Formatting for models.
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@ -1,5 +1,5 @@
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export interface MinMax
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export interface MinMax
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{
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max: number
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min: number
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}
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max: number;
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min: number;
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}
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@ -1,12 +1,12 @@
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export interface IGenerateBotsRequestData
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export interface IGenerateBotsRequestData
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{
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conditions: Condition[]
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conditions: Condition[];
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}
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export interface Condition
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export interface Condition
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{
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/** e.g. assault/pmcBot/bossKilla */
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Role: string
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Limit: number
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Difficulty: string
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}
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Role: string;
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Limit: number;
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Difficulty: string;
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}
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@ -1,5 +1,5 @@
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export interface IRandomisedBotLevelResult
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{
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level: number,
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exp: number
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}
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level: number;
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exp: number;
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}
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@ -1,4 +1,3 @@
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export interface IEmptyRequestData
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{
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}
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}
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@ -2,1683 +2,1679 @@
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import { Ixyz } from "@spt-aki/models/eft/common/Ixyz";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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export interface IGlobals
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export interface IGlobals
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{
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time: number
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config: IConfig
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bot_presets: IBotPreset[]
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AudioSettings: IAudioSettings
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BotWeaponScatterings: IBotWeaponScattering[]
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ItemPresets: Record<string, IPreset>
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time: number;
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config: IConfig;
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bot_presets: IBotPreset[];
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AudioSettings: IAudioSettings;
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BotWeaponScatterings: IBotWeaponScattering[];
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ItemPresets: Record<string, IPreset>;
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}
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export interface IConfig
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export interface IConfig
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{
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content: IContent
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AimPunchMagnitude: number
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WeaponSkillProgressRate: number
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SkillAtrophy: boolean
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exp: IExp
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t_base_looting: number
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t_base_lockpicking: number
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armor: IArmor
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SessionsToShowHotKeys: number
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MaxBotsAliveOnMap: number
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SavagePlayCooldown: number
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SavagePlayCooldownNdaFree: number
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MarksmanAccuracy: number
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SavagePlayCooldownDevelop: number
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TODSkyDate: string
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Mastering: IMastering[]
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GlobalItemPriceModifier: number
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TradingUnlimitedItems: boolean
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MaxLoyaltyLevelForAll: boolean
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GlobalLootChanceModifier: number
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GraphicSettings: IGraphicSettings
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TimeBeforeDeploy: number
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TimeBeforeDeployLocal: number
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TradingSetting: number,
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TradingSettings: ITradingSettings,
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ItemsCommonSettings: IItemsCommonSettings
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LoadTimeSpeedProgress: number
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BaseLoadTime: number
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BaseUnloadTime: number
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BaseCheckTime: number
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Customization: ICustomization
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UncheckOnShot: boolean
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BotsEnabled: boolean
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BufferZone: IBufferZone
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ArmorMaterials: IArmorMaterials
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LegsOverdamage: number
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HandsOverdamage: number
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StomachOverdamage: number
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Health: IHealth
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rating: IRating
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tournament: ITournament
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RagFair: IRagFair
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handbook: IHandbook
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FractureCausedByFalling: IProbability
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FractureCausedByBulletHit: IProbability
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WAVE_COEF_LOW: number
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WAVE_COEF_MID: number
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WAVE_COEF_HIGH: number
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WAVE_COEF_HORDE: number
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Stamina: IStamina
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StaminaRestoration: IStaminaRestoration
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StaminaDrain: IStaminaDrain
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RequirementReferences: IRequirementReferences
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RestrictionsInRaid: IRestrictionsInRaid[]
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SkillMinEffectiveness: number
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SkillFatiguePerPoint: number
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SkillFreshEffectiveness: number
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SkillFreshPoints: number
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SkillPointsBeforeFatigue: number
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SkillFatigueReset: number
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DiscardLimitsEnabled: boolean
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EventSettings: IEventSettings
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EventType: string[]
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WalkSpeed: Ixyz
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SprintSpeed: Ixyz
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SquadSettings: ISquadSettings
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SkillEnduranceWeightThreshold: number
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TeamSearchingTimeout: number
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Insurance: IInsurance
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SkillExpPerLevel: number
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GameSearchingTimeout: number
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WallContusionAbsorption: Ixyz
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WeaponFastDrawSettings: IWeaponFastDrawSettings
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SkillsSettings: ISkillsSettings
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AzimuthPanelShowsPlayerOrientation: boolean
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Aiming: IAiming
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Malfunction: IMalfunction
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Overheat: IOverheat
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FenceSettings: IFenceSettings
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TestValue: number
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Inertia: IInertia
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Ballistic: IBallistic
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RepairSettings: IRepairSettings
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content: IContent;
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AimPunchMagnitude: number;
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WeaponSkillProgressRate: number;
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SkillAtrophy: boolean;
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exp: IExp;
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t_base_looting: number;
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t_base_lockpicking: number;
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armor: IArmor;
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SessionsToShowHotKeys: number;
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MaxBotsAliveOnMap: number;
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SavagePlayCooldown: number;
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SavagePlayCooldownNdaFree: number;
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MarksmanAccuracy: number;
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SavagePlayCooldownDevelop: number;
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TODSkyDate: string;
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Mastering: IMastering[];
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GlobalItemPriceModifier: number;
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TradingUnlimitedItems: boolean;
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MaxLoyaltyLevelForAll: boolean;
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GlobalLootChanceModifier: number;
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GraphicSettings: IGraphicSettings;
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TimeBeforeDeploy: number;
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TimeBeforeDeployLocal: number;
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TradingSetting: number;
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TradingSettings: ITradingSettings;
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ItemsCommonSettings: IItemsCommonSettings;
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LoadTimeSpeedProgress: number;
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BaseLoadTime: number;
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BaseUnloadTime: number;
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BaseCheckTime: number;
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Customization: ICustomization;
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UncheckOnShot: boolean;
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BotsEnabled: boolean;
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BufferZone: IBufferZone;
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ArmorMaterials: IArmorMaterials;
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LegsOverdamage: number;
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HandsOverdamage: number;
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StomachOverdamage: number;
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Health: IHealth;
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rating: IRating;
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tournament: ITournament;
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RagFair: IRagFair;
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handbook: IHandbook;
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FractureCausedByFalling: IProbability;
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FractureCausedByBulletHit: IProbability;
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WAVE_COEF_LOW: number;
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WAVE_COEF_MID: number;
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WAVE_COEF_HIGH: number;
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WAVE_COEF_HORDE: number;
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Stamina: IStamina;
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StaminaRestoration: IStaminaRestoration;
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StaminaDrain: IStaminaDrain;
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RequirementReferences: IRequirementReferences;
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RestrictionsInRaid: IRestrictionsInRaid[];
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SkillMinEffectiveness: number;
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SkillFatiguePerPoint: number;
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SkillFreshEffectiveness: number;
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SkillFreshPoints: number;
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SkillPointsBeforeFatigue: number;
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SkillFatigueReset: number;
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DiscardLimitsEnabled: boolean;
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EventSettings: IEventSettings;
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EventType: string[];
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WalkSpeed: Ixyz;
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SprintSpeed: Ixyz;
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SquadSettings: ISquadSettings;
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SkillEnduranceWeightThreshold: number;
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TeamSearchingTimeout: number;
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Insurance: IInsurance;
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SkillExpPerLevel: number;
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GameSearchingTimeout: number;
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WallContusionAbsorption: Ixyz;
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WeaponFastDrawSettings: IWeaponFastDrawSettings;
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SkillsSettings: ISkillsSettings;
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AzimuthPanelShowsPlayerOrientation: boolean;
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Aiming: IAiming;
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Malfunction: IMalfunction;
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Overheat: IOverheat;
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FenceSettings: IFenceSettings;
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TestValue: number;
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Inertia: IInertia;
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Ballistic: IBallistic;
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RepairSettings: IRepairSettings;
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}
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export interface IWeaponFastDrawSettings
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{
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HandShakeCurveFrequency: number
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HandShakeCurveIntensity: number
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HandShakeMaxDuration: number
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HandShakeTremorIntensity: number
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WeaponFastSwitchMaxSpeedMult: number
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WeaponFastSwitchMinSpeedMult: number
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WeaponPistolFastSwitchMaxSpeedMult: number
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WeaponPistolFastSwitchMinSpeedMult: number
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HandShakeCurveFrequency: number;
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HandShakeCurveIntensity: number;
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HandShakeMaxDuration: number;
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HandShakeTremorIntensity: number;
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WeaponFastSwitchMaxSpeedMult: number;
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WeaponFastSwitchMinSpeedMult: number;
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WeaponPistolFastSwitchMaxSpeedMult: number;
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WeaponPistolFastSwitchMinSpeedMult: number;
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}
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export interface IEventSettings
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{
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EventActive: boolean
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EventTime: number
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EventWeather: IEventWeather
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ExitTimeMultiplier: number
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StaminaMultiplier: number
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SummonFailedWeather: IEventWeather
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SummonSuccessWeather: IEventWeather
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WeatherChangeTime: number
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EventActive: boolean;
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EventTime: number;
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EventWeather: IEventWeather;
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ExitTimeMultiplier: number;
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StaminaMultiplier: number;
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SummonFailedWeather: IEventWeather;
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SummonSuccessWeather: IEventWeather;
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WeatherChangeTime: number;
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}
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export interface IEventWeather
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{
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Cloudness: number
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Hour: number
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Minute: number
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Rain: number
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RainRandomness: number
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ScaterringFogDensity: number
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TopWindDirection: Ixyz
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Wind: number
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WindDirection: number
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Cloudness: number;
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Hour: number;
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Minute: number;
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Rain: number;
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RainRandomness: number;
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ScaterringFogDensity: number;
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TopWindDirection: Ixyz;
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Wind: number;
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WindDirection: number;
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}
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export interface IGraphicSettings
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{
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ExperimentalFogInCity: boolean
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ExperimentalFogInCity: boolean;
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}
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export interface IBufferZone
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{
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CustomerAccessTime: number
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CustomerCriticalTimeStart: number
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CustomerKickNotifTime: number
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CustomerAccessTime: number;
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CustomerCriticalTimeStart: number;
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CustomerKickNotifTime: number;
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}
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export interface IItemsCommonSettings
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{
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ItemRemoveAfterInterruptionTime: number
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ItemRemoveAfterInterruptionTime: number;
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}
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export interface ITradingSettings
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{
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BuyoutRestrictions: IBuyoutRestrictions
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BuyoutRestrictions: IBuyoutRestrictions;
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}
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export interface IBuyoutRestrictions
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{
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MinDurability: number
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MinFoodDrinkResource: number
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MinMedsResource: number
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MinDurability: number;
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MinFoodDrinkResource: number;
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MinMedsResource: number;
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}
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export interface IContent
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export interface IContent
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{
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ip: string
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port: number
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root: string
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ip: string;
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port: number;
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root: string;
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}
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export interface IExp
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export interface IExp
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{
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heal: IHeal
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match_end: IMatchEnd
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kill: IKill
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level: ILevel
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loot_attempts: ILootAttempt[]
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expForLockedDoorOpen: number
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expForLockedDoorBreach: number
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triggerMult: number
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heal: IHeal;
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match_end: IMatchEnd;
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kill: IKill;
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level: ILevel;
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loot_attempts: ILootAttempt[];
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expForLockedDoorOpen: number;
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expForLockedDoorBreach: number;
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triggerMult: number;
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}
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export interface IHeal
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export interface IHeal
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{
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expForHeal: number
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expForHydration: number
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expForEnergy: number
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expForHeal: number;
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expForHydration: number;
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expForEnergy: number;
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}
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export interface IMatchEnd
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export interface IMatchEnd
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{
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README: string
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survived_exp_requirement: number
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survived_seconds_requirement: number
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survived_exp_reward: number
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mia_exp_reward: number
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runner_exp_reward: number
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leftMult: number
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miaMult: number
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survivedMult: number
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runnerMult: number
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killedMult: number
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README: string;
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survived_exp_requirement: number;
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survived_seconds_requirement: number;
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survived_exp_reward: number;
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mia_exp_reward: number;
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runner_exp_reward: number;
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leftMult: number;
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miaMult: number;
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survivedMult: number;
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runnerMult: number;
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killedMult: number;
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}
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export interface IKill
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export interface IKill
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{
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combo: ICombo[]
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victimLevelExp: number
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headShotMult: number
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expOnDamageAllHealth: number
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longShotDistance: number
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bloodLossToLitre: number
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botExpOnDamageAllHealth: number
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botHeadShotMult: number
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victimBotLevelExp: number
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pmcExpOnDamageAllHealth: number
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pmcHeadShotMult: number
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combo: ICombo[];
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victimLevelExp: number;
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headShotMult: number;
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expOnDamageAllHealth: number;
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longShotDistance: number;
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bloodLossToLitre: number;
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botExpOnDamageAllHealth: number;
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botHeadShotMult: number;
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victimBotLevelExp: number;
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pmcExpOnDamageAllHealth: number;
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pmcHeadShotMult: number;
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}
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export interface ICombo
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export interface ICombo
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{
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percent: number
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percent: number;
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}
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export interface ILevel
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export interface ILevel
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{
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exp_table: IExpTable[]
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trade_level: number
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savage_level: number
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clan_level: number
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mastering1: number
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mastering2: number
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exp_table: IExpTable[];
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trade_level: number;
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savage_level: number;
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clan_level: number;
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mastering1: number;
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mastering2: number;
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}
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export interface IExpTable
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export interface IExpTable
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{
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exp: number
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exp: number;
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}
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export interface ILootAttempt
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export interface ILootAttempt
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{
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k_exp: number
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k_exp: number;
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}
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export interface IArmor
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export interface IArmor
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{
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class: IClass[]
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class: IClass[];
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}
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export interface IClass
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export interface IClass
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{
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resistance: number
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resistance: number;
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}
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export interface IMastering
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export interface IMastering
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{
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Name: string
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Templates: string[]
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Level2: number
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Level3: number
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Name: string;
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Templates: string[];
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Level2: number;
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Level3: number;
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}
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export interface ICustomization
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export interface ICustomization
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{
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SavageHead: ISavageHead
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SavageBody: ISavageBody
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SavageFeet: ISavageFeet
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CustomizationVoice: ICustomizationVoice[]
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BodyParts: IBodyParts
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SavageHead: ISavageHead;
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SavageBody: ISavageBody;
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SavageFeet: ISavageFeet;
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CustomizationVoice: ICustomizationVoice[];
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BodyParts: IBodyParts;
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}
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export interface ISavageHead
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export interface ISavageHead
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{
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wild_head_1: IWildHead
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wild_head_2: IWildHead
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wild_head_3: IWildHead
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Wild_Dealmaker_head: IWildHead
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Wild_Killa_head: IWildHead
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bear_head: IWildHead
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bear_head_1: IWildHead
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usec_head_1: IWildHead
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Head_BOSS_Glukhar: IWildHead
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Wild_Head_nonMesh: IWildHead
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Head_BOSS_Sanitar: IWildHead
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wild_head_drozd: IWildHead
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wild_head_misha: IWildHead
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head_cultist_01: IWildHead
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head_cultist_02: IWildHead
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head_cultist_03: IWildHead
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DefaultUsecHead: IWildHead
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usec_head_3: IWildHead
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usec_head_4: IWildHead
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usec_head_5: IWildHead
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||||
wild_head_1: IWildHead;
|
||||
wild_head_2: IWildHead;
|
||||
wild_head_3: IWildHead;
|
||||
Wild_Dealmaker_head: IWildHead;
|
||||
Wild_Killa_head: IWildHead;
|
||||
bear_head: IWildHead;
|
||||
bear_head_1: IWildHead;
|
||||
usec_head_1: IWildHead;
|
||||
Head_BOSS_Glukhar: IWildHead;
|
||||
Wild_Head_nonMesh: IWildHead;
|
||||
Head_BOSS_Sanitar: IWildHead;
|
||||
wild_head_drozd: IWildHead;
|
||||
wild_head_misha: IWildHead;
|
||||
head_cultist_01: IWildHead;
|
||||
head_cultist_02: IWildHead;
|
||||
head_cultist_03: IWildHead;
|
||||
DefaultUsecHead: IWildHead;
|
||||
usec_head_3: IWildHead;
|
||||
usec_head_4: IWildHead;
|
||||
usec_head_5: IWildHead;
|
||||
}
|
||||
|
||||
export interface IWildHead
|
||||
export interface IWildHead
|
||||
{
|
||||
head: string
|
||||
isNotRandom: boolean
|
||||
NotRandom: boolean
|
||||
head: string;
|
||||
isNotRandom: boolean;
|
||||
NotRandom: boolean;
|
||||
}
|
||||
|
||||
export interface ISavageBody
|
||||
export interface ISavageBody
|
||||
{
|
||||
wild_body: IWildBody
|
||||
wild_body_1: IWildBody
|
||||
wild_body_2: IWildBody
|
||||
wild_body_3: IWildBody
|
||||
Wild_Dealmaker_body: IWildBody
|
||||
wild_security_body_1: IWildBody
|
||||
wild_security_body_2: IWildBody
|
||||
wild_Killa_body: IWildBody
|
||||
wild_pmcBot_body: IWildBody
|
||||
wild_Shturman_body: IWildBody
|
||||
wild_Gluhar_body: IWildBody
|
||||
Tshirt_security_TshirtTatu_01: IWildBody
|
||||
Tshirt_security_TshirtTatu_02: IWildBody
|
||||
Top_security_Husky: IWildBody
|
||||
Top_security_Gorka4: IWildBody
