Dev
786b9013fd
Log to console when seasonal event is active
2023-12-11 14:42:17 +00:00
Dev
14e94dbb8e
Fix issue where scav raids would generate MORE loot the shorter the raid was
2023-12-11 14:42:04 +00:00
Dev
b15c8e196e
Log total count of static items being spawned
2023-12-11 14:41:30 +00:00
Dev
2cebf5f2ee
Prevent giving player 0 intellet as reward after repairing item
2023-12-11 11:46:54 +00:00
Dev
73cfc16699
Prevent giving player 0 intellect skill points when crafting in hideout
2023-12-11 11:45:23 +00:00
Dev
4eebd5feef
Change skill reward being 0 from an error to warning
2023-12-11 11:44:26 +00:00
Dev
25bfda0d56
Prevent increasing a skill to beyond the game limit of 5100 points
2023-12-11 11:43:30 +00:00
Dev
3acd07c034
Update cleanUpCompleteCraftsInProfile()
to handle when a hideout craft is cancelled by player
...
value in kvp will be null
2023-12-10 22:31:55 +00:00
Dev
87a40b4d2a
Remove bad magazines from usec/bear bots
2023-12-10 14:09:47 +00:00
Dev
12cda6acb8
getWeaponRepairSkillPoints()
has a chance to return 0 due to the possibility of a critical failure, only run addSkillPointsToPlayer()
if value is above 0
2023-12-10 13:18:14 +00:00
Dev
bdd9a4cd9b
Improve handling of Lightkeeper quests
...
When LK gives a time-gated quest it was being saved into the profile with a status of `Locked`, meaning it would stay there forever.
Post raid:
Check post-raid for locked quests and update them to be `AvailableAfter` + assign the unlock time to `availableAfter`
Check for quests flagged as `AvailableAfter` and have a `availableAfter` timestamp before current time, change to `AvailableForStart`
2023-12-10 13:09:54 +00:00
Dev
77dba80fbd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/assets/database/locales/global/ch.json
# project/assets/database/locales/global/cz.json
# project/assets/database/locales/global/en.json
# project/assets/database/locales/global/es-mx.json
# project/assets/database/locales/global/es.json
# project/assets/database/locales/global/fr.json
# project/assets/database/locales/global/ge.json
# project/assets/database/locales/global/hu.json
# project/assets/database/locales/global/it.json
# project/assets/database/locales/global/jp.json
# project/assets/database/locales/global/kr.json
# project/assets/database/locales/global/pl.json
# project/assets/database/locales/global/po.json
# project/assets/database/locales/global/ru.json
# project/assets/database/locales/global/sk.json
# project/assets/database/locales/global/tu.json
# project/src/controllers/TradeController.ts
# project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
18dc76ec2c
Improve handling of adding items to a bot container when the items type is incompatible with container
2023-12-08 16:27:34 +00:00
Dev
8a78e074a4
From testing, inspecting an item sets value to false, not true
2023-12-07 20:37:56 +00:00
Dev
fd55727054
Bugfixes and small optimisations
2023-12-07 20:22:35 +00:00
Dev
c015882eac
Improve handling of a mail profileChangeEvents
property
2023-12-07 20:16:04 +00:00
Dev
7c2d93e87b
Handle edge case when an item is missing a min/max stack size value
2023-12-07 20:07:46 +00:00
Dev
3f46cffcfe
Rewrote getCategoriesFromOffers()
to make use of filter.reduce instaed of a giant loop
2023-12-07 11:57:28 +00:00
Dev
ef9ecfd51d
Change warning to debug message
2023-12-06 19:18:25 +00:00
Dev
7f995de5d1
Reworked how the flea market categories are calculated, instead of trying to be smart and add/remove in a cache as offers are created, calculate the categories when needed
...
Categories:
Are now much more accurate
take into account when player is below flea unlock level
Any with a (1) and no offers have been fixed
Take into account when offers are barters + barters are filtered out
Skip items with a type of `node` during flea assort generation
2023-12-05 20:41:43 +00:00
Dev
56366068e0
Remove redundant quest item check from fence assort generation as its already handled by itemHelper.isValidItem()
2023-12-05 15:00:23 +00:00
Dev
b148977c79
Update locales - fixes The Punisher - Harvest
quest issue
2023-12-05 13:44:16 +00:00
Dev
ea9ebf695d
Update version string
2023-12-04 19:12:22 +00:00
Dev
c73a9ad9ba
Test adjustment to PMC brains on customs
2023-12-04 18:57:33 +00:00
Dev
ef769cf0d7
Cleanup of var names and comments inside addForcedLoot()
...
Prevent duplicate loot locations with same Id being added to client response
2023-12-04 16:00:44 +00:00
Dev
221cd98316
Allow fixProfileBreakingInventoryItemIssues()
to also fix clothing issues
...
Move `fixProfileBreakingInventoryItemIssues` into `ProfileFixerService`
2023-12-03 20:37:35 +00:00
Dev
fd40d47698
Handle when hideout crafts have null progress values, not just undefined
2023-12-03 14:50:01 +00:00
Dev
48de3139ae
Fix bug where setting ragfairconfig.purchasesAreFoundInRaid to true would make trader purchases on flea Found in raid
2023-12-03 12:06:52 +00:00
Dev
3d28574969
Remove unused ref to uuid generator
2023-12-03 11:43:56 +00:00
Dev
2410ddfe59
Update flea prices
2023-12-03 11:41:58 +00:00
Dev
1db690afb3
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HideoutController.ts
2023-12-03 11:13:22 +00:00
DanW
fc8b49b313
Increase minimum Scav time for Factory ( !172 )
...
Based on tester feedback, ensure at least 5 minutes is remaining for Factory Scav raids.
If we have evidence that people can regularly spawn into Factory on live EFT with 3-4 min remaining, then maybe we should just adjust the weights instead.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/172
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-03 10:03:19 +00:00
Dev
044f4f9eb3
Update Skiers questassort data
2023-12-03 10:01:55 +00:00
Dev
b834cd0547
increase chance scav raid time is reduced
2023-12-02 23:01:18 +00:00
DanW
1fdd1967e9
Change name of trainArrivalDelaySeconds to clarify its meaning ( !171 )
...
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.
`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 19:41:27 +00:00
Dev
f5e5136603
Fix big that casued bots to spawn with only 1 magazine at most
2023-12-02 19:25:46 +00:00
Dev
12cb176a42
Potential fix for failed/repeatable quests keeping their subtask completed status
2023-12-02 00:10:25 +00:00
Dev
19f6bbaed4
improve weightedRandom()
handling of bad data input
...
update allowed param types, should only be arrays
2023-12-01 17:22:24 +00:00
Dev
52b91cae87
Remove useless length check
2023-12-01 16:45:31 +00:00
Dev
e1790ff7a5
Prevent getWeightedValue()
function from null error if items and weights do not match
2023-12-01 14:15:11 +00:00
Dev
2a3839f6de
Move trainArrivalDelaySeconds
value into config
2023-12-01 09:03:14 +00:00
DanW
1994832281
Improved check for disabling train extracts in Scav raids ( !170 )
...
Made the following changes for determining if train extracts should be disabled in Scav raids:
* When determining at what time the train will leave, include the extraction time and the delay between the train extract activating and it becoming available to board
* Fixed the variable used for determining if the extract should be disabled
* Ensure `MinTime` and `MaxTime` for extracts are never negative
Also, trains are hard, and my brain hurts.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/170
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-01 08:37:52 +00:00
Dev
7bf5f822ee
Add 15% chance bear/usec spawn on reserve raid start
2023-11-30 15:22:10 +00:00
Dev
8ddad763be
Cleanup of handleScavCase()
2023-11-30 13:44:43 +00:00
Dev
3d01fe6211
Move TraderData
object into ItemEventRouterBase
where it will cause less confusion
2023-11-30 10:30:13 +00:00
Dev
2148eaafe5
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/QuestController.ts
# project/src/di/Container.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
2023-11-30 10:20:37 +00:00
Dev
b52ea4f1fa
Only set start time in resetQuestState()
when new status is started
2023-11-30 10:13:45 +00:00
Dev
9ed5869fa6
Reduce calls to this.timeUtil.getTimestamp()
inside getQuestReadyForProfile()
...
Set `startTime` property inside `resetQuestState()`
2023-11-30 10:09:23 +00:00
Dev
67f7eb59c5
Improve handling of profileChanges
, dont overwrite existing data when adding new objects
2023-11-30 10:02:00 +00:00
Dev
288b7cf654
Further cleanup of acceptQuest
2023-11-30 09:36:28 +00:00
Dev
a941a22305
Attempt to resolve issue where failed quests that are restarted retain their previous completed statuses until client restart
...
New function to purge completed condtions + remove status timers beyond what a newly started quest would have + add updated quest status object to `questsStatus` property on profile changes response object
2023-11-29 23:36:31 +00:00
Dev
bfee07d5fe
Fix item tag regex replacing non-english characters
2023-11-29 22:30:23 +00:00
Dev
000e48ca4c
Allow wave adjustment to be controlled via config param
...
Prevent bot wave min/max from falling below 0
2023-11-29 17:18:45 +00:00
Dev
dde5c7e8af
Move raid adjustment code into own service
...
Rename various parts of sytem to better match what it does
2023-11-29 16:52:13 +00:00
Dev
a7e003dca3
Adjust scav time weights and reduce chances
2023-11-29 15:10:08 +00:00
Dev
5d0d9e2cd9
Fix issue where OriginalSurvivalTimeSeconds
would be set to the raid time in minutes, not the survival time in seconds
2023-11-29 14:22:48 +00:00
Dev
3945de8b1f
Fix incorrect NewSurviveTimeSeconds
value being sent to client
...
