Persist ConditionCounters
data between pscav runs
Move values around to help with readability
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@ -79,35 +79,41 @@ export class PlayerScavGenerator
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this.logger.debug(`generated player scav loadout with karma level ${scavKarmaLevel}`);
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// edit baseBotNode values
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// Edit baseBotNode values
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const baseBotNode: IBotType = this.constructBotBaseTemplate(playerScavKarmaSettings.botTypeForLoot);
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this.adjustBotTemplateWithKarmaSpecificSettings(playerScavKarmaSettings, baseBotNode);
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let scavData = this.botGenerator.generatePlayerScav(sessionID, playerScavKarmaSettings.botTypeForLoot.toLowerCase(), "easy", baseBotNode);
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// Remove cached bot data after scav was generated
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this.botLootCacheService.clearCache();
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// add scav metadata
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scavData._id = pmcData.savage;
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// Add scav metadata
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scavData.savage = null;
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scavData.sessionId = pmcData.sessionId;
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scavData.aid = pmcData.aid;
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scavData.TradersInfo = pmcData.TradersInfo;
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scavData.Skills = this.getScavSkills(existingScavData);
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scavData.Stats = this.getScavStats(existingScavData);
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scavData.Info.Settings = {} as Settings;
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scavData.Info.Bans = [];
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scavData.Info.RegistrationDate = pmcData.Info.RegistrationDate;
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scavData.Info.GameVersion = pmcData.Info.GameVersion;
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scavData.Info.MemberCategory = MemberCategory.UNIQUE_ID;
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scavData.Info.Level = this.getScavLevel(existingScavData);
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scavData.Info.Experience = this.getScavExperience(existingScavData);
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scavData.Info.lockedMoveCommands = true;
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scavData.Quests = existingScavData.Quests;
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scavData.Notes = existingScavData.Notes;
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scavData.WishList = existingScavData.WishList;
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scavData.RagfairInfo = pmcData.RagfairInfo;
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scavData.UnlockedInfo = pmcData.UnlockedInfo;
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// Persist previous scav data into new scav
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scavData._id = existingScavData._id;
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scavData.sessionId = existingScavData.sessionId;
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scavData.Skills = this.getScavSkills(existingScavData);
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scavData.Stats = this.getScavStats(existingScavData);
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scavData.Info.Level = this.getScavLevel(existingScavData);
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scavData.Info.Experience = this.getScavExperience(existingScavData);
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scavData.Quests = existingScavData.Quests;
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scavData.ConditionCounters = existingScavData.ConditionCounters;
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scavData.Notes = existingScavData.Notes;
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scavData.WishList = existingScavData.WishList;
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// Add an extra labs card to pscav backpack based on config chance
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if (this.randomUtil.getChance100(playerScavKarmaSettings.labsAccessCardChancePercent))
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{
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@ -120,13 +126,13 @@ export class PlayerScavGenerator
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this.botWeaponGeneratorHelper.addItemWithChildrenToEquipmentSlot(["TacticalVest", "Pockets", "Backpack"], itemsToAdd[0]._id, labsCard._id, itemsToAdd, scavData.Inventory);
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}
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// remove secure container
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// Remove secure container
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scavData = this.profileHelper.removeSecureContainer(scavData);
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// set cooldown timer
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// Set cooldown timer
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scavData = this.setScavCooldownTimer(scavData, pmcData);
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// add scav to the profile
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// Add scav to the profile
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this.saveServer.getProfile(sessionID).characters.scav = scavData;
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return scavData;
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