|
||||
scav_kit_upper_meteor: IWildBody
|
||||
wild_body_russia1: IWildBody
|
||||
Top_BOSS_Sanitar: IWildBody
|
||||
wild_body_motocross: IWildBody
|
||||
top_cultist_01: IWildBody
|
||||
top_cultist_02: IWildBody
|
||||
wild_body_rainparka: IWildBody
|
||||
wild_body_underarmour: IWildBody
|
||||
top_boss_tagilla: IWildBody
|
||||
DefaultUsecBody: IWildBody
|
||||
usec_upper_acu: IWildBody
|
||||
usec_upper_commando: IWildBody
|
||||
usec_upper_aggressor: IWildBody
|
||||
usec_upper_hoody: IWildBody
|
||||
usec_upper_pcuironsight: IWildBody
|
||||
usec_top_beltstaff: IWildBody
|
||||
usec_upper_flexion: IWildBody
|
||||
usec_upper_tier3: IWildBody
|
||||
usec_upper_pcsmulticam: IWildBody
|
||||
usec_upper_tier_2: IWildBody
|
||||
usec_upper_infiltrator: IWildBody
|
||||
user_upper_NightPatrol: IWildBody
|
||||
wild_body_bomber: IWildBody
|
||||
wild_top_yellowcoat: IWildBody
|
||||
wild_body: IWildBody;
|
||||
wild_body_1: IWildBody;
|
||||
wild_body_2: IWildBody;
|
||||
wild_body_3: IWildBody;
|
||||
Wild_Dealmaker_body: IWildBody;
|
||||
wild_security_body_1: IWildBody;
|
||||
wild_security_body_2: IWildBody;
|
||||
wild_Killa_body: IWildBody;
|
||||
wild_pmcBot_body: IWildBody;
|
||||
wild_Shturman_body: IWildBody;
|
||||
wild_Gluhar_body: IWildBody;
|
||||
Tshirt_security_TshirtTatu_01: IWildBody;
|
||||
Tshirt_security_TshirtTatu_02: IWildBody;
|
||||
Top_security_Husky: IWildBody;
|
||||
Top_security_Gorka4: IWildBody;
|
||||
scav_kit_upper_meteor: IWildBody;
|
||||
wild_body_russia1: IWildBody;
|
||||
Top_BOSS_Sanitar: IWildBody;
|
||||
wild_body_motocross: IWildBody;
|
||||
top_cultist_01: IWildBody;
|
||||
top_cultist_02: IWildBody;
|
||||
wild_body_rainparka: IWildBody;
|
||||
wild_body_underarmour: IWildBody;
|
||||
top_boss_tagilla: IWildBody;
|
||||
DefaultUsecBody: IWildBody;
|
||||
usec_upper_acu: IWildBody;
|
||||
usec_upper_commando: IWildBody;
|
||||
usec_upper_aggressor: IWildBody;
|
||||
usec_upper_hoody: IWildBody;
|
||||
usec_upper_pcuironsight: IWildBody;
|
||||
usec_top_beltstaff: IWildBody;
|
||||
usec_upper_flexion: IWildBody;
|
||||
usec_upper_tier3: IWildBody;
|
||||
usec_upper_pcsmulticam: IWildBody;
|
||||
usec_upper_tier_2: IWildBody;
|
||||
usec_upper_infiltrator: IWildBody;
|
||||
user_upper_NightPatrol: IWildBody;
|
||||
wild_body_bomber: IWildBody;
|
||||
wild_top_yellowcoat: IWildBody;
|
||||
}
|
||||
|
||||
export interface IWildBody
|
||||
export interface IWildBody
|
||||
{
|
||||
body: string
|
||||
hands: string
|
||||
isNotRandom: boolean
|
||||
body: string;
|
||||
hands: string;
|
||||
isNotRandom: boolean;
|
||||
}
|
||||
|
||||
export interface ISavageFeet
|
||||
export interface ISavageFeet
|
||||
{
|
||||
wild_feet: IWildFeet
|
||||
wild_feet_1: IWildFeet
|
||||
wild_feet_2: IWildFeet
|
||||
Wild_Dealmaker_feet: IWildFeet
|
||||
wild_security_feet_1: IWildFeet
|
||||
Wild_Killa_feet: IWildFeet
|
||||
wild_pmcBot_feet: IWildFeet
|
||||
Pants_BOSS_Glukhar: IWildFeet
|
||||
Pants_BOSS_Shturman: IWildFeet
|
||||
Pants_security_Gorka4: IWildFeet
|
||||
Pants_security_Flora: IWildFeet
|
||||
scav_kit_lower_sklon: IWildFeet
|
||||
Pants_BOSS_Sanitar: IWildFeet
|
||||
wild_feet_sweatpants: IWildFeet
|
||||
wild_feet_wasatch: IWildFeet
|
||||
wild_feet_slimPants: IWildFeet
|
||||
pants_cultist_01: IWildFeet
|
||||
pants_cultist_02: IWildFeet
|
||||
wild_feet_scavelite_taclite: IWildFeet
|
||||
pants_boss_tagilla: IWildFeet
|
||||
wild_feet_bomber: IWildFeet
|
||||
wild_pants_yellowcoat: IWildFeet
|
||||
wild_feet: IWildFeet;
|
||||
wild_feet_1: IWildFeet;
|
||||
wild_feet_2: IWildFeet;
|
||||
Wild_Dealmaker_feet: IWildFeet;
|
||||
wild_security_feet_1: IWildFeet;
|
||||
Wild_Killa_feet: IWildFeet;
|
||||
wild_pmcBot_feet: IWildFeet;
|
||||
Pants_BOSS_Glukhar: IWildFeet;
|
||||
Pants_BOSS_Shturman: IWildFeet;
|
||||
Pants_security_Gorka4: IWildFeet;
|
||||
Pants_security_Flora: IWildFeet;
|
||||
scav_kit_lower_sklon: IWildFeet;
|
||||
Pants_BOSS_Sanitar: IWildFeet;
|
||||
wild_feet_sweatpants: IWildFeet;
|
||||
wild_feet_wasatch: IWildFeet;
|
||||
wild_feet_slimPants: IWildFeet;
|
||||
pants_cultist_01: IWildFeet;
|
||||
pants_cultist_02: IWildFeet;
|
||||
wild_feet_scavelite_taclite: IWildFeet;
|
||||
pants_boss_tagilla: IWildFeet;
|
||||
wild_feet_bomber: IWildFeet;
|
||||
wild_pants_yellowcoat: IWildFeet;
|
||||
}
|
||||
|
||||
export interface IWildFeet
|
||||
export interface IWildFeet
|
||||
{
|
||||
feet: string
|
||||
isNotRandom: boolean
|
||||
NotRandom: boolean
|
||||
feet: string;
|
||||
isNotRandom: boolean;
|
||||
NotRandom: boolean;
|
||||
}
|
||||
|
||||
export interface ICustomizationVoice
|
||||
export interface ICustomizationVoice
|
||||
{
|
||||
voice: string
|
||||
side: string[]
|
||||
isNotRandom: boolean
|
||||
voice: string;
|
||||
side: string[];
|
||||
isNotRandom: boolean;
|
||||
}
|
||||
|
||||
export interface IBodyParts
|
||||
export interface IBodyParts
|
||||
{
|
||||
Head: string
|
||||
Body: string
|
||||
Feet: string
|
||||
Hands: string
|
||||
Head: string;
|
||||
Body: string;
|
||||
Feet: string;
|
||||
Hands: string;
|
||||
}
|
||||
|
||||
export interface IArmorMaterials
|
||||
export interface IArmorMaterials
|
||||
{
|
||||
UHMWPE: IArmorType
|
||||
Aramid: IArmorType
|
||||
Combined: IArmorType
|
||||
Titan: IArmorType
|
||||
Aluminium: IArmorType
|
||||
ArmoredSteel: IArmorType
|
||||
Ceramic: IArmorType
|
||||
Glass: IArmorType
|
||||
UHMWPE: IArmorType;
|
||||
Aramid: IArmorType;
|
||||
Combined: IArmorType;
|
||||
Titan: IArmorType;
|
||||
Aluminium: IArmorType;
|
||||
ArmoredSteel: IArmorType;
|
||||
Ceramic: IArmorType;
|
||||
Glass: IArmorType;
|
||||
}
|
||||
|
||||
export interface IArmorType
|
||||
export interface IArmorType
|
||||
{
|
||||
Destructibility: number
|
||||
MinRepairDegradation: number
|
||||
MaxRepairDegradation: number
|
||||
ExplosionDestructibility: number
|
||||
MinRepairKitDegradation: number
|
||||
MaxRepairKitDegradation: number
|
||||
Destructibility: number;
|
||||
MinRepairDegradation: number;
|
||||
MaxRepairDegradation: number;
|
||||
ExplosionDestructibility: number;
|
||||
MinRepairKitDegradation: number;
|
||||
MaxRepairKitDegradation: number;
|
||||
}
|
||||
|
||||
export interface IHealth
|
||||
export interface IHealth
|
||||
{
|
||||
Falling: IFalling
|
||||
Effects: IEffects
|
||||
HealPrice: IHealPrice
|
||||
ProfileHealthSettings: IProfileHealthSettings
|
||||
Falling: IFalling;
|
||||
Effects: IEffects;
|
||||
HealPrice: IHealPrice;
|
||||
ProfileHealthSettings: IProfileHealthSettings;
|
||||
}
|
||||
|
||||
export interface IFalling
|
||||
export interface IFalling
|
||||
{
|
||||
DamagePerMeter: number
|
||||
SafeHeight: number
|
||||
DamagePerMeter: number;
|
||||
SafeHeight: number;
|
||||
}
|
||||
|
||||
export interface IEffects
|
||||
export interface IEffects
|
||||
{
|
||||
Existence: IExistence
|
||||
Dehydration: IDehydration
|
||||
BreakPart: IBreakPart
|
||||
Contusion: IContusion
|
||||
Disorientation: IDisorientation
|
||||
Exhaustion: IExhaustion
|
||||
LowEdgeHealth: ILowEdgeHealth
|
||||
RadExposure: IRadExposure
|
||||
Stun: IStun
|
||||
Intoxication: Intoxication
|
||||
Regeneration: IRegeneration
|
||||
Wound: IWound
|
||||
Berserk: IBerserk
|
||||
Flash: IFlash
|
||||
MedEffect: IMedEffect
|
||||
Pain: IPain
|
||||
PainKiller: IPainKiller
|
||||
SandingScreen: ISandingScreen
|
||||
MildMusclePain: IMusclePainEffect
|
||||
SevereMusclePain: IMusclePainEffect
|
||||
Stimulator: IStimulator
|
||||
Tremor: ITremor
|
||||
ChronicStaminaFatigue: IChronicStaminaFatigue
|
||||
Fracture: IFracture
|
||||
HeavyBleeding: IHeavyBleeding
|
||||
LightBleeding: ILightBleeding
|
||||
BodyTemperature: IBodyTemperature
|
||||
Existence: IExistence;
|
||||
Dehydration: IDehydration;
|
||||
BreakPart: IBreakPart;
|
||||
Contusion: IContusion;
|
||||
Disorientation: IDisorientation;
|
||||
Exhaustion: IExhaustion;
|
||||
LowEdgeHealth: ILowEdgeHealth;
|
||||
RadExposure: IRadExposure;
|
||||
Stun: IStun;
|
||||
Intoxication: Intoxication;
|
||||
Regeneration: IRegeneration;
|
||||
Wound: IWound;
|
||||
Berserk: IBerserk;
|
||||
Flash: IFlash;
|
||||
MedEffect: IMedEffect;
|
||||
Pain: IPain;
|
||||
PainKiller: IPainKiller;
|
||||
SandingScreen: ISandingScreen;
|
||||
MildMusclePain: IMusclePainEffect;
|
||||
SevereMusclePain: IMusclePainEffect;
|
||||
Stimulator: IStimulator;
|
||||
Tremor: ITremor;
|
||||
ChronicStaminaFatigue: IChronicStaminaFatigue;
|
||||
Fracture: IFracture;
|
||||
HeavyBleeding: IHeavyBleeding;
|
||||
LightBleeding: ILightBleeding;
|
||||
BodyTemperature: IBodyTemperature;
|
||||
}
|
||||
|
||||
export interface IExistence
|
||||
export interface IExistence
|
||||
{
|
||||
EnergyLoopTime: number
|
||||
HydrationLoopTime: number
|
||||
EnergyDamage: number
|
||||
HydrationDamage: number
|
||||
DestroyedStomachEnergyTimeFactor: number
|
||||
DestroyedStomachHydrationTimeFactor: number
|
||||
EnergyLoopTime: number;
|
||||
HydrationLoopTime: number;
|
||||
EnergyDamage: number;
|
||||
HydrationDamage: number;
|
||||
DestroyedStomachEnergyTimeFactor: number;
|
||||
DestroyedStomachHydrationTimeFactor: number;
|
||||
}
|
||||
|
||||
export interface IDehydration
|
||||
export interface IDehydration
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
BleedingHealth: number
|
||||
BleedingLoopTime: number
|
||||
BleedingLifeTime: number
|
||||
DamageOnStrongDehydration: number
|
||||
StrongDehydrationLoopTime: number
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
BleedingHealth: number;
|
||||
BleedingLoopTime: number;
|
||||
BleedingLifeTime: number;
|
||||
DamageOnStrongDehydration: number;
|
||||
StrongDehydrationLoopTime: number;
|
||||
}
|
||||
|
||||
export interface IBreakPart
|
||||
export interface IBreakPart
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
HealExperience: number
|
||||
OfflineDurationMin: number
|
||||
OfflineDurationMax: number
|
||||
RemovePrice: number
|
||||
RemovedAfterDeath: boolean
|
||||
BulletHitProbability: IProbability
|
||||
FallingProbability: IProbability
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
HealExperience: number;
|
||||
OfflineDurationMin: number;
|
||||
OfflineDurationMax: number;
|
||||
RemovePrice: number;
|
||||
RemovedAfterDeath: boolean;
|
||||
BulletHitProbability: IProbability;
|
||||
FallingProbability: IProbability;
|
||||
}
|
||||
|
||||
export interface IContusion
|
||||
export interface IContusion
|
||||
{
|
||||
Dummy: number
|
||||
Dummy: number;
|
||||
}
|
||||
|
||||
export interface IDisorientation
|
||||
export interface IDisorientation
|
||||
{
|
||||
Dummy: number
|
||||
Dummy: number;
|
||||
}
|
||||
|
||||
export interface IExhaustion
|
||||
export interface IExhaustion
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
Damage: number
|
||||
DamageLoopTime: number
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
Damage: number;
|
||||
DamageLoopTime: number;
|
||||
}
|
||||
|
||||
export interface ILowEdgeHealth
|
||||
export interface ILowEdgeHealth
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
StartCommonHealth: number
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
StartCommonHealth: number;
|
||||
}
|
||||
|
||||
export interface IRadExposure
|
||||
export interface IRadExposure
|
||||
{
|
||||
Damage: number
|
||||
DamageLoopTime: number
|
||||
Damage: number;
|
||||
DamageLoopTime: number;
|
||||
}
|
||||
|
||||
export interface IStun
|
||||
export interface IStun
|
||||
{
|
||||
Dummy: number
|
||||
Dummy: number;
|
||||
}
|
||||
|
||||
export interface Intoxication
|
||||
export interface Intoxication
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
DamageHealth: number
|
||||
HealthLoopTime: number
|
||||
OfflineDurationMin: number
|
||||
OfflineDurationMax: number
|
||||
RemovedAfterDeath: boolean
|
||||
HealExperience: number
|
||||
RemovePrice: number
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
DamageHealth: number;
|
||||
HealthLoopTime: number;
|
||||
OfflineDurationMin: number;
|
||||
OfflineDurationMax: number;
|
||||
RemovedAfterDeath: boolean;
|
||||
HealExperience: number;
|
||||
RemovePrice: number;
|
||||
}
|
||||
|
||||
export interface IRegeneration
|
||||
export interface IRegeneration
|
||||
{
|
||||
LoopTime: number
|
||||
MinimumHealthPercentage: number
|
||||
Energy: number
|
||||
Hydration: number
|
||||
BodyHealth: IBodyHealth
|
||||
Influences: IInfluences
|
||||
LoopTime: number;
|
||||
MinimumHealthPercentage: number;
|
||||
Energy: number;
|
||||
Hydration: number;
|
||||
BodyHealth: IBodyHealth;
|
||||
Influences: IInfluences;
|
||||
}
|
||||
|
||||
export interface IBodyHealth
|
||||
export interface IBodyHealth
|
||||
{
|
||||
Head: IBodyHealthValue
|
||||
Chest: IBodyHealthValue
|
||||
Stomach: IBodyHealthValue
|
||||
LeftArm: IBodyHealthValue
|
||||
RightArm: IBodyHealthValue
|
||||
LeftLeg: IBodyHealthValue
|
||||
RightLeg: IBodyHealthValue
|
||||
Head: IBodyHealthValue;
|
||||
Chest: IBodyHealthValue;
|
||||
Stomach: IBodyHealthValue;
|
||||
LeftArm: IBodyHealthValue;
|
||||
RightArm: IBodyHealthValue;
|
||||
LeftLeg: IBodyHealthValue;
|
||||
RightLeg: IBodyHealthValue;
|
||||
}
|
||||
|
||||
export interface IBodyHealthValue
|
||||
export interface IBodyHealthValue
|
||||
{
|
||||
Value: number
|
||||
Value: number;
|
||||
}
|
||||
|
||||
export interface IInfluences
|
||||
export interface IInfluences
|
||||
{
|
||||
LightBleeding: IInfluence
|
||||
HeavyBleeding: IInfluence
|
||||
Fracture: IInfluence
|
||||
RadExposure: IInfluence
|
||||
Intoxication: IInfluence
|
||||
LightBleeding: IInfluence;
|
||||
HeavyBleeding: IInfluence;
|
||||
Fracture: IInfluence;
|
||||
RadExposure: IInfluence;
|
||||
Intoxication: IInfluence;
|
||||
}
|
||||
|
||||
export interface IInfluence
|
||||
export interface IInfluence
|
||||
{
|
||||
HealthSlowDownPercentage: number
|
||||
EnergySlowDownPercentage: number
|
||||
HydrationSlowDownPercentage: number
|
||||
HealthSlowDownPercentage: number;
|
||||
EnergySlowDownPercentage: number;
|
||||
HydrationSlowDownPercentage: number;
|
||||
}
|
||||
|
||||
export interface IWound
|
||||
export interface IWound
|
||||
{
|
||||
WorkingTime: number
|
||||
ThresholdMin: number
|
||||
ThresholdMax: number
|
||||
WorkingTime: number;
|
||||
ThresholdMin: number;
|
||||
ThresholdMax: number;
|
||||
}
|
||||
|
||||
export interface IBerserk
|
||||
export interface IBerserk
|
||||
{
|
||||
DefaultDelay: number
|
||||
WorkingTime: number
|
||||
DefaultResidueTime: number
|
||||
DefaultDelay: number;
|
||||
WorkingTime: number;
|
||||
DefaultResidueTime: number;
|
||||
}
|
||||
|
||||
export interface IFlash
|
||||
export interface IFlash
|
||||
{
|
||||
Dummy: number
|
||||
Dummy: number;
|
||||
}
|
||||
|
||||
export interface IMedEffect
|
||||
export interface IMedEffect
|
||||
{
|
||||
LoopTime: number
|
||||
StartDelay: number
|
||||
DrinkStartDelay: number
|
||||
FoodStartDelay: number
|
||||
DrugsStartDelay: number
|
||||
MedKitStartDelay: number
|
||||
MedicalStartDelay: number
|
||||
StimulatorStartDelay: number
|
||||
LoopTime: number;
|
||||
StartDelay: number;
|
||||
DrinkStartDelay: number;
|
||||
FoodStartDelay: number;
|
||||
DrugsStartDelay: number;
|
||||
MedKitStartDelay: number;
|
||||
MedicalStartDelay: number;
|
||||
StimulatorStartDelay: number;
|
||||
}
|
||||
|
||||
export interface IPain
|
||||
export interface IPain
|
||||
{
|
||||
TremorDelay: number
|
||||
HealExperience: number
|
||||
TremorDelay: number;
|
||||
HealExperience: number;
|
||||
}
|
||||
|
||||
export interface IPainKiller
|
||||
export interface IPainKiller
|
||||
{
|
||||
Dummy: number
|
||||
Dummy: number;
|
||||
}
|
||||
|
||||
export interface ISandingScreen
|
||||
export interface ISandingScreen
|
||||
{
|
||||
Dummy: number
|
||||
Dummy: number;
|
||||
}
|
||||
|
||||
export interface IMusclePainEffect
|
||||
{
|
||||
GymEffectivity: number
|
||||
OfflineDurationMax: number
|
||||
OfflineDurationMin: number
|
||||
TraumaChance: number
|
||||
GymEffectivity: number;
|
||||
OfflineDurationMax: number;
|
||||
OfflineDurationMin: number;
|
||||
TraumaChance: number;
|
||||
}
|
||||
|
||||
export interface IStimulator
|
||||
export interface IStimulator
|
||||
{
|
||||
BuffLoopTime: number
|
||||
Buffs: IBuffs
|
||||
BuffLoopTime: number;
|
||||
Buffs: IBuffs;
|
||||
}
|
||||
|
||||
export interface IBuffs
|
||||
export interface IBuffs
|
||||
{
|
||||
BuffsSJ1TGLabs: IBuff[]
|
||||
BuffsSJ6TGLabs: IBuff[]
|
||||
BuffsPropital: IBuff[]
|
||||
BuffsZagustin: IBuff[]
|
||||
BuffseTGchange: IBuff[]
|
||||
BuffsAdrenaline: IBuff[]
|
||||
BuffsGoldenStarBalm: IBuff[]
|
||||
Buffs_drink_aquamari: IBuff[]
|
||||
Buffs_drink_maxenergy: IBuff[]
|
||||
Buffs_drink_milk: IBuff[]
|
||||
Buffs_drink_tarcola: IBuff[]
|
||||
Buffs_drink_hotrod: IBuff[]
|
||||
Buffs_drink_juice_army: IBuff[]
|
||||
Buffs_drink_water: IBuff[]
|
||||
Buffs_food_borodinskiye: IBuff[]
|
||||
Buffs_food_condensed_milk: IBuff[]
|
||||
Buffs_food_emelya: IBuff[]
|
||||
Buffs_food_mayonez: IBuff[]
|
||||
Buffs_food_mre: IBuff[]
|
||||
Buffs_food_sugar: IBuff[]
|
||||
Buffs_drink_vodka: IBuff[]
|
||||
Buffs_drink_jack: IBuff[]
|
||||
Buffs_drink_moonshine: IBuff[]
|
||||
Buffs_drink_purewater: IBuff[]
|
||||
Buffs_3bTG: IBuff[]
|
||||
Buffs_AHF1M: IBuff[]
|
||||
Buffs_L1: IBuff[]
|
||||
Buffs_MULE: IBuff[]
|
||||
Buffs_Meldonin: IBuff[]
|
||||
Buffs_Obdolbos: IBuff[]
|
||||
Buffs_P22: IBuff[]
|
||||
Buffs_KultistsToxin: IBuff[]
|
||||
Buffs_BodyTemperature: IBuff[]
|
||||
Buffs_Antidote: IBuff[]
|
||||
Buffs_melee_bleed: IBuff[]
|
||||
Buffs_melee_blunt: IBuff[]
|
||||
Buffs_hultafors: IBuff[]
|
||||
Buffs_drink_vodka_BAD: IBuff[]
|
||||
Buffs_food_alyonka: IBuff[]
|
||||
Buffs_food_slippers: IBuff[]
|
||||
Buffs_knife: IBuff[]
|
||||
BuffsSJ1TGLabs: IBuff[];
|
||||
BuffsSJ6TGLabs: IBuff[];
|
||||
BuffsPropital: IBuff[];
|
||||
BuffsZagustin: IBuff[];
|
||||
BuffseTGchange: IBuff[];
|
||||
BuffsAdrenaline: IBuff[];
|
||||
BuffsGoldenStarBalm: IBuff[];
|
||||
Buffs_drink_aquamari: IBuff[];
|
||||
Buffs_drink_maxenergy: IBuff[];
|
||||
Buffs_drink_milk: IBuff[];
|
||||
Buffs_drink_tarcola: IBuff[];
|
||||
Buffs_drink_hotrod: IBuff[];
|
||||
Buffs_drink_juice_army: IBuff[];
|
||||
Buffs_drink_water: IBuff[];
|
||||
Buffs_food_borodinskiye: IBuff[];
|
||||
Buffs_food_condensed_milk: IBuff[];
|
||||
Buffs_food_emelya: IBuff[];
|
||||
Buffs_food_mayonez: IBuff[];
|
||||
Buffs_food_mre: IBuff[];
|
||||
Buffs_food_sugar: IBuff[];
|
||||
Buffs_drink_vodka: IBuff[];
|
||||
Buffs_drink_jack: IBuff[];
|
||||
Buffs_drink_moonshine: IBuff[];
|
||||
Buffs_drink_purewater: IBuff[];
|
||||
Buffs_3bTG: IBuff[];
|
||||
Buffs_AHF1M: IBuff[];
|
||||
Buffs_L1: IBuff[];
|
||||
Buffs_MULE: IBuff[];
|
||||
Buffs_Meldonin: IBuff[];
|
||||
Buffs_Obdolbos: IBuff[];
|
||||
Buffs_P22: IBuff[];
|
||||
Buffs_KultistsToxin: IBuff[];
|
||||
Buffs_BodyTemperature: IBuff[];
|
||||
Buffs_Antidote: IBuff[];
|
||||
Buffs_melee_bleed: IBuff[];
|
||||
Buffs_melee_blunt: IBuff[];
|
||||
Buffs_hultafors: IBuff[];
|
||||
Buffs_drink_vodka_BAD: IBuff[];
|
||||
Buffs_food_alyonka: IBuff[];
|
||||
Buffs_food_slippers: IBuff[];
|
||||
Buffs_knife: IBuff[];
|
||||
}
|
||||
|
||||
export interface IBuff
|
||||
export interface IBuff
|
||||
{
|
||||
BuffType: string
|
||||
Chance: number
|
||||
Delay: number
|
||||
Duration: number
|
||||
Value: number
|
||||
AbsoluteValue: boolean
|
||||
SkillName: string
|
||||
BuffType: string;
|
||||
Chance: number;
|
||||
Delay: number;
|
||||
Duration: number;
|
||||
Value: number;
|
||||
AbsoluteValue: boolean;
|
||||
SkillName: string;
|
||||
}
|
||||
|
||||
export interface ITremor
|
||||
export interface ITremor
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
}
|
||||
|
||||
export interface IChronicStaminaFatigue
|
||||
export interface IChronicStaminaFatigue
|
||||
{
|
||||
EnergyRate: number
|
||||
WorkingTime: number
|
||||
TicksEvery: number
|
||||
EnergyRatePerStack: number
|
||||
EnergyRate: number;
|
||||
WorkingTime: number;
|
||||
TicksEvery: number;
|
||||
EnergyRatePerStack: number;
|
||||
}
|
||||
|
||||
export interface IFracture
|
||||
export interface IFracture
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
HealExperience: number
|
||||
OfflineDurationMin: number
|
||||
OfflineDurationMax: number
|
||||
RemovePrice: number
|
||||
RemovedAfterDeath: boolean
|
||||
BulletHitProbability: IProbability
|
||||
FallingProbability: IProbability
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
HealExperience: number;
|
||||
OfflineDurationMin: number;
|
||||
OfflineDurationMax: number;
|
||||
RemovePrice: number;
|
||||
RemovedAfterDeath: boolean;
|
||||
BulletHitProbability: IProbability;
|
||||
FallingProbability: IProbability;
|
||||
}
|
||||
|
||||
export interface IHeavyBleeding
|
||||
export interface IHeavyBleeding
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
DamageEnergy: number
|
||||
DamageHealth: number
|
||||
EnergyLoopTime: number
|
||||
HealthLoopTime: number
|
||||
DamageHealthDehydrated: number
|
||||
HealthLoopTimeDehydrated: number
|
||||
LifeTimeDehydrated: number
|
||||
EliteVitalityDuration: number
|
||||
HealExperience: number
|
||||
OfflineDurationMin: number
|
||||
OfflineDurationMax: number
|
||||
RemovePrice: number
|
||||
RemovedAfterDeath: boolean
|
||||
Probability: IProbability
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
DamageEnergy: number;
|
||||
DamageHealth: number;
|
||||
EnergyLoopTime: number;
|
||||
HealthLoopTime: number;
|
||||
DamageHealthDehydrated: number;
|
||||
HealthLoopTimeDehydrated: number;
|
||||
LifeTimeDehydrated: number;
|
||||
EliteVitalityDuration: number;
|
||||
HealExperience: number;
|
||||
OfflineDurationMin: number;
|
||||
OfflineDurationMax: number;
|
||||
RemovePrice: number;
|
||||
RemovedAfterDeath: boolean;
|
||||
Probability: IProbability;
|
||||
}
|
||||
|
||||
export interface IProbability
|
||||
export interface IProbability
|
||||
{
|
||||
FunctionType: string
|
||||
K: number
|
||||
B: number
|
||||
Threshold: number
|
||||
FunctionType: string;
|
||||
K: number;
|
||||
B: number;
|
||||
Threshold: number;
|
||||
}
|
||||
|
||||
export interface ILightBleeding
|
||||
export interface ILightBleeding
|
||||
{
|
||||
DefaultDelay: number
|
||||
DefaultResidueTime: number
|
||||
DamageEnergy: number
|
||||
DamageHealth: number
|
||||
EnergyLoopTime: number
|
||||
HealthLoopTime: number
|
||||
DamageHealthDehydrated: number
|
||||
HealthLoopTimeDehydrated: number
|
||||
LifeTimeDehydrated: number
|
||||
EliteVitalityDuration: number
|
||||
HealExperience: number
|
||||
OfflineDurationMin: number
|
||||
OfflineDurationMax: number
|
||||
RemovePrice: number
|
||||
RemovedAfterDeath: boolean
|
||||
Probability: IProbability
|
||||
DefaultDelay: number;
|
||||
DefaultResidueTime: number;
|
||||
DamageEnergy: number;
|
||||
DamageHealth: number;
|
||||
EnergyLoopTime: number;
|
||||
HealthLoopTime: number;
|
||||
DamageHealthDehydrated: number;
|
||||
HealthLoopTimeDehydrated: number;
|
||||
LifeTimeDehydrated: number;
|
||||
EliteVitalityDuration: number;
|
||||
HealExperience: number;
|
||||
OfflineDurationMin: number;
|
||||
OfflineDurationMax: number;
|
||||
RemovePrice: number;
|
||||
RemovedAfterDeath: boolean;
|
||||
Probability: IProbability;
|
||||
}
|
||||
|
||||
export interface IBodyTemperature
|
||||
export interface IBodyTemperature
|
||||
{
|
||||
DefaultBuildUpTime: number
|
||||
DefaultResidueTime: number
|
||||
LoopTime: number
|
||||
DefaultBuildUpTime: number;
|
||||
DefaultResidueTime: number;
|
||||
LoopTime: number;
|
||||
}
|
||||
|
||||
export interface IHealPrice
|
||||
export interface IHealPrice
|
||||
{
|
||||
HealthPointPrice: number
|
||||
HydrationPointPrice: number
|
||||
EnergyPointPrice: number
|
||||
TrialLevels: number
|
||||
TrialRaids: number
|
||||
HealthPointPrice: number;
|
||||
HydrationPointPrice: number;
|
||||
EnergyPointPrice: number;
|
||||
TrialLevels: number;
|
||||
TrialRaids: number;
|
||||
}
|
||||
|
||||
export interface IProfileHealthSettings
|
||||
export interface IProfileHealthSettings
|
||||
{
|
||||
BodyPartsSettings: IBodyPartsSettings
|
||||
HealthFactorsSettings: IHealthFactorsSettings
|
||||
DefaultStimulatorBuff: string
|
||||
BodyPartsSettings: IBodyPartsSettings;
|
||||
HealthFactorsSettings: IHealthFactorsSettings;
|
||||
DefaultStimulatorBuff: string;
|
||||
}
|
||||
|
||||
export interface IBodyPartsSettings
|
||||
export interface IBodyPartsSettings
|
||||
{
|
||||
Head: IBodyPartsSetting
|
||||
Chest: IBodyPartsSetting
|
||||
Stomach: IBodyPartsSetting
|
||||
LeftArm: IBodyPartsSetting
|
||||
RightArm: IBodyPartsSetting
|
||||
LeftLeg: IBodyPartsSetting
|
||||
RightLeg: IBodyPartsSetting
|
||||
Head: IBodyPartsSetting;
|
||||
Chest: IBodyPartsSetting;
|
||||
Stomach: IBodyPartsSetting;
|
||||
LeftArm: IBodyPartsSetting;
|
||||
RightArm: IBodyPartsSetting;
|
||||
LeftLeg: IBodyPartsSetting;
|
||||
RightLeg: IBodyPartsSetting;
|
||||
}
|
||||
|
||||
export interface IBodyPartsSetting
|
||||
export interface IBodyPartsSetting
|
||||
{
|
||||
Minimum: number
|
||||
Maximum: number
|
||||
Default: number
|
||||
OverDamageReceivedMultiplier: number
|
||||
Minimum: number;
|
||||
Maximum: number;
|
||||
Default: number;
|
||||
OverDamageReceivedMultiplier: number;
|
||||
}
|
||||
|
||||
export interface IHealthFactorsSettings
|
||||
export interface IHealthFactorsSettings
|
||||
{
|
||||
Energy: IHealthFactorSetting
|
||||
Hydration: IHealthFactorSetting
|
||||
Temperature: IHealthFactorSetting
|
||||
Poisoning: IHealthFactorSetting
|
||||
Radiation: IHealthFactorSetting
|
||||
Energy: IHealthFactorSetting;
|
||||
Hydration: IHealthFactorSetting;
|
||||
Temperature: IHealthFactorSetting;
|
||||
Poisoning: IHealthFactorSetting;
|
||||
Radiation: IHealthFactorSetting;
|
||||
}
|
||||
|
||||
export interface IHealthFactorSetting
|
||||
export interface IHealthFactorSetting
|
||||
{
|
||||
Minimum: number
|
||||
Maximum: number
|
||||
Default: number
|
||||
Minimum: number;
|
||||
Maximum: number;
|
||||
Default: number;
|
||||
}
|
||||
|
||||
export interface IRating
|
||||
export interface IRating
|
||||
{
|
||||
levelRequired: number
|
||||
limit: number
|
||||
categories: ICategories
|
||||
levelRequired: number;
|
||||
limit: number;
|
||||
categories: ICategories;
|
||||
}
|
||||
|
||||
export interface ICategories
|
||||
export interface ICategories
|
||||
{
|
||||
experience: boolean
|
||||
kd: boolean
|
||||
surviveRatio: boolean
|
||||
avgEarnings: boolean
|
||||
pmcKills: boolean
|
||||
raidCount: boolean
|
||||
longestShot: boolean
|
||||
timeOnline: boolean
|
||||
inventoryFullCost: boolean
|
||||
ragFairStanding: boolean
|
||||
experience: boolean;
|
||||
kd: boolean;
|
||||
surviveRatio: boolean;
|
||||
avgEarnings: boolean;
|
||||
pmcKills: boolean;
|
||||
raidCount: boolean;
|
||||
longestShot: boolean;
|
||||
timeOnline: boolean;
|
||||
inventoryFullCost: boolean;
|
||||
ragFairStanding: boolean;
|
||||
}
|
||||
|
||||
export interface ITournament
|
||||
export interface ITournament
|
||||
{
|
||||
categories: ITournamentCategories
|
||||
limit: number
|
||||
levelRequired: number
|
||||
categories: ITournamentCategories;
|
||||
limit: number;
|
||||
levelRequired: number;
|
||||
}
|
||||
|
||||
export interface ITournamentCategories
|
||||
export interface ITournamentCategories
|
||||
{
|
||||
dogtags: boolean
|
||||
dogtags: boolean;
|
||||
}
|
||||
|
||||
export interface IRagFair
|
||||
export interface IRagFair
|
||||
{
|
||||
enabled: boolean
|
||||
priceStabilizerEnabled: boolean
|
||||
includePveTraderSales: boolean
|
||||
priceStabilizerStartIntervalInHours: number
|
||||
minUserLevel: number
|
||||
communityTax: number
|
||||
communityItemTax: number
|
||||
communityRequirementTax: number
|
||||
offerPriorityCost: number
|
||||
offerDurationTimeInHour: number
|
||||
offerDurationTimeInHourAfterRemove: number
|
||||
priorityTimeModifier: number
|
||||
maxRenewOfferTimeInHour: number
|
||||
renewPricePerHour: number
|
||||
maxActiveOfferCount: IMaxActiveOfferCount[]
|
||||
balancerRemovePriceCoefficient: number
|
||||
balancerMinPriceCount: number
|
||||
balancerAveragePriceCoefficient: number
|
||||
delaySinceOfferAdd: number
|
||||
uniqueBuyerTimeoutInDays: number
|
||||
ratingSumForIncrease: number
|
||||
ratingIncreaseCount: number
|
||||
ratingSumForDecrease: number
|
||||
ratingDecreaseCount: number
|
||||
maxSumForIncreaseRatingPerOneSale: number
|
||||
maxSumForDecreaseRatingPerOneSale: number
|
||||
maxSumForRarity: IMaxSumForRarity
|
||||
ChangePriceCoef: number
|
||||
balancerUserItemSaleCooldownEnabled: boolean
|
||||
balancerUserItemSaleCooldown: number
|
||||
youSellOfferMaxStorageTimeInHour: number
|
||||
yourOfferDidNotSellMaxStorageTimeInHour: number
|
||||
isOnlyFoundInRaidAllowed: boolean
|
||||
sellInOnePiece: number
|
||||
enabled: boolean;
|
||||
priceStabilizerEnabled: boolean;
|
||||
includePveTraderSales: boolean;
|
||||
priceStabilizerStartIntervalInHours: number;
|
||||
minUserLevel: number;
|
||||
communityTax: number;
|
||||
communityItemTax: number;
|
||||
communityRequirementTax: number;
|
||||
offerPriorityCost: number;
|
||||
offerDurationTimeInHour: number;
|
||||
offerDurationTimeInHourAfterRemove: number;
|
||||
priorityTimeModifier: number;
|
||||
maxRenewOfferTimeInHour: number;
|
||||
renewPricePerHour: number;
|
||||
maxActiveOfferCount: IMaxActiveOfferCount[];
|
||||
balancerRemovePriceCoefficient: number;
|
||||
balancerMinPriceCount: number;
|
||||
balancerAveragePriceCoefficient: number;
|
||||
delaySinceOfferAdd: number;
|
||||
uniqueBuyerTimeoutInDays: number;
|
||||
ratingSumForIncrease: number;
|
||||
ratingIncreaseCount: number;
|
||||
ratingSumForDecrease: number;
|
||||
ratingDecreaseCount: number;
|
||||
maxSumForIncreaseRatingPerOneSale: number;
|
||||
maxSumForDecreaseRatingPerOneSale: number;
|
||||
maxSumForRarity: IMaxSumForRarity;
|
||||
ChangePriceCoef: number;
|
||||
balancerUserItemSaleCooldownEnabled: boolean;
|
||||
balancerUserItemSaleCooldown: number;
|
||||
youSellOfferMaxStorageTimeInHour: number;
|
||||
yourOfferDidNotSellMaxStorageTimeInHour: number;
|
||||
isOnlyFoundInRaidAllowed: boolean;
|
||||
sellInOnePiece: number;
|
||||
}
|
||||
|
||||
export interface IMaxActiveOfferCount
|
||||
export interface IMaxActiveOfferCount
|
||||
{
|
||||
from: number
|
||||
to: number
|
||||
count: number
|
||||
from: number;
|
||||
to: number;
|
||||
count: number;
|
||||
}
|
||||
|
||||
export interface IMaxSumForRarity
|
||||
export interface IMaxSumForRarity
|
||||
{
|
||||
Common: IRarityMaxSum
|
||||
Rare: IRarityMaxSum
|
||||
Superrare: IRarityMaxSum
|
||||
Not_exist: IRarityMaxSum
|
||||
Common: IRarityMaxSum;
|
||||
Rare: IRarityMaxSum;
|
||||
Superrare: IRarityMaxSum;
|
||||
Not_exist: IRarityMaxSum;
|
||||
}
|
||||
|
||||
export interface IRarityMaxSum
|
||||
export interface IRarityMaxSum
|
||||
{
|
||||
value: number
|
||||
value: number;
|
||||
}
|
||||
|
||||
export interface IHandbook
|
||||
export interface IHandbook
|
||||
{
|
||||
defaultCategory: string
|
||||
defaultCategory: string;
|
||||
}
|
||||
|
||||
|
||||
export interface IStamina
|
||||
export interface IStamina
|
||||
{
|
||||
Capacity: number
|
||||
SprintDrainRate: number
|
||||
BaseRestorationRate: number
|
||||
JumpConsumption: number
|
||||
GrenadeHighThrow: number
|
||||
GrenadeLowThrow: number
|
||||
AimDrainRate: number
|
||||
AimRangeFinderDrainRate: number
|
||||
OxygenCapacity: number
|
||||
OxygenRestoration: number
|
||||
WalkOverweightLimits: Ixyz
|
||||
BaseOverweightLimits: Ixyz
|
||||
SprintOverweightLimits: Ixyz
|
||||
WalkSpeedOverweightLimits: Ixyz
|
||||
CrouchConsumption: Ixyz
|
||||
WalkConsumption: Ixyz
|
||||
StandupConsumption: Ixyz
|
||||
TransitionSpeed: Ixyz
|
||||
SprintAccelerationLowerLimit: number
|
||||
SprintSpeedLowerLimit: number
|
||||
SprintSensitivityLowerLimit: number
|
||||
AimConsumptionByPose: Ixyz
|
||||
RestorationMultiplierByPose: Ixyz
|
||||
OverweightConsumptionByPose: Ixyz
|
||||
AimingSpeedMultiplier: number
|
||||
WalkVisualEffectMultiplier: number
|
||||
WeaponFastSwitchConsumption: number
|
||||
HandsCapacity: number
|
||||
HandsRestoration: number
|
||||
ProneConsumption: number
|
||||
BaseHoldBreathConsumption: number
|
||||
SoundRadius: Ixyz
|
||||
ExhaustedMeleeSpeed: number
|
||||
FatigueRestorationRate: number
|
||||
FatigueAmountToCreateEffect: number
|
||||
ExhaustedMeleeDamageMultiplier: number
|
||||
FallDamageMultiplier: number
|
||||
SafeHeightOverweight: number
|
||||
SitToStandConsumption: number
|
||||
StaminaExhaustionCausesJiggle: boolean
|
||||
StaminaExhaustionStartsBreathSound: boolean
|
||||
StaminaExhaustionRocksCamera: boolean
|
||||
HoldBreathStaminaMultiplier: Ixyz
|
||||
PoseLevelIncreaseSpeed: Ixyz
|
||||
PoseLevelDecreaseSpeed: Ixyz
|
||||
PoseLevelConsumptionPerNotch: Ixyz
|
||||
Capacity: number;
|
||||
SprintDrainRate: number;
|
||||
BaseRestorationRate: number;
|
||||
JumpConsumption: number;
|
||||
GrenadeHighThrow: number;
|
||||
GrenadeLowThrow: number;
|
||||
AimDrainRate: number;
|
||||
AimRangeFinderDrainRate: number;
|
||||
OxygenCapacity: number;
|
||||
OxygenRestoration: number;
|
||||
WalkOverweightLimits: Ixyz;
|
||||
BaseOverweightLimits: Ixyz;
|
||||
SprintOverweightLimits: Ixyz;
|
||||
WalkSpeedOverweightLimits: Ixyz;
|
||||
CrouchConsumption: Ixyz;
|
||||
WalkConsumption: Ixyz;
|
||||
StandupConsumption: Ixyz;
|
||||
TransitionSpeed: Ixyz;
|
||||
SprintAccelerationLowerLimit: number;
|
||||
SprintSpeedLowerLimit: number;
|
||||
SprintSensitivityLowerLimit: number;
|
||||
AimConsumptionByPose: Ixyz;
|
||||
RestorationMultiplierByPose: Ixyz;
|
||||
OverweightConsumptionByPose: Ixyz;
|
||||
AimingSpeedMultiplier: number;
|
||||
WalkVisualEffectMultiplier: number;
|
||||
WeaponFastSwitchConsumption: number;
|
||||
HandsCapacity: number;
|
||||
HandsRestoration: number;
|
||||
ProneConsumption: number;
|
||||
BaseHoldBreathConsumption: number;
|
||||
SoundRadius: Ixyz;
|
||||
ExhaustedMeleeSpeed: number;
|
||||
FatigueRestorationRate: number;
|
||||
FatigueAmountToCreateEffect: number;
|
||||
ExhaustedMeleeDamageMultiplier: number;
|
||||
FallDamageMultiplier: number;
|
||||
SafeHeightOverweight: number;
|
||||
SitToStandConsumption: number;
|
||||
StaminaExhaustionCausesJiggle: boolean;
|
||||
StaminaExhaustionStartsBreathSound: boolean;
|
||||
StaminaExhaustionRocksCamera: boolean;
|
||||
HoldBreathStaminaMultiplier: Ixyz;
|
||||
PoseLevelIncreaseSpeed: Ixyz;
|
||||
PoseLevelDecreaseSpeed: Ixyz;
|
||||
PoseLevelConsumptionPerNotch: Ixyz;
|
||||
}
|
||||
|
||||
export interface IStaminaRestoration
|
||||
export interface IStaminaRestoration
|
||||
{
|
||||
LowerLeftPoint: number
|
||||
LowerRightPoint: number
|
||||
LeftPlatoPoint: number
|
||||
RightPlatoPoint: number
|
||||
RightLimit: number
|
||||
ZeroValue: number
|
||||
LowerLeftPoint: number;
|
||||
LowerRightPoint: number;
|
||||
LeftPlatoPoint: number;
|
||||
RightPlatoPoint: number;
|
||||
RightLimit: number;
|
||||
ZeroValue: number;
|
||||
}
|
||||
|
||||
export interface IStaminaDrain
|
||||
export interface IStaminaDrain
|
||||
{
|
||||
LowerLeftPoint: number
|
||||
LowerRightPoint: number
|
||||
LeftPlatoPoint: number
|
||||
RightPlatoPoint: number
|
||||
RightLimit: number
|
||||
ZeroValue: number
|
||||
LowerLeftPoint: number;
|
||||
LowerRightPoint: number;
|
||||
LeftPlatoPoint: number;
|
||||
RightPlatoPoint: number;
|
||||
RightLimit: number;
|
||||
ZeroValue: number;
|
||||
}
|
||||
|
||||
export interface IRequirementReferences
|
||||
export interface IRequirementReferences
|
||||
{
|
||||
Alpinist: IAlpinist[]
|
||||
Alpinist: IAlpinist[];
|
||||
}
|
||||
|
||||
export interface IAlpinist
|
||||
export interface IAlpinist
|
||||
{
|
||||
Requirement: string
|
||||
Id: string
|
||||
Count: number
|
||||
RequiredSlot: string
|
||||
RequirementTip: string
|
||||
Requirement: string;
|
||||
Id: string;
|
||||
Count: number;
|
||||
RequiredSlot: string;
|
||||
RequirementTip: string;
|
||||
}
|
||||
|
||||
export interface IRestrictionsInRaid
|
||||
export interface IRestrictionsInRaid
|
||||
{
|
||||
TemplateId: string
|
||||
Value: number
|
||||
TemplateId: string;
|
||||
Value: number;
|
||||
}
|
||||
|
||||
export interface ISquadSettings
|
||||
export interface ISquadSettings
|
||||
{
|
||||
CountOfRequestsToOnePlayer: number
|
||||
SecondsForExpiredRequest: number
|
||||
SendRequestDelaySeconds: number
|
||||
CountOfRequestsToOnePlayer: number;
|
||||
SecondsForExpiredRequest: number;
|
||||
SendRequestDelaySeconds: number;
|
||||
}
|
||||
|
||||
export interface IInsurance
|
||||
export interface IInsurance
|
||||
{
|
||||
MaxStorageTimeInHour: number
|
||||
MaxStorageTimeInHour: number;
|
||||
}
|
||||
|
||||
export interface ISkillsSettings
|
||||
export interface ISkillsSettings
|
||||
{
|
||||
SkillProgressRate: number
|
||||
WeaponSkillProgressRate: number
|
||||
WeaponSkillRecoilBonusPerLevel: number
|
||||
HideoutManagement: IHideoutManagement
|
||||
Crafting: ICrafting
|
||||
Metabolism: IMetabolism
|
||||
Immunity: Immunity
|
||||
Endurance: IEndurance
|
||||
Strength: IStrength
|
||||
Vitality: IVitality
|
||||
Health: IHealthSkillProgress
|
||||
StressResistance: IStressResistance
|
||||
Throwing: IThrowing
|
||||
RecoilControl: IRecoilControl
|
||||
Pistol: IWeaponSkills
|
||||
Revolver: IWeaponSkills
|
||||
SMG: any[]
|
||||
Assault: IWeaponSkills
|
||||
Shotgun: IWeaponSkills
|
||||
Sniper: IWeaponSkills
|
||||
LMG: any[]
|
||||
HMG: any[]
|
||||
Launcher: any[]
|
||||
AttachedLauncher: any[]
|
||||
Melee: IMeleeSkill
|
||||
DMR: IWeaponSkills
|
||||
BearAssaultoperations: any[]
|
||||
BearAuthority: any[]
|
||||
BearAksystems: any[]
|
||||
BearHeavycaliber: any[]
|
||||
BearRawpower: any[]
|
||||
UsecArsystems: any[]
|
||||
UsecDeepweaponmodding_Settings: any[]
|
||||
UsecLongrangeoptics_Settings: any[]
|
||||
UsecNegotiations: any[]
|
||||
UsecTactics: any[]
|
||||
BotReload: any[]
|
||||
CovertMovement: ICovertMovement
|
||||
FieldMedicine: any[]
|
||||
Search: ISearch
|
||||
Sniping: any[]
|
||||
ProneMovement: any[]
|
||||
FirstAid: any[]
|
||||
LightVests: IArmorSkills
|
||||
HeavyVests: IArmorSkills
|
||||
WeaponModding: any[]
|
||||
AdvancedModding: any[]
|
||||
NightOps: any[]
|
||||
SilentOps: any[]
|
||||
Lockpicking: any[]
|
||||
WeaponTreatment: IWeaponTreatment
|
||||
MagDrills: IMagDrills
|
||||
Freetrading: any[]
|
||||
Auctions: any[]
|
||||
Cleanoperations: any[]
|
||||
Barter: any[]
|
||||
Shadowconnections: any[]
|
||||
Taskperformance: any[]
|
||||
Perception: IPerception
|
||||
Intellect: Intellect
|
||||
Attention: IAttention
|
||||
Charisma: ICharisma
|
||||
Memory: IMemory
|
||||
Surgery: ISurgery
|
||||
AimDrills: IAimDrills
|
||||
BotSound: any[]
|
||||
TroubleShooting: ITroubleShooting
|
||||
SkillProgressRate: number;
|
||||
WeaponSkillProgressRate: number;
|
||||
WeaponSkillRecoilBonusPerLevel: number;
|
||||
HideoutManagement: IHideoutManagement;
|
||||
Crafting: ICrafting;
|
||||
Metabolism: IMetabolism;
|
||||
Immunity: Immunity;
|
||||
Endurance: IEndurance;
|
||||
Strength: IStrength;
|
||||
Vitality: IVitality;
|
||||
Health: IHealthSkillProgress;
|
||||
StressResistance: IStressResistance;
|
||||
Throwing: IThrowing;
|
||||
RecoilControl: IRecoilControl;
|
||||
Pistol: IWeaponSkills;
|
||||
Revolver: IWeaponSkills;
|
||||
SMG: any[];
|
||||
Assault: IWeaponSkills;
|
||||
Shotgun: IWeaponSkills;
|
||||
Sniper: IWeaponSkills;
|
||||
LMG: any[];
|
||||
HMG: any[];
|
||||
Launcher: any[];
|
||||
AttachedLauncher: any[];
|
||||
Melee: IMeleeSkill;
|
||||
DMR: IWeaponSkills;
|
||||
BearAssaultoperations: any[];
|
||||
BearAuthority: any[];
|
||||
BearAksystems: any[];
|
||||
BearHeavycaliber: any[];
|
||||
BearRawpower: any[];
|
||||
UsecArsystems: any[];
|
||||
UsecDeepweaponmodding_Settings: any[];
|
||||
UsecLongrangeoptics_Settings: any[];
|
||||
UsecNegotiations: any[];
|
||||
UsecTactics: any[];
|
||||
BotReload: any[];
|
||||
CovertMovement: ICovertMovement;
|
||||
FieldMedicine: any[];
|
||||
Search: ISearch;
|
||||
Sniping: any[];
|
||||
ProneMovement: any[];
|
||||
FirstAid: any[];
|
||||
LightVests: IArmorSkills;
|
||||
HeavyVests: IArmorSkills;
|
||||
WeaponModding: any[];
|
||||
AdvancedModding: any[];
|
||||
NightOps: any[];
|
||||
SilentOps: any[];
|
||||
Lockpicking: any[];
|