Thanks to DanW
2023-11-29 13:32:55 +00:00
Dev
673cefcc00
Add PP-91-01 "Kedr-B" 9x18PM submachine gun
to PMC weapon pool
2023-11-29 13:01:36 +00:00
Dev
a1d6596f8d
Fix multiple typos
2023-11-29 11:36:20 +00:00
Dev
c801dba0b7
Fix some weapons not having their chamber loaded with a cartridge during weapon generation
...
weapons:
weapon_izhmeh_mr43_sawed_off_12g
weapon_izhmash_mp18_multi
`addCartridgeToChamber` assumed the only id a chamber could have was `patron_in_weapon` this is wrong, it can also have `patron_in_weapon_000` and `patron_in_weapon_001`
it also assumed weapons only have one chamber
Some weapons can have multiple chambers
Some weapons can have 1 chamber but have the id `patron_in_weapon_000` not `patron_in_weapon`
2023-11-29 11:35:34 +00:00
Dev
231a52f8be
Update quest assort data (includes peacekeeper ammo unlocks for new event quest)
2023-11-28 19:50:40 +00:00
Dev
d0bd178230
Add event quest: The Punisher - Harvest
2023-11-28 19:03:17 +00:00
Dev
9c2725e2fe
Add system that adjusts the loot multipliers for a scav raid based on the percentage of the raid time remaining
...
Controlled per location
Most maps are capped at 40/50% min
Added multiple config proeprties to configure how system works
Added ability to remove all AppContext values by key
During `getRaidTime()` loot % modifier values are stored in app context,
Then, during `generate()` those values are retreived and applied if found
After loot generation values are reset to their original value
2023-11-28 12:42:58 +00:00
Dev
f9cf3242c8
Add new core config entry fixProfileBreakingInventoryItemIssues
, defaults to off
...
Attempts to fix common issues that happen to profile inventory items:
Duplicate items with the same _id value
Item Tag names with non alphanumeric characters
StackObjectsCount null values
2023-11-28 11:06:08 +00:00
Dev
382cf4c785
Update getMessageItemContents()
to handle when its items.data property is null
2023-11-27 18:24:02 +00:00
Dev
cc488477fb
Logging improvements
2023-11-27 17:01:38 +00:00
Dev
58e6cc8cd7
Remove message sending code from acceptRepeatableQuest()
dailies in live do not send messages upon accepting them
2023-11-27 16:35:44 +00:00
Dev
367d453d09
lint
2023-11-27 15:07:45 +00:00
Dev
7a798d2b60
Reworked singleplayer/settings/getRaidTime
endpoint
...
Handles adjustments to train extract appearance times
Handles time needed to be alive in a raid to get a Success raid status
Added extra reduction percent weight: 30%
2023-11-27 15:02:35 +00:00
Dev
14e917823c
Nullguard getMessageItemContents()
when checking count of reward items
2023-11-26 22:53:09 +00:00
Dev
130f120fda
Comment change
2023-11-26 22:35:26 +00:00
Dev
8d32cf2d03
Store player scav brain data in config and pass to client when requested
2023-11-26 21:33:47 +00:00
Dev
ac459335c0
Add new endpoint to calcualte a reduced raid time for scavs and send the maps base.EscapeTimeLimit
value to client for PMC raids
2023-11-26 21:11:03 +00:00
Dev
1350fdb78b
Find quest in player quest array using .find
instead of .filter
2023-11-25 13:28:52 +00:00
Dev
64722bac17
Add quit exit for gameStart when resetting profile
2023-11-25 13:26:11 +00:00
Dev
eb22acc785
Handle when checking for gun wall level and linked inventory item does not exist
2023-11-25 13:25:43 +00:00
Dev
0b57fe3a5b
Stop addAmmoIntoEquipmentSlots()
from adding ammo if item cannot find container to add item to
2023-11-25 10:04:17 +00:00
Dev
4057301953
Nullguard prior to saving quest data to scav profile
2023-11-24 19:18:29 +00:00
Dev
3c0e6a34f2
Improve addItemWithChildrenToEquipmentSlot()
, Make it return different result when:
...
There are no containers to add item to
Unknown reason
Improved handling of when container has no space for item
Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine
Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
2023-11-24 16:05:58 +00:00
Dev
8c7b5da9ff
Rename variable for clarity
2023-11-24 15:38:37 +00:00
Dev
5a2f6b7581
Optimisation: addAmmoIntoEquipmentSlots()
, if it fails because of lack of space, break out of loop and skip trying to add remaining ammo
2023-11-24 15:35:19 +00:00
Dev
a0016ae2fa
Parse result inside getRandomizedMagazineCount()
to number before returning
2023-11-24 15:31:16 +00:00
Dev
0c658745eb
Add missing base class
2023-11-24 15:26:56 +00:00
Dev
27e16e09d7
log when addLooseWeaponsToInventorySlot()
fails to add weapon to bot inventory
2023-11-24 15:26:41 +00:00
Dev
7342849f61
Resolve getRandomizedBulletCount
returning extremely large ammo values for rotating grenade launchers
2023-11-24 15:24:46 +00:00
Dev
dcb579116c
Fix regression in fixIncorrectAidValue
if check
2023-11-23 20:21:02 +00:00
Dev
9ec3a6ec95
update EN locale
2023-11-22 14:29:00 +00:00
Dev
aa6f765a64
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-22 14:28:30 +00:00
Dev
a5200e08d9
Add Zvezda assort for completing Our Own Land
(prapor l4)
2023-11-22 14:20:17 +00:00
Dev
5559b938c3
Add thicc case barter for completing special equipment
(peacekeeper l4)
2023-11-22 14:15:36 +00:00
Dev
112bbbea09
Adjust modloader-missing_package_json
locale text
2023-11-21 19:35:48 +00:00
Dev
ddb9917c6b
Rework of post-raid scav/pmc profile handling:
...
Moved logic out of `updateProfileBaseStats()` and into separate functions for pmc/scav, left profile-agnostic code alone
new functions `updatePmcProfileDataPostRaid` and `updateScavProfileDataPostRaid`
scav - Only copy active quest progress from client profile to server scav profile
scav - dont attempt to update trader standings, none exist on scav profile
scav - dont transfer psot-raid limb damage to server profile
Update quest status values similarly to PMC quests post raid to ensure they're consistent with existing quest data in profile
Simplifies `migrateScavQuestProgressToPmcProfile`
made various warnings debug instead
2023-11-20 16:33:04 +00:00
Dev
d2209114c9
Rename parameter as it can be scav or pmc profile
2023-11-20 15:07:59 +00:00
Dev
525e5cd21b
Fix length comparison not working as its an object, not an array
2023-11-20 15:05:35 +00:00
Dev
9929cf8c33
Clone handbook data before caching it
2023-11-20 13:47:47 +00:00
Dev
b55a0d03df
Add Crye Precision AVS plate carrier (Tagilla Edition)
to boss items array
2023-11-20 11:21:44 +00:00
Dev
c1219ed374
Blacklist Crye Precision AVS plate carrier (Tagilla Edition)
from scav case rewards
2023-11-20 11:20:40 +00:00
Dev
1abc7e3604
Handle failing a quest while raiding as scav
2023-11-20 11:19:11 +00:00
Dev
fc52c308bd
Lower chance of non-standard account PMCs
2023-11-20 10:38:14 +00:00
Dev
ccc017c976
Fix issue with scav case rewards being collectable twice
2023-11-20 10:22:03 +00:00
Dev
2132ea7adb
Fix issue with hideout crafts being collectable twice
2023-11-20 10:14:21 +00:00
Dev
f727b13215
prevent collection quests requesting more than 1 ammo per repeatable quest
2023-11-19 20:29:41 +00:00
Dev
89ff63f822
Update flea prices
2023-11-19 17:14:16 +00:00
Dev
aeea8f6e49
Guard against empty RepeatableQuests
array in profile
2023-11-19 16:12:20 +00:00
Dev
fa054307dd
Update version
2023-11-19 15:08:30 +00:00
Dev
3e0e8f7666
lint
2023-11-19 15:04:12 +00:00
Dev
396b56d08d
Expose uniqueItemCount
config value for use in choosing total items to return in Completion
quests
...
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
3b1c6b3fdd
Add additional items to the find and return
pool
2023-11-19 14:51:00 +00:00
Dev
1def90e9d6
Improve handling of how reward items have their stack count randomised
...
Separated out how weapons are chosen as rewards
Lowered chance of skill reward
Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
8cb4833001
Fix reward creatio code giving 1 extra reward compared to what was specified
2023-11-19 10:54:06 +00:00
Dev
ee3096328e
Exit reward finding loop when reward pool is empty
2023-11-19 10:52:50 +00:00
Dev
e99c1e8ab8
Add additional item types to trader reward whitelist
2023-11-19 10:50:46 +00:00
Dev
8fe9fb9391
Adjust getWeaponRepairSkillPoints()
to never return a value below 0
2023-11-18 21:59:48 +00:00
Dev
aed65ce1cb
Rework getWeightedCompatibleAmmo()
to loop over cartridges until it finds one compatible instead of giving up after the first failure
2023-11-18 18:46:03 +00:00
Dev
eb77589606
FIx crazyassaultevent bot mod values that casued weapon generation errors
2023-11-18 18:40:37 +00:00
Dev
546ae76976
Add missing request object
2023-11-18 15:03:33 +00:00
Dev
60ead44b30
Add HealthController.healthTreatment() tests
2023-11-18 15:01:51 +00:00
Dev
0d205ed50c
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HealthController.ts
2023-11-18 14:13:08 +00:00
Dev
7ef873442e
Lowered daily max item collection requirement to 4
2023-11-18 12:34:47 +00:00
Dev
b0afad72dd
Randomise min durabiltiy value for weapon/armor collection quests to be 60 or 80%
...
rename param for clarity
2023-11-18 12:33:00 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
fa1e15897a
Only heal bodypart if player chose hp healing in post-raid therapist healing screen
2023-11-18 11:33:06 +00:00
Dev
5e919f4793
Only add xp reward to repeatable quests when value is > 0
2023-11-18 11:13:36 +00:00
Dev
0abcd8b3b7
Further adjustments to daily/weekly reward xp/roubles/skill reward chance
...
Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
2023-11-17 18:39:08 +00:00
Dev
ac31a17695
Blacklist item_food_vodka_BAD
from PMCs
2023-11-17 16:57:23 +00:00
Dev
c2aaf9c6fb
Add workaround for stm-9 generating with an impossible configuration and being reset to default
2023-11-17 12:40:23 +00:00
Dev
ba2666f801
Set production
property to null when no updates are to be sent to the client
2023-11-17 11:13:14 +00:00
Dev
2f122df9f6
Update SPTUSEC and SPTBEAR values
2023-11-17 09:18:30 +00:00
Refringe
5d2af422cb
Fixes InsuranceController Tests
2023-11-16 23:55:32 -05:00
Refringe
6cd86e67b0
Merge branch 'master' into 3.8.0
...
# Conflicts:
# project/.vscode/launch.json
# project/assets/database/locations/bigmap/base.json
# project/assets/database/locations/interchange/base.json
# project/assets/database/locations/rezervbase/base.json
# project/gulpfile.mjs
# project/package.json
# project/src/ErrorHandler.ts
# project/src/Program.ts
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/LocationCallbacks.ts
# project/src/callbacks/MatchCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/NotifierCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/ProfileCallbacks.ts
# project/src/callbacks/RagfairCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HealthController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/MatchController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotLevelGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/ProfileHelper.ts
# project/src/helpers/RagfairHelper.ts
# project/src/helpers/RagfairOfferHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/ModLoadOrder.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/IGlobals.ts
# project/src/models/eft/common/ILocationBase.ts
# project/src/models/eft/common/tables/IBotBase.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessBuyTradeRequestData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/enums/WildSpawnTypeNumber.ts
# project/src/models/spt/bots/BotGenerationDetails.ts
# project/src/models/spt/config/IBotConfig.ts
# project/src/models/spt/config/IBotDurability.ts
# project/src/models/spt/config/IInRaidConfig.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/config/IQuestConfig.ts
# project/src/models/spt/config/ISeasonalEventConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/models/spt/utils/IUuidGenerator.ts
# project/src/routers/dynamic/BotDynamicRouter.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/CustomizationDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/InraidDynamicRouter.ts
# project/src/routers/dynamic/LocationDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/dynamic/TraderDynamicRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/serializers/NotifySerializer.ts
# project/src/routers/static/BotStaticRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/CustomizationStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/InsuranceStaticRouter.ts
# project/src/routers/static/ItemEventStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/NotifierStaticRouter.ts
# project/src/routers/static/PresetStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/TraderStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotEquipmentFilterService.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotWeaponModLimitService.ts
# project/src/services/PaymentService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/services/SeasonalEventService.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/TimeUtil.ts
# project/src/utils/UUidGenerator.ts
# project/src/utils/VFS.ts
# project/src/utils/collections/queue/Queue.ts
# project/src/utils/logging/AbstractWinstonLogger.ts
# project/src/utils/logging/WinstonMainLogger.ts
# project/src/utils/logging/WinstonRequestLogger.ts
# project/tests/utils/TimeUtil.test.ts
Manually resolved by Refringe.
2023-11-16 23:35:11 -05:00
Refringe
083a2a798e
Removes Old Jest Tests ( !169 )
...
These should not be used. Branch `3.8.0` has newer Vitest tests configured.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/169
2023-11-16 22:12:51 +00:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
ba443ca9a9
Fix bot generation error when crazyAssaultEvent
spawns
2023-11-16 18:43:22 +00:00
Refringe
50f8a84f5c
Rewrites a number of filter().reduce() calls to use more straight-forward for...of loop.
2023-11-16 10:18:11 -05:00
Refringe
f6ba864ea8
Removes unnecessary constructor.
2023-11-16 10:16:20 -05:00
Refringe
a4d2013ff6
Converts forEach loop to for...of loop
2023-11-16 10:15:52 -05:00
Refringe
be841a3de3
Resolves Type Issue in ProfileFixerService
...
When attempting to access a property/type that *shouldn't* exist (on purpose) it has to be cast to the type manually, else annoying type error.
2023-11-16 10:11:31 -05:00
Refringe
00be492d5e
Resolves ESLint Naming Convention Issues
2023-11-16 10:09:01 -05:00
Refringe
0ac9e147cb
Resolved post-conflict syntax errors. Sorry!
2023-11-16 10:07:46 -05:00
Dev
b70474133b
Fix multiple locations in code where an array for hideout areas is incorrectly accessed like a dictionary
2023-11-16 14:33:39 +00:00
Dev
15082afde2
Fix reorderHideoutAreasWithResouceInputs()
off by one error because it was checking the index instead of finding the area type
2023-11-16 14:30:08 +00:00
Dev
fce724b380
Fix water collector craft not resetting after completion of craft
2023-11-16 12:55:57 +00:00
Dev
925d9b3f07
Add fence rep gain on taking COOP extract
...
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
Refringe
8066eb942e
Merge branch 'fix/linting-errors' into 3.8.0
...
# Conflicts:
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/InventoryCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/HttpServerHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/TradeHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/external/HttpFramework.ts
# project/src/models/external/tsyringe.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/save_load/HealthSaveLoadRouter.ts
# project/src/routers/save_load/InraidSaveLoadRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotLootCacheService.ts
# project/src/services/LocalisationService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/utils/App.ts
# project/src/utils/DatabaseImporter.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/collections/queue/Queue.ts
# project/tests/__factories__/ProfileInsurance.factory.ts
# project/tests/controllers/InsuranceController.test.ts
Manually resolved by Refringe
2023-11-15 22:28:43 -05:00
Refringe
622949cd83
Auto-formatting Sweep
2023-11-15 21:12:40 -05:00
Refringe
f283a2e6a3
Pre-merge Formatting Updates
...
These are the basic config changes that enable auto-formatting. This is being run directly within this branch to prevent a plethora of merge conflicts when `fix/linting-errors` is merged into this branch.
2023-11-15 20:33:45 -05:00
Dev
467c87b026
Fix trader repair not costing any money
2023-11-15 20:17:24 +00:00
Dev
54a81b87d6
First pass at improving accuracy of daily quest xp and rouble rewards
2023-11-15 19:46:39 +00:00
Dev
6dddeed6a8
Add 25% chance to double daily reward stack (item should be stackable and not weapon)
2023-11-15 19:43:35 +00:00
Dev
95ae543d7a
Fix typo
2023-11-15 11:21:33 +00:00
Dev
3b053b741b
Allow custom profiles to use localied descriptions
...
Fixed an inconsistently named locale key
Added logger to LauncherController
2023-11-15 11:16:56 +00:00
Dev
fcb1e2c2f3
Adjust sanitar+sanitarFollower to have more live-accurate generation values
2023-11-15 09:25:03 +00:00
Dev
8cda48cac7
Get a more accurate price for weapon preset rewards
2023-11-14 23:12:50 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
cd36e3993d
When rewarding a weapon for a repeatable quest, choose a random default preset if the chosen weapon has no defaults
2023-11-14 21:43:37 +00:00
Dev
70637679a0
Update boss spawn locations for killa, Reshala and gluhar
2023-11-14 19:25:02 +00:00
Dev
dfe8e08db6
lint gift file
2023-11-14 18:46:57 +00:00
Dev
27b7386074
Add TarkovTalk promo codes
2023-11-14 18:46:22 +00:00
Dev
909d79f415
Remove unnecessary removeMapAccessKey()
method, now handled in client
2023-11-14 17:34:44 +00:00
Dev
bb8677bc65
Rework payMoney()
to handle taking money from post-raid therapist healing
2023-11-14 17:06:11 +00:00
Dev
844cb12cc1
If offer to remove is not found, don't reduce rep loss
2023-11-14 16:09:45 +00:00
Dev
f0358f5241
Added missing locale with key ragfair-unable_to_find_offer_to_remove
2023-11-14 15:33:34 +00:00
Dev
1021a945cb
Fix insurance costing 0 roubles
2023-11-14 11:46:51 +00:00
Refringe
0793df60c2
Formatting Change - Space is now given around object properties.
2023-11-13 12:38:16 -05:00
Refringe
32b47bdc18
Formatting Change - When a statement can be moved into a single line and still be under the maximum line length, it is.
2023-11-13 12:31:52 -05:00
Refringe
7533d33358
Formatting Change - Operator positions are now at the start of the next line (for multi-line statements).
2023-11-13 12:29:16 -05:00
Dev
206f0d672d
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-13 17:06:19 +00:00
Refringe
2b826f8b1e
Conditional Code Adjustments Re:Biome
...
When multiple falsey conditions are being checked Biome recommends to check for all the truthy conditions negated. Logic remains untouched, while only using one negation. Apparently easier to comprehend.
2023-11-13 12:00:49 -05:00
Refringe
11b5c76512
Favours single line variable declarations.
2023-11-13 11:51:52 -05:00
Refringe
ce45862e75
Favours dot object notation whenever possible.
2023-11-13 11:51:02 -05:00
Refringe
e709b6c111
Reformatted imports with (only) Biome.
2023-11-13 11:43:37 -05:00
Refringe
33c3dd48e4
Disables dprint import/export sorting & adds a fix option for the linting errors.
2023-11-13 11:37:49 -05:00
Refringe
4479f68388
Formatting for utils.
2023-11-13 11:14:58 -05:00
Refringe
8576929404
Formatting for services.
2023-11-13 11:13:25 -05:00
Refringe
ca9ab9bcc8
Formatting for servers.
2023-11-13 11:12:51 -05:00
Refringe
b90fb8c8b9
Formatting for routers.
2023-11-13 11:12:17 -05:00
Refringe
d62ccce3ca
Formatting for models.
2023-11-13 11:11:36 -05:00
Refringe
3f2d36a2fc
Formatting for loader classes.
2023-11-13 11:10:44 -05:00
Refringe
8586447d21
Formatting for helper classes.
2023-11-13 11:10:22 -05:00
Refringe
d3e5418fc8
Formatting for generator classes.
