Fix multiple locations in code where an array for hideout areas is incorrectly accessed like a dictionary
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@ -704,7 +704,7 @@ export class HideoutController
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}
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// check if the recipe is the same as the last one
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const area = pmcData.Hideout.Areas[recipe.areaType];
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const area = pmcData.Hideout.Areas.find(x => x.type === recipe.areaType);
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if (area && request.recipeId !== area.lastRecipe)
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{
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// 1 point per craft upon the end of production for alternating between 2 different crafting recipes in the same module
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@ -81,27 +81,27 @@ export class ProfileFixerService
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this.reorderHideoutAreasWithResouceInputs(pmcProfile);
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if (pmcProfile.Hideout.Areas[HideoutAreas.GENERATOR].slots.length <
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if (pmcProfile.Hideout.Areas.find(x => x.type === HideoutAreas.GENERATOR).slots.length <
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(6 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.Generator.Slots))
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{
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this.logger.debug("Updating generator area slots to a size of 6 + hideout management skill");
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this.addEmptyObjectsToHideoutAreaSlots(HideoutAreas.GENERATOR, (6 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.Generator.Slots), pmcProfile);
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}
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if (pmcProfile.Hideout.Areas[HideoutAreas.WATER_COLLECTOR].slots.length < (1 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.WaterCollector.Slots))
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if (pmcProfile.Hideout.Areas.find(x => x.type === HideoutAreas.WATER_COLLECTOR).slots.length < (1 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.WaterCollector.Slots))
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{
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this.logger.debug("Updating water collector area slots to a size of 1 + hideout management skill");
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this.addEmptyObjectsToHideoutAreaSlots(HideoutAreas.WATER_COLLECTOR, (1 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.WaterCollector.Slots), pmcProfile);
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}
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if (pmcProfile.Hideout.Areas[HideoutAreas.AIR_FILTERING].slots.length < (3 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.AirFilteringUnit.Slots))
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if (pmcProfile.Hideout.Areas.find(x => x.type === HideoutAreas.AIR_FILTERING).slots.length < (3 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.AirFilteringUnit.Slots))
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{
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this.logger.debug("Updating air filter area slots to a size of 3 + hideout management skill");
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this.addEmptyObjectsToHideoutAreaSlots(HideoutAreas.AIR_FILTERING, (3 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.AirFilteringUnit.Slots), pmcProfile);
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}
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// BTC Farm doesnt have extra slots for hideout management, but we still check for modded stuff!!
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if (pmcProfile.Hideout.Areas[HideoutAreas.BITCOIN_FARM].slots.length < (50 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.BitcoinFarm.Slots))
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if (pmcProfile.Hideout.Areas.find(x => x.type === HideoutAreas.BITCOIN_FARM).slots.length < (50 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.BitcoinFarm.Slots))
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{
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this.logger.debug("Updating bitcoin farm area slots to a size of 50 + hideout management skill");
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this.addEmptyObjectsToHideoutAreaSlots(HideoutAreas.BITCOIN_FARM, (50 + this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.BitcoinFarm.Slots), pmcProfile);
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@ -506,7 +506,7 @@ export class ProfileFixerService
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*/
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protected addMissingWallImprovements(pmcProfile: IPmcData): void
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{
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const profileWallArea = pmcProfile.Hideout.Areas[HideoutAreas.EMERGENCY_WALL];
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const profileWallArea = pmcProfile.Hideout.Areas.find(x => x.type === HideoutAreas.EMERGENCY_WALL);
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const wallDb = this.databaseServer.getTables().hideout.areas.find(x => x.type === HideoutAreas.EMERGENCY_WALL);
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if (profileWallArea.level > 0)
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