||||
WeaponTreatment: IWeaponTreatment;
|
||||
MagDrills: IMagDrills;
|
||||
Freetrading: any[];
|
||||
Auctions: any[];
|
||||
Cleanoperations: any[];
|
||||
Barter: any[];
|
||||
Shadowconnections: any[];
|
||||
Taskperformance: any[];
|
||||
Perception: IPerception;
|
||||
Intellect: Intellect;
|
||||
Attention: IAttention;
|
||||
Charisma: ICharisma;
|
||||
Memory: IMemory;
|
||||
Surgery: ISurgery;
|
||||
AimDrills: IAimDrills;
|
||||
BotSound: any[];
|
||||
TroubleShooting: ITroubleShooting;
|
||||
}
|
||||
|
||||
export interface IMeleeSkill
|
||||
{
|
||||
BuffSettings: IBuffSettings
|
||||
BuffSettings: IBuffSettings;
|
||||
}
|
||||
|
||||
export interface IArmorSkills
|
||||
{
|
||||
BuffMaxCount: number
|
||||
BuffSettings: IBuffSettings
|
||||
Counters: IArmorCounters
|
||||
MoveSpeedPenaltyReductionHVestsReducePerLevel: number
|
||||
RicochetChanceHVestsCurrentDurabilityThreshold: number
|
||||
RicochetChanceHVestsEliteLevel: number
|
||||
RicochetChanceHVestsMaxDurabilityThreshold: number
|
||||
MeleeDamageLVestsReducePerLevel: number
|
||||
MoveSpeedPenaltyReductionLVestsReducePerLevel: number
|
||||
WearAmountRepairLVestsReducePerLevel: number
|
||||
WearChanceRepairLVestsReduceEliteLevel: number
|
||||
BuffMaxCount: number;
|
||||
BuffSettings: IBuffSettings;
|
||||
Counters: IArmorCounters;
|
||||
MoveSpeedPenaltyReductionHVestsReducePerLevel: number;
|
||||
RicochetChanceHVestsCurrentDurabilityThreshold: number;
|
||||
RicochetChanceHVestsEliteLevel: number;
|
||||
RicochetChanceHVestsMaxDurabilityThreshold: number;
|
||||
MeleeDamageLVestsReducePerLevel: number;
|
||||
MoveSpeedPenaltyReductionLVestsReducePerLevel: number;
|
||||
WearAmountRepairLVestsReducePerLevel: number;
|
||||
WearChanceRepairLVestsReduceEliteLevel: number;
|
||||
}
|
||||
|
||||
export interface IArmorCounters
|
||||
{
|
||||
armorDurability: ISkillCounter
|
||||
armorDurability: ISkillCounter;
|
||||
}
|
||||
|
||||
export interface IHideoutManagement
|
||||
export interface IHideoutManagement
|
||||
{
|
||||
SkillPointsPerAreaUpgrade: number
|
||||
SkillPointsPerCraft: number
|
||||
ConsumptionReductionPerLevel: number
|
||||
SkillBoostPercent: number
|
||||
SkillPointsRate: ISkillPointsRate
|
||||
EliteSlots: IEliteSlots
|
||||
SkillPointsPerAreaUpgrade: number;
|
||||
SkillPointsPerCraft: number;
|
||||
ConsumptionReductionPerLevel: number;
|
||||
SkillBoostPercent: number;
|
||||
SkillPointsRate: ISkillPointsRate;
|
||||
EliteSlots: IEliteSlots;
|
||||
}
|
||||
|
||||
export interface ISkillPointsRate
|
||||
export interface ISkillPointsRate
|
||||
{
|
||||
Generator: ISkillPointRate
|
||||
AirFilteringUnit: ISkillPointRate
|
||||
WaterCollector: ISkillPointRate
|
||||
SolarPower: ISkillPointRate
|
||||
Generator: ISkillPointRate;
|
||||
AirFilteringUnit: ISkillPointRate;
|
||||
WaterCollector: ISkillPointRate;
|
||||
SolarPower: ISkillPointRate;
|
||||
}
|
||||
|
||||
export interface ISkillPointRate
|
||||
export interface ISkillPointRate
|
||||
{
|
||||
ResourceSpent: number
|
||||
PointsGained: number
|
||||
ResourceSpent: number;
|
||||
PointsGained: number;
|
||||
}
|
||||
|
||||
export interface IEliteSlots
|
||||
export interface IEliteSlots
|
||||
{
|
||||
Generator: IEliteSlot
|
||||
AirFilteringUnit: IEliteSlot
|
||||
WaterCollector: IEliteSlot
|
||||
BitcoinFarm: IEliteSlot
|
||||
Generator: IEliteSlot;
|
||||
AirFilteringUnit: IEliteSlot;
|
||||
WaterCollector: IEliteSlot;
|
||||
BitcoinFarm: IEliteSlot;
|
||||
}
|
||||
|
||||
export interface IEliteSlot
|
||||
export interface IEliteSlot
|
||||
{
|
||||
Slots: number
|
||||
Container: number
|
||||
Slots: number;
|
||||
Container: number;
|
||||
}
|
||||
|
||||
export interface ICrafting
|
||||
export interface ICrafting
|
||||
{
|
||||
PointsPerCraftingCycle: number
|
||||
CraftingCycleHours: number
|
||||
PointsPerUniqueCraftCycle: number
|
||||
UniqueCraftsPerCycle: number
|
||||
CraftTimeReductionPerLevel: number
|
||||
ProductionTimeReductionPerLevel: number
|
||||
EliteExtraProductions: number
|
||||
CraftingPointsToInteligence: number
|
||||
PointsPerCraftingCycle: number;
|
||||
CraftingCycleHours: number;
|
||||
PointsPerUniqueCraftCycle: number;
|
||||
UniqueCraftsPerCycle: number;
|
||||
CraftTimeReductionPerLevel: number;
|
||||
ProductionTimeReductionPerLevel: number;
|
||||
EliteExtraProductions: number;
|
||||
CraftingPointsToInteligence: number;
|
||||
}
|
||||
|
||||
export interface IMetabolism
|
||||
export interface IMetabolism
|
||||
{
|
||||
HydrationRecoveryRate: number
|
||||
EnergyRecoveryRate: number
|
||||
IncreasePositiveEffectDurationRate: number
|
||||
DecreaseNegativeEffectDurationRate: number
|
||||
DecreasePoisonDurationRate: number
|
||||
HydrationRecoveryRate: number;
|
||||
EnergyRecoveryRate: number;
|
||||
IncreasePositiveEffectDurationRate: number;
|
||||
DecreaseNegativeEffectDurationRate: number;
|
||||
DecreasePoisonDurationRate: number;
|
||||
}
|
||||
|
||||
export interface Immunity
|
||||
export interface Immunity
|
||||
{
|
||||
ImmunityMiscEffects: number
|
||||
ImmunityPoisonBuff: number
|
||||
ImmunityPainKiller: number
|
||||
HealthNegativeEffect: number
|
||||
StimulatorNegativeBuff: number
|
||||
ImmunityMiscEffects: number;
|
||||
ImmunityPoisonBuff: number;
|
||||
ImmunityPainKiller: number;
|
||||
HealthNegativeEffect: number;
|
||||
StimulatorNegativeBuff: number;
|
||||
}
|
||||
|
||||
export interface IEndurance
|
||||
export interface IEndurance
|
||||
{
|
||||
MovementAction: number
|
||||
SprintAction: number
|
||||
GainPerFatigueStack: number
|
||||
DependentSkillRatios: IDependentSkillRatio[]
|
||||
QTELevelMultipliers: Record<string,Record<string, number>>
|
||||
MovementAction: number;
|
||||
SprintAction: number;
|
||||
GainPerFatigueStack: number;
|
||||
DependentSkillRatios: IDependentSkillRatio[];
|
||||
QTELevelMultipliers: Record<string, Record<string, number>>;
|
||||
}
|
||||
|
||||
export interface IStrength
|
||||
export interface IStrength
|
||||
{
|
||||
DependentSkillRatios: IDependentSkillRatio[]
|
||||
SprintActionMin: number
|
||||
SprintActionMax: number
|
||||
MovementActionMin: number
|
||||
MovementActionMax: number
|
||||
PushUpMin: number
|
||||
PushUpMax: number
|
||||
QTELevelMultipliers: IQTELevelMultiplier[]
|
||||
FistfightAction: number
|
||||
ThrowAction: number
|
||||
DependentSkillRatios: IDependentSkillRatio[];
|
||||
SprintActionMin: number;
|
||||
SprintActionMax: number;
|
||||
MovementActionMin: number;
|
||||
MovementActionMax: number;
|
||||
PushUpMin: number;
|
||||
PushUpMax: number;
|
||||
QTELevelMultipliers: IQTELevelMultiplier[];
|
||||
FistfightAction: number;
|
||||
ThrowAction: number;
|
||||
}
|
||||
|
||||
export interface IDependentSkillRatio
|
||||
{
|
||||
Ratio: number
|
||||
SkillId: string
|
||||
Ratio: number;
|
||||
SkillId: string;
|
||||
}
|
||||
|
||||
export interface IQTELevelMultiplier
|
||||
{
|
||||
Level: number
|
||||
Multiplier: number
|
||||
Level: number;
|
||||
Multiplier: number;
|
||||
}
|
||||
|
||||
export interface IVitality
|
||||
export interface IVitality
|
||||
{
|
||||
DamageTakenAction: number
|
||||
HealthNegativeEffect: number
|
||||
DamageTakenAction: number;
|
||||
HealthNegativeEffect: number;
|
||||
}
|
||||
|
||||
export interface IHealthSkillProgress
|
||||
export interface IHealthSkillProgress
|
||||
{
|
||||
SkillProgress: number
|
||||
SkillProgress: number;
|
||||
}
|
||||
|
||||
export interface IStressResistance
|
||||
export interface IStressResistance
|
||||
{
|
||||
HealthNegativeEffect: number
|
||||
LowHPDuration: number
|
||||
HealthNegativeEffect: number;
|
||||
LowHPDuration: number;
|
||||
}
|
||||
|
||||
export interface IThrowing
|
||||
export interface IThrowing
|
||||
{
|
||||
ThrowAction: number
|
||||
ThrowAction: number;
|
||||
}
|
||||
|
||||
export interface IRecoilControl
|
||||
export interface IRecoilControl
|
||||
{
|
||||
RecoilAction: number
|
||||
RecoilBonusPerLevel: number
|
||||
RecoilAction: number;
|
||||
RecoilBonusPerLevel: number;
|
||||
}
|
||||
|
||||
export interface IWeaponSkills
|
||||
export interface IWeaponSkills
|
||||
{
|
||||
WeaponReloadAction: number
|
||||
WeaponShotAction: number
|
||||
WeaponFixAction: number
|
||||
WeaponChamberAction: number
|
||||
WeaponReloadAction: number;
|
||||
WeaponShotAction: number;
|
||||
WeaponFixAction: number;
|
||||
WeaponChamberAction: number;
|
||||
}
|
||||
|
||||
export interface ICovertMovement
|
||||
export interface ICovertMovement
|
||||
{
|
||||
MovementAction: number
|
||||
MovementAction: number;
|
||||
}
|
||||
|
||||
export interface ISearch
|
||||
export interface ISearch
|
||||
{
|
||||
SearchAction: number
|
||||
FindAction: number
|
||||
SearchAction: number;
|
||||
FindAction: number;
|
||||
}
|
||||
|
||||
export interface IWeaponTreatment
|
||||
export interface IWeaponTreatment
|
||||
{
|
||||
BuffMaxCount: number
|
||||
BuffSettings: IBuffSettings
|
||||
Counters: IWeaponTreatmentCounters
|
||||
DurLossReducePerLevel: number
|
||||
SkillPointsPerRepair: number
|
||||
Filter: any[]
|
||||
WearAmountRepairGunsReducePerLevel: number
|
||||
WearChanceRepairGunsReduceEliteLevel: number
|
||||
BuffMaxCount: number;
|
||||
BuffSettings: IBuffSettings;
|
||||
Counters: IWeaponTreatmentCounters;
|
||||
DurLossReducePerLevel: number;
|
||||
SkillPointsPerRepair: number;
|
||||
Filter: any[];
|
||||
WearAmountRepairGunsReducePerLevel: number;
|
||||
WearChanceRepairGunsReduceEliteLevel: number;
|
||||
}
|
||||
|
||||
export interface IWeaponTreatmentCounters
|
||||
{
|
||||
firearmsDurability: ISkillCounter
|
||||
firearmsDurability: ISkillCounter;
|
||||
}
|
||||
|
||||
export interface IBuffSettings
|
||||
{
|
||||
CommonBuffChanceLevelBonus: number
|
||||
CommonBuffMinChanceValue: number
|
||||
CurrentDurabilityLossToRemoveBuff?: number
|
||||
MaxDurabilityLossToRemoveBuff?: number
|
||||
RareBuffChanceCoff: number
|
||||
ReceivedDurabilityMaxPercent: number
|
||||
CommonBuffChanceLevelBonus: number;
|
||||
CommonBuffMinChanceValue: number;
|
||||
CurrentDurabilityLossToRemoveBuff?: number;
|
||||
MaxDurabilityLossToRemoveBuff?: number;
|
||||
RareBuffChanceCoff: number;
|
||||
ReceivedDurabilityMaxPercent: number;
|
||||
}
|
||||
|
||||
export interface IMagDrills
|
||||
export interface IMagDrills
|
||||
{
|
||||
RaidLoadedAmmoAction: number
|
||||
RaidUnloadedAmmoAction: number
|
||||
MagazineCheckAction: number
|
||||
RaidLoadedAmmoAction: number;
|
||||
RaidUnloadedAmmoAction: number;
|
||||
MagazineCheckAction: number;
|
||||
}
|
||||
|
||||
export interface IPerception
|
||||
export interface IPerception
|
||||
{
|
||||
DependentSkillRatios: ISkillRatio[]
|
||||
OnlineAction: number
|
||||
UniqueLoot: number
|
||||
DependentSkillRatios: ISkillRatio[];
|
||||
OnlineAction: number;
|
||||
UniqueLoot: number;
|
||||
}
|
||||
|
||||
export interface ISkillRatio
|
||||
{
|
||||
Ratio: number
|
||||
SkillId: string
|
||||
Ratio: number;
|
||||
SkillId: string;
|
||||
}
|
||||
|
||||
export interface Intellect
|
||||
export interface Intellect
|
||||
{
|
||||
Counters: IIntellectCounters
|
||||
ExamineAction: number
|
||||
SkillProgress: number
|
||||
RepairAction: number
|
||||
WearAmountReducePerLevel: number
|
||||
WearChanceReduceEliteLevel: number
|
||||
RepairPointsCostReduction: number
|
||||
Counters: IIntellectCounters;
|
||||
ExamineAction: number;
|
||||
SkillProgress: number;
|
||||
RepairAction: number;
|
||||
WearAmountReducePerLevel: number;
|
||||
WearChanceReduceEliteLevel: number;
|
||||
RepairPointsCostReduction: number;
|
||||
}
|
||||
|
||||
export interface IIntellectCounters
|
||||
{
|
||||
armorDurability: ISkillCounter
|
||||
firearmsDurability: ISkillCounter
|
||||
meleeWeaponDurability: ISkillCounter
|
||||
armorDurability: ISkillCounter;
|
||||
firearmsDurability: ISkillCounter;
|
||||
meleeWeaponDurability: ISkillCounter;
|
||||
}
|
||||
|
||||
export interface ISkillCounter
|
||||
{
|
||||
divisor: number
|
||||
points: number
|
||||
divisor: number;
|
||||
points: number;
|
||||
}
|
||||
|
||||
export interface IAttention
|
||||
export interface IAttention
|
||||
{
|
||||
DependentSkillRatios: ISkillRatio[]
|
||||
ExamineWithInstruction: number
|
||||
FindActionFalse: number
|
||||
FindActionTrue: number
|
||||
DependentSkillRatios: ISkillRatio[];
|
||||
ExamineWithInstruction: number;
|
||||
FindActionFalse: number;
|
||||
FindActionTrue: number;
|
||||
}
|
||||
|
||||
export interface ICharisma
|
||||
export interface ICharisma
|
||||
{
|
||||
BonusSettings: IBonusSettings
|
||||
Counters: ICharismaSkillCounters
|
||||
SkillProgressInt: number
|
||||
SkillProgressAtn: number
|
||||
SkillProgressPer: number
|
||||
BonusSettings: IBonusSettings;
|
||||
Counters: ICharismaSkillCounters;
|
||||
SkillProgressInt: number;
|
||||
SkillProgressAtn: number;
|
||||
SkillProgressPer: number;
|
||||
}
|
||||
|
||||
export interface ICharismaSkillCounters
|
||||
{
|
||||
insuranceCost: ISkillCounter
|
||||
repairCost: ISkillCounter
|
||||
repeatableQuestCompleteCount: ISkillCounter
|
||||
restoredHealthCost: ISkillCounter
|
||||
scavCaseCost: ISkillCounter
|
||||
insuranceCost: ISkillCounter;
|
||||
repairCost: ISkillCounter;
|
||||
repeatableQuestCompleteCount: ISkillCounter;
|
||||
restoredHealthCost: ISkillCounter;
|
||||
scavCaseCost: ISkillCounter;
|
||||
}
|
||||
|
||||
export interface IBonusSettings
|
||||
{
|
||||
EliteBonusSettings: IEliteBonusSettings
|
||||
LevelBonusSettings: ILevelBonusSettings
|
||||
EliteBonusSettings: IEliteBonusSettings;
|
||||
LevelBonusSettings: ILevelBonusSettings;
|
||||
}
|
||||
|
||||
export interface IEliteBonusSettings
|
||||
{
|
||||
FenceStandingLossDiscount: number
|
||||
RepeatableQuestExtraCount: number
|
||||
ScavCaseDiscount: number
|
||||
FenceStandingLossDiscount: number;
|
||||
RepeatableQuestExtraCount: number;
|
||||
ScavCaseDiscount: number;
|
||||
}
|
||||
|
||||
|
||||
export interface ILevelBonusSettings
|
||||
{
|
||||
HealthRestoreDiscount: number
|
||||
HealthRestoreTraderDiscount: number
|
||||
InsuranceDiscount: number
|
||||
InsuranceTraderDiscount: number
|
||||
PaidExitDiscount: number
|
||||
RepeatableQuestChangeDiscount: number
|
||||
HealthRestoreDiscount: number;
|
||||
HealthRestoreTraderDiscount: number;
|
||||
InsuranceDiscount: number;
|
||||
InsuranceTraderDiscount: number;
|
||||
PaidExitDiscount: number;
|
||||
RepeatableQuestChangeDiscount: number;
|
||||
}
|
||||
|
||||
export interface IMemory
|
||||
export interface IMemory
|
||||
{
|
||||
AnySkillUp: number
|
||||
SkillProgress: number
|
||||
AnySkillUp: number;
|
||||
SkillProgress: number;
|
||||
}
|
||||
|
||||
export interface ISurgery
|
||||
export interface ISurgery
|
||||
{
|
||||
SurgeryAction: number
|
||||
SkillProgress: number
|
||||
SurgeryAction: number;
|
||||
SkillProgress: number;
|
||||
}
|
||||
|
||||
export interface IAimDrills
|
||||
export interface IAimDrills
|
||||
{
|
||||
WeaponShotAction: number
|
||||
WeaponShotAction: number;
|
||||
}
|
||||
|
||||
export interface ITroubleShooting
|
||||
export interface ITroubleShooting
|
||||
{
|
||||
MalfRepairSpeedBonusPerLevel: number
|
||||
SkillPointsPerMalfFix: number
|
||||
EliteDurabilityChanceReduceMult: number
|
||||
EliteAmmoChanceReduceMult: number
|
||||
EliteMagChanceReduceMult: number
|
||||
MalfRepairSpeedBonusPerLevel: number;
|
||||
SkillPointsPerMalfFix: number;
|
||||
EliteDurabilityChanceReduceMult: number;
|
||||
EliteAmmoChanceReduceMult: number;
|
||||
EliteMagChanceReduceMult: number;
|
||||
}
|
||||
|
||||
export interface IAiming
|
||||
export interface IAiming
|
||||
{
|
||||
ProceduralIntensityByPose: Ixyz
|
||||
AimProceduralIntensity: number
|
||||
HeavyWeight: number
|
||||
LightWeight: number
|
||||
MaxTimeHeavy: number
|
||||
MinTimeHeavy: number
|
||||
MaxTimeLight: number
|
||||
MinTimeLight: number
|
||||
RecoilScaling: number
|
||||
RecoilDamping: number
|
||||
CameraSnapGlobalMult: number
|
||||
RecoilXIntensityByPose: Ixyz
|
||||
RecoilYIntensityByPose: Ixyz
|
||||
RecoilZIntensityByPose: Ixyz
|
||||
RecoilCrank: boolean
|
||||
RecoilHandDamping: number
|
||||
RecoilConvergenceMult: number
|
||||
RecoilVertBonus: number
|
||||
RecoilBackBonus: number
|
||||
ProceduralIntensityByPose: Ixyz;
|
||||
AimProceduralIntensity: number;
|
||||
HeavyWeight: number;
|
||||
LightWeight: number;
|
||||
MaxTimeHeavy: number;
|
||||
MinTimeHeavy: number;
|
||||
MaxTimeLight: number;
|
||||
MinTimeLight: number;
|
||||
RecoilScaling: number;
|
||||
RecoilDamping: number;
|
||||
CameraSnapGlobalMult: number;
|
||||
RecoilXIntensityByPose: Ixyz;
|
||||
RecoilYIntensityByPose: Ixyz;
|
||||
RecoilZIntensityByPose: Ixyz;
|
||||
RecoilCrank: boolean;
|
||||
RecoilHandDamping: number;
|
||||
RecoilConvergenceMult: number;
|
||||
RecoilVertBonus: number;
|
||||
RecoilBackBonus: number;
|
||||
}
|
||||
|
||||
|
||||
export interface IMalfunction
|
||||
export interface IMalfunction
|
||||
{
|
||||
AmmoMalfChanceMult: number
|
||||
MagazineMalfChanceMult: number
|
||||
MalfRepairHardSlideMult: number
|
||||
MalfRepairOneHandBrokenMult: number
|
||||
MalfRepairTwoHandsBrokenMult: number
|
||||
AllowMalfForBots: boolean
|
||||
ShowGlowAttemptsCount: number
|
||||
OutToIdleSpeedMultForPistol: number
|
||||
IdleToOutSpeedMultOnMalf: number
|
||||
TimeToQuickdrawPistol: number
|
||||
DurRangeToIgnoreMalfs: Ixyz
|
||||
DurFeedWt: number
|
||||
DurMisfireWt: number
|
||||
DurJamWt: number
|
||||
DurSoftSlideWt: number
|
||||
DurHardSlideMinWt: number
|
||||
DurHardSlideMaxWt: number
|
||||
AmmoMisfireWt: number
|
||||
AmmoFeedWt: number
|
||||
AmmoJamWt: number
|
||||
OverheatFeedWt: number
|
||||
OverheatJamWt: number
|
||||
OverheatSoftSlideWt: number
|
||||
OverheatHardSlideMinWt: number
|
||||
OverheatHardSlideMaxWt: number
|
||||
AmmoMalfChanceMult: number;
|
||||
MagazineMalfChanceMult: number;
|
||||
MalfRepairHardSlideMult: number;
|
||||
MalfRepairOneHandBrokenMult: number;
|
||||
MalfRepairTwoHandsBrokenMult: number;
|
||||
AllowMalfForBots: boolean;
|
||||
ShowGlowAttemptsCount: number;
|
||||
OutToIdleSpeedMultForPistol: number;
|
||||
IdleToOutSpeedMultOnMalf: number;
|
||||
TimeToQuickdrawPistol: number;
|
||||
DurRangeToIgnoreMalfs: Ixyz;
|
||||
DurFeedWt: number;
|
||||
DurMisfireWt: number;
|
||||
DurJamWt: number;
|
||||
DurSoftSlideWt: number;
|
||||
DurHardSlideMinWt: number;
|
||||
DurHardSlideMaxWt: number;
|
||||
AmmoMisfireWt: number;
|
||||
AmmoFeedWt: number;
|
||||
AmmoJamWt: number;
|
||||
OverheatFeedWt: number;
|
||||
OverheatJamWt: number;
|
||||
OverheatSoftSlideWt: number;
|
||||
OverheatHardSlideMinWt: number;
|
||||
OverheatHardSlideMaxWt: number;
|
||||
}
|
||||
|
||||
|
||||
export interface IOverheat
|
||||
export interface IOverheat
|
||||
{
|
||||
MinOverheat: number
|
||||
MaxOverheat: number
|
||||
OverheatProblemsStart: number
|
||||
ModHeatFactor: number
|
||||
ModCoolFactor: number
|
||||
MinWearOnOverheat: number
|
||||
MaxWearOnOverheat: number
|
||||
MinWearOnMaxOverheat: number
|
||||
MaxWearOnMaxOverheat: number
|
||||
OverheatWearLimit: number
|
||||
MaxCOIIncreaseMult: number
|
||||
MinMalfChance: number
|
||||
MaxMalfChance: number
|
||||
DurReduceMinMult: number
|
||||
DurReduceMaxMult: number
|
||||
BarrelMoveRndDuration: number
|
||||
BarrelMoveMaxMult: number
|
||||
FireratePitchMult: number
|
||||
FirerateReduceMinMult: number
|
||||
FirerateReduceMaxMult: number
|
||||
FirerateOverheatBorder: number
|
||||
EnableSlideOnMaxOverheat: boolean
|
||||
StartSlideOverheat: number
|
||||
FixSlideOverheat: number
|
||||
AutoshotMinOverheat: number
|
||||
AutoshotChance: number
|
||||
AutoshotPossibilityDuration: number
|
||||
MaxOverheatCoolCoef: number
|
||||
MinOverheat: number;
|
||||
MaxOverheat: number;
|
||||
OverheatProblemsStart: number;
|
||||
ModHeatFactor: number;
|
||||
ModCoolFactor: number;
|
||||
MinWearOnOverheat: number;
|
||||
MaxWearOnOverheat: number;
|
||||
MinWearOnMaxOverheat: number;
|
||||
MaxWearOnMaxOverheat: number;
|
||||
OverheatWearLimit: number;
|
||||
MaxCOIIncreaseMult: number;
|
||||
MinMalfChance: number;
|
||||
MaxMalfChance: number;
|
||||
DurReduceMinMult: number;
|
||||
DurReduceMaxMult: number;
|
||||
BarrelMoveRndDuration: number;
|
||||
BarrelMoveMaxMult: number;
|
||||
FireratePitchMult: number;
|
||||
FirerateReduceMinMult: number;
|
||||
FirerateReduceMaxMult: number;
|
||||
FirerateOverheatBorder: number;
|
||||
EnableSlideOnMaxOverheat: boolean;
|
||||
StartSlideOverheat: number;
|
||||
FixSlideOverheat: number;
|
||||
AutoshotMinOverheat: number;
|
||||
AutoshotChance: number;
|
||||
AutoshotPossibilityDuration: number;
|
||||
MaxOverheatCoolCoef: number;
|
||||
}
|
||||
|
||||
export interface IFenceSettings
|
||||
export interface IFenceSettings
|
||||
{
|
||||
FenceId: string
|
||||
Levels: Record<string, IFenceLevel>
|
||||
paidExitStandingNumerator: number
|
||||
FenceId: string;
|
||||
Levels: Record<string, IFenceLevel>;
|
||||
paidExitStandingNumerator: number;
|
||||
}
|
||||
|
||||
export interface IFenceLevel
|
||||
{
|
||||
SavageCooldownModifier: number
|
||||
ScavCaseTimeModifier: number
|
||||
PaidExitCostModifier: number
|
||||
BotFollowChance: number
|
||||
ScavEquipmentSpawnChanceModifier: number
|
||||
PriceModifier: number
|
||||
HostileBosses: boolean
|
||||
HostileScavs: boolean
|
||||
ScavAttackSupport: boolean
|
||||
ExfiltrationPriceModifier: number
|
||||
AvailableExits: number
|
||||
BotApplySilenceChance: number
|
||||
BotGetInCoverChance: number
|
||||
BotHelpChance: number
|
||||
BotSpreadoutChance: number
|
||||
BotStopChance: number
|
||||
}
|
||||
|
||||
export interface IInertia
|
||||
export interface IFenceLevel
|
||||
{
|
||||
InertiaLimits: Ixyz
|
||||
InertiaLimitsStep: number
|
||||
ExitMovementStateSpeedThreshold: Ixyz
|
||||
WalkInertia: Ixyz
|
||||
FallThreshold: number
|
||||
SpeedLimitAfterFallMin: Ixyz
|
||||
SpeedLimitAfterFallMax: Ixyz
|
||||
SpeedLimitDurationMin: Ixyz
|
||||
SpeedLimitDurationMax: Ixyz
|
||||
SpeedInertiaAfterJump: Ixyz
|
||||
BaseJumpPenaltyDuration: number
|
||||
DurationPower: number
|
||||
BaseJumpPenalty: number
|
||||
PenaltyPower: number
|
||||
InertiaTiltCurveMin: Ixyz
|
||||
InertiaTiltCurveMax: Ixyz
|
||||
InertiaBackwardCoef: Ixyz
|
||||
TiltInertiaMaxSpeed: Ixyz
|
||||
TiltStartSideBackSpeed: Ixyz
|
||||
TiltMaxSideBackSpeed: Ixyz
|
||||
TiltAcceleration: Ixyz
|
||||
AverageRotationFrameSpan: number
|
||||
SprintSpeedInertiaCurveMin: Ixyz
|
||||
SprintSpeedInertiaCurveMax: Ixyz
|
||||
SprintBrakeInertia: Ixyz
|
||||
SprintTransitionMotionPreservation: Ixyz
|
||||
WeaponFlipSpeed: Ixyz
|
||||
PreSprintAccelerationLimits: Ixyz
|
||||
SprintAccelerationLimits: Ixyz
|
||||
SideTime: Ixyz
|
||||
DiagonalTime: Ixyz
|
||||
MaxTimeWithoutInput: Ixyz
|
||||
MinDirectionBlendTime: number
|
||||
MoveTimeRange: Ixyz
|
||||
ProneDirectionAccelerationRange: Ixyz
|
||||
ProneSpeedAccelerationRange: Ixyz
|
||||
MinMovementAccelerationRangeRight: Ixyz
|
||||
MaxMovementAccelerationRangeRight: Ixyz
|
||||
SavageCooldownModifier: number;
|
||||
ScavCaseTimeModifier: number;
|
||||
PaidExitCostModifier: number;
|
||||
BotFollowChance: number;
|
||||
ScavEquipmentSpawnChanceModifier: number;
|
||||
PriceModifier: number;
|
||||
HostileBosses: boolean;
|
||||
HostileScavs: boolean;
|
||||
ScavAttackSupport: boolean;
|
||||
ExfiltrationPriceModifier: number;
|
||||
AvailableExits: number;
|
||||
BotApplySilenceChance: number;
|
||||
BotGetInCoverChance: number;
|
||||
BotHelpChance: number;
|
||||
BotSpreadoutChance: number;
|
||||
BotStopChance: number;
|
||||
}
|
||||
|
||||
export interface IBallistic
|
||||
export interface IInertia
|
||||
{
|
||||
GlobalDamageDegradationCoefficient: number
|
||||
InertiaLimits: Ixyz;
|
||||
InertiaLimitsStep: number;
|
||||
ExitMovementStateSpeedThreshold: Ixyz;
|
||||
WalkInertia: Ixyz;
|
||||
FallThreshold: number;
|
||||
SpeedLimitAfterFallMin: Ixyz;
|
||||
SpeedLimitAfterFallMax: Ixyz;
|
||||
SpeedLimitDurationMin: Ixyz;
|
||||
SpeedLimitDurationMax: Ixyz;
|
||||
SpeedInertiaAfterJump: Ixyz;
|
||||
BaseJumpPenaltyDuration: number;
|
||||
DurationPower: number;
|
||||
BaseJumpPenalty: number;
|
||||
PenaltyPower: number;
|
||||
InertiaTiltCurveMin: Ixyz;
|
||||
InertiaTiltCurveMax: Ixyz;
|
||||
InertiaBackwardCoef: Ixyz;
|
||||
TiltInertiaMaxSpeed: Ixyz;
|
||||
TiltStartSideBackSpeed: Ixyz;
|
||||
TiltMaxSideBackSpeed: Ixyz;
|
||||
TiltAcceleration: Ixyz;
|
||||
AverageRotationFrameSpan: number;
|
||||
SprintSpeedInertiaCurveMin: Ixyz;
|
||||
SprintSpeedInertiaCurveMax: Ixyz;
|
||||
SprintBrakeInertia: Ixyz;
|
||||
SprintTransitionMotionPreservation: Ixyz;
|
||||
WeaponFlipSpeed: Ixyz;
|
||||
PreSprintAccelerationLimits: Ixyz;
|
||||
SprintAccelerationLimits: Ixyz;
|
||||
SideTime: Ixyz;
|
||||
DiagonalTime: Ixyz;
|
||||
MaxTimeWithoutInput: Ixyz;
|
||||
MinDirectionBlendTime: number;
|
||||
MoveTimeRange: Ixyz;
|
||||
ProneDirectionAccelerationRange: Ixyz;
|
||||
ProneSpeedAccelerationRange: Ixyz;
|
||||
MinMovementAccelerationRangeRight: Ixyz;
|
||||
MaxMovementAccelerationRangeRight: Ixyz;
|
||||
}
|
||||
|
||||
export interface IBallistic
|
||||
{
|
||||
GlobalDamageDegradationCoefficient: number;
|
||||
}
|
||||
|
||||
export interface IRepairSettings
|
||||
{
|
||||
ItemEnhancementSettings: IItemEnhancementSettings
|
||||
MinimumLevelToApplyBuff: number
|
||||
RepairStrategies: IRepairStrategies
|
||||
armorClassDivisor: number
|
||||
durabilityPointCostArmor: number
|
||||
durabilityPointCostGuns: number
|
||||
ItemEnhancementSettings: IItemEnhancementSettings;
|
||||
MinimumLevelToApplyBuff: number;
|
||||
RepairStrategies: IRepairStrategies;
|
||||
armorClassDivisor: number;
|
||||
durabilityPointCostArmor: number;
|
||||
durabilityPointCostGuns: number;
|
||||
}
|
||||
|
||||
export interface IItemEnhancementSettings
|
||||
{
|
||||
DamageReduction: IPriceModifier
|
||||
MalfunctionProtections: IPriceModifier
|
||||
WeaponSpread: IPriceModifier
|
||||
DamageReduction: IPriceModifier;
|
||||
MalfunctionProtections: IPriceModifier;
|
||||
WeaponSpread: IPriceModifier;
|
||||
}
|
||||
|
||||
export interface IPriceModifier
|
||||
{
|
||||
PriceModifier: number
|
||||
PriceModifier: number;
|
||||
}
|
||||
|
||||
export interface IRepairStrategies
|
||||
{
|
||||
Armor: IRepairStrategy
|
||||
Firearms: IRepairStrategy
|
||||
Armor: IRepairStrategy;
|
||||
Firearms: IRepairStrategy;
|
||||
}
|
||||
|
||||
export interface IRepairStrategy
|
||||
{
|
||||
BuffTypes: string[]
|
||||
Filter: string[]
|
||||
BuffTypes: string[];
|
||||
Filter: string[];
|
||||
}
|
||||
|
||||
export interface IBotPreset
|
||||
export interface IBotPreset
|
||||
{
|
||||
UseThis: boolean
|
||||
Role: string
|
||||
BotDifficulty: string
|
||||
VisibleAngle: number
|
||||
VisibleDistance: number
|
||||
ScatteringPerMeter: number
|
||||
HearingSense: number
|
||||
SCATTERING_DIST_MODIF: number
|
||||
MAX_AIMING_UPGRADE_BY_TIME: number
|
||||
FIRST_CONTACT_ADD_SEC: number
|
||||
COEF_IF_MOVE: number
|
||||
UseThis: boolean;
|
||||
Role: string;
|
||||
BotDifficulty: string;
|
||||
VisibleAngle: number;
|
||||
VisibleDistance: number;
|
||||
ScatteringPerMeter: number;
|
||||
HearingSense: number;
|
||||
SCATTERING_DIST_MODIF: number;
|
||||
MAX_AIMING_UPGRADE_BY_TIME: number;
|
||||
FIRST_CONTACT_ADD_SEC: number;
|
||||
COEF_IF_MOVE: number;
|
||||
}
|
||||
|
||||
export interface IAudioSettings
|
||||
{
|
||||
AudioGroupPresets: IAudioGroupPreset[]
|
||||
AudioGroupPresets: IAudioGroupPreset[];
|
||||
}
|
||||
|
||||
export interface IAudioGroupPreset
|
||||
{
|
||||
AngleToAllowBinaural: number
|
||||
DisabledBinauralByDistance: boolean
|
||||
DistanceToAllowBinaural: number
|
||||
GroupType: number
|
||||
HeightToAllowBinaural: number
|
||||
Name: string
|
||||
OcclusionEnabled: boolean
|
||||
OcclusionIntensity: number
|
||||
OverallVolume: number
|
||||
|
||||
AngleToAllowBinaural: number;
|
||||
DisabledBinauralByDistance: boolean;
|
||||
DistanceToAllowBinaural: number;
|
||||
GroupType: number;
|
||||
HeightToAllowBinaural: number;
|
||||
Name: string;
|
||||
OcclusionEnabled: boolean;
|
||||
OcclusionIntensity: number;
|
||||
OverallVolume: number;
|
||||
}
|
||||
|
||||
export interface IBotWeaponScattering
|
||||
export interface IBotWeaponScattering
|
||||
{
|
||||
Name: string
|
||||
PriorityScatter1meter: number
|
||||
PriorityScatter10meter: number
|
||||
PriorityScatter100meter: number
|
||||
Name: string;
|
||||
PriorityScatter1meter: number;
|
||||
PriorityScatter10meter: number;
|
||||
PriorityScatter100meter: number;
|
||||
}
|
||||
|
||||
export interface IPreset
|
||||
export interface IPreset
|
||||
{
|
||||
_id: string
|
||||
_type: string
|
||||
_changeWeaponName: boolean
|
||||
_name: string
|
||||
_parent: string
|
||||
_items: Item[]
|
||||
_id: string;
|
||||
_type: string;
|
||||
_changeWeaponName: boolean;
|
||||
_name: string;
|
||||
_parent: string;
|
||||
_items: Item[];
|
||||
/** Default presets have this property */
|
||||
_encyclopedia?: string
|
||||
}
|
||||
_encyclopedia?: string;
|
||||
}
|
||||
|
@ -1,28 +1,28 @@
|
||||
import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
|
||||
import { ILooseLoot } from "@spt-aki/models/eft/common/ILooseLoot";
|
||||
|
||||
export interface ILocation
|
||||
export interface ILocation
|
||||
{
|
||||
base: ILocationBase
|
||||
base: ILocationBase;
|
||||
looseLoot: ILooseLoot;
|
||||
statics: IStaticContainer
|
||||
statics: IStaticContainer;
|
||||
}
|
||||
|
||||
export interface IStaticContainer
|
||||
{
|
||||
containersGroups: Record<string, IContainerMinMax>
|
||||
containers: Record< string, IContainerData>
|
||||
containersGroups: Record<string, IContainerMinMax>;
|
||||
containers: Record<string, IContainerData>;
|
||||
}
|
||||
|
||||
export interface IContainerMinMax
|
||||
{
|
||||
minContainers: number
|
||||
maxContainers: number
|
||||
current?: number
|
||||
chosenCount?: number
|
||||
minContainers: number;
|
||||
maxContainers: number;
|
||||
current?: number;
|
||||
chosenCount?: number;
|
||||
}
|
||||
|
||||
export interface IContainerData
|
||||
{
|
||||
groupId: string
|
||||
groupId: string;
|
||||
}
|
||||
|
@ -2,271 +2,269 @@ import { MinMax } from "@spt-aki/models/common/MinMax";
|
||||
import { Ixyz } from "@spt-aki/models/eft/common/Ixyz";
|
||||
|
||||
/* eslint-disable @typescript-eslint/naming-convention */
|
||||
export interface ILocationBase
|
||||
export interface ILocationBase
|
||||
{
|
||||
AccessKeys: string[]
|
||||
AirdropParameters: AirdropParameter[]
|
||||
Area: number
|
||||
AveragePlayTime: number
|
||||
AveragePlayerLevel: number
|
||||
Banners: Banner[]
|
||||
BossLocationSpawn: BossLocationSpawn[]
|
||||
BotAssault: number
|
||||
BotEasy: number
|
||||
BotHard: number
|
||||
BotImpossible: number
|
||||
BotLocationModifier: BotLocationModifier
|
||||
BotMarksman: number
|
||||
BotMax: number
|
||||
BotMaxPlayer: number
|
||||
BotMaxTimePlayer: number
|
||||
BotNormal: number
|
||||
BotSpawnCountStep: number
|
||||
BotSpawnPeriodCheck: number
|
||||
BotSpawnTimeOffMax: number
|
||||
BotSpawnTimeOffMin: number
|
||||
BotSpawnTimeOnMax: number
|
||||
BotSpawnTimeOnMin: number
|
||||
BotStart: number
|
||||
BotStop: number
|
||||
Description: string
|
||||
DisabledForScav: boolean
|
||||
DisabledScavExits: string
|
||||
Enabled: boolean
|
||||
EnableCoop: boolean
|
||||
GlobalLootChanceModifier: number
|
||||
GlobalContainerChanceModifier: number
|
||||
IconX: number
|
||||
IconY: number
|
||||
Id: string
|
||||
Insurance: boolean
|
||||
IsSecret: boolean
|
||||
Locked: boolean
|
||||
Loot: any[]
|
||||
MatchMakerMinPlayersByWaitTime: MinPlayerWaitTime[]
|
||||
MaxBotPerZone: number
|
||||
MaxDistToFreePoint: number
|
||||
MaxPlayers: number
|
||||
MinDistToExitPoint: number
|
||||
MinDistToFreePoint: number
|
||||
MinMaxBots: MinMaxBot[]
|
||||
MinPlayers: number
|
||||
MaxCoopGroup: number
|
||||
Name: string
|
||||
NonWaveGroupScenario: INonWaveGroupScenario
|
||||
NewSpawn: boolean
|
||||
OcculsionCullingEnabled: boolean
|
||||
OldSpawn: boolean
|
||||
OpenZones: string
|
||||
Preview: Preview
|
||||
PlayersRequestCount: number
|
||||
RequiredPlayerLevel?: number
|
||||
RequiredPlayerLevelMin?: number
|
||||
RequiredPlayerLevelMax?: number
|
||||
MinPlayerLvlAccessKeys: number
|
||||
PmcMaxPlayersInGroup: number
|
||||
ScavMaxPlayersInGroup: number
|
||||
Rules: string
|
||||
SafeLocation: boolean
|
||||
Scene: Scene
|
||||
SpawnPointParams: SpawnPointParam[]
|
||||
UnixDateTime: number
|
||||
_Id: string
|
||||
doors: any[]
|
||||
EscapeTimeLimit: number
|
||||
EscapeTimeLimitCoop: number
|
||||
exit_access_time: number
|
||||
exit_count: number
|
||||
exit_time: number
|
||||
exits: Exit[]
|
||||
filter_ex: string[]
|
||||
limits: ILimit[]
|
||||
matching_min_seconds: number
|
||||
GenerateLocalLootCache: boolean
|
||||
maxItemCountInLocation: MaxItemCountInLocation[]
|
||||
sav_summon_seconds: number
|
||||
tmp_location_field_remove_me: number
|
||||
users_gather_seconds: number
|
||||
users_spawn_seconds_n: number
|
||||
users_spawn_seconds_n2: number
|
||||
users_summon_seconds: number
|
||||
waves: Wave[]
|
||||
AccessKeys: string[];
|
||||
AirdropParameters: AirdropParameter[];
|
||||
Area: number;
|
||||
AveragePlayTime: number;
|
||||
AveragePlayerLevel: number;
|
||||
Banners: Banner[];
|
||||
BossLocationSpawn: BossLocationSpawn[];
|
||||
BotAssault: number;
|
||||
BotEasy: number;
|
||||
BotHard: number;
|
||||
BotImpossible: number;
|
||||
BotLocationModifier: BotLocationModifier;
|
||||
BotMarksman: number;
|
||||
BotMax: number;
|
||||
BotMaxPlayer: number;
|
||||
BotMaxTimePlayer: number;
|
||||
BotNormal: number;
|
||||
BotSpawnCountStep: number;
|
||||
BotSpawnPeriodCheck: number;
|
||||
BotSpawnTimeOffMax: number;
|
||||
BotSpawnTimeOffMin: number;
|
||||
BotSpawnTimeOnMax: number;
|
||||
BotSpawnTimeOnMin: number;
|
||||
BotStart: number;
|
||||
BotStop: number;
|
||||
Description: string;
|
||||
DisabledForScav: boolean;
|
||||
DisabledScavExits: string;
|
||||
Enabled: boolean;
|
||||
EnableCoop: boolean;
|
||||
GlobalLootChanceModifier: number;
|
||||
GlobalContainerChanceModifier: number;
|
||||
IconX: number;
|
||||
IconY: number;
|
||||
Id: string;
|
||||
Insurance: boolean;
|
||||
IsSecret: boolean;
|
||||
Locked: boolean;
|
||||
Loot: any[];
|
||||
MatchMakerMinPlayersByWaitTime: MinPlayerWaitTime[];
|
||||
MaxBotPerZone: number;
|
||||
MaxDistToFreePoint: number;
|
||||
MaxPlayers: number;
|
||||
MinDistToExitPoint: number;
|
||||
MinDistToFreePoint: number;
|
||||
MinMaxBots: MinMaxBot[];
|
||||
MinPlayers: number;
|
||||
MaxCoopGroup: number;
|
||||
Name: string;
|
||||
NonWaveGroupScenario: INonWaveGroupScenario;
|
||||
NewSpawn: boolean;
|
||||
OcculsionCullingEnabled: boolean;
|
||||
OldSpawn: boolean;
|
||||
OpenZones: string;
|
||||
Preview: Preview;
|
||||
PlayersRequestCount: number;
|
||||
RequiredPlayerLevel?: number;
|
||||
RequiredPlayerLevelMin?: number;
|
||||
RequiredPlayerLevelMax?: number;
|
||||
MinPlayerLvlAccessKeys: number;
|
||||
PmcMaxPlayersInGroup: number;
|
||||
ScavMaxPlayersInGroup: number;
|
||||
Rules: string;
|
||||
SafeLocation: boolean;
|
||||
Scene: Scene;
|
||||
SpawnPointParams: SpawnPointParam[];
|
||||
UnixDateTime: number;
|
||||
_Id: string;
|
||||
doors: any[];
|
||||
EscapeTimeLimit: number;
|
||||
EscapeTimeLimitCoop: number;
|
||||
exit_access_time: number;
|
||||
exit_count: number;
|
||||
exit_time: number;
|
||||
exits: Exit[];
|
||||
filter_ex: string[];
|
||||
limits: ILimit[];
|
||||
matching_min_seconds: number;
|
||||
GenerateLocalLootCache: boolean;
|
||||
maxItemCountInLocation: MaxItemCountInLocation[];
|
||||
sav_summon_seconds: number;
|
||||
tmp_location_field_remove_me: number;
|
||||
users_gather_seconds: number;
|
||||
users_spawn_seconds_n: number;
|
||||
users_spawn_seconds_n2: number;
|
||||
users_summon_seconds: number;
|
||||
waves: Wave[];
|
||||
}
|
||||
|
||||
export interface INonWaveGroupScenario
|
||||
{
|
||||
Chance: number
|
||||
Enabled: boolean,
|
||||
MaxToBeGroup: number
|
||||
MinToBeGroup: number
|
||||
Chance: number;
|
||||
Enabled: boolean;
|
||||
MaxToBeGroup: number;
|
||||
MinToBeGroup: number;
|
||||
}
|
||||
|
||||
export interface ILimit extends MinMax
|
||||
{
|
||||
items: any[]
|
||||
items: any[];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export interface AirdropParameter
|
||||
export interface AirdropParameter
|
||||
{
|
||||
AirdropPointDeactivateDistance: number
|
||||
MinPlayersCountToSpawnAirdrop: number
|
||||
PlaneAirdropChance: number
|
||||
PlaneAirdropCooldownMax: number
|
||||
PlaneAirdropCooldownMin: number
|
||||
PlaneAirdropEnd: number
|
||||
PlaneAirdropMax: number
|
||||
PlaneAirdropStartMax: number
|
||||
PlaneAirdropStartMin: number
|
||||
UnsuccessfulTryPenalty: number
|
||||
AirdropPointDeactivateDistance: number;
|
||||
MinPlayersCountToSpawnAirdrop: number;
|
||||
PlaneAirdropChance: number;
|
||||
PlaneAirdropCooldownMax: number;
|
||||
PlaneAirdropCooldownMin: number;
|
||||
PlaneAirdropEnd: number;
|
||||
PlaneAirdropMax: number;
|
||||
PlaneAirdropStartMax: number;
|
||||
PlaneAirdropStartMin: number;
|
||||
UnsuccessfulTryPenalty: number;
|
||||
}
|
||||
|
||||
export interface Banner
|
||||
|
||||
export interface Banner
|
||||
{
|
||||
id: string
|
||||
pic: Pic
|
||||
id: string;
|
||||
pic: Pic;
|
||||
}
|
||||
|
||||
export interface Pic
|
||||
|
||||
export interface Pic
|
||||
{
|
||||
path: string
|
||||
rcid: string
|
||||
path: string;
|
||||
rcid: string;
|
||||
}
|
||||
|
||||
export interface BossLocationSpawn
|
||||
|
||||
export interface BossLocationSpawn
|
||||
{
|
||||
BossChance: number
|
||||
BossDifficult: string
|
||||
BossEscortAmount: string
|
||||
BossEscortDifficult: string
|
||||
BossEscortType: string
|
||||
BossName: string
|
||||
BossPlayer: boolean
|
||||
BossZone: string
|
||||
RandomTimeSpawn: boolean
|
||||
Time: number
|
||||
TriggerId: string
|
||||
TriggerName: string
|
||||
Delay?: number
|
||||
ForceSpawn?: boolean
|
||||
IgnoreMaxBots?: boolean
|
||||
Supports?: BossSupport[]
|
||||
sptId?: string
|
||||
BossChance: number;
|
||||
BossDifficult: string;
|
||||
BossEscortAmount: string;
|
||||
BossEscortDifficult: string;
|
||||
BossEscortType: string;
|
||||
BossName: string;
|
||||
BossPlayer: boolean;
|
||||
BossZone: string;
|
||||
RandomTimeSpawn: boolean;
|
||||
Time: number;
|
||||
TriggerId: string;
|
||||
TriggerName: string;
|
||||
Delay?: number;
|
||||
ForceSpawn?: boolean;
|
||||
IgnoreMaxBots?: boolean;
|
||||
Supports?: BossSupport[];
|
||||
sptId?: string;
|
||||
}
|
||||
|
||||
export interface BossSupport
|
||||
{
|
||||
BossEscortAmount: string
|
||||
BossEscortDifficult: string[]
|
||||
BossEscortType: string
|
||||
BossEscortAmount: string;
|
||||
BossEscortDifficult: string[];
|
||||
BossEscortType: string;
|
||||
}
|
||||
|
||||
export interface BotLocationModifier
|
||||
|
||||
export interface BotLocationModifier
|
||||
{
|
||||
AccuracySpeed: number
|
||||
DistToActivate: number
|
||||
DistToPersueAxemanCoef: number
|
||||
DistToSleep: number
|
||||
GainSight: number
|
||||
KhorovodChance: number
|
||||
MagnetPower: number
|
||||
MarksmanAccuratyCoef: number
|
||||
Scattering: number
|
||||
VisibleDistance: number
|
||||
AccuracySpeed: number;
|
||||
DistToActivate: number;
|
||||
DistToPersueAxemanCoef: number;
|
||||
DistToSleep: number;
|
||||
GainSight: number;
|
||||
KhorovodChance: number;
|
||||
MagnetPower: number;
|
||||
MarksmanAccuratyCoef: number;
|
||||
Scattering: number;
|
||||
VisibleDistance: number;
|
||||
}
|
||||
|
||||
|
||||
export interface MinMaxBot extends MinMax
|
||||
{
|
||||
WildSpawnType: WildSpawnType | string
|
||||
WildSpawnType: WildSpawnType | string;
|
||||
}
|
||||
|
||||
export interface MinPlayerWaitTime
|
||||
{
|
||||
minPlayers: number
|
||||
time: number
|
||||
}
|
||||
|
||||
export interface Preview
|
||||
{
|
||||
path: string
|
||||
rcid: string
|
||||
}
|
||||
|
||||
export interface Scene
|
||||
{
|
||||
path: string
|
||||
rcid: string
|
||||
}
|
||||
|
||||
export interface SpawnPointParam
|
||||
{
|
||||
BotZoneName: string
|
||||
Categories: string[]
|
||||
ColliderParams: ColliderParams
|
||||
CorePointId: number
|
||||
DelayToCanSpawnSec: number
|
||||
Id: string
|
||||
Infiltration: string
|
||||
Position: Ixyz
|