2023-11-13 11:05:05 -05:00
Dev
6cf91ad923
Skip null production objects inside handleRecipe()
2023-11-13 12:01:48 +00:00
Dev
68ad264be5
Update daily reward values
2023-11-13 10:12:59 +00:00
Dev
b776d1cf20
Lint usec/bear jsons
2023-11-12 17:44:31 +00:00
Dev
9a6e783e9c
Add more modders as PMCs
2023-11-12 17:16:54 +00:00
Terkoiz
44c2fffd70
Remove banned users from the PMC name list
2023-11-12 19:07:00 +02:00
Dev
88f83e6ae3
Update flea prices
2023-11-12 10:46:28 +00:00
Dev
0666aad779
Implement Unbind
event handler
...
Occurs when player moves item from quick access panel to inventory
Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
Dev
6547a767ef
Set scav daily amount to 1
2023-11-12 09:46:25 +00:00
Dev
1e5e0e067b
Update version number
2023-11-11 22:55:46 +00:00
Dev
5f774bf3c8
Exit loop after deleting hideout craft
2023-11-11 20:15:46 +00:00
Refringe
320c8b7d48
Formatting for test classes.
2023-11-10 17:21:20 -05:00
Refringe
3ef51e771b
Formatting of DI classes.
2023-11-10 16:58:55 -05:00
Refringe
87bb07cfd9
Formatting for controller classes.
2023-11-10 16:49:29 -05:00
Refringe
5fa8803f8c
Auto-formatting for context classes.
2023-11-10 15:23:51 -05:00
Refringe
ab7f41b924
Auto-formatting for callback classes.
2023-11-10 15:19:56 -05:00
Refringe
90cdd6eea1
Auto-formatting of root-level files.
2023-11-10 15:17:43 -05:00
Refringe
12891ceac6
Additional formatting configuration changes.
2023-11-10 15:16:21 -05:00
Dev
8fda5395e6
FIx getFleaPriceForItem()
handing items with a price of 0 incorrectly.
...
Only show error when price returned is undefined
2023-11-10 20:11:36 +00:00
Dev
113ab255e8
Fix incorrect locale string token
2023-11-10 20:02:27 +00:00
Dev
d2f4327871
Update updateProductionTimers()
to handle Progress
value being undefined
2023-11-10 19:18:58 +00:00
Dev
37029791da
Nullguard removeQuestFromScavProfile()
accessing a null scav quest array
2023-11-10 19:13:14 +00:00
Dev
7849a730f2
Fix nullguard firing for all traders
2023-11-10 19:00:04 +00:00
Refringe
5f7bfdeb1a
Gets Biome and ESLint working for non-formatting linting.
2023-11-10 13:25:58 -05:00
Refringe
fe614670b7
Implements dprint formatting library.
2023-11-10 11:29:56 -05:00
Dev
ade4875362
Change warning in checkTraderRepairValuesExist()
to use nickname
2023-11-10 10:37:26 +00:00
Dev
c4c923f8dc
Update checkTraderRepairValuesExist() to not use .clone
2023-11-10 10:31:22 +00:00
Dev
21dd62269e
Log server values on start
2023-11-09 22:27:20 +00:00
Dev
171d39d5cf
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-09 14:49:41 +00:00
Dev
cfc12d86cd
27050
2023-11-09 14:48:40 +00:00
TheSparta
8c8ccdc787
Removed rome from devDependencies
2023-11-08 19:53:03 +00:00
TheSparta
f48e704bf1
import DependencyContainer type directly from tsyringe
...
- Redundant re-export of DependencyContainer from tsyringe, caused madge to think it was a circular dependency due to the file name also being tsyringe, deleted the file and importing directly from tsyringe instead.
2023-11-08 19:53:03 +00:00
TheSparta
a7334c198b
Fixed check:circular script
2023-11-08 19:53:02 +00:00
TheSparta
09a64b801a
fixed lint/style/noNonNullAssertion
2023-11-08 19:53:01 +00:00
TheSparta
89cfc5c6ee
Turned off organizeImports and noStaticOnlyClass
2023-11-08 19:53:01 +00:00
TheSparta
98a793229c
fixed lint/complexity/noUselessSwitchCase
2023-11-08 19:53:00 +00:00
TheSparta
f2ef3efdac
fixed suppressions/unused
2023-11-08 19:53:00 +00:00
TheSparta
d13bcc2eba
fixed lint/style/noInferrableTypes
2023-11-08 19:52:59 +00:00
TheSparta
ed1557d26b
fixed suppressions/deprecatedSuppressionComment
2023-11-08 19:52:58 +00:00
TheSparta
e3c833a085
fixed lint/style/useExponentiationOperator
2023-11-08 19:52:58 +00:00
TheSparta
133c0f760d
fixed lint/suspicious/noGlobalIsNan
2023-11-08 19:52:57 +00:00
TheSparta
5b46e956c4
fixed lint/complexity/useLiteralKeys
2023-11-08 19:52:56 +00:00
TheSparta
3eee163aae
fixed lint/complexity/noForEach
2023-11-08 19:51:52 +00:00
TheSparta
40a9ed4102
fixed lint/complexity/noUselessConstructor
2023-11-08 19:51:52 +00:00
TheSparta
0308ae4bf7
fixed lint/style/useEnumInitializers
2023-11-08 19:51:51 +00:00
TheSparta
27f7eb8caf
Allow decorators on the constructor parameters
2023-11-08 19:51:50 +00:00
Dev
4580c1cea8
FIx hideout crafts flaged as needFuelForAllProductionTime
not progressing
2023-11-08 16:17:14 +00:00
Dev
a2970be193
lint config
2023-11-08 12:08:33 +00:00
Dev
5929e873e1
Force CPSU part 2 journal quest item as single spawn
2023-11-08 12:05:57 +00:00
Dev
98ab19c6fa
Update countAllInsuranceItems()
to make use of MathUtil.arraySum()
2023-11-08 09:51:15 +00:00
Dev
4f7715825a
Make timeutil.pad()
protected so it appears in mod types data
2023-11-08 09:06:22 +00:00
Dev
43eadcbfa9
Update test to make use of string literals
2023-11-08 08:59:28 +00:00
Refringe
eaa4c3cf0b
Removes trailing spaces.
2023-11-07 23:29:25 -05:00
Refringe
a190311612
Removes IUUidGenerator Class
...
Removes the `IUUidGenerator` class in favour of the built-in `crypto.randomUUID()` method.
2023-11-07 23:27:52 -05:00
Refringe
0ad85b45e1
Small ItemHelper.getRandomCompatibleCaliberTemplateId()
Improvements
...
- Updated to safely access a deeply nested property.
- Updated to safely access the item `_id` and `_name` properties in the warning log.
- Updated to use the `RandomUtil.getArrayValue()` method to select a random ammo item template ID.
- Finished up some tests.
2023-11-07 22:59:04 -05:00
Refringe
ea7d6117ea
Specifying the port was causing 404 errors on the UI coverage link. Removing it resolved the issue. Odd.
2023-11-07 21:57:07 -05:00
Refringe
3ba9e48a3e
Updates TimeUtil Class
...
- Adds the `date-fns-tz` module to dep.
- Moves the `date-fns` module from development dependancies to dependancies.
- Removes the depreciated `substr` method usage.
- Adds the `pad` method to handle padding time digits.
- Dates and times are now standardized UTC.
- Adds basic tests for all methods.
2023-11-07 21:32:57 -05:00
Dev
262c8a6e83
Add tests for getRandomCompatibleCaliberTemplateId()
2023-11-07 22:21:48 +00:00
Dev
c90f9499b1
Add more itemHelper tests
2023-11-07 21:52:41 +00:00
Dev
64845bf8ff
Update tests
2023-11-07 21:30:29 +00:00
Dev
80afa0262c
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 21:22:06 +00:00
Dev
dfd1bcc589
getTemplatePrice(), when an item cannot be found in the handbook, add it with the price of 0 instead of 1
2023-11-07 21:21:34 +00:00
Dev
7941675102
getItemPrice()
if static price is 0 and dynamic price is missing, return 0 instead of undefined
2023-11-07 21:13:41 +00:00
Dev
d2736f4004
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-07 20:59:14 +00:00
Dev
123df5c595
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 20:58:56 +00:00
Refringe
a97c2b31ea
Testing performance improvements? I think so!
2023-11-07 15:42:32 -05:00
Dev
1f622a0760
Add Trader Repair Value on game start
2023-11-07 20:00:02 +00:00
Dev
8fb8b66afb
Add Charisma bonus when using repair kit (50% chane of no toall durability loss on kit use)
2023-11-07 17:01:24 +00:00
Dev
203ef0c011
Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
2023-11-07 15:17:38 +00:00
Dev
d10c226db0
Add Melee skill to enum
2023-11-07 15:05:59 +00:00
Dev
847586f073
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 14:44:26 +00:00
Dev
022c73d791
Further adjustment to daily/weekly rewards
2023-11-07 14:43:35 +00:00
Dev
7defca2ae4
Add ability for repeatable quests to reward skill points
...
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
5a60e4dcf0
Consolodate multiple functions (incrementSkillLevel
, rewardSkillpoints
) that do the same task into one addSkillpointsToPlayer
, make them use enum for skill type instead of string
2023-11-07 11:20:25 +00:00
Dev
206509359e
Add Charisma points when insuring items
, points to reward is a total guess until data can be obtained
2023-11-07 10:40:14 +00:00
Dev
938e439c81
Use daily quest count value from globals instead of hard coding it
2023-11-07 10:20:59 +00:00
Dev
1510237b01
take into accout Charisma skill at elite level when calculating daily quest count
2023-11-07 09:58:58 +00:00
TheSparta
a2900c2c43
Removed tsconfig.profiler.json
2023-11-07 00:55:18 +00:00
Refringe
65202b2aff
Remove the resetAllMocks
call because restoreAllMocks
does the same thing, plus restores the mocked method's original functionality.
2023-11-06 15:35:46 -05:00
Refringe
07930a396b
We're not testing types yet so I'm leaving this disabled.
2023-11-06 15:23:59 -05:00
Refringe
143eda42d1
Removes the path
definition in the tsconfig profiler configuration so it doesn't overwrite the base config.
2023-11-06 15:23:22 -05:00
Refringe
76b6ee6ae1
Merge branch '3.8.0' into testing-redux
...
