Remove replaced repeatable quest from PMC and scav profile
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@ -2,6 +2,7 @@ import { inject, injectable } from "tsyringe";
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import { RepeatableQuestGenerator } from "@spt-aki/generators/RepeatableQuestGenerator";
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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
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import { RagfairServerHelper } from "@spt-aki/helpers/RagfairServerHelper";
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import { RepeatableQuestHelper } from "@spt-aki/helpers/RepeatableQuestHelper";
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import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
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@ -45,6 +46,7 @@ export class RepeatableQuestController
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@inject("ObjectId") protected objectId: ObjectId,
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@inject("RepeatableQuestGenerator") protected repeatableQuestGenerator: RepeatableQuestGenerator,
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@inject("RepeatableQuestHelper") protected repeatableQuestHelper: RepeatableQuestHelper,
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@inject("RepeatableQuestHelper") protected questHelper: QuestHelper,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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@ -350,19 +352,20 @@ export class RepeatableQuestController
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{
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continue;
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}
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// Save for later standing loss calculation
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replacedQuestTraderId = questToReplace.traderId;
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// Update active quests to exclude the quest we're replacing
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currentRepeatablePool.activeQuests = currentRepeatablePool.activeQuests.filter(x => x._id !== changeRequest.qid);
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// Get saved costs to replace existing quest
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// Get cost to replace existing quest
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changeRequirement = this.jsonUtil.clone(currentRepeatablePool.changeRequirement[changeRequest.qid]);
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delete currentRepeatablePool.changeRequirement[changeRequest.qid];
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const repeatableConfig = this.questConfig.repeatableQuests.find(x => x.name === currentRepeatablePool.name);
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const questTypePool = this.generateQuestPool(repeatableConfig, pmcData.Info.Level);
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// TODO: somehow we need to reduce the questPool by the currently active quests (for all repeatables)
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const repeatableConfig = this.questConfig.repeatableQuests.find(x => x.name === currentRepeatablePool.name);
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const questTypePool = this.generateQuestPool(repeatableConfig, pmcData.Info.Level);
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const newRepeatableQuest = this.attemptToGenerateRepeatableQuest(pmcData, questTypePool, repeatableConfig);
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if (newRepeatableQuest)
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{
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@ -373,11 +376,20 @@ export class RepeatableQuestController
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changeCost: newRepeatableQuest.changeCost,
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changeStandingCost: this.randomUtil.getArrayValue([0, 0.01])
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};
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const fullProfile = this.profileHelper.getFullProfile(sessionID);
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// Find quest we're replacing in pmc profile quests array and remove it
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this.questHelper.findAndRemoveQuestFromArrayIfExists(questToReplace._id, pmcData.Quests);
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// Find quest we're replacing in scav profile quests array and remove it
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this.questHelper.findAndRemoveQuestFromArrayIfExists(questToReplace._id, fullProfile.characters.scav?.Quests ?? []);
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}
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// Found and replaced the quest in current repeatable
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repeatableToChange = this.jsonUtil.clone(currentRepeatablePool);
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delete repeatableToChange.inactiveQuests;
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break;
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}
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@ -386,6 +398,7 @@ export class RepeatableQuestController
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{
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const message = "Unable to find repeatable quest to replace";
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this.logger.error(message);
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return this.httpResponse.appendErrorToOutput(output, message);
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}
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@ -881,7 +881,15 @@ export class QuestHelper
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// Add new
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pmcProfile.Quests.push(questRecordToAdd);
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}
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}
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}
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public findAndRemoveQuestFromArrayIfExists(questId: string, quests: IQuestStatus[]): void
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{
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const pmcQuestToReplaceStatus = quests.find(x => x.qid === questId);
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if (pmcQuestToReplaceStatus)
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{
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quests.splice(quests.indexOf(pmcQuestToReplaceStatus, 1));
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}
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}
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}
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