||||
Rotation: number
|
||||
Sides: string[]
|
||||
}
|
||||
|
||||
export interface ColliderParams
|
||||
{
|
||||
_parent: string
|
||||
_props: Props
|
||||
}
|
||||
|
||||
export interface Props
|
||||
{
|
||||
Center: Ixyz
|
||||
Radius: number
|
||||
minPlayers: number;
|
||||
time: number;
|
||||
}
|
||||
|
||||
|
||||
export interface Exit
|
||||
export interface Preview
|
||||
{
|
||||
Chance: number
|
||||
Count: number
|
||||
EntryPoints: string
|
||||
ExfiltrationTime: number
|
||||
ExfiltrationType: string
|
||||
RequiredSlot?: string
|
||||
Id: string
|
||||
MaxTime: number
|
||||
MinTime: number
|
||||
Name: string
|
||||
PassageRequirement: string
|
||||
PlayersCount: number
|
||||
RequirementTip: string
|
||||
path: string;
|
||||
rcid: string;
|
||||
}
|
||||
|
||||
export interface MaxItemCountInLocation
|
||||
|
||||
export interface Scene
|
||||
{
|
||||
TemplateId: string
|
||||
Value: number
|
||||
path: string;
|
||||
rcid: string;
|
||||
}
|
||||
|
||||
export interface Wave
|
||||
|
||||
export interface SpawnPointParam
|
||||
{
|
||||
BotPreset: string
|
||||
BotSide: string
|
||||
SpawnPoints: string
|
||||
WildSpawnType: WildSpawnType
|
||||
isPlayers: boolean
|
||||
number: number
|
||||
slots_max: number
|
||||
slots_min: number
|
||||
time_max: number
|
||||
time_min: number
|
||||
sptId?: string
|
||||
ChanceGroup?: number
|
||||
BotZoneName: string;
|
||||
Categories: string[];
|
||||
ColliderParams: ColliderParams;
|
||||
CorePointId: number;
|
||||
DelayToCanSpawnSec: number;
|
||||
Id: string;
|
||||
Infiltration: string;
|
||||
Position: Ixyz;
|
||||
Rotation: number;
|
||||
Sides: string[];
|
||||
}
|
||||
|
||||
export interface ColliderParams
|
||||
{
|
||||
_parent: string;
|
||||
_props: Props;
|
||||
}
|
||||
|
||||
export interface Props
|
||||
{
|
||||
Center: Ixyz;
|
||||
Radius: number;
|
||||
}
|
||||
|
||||
export interface Exit
|
||||
{
|
||||
Chance: number;
|
||||
Count: number;
|
||||
EntryPoints: string;
|
||||
ExfiltrationTime: number;
|
||||
ExfiltrationType: string;
|
||||
RequiredSlot?: string;
|
||||
Id: string;
|
||||
MaxTime: number;
|
||||
MinTime: number;
|
||||
Name: string;
|
||||
PassageRequirement: string;
|
||||
PlayersCount: number;
|
||||
RequirementTip: string;
|
||||
}
|
||||
|
||||
export interface MaxItemCountInLocation
|
||||
{
|
||||
TemplateId: string;
|
||||
Value: number;
|
||||
}
|
||||
|
||||
export interface Wave
|
||||
{
|
||||
BotPreset: string;
|
||||
BotSide: string;
|
||||
SpawnPoints: string;
|
||||
WildSpawnType: WildSpawnType;
|
||||
isPlayers: boolean;
|
||||
number: number;
|
||||
slots_max: number;
|
||||
slots_min: number;
|
||||
time_max: number;
|
||||
time_min: number;
|
||||
sptId?: string;
|
||||
ChanceGroup?: number;
|
||||
}
|
||||
|
||||
export enum WildSpawnType
|
||||
{
|
||||
{
|
||||
ASSAULT = "assault",
|
||||
MARKSMAN = "marksman",
|
||||
PMCBOT = "pmcbot"
|
||||
}
|
||||
PMCBOT = "pmcbot",
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
import { ILocations } from "@spt-aki/models/spt/server/ILocations";
|
||||
|
||||
export interface ILocationsGenerateAllResponse
|
||||
export interface ILocationsGenerateAllResponse
|
||||
{
|
||||
locations: ILocations
|
||||
paths: Path[]
|
||||
locations: ILocations;
|
||||
paths: Path[];
|
||||
}
|
||||
|
||||
export interface Path
|
||||
export interface Path
|
||||
{
|
||||
Source: string
|
||||
Destination: string
|
||||
}
|
||||
Source: string;
|
||||
Destination: string;
|
||||
}
|
||||
|
@ -1,56 +1,56 @@
|
||||
import { Ixyz } from "@spt-aki/models/eft/common/Ixyz";
|
||||
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
|
||||
export interface ILooseLoot
|
||||
export interface ILooseLoot
|
||||
{
|
||||
spawnpointCount: SpawnpointCount;
|
||||
spawnpointsForced: SpawnpointsForced[];
|
||||
spawnpoints: Spawnpoint[];
|
||||
}
|
||||
|
||||
export interface SpawnpointCount
|
||||
export interface SpawnpointCount
|
||||
{
|
||||
mean: number
|
||||
std: number
|
||||
mean: number;
|
||||
std: number;
|
||||
}
|
||||
|
||||
export interface SpawnpointsForced
|
||||
export interface SpawnpointsForced
|
||||
{
|
||||
locationId: string
|
||||
probability: number
|
||||
template: SpawnpointTemplate
|
||||
locationId: string;
|
||||
probability: number;
|
||||
template: SpawnpointTemplate;
|
||||
}
|
||||
|
||||
export interface SpawnpointTemplate
|
||||
export interface SpawnpointTemplate
|
||||
{
|
||||
Id: string
|
||||
IsContainer: boolean
|
||||
useGravity: boolean
|
||||
randomRotation: boolean
|
||||
Position: Ixyz
|
||||
Rotation: Ixyz
|
||||
IsAlwaysSpawn: boolean
|
||||
IsGroupPosition: boolean
|
||||
GroupPositions: any[]
|
||||
Root: string
|
||||
Items: Item[]
|
||||
Id: string;
|
||||
IsContainer: boolean;
|
||||
useGravity: boolean;
|
||||
randomRotation: boolean;
|
||||
Position: Ixyz;
|
||||
Rotation: Ixyz;
|
||||
IsAlwaysSpawn: boolean;
|
||||
IsGroupPosition: boolean;
|
||||
GroupPositions: any[];
|
||||
Root: string;
|
||||
Items: Item[];
|
||||
}
|
||||
|
||||
export interface Spawnpoint
|
||||
export interface Spawnpoint
|
||||
{
|
||||
locationId: string
|
||||
probability: number
|
||||
template: SpawnpointTemplate
|
||||
itemDistribution: ItemDistribution[]
|
||||
locationId: string;
|
||||
probability: number;
|
||||
template: SpawnpointTemplate;
|
||||
itemDistribution: ItemDistribution[];
|
||||
}
|
||||
|
||||
export interface ItemDistribution
|
||||
export interface ItemDistribution
|
||||
{
|
||||
composedKey: ComposedKey
|
||||
relativeProbability: number
|
||||
composedKey: ComposedKey;
|
||||
relativeProbability: number;
|
||||
}
|
||||
|
||||
export interface ComposedKey
|
||||
{
|
||||
key: string
|
||||
key: string;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export interface IMetricsTableData
|
||||
export interface IMetricsTableData
|
||||
{
|
||||
Keys: number[]
|
||||
NetProcessingBins: number[]
|
||||
RenderBins: number[]
|
||||
GameUpdateBins: number[]
|
||||
MemoryMeasureInterval: number
|
||||
}
|
||||
Keys: number[];
|
||||
NetProcessingBins: number[];
|
||||
RenderBins: number[];
|
||||
GameUpdateBins: number[];
|
||||
MemoryMeasureInterval: number;
|
||||
}
|
||||
|
@ -6,5 +6,5 @@ export interface IPmcData extends IBotBase
|
||||
export interface IPostRaidPmcData extends IBotBase
|
||||
{
|
||||
/** Only found in profile we get from client post raid */
|
||||
EftStats: IEftStats
|
||||
}
|
||||
EftStats: IEftStats;
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
|
||||
export interface Ixyz
|
||||
export interface Ixyz
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
|
@ -1,12 +1,12 @@
|
||||
export interface IBaseInteractionRequestData
|
||||
export interface IBaseInteractionRequestData
|
||||
{
|
||||
Action: string
|
||||
fromOwner?: OwnerInfo
|
||||
toOwner?: OwnerInfo
|
||||
Action: string;
|
||||
fromOwner?: OwnerInfo;
|
||||
toOwner?: OwnerInfo;
|
||||
}
|
||||
|
||||
export interface OwnerInfo
|
||||
export interface OwnerInfo
|
||||
{
|
||||
id: string
|
||||
type: string
|
||||
}
|
||||
id: string;
|
||||
type: string;
|
||||
}
|
||||
|
@ -5,514 +5,512 @@ import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
|
||||
import { MemberCategory } from "@spt-aki/models/enums/MemberCategory";
|
||||
import { QuestStatus } from "@spt-aki/models/enums/QuestStatus";
|
||||
|
||||
export interface IBotBase
|
||||
export interface IBotBase
|
||||
{
|
||||
|
||||
_id: string
|
||||
aid: number
|
||||
_id: string;
|
||||
aid: number;
|
||||
/** SPT property - use to store player id - TODO - move to AID ( account id as guid of choice) */
|
||||
sessionId: string
|
||||
savage?: string
|
||||
Info: Info
|
||||
Customization: Customization
|
||||
Health: Health
|
||||
Inventory: Inventory
|
||||
Skills: Skills
|
||||
Stats: Stats
|
||||
Encyclopedia: Record<string, boolean>
|
||||
ConditionCounters: ConditionCounters
|
||||
BackendCounters: Record<string, BackendCounter>
|
||||
InsuredItems: InsuredItem[]
|
||||
Hideout: Hideout
|
||||
Quests: IQuestStatus[]
|
||||
TradersInfo: Record<string, TraderInfo>
|
||||
UnlockedInfo: IUnlockedInfo
|
||||
RagfairInfo: RagfairInfo
|
||||
RepeatableQuests: IPmcDataRepeatableQuest[]
|
||||
Bonuses: Bonus[]
|
||||
Notes: Notes
|
||||
CarExtractCounts: CarExtractCounts
|
||||
SurvivorClass: SurvivorClass
|
||||
WishList: string[]
|
||||
sessionId: string;
|
||||
savage?: string;
|
||||
Info: Info;
|
||||
Customization: Customization;
|
||||
Health: Health;
|
||||
Inventory: Inventory;
|
||||
Skills: Skills;
|
||||
Stats: Stats;
|
||||
Encyclopedia: Record<string, boolean>;
|
||||
ConditionCounters: ConditionCounters;
|
||||
BackendCounters: Record<string, BackendCounter>;
|
||||
InsuredItems: InsuredItem[];
|
||||
Hideout: Hideout;
|
||||
Quests: IQuestStatus[];
|
||||
TradersInfo: Record<string, TraderInfo>;
|
||||
UnlockedInfo: IUnlockedInfo;
|
||||
RagfairInfo: RagfairInfo;
|
||||
RepeatableQuests: IPmcDataRepeatableQuest[];
|
||||
Bonuses: Bonus[];
|
||||
Notes: Notes;
|
||||
CarExtractCounts: CarExtractCounts;
|
||||
SurvivorClass: SurvivorClass;
|
||||
WishList: string[];
|
||||
/** SPT specific property used during bot generation in raid */
|
||||
sptIsPmc?: boolean
|
||||
sptIsPmc?: boolean;
|
||||
}
|
||||
|
||||
export interface IUnlockedInfo
|
||||
{
|
||||
unlockedProductionRecipe: string[]
|
||||
unlockedProductionRecipe: string[];
|
||||
}
|
||||
|
||||
export interface Info
|
||||
export interface Info
|
||||
{
|
||||
EntryPoint: string
|
||||
Nickname: string
|
||||
LowerNickname: string
|
||||
Side: string
|
||||
SquadInviteRestriction: boolean
|
||||
Voice: string
|
||||
Level: number
|
||||
Experience: number
|
||||
RegistrationDate: number
|
||||
GameVersion: string
|
||||
AccountType: number
|
||||
MemberCategory: MemberCategory
|
||||
lockedMoveCommands: boolean
|
||||
SavageLockTime: number
|
||||
LastTimePlayedAsSavage: number
|
||||
Settings: Settings
|
||||
NicknameChangeDate: number
|
||||
NeedWipeOptions: any[]
|
||||
lastCompletedWipe: LastCompleted
|
||||
Bans: IBan[]
|
||||
BannedState: boolean
|
||||
BannedUntil: number
|
||||
IsStreamerModeAvailable: boolean
|
||||
lastCompletedEvent?: LastCompleted
|
||||
EntryPoint: string;
|
||||
Nickname: string;
|
||||
LowerNickname: string;
|
||||
Side: string;
|
||||
SquadInviteRestriction: boolean;
|
||||
Voice: string;
|
||||
Level: number;
|
||||
Experience: number;
|
||||
RegistrationDate: number;
|
||||
GameVersion: string;
|
||||
AccountType: number;
|
||||
MemberCategory: MemberCategory;
|
||||
lockedMoveCommands: boolean;
|
||||
SavageLockTime: number;
|
||||
LastTimePlayedAsSavage: number;
|
||||
Settings: Settings;
|
||||
NicknameChangeDate: number;
|
||||
NeedWipeOptions: any[];
|
||||
lastCompletedWipe: LastCompleted;
|
||||
Bans: IBan[];
|
||||
BannedState: boolean;
|
||||
BannedUntil: number;
|
||||
IsStreamerModeAvailable: boolean;
|
||||
lastCompletedEvent?: LastCompleted;
|
||||
}
|
||||
|
||||
export interface Settings
|
||||
export interface Settings
|
||||
{
|
||||
Role: string
|
||||
BotDifficulty: string
|
||||
Experience: number
|
||||
StandingForKill: number
|
||||
AggressorBonus: number
|
||||
Role: string;
|
||||
BotDifficulty: string;
|
||||
Experience: number;
|
||||
StandingForKill: number;
|
||||
AggressorBonus: number;
|
||||
}
|
||||
|
||||
export interface IBan
|
||||
{
|
||||
type: BanType
|
||||
dateTime: number
|
||||
type: BanType;
|
||||
dateTime: number;
|
||||
}
|
||||
|
||||
export enum BanType
|
||||
{
|
||||
{
|
||||
CHAT = 0,
|
||||
RAGFAIR = 1,
|
||||
VOIP = 2,
|
||||
TRADING = 3,
|
||||
ONLINE = 4,
|
||||
FRIENDS = 5,
|
||||
CHANGE_NICKNAME = 6
|
||||
CHANGE_NICKNAME = 6,
|
||||
}
|
||||
|
||||
export interface Customization
|
||||
export interface Customization
|
||||
{
|
||||
Head: string
|
||||
Body: string
|
||||
Feet: string
|
||||
Hands: string
|
||||
Head: string;
|
||||
Body: string;
|
||||
Feet: string;
|
||||
Hands: string;
|
||||
}
|
||||
|
||||
export interface Health
|
||||
export interface Health
|
||||
{
|
||||
Hydration: CurrentMax
|
||||
Energy: CurrentMax
|
||||
Temperature: CurrentMax
|
||||
BodyParts: BodyPartsHealth
|
||||
UpdateTime: number
|
||||
Hydration: CurrentMax;
|
||||
Energy: CurrentMax;
|
||||
Temperature: CurrentMax;
|
||||
BodyParts: BodyPartsHealth;
|
||||
UpdateTime: number;
|
||||
}
|
||||
|
||||
export interface BodyPartsHealth
|
||||
export interface BodyPartsHealth
|
||||
{
|
||||
Head: BodyPartHealth
|
||||
Chest: BodyPartHealth
|
||||
Stomach: BodyPartHealth
|
||||
LeftArm: BodyPartHealth
|
||||
RightArm: BodyPartHealth
|
||||
LeftLeg: BodyPartHealth
|
||||
RightLeg: BodyPartHealth
|
||||
Head: BodyPartHealth;
|
||||
Chest: BodyPartHealth;
|
||||
Stomach: BodyPartHealth;
|
||||
LeftArm: BodyPartHealth;
|
||||
RightArm: BodyPartHealth;
|
||||
LeftLeg: BodyPartHealth;
|
||||
RightLeg: BodyPartHealth;
|
||||
}
|
||||
|
||||
export interface BodyPartHealth
|
||||
export interface BodyPartHealth
|
||||
{
|
||||
Health: CurrentMax
|
||||
Effects?: Record<string, BodyPartEffectProperties>
|
||||
Health: CurrentMax;
|
||||
Effects?: Record<string, BodyPartEffectProperties>;
|
||||
}
|
||||
|
||||
export interface BodyPartEffectProperties
|
||||
{
|
||||
Time: number
|
||||
Time: number;
|
||||
}
|
||||
|
||||
export interface CurrentMax
|
||||
export interface CurrentMax
|
||||
{
|
||||
Current: number
|
||||
Maximum: number
|
||||
Current: number;
|
||||
Maximum: number;
|
||||
}
|
||||
|
||||
export interface Inventory
|
||||
export interface Inventory
|
||||
{
|
||||
items: Item[]
|
||||
equipment: string
|
||||
stash: string
|
||||
sortingTable: string
|
||||
questRaidItems: string
|
||||
questStashItems: string
|
||||
items: Item[];
|
||||
equipment: string;
|
||||
stash: string;
|
||||
sortingTable: string;
|
||||
questRaidItems: string;
|
||||
questStashItems: string;
|
||||
/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
|
||||
hideoutAreaStashes: Record<string, string>
|
||||
fastPanel: Record<string, string>
|
||||
hideoutAreaStashes: Record<string, string>;
|
||||
fastPanel: Record<string, string>;
|
||||
}
|
||||
|
||||
export interface IBaseJsonSkills
|
||||
{
|
||||
Common: Record<string, Common>
|
||||
Mastering: Record<string, Mastering>
|
||||
Points: number
|
||||
Common: Record<string, Common>;
|
||||
Mastering: Record<string, Mastering>;
|
||||
Points: number;
|
||||
}
|
||||
|
||||
export interface Skills
|
||||
export interface Skills
|
||||
{
|
||||
Common: Common[]
|
||||
Mastering: Mastering[]
|
||||
Points: number
|
||||
Common: Common[];
|
||||
Mastering: Mastering[];
|
||||
Points: number;
|
||||
}
|
||||
|
||||
export interface IBaseSkill
|
||||
{
|
||||
Id: string
|
||||
Progress: number
|
||||
max?: number
|
||||
min?: number
|
||||
Id: string;
|
||||
Progress: number;
|
||||
max?: number;
|
||||
min?: number;
|
||||
}
|
||||
|
||||
export interface Common extends IBaseSkill
|
||||
{
|
||||
PointsEarnedDuringSession?: number
|
||||
LastAccess?: number
|
||||
PointsEarnedDuringSession?: number;
|
||||
LastAccess?: number;
|
||||
}
|
||||
|
||||
export interface Mastering extends IBaseSkill
|
||||
{}
|
||||
|
||||
export interface Stats
|
||||
export interface Stats
|
||||
{
|
||||
Eft: IEftStats
|
||||
Eft: IEftStats;
|
||||
}
|
||||
|
||||
export interface IEftStats
|
||||
{
|
||||
CarriedQuestItems: string[]
|
||||
Victims: Victim[]
|
||||
TotalSessionExperience: number
|
||||
LastSessionDate: number
|
||||
SessionCounters: SessionCounters
|
||||
OverallCounters: OverallCounters
|
||||
SessionExperienceMult?: number
|
||||
ExperienceBonusMult?: number
|
||||
Aggressor?: Aggressor
|
||||
DroppedItems?: IDroppedItem[]
|
||||
FoundInRaidItems?: FoundInRaidItem[]
|
||||
DamageHistory?: DamageHistory
|
||||
DeathCause?: DeathCause
|
||||
LastPlayerState?: LastPlayerState
|
||||
TotalInGameTime: number
|
||||
SurvivorClass?: string
|
||||
CarriedQuestItems: string[];
|
||||
Victims: Victim[];
|
||||
TotalSessionExperience: number;
|
||||
LastSessionDate: number;
|
||||
SessionCounters: SessionCounters;
|
||||
OverallCounters: OverallCounters;
|
||||
SessionExperienceMult?: number;
|
||||
ExperienceBonusMult?: number;
|
||||
Aggressor?: Aggressor;
|
||||
DroppedItems?: IDroppedItem[];
|
||||
FoundInRaidItems?: FoundInRaidItem[];
|
||||
DamageHistory?: DamageHistory;
|
||||
DeathCause?: DeathCause;
|
||||
LastPlayerState?: LastPlayerState;
|
||||
TotalInGameTime: number;
|
||||
SurvivorClass?: string;
|
||||
}
|
||||
|
||||
export interface IDroppedItem
|
||||
{
|
||||
QuestId: string
|
||||
ItemId: string
|
||||
ZoneId: string
|
||||
QuestId: string;
|
||||
ItemId: string;
|
||||
ZoneId: string;
|
||||
}
|
||||
|
||||
export interface FoundInRaidItem
|
||||
{
|
||||
QuestId: string
|
||||
ItemId: string
|
||||
QuestId: string;
|
||||
ItemId: string;
|
||||
}
|
||||
|
||||
export interface Victim
|
||||
export interface Victim
|
||||
{
|
||||
AccountId: string
|
||||
ProfileId: string
|
||||
Name: string
|
||||
Side: string
|
||||
BodyPart: string
|
||||
Time: string
|
||||
Distance: number
|
||||
Level: number
|
||||
Weapon: string
|
||||
Role: string
|
||||
AccountId: string;
|
||||
ProfileId: string;
|
||||
Name: string;
|
||||
Side: string;
|
||||
BodyPart: string;
|
||||
Time: string;
|
||||
Distance: number;
|
||||
Level: number;
|
||||
Weapon: string;
|
||||
Role: string;
|
||||
}
|
||||
|
||||
export interface SessionCounters
|
||||
export interface SessionCounters
|
||||
{
|
||||
Items: CounterKeyValue[]
|
||||
Items: CounterKeyValue[];
|
||||
}
|
||||
|
||||
export interface OverallCounters
|
||||
export interface OverallCounters
|
||||
{
|
||||
Items: CounterKeyValue[]
|
||||
Items: CounterKeyValue[];
|
||||
}
|
||||
|
||||
export interface CounterKeyValue
|
||||
export interface CounterKeyValue
|
||||
{
|
||||
Key: string[]
|
||||
Value: number
|
||||
Key: string[];
|
||||
Value: number;
|
||||
}
|
||||
|
||||
export interface ConditionCounters
|
||||
export interface ConditionCounters
|
||||
{
|
||||
Counters: Counter[]
|
||||
Counters: Counter[];
|
||||
}
|
||||
|
||||
export interface Counter
|
||||
export interface Counter
|
||||
{
|
||||
id: string
|
||||
value: number
|
||||
qid: string
|
||||
id: string;
|
||||
value: number;
|
||||
qid: string;
|
||||
}
|
||||
|
||||
export interface Aggressor
|
||||
export interface Aggressor
|
||||
{
|
||||
AccountId: string
|
||||
ProfileId: string
|
||||
MainProfileNickname: string
|
||||
Name: string
|
||||
Side: string
|
||||
BodyPart: string
|
||||
HeadSegment: string
|
||||
WeaponName: string
|
||||
Category: string
|
||||
AccountId: string;
|
||||
ProfileId: string;
|
||||
MainProfileNickname: string;
|
||||
Name: string;
|
||||
Side: string;
|
||||
BodyPart: string;
|
||||
HeadSegment: string;
|
||||
WeaponName: string;
|
||||
Category: string;
|
||||
}
|
||||
|
||||
export interface DamageHistory
|
||||
export interface DamageHistory
|
||||
{
|
||||
LethalDamagePart: string
|
||||
LethalDamage: LethalDamage
|
||||
BodyParts: BodyPartsDamageHistory
|
||||
LethalDamagePart: string;
|
||||
LethalDamage: LethalDamage;
|
||||
BodyParts: BodyPartsDamageHistory;
|
||||
}
|
||||
|
||||
export interface LethalDamage
|
||||
export interface LethalDamage
|
||||
{
|
||||
Amount: number
|
||||
Type: string
|
||||
SourceId: string
|
||||
OverDamageFrom: string
|
||||
Blunt: boolean
|
||||
ImpactsCount: number
|
||||
Amount: number;
|
||||
Type: string;
|
||||
SourceId: string;
|
||||
OverDamageFrom: string;
|
||||
Blunt: boolean;
|
||||
ImpactsCount: number;
|
||||
}
|
||||
|
||||
export interface BodyPartsDamageHistory
|
||||
export interface BodyPartsDamageHistory
|
||||
{
|
||||
Head: DamageStats[]
|
||||
Chest: DamageStats[]
|
||||
Stomach: DamageStats[]
|
||||
LeftArm: DamageStats[]
|
||||
RightArm: DamageStats[]
|
||||
LeftLeg: DamageStats[]
|
||||
RightLeg: DamageStats[]
|
||||
Common: DamageStats[]
|
||||
Head: DamageStats[];
|
||||
Chest: DamageStats[];
|
||||
Stomach: DamageStats[];
|
||||
LeftArm: DamageStats[];
|
||||
RightArm: DamageStats[];
|
||||
LeftLeg: DamageStats[];
|
||||
RightLeg: DamageStats[];
|
||||
Common: DamageStats[];
|
||||
}
|
||||
|
||||
export interface DamageStats
|
||||
export interface DamageStats
|
||||
{
|
||||
Amount: number
|
||||
Type: string
|
||||
SourceId: string
|
||||
OverDamageFrom: string
|
||||
Blunt: boolean
|
||||
ImpactsCount: number
|
||||
Amount: number;
|
||||
Type: string;
|
||||
SourceId: string;
|
||||
OverDamageFrom: string;
|
||||
Blunt: boolean;
|
||||
ImpactsCount: number;
|
||||
}
|
||||
|
||||
export interface DeathCause
|
||||
export interface DeathCause
|
||||
{
|
||||
DamageType: string
|
||||
Side: string
|
||||
Role: string
|
||||
WeaponId: string
|
||||
DamageType: string;
|
||||
Side: string;
|
||||
Role: string;
|
||||
WeaponId: string;
|
||||
}
|
||||
|
||||
export interface LastPlayerState
|
||||
{
|
||||
Info: LastPlayerStateInfo
|
||||
Customization: Record<string, string>
|
||||
Equipment: any
|
||||
Info: LastPlayerStateInfo;
|
||||
Customization: Record<string, string>;
|
||||
Equipment: any;
|
||||
}
|
||||
|
||||
export interface LastPlayerStateInfo
|
||||
{
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: number
|
||||
MemberCategory: MemberCategory
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
MemberCategory: MemberCategory;
|
||||
}
|
||||
|
||||
export interface BackendCounter
|
||||
export interface BackendCounter
|
||||
{
|
||||
id: string
|
||||
qid?: string
|
||||
value: number
|
||||
id: string;
|
||||
qid?: string;
|
||||
value: number;
|
||||
}
|
||||
|
||||
export interface InsuredItem
|
||||
export interface InsuredItem
|
||||
{
|
||||
/** Trader Id item was insured by */
|
||||
tid: string
|
||||
itemId: string
|
||||
tid: string;
|
||||
itemId: string;
|
||||
}
|
||||
|
||||
export interface Hideout
|
||||
export interface Hideout
|
||||
{
|
||||
Production: Record<string, Productive>
|
||||
Areas: HideoutArea[]
|
||||
Improvement: Record<string, IHideoutImprovement>
|
||||
Seed: number
|
||||
sptUpdateLastRunTimestamp: number
|
||||
Production: Record<string, Productive>;
|
||||
Areas: HideoutArea[];
|
||||
Improvement: Record<string, IHideoutImprovement>;
|
||||
Seed: number;
|
||||
sptUpdateLastRunTimestamp: number;
|
||||
}
|
||||
|
||||
export interface IHideoutImprovement
|
||||
{
|
||||
completed: boolean
|
||||
improveCompleteTimestamp: number
|
||||
completed: boolean;
|
||||
improveCompleteTimestamp: number;
|
||||
}
|
||||
|
||||
export interface Productive
|
||||
{
|
||||
Products: Product[]
|
||||
Products: Product[];
|
||||
/** Seconds passed of production */
|
||||
Progress?: number
|
||||
Progress?: number;
|
||||
/** Is craft in some state of being worked on by client (crafting/ready to pick up) */
|
||||
inProgress?: boolean
|
||||
StartTimestamp?: number
|
||||
SkipTime?: number
|
||||
inProgress?: boolean;
|
||||
StartTimestamp?: number;
|
||||
SkipTime?: number;
|
||||
/** Seconds needed to fully craft */
|
||||
ProductionTime?: number
|
||||
GivenItemsInStart?: string[]
|
||||
Interrupted?: boolean
|
||||
ProductionTime?: number;
|
||||
GivenItemsInStart?: string[];
|
||||
Interrupted?: boolean;
|
||||
/** Used in hideout production.json */
|
||||
needFuelForAllProductionTime?: boolean
|
||||
needFuelForAllProductionTime?: boolean;
|
||||
/** Used when sending data to client */
|
||||
NeedFuelForAllProductionTime?: boolean
|
||||
sptIsScavCase?: boolean
|
||||
NeedFuelForAllProductionTime?: boolean;
|
||||
sptIsScavCase?: boolean;
|
||||
}
|
||||
|
||||
export interface Production extends Productive
|
||||
export interface Production extends Productive
|
||||
{
|
||||
RecipeId: string
|
||||
SkipTime: number
|
||||
ProductionTime: number
|
||||
RecipeId: string;
|
||||
SkipTime: number;
|
||||
ProductionTime: number;
|
||||
}
|
||||
|
||||
export interface ScavCase extends Productive
|
||||
export interface ScavCase extends Productive
|
||||
{
|
||||
RecipeId: string
|
||||
RecipeId: string;
|
||||
}
|
||||
|
||||
export interface Product
|
||||
export interface Product
|
||||
{
|
||||
_id: string
|
||||
_tpl: string
|
||||
upd?: Upd
|
||||
_id: string;
|
||||
_tpl: string;
|
||||
upd?: Upd;
|
||||
}
|
||||
|
||||
export interface HideoutArea
|
||||
export interface HideoutArea
|
||||
{
|
||||
type: HideoutAreas
|
||||
level: number
|
||||
active: boolean
|
||||
passiveBonusesEnabled: boolean
|
||||
completeTime: number
|
||||
constructing: boolean
|
||||
slots: HideoutSlot[]
|
||||
lastRecipe: string
|
||||
type: HideoutAreas;
|
||||
level: number;
|
||||
active: boolean;
|
||||
passiveBonusesEnabled: boolean;
|
||||
completeTime: number;
|
||||
constructing: boolean;
|
||||
slots: HideoutSlot[];
|
||||
lastRecipe: string;
|
||||
}
|
||||
|
||||
export interface HideoutSlot
|
||||
export interface HideoutSlot
|
||||
{
|
||||
/** SPT specific value to keep track of what index this slot is (0,1,2,3 etc) */
|
||||
locationIndex: number
|
||||
item?: HideoutItem[]
|
||||
locationIndex: number;
|
||||
item?: HideoutItem[];
|
||||
}
|
||||
|
||||
export interface HideoutItem
|
||||
export interface HideoutItem
|
||||
{
|
||||
_id: string
|
||||
_tpl: string
|
||||
upd?: Upd
|
||||
_id: string;
|
||||
_tpl: string;
|
||||
upd?: Upd;
|
||||
}
|
||||
|
||||
export interface LastCompleted
|
||||
{
|
||||
$oid: string
|
||||
$oid: string;
|
||||
}
|
||||
|
||||
export interface Notes
|
||||
export interface Notes
|
||||
{
|
||||
Notes: Note[]
|
||||
Notes: Note[];
|
||||
}
|
||||
|
||||
export interface CarExtractCounts
|
||||
export interface CarExtractCounts
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
export enum SurvivorClass
|
||||
{
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
NEUTRALIZER = 1,
|
||||
MARAUDER = 2,
|
||||
PARAMEDIC = 3,
|
||||
SURVIVOR = 4
|
||||
SURVIVOR = 4,
|
||||
}
|
||||
|
||||
export interface IQuestStatus
|
||||
export interface IQuestStatus
|
||||
{
|
||||
qid: string
|
||||
startTime: number
|
||||
status: QuestStatus
|
||||
statusTimers?: Record<string, number>
|
||||
qid: string;
|
||||
startTime: number;
|
||||
status: QuestStatus;
|
||||
statusTimers?: Record<string, number>;
|
||||
/** SPT specific property */
|
||||
completedConditions?: string[]
|
||||
availableAfter?: number
|
||||
completedConditions?: string[];
|
||||
availableAfter?: number;
|
||||
}
|
||||
|
||||
export interface TraderInfo
|
||||
export interface TraderInfo
|
||||
{
|
||||
loyaltyLevel: number
|
||||
salesSum: number
|
||||
standing: number
|
||||
nextResupply: number
|
||||
unlocked: boolean
|
||||
disabled: boolean
|
||||
loyaltyLevel: number;
|
||||
salesSum: number;
|
||||
standing: number;
|
||||
nextResupply: number;
|
||||
unlocked: boolean;
|
||||
disabled: boolean;
|
||||
}
|
||||
|
||||
/** This object is sent to the client as part of traderRelations */
|
||||
export interface TraderData
|
||||
{
|
||||
salesSum: number
|
||||
standing: number
|
||||
loyalty: number
|
||||
unlocked: boolean
|
||||
disabled: boolean
|
||||
salesSum: number;
|
||||
standing: number;
|
||||
loyalty: number;
|
||||
unlocked: boolean;
|
||||
disabled: boolean;
|
||||
}
|
||||
|
||||
export interface RagfairInfo
|
||||
export interface RagfairInfo
|
||||
{
|
||||
rating: number
|
||||
isRatingGrowing: boolean
|
||||
offers: IRagfairOffer[]
|
||||
rating: number;
|
||||
isRatingGrowing: boolean;
|
||||
offers: IRagfairOffer[];
|
||||
}
|
||||
|
||||
export interface Bonus
|
||||
export interface Bonus
|
||||
{
|
||||
id?: string
|
||||
type: string
|
||||
templateId?: string
|
||||
passive?: boolean
|
||||
production?: boolean
|
||||
visible?: boolean
|
||||
value?: number
|
||||
icon?: string
|
||||
filter?: string[]
|
||||
skillType?: string
|
||||
id?: string;
|
||||
type: string;
|
||||
templateId?: string;
|
||||
passive?: boolean;
|
||||
production?: boolean;
|
||||
visible?: boolean;
|
||||
value?: number;
|
||||
icon?: string;
|
||||
filter?: string[];
|
||||
skillType?: string;
|
||||
}
|
||||
|
||||
export interface Note
|
||||
export interface Note
|
||||
{
|
||||
Time: number,
|
||||
Text: string
|
||||
}
|
||||
Time: number;
|
||||
Text: string;
|
||||
}
|
||||
|
@ -1,135 +1,135 @@
|
||||
/* eslint-disable @typescript-eslint/naming-convention */
|
||||
export interface IBotCore
|
||||
export interface IBotCore
|
||||
{
|
||||
SAVAGE_KILL_DIST: number
|
||||
SOUND_DOOR_BREACH_METERS: number
|
||||
SOUND_DOOR_OPEN_METERS: number
|
||||
STEP_NOISE_DELTA: number
|
||||
JUMP_NOISE_DELTA: number
|
||||
GUNSHOT_SPREAD: number
|
||||
GUNSHOT_SPREAD_SILENCE: number
|
||||
BASE_WALK_SPEREAD2: number
|
||||
MOVE_SPEED_COEF_MAX: number
|
||||
SPEED_SERV_SOUND_COEF_A: number
|
||||
SPEED_SERV_SOUND_COEF_B: number
|
||||
G: number
|
||||
STAY_COEF: number
|
||||
SIT_COEF: number
|
||||
LAY_COEF: number
|
||||
MAX_ITERATIONS: number
|
||||
START_DIST_TO_COV: number
|
||||
MAX_DIST_TO_COV: number
|
||||
STAY_HEIGHT: number
|
||||
CLOSE_POINTS: number
|
||||
COUNT_TURNS: number
|
||||
SIMPLE_POINT_LIFE_TIME_SEC: number
|
||||
DANGER_POINT_LIFE_TIME_SEC: number
|
||||
DANGER_POWER: number
|
||||
COVER_DIST_CLOSE: number
|
||||
GOOD_DIST_TO_POINT: number
|
||||
COVER_TOOFAR_FROM_BOSS: number
|
||||
COVER_TOOFAR_FROM_BOSS_SQRT: number
|
||||
MAX_Y_DIFF_TO_PROTECT: number
|
||||
FLARE_POWER: number
|
||||
MOVE_COEF: number
|
||||
PRONE_POSE: number
|
||||
LOWER_POSE: number
|
||||
MAX_POSE: number
|
||||
FLARE_TIME: number
|
||||
MAX_REQUESTS__PER_GROUP: number
|
||||
UPDATE_GOAL_TIMER_SEC: number
|
||||
DIST_NOT_TO_GROUP: number
|
||||
DIST_NOT_TO_GROUP_SQR: number
|
||||
LAST_SEEN_POS_LIFETIME: number
|
||||
DELTA_GRENADE_START_TIME: number
|
||||
DELTA_GRENADE_END_TIME: number
|
||||
DELTA_GRENADE_RUN_DIST: number
|
||||
DELTA_GRENADE_RUN_DIST_SQRT: number
|
||||
PATROL_MIN_LIGHT_DIST: number
|
||||
HOLD_MIN_LIGHT_DIST: number
|
||||
STANDART_BOT_PAUSE_DOOR: number
|
||||
ARMOR_CLASS_COEF: number
|
||||
SHOTGUN_POWER: number
|
||||
RIFLE_POWER: number
|
||||
PISTOL_POWER: number
|
||||
SMG_POWER: number
|
||||
SNIPE_POWER: number
|
||||
GESTUS_PERIOD_SEC: number
|
||||
GESTUS_AIMING_DELAY: number
|
||||
GESTUS_REQUEST_LIFETIME: number
|
||||
GESTUS_FIRST_STAGE_MAX_TIME: number
|
||||
GESTUS_SECOND_STAGE_MAX_TIME: number
|
||||
GESTUS_MAX_ANSWERS: number
|
||||
GESTUS_FUCK_TO_SHOOT: number
|
||||
GESTUS_DIST_ANSWERS: number
|
||||
GESTUS_DIST_ANSWERS_SQRT: number
|
||||
GESTUS_ANYWAY_CHANCE: number
|
||||
TALK_DELAY: number
|
||||
CAN_SHOOT_TO_HEAD: boolean
|
||||
CAN_TILT: boolean
|
||||
TILT_CHANCE: number
|
||||
MIN_BLOCK_DIST: number
|
||||
MIN_BLOCK_TIME: number
|
||||
COVER_SECONDS_AFTER_LOSE_VISION: number
|
||||
MIN_ARG_COEF: number
|
||||
MAX_ARG_COEF: number
|
||||
DEAD_AGR_DIST: number
|
||||
MAX_DANGER_CARE_DIST_SQRT: number
|
||||
MAX_DANGER_CARE_DIST: number
|
||||
MIN_MAX_PERSON_SEARCH: number
|
||||
PERCENT_PERSON_SEARCH: number
|
||||
LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY: number
|
||||
CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT: number
|
||||
SHOOT_TO_CHANGE_RND_PART_MIN: number
|
||||
SHOOT_TO_CHANGE_RND_PART_MAX: number
|
||||
SHOOT_TO_CHANGE_RND_PART_DELTA: number
|
||||
FORMUL_COEF_DELTA_DIST: number
|
||||
FORMUL_COEF_DELTA_SHOOT: number
|
||||
FORMUL_COEF_DELTA_FRIEND_COVER: number
|
||||
SUSPETION_POINT_DIST_CHECK: number
|
||||
MAX_BASE_REQUESTS_PER_PLAYER: number
|
||||
MAX_HOLD_REQUESTS_PER_PLAYER: number
|
||||
MAX_GO_TO_REQUESTS_PER_PLAYER: number
|
||||
MAX_COME_WITH_ME_REQUESTS_PER_PLAYER: number
|
||||
CORE_POINT_MAX_VALUE: number
|
||||
CORE_POINTS_MAX: number
|
||||
CORE_POINTS_MIN: number
|
||||
BORN_POISTS_FREE_ONLY_FAREST_BOT: boolean
|
||||
BORN_POINSTS_FREE_ONLY_FAREST_PLAYER: boolean
|
||||
SCAV_GROUPS_TOGETHER: boolean
|
||||
LAY_DOWN_ANG_SHOOT: number
|
||||
HOLD_REQUEST_TIME_SEC: number
|
||||
TRIGGERS_DOWN_TO_RUN_WHEN_MOVE: number
|
||||
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING: number
|
||||
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS: number
|
||||
MIN_DIST_TO_STOP_RUN: number
|
||||
JUMP_SPREAD_DIST: number
|
||||
LOOK_TIMES_TO_KILL: number
|
||||
COME_INSIDE_TIMES: number
|
||||
TOTAL_TIME_KILL: number
|
||||
TOTAL_TIME_KILL_AFTER_WARN: number
|
||||
MOVING_AIM_COEF: number
|
||||
VERTICAL_DIST_TO_IGNORE_SOUND: number
|
||||
DEFENCE_LEVEL_SHIFT: number
|
||||
MIN_DIST_CLOSE_DEF: number
|
||||
USE_ID_PRIOR_WHO_GO: boolean
|
||||
SMOKE_GRENADE_RADIUS_COEF: number
|
||||
GRENADE_PRECISION: number
|
||||
MAX_WARNS_BEFORE_KILL: number
|
||||
CARE_ENEMY_ONLY_TIME: number
|
||||
MIDDLE_POINT_COEF: number
|
||||
MAIN_TACTIC_ONLY_ATTACK: boolean
|
||||
LAST_DAMAGE_ACTIVE: number
|
||||
SHALL_DIE_IF_NOT_INITED: boolean
|
||||
CHECK_BOT_INIT_TIME_SEC: number
|
||||
WEAPON_ROOT_Y_OFFSET: number
|
||||
DELTA_SUPRESS_DISTANCE_SQRT: number
|
||||
DELTA_SUPRESS_DISTANCE: number
|
||||
WAVE_COEF_LOW: number
|
||||
WAVE_COEF_MID: number
|
||||
WAVE_COEF_HIGH: number
|
||||
WAVE_COEF_HORDE: number
|
||||
WAVE_ONLY_AS_ONLINE: boolean
|
||||
LOCAL_BOTS_COUNT: number
|
||||
AXE_MAN_KILLS_END: number
|
||||
}
|
||||
SAVAGE_KILL_DIST: number;
|
||||
SOUND_DOOR_BREACH_METERS: number;
|
||||
SOUND_DOOR_OPEN_METERS: number;
|
||||
STEP_NOISE_DELTA: number;
|
||||
JUMP_NOISE_DELTA: number;
|
||||
GUNSHOT_SPREAD: number;
|
||||
GUNSHOT_SPREAD_SILENCE: number;
|
||||
BASE_WALK_SPEREAD2: number;
|
||||
MOVE_SPEED_COEF_MAX: number;
|
||||
SPEED_SERV_SOUND_COEF_A: number;
|
||||
SPEED_SERV_SOUND_COEF_B: number;
|
||||
G: number;
|
||||
STAY_COEF: number;
|
||||
SIT_COEF: number;
|
||||
LAY_COEF: number;
|
||||
MAX_ITERATIONS: number;
|
||||
START_DIST_TO_COV: number;
|
||||
MAX_DIST_TO_COV: number;
|
||||
STAY_HEIGHT: number;
|
||||
CLOSE_POINTS: number;
|
||||
COUNT_TURNS: number;
|
||||
SIMPLE_POINT_LIFE_TIME_SEC: number;
|
||||
DANGER_POINT_LIFE_TIME_SEC: number;
|
||||
DANGER_POWER: number;
|
||||
COVER_DIST_CLOSE: number;
|
||||
GOOD_DIST_TO_POINT: number;
|
||||
COVER_TOOFAR_FROM_BOSS: number;
|
||||
COVER_TOOFAR_FROM_BOSS_SQRT: number;
|
||||
MAX_Y_DIFF_TO_PROTECT: number;
|
||||
FLARE_POWER: number;
|
||||
MOVE_COEF: number;
|
||||
PRONE_POSE: number;
|
||||
LOWER_POSE: number;
|
||||
MAX_POSE: number;
|
||||
FLARE_TIME: number;
|
||||
MAX_REQUESTS__PER_GROUP: number;
|
||||
UPDATE_GOAL_TIMER_SEC: number;
|
||||
DIST_NOT_TO_GROUP: number;
|
||||
DIST_NOT_TO_GROUP_SQR: number;
|
||||
LAST_SEEN_POS_LIFETIME: number;
|
||||
DELTA_GRENADE_START_TIME: number;
|
||||
DELTA_GRENADE_END_TIME: number;
|
||||
DELTA_GRENADE_RUN_DIST: number;
|
||||
DELTA_GRENADE_RUN_DIST_SQRT: number;
|
||||
PATROL_MIN_LIGHT_DIST: number;
|
||||
HOLD_MIN_LIGHT_DIST: number;
|
||||
STANDART_BOT_PAUSE_DOOR: number;
|
||||
ARMOR_CLASS_COEF: number;
|
||||
SHOTGUN_POWER: number;
|
||||
RIFLE_POWER: number;
|
||||
PISTOL_POWER: number;
|
||||
SMG_POWER: number;
|
||||
SNIPE_POWER: number;
|
||||
GESTUS_PERIOD_SEC: number;
|
||||
GESTUS_AIMING_DELAY: number;
|
||||
GESTUS_REQUEST_LIFETIME: number;
|
||||
GESTUS_FIRST_STAGE_MAX_TIME: number;
|
||||
GESTUS_SECOND_STAGE_MAX_TIME: number;
|
||||
GESTUS_MAX_ANSWERS: number;
|
||||
GESTUS_FUCK_TO_SHOOT: number;
|
||||
GESTUS_DIST_ANSWERS: number;
|
||||
GESTUS_DIST_ANSWERS_SQRT: number;
|
||||
GESTUS_ANYWAY_CHANCE: number;
|
||||
TALK_DELAY: number;
|
||||
CAN_SHOOT_TO_HEAD: boolean;
|
||||
CAN_TILT: boolean;
|
||||
TILT_CHANCE: number;
|
||||
MIN_BLOCK_DIST: number;
|
||||
MIN_BLOCK_TIME: number;
|
||||
COVER_SECONDS_AFTER_LOSE_VISION: number;
|
||||
MIN_ARG_COEF: number;
|
||||
MAX_ARG_COEF: number;
|
||||
DEAD_AGR_DIST: number;
|
||||
MAX_DANGER_CARE_DIST_SQRT: number;
|
||||
MAX_DANGER_CARE_DIST: number;
|
||||
MIN_MAX_PERSON_SEARCH: number;
|
||||
PERCENT_PERSON_SEARCH: number;
|
||||
LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY: number;
|
||||
CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT: number;
|
||||
SHOOT_TO_CHANGE_RND_PART_MIN: number;
|
||||
SHOOT_TO_CHANGE_RND_PART_MAX: number;
|
||||
SHOOT_TO_CHANGE_RND_PART_DELTA: number;
|
||||
FORMUL_COEF_DELTA_DIST: number;
|
||||
FORMUL_COEF_DELTA_SHOOT: number;
|
||||
FORMUL_COEF_DELTA_FRIEND_COVER: number;
|
||||
SUSPETION_POINT_DIST_CHECK: number;
|
||||
MAX_BASE_REQUESTS_PER_PLAYER: number;
|
||||
MAX_HOLD_REQUESTS_PER_PLAYER: number;
|
||||
MAX_GO_TO_REQUESTS_PER_PLAYER: number;
|
||||
MAX_COME_WITH_ME_REQUESTS_PER_PLAYER: number;
|
||||
CORE_POINT_MAX_VALUE: number;
|
||||
CORE_POINTS_MAX: number;
|
||||
CORE_POINTS_MIN: number;
|
||||
BORN_POISTS_FREE_ONLY_FAREST_BOT: boolean;
|
||||
BORN_POINSTS_FREE_ONLY_FAREST_PLAYER: boolean;
|
||||
SCAV_GROUPS_TOGETHER: boolean;
|
||||
LAY_DOWN_ANG_SHOOT: number;
|
||||
HOLD_REQUEST_TIME_SEC: number;
|
||||
TRIGGERS_DOWN_TO_RUN_WHEN_MOVE: number;
|
||||
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING: number;
|
||||
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS: number;
|
||||
MIN_DIST_TO_STOP_RUN: number;
|
||||
JUMP_SPREAD_DIST: number;
|
||||
LOOK_TIMES_TO_KILL: number;
|
||||
COME_INSIDE_TIMES: number;
|
||||
TOTAL_TIME_KILL: number;
|
||||
TOTAL_TIME_KILL_AFTER_WARN: number;
|
||||
MOVING_AIM_COEF: number;
|
||||
VERTICAL_DIST_TO_IGNORE_SOUND: number;
|
||||
DEFENCE_LEVEL_SHIFT: number;
|
||||
MIN_DIST_CLOSE_DEF: number;
|
||||
USE_ID_PRIOR_WHO_GO: boolean;
|
||||
SMOKE_GRENADE_RADIUS_COEF: number;
|
||||
GRENADE_PRECISION: number;
|
||||
MAX_WARNS_BEFORE_KILL: number;
|
||||
CARE_ENEMY_ONLY_TIME: number;
|
||||
MIDDLE_POINT_COEF: number;
|
||||
MAIN_TACTIC_ONLY_ATTACK: boolean;
|
||||
LAST_DAMAGE_ACTIVE: number;
|
||||
SHALL_DIE_IF_NOT_INITED: boolean;
|
||||
CHECK_BOT_INIT_TIME_SEC: number;
|
||||
WEAPON_ROOT_Y_OFFSET: number;
|
||||
DELTA_SUPRESS_DISTANCE_SQRT: number;
|
||||
DELTA_SUPRESS_DISTANCE: number;
|
||||
WAVE_COEF_LOW: number;
|
||||
WAVE_COEF_MID: number;
|
||||
WAVE_COEF_HIGH: number;
|
||||
WAVE_COEF_HORDE: number;
|
||||
WAVE_ONLY_AS_ONLINE: boolean;
|
||||
LOCAL_BOTS_COUNT: number;
|
||||
AXE_MAN_KILLS_END: number;
|
||||
}
|
||||
|
@ -1,202 +1,202 @@
|
||||
import { MinMax } from "@spt-aki/models/common/MinMax";
|
||||
import { Skills } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
|
||||
export interface IBotType
|
||||
export interface IBotType
|
||||
{
|
||||
appearance: Appearance
|
||||
chances: Chances
|
||||
difficulty: Difficulties
|
||||
experience: Experience
|
||||
firstName: string[]
|
||||
generation: Generation
|
||||
health: Health
|
||||
inventory: Inventory
|
||||
lastName: string[]
|
||||
skills: Skills
|
||||
appearance: Appearance;
|
||||
chances: Chances;
|
||||
difficulty: Difficulties;
|
||||
experience: Experience;
|
||||
firstName: string[];
|
||||
generation: Generation;
|
||||
health: Health;
|
||||
inventory: Inventory;
|
||||
lastName: string[];
|
||||
skills: Skills;
|
||||
}
|
||||
|
||||
export interface Appearance
|
||||
export interface Appearance
|
||||
{
|
||||
body: Record<string, number>
|
||||
feet: Record<string, number>
|
||||
hands: string[]
|
||||
head: string[]
|
||||
voice: string[]
|
||||
body: Record<string, number>;
|
||||
feet: Record<string, number>;
|
||||
hands: string[];
|
||||
head: string[];
|
||||
voice: string[];
|
||||
}
|
||||
|
||||
export interface Chances
|
||||
export interface Chances
|
||||
{
|
||||
equipment: EquipmentChances
|
||||
mods: ModsChances
|
||||
equipment: EquipmentChances;
|
||||
mods: ModsChances;
|
||||
}
|
||||
|
||||
export interface EquipmentChances
|
||||
export interface EquipmentChances
|
||||
{
|
||||
ArmBand: number
|
||||
ArmorVest: number
|
||||
Backpack: number
|
||||
Earpiece: number
|
||||
Eyewear: number
|
||||
FaceCover: number
|
||||
FirstPrimaryWeapon: number
|
||||
Headwear: number
|
||||
Holster: number
|
||||
Pockets: number
|
||||
Scabbard: number
|
||||
SecondPrimaryWeapon: number
|
||||
SecuredContainer: number
|
||||
TacticalVest: number
|
||||
ArmBand: number;
|
||||
ArmorVest: number;
|
||||
Backpack: number;
|
||||
Earpiece: number;
|
||||
Eyewear: number;
|
||||
FaceCover: number;
|
||||
FirstPrimaryWeapon: number;
|
||||
Headwear: number;
|
||||
Holster: number;
|
||||
Pockets: number;
|
||||
Scabbard: number;
|
||||
SecondPrimaryWeapon: number;
|
||||
SecuredContainer: number;
|
||||
TacticalVest: number;
|
||||
}
|
||||
|
||||
/* eslint-disable @typescript-eslint/naming-convention */
|
||||
export interface ModsChances
|
||||
export interface ModsChances
|
||||
{
|
||||
mod_charge: number
|
||||
mod_equipment: number
|
||||
mod_equipment_000: number