# Conflicts:
# project/gulpfile.mjs
# project/tsconfig.json
# project/tsconfig.profiler.json
Manually resolved by Refringe
2023-11-06 15:06:46 -05:00
Refringe
04dcd971c6
Merge branch 'master' into 3.8.0
2023-11-06 14:54:04 -05:00
TheSparta
00fbc813ac
fix/profiler ( !166 )
...
- `run:profiler` now uses swc instead of tsc.
- Removed `tsconfig.test.json` as it was only being used for the profiler which is now using swc.
- simplified `tsconfig.json` and `tsconfig.typedef.json`, they both had `baseUrl` and `paths` set to the same values, so i just moved them to `tsconfig.base.json`
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/166
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-11-06 19:39:13 +00:00
Refringe
a7d3e0d59a
Tests: Moves class (re)resolution to beforeEach
to help ensure that all mocks have been reset.
2023-11-06 14:39:12 -05:00
Dev
71312c8ed7
Disable prepareAndGenerateBots
test, add generateBotNickname
tests
2023-11-06 17:23:33 +00:00
Dev
214e81ba83
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-06 14:54:34 +00:00
Dev
0abfe0699e
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-06 14:52:14 +00:00
TheSparta
a244e89abe
Skip mods that are duplicated ( !165 )
...
- Instead of loading duplicated mods, it now skips all of them.
- Changed a few localisation strings, deleted the ones that became outdated.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/165
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-11-06 14:51:31 +00:00
Dev
1cccb0445a
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-06 13:19:15 +00:00
Dev
6de32bad6a
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-06 13:18:56 +00:00
Dev
2040835566
Set halloween event as disabled by default + enable for halloween
2023-11-06 13:18:38 +00:00
Dev
77c6bd8b62
Update JSONs
2023-11-06 13:12:12 +00:00
Dev
b61cc6add0
27001
2023-11-06 12:57:27 +00:00
Dev
4bce4b49f4
Change server logging to be grouped by day instead of per hour
2023-11-06 12:44:59 +00:00
Dev
7daaf53dff
Add transition stage for PMCs gear from level 15-22 to make the changes from no flea gear to all flea gear less abrupt
...
Add missing equipment items to bear/usec PMCs
2023-11-06 11:36:36 +00:00
Dev
6ba0cfa459
Fix inverted check
2023-11-06 09:24:13 +00:00
Dev
32b356d3f1
Fix isbotPmc
isBotBoss
and isBotFollower
failing when undefined values are passed in
2023-11-05 20:29:10 +00:00
Dev
5656384c8f
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-05 20:25:15 +00:00
Dev
d3b7e5ef7a
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-05 20:24:28 +00:00
Dev
54223f3848
Add botController test
2023-11-05 20:11:52 +00:00
TheSparta
de83dee158
Fixed vscode launch configuration for vitest
2023-11-05 19:40:15 +00:00
TheSparta
1f0318e66d
Create container once before all tests
...
- Doesn't recreate the container for each test file, only loads the database once at the start, makes it much faster.
- Every test file should be imported in `Setup.test.ts` in order for it to work.
2023-11-05 16:59:54 +00:00
Dev
6f11e3de34
Add ItemBaseClassService
tests
2023-11-05 16:44:08 +00:00
Dev
df6a08367b
Remove reduandant else from getRepairableItemQualityValue()
2023-11-05 13:19:10 +00:00
Dev
c527824d60
Change getRepairableItemQualityValue()
to handle max durability being lower than durability
2023-11-05 13:16:59 +00:00
Dev
c12819ce33
Check for correct return type
2023-11-05 12:40:50 +00:00
Dev
7e409735d1
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-05 12:39:38 +00:00
Dev
c7dfc5b9cf
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-05 12:39:20 +00:00
Dev
8f70b03284
Fix hasBuyRestrictions erroring on bad input data
...
Fix isItemTplStackable erroring on bad input data
2023-11-05 12:37:17 +00:00
Dev
84f3f0e3d5
Add additional pmc response
2023-11-05 12:21:44 +00:00
Dev
d1614b19a6
Add tests for InRaidHelper
2023-11-05 10:49:20 +00:00
Dev
d4f2139236
Add additional tests to ItemHelper.test
2023-11-05 10:19:00 +00:00
Dev
ed20707935
Add tests for BotLevelGenerator
2023-11-05 09:20:11 +00:00
Refringe
98a35f4b47
Merge branch '3.8.0' into testing-redux
2023-11-04 21:12:49 -04:00
TheSparta
0fff6afc8c
switched coverage provider from v8
to istanbul
2023-11-04 21:07:44 +00:00
Dev
8ee176b9d8
Handle when fillCamora()
cannot find camora slots in weapons modPool
2023-11-04 20:11:09 +00:00
Dev
69b32fabdf
Add HandbookHelper tests
2023-11-04 19:42:07 +00:00
TheSparta
71b5ce7512
fixed __coverage__
folder location
2023-11-04 18:37:16 +00:00
Dev
8f21ee2ef3
Allow coverage to show correct files in src folder
2023-11-04 18:31:37 +00:00
TheSparta
a865709535
added --coverage to test:ui script
2023-11-04 17:09:14 +00:00
TheSparta
9638288381
Fix level calcualtion function
2023-11-04 17:01:24 +00:00
TheSparta
1b737189b7
Added coverage reportOnFailure and removed enabled by default
2023-11-04 14:54:17 +00:00
TheSparta
45dad54e3e
Fixed PlayerService.calculateLevel
2023-11-04 14:53:08 +00:00
Dev
6ca19150bc
Add BotHelper
tests
2023-11-04 13:34:09 +00:00
Dev
85b815f32e
Add tests for PlayerServer.calculateLevel()
2023-11-04 11:43:04 +00:00
Dev
ebe7dc68c3
Add isInStash()
tests to PaymentService.tests
2023-11-04 11:22:07 +00:00
Dev
86c519b117
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-04 10:50:13 +00:00
Dev
75958ee7d2
Replace hard coded blacklist in isValidItem()
with more appropriate call to ItemFilterService.isValidItem()
2023-11-04 10:49:52 +00:00
Dev
24894643de
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-04 10:43:06 +00:00
Dev
ab01e42271
Call getDynamicItemPrice()
correctly inside getItemPrice()
2023-11-04 10:28:33 +00:00
Dev
b303849ad1
Add 3 test for getItemStackSize()
2023-11-04 10:21:56 +00:00
Dev
2f7f8a3f62
use correct base type id for test
2023-11-04 09:53:30 +00:00
Dev
432f778512
Make randomiseAmmoStackSize()
and randomiseMoneyStackSize()
not purge the entire upd object
...
Always randomise the ammo stack size, not only if it doesnt have one
2023-11-04 09:08:33 +00:00
Refringe
047884e9c7
Additional InsuranceController
Tests
...
- Adds tests for the remaining methods in the `InsuranceController`.
- Adds a `countAllInsuranceItems()` method to the `InsuranceController`.
- Adds the Vitest UI and coverage packages.
- Updates the `profileInsuranceFactory` to use second-epoch dates instead of millisecond-epoch dates.
- Updates the `InsuranceController.fetchHideoutItemParent()` method to log a warning when an item with a slotId of 'hideout' cannot be found.
TODO:
- The Vitest coverage options are not working.
2023-11-03 17:39:33 -04:00
Dev
93209e4a76
Add config option to force stock to spawn on a bot during weapon generation
...
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
Dev
b808850e7e
Remove duplicate mod_magazine key
2023-11-03 17:15:42 +00:00
Dev
60b658c6f6
Correct pmc response to ensure consistency with meme-lore
2023-11-03 16:44:15 +00:00
Dev
b62850e03e
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-02 21:25:31 +00:00
Dev
a5a0bf82d7
Changes after feedback from Drakia
2023-11-02 21:16:31 +00:00
Dev
e9be58d5f4
Update bot XP values + other bot values
2023-11-02 16:17:03 +00:00
TheSparta
e327df7504
Override WinstonLogger registration with a mock
2023-11-02 15:58:16 +00:00
Dev
2511b8bba2
Update locales
2023-11-02 15:26:13 +00:00
Dev
7a3acaee95
update shoreline and factory
2023-11-02 15:25:40 +00:00
Dev
e664742e49
Update map spawn point data values (missing shoreline)
2023-11-02 15:08:20 +00:00
Dev
8ee0188fdd
Reduce flashlight usage on cultists to 5%
2023-11-02 15:02:45 +00:00
Dev
981da646b0
Add 2023 haloween event system
...
Event bots are generated from their base type, then their role is updated before being sent to the client e.g. peacefullZryachiyEvent becomes bossZryachiy for generation, then back to peacefullZryachiyEvent
2023-11-02 15:02:18 +00:00
Dev
9949d3c7ff
Correct spt version
2023-11-02 11:54:38 +00:00
Dev
0a85f6f319
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-02 09:00:14 +00:00
Dev
6f48a29713
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server
2023-11-02 08:59:55 +00:00
Dev
c782b58e64
Remoev duplicate name
2023-11-02 08:59:43 +00:00
DrakiaXYZ
ebeda336db
Implement live-like calculation of Weapon Maintenance XP ( !164 )
...
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit
This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out
Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing
Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)
One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.
However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Refringe
946552199e
Merge branch '3.8.0' into testing-redux
...
# Conflicts:
# project/package.json
Manually resolved by Refringe
2023-11-02 01:56:18 -04:00
Refringe
85a227e7d5
Updates 🚀
...
- Created profileInsurance test fixture.
- Created ProfileInsurance test factory class.
- Improved many of the InsuranceController method tests by utilizing the factory and fixture. Still some left to do here.
- Adds the `date-fns` package as a development dependancy for easy date manipulation.
- Cleaned up some comments.
Bug Fixes 🐞
- Resolved an issue where `ItemHelper.getAttachmentMainParent()` was not returning null when it should have.
- Resolved an issue where `InsuranceController.populateParentAttachmentsMap()` would continue to process when the parent could not be found.
2023-11-02 01:47:28 -04:00
Dev
d74b505a7b
Fix types generation command not working
2023-11-01 14:20:27 +00:00
Dev
b1842e1c49
When generating a specific location condition for an elimination quest, don't add weapon requirement props to it - unnecessary
...
Clean up kill condition generation method comments/param names
Replace magic strings with objects
2023-11-01 13:29:47 +00:00
Dev
9d56030880
Remove unused class property
2023-11-01 13:06:01 +00:00
Dev
bb06008983
Add missing PmcKills
properties to daily scav elimination quest config
2023-11-01 11:45:24 +00:00
Dev
90b76eab68
Correctly check when difficulty is not a number
2023-11-01 11:36:13 +00:00
Dev
d1db6cc7a9
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-01 11:35:18 +00:00
Dev
37b7712602
Rename function getAllSeasonalEventItems()
to getInactiveSeasonalEventItems()
2023-11-01 11:35:05 +00:00
Dev
9d3f6dc092
For slots that have seasonal items added, force slot spawn chance to be at least 75%
2023-11-01 11:00:43 +00:00
Dev
1c6550894e
Add additional items to halloween items list
2023-11-01 10:43:47 +00:00
Dev
6f9dbdd2b6
Update seasonal equipment weights to match newly adjusted values
...
Add bossboar and followerboar
2023-11-01 10:42:54 +00:00
Refringe
7f37d48753
InsuranceController Tests & Minor Changes
...
- Adds tests for the majority of the methods within InsuranceController.
- Simplifies the `InsuranceController.sendMail()` method so that the toDelete parameter is no longer required.
- Modifies `InsuranceController.findItemsToDelete()` to only process regular and attachment items when they exist.
- Modifies `InsuranceController.rollForDelete()` to return null in the event that the provided Trader can not be found.
2023-10-31 23:08:13 -04:00
Dev
fc5eabc73d
Update bot difficulty changes lost in merge
2023-10-31 19:13:27 +00:00
Dev
fc606ee540
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/database/bots/types/assault.json
# project/assets/database/bots/types/bossknight.json
# project/assets/database/bots/types/bosszryachiy.json
# project/assets/database/bots/types/followerzryachiy.json
2023-10-31 19:10:23 +00:00
Dev
4dea8e8fa9
Adjust bot ammo and equipment weights after changes to bot generator:
...
Fixed bug where ammo from ammo boxes in bot inventory were being counted
Add up all appearances of ammo a bot uses and store as weightings
2023-10-31 19:07:47 +00:00
TheSparta
35e82fde2c
Remove unused config files + swapped rome for biome ( !163 )
...
Removed `parcel` and `babel` config files and dependencies, as the project isn't using these tools anymore.
Swapped `rome` for `biome`, `rome` is archived and won't be receiving updates anymore, `biome` is a community fork.
Co-authored-by: Pedro Silva <sparta14gaming@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/163
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-31 16:03:45 +00:00
Dev
73a81f954c
Update bloodhound names
2023-10-31 09:35:05 +00:00
Dev
dbe8f941c4
Update JSONs
2023-10-30 22:19:59 +00:00
Refringe
1d90a472f2
Testing PaymentService.payMoney
...
Adds a single test for the basic functionality of the `PaymentService.payMoney` method. It's huge. I hate it. It works. The entire class needs to be refactored to be more testable. Each of these methods should be split up to only have (ideally) a single responsibility--It has about 6 going on right now.
2023-10-30 17:45:17 -04:00
Refringe
d85e649511
Removes Testing Profile/Account Creation
...
It was just too damn slow... 25+ seconds for *two*. Profile information will have to be partial-mocked using the sections and properties that the tested method will use, and casted as the parameter type (`IPmcData`, for example).
2023-10-30 17:38:37 -04:00
Refringe
7bd8b9e994
VSCode Launch Fixes
...
- Resolved an issue that caused the debug env from starting up. My bad--Doh!
- Updated the testing VSCode launch option to use Vitest instead of Jest.
2023-10-30 17:34:05 -04:00
Refringe
aa512e93ef
Resolves an issue that caused the profiler from not being able to parse import paths.
2023-10-30 17:31:58 -04:00
Dev
79d232482b
26921
2023-10-30 19:00:21 +00:00
Refringe
1821607866
Moved import under database comment.
2023-10-30 11:46:40 -04:00
Refringe
f5c379e189
Mocks some logger methods to prevent actual execution.
2023-10-30 11:46:10 -04:00
Dev
1c18282cfe
Log profile save action into console window, not log file
2023-10-30 15:14:26 +00:00
Dev
a75acdf9ce
Update bloodhound names
2023-10-30 10:07:26 +00:00
Dev
dacb72e78d
Cleanup of akihttplistener
2023-10-30 09:36:19 +00:00
Dev
476788fee8
Fix build issue caused by merge of #162
2023-10-30 09:25:34 +00:00
ree
9fa0bcc705
Properly re-assemble all data in http requests before handling it ( !162 )
...
Remove unneeded HttpBufferHandler
-----------
The old code processed each chunk of data as an entire request, which is not correct. It was observed split data after ~14600 bytes (on a 1 gig lan connection). I think it was worse on remote connections.
This was the cause of the "unknown compression method" and invalid json parse errors when saving the profile.
Co-authored-by: Decoy <redacted@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/162
Reviewed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: ree <ree@noreply.dev.sp-tarkov.com>
Co-committed-by: ree <ree@noreply.dev.sp-tarkov.com>
2023-10-30 09:23:30 +00:00
Refringe
4e33befaa0
Creates a temporary testing account and profile for each test suite. This is really slow... May have to think this one through.
2023-10-29 22:21:21 -04:00
Refringe
cc39c1847c
Enables typeschecking vitest feature.
2023-10-29 22:19:49 -04:00
Refringe
5ed94b6e63
Removes some trailing spaces.
2023-10-29 22:19:05 -04:00
Refringe
1d914783ae
Renamed tsconfig.test.json
to tsconfig.profiler.json
, as it's not actually used for testing.
2023-10-29 22:01:48 -04:00
TheSparta
b31a48066b
Removed usage of global.container
...
Importing container from tsyringe directly seems to work fine.
2023-10-29 22:20:35 +00:00
TheSparta
ba32350751
Refactored tests CustomEnvironment.
...
- Instead of importing everything and registering to the container, it now uses `@spt-aki/di/Container` instead.
2023-10-29 22:20:34 +00:00
TheSparta
8490590c31
Removed @tests
path alias from .swcrc
2023-10-29 22:20:34 +00:00
TheSparta
f354811ca8
A few changes to Watermark and Error Handling
...
- Made it so Watermark doesn't initialize on the constructor, this makes it possible for tests to use `@spt-aki/di/Container`;
- Removed unnecessary calls to `ErrorHandler.handleCriticalError`, all you really need to do is `throw new Error()` and it'll get caught automatically.
2023-10-29 22:20:33 +00:00
Refringe
ad5e0815b6
Migrated from Jest to Vitest
...
Basically the same, except it plays nicer with Typescript and ESM.
I have it mostly working, except for a type error:
`TypeError: Int32Array is not a constructor`
But I'm too damn tired it debug it at the moment.
2023-10-29 22:20:32 +00:00
Refringe
00ac9e190a
Additional Tests & New Setup
...
- Adds additional ItemHelper tests
- Attempts to bring container registration into the environment to debug how we can register everything but not actually start the server.
2023-10-29 22:20:32 +00:00
Refringe
f009d13d2a
Successfully importing database and passing global container.
2023-10-29 22:20:31 +00:00
TheSparta
1eceb797e2
fixed tests tsyringe resolve
2023-10-29 22:20:30 +00:00
TheSparta
abbd60d7e2
Switched from ts-jest to @swc/jest
2023-10-29 22:20:30 +00:00
Refringe
ca0547ed1a
Trying to get the @spt-aki
path alias working in a custom Jest Env.
2023-10-29 22:20:29 +00:00
Dev
fe703b34ec
Remove unused file
2023-10-29 20:46:50 +00:00
Dev
199d7be0aa
Add empty array to prevent undefined issue during bot gen
2023-10-29 20:46:15 +00:00
Dev
220a89b915
Default value to false if not found intead of letting it be undefined
2023-10-29 20:45:35 +00:00
Dev
6f62d0b400
Rename variable for clarity
...
Remove redundant `BlocksX` check
2023-10-29 20:44:41 +00:00
Dev
65aff3d74b
Incldue Raider pocket loot on bloodhounds
...
Remove bloodhound last name
2023-10-29 17:32:41 +00:00
Dev
8223124882
Sort mod_barrel
after mod_handguard
to prevent weapon gen errors with certain combinations of barrel + gas blocks causing all handgaurds to be incompatible
...
Also force gas block to be processed AFTER barrel + handguard
2023-10-29 16:35:03 +00:00
Dev
1cd13ce21f
Adjust weekly boss elimination requirements
2023-10-29 13:03:02 +00:00
Dev
fd7e59d1d2
Adjust servers handling of item stacks, when item has a StackMaxSize
value of 1, use that instead of items db property StackMaxRandom
2023-10-28 19:39:45 +01:00
Dev
6d30d86ea4
Correctly handle when crafts are completed, null craft data instead of removing entire production key/value pair
2023-10-28 17:57:14 +01:00
Dev
cc86ecce2b
Send correct data to client to inform it craft has been cancelled
2023-10-28 17:48:37 +01:00
Dev
ce50c88b87
Improve error message text
2023-10-28 16:16:39 +01:00
Dev
0316278b15
First pass at handling the cancellation of a hideout craft.
...
Doesnt explode server with unhandled exception error
Does remove craft from profile
Doesnt remove it from client screen until client refresh
2023-10-28 15:53:13 +01:00
Dev
73be87bee4
Update IBotDurability
with additional bot types
2023-10-28 12:44:44 +01:00
Dev
48913e8707
Update getDefaultCounters()
to return data found from live profile
2023-10-28 12:40:21 +01:00
Dev
6e3e8f13d6
set NeedWipeOptions
on profile creation
2023-10-28 12:28:52 +01:00
Dev
6e5d35dbd1
Update JSONs
2023-10-28 12:20:48 +01:00
Dev
d28c1bb5b0
Update core config
2023-10-28 10:42:23 +01:00
chomp
ea518adb32
Add new WildSpawnTypes for 26835 ( !161 )
...