|
||||
mod_equipment_001: number
|
||||
mod_equipment_002: number
|
||||
mod_flashlight: number
|
||||
mod_foregrip: number
|
||||
mod_launcher: number
|
||||
mod_magazine: number
|
||||
mod_mount: number
|
||||
mod_mount_000: number
|
||||
mod_mount_001: number
|
||||
mod_muzzle: number
|
||||
mod_nvg: number
|
||||
mod_pistol_grip: number
|
||||
mod_reciever: number
|
||||
mod_scope: number
|
||||
mod_scope_000: number
|
||||
mod_scope_001: number
|
||||
mod_scope_002: number
|
||||
mod_scope_003: number
|
||||
mod_sight_front: number
|
||||
mod_sight_rear: number
|
||||
mod_stock: number
|
||||
mod_stock_000: number
|
||||
mod_stock_akms: number
|
||||
mod_tactical: number
|
||||
mod_tactical_000: number
|
||||
mod_tactical_001: number
|
||||
mod_tactical_002: number
|
||||
mod_tactical_003: number
|
||||
mod_handguard: number
|
||||
mod_charge: number;
|
||||
mod_equipment: number;
|
||||
mod_equipment_000: number;
|
||||
mod_equipment_001: number;
|
||||
mod_equipment_002: number;
|
||||
mod_flashlight: number;
|
||||
mod_foregrip: number;
|
||||
mod_launcher: number;
|
||||
mod_magazine: number;
|
||||
mod_mount: number;
|
||||
mod_mount_000: number;
|
||||
mod_mount_001: number;
|
||||
mod_muzzle: number;
|
||||
mod_nvg: number;
|
||||
mod_pistol_grip: number;
|
||||
mod_reciever: number;
|
||||
mod_scope: number;
|
||||
mod_scope_000: number;
|
||||
mod_scope_001: number;
|
||||
mod_scope_002: number;
|
||||
mod_scope_003: number;
|
||||
mod_sight_front: number;
|
||||
mod_sight_rear: number;
|
||||
mod_stock: number;
|
||||
mod_stock_000: number;
|
||||
mod_stock_akms: number;
|
||||
mod_tactical: number;
|
||||
mod_tactical_000: number;
|
||||
mod_tactical_001: number;
|
||||
mod_tactical_002: number;
|
||||
mod_tactical_003: number;
|
||||
mod_handguard: number;
|
||||
}
|
||||
|
||||
export interface Difficulties
|
||||
export interface Difficulties
|
||||
{
|
||||
easy: Difficulty
|
||||
normal: Difficulty
|
||||
hard: Difficulty
|
||||
impossible: Difficulty
|
||||
easy: Difficulty;
|
||||
normal: Difficulty;
|
||||
hard: Difficulty;
|
||||
impossible: Difficulty;
|
||||
}
|
||||
|
||||
export interface Difficulty
|
||||
export interface Difficulty
|
||||
{
|
||||
Aiming: Record<string, string | number | boolean>
|
||||
Boss: Record<string, string | number | boolean>
|
||||
Change: Record<string, string | number | boolean>
|
||||
Core: Record<string, string | number | boolean>
|
||||
Cover: Record<string, string | number | boolean>
|
||||
Grenade: Record<string, string | number | boolean>
|
||||
Hearing: Record<string, string | number | boolean>
|
||||
Lay: Record<string, string | number | boolean>
|
||||
Look: Record<string, string | number | boolean>
|
||||
Mind: Record<string, string | number | boolean | string[]>
|
||||
Move: Record<string, string | number | boolean>
|
||||
Patrol: Record<string, string | number | boolean>
|
||||
Scattering: Record<string, string | number | boolean>
|
||||
Shoot: Record<string, string | number | boolean>
|
||||
Aiming: Record<string, string | number | boolean>;
|
||||
Boss: Record<string, string | number | boolean>;
|
||||
Change: Record<string, string | number | boolean>;
|
||||
Core: Record<string, string | number | boolean>;
|
||||
Cover: Record<string, string | number | boolean>;
|
||||
Grenade: Record<string, string | number | boolean>;
|
||||
Hearing: Record<string, string | number | boolean>;
|
||||
Lay: Record<string, string | number | boolean>;
|
||||
Look: Record<string, string | number | boolean>;
|
||||
Mind: Record<string, string | number | boolean | string[]>;
|
||||
Move: Record<string, string | number | boolean>;
|
||||
Patrol: Record<string, string | number | boolean>;
|
||||
Scattering: Record<string, string | number | boolean>;
|
||||
Shoot: Record<string, string | number | boolean>;
|
||||
}
|
||||
|
||||
export interface Experience
|
||||
export interface Experience
|
||||
{
|
||||
aggressorBonus: number
|
||||
level: MinMax
|
||||
reward: MinMax
|
||||
standingForKill: number
|
||||
aggressorBonus: number;
|
||||
level: MinMax;
|
||||
reward: MinMax;
|
||||
standingForKill: number;
|
||||
}
|
||||
|
||||
export interface Generation
|
||||
export interface Generation
|
||||
{
|
||||
items: GenerationWeightingItems
|
||||
items: GenerationWeightingItems;
|
||||
}
|
||||
|
||||
export interface GenerationWeightingItems
|
||||
export interface GenerationWeightingItems
|
||||
{
|
||||
grenades: GenerationData
|
||||
healing: GenerationData
|
||||
drugs: GenerationData
|
||||
stims: GenerationData
|
||||
backpackLoot: GenerationData
|
||||
pocketLoot: GenerationData
|
||||
vestLoot: GenerationData
|
||||
magazines: GenerationData
|
||||
specialItems: GenerationData
|
||||
grenades: GenerationData;
|
||||
healing: GenerationData;
|
||||
drugs: GenerationData;
|
||||
stims: GenerationData;
|
||||
backpackLoot: GenerationData;
|
||||
pocketLoot: GenerationData;
|
||||
vestLoot: GenerationData;
|
||||
magazines: GenerationData;
|
||||
specialItems: GenerationData;
|
||||
}
|
||||
|
||||
export interface GenerationData
|
||||
{
|
||||
/** key: number of items, value: weighting */
|
||||
weights: Record<string, number>
|
||||
weights: Record<string, number>;
|
||||
/** Array of item tpls */
|
||||
whitelist: string[]
|
||||
whitelist: string[];
|
||||
}
|
||||
|
||||
export interface Health
|
||||
export interface Health
|
||||
{
|
||||
BodyParts: BodyPart[]
|
||||
Energy: MinMax
|
||||
Hydration: MinMax
|
||||
Temperature: MinMax
|
||||
BodyParts: BodyPart[];
|
||||
Energy: MinMax;
|
||||
Hydration: MinMax;
|
||||
Temperature: MinMax;
|
||||
}
|
||||
|
||||
export interface BodyPart
|
||||
export interface BodyPart
|
||||
{
|
||||
Chest: MinMax
|
||||
Head: MinMax
|
||||
LeftArm: MinMax
|
||||
LeftLeg: MinMax
|
||||
RightArm: MinMax
|
||||
RightLeg: MinMax
|
||||
Stomach: MinMax
|
||||
Chest: MinMax;
|
||||
Head: MinMax;
|
||||
LeftArm: MinMax;
|
||||
LeftLeg: MinMax;
|
||||
RightArm: MinMax;
|
||||
RightLeg: MinMax;
|
||||
Stomach: MinMax;
|
||||
}
|
||||
|
||||
export interface Inventory
|
||||
export interface Inventory
|
||||
{
|
||||
equipment: Equipment
|
||||
Ammo: Record<string, Record<string, number>>
|
||||
items: Items
|
||||
mods: Mods
|
||||
equipment: Equipment;
|
||||
Ammo: Record<string, Record<string, number>>;
|
||||
items: Items;
|
||||
mods: Mods;
|
||||
}
|
||||
|
||||
export interface Equipment
|
||||
export interface Equipment
|
||||
{
|
||||
ArmBand: Record<string, number>
|
||||
ArmorVest: Record<string, number>
|
||||
Backpack: Record<string, number>
|
||||
Earpiece: Record<string, number>
|
||||
Eyewear: Record<string, number>
|
||||
FaceCover: Record<string, number>
|
||||
FirstPrimaryWeapon: Record<string, number>
|
||||
Headwear: Record<string, number>
|
||||
Holster: Record<string, number>
|
||||
Pockets: Record<string, number>
|
||||
Scabbard: Record<string, number>
|
||||
SecondPrimaryWeapon: Record<string, number>
|
||||
SecuredContainer: Record<string, number>
|
||||
TacticalVest: Record<string, number>
|
||||
ArmBand: Record<string, number>;
|
||||
ArmorVest: Record<string, number>;
|
||||
Backpack: Record<string, number>;
|
||||
Earpiece: Record<string, number>;
|
||||
Eyewear: Record<string, number>;
|
||||
FaceCover: Record<string, number>;
|
||||
FirstPrimaryWeapon: Record<string, number>;
|
||||
Headwear: Record<string, number>;
|
||||
Holster: Record<string, number>;
|
||||
Pockets: Record<string, number>;
|
||||
Scabbard: Record<string, number>;
|
||||
SecondPrimaryWeapon: Record<string, number>;
|
||||
SecuredContainer: Record<string, number>;
|
||||
TacticalVest: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface Items
|
||||
export interface Items
|
||||
{
|
||||
Backpack: string[]
|
||||
Pockets: string[]
|
||||
SecuredContainer: string[]
|
||||
SpecialLoot: string[]
|
||||
TacticalVest: string[]
|
||||
Backpack: string[];
|
||||
Pockets: string[];
|
||||
SecuredContainer: string[];
|
||||
SpecialLoot: string[];
|
||||
TacticalVest: string[];
|
||||
}
|
||||
|
||||
export type Mods = Record<string, Record<string, string[]>>
|
||||
export type Mods = Record<string, Record<string, string[]>>;
|
||||
|
@ -1,35 +1,35 @@
|
||||
import { Ixyz } from "@spt-aki/models/eft/common/Ixyz";
|
||||
|
||||
export interface ICustomizationItem
|
||||
export interface ICustomizationItem
|
||||
{
|
||||
_id: string
|
||||
_name: string
|
||||
_parent: string
|
||||
_type: string
|
||||
_props: Props
|
||||
_proto: string
|
||||
_id: string;
|
||||
_name: string;
|
||||
_parent: string;
|
||||
_type: string;
|
||||
_props: Props;
|
||||
_proto: string;
|
||||
}
|
||||
|
||||
export interface Props
|
||||
export interface Props
|
||||
{
|
||||
Name: string
|
||||
ShortName: string
|
||||
Description: string
|
||||
Side: string[]
|
||||
BodyPart: string
|
||||
AvailableAsDefault?: boolean
|
||||
Body: string
|
||||
Hands: string
|
||||
Feet: string
|
||||
Prefab: Prefab
|
||||
WatchPrefab: Prefab
|
||||
IntegratedArmorVest: boolean
|
||||
WatchPosition: Ixyz
|
||||
WatchRotation: Ixyz
|
||||
Name: string;
|
||||
ShortName: string;
|
||||
Description: string;
|
||||
Side: string[];
|
||||
BodyPart: string;
|
||||
AvailableAsDefault?: boolean;
|
||||
Body: string;
|
||||
Hands: string;
|
||||
Feet: string;
|
||||
Prefab: Prefab;
|
||||
WatchPrefab: Prefab;
|
||||
IntegratedArmorVest: boolean;
|
||||
WatchPosition: Ixyz;
|
||||
WatchRotation: Ixyz;
|
||||
}
|
||||
|
||||
export interface Prefab
|
||||
export interface Prefab
|
||||
{
|
||||
path: string
|
||||
rcid: string
|
||||
}
|
||||
path: string;
|
||||
rcid: string;
|
||||
}
|
||||
|
@ -1,21 +1,21 @@
|
||||
export interface IHandbookBase
|
||||
{
|
||||
Categories: Category[]
|
||||
Items: HandbookItem[]
|
||||
Categories: Category[];
|
||||
Items: HandbookItem[];
|
||||
}
|
||||
|
||||
export interface Category
|
||||
export interface Category
|
||||
{
|
||||
Id: string
|
||||
ParentId?: string
|
||||
Icon: string
|
||||
Color: string
|
||||
Order: string
|
||||
Id: string;
|
||||
ParentId?: string;
|
||||
Icon: string;
|
||||
Color: string;
|
||||
Order: string;
|
||||
}
|
||||
|
||||
export interface HandbookItem
|
||||
|
||||
export interface HandbookItem
|
||||
{
|
||||
Id: string
|
||||
ParentId: string
|
||||
Price: number
|
||||
}
|
||||
Id: string;
|
||||
ParentId: string;
|
||||
Price: number;
|
||||
}
|
||||
|
@ -1,165 +1,164 @@
|
||||
export interface Item
|
||||
export interface Item
|
||||
{
|
||||
|
||||
_id: string
|
||||
_tpl: string
|
||||
parentId?: string
|
||||
slotId?: string
|
||||
location?: Location | number
|
||||
upd?: Upd
|
||||
_id: string;
|
||||
_tpl: string;
|
||||
parentId?: string;
|
||||
slotId?: string;
|
||||
location?: Location | number;
|
||||
upd?: Upd;
|
||||
}
|
||||
|
||||
export interface Upd
|
||||
export interface Upd
|
||||
{
|
||||
Buff?: Buff
|
||||
OriginalStackObjectsCount?: number
|
||||
Togglable?: Togglable
|
||||
Map?: Map
|
||||
Tag?: Tag
|
||||
Buff?: Buff;
|
||||
OriginalStackObjectsCount?: number;
|
||||
Togglable?: Togglable;
|
||||
Map?: Map;
|
||||
Tag?: Tag;
|
||||
/** SPT specific property, not made by BSG */
|
||||
sptPresetId?: string
|
||||
FaceShield?: FaceShield
|
||||
StackObjectsCount?: number
|
||||
UnlimitedCount?: boolean
|
||||
Repairable?: Repairable
|
||||
RecodableComponent?: RecodableComponent
|
||||
FireMode?: FireMode
|
||||
SpawnedInSession?: boolean
|
||||
Light?: Light
|
||||
Key?: Key
|
||||
Resource?: Resource
|
||||
Sight?: Sight
|
||||
MedKit?: MedKit
|
||||
FoodDrink?: FoodDrink
|
||||
Dogtag?: Dogtag
|
||||
BuyRestrictionMax?: number
|
||||
BuyRestrictionCurrent?: number
|
||||
Foldable?: Foldable
|
||||
SideEffect?: SideEffect
|
||||
RepairKit?: RepairKit
|
||||
sptPresetId?: string;
|
||||
FaceShield?: FaceShield;
|
||||
StackObjectsCount?: number;
|
||||
UnlimitedCount?: boolean;
|
||||
Repairable?: Repairable;
|
||||
RecodableComponent?: RecodableComponent;
|
||||
FireMode?: FireMode;
|
||||
SpawnedInSession?: boolean;
|
||||
Light?: Light;
|
||||
Key?: Key;
|
||||
Resource?: Resource;
|
||||
Sight?: Sight;
|
||||
MedKit?: MedKit;
|
||||
FoodDrink?: FoodDrink;
|
||||
Dogtag?: Dogtag;
|
||||
BuyRestrictionMax?: number;
|
||||
BuyRestrictionCurrent?: number;
|
||||
Foldable?: Foldable;
|
||||
SideEffect?: SideEffect;
|
||||
RepairKit?: RepairKit;
|
||||
}
|
||||
|
||||
export interface Buff
|
||||
{
|
||||
rarity: string
|
||||
buffType: string
|
||||
value: number
|
||||
thresholdDurability?: number
|
||||
rarity: string;
|
||||
buffType: string;
|
||||
value: number;
|
||||
thresholdDurability?: number;
|
||||
}
|
||||
|
||||
export interface Togglable
|
||||
{
|
||||
On: boolean
|
||||
}
|
||||
|
||||
export interface Map
|
||||
{
|
||||
Markers: MapMarker[]
|
||||
}
|
||||
|
||||
export interface MapMarker
|
||||
{
|
||||
X: number
|
||||
Y: number
|
||||
}
|
||||
|
||||
export interface Tag
|
||||
{
|
||||
Color: number;
|
||||
Name: string
|
||||
On: boolean;
|
||||
}
|
||||
|
||||
export interface FaceShield
|
||||
export interface Map
|
||||
{
|
||||
Markers: MapMarker[];
|
||||
}
|
||||
|
||||
export interface MapMarker
|
||||
{
|
||||
X: number;
|
||||
Y: number;
|
||||
}
|
||||
|
||||
export interface Tag
|
||||
{
|
||||
Color: number;
|
||||
Name: string;
|
||||
}
|
||||
|
||||
export interface FaceShield
|
||||
{
|
||||
Hits: number;
|
||||
}
|
||||
|
||||
export interface Repairable
|
||||
|
||||
export interface Repairable
|
||||
{
|
||||
Durability: number
|
||||
MaxDurability: number
|
||||
Durability: number;
|
||||
MaxDurability: number;
|
||||
}
|
||||
|
||||
export interface RecodableComponent
|
||||
{
|
||||
IsEncoded: boolean
|
||||
}
|
||||
|
||||
export interface MedKit
|
||||
{
|
||||
HpResource: number
|
||||
}
|
||||
|
||||
export interface Sight
|
||||
{
|
||||
ScopesCurrentCalibPointIndexes: number[]
|
||||
ScopesSelectedModes: number[]
|
||||
SelectedScope: number
|
||||
}
|
||||
|
||||
export interface Foldable
|
||||
{
|
||||
Folded: boolean
|
||||
}
|
||||
|
||||
export interface FireMode
|
||||
{
|
||||
FireMode: string
|
||||
}
|
||||
|
||||
export interface FoodDrink
|
||||
{
|
||||
HpPercent: number
|
||||
}
|
||||
|
||||
export interface Key
|
||||
{
|
||||
NumberOfUsages: number
|
||||
}
|
||||
|
||||
export interface Resource
|
||||
{
|
||||
Value: number
|
||||
UnitsConsumed: number
|
||||
}
|
||||
|
||||
export interface Light
|
||||
{
|
||||
IsActive: boolean
|
||||
SelectedMode: number
|
||||
}
|
||||
|
||||
export interface Dogtag
|
||||
{
|
||||
AccountId: string
|
||||
ProfileId: string
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: number
|
||||
Time: string
|
||||
Status: string
|
||||
KillerAccountId: string
|
||||
KillerProfileId: string
|
||||
KillerName: string
|
||||
WeaponName: string
|
||||
IsEncoded: boolean;
|
||||
}
|
||||
|
||||
export interface Location
|
||||
export interface MedKit
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
r: string | number
|
||||
isSearched?: boolean
|
||||
HpResource: number;
|
||||
}
|
||||
|
||||
export interface Sight
|
||||
{
|
||||
ScopesCurrentCalibPointIndexes: number[];
|
||||
ScopesSelectedModes: number[];
|
||||
SelectedScope: number;
|
||||
}
|
||||
|
||||
export interface Foldable
|
||||
{
|
||||
Folded: boolean;
|
||||
}
|
||||
|
||||
export interface FireMode
|
||||
{
|
||||
FireMode: string;
|
||||
}
|
||||
|
||||
export interface FoodDrink
|
||||
{
|
||||
HpPercent: number;
|
||||
}
|
||||
|
||||
export interface Key
|
||||
{
|
||||
NumberOfUsages: number;
|
||||
}
|
||||
|
||||
export interface Resource
|
||||
{
|
||||
Value: number;
|
||||
UnitsConsumed: number;
|
||||
}
|
||||
|
||||
export interface Light
|
||||
{
|
||||
IsActive: boolean;
|
||||
SelectedMode: number;
|
||||
}
|
||||
|
||||
export interface Dogtag
|
||||
{
|
||||
AccountId: string;
|
||||
ProfileId: string;
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
Time: string;
|
||||
Status: string;
|
||||
KillerAccountId: string;
|
||||
KillerProfileId: string;
|
||||
KillerName: string;
|
||||
WeaponName: string;
|
||||
}
|
||||
|
||||
export interface Location
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
r: string | number;
|
||||
isSearched?: boolean;
|
||||
/** SPT property? */
|
||||
rotation?: string | boolean
|
||||
rotation?: string | boolean;
|
||||
}
|
||||
|
||||
export interface SideEffect
|
||||
export interface SideEffect
|
||||
{
|
||||
Value: number
|
||||
Value: number;
|
||||
}
|
||||
|
||||
export interface RepairKit
|
||||
{
|
||||
Resource: number
|
||||
}
|
||||
Resource: number;
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
export interface ILocationsBase
|
||||
export interface ILocationsBase
|
||||
{
|
||||
locations: Locations
|
||||
paths: Path[]
|
||||
locations: Locations;
|
||||
paths: Path[];
|
||||
}
|
||||
|
||||
export interface Locations
|
||||
{ }
|
||||
export interface Locations
|
||||
{}
|
||||
|
||||
export interface Path
|
||||
export interface Path
|
||||
{
|
||||
Source: string
|
||||
Destination: string
|
||||
}
|
||||
Source: string;
|
||||
Destination: string;
|
||||
}
|
||||
|
@ -1,83 +1,83 @@
|
||||
import { Ixyz } from "@spt-aki/models/eft/common/Ixyz";
|
||||
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
|
||||
export interface ILootBase
|
||||
export interface ILootBase
|
||||
{
|
||||
staticAmmo: Record<string, IStaticAmmoDetails[]>
|
||||
staticContainers: Record<string, IStaticContainerDetails>
|
||||
staticLoot: Record<string, IStaticLootDetails>
|
||||
staticAmmo: Record<string, IStaticAmmoDetails[]>;
|
||||
staticContainers: Record<string, IStaticContainerDetails>;
|
||||
staticLoot: Record<string, IStaticLootDetails>;
|
||||
}
|
||||
|
||||
export interface IStaticAmmoDetails
|
||||
export interface IStaticAmmoDetails
|
||||
{
|
||||
tpl: string
|
||||
relativeProbability: number
|
||||
tpl: string;
|
||||
relativeProbability: number;
|
||||
}
|
||||
|
||||
export interface IStaticContainerDetails
|
||||
export interface IStaticContainerDetails
|
||||
{
|
||||
staticWeapons: IStaticWeaponProps[]
|
||||
staticContainers: IStaticContainerData[]
|
||||
staticForced: IStaticForcedProps[]
|
||||
staticWeapons: IStaticWeaponProps[];
|
||||
staticContainers: IStaticContainerData[];
|
||||
staticForced: IStaticForcedProps[];
|
||||
}
|
||||
|
||||
export interface IStaticContainerData
|
||||
{
|
||||
probability: number
|
||||
template: IStaticContainerProps
|
||||
probability: number;
|
||||
template: IStaticContainerProps;
|
||||
}
|
||||
|
||||
export interface IStaticPropsBase
|
||||
{
|
||||
Id: string
|
||||
IsContainer: boolean
|
||||
useGravity: boolean
|
||||
randomRotation: boolean
|
||||
Position: Ixyz
|
||||
Rotation: Ixyz
|
||||
IsGroupPosition: boolean
|
||||
IsAlwaysSpawn: boolean
|
||||
GroupPositions: any[]
|
||||
Root: string
|
||||
Items: any[]
|
||||
Id: string;
|
||||
IsContainer: boolean;
|
||||
useGravity: boolean;
|
||||
randomRotation: boolean;
|
||||
Position: Ixyz;
|
||||
Rotation: Ixyz;
|
||||
IsGroupPosition: boolean;
|
||||
IsAlwaysSpawn: boolean;
|
||||
GroupPositions: any[];
|
||||
Root: string;
|
||||
Items: any[];
|
||||
}
|
||||
|
||||
export interface IStaticWeaponProps extends IStaticPropsBase
|
||||
{
|
||||
Items: Item[]
|
||||
Items: Item[];
|
||||
}
|
||||
|
||||
export interface IStaticContainerProps extends IStaticPropsBase
|
||||
{
|
||||
Items: StaticItem[]
|
||||
Items: StaticItem[];
|
||||
}
|
||||
|
||||
export interface StaticItem
|
||||
export interface StaticItem
|
||||
{
|
||||
_id: string
|
||||
_tpl: string
|
||||
_id: string;
|
||||
_tpl: string;
|
||||
}
|
||||
|
||||
export interface IStaticForcedProps
|
||||
export interface IStaticForcedProps
|
||||
{
|
||||
containerId: string
|
||||
itemTpl: string
|
||||
containerId: string;
|
||||
itemTpl: string;
|
||||
}
|
||||
|
||||
export interface IStaticLootDetails
|
||||
export interface IStaticLootDetails
|
||||
{
|
||||
itemcountDistribution: ItemCountDistribution[]
|
||||
itemDistribution: ItemDistribution[]
|
||||
itemcountDistribution: ItemCountDistribution[];
|
||||
itemDistribution: ItemDistribution[];
|
||||
}
|
||||
|
||||
export interface ItemCountDistribution
|
||||
export interface ItemCountDistribution
|
||||
{
|
||||
count: number
|
||||
relativeProbability: number
|
||||
count: number;
|
||||
relativeProbability: number;
|
||||
}
|
||||
|
||||
export interface ItemDistribution
|
||||
export interface ItemDistribution
|
||||
{
|
||||
tpl: string
|
||||
relativeProbability: number
|
||||
}
|
||||
tpl: string;
|
||||
relativeProbability: number;
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
export interface IMatch
|
||||
{
|
||||
metrics: Metrics
|
||||
metrics: Metrics;
|
||||
}
|
||||
|
||||
export interface Metrics
|
||||
{
|
||||
Keys: number[]
|
||||
NetProcessingBins: number[]
|
||||
RenderBins: number[]
|
||||
GameUpdateBins: number[]
|
||||
MemoryMeasureInterval: number
|
||||
PauseReasons: number[]
|
||||
}
|
||||
Keys: number[];
|
||||
NetProcessingBins: number[];
|
||||
RenderBins: number[];
|
||||
GameUpdateBins: number[];
|
||||
MemoryMeasureInterval: number;
|
||||
PauseReasons: number[];
|
||||
}
|
||||
|
@ -3,36 +3,36 @@ import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
|
||||
export interface IProfileTemplates
|
||||
{
|
||||
Standard: IProfileSides
|
||||
Standard: IProfileSides;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
"Left Behind": IProfileSides
|
||||
"Left Behind": IProfileSides;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
"Prepare To Escape": IProfileSides
|
||||
"Prepare To Escape": IProfileSides;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
"Edge Of Darkness": IProfileSides
|
||||
"Edge Of Darkness": IProfileSides;
|
||||
}
|
||||
|
||||
export interface IProfileSides
|
||||
{
|
||||
usec: TemplateSide
|
||||
bear: TemplateSide
|
||||
usec: TemplateSide;
|
||||
bear: TemplateSide;
|
||||
}
|
||||
|
||||
export interface TemplateSide
|
||||
{
|
||||
character: IPmcData
|
||||
suits: string[]
|
||||
dialogues: Record<string, Dialogue>
|
||||
userbuilds: IUserBuilds
|
||||
trader: ProfileTraderTemplate
|
||||
character: IPmcData;
|
||||
suits: string[];
|
||||
dialogues: Record<string, Dialogue>;
|
||||
userbuilds: IUserBuilds;
|
||||
trader: ProfileTraderTemplate;
|
||||
}
|
||||
|
||||
export interface ProfileTraderTemplate
|
||||
{
|
||||
initialLoyaltyLevel: number
|
||||
setQuestsAvailableForStart?: boolean
|
||||
setQuestsAvailableForFinish?: boolean
|
||||
initialStanding: number
|
||||
initialSalesSum: number
|
||||
jaegerUnlocked: boolean
|
||||
}
|
||||
initialLoyaltyLevel: number;
|
||||
setQuestsAvailableForStart?: boolean;
|
||||
setQuestsAvailableForFinish?: boolean;
|
||||
initialStanding: number;
|
||||
initialSalesSum: number;
|
||||
jaegerUnlocked: boolean;
|
||||
}
|
||||
|
@ -3,146 +3,146 @@ import { QuestRewardType } from "@spt-aki/models/enums/QuestRewardType";
|
||||
import { QuestStatus } from "@spt-aki/models/enums/QuestStatus";
|
||||
import { QuestTypeEnum } from "@spt-aki/models/enums/QuestTypeEnum";
|
||||
|
||||
export interface IQuest
|
||||
export interface IQuest
|
||||
{
|
||||
/** SPT addition - human readable quest name */
|
||||
QuestName?: string
|
||||
_id: string
|
||||
canShowNotificationsInGame: boolean
|
||||
conditions: Conditions
|
||||
description: string
|
||||
failMessageText: string
|
||||
name: string
|
||||
note: string
|
||||
traderId: string
|
||||
location: string
|
||||
image: string
|
||||
type: QuestTypeEnum
|
||||
isKey: boolean
|
||||
QuestName?: string;
|
||||
_id: string;
|
||||
canShowNotificationsInGame: boolean;
|
||||
conditions: Conditions;
|
||||
description: string;
|
||||
failMessageText: string;
|
||||
name: string;
|
||||
note: string;
|
||||
traderId: string;
|
||||
location: string;
|
||||
image: string;
|
||||
type: QuestTypeEnum;
|
||||
isKey: boolean;
|
||||
/** @deprecated - Likely not used, use 'status' instead */
|
||||
questStatus: QuestStatus
|
||||
restartable: boolean
|
||||
instantComplete: boolean
|
||||
secretQuest: boolean
|
||||
startedMessageText: string
|
||||
successMessageText: string
|
||||
templateId: string
|
||||
rewards: Rewards
|
||||
questStatus: QuestStatus;
|
||||
restartable: boolean;
|
||||
instantComplete: boolean;
|
||||
secretQuest: boolean;
|
||||
startedMessageText: string;
|
||||
successMessageText: string;
|
||||
templateId: string;
|
||||
rewards: Rewards;
|
||||
/** Becomes 'AppearStatus' inside client */
|
||||
status: string | number
|
||||
KeyQuest: boolean
|
||||
changeQuestMessageText: string
|
||||
status: string | number;
|
||||
KeyQuest: boolean;
|
||||
changeQuestMessageText: string;
|
||||
/** "Pmc" or "Scav" */
|
||||
side: string
|
||||
side: string;
|
||||
/** Status of quest to player */
|
||||
sptStatus?: QuestStatus
|
||||
sptStatus?: QuestStatus;
|
||||
}
|
||||
|
||||
export interface Conditions
|
||||
export interface Conditions
|
||||
{
|
||||
Started: AvailableForConditions[]
|
||||
AvailableForFinish: AvailableForConditions[]
|
||||
AvailableForStart: AvailableForConditions[]
|
||||
Success: AvailableForConditions[]
|
||||
Fail: AvailableForConditions[]
|
||||
Started: AvailableForConditions[];
|
||||
AvailableForFinish: AvailableForConditions[];
|
||||
AvailableForStart: AvailableForConditions[];
|
||||
Success: AvailableForConditions[];
|
||||
Fail: AvailableForConditions[];
|
||||
}
|
||||
|
||||
export interface AvailableForConditions
|
||||
|
||||
export interface AvailableForConditions
|
||||
{
|
||||
_parent: string
|
||||
_props: AvailableForProps
|
||||
dynamicLocale?: boolean
|
||||
_parent: string;
|
||||
_props: AvailableForProps;
|
||||
dynamicLocale?: boolean;
|
||||
}
|
||||
|
||||
export interface AvailableForProps
|
||||
|
||||
export interface AvailableForProps
|
||||
{
|
||||
id: string
|
||||
index: number
|
||||
parentId: string
|
||||
isEncoded: boolean
|
||||
dynamicLocale: boolean
|
||||
value?: string | number
|
||||
compareMethod?: string
|
||||
visibilityConditions?: VisibilityCondition[]
|
||||
target?: string | string[] // TODO: split each availableForX object into each type: FindItem, HandoverItem, Level, Quest, TraderLoyalty etc
|
||||
status?: QuestStatus[]
|
||||
availableAfter?: number
|
||||
dispersion?: number
|
||||
onlyFoundInRaid?: boolean
|
||||
oneSessionOnly?: boolean
|
||||
doNotResetIfCounterCompleted?: boolean
|
||||
dogtagLevel?: number
|
||||
maxDurability?: number
|
||||
minDurability?: number
|
||||
counter?: AvailableForCounter
|
||||
plantTime?: number
|
||||
zoneId?: string
|
||||
type?: boolean
|
||||
countInRaid?: boolean
|
||||
globalQuestCounterId?: any
|
||||
id: string;
|
||||
index: number;
|
||||
parentId: string;
|
||||
isEncoded: boolean;
|
||||
dynamicLocale: boolean;
|
||||
value?: string | number;
|
||||
compareMethod?: string;
|
||||
visibilityConditions?: VisibilityCondition[];
|
||||
target?: string | string[]; // TODO: split each availableForX object into each type: FindItem, HandoverItem, Level, Quest, TraderLoyalty etc
|
||||
status?: QuestStatus[];
|
||||
availableAfter?: number;
|
||||
dispersion?: number;
|
||||
onlyFoundInRaid?: boolean;
|
||||
oneSessionOnly?: boolean;
|
||||
doNotResetIfCounterCompleted?: boolean;
|
||||
dogtagLevel?: number;
|
||||
maxDurability?: number;
|
||||
minDurability?: number;
|
||||
counter?: AvailableForCounter;
|
||||
plantTime?: number;
|
||||
zoneId?: string;
|
||||
type?: boolean;
|
||||
countInRaid?: boolean;
|
||||
globalQuestCounterId?: any;
|
||||
}
|
||||
|
||||
export interface AvailableForCounter
|
||||
{
|
||||
id: string
|
||||
conditions: CounterCondition[]
|
||||
id: string;
|
||||
conditions: CounterCondition[];
|
||||
}
|
||||
|
||||
export interface CounterCondition
|
||||
{
|
||||
_parent: string
|
||||
_props: CounterProps
|
||||
_parent: string;
|
||||
_props: CounterProps;
|
||||
}
|
||||
|
||||
export interface CounterProps
|
||||
{
|
||||
id: string
|
||||
target: string[] | string // TODO: some objects have an array and some are just strings, thanks bsg very cool
|
||||
compareMethod?: string
|
||||
value?: string
|
||||
weapon?: string[]
|
||||
equipmentInclusive?: string[][]
|
||||
weaponModsInclusive?: string[][]
|
||||
status?: string[]
|
||||
bodyPart?: string[]
|
||||
daytime?: DaytimeCounter
|
||||
id: string;
|
||||
target: string[] | string; // TODO: some objects have an array and some are just strings, thanks bsg very cool
|
||||
compareMethod?: string;
|
||||
value?: string;
|
||||
weapon?: string[];
|
||||
equipmentInclusive?: string[][];
|
||||
weaponModsInclusive?: string[][];
|
||||
status?: string[];
|
||||
bodyPart?: string[];
|
||||
daytime?: DaytimeCounter;
|
||||
}
|
||||
|
||||
export interface DaytimeCounter
|
||||
{
|
||||
from: number
|
||||
to: number
|
||||
from: number;
|
||||
to: number;
|
||||
}
|
||||
|
||||
export interface VisibilityCondition
|
||||
{
|
||||
id: string
|
||||
value: number
|
||||
dynamicLocale: boolean
|
||||
oneSessionOnly: boolean
|
||||
id: string;
|
||||
value: number;
|
||||
dynamicLocale: boolean;
|
||||
oneSessionOnly: boolean;
|
||||
}
|
||||
|
||||
export interface Rewards
|
||||
|
||||
export interface Rewards
|
||||
{
|
||||
AvailableForStart: Reward[]
|
||||
AvailableForFinish: Reward[]
|
||||
Started: Reward[]
|
||||
Success: Reward[]
|
||||
Fail: Reward[]
|
||||
FailRestartable: Reward[]
|
||||
Expired: Reward[]
|
||||
AvailableForStart: Reward[];
|
||||
AvailableForFinish: Reward[];
|
||||
Started: Reward[];
|
||||
Success: Reward[];
|
||||
Fail: Reward[];
|
||||
FailRestartable: Reward[];
|
||||
Expired: Reward[];
|
||||
}
|
||||
|
||||
|
||||
export interface Reward extends Item
|
||||
{
|
||||
value?: string | number
|
||||
id: string
|
||||
type: QuestRewardType
|
||||
index: number
|
||||
target?: string
|
||||
items?: Item[]
|
||||
loyaltyLevel?: number
|
||||
traderId?: string
|
||||
unknown?: boolean
|
||||
findInRaid?: boolean
|
||||
value?: string | number;
|
||||
id: string;
|
||||
type: QuestRewardType;
|
||||
index: number;
|
||||
target?: string;
|
||||
items?: Item[];
|
||||
loyaltyLevel?: number;
|
||||
traderId?: string;
|
||||
unknown?: boolean;
|
||||
findInRaid?: boolean;
|
||||
}
|
||||
|
@ -1,364 +1,360 @@
|
||||
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
|
||||
export interface IReward
|
||||
export interface IReward
|
||||
{
|
||||
index: number
|
||||
type: string
|
||||
value: number
|
||||
target?: string
|
||||
items?: Item[]
|
||||
index: number;
|
||||
type: string;
|
||||
value: number;
|
||||
target?: string;
|
||||
items?: Item[];
|
||||
}
|
||||
|
||||
export interface IRepeatableQuestDatabase
|
||||
export interface IRepeatableQuestDatabase
|
||||
{
|
||||
templates: ITemplates
|
||||
rewards: IRewardOptions
|
||||
data: IOptions
|
||||
samples: ISampleQuests[]
|
||||
}
|
||||
|
||||
export interface ITemplates
|
||||
{
|
||||
Elimination: IRepeatableQuest
|
||||
Completion: IRepeatableQuest
|
||||
Exploration: IRepeatableQuest
|
||||
templates: ITemplates;
|
||||
rewards: IRewardOptions;
|
||||
data: IOptions;
|
||||
samples: ISampleQuests[];
|
||||
}
|
||||
|
||||
export interface IPmcDataRepeatableQuest
|
||||
export interface ITemplates
|
||||
{
|
||||
id?: string
|
||||
name: string
|
||||
activeQuests: IRepeatableQuest[]
|
||||
inactiveQuests: IRepeatableQuest[]
|
||||
endTime: number
|
||||
changeRequirement: TChangeRequirementRecord // what it costs to reset <QuestId, ChangeRequirement> redundant to change requirements within the IRepeatableQuest
|
||||
Elimination: IRepeatableQuest;
|
||||
Completion: IRepeatableQuest;
|
||||
Exploration: IRepeatableQuest;
|
||||
}
|
||||
|
||||
export type TChangeRequirementRecord = Record<string, IChangeRequirement>
|
||||
export interface IPmcDataRepeatableQuest
|
||||
{
|
||||
id?: string;
|
||||
name: string;
|
||||
activeQuests: IRepeatableQuest[];
|
||||
inactiveQuests: IRepeatableQuest[];
|
||||
endTime: number;
|
||||
changeRequirement: TChangeRequirementRecord; // what it costs to reset <QuestId, ChangeRequirement> redundant to change requirements within the IRepeatableQuest
|
||||
}
|
||||
|
||||
export type TChangeRequirementRecord = Record<string, IChangeRequirement>;
|
||||
|
||||
export interface IChangeRequirement
|
||||
{
|
||||
changeCost: IChangeCost[]
|
||||
changeStandingCost: number
|
||||
}
|
||||
|
||||
export interface IChangeCost
|
||||
{
|
||||
templateId: string // what item it will take to reset daily
|
||||
count: number // amount of item needed to reset
|
||||
changeCost: IChangeCost[];
|
||||
changeStandingCost: number;
|
||||
}
|
||||
|
||||
export interface IRepeatableQuest
|
||||
export interface IChangeCost
|
||||
{
|
||||
_id: string
|
||||
traderId: string
|
||||
location: string
|
||||
image: string
|
||||
type: string
|
||||
isKey: boolean
|
||||
restartable: boolean
|
||||
instantComplete: boolean
|
||||
secretQuest: boolean
|
||||
canShowNotificationsInGame: boolean
|
||||
rewards: IRewards
|
||||
conditions: IConditions
|
||||
side: string
|
||||
questStatus: any
|
||||
name: string
|
||||
note: string
|
||||
description: string
|
||||
successMessageText: string
|
||||
failMessageText: string
|
||||
startedMessageText: string
|
||||
changeQuestMessageText: string
|
||||
acceptPlayerMessage: string
|
||||
declinePlayerMessage: string
|
||||
completePlayerMessage: string
|
||||
templateId: string
|
||||
changeCost: IChangeCost[]
|
||||
changeStandingCost: number
|
||||
templateId: string; // what item it will take to reset daily
|
||||
count: number; // amount of item needed to reset
|
||||
}
|
||||
|
||||
export interface IRepeatableQuest
|
||||
{
|
||||
_id: string;
|
||||
traderId: string;
|
||||
location: string;
|
||||
image: string;
|
||||
type: string;
|
||||
isKey: boolean;
|
||||
restartable: boolean;
|
||||
instantComplete: boolean;
|
||||
secretQuest: boolean;
|
||||
canShowNotificationsInGame: boolean;
|
||||
rewards: IRewards;
|
||||
conditions: IConditions;
|
||||
side: string;
|
||||
questStatus: any;
|
||||
name: string;
|
||||
note: string;
|
||||
description: string;
|
||||
successMessageText: string;
|
||||
failMessageText: string;
|
||||
startedMessageText: string;
|
||||
changeQuestMessageText: string;
|
||||
acceptPlayerMessage: string;
|
||||
declinePlayerMessage: string;
|
||||
completePlayerMessage: string;
|
||||
templateId: string;
|
||||
changeCost: IChangeCost[];
|
||||
changeStandingCost: number;
|
||||
sptRepatableGroupName?: string;
|
||||
}
|
||||
|
||||
export interface IRewards
|
||||
export interface IRewards
|
||||
{
|
||||
Started: IReward[]
|
||||
Success: IReward[]
|
||||
Fail: IReward[]
|
||||
Started: IReward[];
|
||||
Success: IReward[];
|
||||
Fail: IReward[];
|
||||
}
|
||||
|
||||
export interface IConditions
|
||||
export interface IConditions
|
||||
{
|
||||
AvailableForStart: any[]
|
||||
AvailableForFinish: IAvailableFor[]
|
||||
Fail: any[]
|
||||
AvailableForStart: any[];
|
||||
AvailableForFinish: IAvailableFor[];
|
||||
Fail: any[];
|
||||
}
|
||||
|
||||
export interface IAvailableFor
|
||||
export interface IAvailableFor
|
||||
{
|
||||
_props: IAvailableForProps
|
||||
_parent: string
|
||||
dynamicLocale: boolean
|
||||
_props: IAvailableForProps;
|
||||
_parent: string;
|
||||
dynamicLocale: boolean;
|
||||
}
|
||||
|
||||
export interface IAvailableForProps
|
||||
export interface IAvailableForProps
|
||||
{
|
||||
id: string
|
||||
parentId: string
|
||||
dynamicLocale: boolean
|
||||
index: number
|
||||
visibilityConditions: IVisibilityCondition[]
|
||||
value: number
|
||||
id: string;
|
||||
parentId: string;
|
||||
dynamicLocale: boolean;
|
||||
index: number;
|
||||
visibilityConditions: IVisibilityCondition[];
|
||||
value: number;
|
||||
}
|
||||
|
||||
export interface IVisibilityCondition
|
||||
export interface IVisibilityCondition
|
||||
{
|
||||
id: string
|
||||
oneSessionOnly: boolean
|
||||
value: number
|
||||
index: number
|
||||
dynamicLocale: boolean
|
||||
id: string;
|
||||
oneSessionOnly: boolean;
|
||||
value: number;
|
||||
index: number;
|
||||
dynamicLocale: boolean;
|
||||
}
|
||||
|
||||
export interface IAvailableForPropsCounter extends IAvailableForProps
|
||||
export interface IAvailableForPropsCounter extends IAvailableForProps
|
||||
{
|
||||
type: string
|
||||
oneSessionOnly: boolean
|
||||
doNotResetIfCounterCompleted: boolean
|
||||
counter?: ICounter
|
||||
type: string;
|
||||
oneSessionOnly: boolean;
|
||||
doNotResetIfCounterCompleted: boolean;
|
||||
counter?: ICounter;
|
||||
}
|
||||
|
||||
export interface ICounter
|
||||
export interface ICounter
|
||||
{
|
||||
id: string,
|
||||
conditions: ICondition[]
|
||||
id: string;
|
||||
conditions: ICondition[];
|
||||
}
|
||||
|
||||
export interface ICondition
|
||||
export interface ICondition
|
||||
{
|
||||
_props: IConditionProps,
|
||||
_parent: string
|
||||
_props: IConditionProps;
|
||||
_parent: string;
|
||||
}
|
||||
|
||||
export interface IConditionProps
|
||||
export interface IConditionProps
|
||||
{
|
||||
id: string,
|
||||
dynamicLocale: boolean,
|
||||
id: string;
|
||||
dynamicLocale: boolean;
|
||||
}
|
||||
|
||||
|
||||
// Elimination
|
||||
export interface IElimination extends IRepeatableQuest
|
||||
export interface IElimination extends IRepeatableQuest
|
||||
{
|
||||
conditions: IEliminationConditions
|
||||
conditions: IEliminationConditions;
|
||||
}
|
||||
|
||||
export interface IEliminationConditions extends IConditions
|
||||
export interface IEliminationConditions extends IConditions
|
||||
{
|
||||
AvailableForFinish: IEliminationAvailableFor[]
|
||||
AvailableForFinish: IEliminationAvailableFor[];
|
||||
}
|
||||
|
||||
export interface IEliminationAvailableFor extends IAvailableFor
|
||||
export interface IEliminationAvailableFor extends IAvailableFor
|
||||
{
|
||||
_props: IEliminationAvailableForProps
|
||||
_props: IEliminationAvailableForProps;
|
||||
}
|
||||
|
||||
|
||||
export interface IEliminationAvailableForProps extends IAvailableForPropsCounter
|
||||
export interface IEliminationAvailableForProps extends IAvailableForPropsCounter
|
||||
{
|
||||
counter: IEliminationCounter
|
||||
counter: IEliminationCounter;
|
||||
}
|
||||
|
||||
export interface IEliminationCounter extends ICounter
|
||||
export interface IEliminationCounter extends ICounter
|
||||
{
|
||||
conditions: IEliminationCondition[]
|
||||
conditions: IEliminationCondition[];
|
||||
}
|
||||
|
||||
export interface IEliminationCondition extends ICondition
|
||||
export interface IEliminationCondition extends ICondition
|
||||
{
|
||||
_props: ILocationConditionProps | IKillConditionProps
|
||||
_props: ILocationConditionProps | IKillConditionProps;
|
||||
}
|
||||
|
||||
|
||||
// Exploration
|
||||
export interface IExploration extends IRepeatableQuest
|
||||
export interface IExploration extends IRepeatableQuest
|
||||
{
|
||||
conditions: IExplorationConditions
|
||||
conditions: IExplorationConditions;
|
||||
}
|
||||
|
||||
export interface IExplorationConditions extends IConditions
|
||||
export interface IExplorationConditions extends IConditions
|
||||
{
|
||||
AvailableForFinish: IExplorationAvailableFor[]
|
||||
AvailableForFinish: IExplorationAvailableFor[];
|
||||
}
|
||||
|
||||
export interface IExplorationAvailableFor extends IAvailableFor
|
||||
export interface IExplorationAvailableFor extends IAvailableFor
|
||||
{
|
||||
_props: IExplorationAvailableForProps
|
||||
_props: IExplorationAvailableForProps;
|
||||
}
|
||||
|
||||
export interface IExplorationAvailableForProps extends IAvailableForPropsCounter
|
||||
export interface IExplorationAvailableForProps extends IAvailableForPropsCounter
|
||||
{
|
||||
counter: IExplorationCounter
|
||||
counter: IExplorationCounter;
|
||||
}
|
||||
|
||||
export interface IExplorationCounter extends ICounter
|
||||
export interface IExplorationCounter extends ICounter
|
||||
{
|
||||
conditions: IExplorationCondition[]
|
||||
conditions: IExplorationCondition[];
|
||||
}
|
||||
|
||||
export interface IExplorationCondition extends ICondition
|
||||
export interface IExplorationCondition extends ICondition
|
||||
{
|
||||
_props: ILocationConditionProps | IExitStatusConditionProps | IExitNameConditionProps
|
||||
_props: ILocationConditionProps | IExitStatusConditionProps | IExitNameConditionProps;
|
||||
}
|
||||
|
||||
// Pickup
|
||||
export interface IPickup extends IRepeatableQuest
|
||||
export interface IPickup extends IRepeatableQuest
|
||||
{
|
||||
conditions: IPickupConditions
|
||||
conditions: IPickupConditions;
|
||||
}
|
||||
|
||||
export interface IPickupConditions extends IConditions
|
||||
export interface IPickupConditions extends IConditions
|
||||
{
|
||||
AvailableForFinish: IPickupAvailableFor[]
|
||||
AvailableForFinish: IPickupAvailableFor[];
|
||||
}
|
||||
|
||||
export interface IPickupAvailableFor extends IAvailableFor
|
||||
export interface IPickupAvailableFor extends IAvailableFor
|
||||
{
|
||||
_props: IPickupAvailableForProps
|
||||
_props: IPickupAvailableForProps;
|
||||
}
|
||||
|
||||
export interface IPickupAvailableForProps extends IAvailableForPropsCounter
|
||||
export interface IPickupAvailableForProps extends IAvailableForPropsCounter
|
||||
{
|
||||
target: string[]
|
||||
counter?: IPickupCounter
|
||||
target: string[];
|
||||
counter?: IPickupCounter;
|
||||
}
|
||||
|
||||
export interface IPickupCounter extends ICounter
|
||||
export interface IPickupCounter extends ICounter
|
||||
{
|
||||
conditions: IPickupCondition[]
|
||||
conditions: IPickupCondition[];
|
||||
}
|
||||
|
||||
export interface IPickupCondition extends ICondition
|
||||
export interface IPickupCondition extends ICondition
|
||||
{
|
||||
_props: IEquipmentConditionProps | ILocationConditionProps | IExitStatusConditionProps
|
||||
_props: IEquipmentConditionProps | ILocationConditionProps | IExitStatusConditionProps;
|
||||
}
|
||||
|
||||
// Completion
|
||||
export interface ICompletion extends IRepeatableQuest
|
||||
export interface ICompletion extends IRepeatableQuest
|
||||
{
|
||||
conditions: ICompletionConditions
|
||||
conditions: ICompletionConditions;
|
||||
}
|
||||
|
||||
export interface ICompletionConditions extends IConditions
|
||||
export interface ICompletionConditions extends IConditions
|
||||
{
|
||||
AvailableForFinish: ICompletionAvailableFor[]
|
||||
AvailableForFinish: ICompletionAvailableFor[];
|
||||
}
|
||||
|
||||
export interface ICompletionAvailableFor extends IAvailableFor
|
||||
export interface ICompletionAvailableFor extends IAvailableFor
|
||||
{
|
||||
_props: ICompletionAvailableForProps
|
||||
_props: ICompletionAvailableForProps;
|
||||
}
|
||||
export interface ICompletionAvailableForProps extends IAvailableForProps
|
||||
export interface ICompletionAvailableForProps extends IAvailableForProps
|
||||
{
|
||||
target: string[]
|
||||
minDurability: number
|
||||
maxDurability: number
|
||||
dogtagLevel: number
|
||||
onlyFoundInRaid: boolean
|
||||
target: string[];
|
||||
minDurability: number;
|
||||
maxDurability: number;
|
||||
dogtagLevel: number;
|
||||
onlyFoundInRaid: boolean;
|
||||
}
|
||||
|
||||
|
||||
// Quest Conditions
|
||||
|
||||
export interface ILocationConditionProps extends IConditionProps
|
||||
export interface ILocationConditionProps extends IConditionProps
|
||||
{
|
||||
target: string[],
|
||||
weapon?: string[]
|
||||
weaponCategories?: string[]
|
||||
target: string[];
|
||||
weapon?: string[];
|
||||
weaponCategories?: string[];
|
||||
}
|
||||
|
||||
export interface IEquipmentConditionProps extends IConditionProps
|
||||
{
|
||||
equipmentInclusive: [string[]]
|
||||
IncludeNotEquippedItems: boolean
|
||||
equipmentInclusive: [string[]];
|
||||
IncludeNotEquippedItems: boolean;
|
||||
}
|
||||
|
||||
export interface IKillConditionProps extends IConditionProps
|
||||
export interface IKillConditionProps extends IConditionProps
|
||||
{
|
||||
target: string
|
||||
value: number
|
||||
savageRole?: string[]
|
||||
bodyPart?: string[]
|
||||
distance?: IDistanceCheck
|
||||
weapon?: string[]
|
||||
weaponCategories? : string[]
|
||||
target: string;
|
||||
value: number;
|
||||
savageRole?: string[];
|
||||
bodyPart?: string[];
|
||||
distance?: IDistanceCheck;
|
||||
weapon?: string[];
|
||||
weaponCategories?: string[];
|
||||
}
|
||||
|
||||
export interface IDistanceCheck
|
||||
export interface IDistanceCheck
|
||||
{
|
||||
compareMethod: string
|
||||
value: number
|
||||
}
|
||||
|
||||
export interface IExitStatusConditionProps extends IConditionProps
|
||||
{
|
||||
status: string[],
|
||||
compareMethod: string;
|
||||
value: number;
|
||||
}
|
||||
|
||||
export interface IExitNameConditionProps extends IConditionProps
|
||||
export interface IExitStatusConditionProps extends IConditionProps
|
||||
{
|
||||
exitName: string,
|
||||
status: string[];
|
||||
}
|
||||
|
||||
export interface IExitNameConditionProps extends IConditionProps
|
||||
{
|
||||
exitName: string;
|
||||
}
|
||||
|
||||
// Config Options
|
||||
|
||||
export interface IRewardOptions
|
||||
|
||||
export interface IRewardOptions
|
||||
{
|
||||
itemsBlacklist: string[]
|
||||
itemsBlacklist: string[];
|
||||
}
|
||||
|
||||
export interface IOptions
|
||||
|
||||
export interface IOptions
|
||||
{
|
||||
Completion: ICompletionFilter
|
||||
Completion: ICompletionFilter;
|
||||
}
|
||||
|
||||
export interface ICompletionFilter
|
||||
|
||||
export interface ICompletionFilter
|
||||
{
|
||||
itemsBlacklist: ItemsBlacklist[]
|
||||
itemsWhitelist: ItemsWhitelist[]
|
||||
itemsBlacklist: ItemsBlacklist[];
|
||||
itemsWhitelist: ItemsWhitelist[];
|
||||
}
|
||||
|
||||
export interface ItemsBlacklist
|
||||
|
||||
export interface ItemsBlacklist
|
||||
{
|
||||
minPlayerLevel: number
|
||||
itemIds: string[]
|
||||
minPlayerLevel: number;
|
||||
itemIds: string[];
|
||||
}
|
||||
|
||||
export interface ItemsWhitelist
|
||||
|
||||
export interface ItemsWhitelist
|
||||
{
|
||||
minPlayerLevel: number
|
||||
itemIds: string[]
|
||||
minPlayerLevel: number;
|
||||
itemIds: string[];
|
||||
}
|
||||
|
||||
export interface ISampleQuests
|
||||
|
||||
export interface ISampleQuests
|
||||
{
|
||||
_id: string
|
||||
traderId: string
|
||||
location: string
|
||||
image: string
|
||||
type: string
|
||||
isKey: boolean
|
||||
restartable: boolean
|
||||
instantComplete: boolean
|
||||
secretQuest: boolean
|
||||
canShowNotificationsInGame: boolean
|
||||
rewards: IRewards
|
||||
conditions: IConditions
|
||||
name: string
|
||||
note: string
|
||||
description: string
|
||||
successMessageText: string
|
||||
failMessageText: string
|
||||
startedMessageText: string
|
||||
templateId: string
|
||||
}
|
||||
_id: string;
|
||||
traderId: string;
|
||||
location: string;
|
||||
image: string;
|
||||
type: string;
|
||||
isKey: boolean;
|
||||
restartable: boolean;
|
||||
instantComplete: boolean;
|
||||
secretQuest: boolean;
|
||||
canShowNotificationsInGame: boolean;
|
||||
rewards: IRewards;
|
||||
conditions: IConditions;
|
||||
name: string;
|
||||
note: string;
|
||||
description: string;
|
||||
successMessageText: string;
|
||||
failMessageText: string;
|
||||
startedMessageText: string;
|
||||
templateId: string;
|
||||
}
|
||||
|
@ -1,534 +1,534 @@
|
||||
import { Ixyz } from "@spt-aki/models/eft/common/Ixyz";
|
||||
|
||||
export interface ITemplateItem
|
||||
export interface ITemplateItem
|
||||
{
|
||||
_id: string
|
||||
_name: string
|
||||
_parent: string
|
||||
_type: string
|
||||
_props: Props
|
||||
_proto: string
|
||||
_id: string;
|
||||
_name: string;
|
||||
_parent: string;
|
||||
_type: string;
|
||||
_props: Props;
|
||||
_proto: string;
|
||||
}
|
||||
|
||||
export interface Props
|
||||
export interface Props
|
||||
{
|
||||
AllowSpawnOnLocations?: any[]
|
||||
BeltMagazineRefreshCount?: number
|
||||
ChangePriceCoef?: number
|
||||
FixedPrice?: boolean
|
||||
SendToClient?: boolean
|
||||
Name?: string
|
||||
ShortName?: string
|
||||
Description?: string
|
||||
Weight?: number
|
||||
BackgroundColor?: string
|
||||
Width?: number
|
||||
Height?: number
|
||||
StackMaxSize?: number
|
||||
Rarity?: string
|
||||
SpawnChance?: number
|
||||
CreditsPrice?: number
|
||||
ItemSound?: string
|
||||
Prefab?: Prefab
|
||||
UsePrefab?: Prefab
|
||||
StackObjectsCount?: number
|
||||
NotShownInSlot?: boolean
|
||||
ExaminedByDefault?: boolean
|
||||
ExamineTime?: number
|
||||
IsUndiscardable?: boolean
|
||||
IsUnsaleable?: boolean
|
||||
IsUnbuyable?: boolean
|
||||
IsUngivable?: boolean
|
||||
IsUnremovable?: boolean
|
||||
IsLockedafterEquip?: boolean
|
||||
IsSpecialSlotOnly?: boolean
|
||||
IsStationaryWeapon?: boolean
|
||||
QuestItem?: boolean
|
||||
QuestStashMaxCount?: number
|
||||
LootExperience?: number
|
||||
ExamineExperience?: number
|
||||
HideEntrails?: boolean
|
||||
InsuranceDisabled?: boolean
|
||||
RepairCost?: number
|
||||
RepairSpeed?: number
|
||||
ExtraSizeLeft?: number
|
||||
ExtraSizeRight?: number
|
||||
ExtraSizeUp?: number
|
||||
ExtraSizeDown?: number
|
||||
ExtraSizeForceAdd?: boolean
|
||||
MergesWithChildren?: boolean
|
||||
CanSellOnRagfair?: boolean
|
||||
CanRequireOnRagfair?: boolean
|
||||
ConflictingItems?: string[]
|
||||
Unlootable?: boolean
|
||||
UnlootableFromSlot?: string
|
||||
UnlootableFromSide?: string[]
|
||||
AnimationVariantsNumber?: number
|
||||
DiscardingBlock?: boolean
|
||||
DropSoundType?: string
|
||||
RagFairCommissionModifier?: number
|
||||
IsAlwaysAvailableForInsurance?: boolean
|
||||
DiscardLimit?: number
|
||||
MaxResource?: number
|
||||
Resource?: number
|
||||
DogTagQualities?: boolean
|
||||
Grids?: Grid[]
|
||||
Slots?: Slot[]
|
||||
CanPutIntoDuringTheRaid?: boolean
|
||||
CantRemoveFromSlotsDuringRaid?: string[]
|
||||
KeyIds?: string[]
|
||||
TagColor?: number
|
||||
TagName?: string
|
||||
Durability?: number
|
||||
Accuracy?: number
|
||||
Recoil?: number
|
||||
Loudness?: number
|
||||
EffectiveDistance?: number
|
||||
Ergonomics?: number
|
||||
Velocity?: number
|
||||
RaidModdable?: boolean
|
||||
ToolModdable?: boolean
|
||||
UniqueAnimationModID?: number
|
||||
BlocksFolding?: boolean
|
||||
BlocksCollapsible?: boolean
|
||||
IsAnimated?: boolean
|
||||
HasShoulderContact?: boolean
|
||||
SightingRange?: number
|
||||
DoubleActionAccuracyPenaltyMult?: number
|
||||
ModesCount?: any
|
||||
DurabilityBurnModificator?: number
|
||||
HeatFactor?: number
|
||||
CoolFactor?: number
|
||||
muzzleModType?: string
|
||||
CustomAimPlane?: string
|
||||
sightModType?: string
|
||||
aimingSensitivity?: number
|
||||
SightModesCount?: number
|
||||
OpticCalibrationDistances?: number[]
|
||||
ScopesCount?: number
|
||||
AimSensitivity?: number|number[][]
|
||||
Zooms?: number[][]
|
||||
CalibrationDistances?: number[][]
|
||||
Intensity?: number
|
||||
Mask?: string
|
||||
MaskSize?: number
|
||||
IsMagazineForStationaryWeapon?: boolean
|
||||
NoiseIntensity?: number
|
||||
NoiseScale?: number
|
||||
Color?: IColor
|
||||
DiffuseIntensity?: number
|
||||
MagazineWithBelt?: boolean
|
||||
HasHinge?: boolean
|
||||
RampPalette?: string
|
||||
DepthFade?: number
|
||||
RoughnessCoef?: number
|
||||
SpecularCoef?: number
|
||||
MainTexColorCoef?: number
|
||||
MinimumTemperatureValue?: number
|
||||
RampShift?: number
|
||||
HeatMin?: number
|
||||
ColdMax?: number
|
||||
IsNoisy?: boolean
|
||||
IsFpsStuck?: boolean
|
||||
IsGlitch?: boolean
|
||||
IsMotionBlurred?: boolean
|
||||
IsPixelated?: boolean
|
||||
PixelationBlockCount?: number
|
||||
ShiftsAimCamera?: number
|
||||
magAnimationIndex?: number
|
||||
Cartridges?: Slot[]
|
||||
CanFast?: boolean
|
||||
CanHit?: boolean
|
||||
CanAdmin?: boolean
|
||||
LoadUnloadModifier?: number
|
||||
CheckTimeModifier?: number
|
||||
CheckOverride?: number
|
||||
ReloadMagType?: string
|
||||
VisibleAmmoRangesString?: string
|
||||
MalfunctionChance?: number
|
||||
IsShoulderContact?: boolean
|
||||
Foldable?: boolean
|
||||
Retractable?: boolean
|
||||
SizeReduceRight?: number
|
||||
CenterOfImpact?: number
|
||||
ShotgunDispersion?: number
|
||||
IsSilencer?: boolean
|
||||
DeviationCurve?: number
|
||||
DeviationMax?: number
|
||||
SearchSound?: string
|
||||
BlocksArmorVest?: boolean
|
||||
speedPenaltyPercent?: number
|
||||
GridLayoutName?: string
|
||||
SpawnFilter?: any[]
|
||||
containType?: any[]
|
||||
sizeWidth?: number
|
||||
sizeHeight?: number
|
||||
isSecured?: boolean
|
||||
spawnTypes?: string
|
||||
lootFilter?: any[]
|
||||
spawnRarity?: string
|
||||
minCountSpawn?: number
|
||||
maxCountSpawn?: number
|
||||
openedByKeyID?: any[]
|
||||
RigLayoutName?: string
|
||||
MaxDurability?: number
|
||||
armorZone?: string[]
|
||||
armorClass?: string | number
|
||||
mousePenalty?: number
|
||||
weaponErgonomicPenalty?: number
|
||||
BluntThroughput?: number
|
||||
ArmorMaterial?: string
|
||||
ArmorType?: string
|
||||
weapClass?: string
|
||||
weapUseType?: string
|
||||
ammoCaliber?: string
|
||||
OperatingResource?: number
|
||||
RepairComplexity?: number
|
||||
durabSpawnMin?: number
|
||||
durabSpawnMax?: number
|
||||
isFastReload?: boolean
|
||||
RecoilForceUp?: number
|
||||
RecoilForceBack?: number
|
||||
Convergence?: number
|
||||
RecoilAngle?: number
|
||||
weapFireType?: string[]
|
||||
RecolDispersion?: number
|
||||
SingleFireRate?: number
|
||||
CanQueueSecondShot?: boolean
|
||||
bFirerate?: number
|
||||
bEffDist?: number
|
||||
bHearDist?: number
|
||||
isChamberLoad?: boolean
|
||||
chamberAmmoCount?: number
|
||||
isBoltCatch?: boolean
|
||||
defMagType?: string
|
||||
defAmmo?: string
|
||||
AdjustCollimatorsToTrajectory?: boolean
|
||||
shotgunDispersion?: number
|
||||
Chambers?: Slot[]
|
||||
CameraRecoil?: number
|
||||
CameraSnap?: number
|
||||
ReloadMode?: string
|
||||
AimPlane?: number
|
||||
TacticalReloadStiffnes?: Ixyz
|
||||
TacticalReloadFixation?: number
|
||||
RecoilCenter?: Ixyz
|
||||
RotationCenter?: Ixyz
|
||||
RotationCenterNoStock?: Ixyz
|
||||
FoldedSlot?: string
|
||||
CompactHandling?: boolean
|
||||
MinRepairDegradation?: number
|
||||
MaxRepairDegradation?: number
|
||||
IronSightRange?: number
|
||||
IsBeltMachineGun?: boolean
|
||||
IsFlareGun?: boolean
|
||||
IsGrenadeLauncher?: boolean
|
||||
IsOneoff?: boolean
|
||||
MustBoltBeOpennedForExternalReload?: boolean
|
||||
MustBoltBeOpennedForInternalReload?: boolean
|
||||
NoFiremodeOnBoltcatch?: boolean
|
||||
BoltAction?: boolean
|
||||
HipAccuracyRestorationDelay?: number
|
||||
HipAccuracyRestorationSpeed?: number
|
||||
HipInnaccuracyGain?: number
|
||||
ManualBoltCatch?: boolean
|
||||
BurstShotsCount?: number
|
||||
BaseMalfunctionChance?: number
|
||||
AllowJam?: boolean
|
||||
AllowFeed?: boolean
|
||||
AllowMisfire?: boolean
|
||||
AllowSlide?: boolean
|
||||
DurabilityBurnRatio?: number
|
||||
HeatFactorGun?: number
|
||||
CoolFactorGun?: number
|
||||
CoolFactorGunMods?: number
|
||||
HeatFactorByShot?: number
|
||||
AllowOverheat?: boolean
|
||||
DoubleActionAccuracyPenalty?: number
|
||||
RecoilPosZMult?: number
|
||||
MinRepairKitDegradation?: number
|
||||
MaxRepairKitDegradation?: number
|
||||
BlocksEarpiece?: boolean
|
||||
BlocksEyewear?: boolean
|
||||
BlocksHeadwear?: boolean
|
||||
BlocksFaceCover?: boolean
|
||||
Indestructibility?: number
|
||||
headSegments?: string[]
|
||||
FaceShieldComponent?: boolean
|
||||
FaceShieldMask?: string
|
||||
MaterialType?: string
|
||||
RicochetParams?: Ixyz
|
||||
DeafStrength?: string
|
||||
BlindnessProtection?: number
|
||||
Distortion?: number
|
||||
CompressorTreshold?: number
|
||||
CompressorAttack?: number
|
||||
CompressorRelease?: number
|
||||
CompressorGain?: number
|
||||
CutoffFreq?: number
|
||||
Resonance?: number
|
||||
RolloffMultiplier?: number
|
||||
ReverbVolume?: number
|
||||
CompressorVolume?: number
|
||||
AmbientVolume?: number
|
||||
DryVolume?: number
|
||||
HighFrequenciesGain?: number
|
||||
foodUseTime?: number
|
||||
foodEffectType?: string
|
||||
StimulatorBuffs?: string
|
||||
AllowSpawnOnLocations?: any[];
|
||||
BeltMagazineRefreshCount?: number;
|
||||
ChangePriceCoef?: number;
|
||||
FixedPrice?: boolean;
|
||||
SendToClient?: boolean;
|
||||
Name?: string;
|
||||
ShortName?: string;
|
||||
Description?: string;
|
||||
Weight?: number;
|
||||
BackgroundColor?: string;
|
||||
Width?: number;
|
||||
Height?: number;
|
||||
StackMaxSize?: number;
|
||||
Rarity?: string;
|
||||
SpawnChance?: number;
|
||||
CreditsPrice?: number;
|
||||
ItemSound?: string;
|
||||
Prefab?: Prefab;
|
||||
UsePrefab?: Prefab;
|
||||
StackObjectsCount?: number;
|
||||
NotShownInSlot?: boolean;
|
||||
ExaminedByDefault?: boolean;
|
||||
ExamineTime?: number;
|
||||
IsUndiscardable?: boolean;
|
||||
IsUnsaleable?: boolean;
|
||||
IsUnbuyable?: boolean;
|
||||
IsUngivable?: boolean;
|
||||
IsUnremovable?: boolean;
|
||||
IsLockedafterEquip?: boolean;
|
||||
IsSpecialSlotOnly?: boolean;
|
||||
IsStationaryWeapon?: boolean;
|
||||
QuestItem?: boolean;
|
||||
QuestStashMaxCount?: number;
|
||||
LootExperience?: number;
|
||||
ExamineExperience?: number;
|
||||
HideEntrails?: boolean;
|
||||
InsuranceDisabled?: boolean;
|
||||
RepairCost?: number;
|
||||
RepairSpeed?: number;
|
||||
ExtraSizeLeft?: number;
|
||||
ExtraSizeRight?: number;
|
||||
ExtraSizeUp?: number;
|
||||
ExtraSizeDown?: number;
|
||||
ExtraSizeForceAdd?: boolean;
|
||||
MergesWithChildren?: boolean;
|
||||
CanSellOnRagfair?: boolean;
|
||||
CanRequireOnRagfair?: boolean;
|
||||
ConflictingItems?: string[];
|
||||
Unlootable?: boolean;
|
||||
UnlootableFromSlot?: string;
|
||||
UnlootableFromSide?: string[];
|
||||
AnimationVariantsNumber?: number;
|
||||
DiscardingBlock?: boolean;
|
||||
DropSoundType?: string;
|
||||
RagFairCommissionModifier?: number;
|
||||
IsAlwaysAvailableForInsurance?: boolean;
|
||||
DiscardLimit?: number;
|
||||
MaxResource?: number;
|
||||
Resource?: number;
|
||||
DogTagQualities?: boolean;
|
||||
Grids?: Grid[];
|
||||
Slots?: Slot[];
|
||||
CanPutIntoDuringTheRaid?: boolean;
|
||||
CantRemoveFromSlotsDuringRaid?: string[];
|
||||
KeyIds?: string[];
|
||||
TagColor?: number;
|
||||
TagName?: string;
|
||||
Durability?: number;
|
||||
Accuracy?: number;
|
||||
Recoil?: number;
|
||||
Loudness?: number;
|
||||
EffectiveDistance?: number;
|
||||
Ergonomics?: number;
|
||||
Velocity?: number;
|
||||
RaidModdable?: boolean;
|
||||
ToolModdable?: boolean;
|
||||
UniqueAnimationModID?: number;
|
||||
BlocksFolding?: boolean;
|
||||
BlocksCollapsible?: boolean;
|
||||
IsAnimated?: boolean;
|
||||
HasShoulderContact?: boolean;
|
||||
SightingRange?: number;
|
||||
DoubleActionAccuracyPenaltyMult?: number;
|
||||
ModesCount?: any;
|
||||
DurabilityBurnModificator?: number;
|
||||
HeatFactor?: number;
|
||||
CoolFactor?: number;
|
||||
muzzleModType?: string;
|
||||
CustomAimPlane?: string;
|
||||
sightModType?: string;
|
||||
aimingSensitivity?: number;
|
||||
SightModesCount?: number;
|
||||
OpticCalibrationDistances?: number[];
|
||||
ScopesCount?: number;
|
||||
AimSensitivity?: number | number[][];
|
||||
Zooms?: number[][];
|
||||
CalibrationDistances?: number[][];
|
||||
Intensity?: number;
|
||||
Mask?: string;
|
||||
MaskSize?: number;
|
||||
IsMagazineForStationaryWeapon?: boolean;
|
||||
NoiseIntensity?: number;
|
||||
NoiseScale?: number;
|
||||
Color?: IColor;
|
||||
DiffuseIntensity?: number;
|
||||
MagazineWithBelt?: boolean;
|
||||
HasHinge?: boolean;
|
||||
RampPalette?: string;
|
||||
DepthFade?: number;
|
||||
RoughnessCoef?: number;
|
||||
SpecularCoef?: number;
|
||||
MainTexColorCoef?: number;
|
||||
MinimumTemperatureValue?: number;
|
||||
RampShift?: number;
|
||||
HeatMin?: number;
|
||||
ColdMax?: number;
|
||||
IsNoisy?: boolean;
|
||||
IsFpsStuck?: boolean;
|
||||
IsGlitch?: boolean;
|
||||
IsMotionBlurred?: boolean;
|
||||
IsPixelated?: boolean;
|
||||
PixelationBlockCount?: number;
|
||||
ShiftsAimCamera?: number;
|
||||
magAnimationIndex?: number;
|
||||
Cartridges?: Slot[];
|
||||
CanFast?: boolean;
|
||||
CanHit?: boolean;
|
||||
CanAdmin?: boolean;
|
||||
LoadUnloadModifier?: number;
|
||||
CheckTimeModifier?: number;
|
||||
CheckOverride?: number;
|
||||
ReloadMagType?: string;
|
||||
VisibleAmmoRangesString?: string;
|
||||
MalfunctionChance?: number;
|
||||
IsShoulderContact?: boolean;
|
||||
Foldable?: boolean;
|
||||
Retractable?: boolean;
|
||||
SizeReduceRight?: number;
|
||||
CenterOfImpact?: number;
|
||||
ShotgunDispersion?: number;
|
||||
IsSilencer?: boolean;
|
||||
DeviationCurve?: number;
|
||||
DeviationMax?: number;
|
||||
SearchSound?: string;
|
||||
BlocksArmorVest?: boolean;
|
||||
speedPenaltyPercent?: number;
|
||||
GridLayoutName?: string;
|
||||
SpawnFilter?: any[];
|
||||
containType?: any[];
|
||||
sizeWidth?: number;
|
||||
sizeHeight?: number;
|
||||
isSecured?: boolean;
|
||||
spawnTypes?: string;
|
||||
lootFilter?: any[];
|
||||
spawnRarity?: string;
|
||||
minCountSpawn?: number;
|
||||
maxCountSpawn?: number;
|
||||
openedByKeyID?: any[];
|
||||
RigLayoutName?: string;
|
||||
MaxDurability?: number;
|
||||
armorZone?: string[];
|
||||
armorClass?: string | number;
|
||||
mousePenalty?: number;
|
||||
weaponErgonomicPenalty?: number;
|
||||
BluntThroughput?: number;
|
||||
ArmorMaterial?: string;
|
||||
ArmorType?: string;
|
||||
weapClass?: string;
|
||||
weapUseType?: string;
|
||||
ammoCaliber?: string;
|
||||
OperatingResource?: number;
|
||||
RepairComplexity?: number;
|
||||
durabSpawnMin?: number;
|
||||
durabSpawnMax?: number;
|
||||
isFastReload?: boolean;
|
||||
RecoilForceUp?: number;
|
||||
RecoilForceBack?: number;
|
||||
Convergence?: number;
|
||||
RecoilAngle?: number;
|
||||
weapFireType?: string[];
|
||||
RecolDispersion?: number;
|
||||
SingleFireRate?: number;
|
||||
CanQueueSecondShot?: boolean;
|
||||
bFirerate?: number;
|
||||
bEffDist?: number;
|
||||
bHearDist?: number;
|
||||
isChamberLoad?: boolean;
|
||||
chamberAmmoCount?: number;
|
||||
isBoltCatch?: boolean;
|
||||
defMagType?: string;
|
||||
defAmmo?: string;
|
||||
AdjustCollimatorsToTrajectory?: boolean;
|
||||
shotgunDispersion?: number;
|
||||
Chambers?: Slot[];
|
||||
CameraRecoil?: number;
|
||||
CameraSnap?: number;
|
||||
ReloadMode?: string;
|
||||
AimPlane?: number;
|
||||
TacticalReloadStiffnes?: Ixyz;
|
||||
TacticalReloadFixation?: number;
|
||||
RecoilCenter?: Ixyz;
|
||||
RotationCenter?: Ixyz;
|
||||
RotationCenterNoStock?: Ixyz;
|
||||
FoldedSlot?: string;
|
||||
CompactHandling?: boolean;
|
||||
MinRepairDegradation?: number;
|
||||
MaxRepairDegradation?: number;
|
||||
IronSightRange?: number;
|
||||
IsBeltMachineGun?: boolean;
|
||||
IsFlareGun?: boolean;
|
||||
IsGrenadeLauncher?: boolean;
|
||||
IsOneoff?: boolean;
|
||||
MustBoltBeOpennedForExternalReload?: boolean;
|
||||
MustBoltBeOpennedForInternalReload?: boolean;
|
||||
NoFiremodeOnBoltcatch?: boolean;
|
||||
BoltAction?: boolean;
|
||||
HipAccuracyRestorationDelay?: number;
|
||||
HipAccuracyRestorationSpeed?: number;
|
||||
HipInnaccuracyGain?: number;
|
||||
ManualBoltCatch?: boolean;
|
||||
BurstShotsCount?: number;
|
||||
BaseMalfunctionChance?: number;
|
||||
AllowJam?: boolean;
|
||||
AllowFeed?: boolean;
|
||||
AllowMisfire?: boolean;
|
||||
AllowSlide?: boolean;
|
||||
DurabilityBurnRatio?: number;
|
||||
HeatFactorGun?: number;
|
||||
CoolFactorGun?: number;
|
||||
CoolFactorGunMods?: number;
|
||||
HeatFactorByShot?: number;
|
||||
AllowOverheat?: boolean;
|
||||
DoubleActionAccuracyPenalty?: number;
|
||||
RecoilPosZMult?: number;
|
||||
MinRepairKitDegradation?: number;
|
||||
MaxRepairKitDegradation?: number;
|
||||
BlocksEarpiece?: boolean;
|
||||
BlocksEyewear?: boolean;
|
||||
BlocksHeadwear?: boolean;
|
||||
BlocksFaceCover?: boolean;
|
||||
Indestructibility?: number;
|
||||
headSegments?: string[];
|
||||
FaceShieldComponent?: boolean;
|
||||
FaceShieldMask?: string;
|
||||
MaterialType?: string;
|
||||
RicochetParams?: Ixyz;
|
||||
DeafStrength?: string;
|
||||
BlindnessProtection?: number;
|
||||
Distortion?: number;
|
||||
CompressorTreshold?: number;
|
||||
CompressorAttack?: number;
|
||||
CompressorRelease?: number;
|
||||
CompressorGain?: number;
|
||||
CutoffFreq?: number;
|
||||
Resonance?: number;
|
||||
RolloffMultiplier?: number;
|
||||
ReverbVolume?: number;
|
||||
CompressorVolume?: number;
|
||||
AmbientVolume?: number;
|
||||
DryVolume?: number;
|
||||
HighFrequenciesGain?: number;
|
||||
foodUseTime?: number;
|
||||
foodEffectType?: string;
|
||||
StimulatorBuffs?: string;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
effects_health?: IHealthEffect[] | Record<string, Record<string, number>>
|
||||
effects_health?: IHealthEffect[] | Record<string, Record<string, number>>;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
effects_damage?: Record<string, IEffectDamageProps>
|
||||
MaximumNumberOfUsage?: number
|
||||
knifeHitDelay?: number
|
||||
knifeHitSlashRate?: number
|
||||
knifeHitStabRate?: number
|
||||
knifeHitRadius?: number
|
||||
knifeHitSlashDam?: number
|
||||
knifeHitStabDam?: number
|
||||
knifeDurab?: number
|
||||
PrimaryDistance?: number
|
||||
SecondryDistance?: number
|
||||
SlashPenetration?: number
|
||||
StabPenetration?: number
|
||||
PrimaryConsumption?: number
|
||||
SecondryConsumption?: number
|
||||
DeflectionConsumption?: number
|
||||
AppliedTrunkRotation?: Ixyz
|
||||
AppliedHeadRotation?: Ixyz
|
||||
DisplayOnModel?: boolean
|
||||
AdditionalAnimationLayer?: number
|
||||
StaminaBurnRate?: number
|
||||
ColliderScaleMultiplier?: Ixyz
|
||||
ConfigPathStr?: string
|
||||
MaxMarkersCount?: number
|
||||
scaleMin?: number
|
||||
scaleMax?: number
|
||||
medUseTime?: number
|
||||
medEffectType?: string
|
||||
MaxHpResource?: number
|
||||
hpResourceRate?: number
|
||||
apResource?: number
|
||||
krResource?: number
|
||||
MaxOpticZoom?: number
|
||||
MaxRepairResource?: number
|
||||
TargetItemFilter?: string[]
|
||||
RepairQuality?: number
|
||||
RepairType?: string
|
||||
StackMinRandom?: number
|
||||
StackMaxRandom?: number
|
||||
ammoType?: string
|
||||
InitialSpeed?: number
|
||||
BallisticCoeficient?: number
|
||||
BulletMassGram?: number
|
||||
BulletDiameterMilimeters?: number
|
||||
Damage?: number
|
||||
ammoAccr?: number
|
||||
ammoRec?: number
|
||||
ammoDist?: number
|
||||
buckshotBullets?: number
|
||||
PenetrationPower?: number
|
||||
PenetrationPowerDiviation?: number
|
||||
ammoHear?: number
|
||||
ammoSfx?: string
|
||||
MisfireChance?: number
|
||||
MinFragmentsCount?: number
|
||||
MaxFragmentsCount?: number
|
||||
ammoShiftChance?: number
|
||||
casingName?: string
|
||||
casingEjectPower?: number
|
||||
casingMass?: number
|
||||
casingSounds?: string
|
||||
ProjectileCount?: number
|
||||
PenetrationChance?: number
|
||||
RicochetChance?: number
|
||||
FragmentationChance?: number
|
||||
Deterioration?: number
|
||||
SpeedRetardation?: number
|
||||
Tracer?: boolean
|
||||
TracerColor?: string
|
||||
TracerDistance?: number
|
||||
ArmorDamage?: number
|
||||
Caliber?: string
|
||||
StaminaBurnPerDamage?: number
|
||||
HeavyBleedingDelta?: number
|
||||
LightBleedingDelta?: number
|
||||
ShowBullet?: boolean
|
||||
HasGrenaderComponent?: boolean
|
||||
FuzeArmTimeSec?: number
|
||||
ExplosionStrength?: number
|
||||
MinExplosionDistance?: number
|
||||
MaxExplosionDistance?: number
|
||||
FragmentsCount?: number
|
||||
FragmentType?: string
|
||||
ShowHitEffectOnExplode?: boolean
|
||||
ExplosionType?: string
|
||||
AmmoLifeTimeSec?: number
|
||||
Contusion?: Ixyz
|
||||
ArmorDistanceDistanceDamage?: Ixyz
|
||||
Blindness?: Ixyz
|
||||
IsLightAndSoundShot?: boolean
|
||||
LightAndSoundShotAngle?: number
|
||||
LightAndSoundShotSelfContusionTime?: number
|
||||
LightAndSoundShotSelfContusionStrength?: number
|
||||
MalfMisfireChance?: number
|
||||
MalfFeedChance?: number
|
||||
StackSlots?: StackSlot[]
|
||||
type?: string
|
||||
eqMin?: number
|
||||
eqMax?: number
|
||||
rate?: number
|
||||
ThrowType?: string
|
||||
ExplDelay?: number
|
||||
Strength?: number
|
||||
ContusionDistance?: number
|
||||
throwDamMax?: number
|
||||
explDelay?: number
|
||||
EmitTime?: number
|
||||
CanBeHiddenDuringThrow?: boolean
|
||||
MinTimeToContactExplode?: number
|
||||
ExplosionEffectType?: string
|
||||
LinkedWeapon?: string
|
||||
UseAmmoWithoutShell?: boolean
|
||||
RandomLootSettings?: IRandomLootSettings
|
||||
effects_damage?: Record<string, IEffectDamageProps>;
|
||||
MaximumNumberOfUsage?: number;
|
||||
knifeHitDelay?: number;
|
||||
knifeHitSlashRate?: number;
|
||||
knifeHitStabRate?: number;
|
||||
knifeHitRadius?: number;
|
||||
knifeHitSlashDam?: number;
|
||||
knifeHitStabDam?: number;
|
||||
knifeDurab?: number;
|
||||
PrimaryDistance?: number;
|
||||
SecondryDistance?: number;
|
||||
SlashPenetration?: number;
|
||||
StabPenetration?: number;
|
||||
PrimaryConsumption?: number;
|
||||
SecondryConsumption?: number;
|
||||
DeflectionConsumption?: number;
|
||||
AppliedTrunkRotation?: Ixyz;
|
||||
AppliedHeadRotation?: Ixyz;
|
||||
DisplayOnModel?: boolean;
|
||||
AdditionalAnimationLayer?: number;
|
||||
StaminaBurnRate?: number;
|
||||
ColliderScaleMultiplier?: Ixyz;
|
||||
ConfigPathStr?: string;
|
||||
MaxMarkersCount?: number;
|
||||
scaleMin?: number;
|
||||
scaleMax?: number;
|
||||
medUseTime?: number;
|
||||
medEffectType?: string;
|
||||
MaxHpResource?: number;
|
||||
hpResourceRate?: number;
|
||||
apResource?: number;
|
||||
krResource?: number;
|
||||
MaxOpticZoom?: number;
|
||||
MaxRepairResource?: number;
|
||||
TargetItemFilter?: string[];
|
||||
RepairQuality?: number;
|
||||
RepairType?: string;
|
||||
StackMinRandom?: number;
|
||||
StackMaxRandom?: number;
|
||||
ammoType?: string;
|
||||
InitialSpeed?: number;
|
||||
BallisticCoeficient?: number;
|
||||
BulletMassGram?: number;
|
||||
BulletDiameterMilimeters?: number;
|
||||
Damage?: number;
|
||||
ammoAccr?: number;
|
||||
ammoRec?: number;
|
||||
ammoDist?: number;
|
||||
buckshotBullets?: number;
|
||||
PenetrationPower?: number;
|
||||
PenetrationPowerDiviation?: number;
|
||||
ammoHear?: number;
|
||||
ammoSfx?: string;
|
||||
MisfireChance?: number;
|
||||
MinFragmentsCount?: number;
|
||||
MaxFragmentsCount?: number;
|
||||
ammoShiftChance?: number;
|
||||
casingName?: string;
|
||||
casingEjectPower?: number;
|
||||
casingMass?: number;
|
||||
casingSounds?: string;
|
||||
ProjectileCount?: number;
|
||||
PenetrationChance?: number;
|
||||
RicochetChance?: number;
|
||||
FragmentationChance?: number;
|
||||
Deterioration?: number;
|
||||
SpeedRetardation?: number;
|
||||
Tracer?: boolean;
|
||||
TracerColor?: string;
|
||||
TracerDistance?: number;
|
||||
ArmorDamage?: number;
|
||||
Caliber?: string;
|
||||
StaminaBurnPerDamage?: number;
|
||||
HeavyBleedingDelta?: number;
|
||||
LightBleedingDelta?: number;
|
||||
ShowBullet?: boolean;
|
||||
HasGrenaderComponent?: boolean;
|
||||
FuzeArmTimeSec?: number;
|
||||
ExplosionStrength?: number;
|
||||
MinExplosionDistance?: number;
|
||||
MaxExplosionDistance?: number;
|
||||
FragmentsCount?: number;
|
||||
FragmentType?: string;
|
||||
ShowHitEffectOnExplode?: boolean;
|
||||
ExplosionType?: string;
|
||||
AmmoLifeTimeSec?: number;
|
||||
Contusion?: Ixyz;
|
||||
ArmorDistanceDistanceDamage?: Ixyz;
|
||||
Blindness?: Ixyz;
|
||||
IsLightAndSoundShot?: boolean;
|
||||
LightAndSoundShotAngle?: number;
|
||||
LightAndSoundShotSelfContusionTime?: number;
|
||||
LightAndSoundShotSelfContusionStrength?: number;
|
||||
MalfMisfireChance?: number;
|
||||
MalfFeedChance?: number;
|
||||
StackSlots?: StackSlot[];
|
||||
type?: string;
|
||||
eqMin?: number;
|
||||
eqMax?: number;
|
||||
rate?: number;
|
||||
ThrowType?: string;
|
||||
ExplDelay?: number;
|
||||
Strength?: number;
|
||||
ContusionDistance?: number;
|
||||
throwDamMax?: number;
|
||||
explDelay?: number;
|
||||
EmitTime?: number;
|
||||
CanBeHiddenDuringThrow?: boolean;
|
||||
MinTimeToContactExplode?: number;
|
||||
ExplosionEffectType?: string;
|
||||
LinkedWeapon?: string;
|
||||
UseAmmoWithoutShell?: boolean;
|
||||
RandomLootSettings?: IRandomLootSettings;
|
||||
}
|
||||
|
||||
export interface IHealthEffect
|
||||
{
|
||||
type: string
|
||||
value: number
|
||||
type: string;
|
||||
value: number;
|
||||
}
|
||||
|
||||
export interface Prefab
|
||||
export interface Prefab
|
||||
{
|
||||
path: string
|
||||
rcid: string
|
||||
path: string;
|
||||
rcid: string;
|
||||
}
|
||||
|
||||
export interface Grid
|
||||
export interface Grid
|
||||
{
|
||||
_name: string
|
||||
_id: string
|
||||
_parent: string
|
||||
_props: GridProps
|
||||
_proto: string
|
||||
_name: string;
|
||||
_id: string;
|
||||
_parent: string;
|
||||
_props: GridProps;
|
||||
_proto: string;
|
||||
}
|
||||
|
||||
export interface GridProps
|
||||
export interface GridProps
|
||||
{
|
||||
filters: GridFilter[]
|
||||
cellsH: number
|
||||
cellsV: number
|
||||
minCount: number
|
||||
maxCount: number
|
||||
maxWeight: number
|
||||
isSortingTable: boolean
|
||||
filters: GridFilter[];
|
||||
cellsH: number;
|
||||
cellsV: number;
|
||||
minCount: number;
|
||||
maxCount: number;
|
||||
maxWeight: number;
|
||||
isSortingTable: boolean;
|
||||
}
|
||||
|
||||
export interface GridFilter
|
||||
export interface GridFilter
|
||||
{
|
||||
Filter: string[]
|
||||
ExcludedFilter: string[]
|
||||
Filter: string[];
|
||||
ExcludedFilter: string[];
|
||||
}
|
||||
|
||||
export interface Slot
|
||||
export interface Slot
|
||||
{
|
||||
_name: string
|
||||
_id: string
|
||||
_parent: string
|
||||
_props: SlotProps
|
||||
_name: string;
|
||||
_id: string;
|
||||
_parent: string;
|
||||
_props: SlotProps;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
_max_count?: number
|
||||
_required?: boolean
|
||||
_mergeSlotWithChildren?: boolean
|
||||
_proto: string
|
||||
_max_count?: number;
|
||||
_required?: boolean;
|
||||
_mergeSlotWithChildren?: boolean;
|
||||
_proto: string;
|
||||
}
|
||||
|
||||
export interface SlotProps
|
||||
export interface SlotProps
|
||||
{
|
||||
filters: SlotFilter[]
|
||||
filters: SlotFilter[];
|
||||
}
|
||||
|
||||
export interface SlotFilter
|
||||
export interface SlotFilter
|
||||
{
|
||||
Shift?: number
|
||||
Filter: string[]
|
||||
AnimationIndex?: number
|
||||
Shift?: number;
|
||||
Filter: string[];
|
||||
AnimationIndex?: number;
|
||||
}
|
||||
|
||||
export interface StackSlot
|
||||
{
|
||||
_name?: string
|
||||
_id: string
|
||||
_parent: string
|
||||
_name?: string;
|
||||
_id: string;
|
||||
_parent: string;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
_max_count: number
|
||||
_props: StackSlotProps
|
||||
_proto: string
|
||||
upd: any
|
||||
_max_count: number;
|
||||
_props: StackSlotProps;
|
||||
_proto: string;
|
||||
upd: any;
|
||||
}
|
||||
|
||||
export interface StackSlotProps
|
||||
export interface StackSlotProps
|
||||
{
|
||||
filters: SlotFilter[]
|
||||
filters: SlotFilter[];
|
||||
}
|
||||
|
||||
export interface IRandomLootSettings
|
||||
{
|
||||
allowToSpawnIdenticalItems: boolean
|
||||
allowToSpawnQuestItems: boolean
|
||||
countByRarity: any[]
|
||||
excluded: IRandomLootExcluded
|
||||
filters: any[]
|
||||
findInRaid: boolean
|
||||
maxCount: number
|
||||
minCount: number
|
||||
allowToSpawnIdenticalItems: boolean;
|
||||
allowToSpawnQuestItems: boolean;
|
||||
countByRarity: any[];
|
||||
excluded: IRandomLootExcluded;
|
||||
filters: any[];
|
||||
findInRaid: boolean;
|
||||
maxCount: number;
|
||||
minCount: number;
|
||||
}
|
||||
|
||||
export interface IRandomLootExcluded
|
||||
{
|
||||
categoryTemplates: any[]
|
||||
rarity: string[]
|
||||
templates: any[]
|
||||
categoryTemplates: any[];
|
||||
rarity: string[];
|
||||
templates: any[];
|
||||
}
|
||||
|
||||
export interface EffectsHealth
|
||||
export interface EffectsHealth
|
||||
{
|
||||
Energy: EffectsHealthProps
|
||||
Hydration: EffectsHealthProps
|
||||
Energy: EffectsHealthProps;
|
||||
Hydration: EffectsHealthProps;
|
||||
}
|
||||
|
||||
export interface EffectsHealthProps
|
||||
export interface EffectsHealthProps
|
||||
{
|
||||
value: number
|
||||
value: number;
|
||||
}
|
||||
|
||||
export interface EffectsDamage
|
||||
export interface EffectsDamage
|
||||
{
|
||||
Pain: IEffectDamageProps
|
||||
LightBleeding: IEffectDamageProps
|
||||
HeavyBleeding: IEffectDamageProps
|
||||
Contusion: IEffectDamageProps
|
||||
RadExposure: IEffectDamageProps
|
||||
Fracture: IEffectDamageProps
|
||||
DestroyedPart: IEffectDamageProps
|
||||
Pain: IEffectDamageProps;
|
||||
LightBleeding: IEffectDamageProps;
|
||||
HeavyBleeding: IEffectDamageProps;
|
||||
Contusion: IEffectDamageProps;
|
||||
RadExposure: IEffectDamageProps;
|
||||
Fracture: IEffectDamageProps;
|
||||
DestroyedPart: IEffectDamageProps;
|
||||
}
|
||||
|
||||
export interface IEffectDamageProps
|
||||
export interface IEffectDamageProps
|
||||
{
|
||||
delay: number
|
||||
duration: number
|
||||
fadeOut: number
|
||||
cost?: number
|
||||
healthPenaltyMin?: number
|
||||
healthPenaltyMax?: number
|
||||
delay: number;
|
||||
duration: number;
|
||||
fadeOut: number;
|
||||
cost?: number;
|
||||
healthPenaltyMin?: number;
|
||||
healthPenaltyMax?: number;
|
||||
}
|
||||
|
||||
export interface IColor
|
||||
export interface IColor
|
||||
{
|
||||
r: number
|
||||
g: number
|
||||
b: number
|
||||
a: number
|
||||
}
|
||||
r: number;
|
||||
g: number;
|
||||
b: number;
|
||||
a: number;
|
||||
}
|
||||
|
@ -1,122 +1,122 @@
|
||||
/* eslint-disable @typescript-eslint/naming-convention */
|
||||
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
|
||||
export interface ITrader
|
||||
export interface ITrader
|
||||
{
|
||||
assort: ITraderAssort
|
||||
base: ITraderBase
|
||||
dialogue?: Record<string, string[]>
|
||||
questassort: Record<string, Record<string, string>>
|
||||
suits?: ISuit[]
|
||||
assort: ITraderAssort;
|
||||
base: ITraderBase;
|
||||
dialogue?: Record<string, string[]>;
|
||||
questassort: Record<string, Record<string, string>>;
|
||||
suits?: ISuit[];
|
||||
}
|
||||
|
||||
export interface ITraderBase
|
||||
export interface ITraderBase
|
||||
{
|
||||
refreshTraderRagfairOffers: boolean
|
||||
_id: string
|
||||
availableInRaid: boolean
|
||||
avatar: string
|
||||
balance_dol: number
|
||||
balance_eur: number
|
||||
balance_rub: number
|
||||
buyer_up: boolean
|
||||
currency: string
|
||||
customization_seller: boolean
|
||||
discount: number
|
||||
discount_end: number
|
||||
gridHeight: number
|
||||
insurance: Insurance
|
||||
items_buy: IItemBuyData
|
||||
items_buy_prohibited: IItemBuyData
|
||||
location: string
|
||||
loyaltyLevels: LoyaltyLevel[]
|
||||
medic: boolean
|
||||
name: string
|
||||
nextResupply: number
|
||||
nickname: string
|
||||
repair: Repair
|
||||
sell_category: string[]
|
||||
surname: string
|
||||
unlockedByDefault: boolean
|
||||
refreshTraderRagfairOffers: boolean;
|
||||
_id: string;
|
||||
availableInRaid: boolean;
|
||||
avatar: string;
|
||||
balance_dol: number;
|
||||
balance_eur: number;
|
||||
balance_rub: number;
|
||||
buyer_up: boolean;
|
||||
currency: string;
|
||||
customization_seller: boolean;
|
||||
discount: number;
|
||||
discount_end: number;
|
||||
gridHeight: number;
|
||||
insurance: Insurance;
|
||||
items_buy: IItemBuyData;
|
||||
items_buy_prohibited: IItemBuyData;
|
||||
location: string;
|
||||
loyaltyLevels: LoyaltyLevel[];
|
||||
medic: boolean;
|
||||
name: string;
|
||||
nextResupply: number;
|
||||
nickname: string;
|
||||
repair: Repair;
|
||||
sell_category: string[];
|
||||
surname: string;
|
||||
unlockedByDefault: boolean;
|
||||
}
|
||||
|
||||
export interface IItemBuyData
|
||||
{
|
||||
category: string[]
|
||||
id_list: string[]
|
||||
category: string[];
|
||||
id_list: string[];
|
||||
}
|
||||
|
||||
export interface Insurance
|
||||
export interface Insurance
|
||||
{
|
||||
availability: boolean
|
||||
excluded_category: string[]
|
||||
max_return_hour: number
|
||||
max_storage_time: number
|
||||
min_payment: number
|
||||
min_return_hour: number
|
||||
availability: boolean;
|
||||
excluded_category: string[];
|
||||
max_return_hour: number;
|
||||
max_storage_time: number;
|
||||
min_payment: number;
|
||||
min_return_hour: number;
|
||||
}
|
||||
|
||||
export interface LoyaltyLevel
|
||||
export interface LoyaltyLevel
|
||||
{
|
||||
buy_price_coef: number
|
||||
exchange_price_coef: number
|
||||
heal_price_coef: number
|
||||
insurance_price_coef: number
|
||||
minLevel: number
|
||||
minSalesSum: number
|
||||
minStanding: number
|
||||
repair_price_coef: number
|
||||
buy_price_coef: number;
|
||||
exchange_price_coef: number;
|
||||
heal_price_coef: number;
|
||||
insurance_price_coef: number;
|
||||
minLevel: number;
|
||||
minSalesSum: number;
|
||||
minStanding: number;
|
||||
repair_price_coef: number;
|
||||
}
|
||||