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/161
2023-10-28 09:39:49 +00:00
Dev
f4fce0612e
Force handguards that take a sub-handguard to set handguard spawn chance to 100% - fixes split handguards appearing without the lower part
...
Only adds lower when weapon has no launcher attached
Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
2023-10-26 20:31:05 +01:00
DrakiaXYZ
170a185928
Add a new /singleplayer/log route ( !160 )
...
Add a new /singleplayer/log route for logging data to the server console from the client
Supports:
- All server log levels
- `Custom` log level with text/background color
- Specifying the source of the log line (ex. Plugin name)
Example output:
![Example](https://i.imgur.com/c0XBYLm.png )
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/160
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-10-26 09:44:17 +00:00
Dev
1f90ae0bb0
Add undefined check to updateProfileBaseStats()
2023-10-25 18:13:33 +01:00
Dev
0e3d25df03
Improve getTrader()
...
Error when no profile found
Reduce returns to 1
fold two checks into one
Remove magic string reliance on TradersInfo exist check
More comments
2023-10-25 12:18:27 +01:00
Dev
729b180e85
Add request object type
2023-10-25 11:54:11 +01:00
Dev
b29f0a0904
Coop extract gifts from fence are now Found in Raid
2023-10-25 10:14:19 +01:00
Dev
90efc36360
Fix incorrect value names in getEliminationKillCount
2023-10-24 17:06:02 +01:00
Dev
a5dbfef7d0
Localise some error text
2023-10-24 16:40:34 +01:00
Dev
657dd358c2
Give method an access type protected
2023-10-24 15:12:18 +01:00
Dev
1cf63ad1ad
Split pmc kill requirement for elimination into separate min/max counts from other bot types
2023-10-24 15:01:31 +01:00
Dev
c3777af231
Add guards to dynamic spawn point generation
...
Rename some variables for clarity
2023-10-24 11:15:23 +01:00
Refringe
8541e5f028
Refactor Currency Handling in PaymentService.payMoney()
Method ( !159 )
...
This commit includes a series of changes aimed at improving the logic and readability of the `payMoney` method in the PaymentService class. The method is pivotal for handling in-game payments, specifically in cases involving multiple types of currencies and barter trades. The changes resolve an issue that prevented barter payments that included both a currency and another item.
## Changes:
- Replaced `barterPrice` variable with a `currencyAmounts` mapping that efficiently tracks each type of currency involved in the trade.
- Updated how the `costOfPurchaseInCurrency` variable is calculated to factor in multiple currencies.
- Introduced a new variable `totalCurrencyAmount` to sum up the total amount of all currencies, which is checked to determine whether any (non)currency payment is necessary.
- Added some inline comments for readability.
Resolves #176
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/159
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-committed-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
2023-10-24 09:27:46 +00:00
Dev
250b9dca3f
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server
2023-10-23 19:29:35 +01:00
Dev
7b0298cda2
Adjsut 2 bot gen errors to be warnings
2023-10-23 19:19:05 +01:00
TheSparta
7aee78eb49
Fixes Insured items on secured containers ( !158 )
...
This PR fixes both https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/174 and https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/175 .
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/158
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-23 16:45:40 +00:00
Dev
69ee8983b2
Improve logging text
2023-10-22 13:14:38 +01:00
Dev
3c709311d8
Correctly save statusTimer values into profile
2023-10-21 21:24:14 +01:00
Dev
ec7d3e1699
Fix bad injection
2023-10-21 20:22:11 +01:00
Dev
54d47585f2
Show sessionid/profile id when profile data is saved
2023-10-21 20:19:45 +01:00
Dev
018b0a8f70
Fix profile creation error
2023-10-21 20:13:29 +01:00
Dev
573d91a9c2
Persist ConditionCounters
data between pscav runs
...
Move values around to help with readability
2023-10-21 18:23:58 +01:00
Dev
de2f70fb79
Remove replaced repeatable quest from PMC and scav profile
2023-10-21 17:39:44 +01:00
Dev
0c31c0ab8f
Add additional pmc responses
2023-10-20 14:06:39 +01:00
Dev
3f07fc1bfc
Cleanup of async method names
...
Add method comments
Reduction of code complexity inside `executeModsAsync()`
Add error message when loaded mod has no `main` property
2023-10-20 12:23:19 +01:00
Dev
33d3e6ce05
move log to correct place
2023-10-19 22:55:53 +01:00
Dev
3f8c681e7d
Add mising standingForKill
values
2023-10-19 22:39:26 +01:00
Dev
88a24151ef
Remove empty object
2023-10-19 22:29:53 +01:00
Dev
234cd0b833
Randomise standing loss for dailies
2023-10-19 21:49:38 +01:00
Dev
83590dcc25
Get id if not found in profile
2023-10-19 21:44:10 +01:00
Dev
20b9a39cda
Add missing IDs to json and pass throughout code
2023-10-19 21:36:17 +01:00
Dev
fa2a8c6513
Add missing id property to accept quest client response
2023-10-19 21:06:09 +01:00
Dev
11ae41dcff
Fix missing text
2023-10-19 20:59:06 +01:00
Dev
489189bd81
Add missing properties to templates
2023-10-19 20:51:16 +01:00
Dev
79dc3cca1b
Correct mistake in sending repeatable data to client on quest accept
2023-10-19 20:43:42 +01:00
Dev
d97beda4b7
Rework how repeatable quests are replaced
2023-10-19 20:04:47 +01:00
Dev
57b1fe0733
Improve bad replacement quest error messaging
2023-10-19 19:30:23 +01:00
Dev
914d505adc
Add fence scav quest image
2023-10-19 18:52:47 +01:00
TheSparta
418d9f2a8f
Import path alias on the whole project ( !157 )
...
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
Dev
5af4abab91
Handle critical errors on mod load better - show player error in console instead of closing it on error
2023-10-19 15:25:52 +01:00
Dev
6589bcc0a2
Show human readable error when two mods have conflciting load order requirements
...
Improve cyclic error message text
2023-10-19 15:18:07 +01:00
Dev
2507837198
When launcher requests profiles and the exp is null, fall back to 0
- Fixes profile killing launcher listing ability
...
Use properties without quotes
Update nullguard to use Nullish coalescing
2023-10-19 11:37:07 +01:00
Dev
14c0b73482
Log build date on server start
2023-10-19 11:25:41 +01:00
Dev
1ee7ffe8b4
Blacklist mag_stanag_maopul_pmag_airsoft_6_30_fde
from PMC equipment
2023-10-19 10:11:13 +01:00
Dev
e8d3fb805e
updates to modLoadOrder
2023-10-18 17:36:36 +01:00
TheSparta
6231d73109
Implemented loadBefore and loadAfter ( !156 )
...
This PR adds the ability to set `loadBefore` and `loadAfter` on a mod's package.json, this allows for modders to define an array of mods their current mod needs to load before or after.
Examples:
if we have <u>__MOD1__</u> that has `loadAfter` = `[ "MOD2" ]` the loading order would be:
1 - MOD2
2 - MOD1
if we have <u>__MOD2__</u> that has `loadBefore` = `[ "MOD1" ]` the loading order would also be:
1 - MOD2
2 - MOD1
Begone zzzzzz, name your mods the way you want to.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/156
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-18 14:44:29 +00:00
Dev
1adeed29ef
Transfer ConditionCounter and quest status changes incurred during scav raid into pmc profile
...
Only add quests to scav profile when its a pickup/exploration/elimination quest
2023-10-17 22:04:19 +01:00
Dev
480967ab9a
Incldue m4a1 with gas block item in modIsFrontOrRearSight()
check
2023-10-17 20:45:40 +01:00
Dev
99cb77d3cf
Save scav quests into scav profile when accepting them
2023-10-17 16:31:21 +01:00
Dev
650a3173c8
Implement Pickup
quests for scav
...
It seems like these are scav-only
2023-10-17 16:28:48 +01:00
Dev
e10b62a5b1
Reduce PMC nvg usage during daytime from 20% to 10%
2023-10-17 09:14:17 +01:00
Dev
9ef63a11a4
Remove killa from streets
2023-10-16 22:02:02 +01:00
Dev
f70cbcced7
Set quest side to scav when generated for fence
2023-10-16 18:33:09 +01:00
Dev
b8738474e5
Rename cz to cs
2023-10-16 18:30:55 +01:00
Dev
4b70bfb60d
Improve sourcemap handling in modCompilerService
2023-10-16 18:25:14 +01:00
Dev
6d19452455
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server
2023-10-16 15:12:38 +01:00
Dev
b6edf71fc3
Reduce our custom item spawn chances by an order of magnitude
2023-10-16 15:08:00 +01:00
TheSparta
fe6865b2f0
Added sourcemap generation for typescript mods ( !155 )
...
This PR makes it so typescript generates inline sourcemaps when transpiling mods to javascript.
This will make it so stacktraces originating in the mod source code point to the typescript files, lines and columns.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/155
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-15 16:15:34 +00:00
Dev
04235ca024
Reward more items for daillies/weeklies
...
Cleanup of `generateReward` item reward pool generation into its own function + return an easier array to work with
2023-10-15 11:46:33 +01:00
Dev
dc7f568819
Add missing rouble values and remove extra 0
2023-10-15 11:19:06 +01:00
Dev
7bc0d3f383
Prevent distance + melee kill quest combination
2023-10-15 10:49:23 +01:00
Dev
f155f5f0d0
Improve code comments
2023-10-15 10:44:12 +01:00
Dev
d44bda96cf
make use of isbaseclasses
to check for bad items instead of a non-optimal loop
2023-10-15 10:43:27 +01:00
Dev
fdd328b07a
use function that only gets static price for daily rewards instead of function that falls back to flea price - improve price consistency
2023-10-15 10:39:35 +01:00
Dev
18c68fa353
make daily rewards found in raid
2023-10-15 10:38:50 +01:00
Dev
f23c8d484e
Fix peacekeeper rewarding dollars instead of euros
2023-10-15 10:33:52 +01:00
Dev
cd74f05558
Cleanup of daily reward code doing the same item check multiple times
2023-10-15 10:28:52 +01:00
Dev
870f9a5092
Update daily reward scales
2023-10-15 10:14:46 +01:00
Dev
fbb1d7eb2f
Adjust daily reward spread
2023-10-15 08:35:09 +01:00
TheSparta
1ab7c5946e
Fixed stacktraces and source maps on the built exe ( !153 )
...