|
||||
export interface Repair
|
||||
export interface Repair
|
||||
{
|
||||
availability: boolean
|
||||
currency: string
|
||||
currency_coefficient: number
|
||||
excluded_category: string[]
|
||||
availability: boolean;
|
||||
currency: string;
|
||||
currency_coefficient: number;
|
||||
excluded_category: string[];
|
||||
/** Doesn't exist in client object */
|
||||
excluded_id_list: any[]
|
||||
quality: number
|
||||
excluded_id_list: any[];
|
||||
quality: number;
|
||||
}
|
||||
|
||||
export interface ITraderAssort
|
||||
export interface ITraderAssort
|
||||
{
|
||||
nextResupply: number
|
||||
items: Item[]
|
||||
barter_scheme: Record<string, IBarterScheme[][]>
|
||||
loyal_level_items: Record<string, number>
|
||||
nextResupply: number;
|
||||
items: Item[];
|
||||
barter_scheme: Record<string, IBarterScheme[][]>;
|
||||
loyal_level_items: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface IBarterScheme
|
||||
export interface IBarterScheme
|
||||
{
|
||||
count: number
|
||||
_tpl: string
|
||||
onlyFunctional?: boolean
|
||||
sptQuestLocked?: boolean
|
||||
count: number;
|
||||
_tpl: string;
|
||||
onlyFunctional?: boolean;
|
||||
sptQuestLocked?: boolean;
|
||||
}
|
||||
|
||||
export interface ISuit
|
||||
export interface ISuit
|
||||
{
|
||||
_id: string
|
||||
tid: string
|
||||
suiteId: string
|
||||
isActive: boolean
|
||||
requirements: ISuitRequirements
|
||||
_id: string;
|
||||
tid: string;
|
||||
suiteId: string;
|
||||
isActive: boolean;
|
||||
requirements: ISuitRequirements;
|
||||
}
|
||||
|
||||
export interface ISuitRequirements
|
||||
export interface ISuitRequirements
|
||||
{
|
||||
loyaltyLevel: number
|
||||
profileLevel: number
|
||||
standing: number
|
||||
skillRequirements: string[]
|
||||
questRequirements: string[]
|
||||
itemRequirements: ItemRequirement[]
|
||||
loyaltyLevel: number;
|
||||
profileLevel: number;
|
||||
standing: number;
|
||||
skillRequirements: string[];
|
||||
questRequirements: string[];
|
||||
itemRequirements: ItemRequirement[];
|
||||
}
|
||||
|
||||
export interface ItemRequirement
|
||||
export interface ItemRequirement
|
||||
{
|
||||
count: number
|
||||
_tpl: string
|
||||
onlyFunctional: boolean
|
||||
count: number;
|
||||
_tpl: string;
|
||||
onlyFunctional: boolean;
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
export interface IBuyClothingRequestData
|
||||
export interface IBuyClothingRequestData
|
||||
{
|
||||
Action: "CustomizationBuy"
|
||||
offer: string
|
||||
items: ClothingItem[]
|
||||
Action: "CustomizationBuy";
|
||||
offer: string;
|
||||
items: ClothingItem[];
|
||||
}
|
||||
|
||||
export interface ClothingItem
|
||||
export interface ClothingItem
|
||||
{
|
||||
del: boolean
|
||||
id: string
|
||||
count: number
|
||||
del: boolean;
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IGetSuitsResponse
|
||||
{
|
||||
_id: string
|
||||
suites: string[]
|
||||
}
|
||||
_id: string;
|
||||
suites: string[];
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IWearClothingRequestData
|
||||
export interface IWearClothingRequestData
|
||||
{
|
||||
Action: "CustomizationWear"
|
||||
suites: string[]
|
||||
}
|
||||
Action: "CustomizationWear";
|
||||
suites: string[];
|
||||
}
|
||||
|
@ -1,15 +1,13 @@
|
||||
export interface IAcceptFriendRequestData extends IBaseFriendRequest
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
export interface ICancelFriendRequestData extends IBaseFriendRequest
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
export interface IBaseFriendRequest
|
||||
{
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
request_id: string
|
||||
request_id: string;
|
||||
}
|
||||
|
@ -1,19 +1,19 @@
|
||||
export interface IChatServer
|
||||
{
|
||||
_id: string
|
||||
RegistrationId: number
|
||||
VersionId: string
|
||||
Ip: string
|
||||
Port: number
|
||||
DateTime: number
|
||||
Chats: IChat[]
|
||||
Regions: string[]
|
||||
_id: string;
|
||||
RegistrationId: number;
|
||||
VersionId: string;
|
||||
Ip: string;
|
||||
Port: number;
|
||||
DateTime: number;
|
||||
Chats: IChat[];
|
||||
Regions: string[];
|
||||
/** Possibly removed */
|
||||
IsDeveloper?: boolean
|
||||
IsDeveloper?: boolean;
|
||||
}
|
||||
|
||||
export interface IChat
|
||||
{
|
||||
_id: string
|
||||
Members: number
|
||||
}
|
||||
_id: string;
|
||||
Members: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IClearMailMessageRequest
|
||||
{
|
||||
dialogId: string
|
||||
}
|
||||
dialogId: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IDeleteFriendRequest
|
||||
{
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
friend_id: string
|
||||
}
|
||||
friend_id: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IFriendRequestData
|
||||
export interface IFriendRequestData
|
||||
{
|
||||
to: string
|
||||
}
|
||||
to: string;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IFriendRequestSendResponse
|
||||
{
|
||||
status: number
|
||||
requestid: string
|
||||
retryAfter: number
|
||||
}
|
||||
status: number;
|
||||
requestid: string;
|
||||
retryAfter: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGetAllAttachmentsRequestData
|
||||
export interface IGetAllAttachmentsRequestData
|
||||
{
|
||||
dialogId: string
|
||||
}
|
||||
dialogId: string;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { Message } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
|
||||
export interface IGetAllAttachmentsResponse
|
||||
{
|
||||
messages: Message[]
|
||||
profiles: any[]
|
||||
hasMessagesWithRewards: boolean
|
||||
}
|
||||
messages: Message[];
|
||||
profiles: any[];
|
||||
hasMessagesWithRewards: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGetChatServerListRequestData
|
||||
{
|
||||
VersionId: string
|
||||
}
|
||||
VersionId: string;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { IUserDialogInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
|
||||
export interface IGetFriendListDataResponse
|
||||
{
|
||||
Friends: IUserDialogInfo[]
|
||||
Ignore: string[]
|
||||
InIgnoreList: string[]
|
||||
}
|
||||
Friends: IUserDialogInfo[];
|
||||
Ignore: string[];
|
||||
InIgnoreList: string[];
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
export interface IGetMailDialogInfoRequestData
|
||||
{
|
||||
dialogId: string;
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IGetMailDialogListRequestData
|
||||
export interface IGetMailDialogListRequestData
|
||||
{
|
||||
limit: number
|
||||
offset: number
|
||||
}
|
||||
limit: number;
|
||||
offset: number;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { MessageType } from "@spt-aki/models/enums/MessageType";
|
||||
|
||||
export interface IGetMailDialogViewRequestData
|
||||
export interface IGetMailDialogViewRequestData
|
||||
{
|
||||
type: MessageType
|
||||
dialogId: string
|
||||
limit: number
|
||||
time: number // decimal
|
||||
}
|
||||
type: MessageType;
|
||||
dialogId: string;
|
||||
limit: number;
|
||||
time: number; // decimal
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IUserDialogInfo, Message } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
|
||||
export interface IGetMailDialogViewResponseData
|
||||
export interface IGetMailDialogViewResponseData
|
||||
{
|
||||
messages: Message[]
|
||||
profiles: IUserDialogInfo[]
|
||||
hasMessagesWithRewards: boolean
|
||||
}
|
||||
messages: Message[];
|
||||
profiles: IUserDialogInfo[];
|
||||
hasMessagesWithRewards: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IPinDialogRequestData
|
||||
export interface IPinDialogRequestData
|
||||
{
|
||||
dialogId: string
|
||||
}
|
||||
dialogId: string;
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
export interface IRemoveDialogRequestData
|
||||
export interface IRemoveDialogRequestData
|
||||
{
|
||||
dialogId: string;
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IRemoveMailMessageRequest
|
||||
{
|
||||
dialogId: string
|
||||
}
|
||||
dialogId: string;
|
||||
}
|
||||
|
@ -2,8 +2,8 @@ import { MessageType } from "@spt-aki/models/enums/MessageType";
|
||||
|
||||
export interface ISendMessageRequest
|
||||
{
|
||||
dialogId: string
|
||||
type: MessageType
|
||||
text: string
|
||||
replyTo: string
|
||||
}
|
||||
dialogId: string;
|
||||
type: MessageType;
|
||||
text: string;
|
||||
replyTo: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ISetDialogReadRequestData
|
||||
export interface ISetDialogReadRequestData
|
||||
{
|
||||
dialogs: string[];
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface ICheckVersionResponse
|
||||
{
|
||||
isvalid: boolean,
|
||||
latestVersion: string
|
||||
}
|
||||
isvalid: boolean;
|
||||
latestVersion: string;
|
||||
}
|
||||
|
@ -2,22 +2,22 @@ import { MemberCategory } from "@spt-aki/models/enums/MemberCategory";
|
||||
|
||||
export interface ICurrentGroupResponse
|
||||
{
|
||||
squad: any[]
|
||||
squad: any[];
|
||||
}
|
||||
|
||||
export interface ICurrentGroupSquadMember
|
||||
{
|
||||
_id: string
|
||||
aid: string
|
||||
info: ICurrentGroupMemberInfo
|
||||
isLeader: boolean
|
||||
isReady: boolean
|
||||
_id: string;
|
||||
aid: string;
|
||||
info: ICurrentGroupMemberInfo;
|
||||
isLeader: boolean;
|
||||
isReady: boolean;
|
||||
}
|
||||
|
||||
export interface ICurrentGroupMemberInfo
|
||||
{
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: string
|
||||
MemberCategory: MemberCategory
|
||||
}
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: string;
|
||||
MemberCategory: MemberCategory;
|
||||
}
|
||||
|
@ -1,26 +1,26 @@
|
||||
export interface IGameConfigResponse
|
||||
{
|
||||
aid: number
|
||||
lang: string
|
||||
languages: Record<string, string>
|
||||
ndaFree: boolean
|
||||
taxonomy: number
|
||||
activeProfileId: string
|
||||
backend: Backend
|
||||
useProtobuf: boolean
|
||||
aid: number;
|
||||
lang: string;
|
||||
languages: Record<string, string>;
|
||||
ndaFree: boolean;
|
||||
taxonomy: number;
|
||||
activeProfileId: string;
|
||||
backend: Backend;
|
||||
useProtobuf: boolean;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
utc_time: number
|
||||
utc_time: number;
|
||||
/** Total in game time */
|
||||
totalInGame: number
|
||||
reportAvailable: boolean
|
||||
twitchEventMember: boolean
|
||||
totalInGame: number;
|
||||
reportAvailable: boolean;
|
||||
twitchEventMember: boolean;
|
||||
}
|
||||
|
||||
|
||||
export interface Backend
|
||||
{
|
||||
Lobby: string
|
||||
Trading: string
|
||||
Messaging: string
|
||||
Main: string
|
||||
RagFair: string
|
||||
}
|
||||
Lobby: string;
|
||||
Trading: string;
|
||||
Messaging: string;
|
||||
Main: string;
|
||||
RagFair: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGameEmptyCrcRequestData
|
||||
export interface IGameEmptyCrcRequestData
|
||||
{
|
||||
crc: number
|
||||
}
|
||||
crc: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IGameKeepAliveResponse
|
||||
{
|
||||
msg: string
|
||||
msg: string;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
utc_time: number
|
||||
}
|
||||
utc_time: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGameLogoutResponseData
|
||||
{
|
||||
status: string
|
||||
}
|
||||
status: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IGameStartResponse
|
||||
{
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
utc_time: number
|
||||
}
|
||||
utc_time: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IGetItemPricesResponse
|
||||
{
|
||||
supplyNextTime: number
|
||||
prices: Record<string, number>
|
||||
currencyCourses: Record<string, number>
|
||||
}
|
||||
supplyNextTime: number;
|
||||
prices: Record<string, number>;
|
||||
currencyCourses: Record<string, number>;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IReportNicknameRequestData
|
||||
{
|
||||
uid: string
|
||||
}
|
||||
uid: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IServerDetails
|
||||
{
|
||||
ip: string
|
||||
port: number
|
||||
}
|
||||
ip: string;
|
||||
port: number;
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
export interface IVersionValidateRequestData
|
||||
export interface IVersionValidateRequestData
|
||||
{
|
||||
version: Version
|
||||
develop: boolean
|
||||
version: Version;
|
||||
develop: boolean;
|
||||
}
|
||||
|
||||
export interface Version
|
||||
export interface Version
|
||||
{
|
||||
major: string
|
||||
minor: string
|
||||
game: string
|
||||
backend: string
|
||||
taxonomy: string
|
||||
}
|
||||
major: string;
|
||||
minor: string;
|
||||
game: string;
|
||||
backend: string;
|
||||
taxonomy: string;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export enum Effect
|
||||
{
|
||||
{
|
||||
FRACTURE = "Fracture",
|
||||
LIGHT_BLEEDING = "LightBleeding",
|
||||
HEAVY_BLEEDING = "HeavyBleeding",
|
||||
MILD_MUSCLE_PAIN = "MildMusclePain",
|
||||
SEVERE_MUSCLE_PAIN = "SevereMusclePain"
|
||||
}
|
||||
SEVERE_MUSCLE_PAIN = "SevereMusclePain",
|
||||
}
|
||||
|
@ -1,41 +1,41 @@
|
||||
export interface IHealthTreatmentRequestData
|
||||
export interface IHealthTreatmentRequestData
|
||||
{
|
||||
Action: "RestoreHealth"
|
||||
trader: string
|
||||
items: Cost[]
|
||||
difference: Difference
|
||||
timestamp: number
|
||||
Action: "RestoreHealth";
|
||||
trader: string;
|
||||
items: Cost[];
|
||||
difference: Difference;
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface Cost
|
||||
export interface Cost
|
||||
{
|
||||
/** Id of stack to take money from */
|
||||
id: string
|
||||
id: string;
|
||||
/** Amount of money to take off player for treatment */
|
||||
count: number
|
||||
count: number;
|
||||
}
|
||||
|
||||
export interface Difference
|
||||
export interface Difference
|
||||
{
|
||||
BodyParts: BodyParts
|
||||
Energy: number
|
||||
Hydration: number
|
||||
BodyParts: BodyParts;
|
||||
Energy: number;
|
||||
Hydration: number;
|
||||
}
|
||||
|
||||
export interface BodyParts
|
||||
export interface BodyParts
|
||||
{
|
||||
Head: BodyPart
|
||||
Chest: BodyPart
|
||||
Stomach: BodyPart
|
||||
LeftArm: BodyPart
|
||||
RightArm: BodyPart
|
||||
LeftLeg: BodyPart
|
||||
RightLeg: BodyPart
|
||||
Head: BodyPart;
|
||||
Chest: BodyPart;
|
||||
Stomach: BodyPart;
|
||||
LeftArm: BodyPart;
|
||||
RightArm: BodyPart;
|
||||
LeftLeg: BodyPart;
|
||||
RightLeg: BodyPart;
|
||||
}
|
||||
|
||||
export interface BodyPart
|
||||
export interface BodyPart
|
||||
{
|
||||
Health: number
|
||||
Health: number;
|
||||
/** Effects in array are to be removed */
|
||||
Effects: string[]
|
||||
}
|
||||
Effects: string[];
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { IBaseInteractionRequestData } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
|
||||
export interface IOffraidEatRequestData extends IBaseInteractionRequestData
|
||||
export interface IOffraidEatRequestData extends IBaseInteractionRequestData
|
||||
{
|
||||
Action: "Eat"
|
||||
item: string
|
||||
count: number
|
||||
time: number
|
||||
}
|
||||
Action: "Eat";
|
||||
item: string;
|
||||
count: number;
|
||||
time: number;
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
import { IBaseInteractionRequestData } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
|
||||
export interface IOffraidHealRequestData extends IBaseInteractionRequestData
|
||||
export interface IOffraidHealRequestData extends IBaseInteractionRequestData
|
||||
{
|
||||
Action: "Heal"
|
||||
item: string
|
||||
part: BodyPart
|
||||
count: number
|
||||
time: number
|
||||
Action: "Heal";
|
||||
item: string;
|
||||
part: BodyPart;
|
||||
count: number;
|
||||
time: number;
|
||||
}
|
||||
|
||||
export enum BodyPart
|
||||
{
|
||||
export enum BodyPart
|
||||
{
|
||||
HEAD = "Head",
|
||||
CHEST = "Chest",
|
||||
STOMACH = "Stomach",
|
||||
@ -18,5 +18,5 @@ export enum BodyPart
|
||||
RIGHT_ARM = "RightArm",
|
||||
LEFT_LEG = "LeftLeg",
|
||||
RIGHT_LEG = "RightLeg",
|
||||
COMMON = "Common"
|
||||
}
|
||||
COMMON = "Common",
|
||||
}
|
||||
|
@ -1,26 +1,26 @@
|
||||
export interface ISyncHealthRequestData
|
||||
export interface ISyncHealthRequestData
|
||||
{
|
||||
Health: Health
|
||||
IsAlive: boolean
|
||||
Hydration?: number
|
||||
Energy?: number
|
||||
Temperature?: number
|
||||
Health: Health;
|
||||
IsAlive: boolean;
|
||||
Hydration?: number;
|
||||
Energy?: number;
|
||||
Temperature?: number;
|
||||
}
|
||||
|
||||
export interface Health
|
||||
export interface Health
|
||||
{
|
||||
Head?: BodyPartHealth
|
||||
Chest?: BodyPartHealth
|
||||
Stomach?: BodyPartHealth
|
||||
LeftArm?: BodyPartHealth
|
||||
RightArm?: BodyPartHealth
|
||||
LeftLeg?: BodyPartHealth
|
||||
RightLeg?: BodyPartHealth
|
||||
Head?: BodyPartHealth;
|
||||
Chest?: BodyPartHealth;
|
||||
Stomach?: BodyPartHealth;
|
||||
LeftArm?: BodyPartHealth;
|
||||
RightArm?: BodyPartHealth;
|
||||
LeftLeg?: BodyPartHealth;
|
||||
RightLeg?: BodyPartHealth;
|
||||
}
|
||||
|
||||
export interface BodyPartHealth
|
||||
export interface BodyPartHealth
|
||||
{
|
||||
Maximum: number
|
||||
Current: number
|
||||
Effects: Record<string, number>
|
||||
Maximum: number;
|
||||
Current: number;
|
||||
Effects: Record<string, number>;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
// TODO: Type this properly.
|
||||
|
||||
export interface IWorkoutData extends Record<string, any>
|
||||
export interface IWorkoutData extends Record<string, any>
|
||||
{
|
||||
skills: any
|
||||
effects: any
|
||||
}
|
||||
skills: any;
|
||||
effects: any;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface HideoutUpgradeCompleteRequestData
|
||||
export interface HideoutUpgradeCompleteRequestData
|
||||
{
|
||||
Action: string
|
||||
areaType: number
|
||||
timestamp: number
|
||||
}
|
||||
Action: string;
|
||||
areaType: number;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
export interface IHandleQTEEventRequestData
|
||||
{
|
||||
Action: string
|
||||
Action: string;
|
||||
/** true if QTE was successful, otherwise false */
|
||||
results: boolean[]
|
||||
results: boolean[];
|
||||
/** Id of the QTE object used from db/hideout/qte.json */
|
||||
id: string
|
||||
timestamp: number
|
||||
}
|
||||
id: string;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,91 +1,91 @@
|
||||
export interface IHideoutArea
|
||||
export interface IHideoutArea
|
||||
{
|
||||
_id: string
|
||||
type: number
|
||||
enabled: boolean
|
||||
needsFuel: boolean
|
||||
requirements: IAreaRequirement[]
|
||||
takeFromSlotLocked: boolean
|
||||
craftGivesExp: boolean
|
||||
displayLevel: boolean
|
||||
enableAreaRequirements: boolean
|
||||
parentArea?: string
|
||||
stages: Record<string, Stage>
|
||||
_id: string;
|
||||
type: number;
|
||||
enabled: boolean;
|
||||
needsFuel: boolean;
|
||||
requirements: IAreaRequirement[];
|
||||
takeFromSlotLocked: boolean;
|
||||
craftGivesExp: boolean;
|
||||
displayLevel: boolean;
|
||||
enableAreaRequirements: boolean;
|
||||
parentArea?: string;
|
||||
stages: Record<string, Stage>;
|
||||
}
|
||||
|
||||
export interface IAreaRequirement
|
||||
{
|
||||
areaType: number
|
||||
requiredlevel: number
|
||||
type: string
|
||||
areaType: number;
|
||||
requiredlevel: number;
|
||||
type: string;
|
||||
}
|
||||
|
||||
export interface Stage
|
||||
{
|
||||
autoUpgrade: boolean
|
||||
bonuses: StageBonus[]
|
||||
constructionTime: number
|
||||
autoUpgrade: boolean;
|
||||
bonuses: StageBonus[];
|
||||
constructionTime: number;
|
||||
/** Containers inventory tpl */
|
||||
container?: string
|
||||
description: string
|
||||
displayInterface: boolean
|
||||
improvements: IStageImprovement[]
|
||||
requirements: IStageRequirement[]
|
||||
slots: number
|
||||
container?: string;
|
||||
description: string;
|
||||
displayInterface: boolean;
|
||||
improvements: IStageImprovement[];
|
||||
requirements: IStageRequirement[];
|
||||
slots: number;
|
||||
}
|
||||
|
||||
export interface IStageImprovement
|
||||
{
|
||||
id: string
|
||||
bonuses: IStageImprovementBonus[]
|
||||
improvementTime: number
|
||||
requirements: IStageImprovementRequirement[]
|
||||
id: string;
|
||||
bonuses: IStageImprovementBonus[];
|
||||
improvementTime: number;
|
||||
requirements: IStageImprovementRequirement[];
|
||||
}
|
||||
|
||||
export interface IStageImprovementBonus
|
||||
{
|
||||
passive: boolean,
|
||||
production: boolean,
|
||||
type: string
|
||||
value: number,
|
||||
visible: boolean
|
||||
passive: boolean;
|
||||
production: boolean;
|
||||
type: string;
|
||||
value: number;
|
||||
visible: boolean;
|
||||
}
|
||||
|
||||
export interface IStageImprovementRequirement
|
||||
{
|
||||
count: number
|
||||
isEncoded: boolean
|
||||
isFunctional: boolean
|
||||
templateId: string
|
||||
type: string
|
||||
count: number;
|
||||
isEncoded: boolean;
|
||||
isFunctional: boolean;
|
||||
templateId: string;
|
||||
type: string;
|
||||
}
|
||||
|
||||
export interface IStageRequirement
|
||||
export interface IStageRequirement
|
||||
{
|
||||
areaType?: number
|
||||
requiredLevel?: number
|
||||
type: string
|
||||
templateId?: string
|
||||
count?: number
|
||||
isEncoded: false
|
||||
isFunctional?: boolean
|
||||
traderId?: string
|
||||
loyaltyLevel?: number
|
||||
skillName?: string
|
||||
skillLevel?: number
|
||||
areaType?: number;
|
||||
requiredLevel?: number;
|
||||
type: string;
|
||||
templateId?: string;
|
||||
count?: number;
|
||||
isEncoded: false;
|
||||
isFunctional?: boolean;
|
||||
traderId?: string;
|
||||
loyaltyLevel?: number;
|
||||
skillName?: string;
|
||||
skillLevel?: number;
|
||||
}
|
||||
|
||||
export interface StageBonus
|
||||
export interface StageBonus
|
||||
{
|
||||
value: number
|
||||
passive: boolean
|
||||
production: boolean
|
||||
visible: boolean
|
||||
skillType?: string
|
||||
type: string
|
||||
filter?: string[]
|
||||
icon?: string
|
||||
value: number;
|
||||
passive: boolean;
|
||||
production: boolean;
|
||||
visible: boolean;
|
||||
skillType?: string;
|
||||
type: string;
|
||||
filter?: string[];
|
||||
icon?: string;
|
||||
/** CHANGES PER DUMP */
|
||||
id?: string
|
||||
templateId?: string
|
||||
}
|
||||
id?: string;
|
||||
templateId?: string;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IHideoutCancelProductionRequestData
|
||||
export interface IHideoutCancelProductionRequestData
|
||||
{
|
||||
Action: "HideoutCancelProductionCommand"
|
||||
recipeId: string
|
||||
timestamp: number
|
||||
Action: "HideoutCancelProductionCommand";
|
||||
recipeId: string;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IHideoutContinuousProductionStartRequestData
|
||||
export interface IHideoutContinuousProductionStartRequestData
|
||||
{
|
||||
Action: "HideoutContinuousProductionStart"
|
||||
recipeId: string
|
||||
timestamp: number
|
||||
}
|
||||
Action: "HideoutContinuousProductionStart";
|
||||
recipeId: string;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
export interface IHideoutImproveAreaRequestData
|
||||
{
|
||||
Action: "HideoutImproveArea"
|
||||
Action: "HideoutImproveArea";
|
||||
/** Hideout area id from areas.json */
|
||||
id: string
|
||||
areaType: number
|
||||
items: HideoutItem[]
|
||||
timestamp: number
|
||||
id: string;
|
||||
areaType: number;
|
||||
items: HideoutItem[];
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface HideoutItem
|
||||
{
|
||||
/** Hideout inventory id that was used by improvement action */
|
||||
id: string
|
||||
count: number
|
||||
}
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,27 +1,27 @@
|
||||
export interface IHideoutProduction
|
||||
export interface IHideoutProduction
|
||||
{
|
||||
_id: string
|
||||
areaType: number
|
||||
requirements: Requirement[]
|
||||
productionTime: number
|
||||
endProduct: string
|
||||
isEncoded: boolean
|
||||
locked: boolean
|
||||
needFuelForAllProductionTime: boolean
|
||||
continuous: boolean
|
||||
count: number
|
||||
productionLimitCount: number
|
||||
_id: string;
|
||||
areaType: number;
|
||||
requirements: Requirement[];
|
||||
productionTime: number;
|
||||
endProduct: string;
|
||||
isEncoded: boolean;
|
||||
locked: boolean;
|
||||
needFuelForAllProductionTime: boolean;
|
||||
continuous: boolean;
|
||||
count: number;
|
||||
productionLimitCount: number;
|
||||
}
|
||||
|
||||
export interface Requirement
|
||||
export interface Requirement
|
||||
{
|
||||
templateId?: string
|
||||
count?: number
|
||||
isEncoded?: boolean
|
||||
isFunctional?: boolean
|
||||
type: string
|
||||
areaType?: number
|
||||
requiredLevel?: number
|
||||
resource?: number
|
||||
questId?: string
|
||||
}
|
||||
templateId?: string;
|
||||
count?: number;
|
||||
isEncoded?: boolean;
|
||||
isFunctional?: boolean;
|
||||
type: string;
|
||||
areaType?: number;
|
||||
requiredLevel?: number;
|
||||
resource?: number;
|
||||
questId?: string;
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
export interface IHideoutPutItemInRequestData
|
||||
{
|
||||
Action: "HideoutPutItemsInAreaSlots"
|
||||
areaType: number
|
||||
items: Record<string, ItemDetails>
|
||||
timestamp: number
|
||||
Action: "HideoutPutItemsInAreaSlots";
|
||||
areaType: number;
|
||||
items: Record<string, ItemDetails>;
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface ItemDetails
|
||||
|
||||
export interface ItemDetails
|
||||
{
|
||||
count: number
|
||||
id: string
|
||||
}
|
||||
count: number;
|
||||
id: string;
|
||||
}
|
||||
|
@ -1,23 +1,23 @@
|
||||
import { MinMax } from "@spt-aki/models/common/MinMax";
|
||||
|
||||
export interface IHideoutScavCase
|
||||
export interface IHideoutScavCase
|
||||
{
|
||||
_id: string
|
||||
ProductionTime: number
|
||||
Requirements: Requirement[]
|
||||
EndProducts: EndProducts
|
||||
_id: string;
|
||||
ProductionTime: number;
|
||||
Requirements: Requirement[];
|
||||
EndProducts: EndProducts;
|
||||
}
|
||||
export interface Requirement
|
||||
export interface Requirement
|
||||
{
|
||||
templateId: string
|
||||
count: number
|
||||
isFunctional: boolean
|
||||
type: string
|
||||
templateId: string;
|
||||
count: number;
|
||||
isFunctional: boolean;
|
||||
type: string;
|
||||
}
|
||||
|
||||
export interface EndProducts
|
||||
|
||||
export interface EndProducts
|
||||
{
|
||||
Common: MinMax
|
||||
Rare: MinMax
|
||||
Superrare: MinMax
|
||||
Common: MinMax;
|
||||
Rare: MinMax;
|
||||
Superrare: MinMax;
|
||||
}
|
||||
|
@ -1,20 +1,20 @@
|
||||
export interface IHideoutScavCaseStartRequestData
|
||||
export interface IHideoutScavCaseStartRequestData
|
||||
{
|
||||
Action: "HideoutScavCaseProductionStart"
|
||||
recipeId: string
|
||||
items: HideoutItem[]
|
||||
tools: Tool[]
|
||||
timestamp: number
|
||||
Action: "HideoutScavCaseProductionStart";
|
||||
recipeId: string;
|
||||
items: HideoutItem[];
|
||||
tools: Tool[];
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface HideoutItem
|
||||
export interface HideoutItem
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
||||
export interface Tool
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
}
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IHideoutSettingsBase
|
||||
export interface IHideoutSettingsBase
|
||||
{
|
||||
generatorSpeedWithoutFuel: number
|
||||
generatorFuelFlowRate: number
|
||||
airFilterUnitFlowRate: number
|
||||
gpuBoostRate: number
|
||||
}
|
||||
generatorSpeedWithoutFuel: number;
|
||||
generatorFuelFlowRate: number;
|
||||
airFilterUnitFlowRate: number;
|
||||
gpuBoostRate: number;
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
export interface IHideoutSingleProductionStartRequestData
|
||||
export interface IHideoutSingleProductionStartRequestData
|
||||
{
|
||||
Action: "HideoutSingleProductionStart"
|
||||
recipeId: string
|
||||
items: Item[]
|
||||
timestamp: number
|
||||
Action: "HideoutSingleProductionStart";
|
||||
recipeId: string;
|
||||
items: Item[];
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface Item
|
||||
export interface Item
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
}
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IHideoutTakeItemOutRequestData
|
||||
export interface IHideoutTakeItemOutRequestData
|
||||
{
|
||||
Action: "HideoutTakeItemsFromAreaSlots"
|
||||
areaType: number
|
||||
slots: number[]
|
||||
timestamp: number
|
||||
}
|
||||
Action: "HideoutTakeItemsFromAreaSlots";
|
||||
areaType: number;
|
||||
slots: number[];
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IHideoutTakeProductionRequestData
|
||||
export interface IHideoutTakeProductionRequestData
|
||||
{
|
||||
Action: "HideoutTakeProduction"
|
||||
recipeId: string
|
||||
timestamp: number
|
||||
}
|
||||
Action: "HideoutTakeProduction";
|
||||
recipeId: string;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IHideoutToggleAreaRequestData
|
||||
export interface IHideoutToggleAreaRequestData
|
||||
{
|
||||
Action: "HideoutToggleArea"
|
||||
areaType: number
|
||||
enabled: boolean
|
||||
timestamp: number
|
||||
}
|
||||
Action: "HideoutToggleArea";
|
||||
areaType: number;
|
||||
enabled: boolean;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IHideoutUpgradeCompleteRequestData
|
||||
export interface IHideoutUpgradeCompleteRequestData
|
||||
{
|
||||
Action: "HideoutUpgradeComplete"
|
||||
areaType: number
|
||||
timestamp: number
|
||||
}
|
||||
Action: "HideoutUpgradeComplete";
|
||||
areaType: number;
|
||||
timestamp: number;
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
export interface IHideoutUpgradeRequestData
|
||||
export interface IHideoutUpgradeRequestData
|
||||
{
|
||||
Action: "HideoutUpgrade"
|
||||
areaType: number
|
||||
items: HideoutItem[]
|
||||
timestamp: number
|
||||
Action: "HideoutUpgrade";
|
||||
areaType: number;
|
||||
items: HideoutItem[];
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
export interface HideoutItem
|
||||
export interface HideoutItem
|
||||
{
|
||||
count: number
|
||||
id: string
|
||||
}
|
||||
count: number;
|
||||
id: string;
|
||||
}
|
||||
|
@ -1,48 +1,48 @@
|
||||
export interface IQteData
|
||||
{
|
||||
Id: string
|
||||
Type: string
|
||||
Area: string
|
||||
AreaLevel: number
|
||||
QuickTimeEvents: IQuickTimeEvent[]
|
||||
Requirements: IQteRequirement[]
|
||||
Results: Record<string, IQteResult>
|
||||
Id: string;
|
||||
Type: string;
|
||||
Area: string;
|
||||
AreaLevel: number;
|
||||
QuickTimeEvents: IQuickTimeEvent[];
|
||||
Requirements: IQteRequirement[];
|
||||
Results: Record<string, IQteResult>;
|
||||
}
|
||||
|
||||
export interface IQuickTimeEvent
|
||||
{
|
||||
Type: string
|
||||
Position: number
|
||||
StartDelay: number
|
||||
EndDelay: number
|
||||
Speed: number
|
||||
SuccessRange: string
|
||||
Key: string
|
||||
Type: string;
|
||||
Position: number;
|
||||
StartDelay: number;
|
||||
EndDelay: number;
|
||||
Speed: number;
|
||||
SuccessRange: string;
|
||||
Key: string;
|
||||
}
|
||||
export interface IQteRequirement
|
||||
{
|
||||
type: string
|
||||
type: string;
|
||||
}
|
||||
|
||||
export interface IQteResult
|
||||
{
|
||||
Energy: number
|
||||
Hydration: number
|
||||
RewardsRange: IQteEffect[]
|
||||
Energy: number;
|
||||
Hydration: number;
|
||||
RewardsRange: IQteEffect[];
|
||||
}
|
||||
|
||||
export interface IQteEffect
|
||||
{
|
||||
Type: string
|
||||
SkillId: string
|
||||
levelMultipliers: ISkillLevelMultiplier[]
|
||||
Time: number
|
||||
Weight: number
|
||||
Result: string
|
||||
Type: string;
|
||||
SkillId: string;
|
||||
levelMultipliers: ISkillLevelMultiplier[];
|
||||
Time: number;
|
||||
Weight: number;
|
||||
Result: string;
|
||||
}
|
||||
|
||||
export interface ISkillLevelMultiplier
|
||||
{
|
||||
level: number
|
||||
multiplier: number
|
||||
}
|
||||
level: number;
|
||||
multiplier: number;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IRecordShootingRangePoints
|
||||
{
|
||||
Action: "RecordShootingRangePoints"
|
||||
points: number
|
||||
}
|
||||
Action: "RecordShootingRangePoints";
|
||||
points: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IGetBodyResponseData<Type>
|
||||
export interface IGetBodyResponseData<Type>
|
||||
{
|
||||
err: number
|
||||
errmsg: any
|
||||
(data: Type): Type
|
||||
}
|
||||
err: number;
|
||||
errmsg: any;
|
||||
(data: Type): Type;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface INullResponseData
|
||||
export interface INullResponseData
|
||||
{
|
||||
err: number
|
||||
errmsg: any
|
||||
data: null
|
||||
}
|
||||
err: number;
|
||||
errmsg: any;
|
||||
data: null;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IInsuredItemsData
|
||||
export interface IInsuredItemsData
|
||||
{
|
||||
id: string
|
||||
durability?: number
|
||||
maxDurability?: number
|
||||
hits?: number
|
||||
}
|
||||
id: string;
|
||||
durability?: number;
|
||||
maxDurability?: number;
|
||||
hits?: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IRegisterPlayerRequestData
|
||||
export interface IRegisterPlayerRequestData
|
||||
{
|
||||
crc: number
|
||||
locationId: string
|
||||
variantId: number
|
||||
}
|
||||
crc: number;
|
||||
locationId: string;
|
||||
variantId: number;
|
||||
}
|
||||
|
@ -3,11 +3,11 @@ import { ISyncHealthRequestData } from "@spt-aki/models/eft/health/ISyncHealthRe
|
||||
import { IInsuredItemsData } from "@spt-aki/models/eft/inRaid/IInsuredItemsData";
|
||||
import { PlayerRaidEndState } from "@spt-aki/models/enums/PlayerRaidEndState";
|
||||
|
||||
export interface ISaveProgressRequestData
|
||||
export interface ISaveProgressRequestData
|
||||
{
|
||||
exit: PlayerRaidEndState // survived" | "killed" | "left" | "runner" | "missinginaction
|
||||
profile: IPostRaidPmcData
|
||||
isPlayerScav: boolean
|
||||
health: ISyncHealthRequestData
|
||||
insurance: IInsuredItemsData[]
|
||||
}
|
||||
exit: PlayerRaidEndState; // survived" | "killed" | "left" | "runner" | "missinginaction
|
||||
profile: IPostRaidPmcData;
|
||||
isPlayerScav: boolean;
|
||||
health: ISyncHealthRequestData;
|
||||
insurance: IInsuredItemsData[];
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IGetInsuranceCostRequestData
|
||||
export interface IGetInsuranceCostRequestData
|
||||
{
|
||||
traders: string[]
|
||||
items: string[]
|
||||
}
|
||||
traders: string[];
|
||||
items: string[];
|
||||
}
|
||||
|
@ -1 +1 @@
|
||||
export type IGetInsuranceCostResponseData = Record<string,Record<string,number>>
|
||||
export type IGetInsuranceCostResponseData = Record<string, Record<string, number>>;
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IBaseInteractionRequestData } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
|
||||
export interface IInsureRequestData extends IBaseInteractionRequestData
|
||||
export interface IInsureRequestData extends IBaseInteractionRequestData
|
||||
{
|
||||
Action: "Insure"
|
||||
tid: string
|
||||
items: string[]
|
||||
}
|
||||
Action: "Insure";
|
||||
tid: string;
|
||||
items: string[];
|
||||
}
|
||||
|
@ -11,4 +11,4 @@ export interface AddItem
|
||||
isPreset?: boolean;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
item_id: string;
|
||||
}
|
||||
}
|
||||
|
@ -2,10 +2,10 @@ import { Item, Location } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
|
||||
export interface IAddItemTempObject
|
||||
{
|
||||
itemRef: Item
|
||||
count: number
|
||||
isPreset: boolean
|
||||
location?: Location
|
||||
itemRef: Item;
|
||||
count: number;
|
||||
isPreset: boolean;
|
||||
location?: Location;
|
||||
// Container item will be placed in - stash or sorting table
|
||||
containerId?: string
|
||||
}
|
||||
containerId?: string;
|
||||
}
|
||||
|
@ -1,8 +1,11 @@
|
||||
import { Container, IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
import {
|
||||
Container,
|
||||
IInventoryBaseActionRequestData,
|
||||
} from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryAddRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryAddRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Add"
|
||||
item: string
|
||||
container: Container
|
||||
}
|
||||
Action: "Add";
|
||||
item: string;
|
||||
container: Container;
|
||||
}
|
||||
|
@ -1,39 +1,38 @@
|
||||
import { IBaseInteractionRequestData } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
|
||||
export interface IInventoryBaseActionRequestData extends IBaseInteractionRequestData
|
||||
export interface IInventoryBaseActionRequestData extends IBaseInteractionRequestData
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
export interface To
|
||||
export interface To
|
||||
{
|
||||
id: string
|
||||
container: string
|
||||
location?: ToLocation | number // Hack
|
||||
isSearched?: boolean
|
||||
id: string;
|
||||
container: string;
|
||||
location?: ToLocation | number; // Hack
|
||||
isSearched?: boolean;
|
||||
}
|
||||
|
||||
export interface ToLocation
|
||||
export interface ToLocation
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
r: string
|
||||
rotation?: string
|
||||
isSearched: boolean
|
||||
x: number;
|
||||
y: number;
|
||||
r: string;
|
||||
rotation?: string;
|
||||
isSearched: boolean;
|
||||
}
|
||||
|
||||
export interface Container
|
||||
export interface Container
|
||||
{
|
||||
id: string
|
||||
container: string
|
||||
location?: Location | number // Hack - BSG data object shows it as Location only
|
||||
id: string;
|
||||
container: string;
|
||||
location?: Location | number; // Hack - BSG data object shows it as Location only
|
||||
}
|
||||
|
||||
export interface Location
|
||||
|
||||
export interface Location
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
r: string
|
||||
rotation?: string
|
||||
isSearched: boolean
|
||||
}
|
||||
x: number;
|
||||
y: number;
|
||||
r: string;
|
||||
rotation?: string;
|
||||
isSearched: boolean;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryBindRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryBindRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Bind"
|
||||
item: string
|
||||
index: number
|
||||
}
|
||||
Action: "Bind";
|
||||
item: string;
|
||||
index: number;
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryCreateMarkerRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryCreateMarkerRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "CreateMapMarker"
|
||||
item: string
|
||||
mapMarker: MapMarker
|
||||
Action: "CreateMapMarker";
|
||||
item: string;
|
||||
mapMarker: MapMarker;
|
||||
}
|
||||
|
||||
export interface MapMarker
|
||||
export interface MapMarker
|
||||
{
|
||||
Type: string
|
||||
X: number
|
||||
Y: number
|
||||
Note: string
|
||||
}
|
||||
Type: string;
|
||||
X: number;
|
||||
Y: number;
|
||||
Note: string;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryDeleteMarkerRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryDeleteMarkerRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "DeleteMapMarker"
|
||||
item: string
|
||||
X: number
|
||||
Y: number
|
||||
}
|
||||
Action: "DeleteMapMarker";
|
||||
item: string;
|
||||
X: number;
|
||||
Y: number;
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryEditMarkerRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryEditMarkerRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "EditMapMarker"
|
||||
item: string
|
||||
X: number
|
||||
Y: number
|
||||
mapMarker: MapMarker
|
||||
Action: "EditMapMarker";
|
||||
item: string;
|
||||
X: number;
|
||||
Y: number;
|
||||
mapMarker: MapMarker;
|
||||
}
|
||||
|
||||
export interface MapMarker
|
||||
export interface MapMarker
|
||||
{
|
||||
Type: string
|
||||
X: number
|
||||
Y: number
|
||||
Note: string
|
||||
}
|
||||
Type: string;
|
||||
X: number;
|
||||
Y: number;
|
||||
Note: string;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { OwnerInfo } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryExamineRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryExamineRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Examine"
|
||||
item: string
|
||||
fromOwner: OwnerInfo
|
||||
}
|
||||
Action: "Examine";
|
||||
item: string;
|
||||
fromOwner: OwnerInfo;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryFoldRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryFoldRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Fold"
|
||||
item: string
|
||||
value: boolean
|
||||
}
|
||||
Action: "Fold";
|
||||
item: string;
|
||||
value: boolean;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryMergeRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryMergeRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Merge"
|
||||
item: string
|
||||
with: string
|
||||
}
|
||||
Action: "Merge";
|
||||
item: string;