This PR fixes a long standing issue where stacktraces in the built executable didn't have line and column numbers, so you were left wondering where exactly in a given function an error occurred.
This also fixes source maps being generated but not actually included in the executable, this fix results in `source-map-support` actually doing it's job, so now stacktrace paths point to the typescript files, line and column number, instead of the transpiled javascript line and column number.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/153
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-15 07:31:16 +00:00
Kaeno
e327f8101a
Revert accidental debug setting for max repeatable quests ( !154 )
...
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/154
2023-10-15 06:34:41 +00:00
Dev
3546e0c6cb
Update flea prices
2023-10-14 17:02:09 +01:00
Dev
5a0e16634e
Fixed seasonal event items not appearing on flea during event
...
Don't rely on globals event value for event check, store event bools on SeasonaleventService class construction
Remove dupe function `getSeasonalEventItemsToBlock(), rely on `getAllSeasonalEventItems()`
2023-10-14 16:52:48 +01:00
Dev
11b885539d
Fix halloween icons not loading
2023-10-14 16:05:12 +01:00
Dev
a9a1b3e07b
Remove dupe mod slots from usec
2023-10-14 15:47:23 +01:00
Dev
3628fc41d3
Allow PMCs to respond to commands
2023-10-14 14:10:24 +01:00
Dev
7ad291fe4c
Set lockedMoveCommands
to true for new profiles
2023-10-14 14:01:21 +01:00
Dev
5dd2e10211
Configure additional scav property values on generation
2023-10-14 13:29:27 +01:00
Dev
79b9b2a7aa
Update various property values on scav generation
2023-10-14 13:18:07 +01:00
Dev
f4359211ec
Increase change of nosler ammo on scav
2023-10-14 12:30:17 +01:00
Dev
a8ce1f489d
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server
2023-10-14 12:29:31 +01:00
Dev
3c9dfba79d
Fix overlapping weekly range data
...
Reduce range requirements for all quests
2023-10-14 12:20:20 +01:00
Kaeno
f0ab464613
add new gift to gifts.json ( !152 )
...
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/152
2023-10-14 10:50:52 +00:00
Dev
933e7512a6
Adjust daily rouble/item reward values
...
Disable melee requirement from daily scav quest
2023-10-14 11:44:02 +01:00
Dev
0b50385b84
Fix error on death because extract is undefined
2023-10-14 10:31:01 +01:00
Dev
f5b3377d12
Point local debug config to correct command
2023-10-14 10:10:10 +01:00
Refringe
7948e3473c
Refactor of InsuranceController & New ItemHelper Methods ( !151 )
...
This commit is my second go-around at refactoring the `InsuranceController`, attempting to improving the code's modularity, maintainability, and efficiency while squashing a few bugs along the way.
1. **InsuranceController.ts**
- Removed `ITemplateItem` import, as it is no longer used.
- Introduced the `adoptOrphanedItems` method to manage orphaned items in the insurance list.
- Since "normal" items are individually rolled for deletion, and can be nested within one another, there are situations where a parent item is deleted, leaving its children orphaned. This method moves those orphaned children from their missing parent into the root of the insurance container.
- Overhauled `findItemsToDelete` method to improve its efficiency and readability:
- Divided the original monolithic method into smaller, specialized methods like `populateItemsMap`, `populateParentAttachmentsMap`, `processRegularItems`, and `processAttachments`.
- Changed the return type to `Set<string>` for better performance.
- Introduced `EnrichedItem` interface (a simple extension of the `Item` interface) to add additional item data, like `name` and `maxPrice` to `Item` objects as they're processed throughout the class. This is done in place of repeatedly querying for this data, or complicating return types.
- Enhanced logging capabilities to debug the item deletion process. Due to the *current* lack of testing available I've stepped up the amount of debug logging that is done. This will hopefully help us find issues in the future.
- Modified the `rollForItemDelete` method, now renamed to `rollForDelete`, to include more detailed logging, return a boolean directly, and changed the `insuredItem` parameter to be optional.
- Added new methods for dealing with some of the particulars that arise from item adoption and creating item maps.
- Improved inline comments and documentation for better code maintainability.
2. **ItemHelper.ts**
- Added the `isRaidModdable` method to check if an item is *actually* modifiable in-raid, which takes into account not just the item, but the item that it's attached to.
- Added the `getAttachmentMainParent` method to fetch the main parent item of a given attachment, useful for item hierarchy traversal. For example, if you pass it an item ID of a suppressor, it will traverse up the muzzle brake, barrel, upper receiver, and return the gun that the suppressor is ultimately attached to, even if that gun is located within other multiple containers.
- Added the `isAttachmentAttached` method to check if an item is an attachment that is currently attached to its parent.
**Fixes:**
- Resolved an issue that caused item attachments from being property grouped together for deletion rolls. This issue prevented valuable attachments from being taken first.
- Resolved an issue that caused child items being orphaned when their parent was removed due to an insurance roll. Probable cause of the bug that made the client spaz out and send repeated insurance packages to the profile---Though I'm still unable to reproduce.
- Probably more...
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/151
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-committed-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
2023-10-14 09:05:49 +00:00
TheSparta
723f8db572
Updated dependencies + A few other things ( !150 )
...
Initially this was going to be an update to dependencies but it seems i got a little carried away!
Anyways this PR removes 2 unused dependencies (`jshint` and `utf-8-validate`), and 2 other, `del` and `fs-extra` that were replaced by the built-in `fs/promises`.
It also renames all `tsconfig` and `Dockerfile` files, in a way that when viewed in a file tree sorted alphabetically they will be next to each other.
It also updates the typescript target to `ES2022`, and changes moduleResolution from `Node` to `Node10` (this isn't an update, they are the same thing but `Node` is now deprecated).
It also adds the `node:` discriminator to every import from built-in modules.
It also has major changes to the build script, `del` and `fs-extra` were only being used in the build script, it's now using `fs/promises` instead, cleaned up the code from some functions, adds better documentation to a few functions, and renames some gulp tasks and npm scripts to better represent what they actually do.
And finally it updates dependencies, except for `atomically` which can't be updated unless the project switches to ESM.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/150
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-14 09:01:41 +00:00
Dev
8c972908d2
Fix daily bolt action requirement id being incorrect
...
Removed incorrec sniper rifle requirement from daily weapon category pool
2023-10-14 09:56:32 +01:00
Dev
87e2948806
Remove scripts content from imported mods package data
2023-10-14 09:48:24 +01:00
Dev
035fce63c3
Make use of Set
data structure inside createRandomLoot()
to improve performance via .has
instead of .includes
2023-10-13 20:18:39 +01:00
Dev
292791aca4
make itemHasBaseClass()
more robust against bad input
2023-10-13 16:54:17 +01:00
Dev
8e377594da
Split up code inside validateQuestAssortUnlocksExist()
to improve readability
2023-10-13 09:45:47 +01:00
Dev
45788e1489
Fix scav case erroring on item generation
2023-10-13 09:28:04 +01:00
Dev
38371f47fb
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server
2023-10-13 09:13:27 +01:00
Dev
1bce472cf5
Adjust rogue/raider/follower weapon dura values
2023-10-13 09:13:07 +01:00
ElRabbito
1e0b768786
Fixing playerscav.json error causing exceptions when karma is below -5 ( !149 )
...
That error caused game freeze because of server exception after played scav death or after successful extraction of played scav
Co-authored-by: ElRabbito <you@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/149
Co-authored-by: ElRabbito <elrabbito@noreply.dev.sp-tarkov.com>
Co-committed-by: ElRabbito <elrabbito@noreply.dev.sp-tarkov.com>
2023-10-12 19:51:10 +00:00
Dev
10b4c5bcd6
Add streets coop extract
2023-10-12 20:45:53 +01:00
Dev
3c3fd56e65
Send gift to player after taking coop extract
2023-10-12 20:04:50 +01:00
Dev
3598418f6e
Disable filtering out healing items from backpack loot
2023-10-12 14:33:09 +01:00
Dev
8c2233a0a1
Adjust follower weapon durability down based on feedback
2023-10-12 13:50:59 +01:00
Dev
a59a8a3fc4
Add additional ranking of daily pmc quest: 16-40
...
Adjust values to be somewhere between 1-15 and previous 16-100
adjusted 16-100 (now 41-100) values to be harder
2023-10-12 13:44:05 +01:00
Dev
dfc46068d2
Add machine gun as possible weapon category for kill quests
...
Adjust weapon category chances
2023-10-12 13:41:45 +01:00
Dev
29ffe86caa
Remove redundant item added check from value check
2023-10-12 13:25:13 +01:00
Dev
db619a30b3
Add boss item blacklist and wire into:
...
airdrops
scav cases
sealed weapon containers
daily quests
Default boss item filter to on
2023-10-12 11:00:04 +01:00
Dev
4a570b438f
Remove broken MarksmanRifle from weapon category, is already handled by DMR
...
Add Bolt actions to weapon category
Increased item reward count for scav daily
2023-10-12 10:07:19 +01:00
Dev
d430159a3c
Daily quests adjustments:
...
Added a new range for weekly elimination, intead of having two, `1-15, 16+`, we have` 1-15, 16-40, 17+`
weekly elimination kill count requirements went way up
body part targeting is lower for low level weeklies, no change at high level
disabled specific weapon requirement for all elimination quests
level 1-15 weekly quests will target scavs more
2023-10-12 09:57:14 +01:00