|
||||
with: string;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IInventoryBaseActionRequestData, To } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryMoveRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryMoveRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Move"
|
||||
item: string
|
||||
to: To
|
||||
}
|
||||
Action: "Move";
|
||||
item: string;
|
||||
to: To;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryReadEncyclopediaRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryReadEncyclopediaRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "ReadEncyclopedia"
|
||||
ids: string[]
|
||||
}
|
||||
Action: "ReadEncyclopedia";
|
||||
ids: string[];
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryRemoveRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryRemoveRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Remove"
|
||||
item: string
|
||||
}
|
||||
Action: "Remove";
|
||||
item: string;
|
||||
}
|
||||
|
@ -1,26 +1,26 @@
|
||||
import { Upd } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventorySortRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventorySortRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "ApplyInventoryChanges"
|
||||
changedItems: ChangedItem[]
|
||||
Action: "ApplyInventoryChanges";
|
||||
changedItems: ChangedItem[];
|
||||
}
|
||||
|
||||
export interface ChangedItem
|
||||
export interface ChangedItem
|
||||
{
|
||||
_id: string
|
||||
_tpl: string
|
||||
parentId: string
|
||||
slotId: string
|
||||
location: Location
|
||||
upd: Upd
|
||||
_id: string;
|
||||
_tpl: string;
|
||||
parentId: string;
|
||||
slotId: string;
|
||||
location: Location;
|
||||
upd: Upd;
|
||||
}
|
||||
|
||||
export interface Location
|
||||
export interface Location
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
r: string
|
||||
isSearched: boolean
|
||||
}
|
||||
x: number;
|
||||
y: number;
|
||||
r: string;
|
||||
isSearched: boolean;
|
||||
}
|
||||
|
@ -1,14 +1,16 @@
|
||||
import { Container, IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
import {
|
||||
Container,
|
||||
IInventoryBaseActionRequestData,
|
||||
} from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventorySplitRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventorySplitRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Split"
|
||||
Action: "Split";
|
||||
/** Id of item to split */
|
||||
splitItem: string
|
||||
splitItem: string;
|
||||
/** Id of new item stack */
|
||||
newItem: string
|
||||
newItem: string;
|
||||
/** Destination new item will be placed in */
|
||||
container: Container
|
||||
count: number
|
||||
container: Container;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
import { OwnerInfo } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
import { IInventoryBaseActionRequestData, To } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventorySwapRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventorySwapRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Swap"
|
||||
item: string
|
||||
to: To
|
||||
item2: string
|
||||
to2: To
|
||||
fromOwner2: OwnerInfo
|
||||
toOwner2: OwnerInfo
|
||||
}
|
||||
Action: "Swap";
|
||||
item: string;
|
||||
to: To;
|
||||
item2: string;
|
||||
to2: To;
|
||||
fromOwner2: OwnerInfo;
|
||||
toOwner2: OwnerInfo;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryTagRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryTagRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Tag"
|
||||
item: string
|
||||
TagName: string
|
||||
TagColor: number
|
||||
}
|
||||
Action: "Tag";
|
||||
item: string;
|
||||
TagName: string;
|
||||
TagColor: number;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryToggleRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryToggleRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Toggle"
|
||||
item: string
|
||||
value: boolean
|
||||
}
|
||||
Action: "Toggle";
|
||||
item: string;
|
||||
value: boolean;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IInventoryTransferRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IInventoryTransferRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "Transfer"
|
||||
item: string
|
||||
with: string
|
||||
count: number
|
||||
}
|
||||
Action: "Transfer";
|
||||
item: string;
|
||||
with: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,15 +1,15 @@
|
||||
import { IInventoryBaseActionRequestData } from "@spt-aki/models/eft/inventory/IInventoryBaseActionRequestData";
|
||||
|
||||
export interface IOpenRandomLootContainerRequestData extends IInventoryBaseActionRequestData
|
||||
export interface IOpenRandomLootContainerRequestData extends IInventoryBaseActionRequestData
|
||||
{
|
||||
Action: "OpenRandomLootContainer"
|
||||
Action: "OpenRandomLootContainer";
|
||||
/** Container item opened */
|
||||
item: string
|
||||
to: To[]
|
||||
item: string;
|
||||
to: To[];
|
||||
}
|
||||
|
||||
export interface To
|
||||
{
|
||||
/** Player character (pmc/scav) id items will be sent to */
|
||||
id: string
|
||||
}
|
||||
id: string;
|
||||
}
|
||||
|
@ -7,93 +7,93 @@ import { EquipmentBuildType } from "@spt-aki/models/enums/EquipmentBuildType";
|
||||
|
||||
export interface IItemEventRouterBase
|
||||
{
|
||||
warnings: Warning[]
|
||||
profileChanges: TProfileChanges | ""
|
||||
warnings: Warning[];
|
||||
profileChanges: TProfileChanges | "";
|
||||
}
|
||||
|
||||
export type TProfileChanges = Record<string, ProfileChange>
|
||||
export type TProfileChanges = Record<string, ProfileChange>;
|
||||
|
||||
export interface Warning
|
||||
{
|
||||
index: number
|
||||
errmsg: string
|
||||
code?: string
|
||||
data?: any
|
||||
index: number;
|
||||
errmsg: string;
|
||||
code?: string;
|
||||
data?: any;
|
||||
}
|
||||
|
||||
export interface ProfileChange
|
||||
{
|
||||
_id: string
|
||||
experience: number
|
||||
quests: IQuest[]
|
||||
ragFairOffers: IRagfairOffer[]
|
||||
weaponBuilds: IWeaponBuildChange[]
|
||||
equipmentBuilds: IEquipmentBuildChange[]
|
||||
items: ItemChanges
|
||||
production: Record<string, Productive>
|
||||
_id: string;
|
||||
experience: number;
|
||||
quests: IQuest[];
|
||||
ragFairOffers: IRagfairOffer[];
|
||||
weaponBuilds: IWeaponBuildChange[];
|
||||
equipmentBuilds: IEquipmentBuildChange[];
|
||||
items: ItemChanges;
|
||||
production: Record<string, Productive>;
|
||||
/** Hideout area improvement id */
|
||||
improvements: Record<string, Improvement>
|
||||
skills: Skills
|
||||
health: Health
|
||||
traderRelations: Record<string, TraderData>
|
||||
repeatableQuests?: IPmcDataRepeatableQuest[]
|
||||
recipeUnlocked: Record<string, boolean>
|
||||
changedHideoutStashes?: Record<string, IHideoutStashItem>
|
||||
questsStatus: IQuestStatus[]
|
||||
improvements: Record<string, Improvement>;
|
||||
skills: Skills;
|
||||
health: Health;
|
||||
traderRelations: Record<string, TraderData>;
|
||||
repeatableQuests?: IPmcDataRepeatableQuest[];
|
||||
recipeUnlocked: Record<string, boolean>;
|
||||
changedHideoutStashes?: Record<string, IHideoutStashItem>;
|
||||
questsStatus: IQuestStatus[];
|
||||
}
|
||||
|
||||
export interface IHideoutStashItem
|
||||
{
|
||||
Id: string
|
||||
Tpl: string
|
||||
Id: string;
|
||||
Tpl: string;
|
||||
}
|
||||
|
||||
export interface IWeaponBuildChange
|
||||
{
|
||||
id: string
|
||||
name: string
|
||||
root: string
|
||||
items: Item[]
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
}
|
||||
|
||||
export interface IEquipmentBuildChange
|
||||
{
|
||||
id: string
|
||||
name: string
|
||||
root: string
|
||||
items: Item[]
|
||||
type: string
|
||||
fastpanel: any[]
|
||||
buildType: EquipmentBuildType
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
type: string;
|
||||
fastpanel: any[];
|
||||
buildType: EquipmentBuildType;
|
||||
}
|
||||
|
||||
export interface ItemChanges
|
||||
export interface ItemChanges
|
||||
{
|
||||
new: Product[]
|
||||
change: Product[]
|
||||
del: Product[]
|
||||
new: Product[];
|
||||
change: Product[];
|
||||
del: Product[];
|
||||
}
|
||||
|
||||
export interface Improvement
|
||||
{
|
||||
completed: boolean,
|
||||
improveCompleteTimestamp: number
|
||||
completed: boolean;
|
||||
improveCompleteTimestamp: number;
|
||||
}
|
||||
|
||||
export interface Product
|
||||
{
|
||||
_id: string
|
||||
_tpl?: string
|
||||
parentId?: string
|
||||
slotId?: string
|
||||
location?: ItemChangeLocation
|
||||
upd?: Upd
|
||||
_id: string;
|
||||
_tpl?: string;
|
||||
parentId?: string;
|
||||
slotId?: string;
|
||||
location?: ItemChangeLocation;
|
||||
upd?: Upd;
|
||||
}
|
||||
|
||||
export interface ItemChangeLocation
|
||||
{
|
||||
x: number,
|
||||
y: number,
|
||||
r: number,
|
||||
isSearched?: boolean
|
||||
}
|
||||
x: number;
|
||||
y: number;
|
||||
r: number;
|
||||
isSearched?: boolean;
|
||||
}
|
||||
|
@ -1,29 +1,28 @@
|
||||
export interface IItemEventRouterRequest
|
||||
{
|
||||
data: Daum[]
|
||||
tm: number
|
||||
reload: number
|
||||
data: Daum[];
|
||||
tm: number;
|
||||
reload: number;
|
||||
}
|
||||
|
||||
export interface Daum
|
||||
|
||||
export interface Daum
|
||||
{
|
||||
Action: string
|
||||
item: string
|
||||
to: To
|
||||
Action: string;
|
||||
item: string;
|
||||
to: To;
|
||||
}
|
||||
|
||||
export interface To
|
||||
|
||||
export interface To
|
||||
{
|
||||
id: string
|
||||
container: string
|
||||
location?: Location
|
||||
id: string;
|
||||
container: string;
|
||||
location?: Location;
|
||||
}
|
||||
|
||||
export interface Location
|
||||
|
||||
export interface Location
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
r: string
|
||||
isSearched: boolean
|
||||
x: number;
|
||||
y: number;
|
||||
r: string;
|
||||
isSearched: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { IItemEventRouterBase } from "@spt-aki/models/eft/itemEvent/IItemEventRouterBase";
|
||||
|
||||
export interface IItemEventRouterResponse extends IItemEventRouterBase
|
||||
{}
|
||||
{}
|
||||
|
@ -2,5 +2,5 @@ import { ILoginRequestData } from "@spt-aki/models/eft/launcher/ILoginRequestDat
|
||||
|
||||
export interface IChangeRequestData extends ILoginRequestData
|
||||
{
|
||||
change: string,
|
||||
}
|
||||
change: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IGetMiniProfileRequestData
|
||||
export interface IGetMiniProfileRequestData
|
||||
{
|
||||
username: string
|
||||
password: string
|
||||
}
|
||||
username: string;
|
||||
password: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface ILoginRequestData
|
||||
{
|
||||
username: string,
|
||||
password: string
|
||||
}
|
||||
username: string;
|
||||
password: string;
|
||||
}
|
||||
|
@ -1,17 +1,17 @@
|
||||
export interface IMiniProfile
|
||||
export interface IMiniProfile
|
||||
{
|
||||
username: string
|
||||
nickname: string
|
||||
side: string
|
||||
currlvl: number
|
||||
currexp: number
|
||||
prevexp: number
|
||||
nextlvl: number
|
||||
maxlvl: number
|
||||
akiData: AkiData
|
||||
username: string;
|
||||
nickname: string;
|
||||
side: string;
|
||||
currlvl: number;
|
||||
currexp: number;
|
||||
prevexp: number;
|
||||
nextlvl: number;
|
||||
maxlvl: number;
|
||||
akiData: AkiData;
|
||||
}
|
||||
|
||||
export interface AkiData
|
||||
export interface AkiData
|
||||
{
|
||||
version: string
|
||||
}
|
||||
version: string;
|
||||
}
|
||||
|
@ -2,5 +2,5 @@ import { ILoginRequestData } from "@spt-aki/models/eft/launcher/ILoginRequestDat
|
||||
|
||||
export interface IRegisterData extends ILoginRequestData
|
||||
{
|
||||
edition: string
|
||||
}
|
||||
edition: string;
|
||||
}
|
||||
|
@ -1,3 +1,3 @@
|
||||
import { ILoginRequestData } from "@spt-aki/models/eft/launcher/ILoginRequestData";
|
||||
|
||||
export type IRemoveProfileData = ILoginRequestData
|
||||
export type IRemoveProfileData = ILoginRequestData;
|
||||
|
@ -2,6 +2,6 @@ import { LootItem } from "@spt-aki/models/spt/services/LootItem";
|
||||
|
||||
export interface IAirdropLootResult
|
||||
{
|
||||
dropType: string
|
||||
loot: LootItem[]
|
||||
}
|
||||
dropType: string;
|
||||
loot: LootItem[];
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IGetLocationRequestData
|
||||
export interface IGetLocationRequestData
|
||||
{
|
||||
crc: number
|
||||
locationId: string
|
||||
variantId: number
|
||||
}
|
||||
crc: number;
|
||||
locationId: string;
|
||||
variantId: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IAcceptGroupInviteRequest
|
||||
{
|
||||
requestId: string
|
||||
}
|
||||
requestId: string;
|
||||
}
|
||||
|
@ -1,19 +1,19 @@
|
||||
export interface IAcceptGroupInviteResponse
|
||||
{
|
||||
_id: string
|
||||
aid: number
|
||||
Info: PlayerInviteInfo
|
||||
isLeader: boolean
|
||||
isReady: boolean
|
||||
_id: string;
|
||||
aid: number;
|
||||
Info: PlayerInviteInfo;
|
||||
isLeader: boolean;
|
||||
isReady: boolean;
|
||||
}
|
||||
|
||||
export interface PlayerInviteInfo
|
||||
{
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: number
|
||||
MemberCategory: number
|
||||
GameVersion: string
|
||||
SavageLockTime: number
|
||||
SavageNickname: string
|
||||
}
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
MemberCategory: number;
|
||||
GameVersion: string;
|
||||
SavageLockTime: number;
|
||||
SavageNickname: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ICancelGroupInviteRequest
|
||||
{
|
||||
requestId: string
|
||||
}
|
||||
requestId: string;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { RaidMode } from "@spt-aki/models/enums/RaidMode";
|
||||
|
||||
export interface ICreateGroupRequestData
|
||||
{
|
||||
location: string
|
||||
raidMode: RaidMode
|
||||
startInGroup: boolean
|
||||
}
|
||||
location: string;
|
||||
raidMode: RaidMode;
|
||||
startInGroup: boolean;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IEndOfflineRaidRequestData
|
||||
export interface IEndOfflineRaidRequestData
|
||||
{
|
||||
crc: number
|
||||
exitStatus: string
|
||||
exitName: string
|
||||
raidSeconds: number
|
||||
crc: number;
|
||||
exitStatus: string;
|
||||
exitName: string;
|
||||
raidSeconds: number;
|
||||
}
|
||||
|
@ -2,10 +2,10 @@ import { RaidMode } from "@spt-aki/models/enums/RaidMode";
|
||||
|
||||
export interface IGetGroupStatusRequestData
|
||||
{
|
||||
location: string
|
||||
savage: boolean
|
||||
dt: string
|
||||
keyId: string
|
||||
raidMode: RaidMode
|
||||
spawnPlace: string
|
||||
}
|
||||
location: string;
|
||||
savage: boolean;
|
||||
dt: string;
|
||||
keyId: string;
|
||||
raidMode: RaidMode;
|
||||
spawnPlace: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGetProfileRequestData
|
||||
{
|
||||
profileId: string;
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,15 @@
|
||||
export interface IGetRaidConfigurationRequestData
|
||||
{
|
||||
keyId: string
|
||||
side: string
|
||||
location: string
|
||||
timeVariant: string
|
||||
raidMode: string
|
||||
metabolismDisabled: boolean
|
||||
playersSpawnPlace: string
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings
|
||||
botSettings: BotSettings
|
||||
wavesSettings: WavesSettings
|
||||
keyId: string;
|
||||
side: string;
|
||||
location: string;
|
||||
timeVariant: string;
|
||||
raidMode: string;
|
||||
metabolismDisabled: boolean;
|
||||
playersSpawnPlace: string;
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings;
|
||||
botSettings: BotSettings;
|
||||
wavesSettings: WavesSettings;
|
||||
}
|
||||
|
||||
// {
|
||||
@ -41,31 +41,29 @@ export interface IGetRaidConfigurationRequestData
|
||||
// isTaggedAndCursed: false
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
export interface TimeAndWeatherSettings
|
||||
{
|
||||
isRandomTime: boolean
|
||||
isRandomWeather: boolean
|
||||
cloudinessType: string
|
||||
rainType: string
|
||||
windType: string
|
||||
fogType: string
|
||||
timeFlowType: string
|
||||
hourOfDay: number
|
||||
isRandomTime: boolean;
|
||||
isRandomWeather: boolean;
|
||||
cloudinessType: string;
|
||||
rainType: string;
|
||||
windType: string;
|
||||
fogType: string;
|
||||
timeFlowType: string;
|
||||
hourOfDay: number;
|
||||
}
|
||||
|
||||
|
||||
export interface BotSettings
|
||||
{
|
||||
isScavWars: boolean
|
||||
botAmount: string
|
||||
isScavWars: boolean;
|
||||
botAmount: string;
|
||||
}
|
||||
|
||||
|
||||
export interface WavesSettings
|
||||
{
|
||||
botAmount: string
|
||||
botDifficulty: string
|
||||
isBosses: boolean
|
||||
isTaggedAndCursed: boolean
|
||||
botAmount: string;
|
||||
botDifficulty: string;
|
||||
isBosses: boolean;
|
||||
isTaggedAndCursed: boolean;
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
export interface IJoinMatchRequestData
|
||||
{
|
||||
groupid: string
|
||||
servers: Server[]
|
||||
groupid: string;
|
||||
servers: Server[];
|
||||
}
|
||||
|
||||
export interface Server
|
||||
{
|
||||
ping: number
|
||||
ip: string
|
||||
port: string
|
||||
}
|
||||
ping: number;
|
||||
ip: string;
|
||||
port: string;
|
||||
}
|
||||
|
@ -1,22 +1,22 @@
|
||||
export interface IJoinMatchResult
|
||||
{
|
||||
maxPveCountExceeded: boolean
|
||||
profiles: IJoinMatchPlayerProfile[]
|
||||
maxPveCountExceeded: boolean;
|
||||
profiles: IJoinMatchPlayerProfile[];
|
||||
}
|
||||
|
||||
export interface IJoinMatchPlayerProfile
|
||||
{
|
||||
profileid: string
|
||||
profileToken: string
|
||||
status: string
|
||||
sid: string
|
||||
ip: string
|
||||
port: number
|
||||
version: string
|
||||
location: string
|
||||
raidMode: string
|
||||
mode: string
|
||||
shortid: string
|
||||
profileid: string;
|
||||
profileToken: string;
|
||||
status: string;
|
||||
sid: string;
|
||||
ip: string;
|
||||
port: number;
|
||||
version: string;
|
||||
location: string;
|
||||
raidMode: string;
|
||||
mode: string;
|
||||
shortid: string;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
additional_info: any[]
|
||||
}
|
||||
additional_info: any[];
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
export interface IPutMetricsRequestData
|
||||
{
|
||||
sid: string
|
||||
settings: any
|
||||
SharedSettings: any
|
||||
HardwareDescription: any
|
||||
Location: string
|
||||
Metrics: any
|
||||
ClientEvents: any
|
||||
SpikeSamples: any[]
|
||||
}
|
||||
sid: string;
|
||||
settings: any;
|
||||
SharedSettings: any;
|
||||
HardwareDescription: any;
|
||||
Location: string;
|
||||
Metrics: any;
|
||||
ClientEvents: any;
|
||||
SpikeSamples: any[];
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IRemovePlayerFromGroupRequest
|
||||
{
|
||||
aidToKick: string
|
||||
}
|
||||
aidToKick: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface ISendGroupInviteRequest
|
||||
{
|
||||
to: string
|
||||
inLobby: boolean
|
||||
}
|
||||
to: string;
|
||||
inLobby: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ITransferGroupRequest
|
||||
{
|
||||
aidToChange: string
|
||||
}
|
||||
aidToChange: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IUpdatePingRequestData
|
||||
{
|
||||
servers: any[]
|
||||
}
|
||||
servers: any[];
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
import { IBaseInteractionRequestData } from "@spt-aki/models/eft/common/request/IBaseInteractionRequestData";
|
||||
|
||||
export interface INoteActionData extends IBaseInteractionRequestData
|
||||
export interface INoteActionData extends IBaseInteractionRequestData
|
||||
{
|
||||
Action: string;
|
||||
index: number;
|
||||
note: INote;
|
||||
}
|
||||
|
||||
export interface INote
|
||||
export interface INote
|
||||
{
|
||||
Time: number
|
||||
Text: string
|
||||
}
|
||||
Time: number;
|
||||
Text: string;
|
||||
}
|
||||
|
@ -2,25 +2,24 @@ import { Message } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
|
||||
export interface INotifierChannel
|
||||
{
|
||||
server: string
|
||||
server: string;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
channel_id: string,
|
||||
url: string
|
||||
notifierServer: string
|
||||
ws: string
|
||||
channel_id: string;
|
||||
url: string;
|
||||
notifierServer: string;
|
||||
ws: string;
|
||||
}
|
||||
|
||||
|
||||
export interface INotification
|
||||
{
|
||||
type: NotificationType;
|
||||
eventId: string
|
||||
dialogId?: string
|
||||
message?: Message
|
||||
eventId: string;
|
||||
dialogId?: string;
|
||||
message?: Message;
|
||||
}
|
||||
|
||||
export enum NotificationType
|
||||
{
|
||||
{
|
||||
RAGFAIR_OFFER_SOLD = "RagfairOfferSold",
|
||||
RAGFAIR_RATING_CHANGE = "RagfairRatingChange",
|
||||
/** ChatMessageReceived */
|
||||
@ -28,5 +27,5 @@ export enum NotificationType
|
||||
PING = "ping",
|
||||
TRADER_SUPPLY = "TraderSupply",
|
||||
TRADER_STANDING = "TraderStanding",
|
||||
UNLOCK_TRADER = "UnlockTrader"
|
||||
}
|
||||
UNLOCK_TRADER = "UnlockTrader",
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ISelectProfileRequestData
|
||||
export interface ISelectProfileRequestData
|
||||
{
|
||||
uid: string
|
||||
}
|
||||
uid: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ISelectProfileResponse
|
||||
{
|
||||
status: string
|
||||
}
|
||||
status: string;
|
||||
}
|
||||
|
@ -1,27 +1,27 @@
|
||||
import { Skills } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
|
||||
export interface IPlayerIncrementSkillLevelRequestData
|
||||
export interface IPlayerIncrementSkillLevelRequestData
|
||||
{
|
||||
_id: string
|
||||
experience: number
|
||||
quests: any[]
|
||||
ragFairOffers: any[]
|
||||
builds: any[]
|
||||
items: Items
|
||||
production: Production
|
||||
skills: Skills
|
||||
traderRelations: TraderRelations
|
||||
_id: string;
|
||||
experience: number;
|
||||
quests: any[];
|
||||
ragFairOffers: any[];
|
||||
builds: any[];
|
||||
items: Items;
|
||||
production: Production;
|
||||
skills: Skills;
|
||||
traderRelations: TraderRelations;
|
||||
}
|
||||
|
||||
export interface Items
|
||||
export interface Items
|
||||
{
|
||||
new: any[]
|
||||
change: any[]
|
||||
del: any[]
|
||||
new: any[];
|
||||
change: any[];
|
||||
del: any[];
|
||||
}
|
||||
|
||||
export interface Production
|
||||
{ }
|
||||
export interface Production
|
||||
{}
|
||||
|
||||
export interface TraderRelations
|
||||
{ }
|
||||
export interface TraderRelations
|
||||
{}
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
|
||||
export interface IPresetBuildActionRequestData
|
||||
export interface IPresetBuildActionRequestData
|
||||
{
|
||||
Action: string
|
||||
id: string
|
||||
name: string
|
||||
root: string
|
||||
items: Item[]
|
||||
}
|
||||
Action: string;
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IRemoveBuildRequestData
|
||||
{
|
||||
Action: "RemoveBuild"
|
||||
id: string
|
||||
}
|
||||
Action: "RemoveBuild";
|
||||
id: string;
|
||||
}
|
||||
|
@ -1,22 +1,22 @@
|
||||
export interface GetProfileStatusResponseData
|
||||
{
|
||||
maxPveCountExceeded: false,
|
||||
profiles: ProfileData[]
|
||||
maxPveCountExceeded: false;
|
||||
profiles: ProfileData[];
|
||||
}
|
||||
|
||||
export interface ProfileData
|
||||
{
|
||||
profileid: string
|
||||
profileToken: string
|
||||
status: string
|
||||
ip: string
|
||||
port: number
|
||||
sid: string
|
||||
version?: string
|
||||
location?: string
|
||||
raidMode?: string
|
||||
mode?: string
|
||||
shortId?: string
|
||||
profileid: string;
|
||||
profileToken: string;
|
||||
status: string;
|
||||
ip: string;
|
||||
port: number;
|
||||
sid: string;
|
||||
version?: string;
|
||||
location?: string;
|
||||
raidMode?: string;
|
||||
mode?: string;
|
||||
shortId?: string;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
additional_info?: any[]
|
||||
}
|
||||
additional_info?: any[];
|
||||
}
|
||||
|
@ -6,18 +6,18 @@ import { MessageType } from "@spt-aki/models/enums/MessageType";
|
||||
|
||||
export interface IAkiProfile
|
||||
{
|
||||
info: Info
|
||||
characters: Characters
|
||||
info: Info;
|
||||
characters: Characters;
|
||||
/** Clothing purchases */
|
||||
suits: string[]
|
||||
userbuilds: IUserBuilds
|
||||
dialogues: Record<string, Dialogue>
|
||||
aki: Aki
|
||||
vitality: Vitality
|
||||
inraid: Inraid
|
||||
insurance: Insurance[]
|
||||
suits: string[];
|
||||
userbuilds: IUserBuilds;
|
||||
dialogues: Record<string, Dialogue>;
|
||||
aki: Aki;
|
||||
vitality: Vitality;
|
||||
inraid: Inraid;
|
||||
insurance: Insurance[];
|
||||
/** Assort purchases made by player since last trader refresh */
|
||||
traderPurchases?: Record<string, Record<string, TraderPurchaseData>>
|
||||
traderPurchases?: Record<string, Record<string, TraderPurchaseData>>;
|
||||
}
|
||||
|
||||
export class TraderPurchaseData
|
||||
@ -28,252 +28,252 @@ export class TraderPurchaseData
|
||||
|
||||
export interface Info
|
||||
{
|
||||
id: string
|
||||
aid: number
|
||||
username: string
|
||||
password: string
|
||||
wipe: boolean
|
||||
edition: string
|
||||
id: string;
|
||||
aid: number;
|
||||
username: string;
|
||||
password: string;
|
||||
wipe: boolean;
|
||||
edition: string;
|
||||
}
|
||||
|
||||
export interface Characters
|
||||
{
|
||||
pmc: IPmcData
|
||||
scav: IPmcData
|
||||
pmc: IPmcData;
|
||||
scav: IPmcData;
|
||||
}
|
||||
|
||||
export interface IUserBuilds
|
||||
{
|
||||
weaponBuilds: IWeaponBuild[],
|
||||
equipmentBuilds: IEquipmentBuild[]
|
||||
weaponBuilds: IWeaponBuild[];
|
||||
equipmentBuilds: IEquipmentBuild[];
|
||||
}
|
||||
|
||||
export interface IWeaponBuild
|
||||
{
|
||||
id: string
|
||||
name: string
|
||||
root: string
|
||||
items: Item[]
|
||||
type: string
|
||||
export interface IWeaponBuild
|
||||
{
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
type: string;
|
||||
}
|
||||
|
||||
export interface IEquipmentBuild
|
||||
{
|
||||
id: string,
|
||||
name: string,
|
||||
root: string,
|
||||
items: Item[], // same as PMC inventory items
|
||||
type: string,
|
||||
fastPanel: Record<string, string>
|
||||
buildType: EquipmentBuildType
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[]; // same as PMC inventory items
|
||||
type: string;
|
||||
fastPanel: Record<string, string>;
|
||||
buildType: EquipmentBuildType;
|
||||
}
|
||||
|
||||
export interface Dialogue
|
||||
{
|
||||
attachmentsNew: number
|
||||
type: MessageType
|
||||
new: number
|
||||
_id: string
|
||||
Users?: IUserDialogInfo[]
|
||||
pinned: boolean
|
||||
messages: Message[]
|
||||
attachmentsNew: number;
|
||||
type: MessageType;
|
||||
new: number;
|
||||
_id: string;
|
||||
Users?: IUserDialogInfo[];
|
||||
pinned: boolean;
|
||||
messages: Message[];
|
||||
}
|
||||
|
||||
export interface IUserDialogInfo
|
||||
{
|
||||
_id: string
|
||||
info: IUserDialogDetails
|
||||
_id: string;
|
||||
info: IUserDialogDetails;
|
||||
}
|
||||
|
||||
export interface IUserDialogDetails
|
||||
{
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: number
|
||||
MemberCategory: MemberCategory
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
MemberCategory: MemberCategory;
|
||||
}
|
||||
|
||||
// @Cleanup: Maybe the same as Dialogue?
|
||||
export interface DialogueInfo
|
||||
{
|
||||
attachmentsNew: number
|
||||
new: number
|
||||
_id: string
|
||||
type: MessageType
|
||||
pinned: boolean
|
||||
Users?: IUserDialogInfo[]
|
||||
message: MessagePreview
|
||||
attachmentsNew: number;
|
||||
new: number;
|
||||
_id: string;
|
||||
type: MessageType;
|
||||
pinned: boolean;
|
||||
Users?: IUserDialogInfo[];
|
||||
message: MessagePreview;
|
||||
}
|
||||
|
||||
export interface Message
|
||||
{
|
||||
_id: string
|
||||
uid: string
|
||||
type: MessageType
|
||||
dt: number
|
||||
UtcDateTime?: number
|
||||
Member?: IUpdatableChatMember
|
||||
templateId?: string
|
||||
text?: string
|
||||
hasRewards?: boolean
|
||||
rewardCollected: boolean
|
||||
items?: MessageItems
|
||||
maxStorageTime?: number
|
||||
systemData?: ISystemData
|
||||
profileChangeEvents?: any[]
|
||||
_id: string;
|
||||
uid: string;
|
||||
type: MessageType;
|
||||
dt: number;
|
||||
UtcDateTime?: number;
|
||||
Member?: IUpdatableChatMember;
|
||||
templateId?: string;
|
||||
text?: string;
|
||||
hasRewards?: boolean;
|
||||
rewardCollected: boolean;
|
||||
items?: MessageItems;
|
||||
maxStorageTime?: number;
|
||||
systemData?: ISystemData;
|
||||
profileChangeEvents?: any[];
|
||||
}
|
||||
|
||||
export interface MessagePreview
|
||||
{
|
||||
uid: string
|
||||
type: MessageType
|
||||
dt: number
|
||||
templateId: string
|
||||
text?: string
|
||||
systemData?: ISystemData
|
||||
uid: string;
|
||||
type: MessageType;
|
||||
dt: number;
|
||||
templateId: string;
|
||||
text?: string;
|
||||
systemData?: ISystemData;
|
||||
}
|
||||
|
||||
export interface MessageItems
|
||||
{
|
||||
stash?: string
|
||||
data?: Item[]
|
||||
stash?: string;
|
||||
data?: Item[];
|
||||
}
|
||||
|
||||
export interface ISystemData
|
||||
{
|
||||
date?: string
|
||||
time?: string
|
||||
location?: string
|
||||
buyerNickname?: string
|
||||
soldItem?: string
|
||||
itemCount?: number
|
||||
date?: string;
|
||||
time?: string;
|
||||
location?: string;
|
||||
buyerNickname?: string;
|
||||
soldItem?: string;
|
||||
itemCount?: number;
|
||||
}
|
||||
|
||||
export interface IUpdatableChatMember
|
||||
{
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: number
|
||||
MemberCategory: MemberCategory
|
||||
Ignored: boolean
|
||||
Banned: boolean
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
MemberCategory: MemberCategory;
|
||||
Ignored: boolean;
|
||||
Banned: boolean;
|
||||
}
|
||||
|
||||
export interface DateTime
|
||||
{
|
||||
date: string
|
||||
time: string
|
||||
date: string;
|
||||
time: string;
|
||||
}
|
||||
|
||||
export interface Aki
|
||||
{
|
||||
version: string
|
||||
mods?: ModDetails[]
|
||||
receivedGifts: ReceivedGift[]
|
||||
version: string;
|
||||
mods?: ModDetails[];
|
||||
receivedGifts: ReceivedGift[];
|
||||
}
|
||||
|
||||
export interface ModDetails
|
||||
{
|
||||
name: string
|
||||
version: string
|
||||
author: string
|
||||
dateAdded: number
|
||||
name: string;
|
||||
version: string;
|
||||
author: string;
|
||||
dateAdded: number;
|
||||
}
|
||||
|
||||
export interface ReceivedGift
|
||||
{
|
||||
giftId: string
|
||||
timestampAccepted: number
|
||||
giftId: string;
|
||||
timestampAccepted: number;
|
||||
}
|
||||
|
||||
export interface Vitality
|
||||
{
|
||||
health: Health
|
||||
effects: Effects
|
||||
health: Health;
|
||||
effects: Effects;
|
||||
}
|
||||
|
||||
export interface Health
|
||||
{
|
||||
Hydration: number
|
||||
Energy: number
|
||||
Temperature: number
|
||||
Head: number
|
||||
Chest: number
|
||||
Stomach: number
|
||||
LeftArm: number
|
||||
RightArm: number
|
||||
LeftLeg: number
|
||||
RightLeg: number
|
||||
Hydration: number;
|
||||
Energy: number;
|
||||
Temperature: number;
|
||||
Head: number;
|
||||
Chest: number;
|
||||
Stomach: number;
|
||||
LeftArm: number;
|
||||
RightArm: number;
|
||||
LeftLeg: number;
|
||||
RightLeg: number;
|
||||
}
|
||||
|
||||
export interface Effects
|
||||
{
|
||||
Head: Head
|
||||
Chest: Chest
|
||||
Stomach: Stomach
|
||||
LeftArm: LeftArm
|
||||
RightArm: RightArm
|
||||
LeftLeg: LeftLeg
|
||||
RightLeg: RightLeg
|
||||
Head: Head;
|
||||
Chest: Chest;
|
||||
Stomach: Stomach;
|
||||
LeftArm: LeftArm;
|
||||
RightArm: RightArm;
|
||||
LeftLeg: LeftLeg;
|
||||
RightLeg: RightLeg;
|
||||
}
|
||||
|
||||
export interface Head
|
||||
{ }
|
||||
export interface Head
|
||||
{}
|
||||
|
||||
export interface Chest
|
||||
{ }
|
||||
export interface Chest
|
||||
{}
|
||||
|
||||
export interface Stomach
|
||||
{ }
|
||||
export interface Stomach
|
||||
{}
|
||||
|
||||
export interface LeftArm
|
||||
export interface LeftArm
|
||||
{
|
||||
Fracture?: number
|
||||
Fracture?: number;
|
||||
}
|
||||
|
||||
export interface RightArm
|
||||
export interface RightArm
|
||||
{
|
||||
Fracture?: number
|
||||
Fracture?: number;
|
||||
}
|
||||
|
||||
export interface LeftLeg
|
||||
export interface LeftLeg
|
||||
{
|
||||
Fracture?: number
|
||||
Fracture?: number;
|
||||
}
|
||||
|
||||
export interface RightLeg
|
||||
export interface RightLeg
|
||||
{
|
||||
Fracture?: number
|
||||
Fracture?: number;
|
||||
}
|
||||
|
||||
export interface Inraid
|
||||
{
|
||||
location: string
|
||||
character: string
|
||||
location: string;
|
||||
character: string;
|
||||
}
|
||||
|
||||
export interface Insurance
|
||||
{
|
||||
scheduledTime: number
|
||||
traderId: string
|
||||
messageContent: MessageContent
|
||||
items: Item[]
|
||||
scheduledTime: number;
|
||||
traderId: string;
|
||||
messageContent: MessageContent;
|
||||
items: Item[];
|
||||
}
|
||||
|
||||
export interface MessageContent
|
||||
{
|
||||
ragfair?: MessageContentRagfair
|
||||
text?: string
|
||||
templateId: string
|
||||
type: MessageType
|
||||
maxStorageTime?: number
|
||||
profileChangeEvents?: any[]
|
||||
systemData?: ISystemData
|
||||
ragfair?: MessageContentRagfair;
|
||||
text?: string;
|
||||
templateId: string;
|
||||
type: MessageType;
|
||||
maxStorageTime?: number;
|
||||
profileChangeEvents?: any[];
|
||||
systemData?: ISystemData;
|
||||
}
|
||||
|
||||
export interface MessageContentRagfair
|
||||
export interface MessageContentRagfair
|
||||
{
|
||||
offerId: string
|
||||
count: number
|
||||
handbookId: string
|
||||
}
|
||||
offerId: string;
|
||||
count: number;
|
||||
handbookId: string;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IConnectResponse
|
||||
{
|
||||
backendUrl: string,
|
||||
name: string,
|
||||
editions: string[],
|
||||
profileDescriptions: Record<string, string>
|
||||
}
|
||||
backendUrl: string;
|
||||
name: string;
|
||||
editions: string[];
|
||||
profileDescriptions: Record<string, string>;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGetProfileSettingsRequest
|
||||
{
|
||||
squadInviteRestriction: boolean
|
||||
}
|
||||
squadInviteRestriction: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IProfileChangeNicknameRequestData
|
||||
export interface IProfileChangeNicknameRequestData
|
||||
{
|
||||
nickname: string
|
||||
}
|
||||
nickname: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IProfileChangeVoiceRequestData
|
||||
export interface IProfileChangeVoiceRequestData
|
||||
{
|
||||
voice: string
|
||||
}
|
||||
voice: string;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IProfileCreateRequestData
|
||||
export interface IProfileCreateRequestData
|
||||
{
|
||||
side: string
|
||||
nickname: string
|
||||
headId: string
|
||||
voiceId: string
|
||||
}
|
||||
side: string;
|
||||
nickname: string;
|
||||
headId: string;
|
||||
voiceId: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ISearchFriendRequestData
|
||||
{
|
||||
nickname: string
|
||||
}
|
||||
nickname: string;
|
||||
}
|
||||
|
@ -1,13 +1,12 @@
|
||||
export interface ISearchFriendResponse
|
||||
{
|
||||
_id: string
|
||||
Info: Info
|
||||
_id: string;
|
||||
Info: Info;
|
||||
}
|
||||
|
||||
|
||||
export interface Info
|
||||
{
|
||||
Nickname: string
|
||||
Side: string
|
||||
Level: number
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IValidateNicknameRequestData
|
||||
export interface IValidateNicknameRequestData
|
||||
{
|
||||
nickname: string
|
||||
}
|
||||
nickname: string;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IAcceptQuestRequestData
|
||||
export interface IAcceptQuestRequestData
|
||||
{
|
||||
Action: "QuestAccept"
|
||||
qid: string
|
||||
type: string
|
||||
}
|
||||
Action: "QuestAccept";
|
||||
qid: string;
|
||||
type: string;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export interface ICompleteQuestRequestData
|
||||
export interface ICompleteQuestRequestData
|
||||
{
|
||||
Action: string
|
||||
Action: string;
|
||||
|
||||
/** Quest Id */
|
||||
qid: string
|
||||
removeExcessItems: boolean
|
||||
}
|
||||
qid: string;
|
||||
removeExcessItems: boolean;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IFailQuestRequestData
|
||||
export interface IFailQuestRequestData
|
||||
{
|
||||
Action: "QuestComplete"
|
||||
qid: string
|
||||
removeExcessItems: boolean
|
||||
}
|
||||
Action: "QuestComplete";
|
||||
qid: string;
|
||||
removeExcessItems: boolean;
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
export interface IHandoverQuestRequestData
|
||||
export interface IHandoverQuestRequestData
|
||||
{
|
||||
Action: "QuestHandover"
|
||||
qid: string
|
||||
conditionId: string
|
||||
items: Item[]
|
||||
Action: "QuestHandover";
|
||||
qid: string;
|
||||
conditionId: string;
|
||||
items: Item[];
|
||||
}
|
||||
|
||||
export interface Item
|
||||
export interface Item
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
}
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IListQuestsRequestData
|
||||
export interface IListQuestsRequestData
|
||||
{
|
||||
completed: boolean
|
||||
}
|
||||
completed: boolean;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IRepeatableQuestChangeRequest
|
||||
{
|
||||
Action: "RepeatableQuestChange"
|
||||
qid: string
|
||||
}
|
||||
Action: "RepeatableQuestChange";
|
||||
qid: string;
|
||||
}
|
||||
|
@ -1,16 +1,16 @@
|
||||
export interface IAddOfferRequestData
|
||||
export interface IAddOfferRequestData
|
||||
{
|
||||
Action: string
|
||||
sellInOnePiece: boolean
|
||||
items: string[]
|
||||
requirements: Requirement[]
|
||||
Action: string;
|
||||
sellInOnePiece: boolean;
|
||||
items: string[];
|
||||
requirements: Requirement[];
|
||||
}
|
||||
|
||||
export interface Requirement
|
||||
export interface Requirement
|
||||
{
|
||||
_tpl: string
|
||||
count: number
|
||||
level: number
|
||||
side: number
|
||||
onlyFunctional: boolean
|
||||
}
|
||||
_tpl: string;
|
||||
count: number;
|
||||
level: number;
|
||||
side: number;
|
||||
onlyFunctional: boolean;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IExtendOfferRequestData
|
||||
export interface IExtendOfferRequestData
|
||||
{
|
||||
offerId: string
|
||||
renewalTime: number
|
||||
}
|
||||
offerId: string;
|
||||
renewalTime: number;
|
||||
}
|
||||
|
@ -2,5 +2,5 @@ import { MinMax } from "@spt-aki/models/common/MinMax";
|
||||
|
||||
export interface IGetItemPriceResult extends MinMax
|
||||
{
|
||||
avg: number
|
||||
}
|
||||
avg: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IGetMarketPriceRequestData
|
||||
{
|
||||
templateId: string
|
||||
}
|
||||
templateId: string;
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { IRagfairOffer } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
|
||||
|
||||
export interface IGetOffersResult
|
||||
export interface IGetOffersResult
|
||||
{
|
||||
categories?: Record<string, number>
|
||||
offers: IRagfairOffer[]
|
||||
offersCount: number
|
||||
selectedCategory: string
|
||||
}
|
||||
categories?: Record<string, number>;
|
||||
offers: IRagfairOffer[];
|
||||
offersCount: number;
|
||||
selectedCategory: string;
|
||||
}
|
||||
|
@ -1,54 +1,54 @@
|
||||
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
import { MemberCategory } from "@spt-aki/models/enums/MemberCategory";
|
||||
|
||||
export interface IRagfairOffer
|
||||
export interface IRagfairOffer
|
||||
{
|
||||
sellResult?: SellResult[]
|
||||
_id: string
|
||||
items: Item[]
|
||||
requirements: OfferRequirement[]
|
||||
root: string
|
||||
intId: number
|
||||
sellResult?: SellResult[];
|
||||
_id: string;
|
||||
items: Item[];
|
||||
requirements: OfferRequirement[];
|
||||
root: string;
|
||||
intId: number;
|
||||
/** Handbook price */
|
||||
itemsCost: number
|
||||
itemsCost: number;
|
||||
/** Rouble price */
|
||||
requirementsCost: number
|
||||
startTime: number
|
||||
endTime: number
|
||||
sellInOnePiece: boolean
|
||||
loyaltyLevel: number
|
||||
buyRestrictionMax?: number
|
||||
buyRestrictionCurrent?: number
|
||||
locked: boolean
|
||||
unlimitedCount: boolean
|
||||
requirementsCost: number;
|
||||
startTime: number;
|
||||
endTime: number;
|
||||
sellInOnePiece: boolean;
|
||||
loyaltyLevel: number;
|
||||
buyRestrictionMax?: number;
|
||||
buyRestrictionCurrent?: number;
|
||||
locked: boolean;
|
||||
unlimitedCount: boolean;
|
||||
/** Rouble price */
|
||||
summaryCost: number
|
||||
user: IRagfairOfferUser
|
||||
notAvailable: boolean
|
||||
summaryCost: number;
|
||||
user: IRagfairOfferUser;
|
||||
notAvailable: boolean;
|
||||
/** TODO - implement this value - not currently used */
|
||||
CurrentItemCount: number
|
||||
priority: boolean
|
||||
CurrentItemCount: number;
|
||||
priority: boolean;
|
||||
}
|
||||
|
||||
export interface OfferRequirement
|
||||
export interface OfferRequirement
|
||||
{
|
||||
_tpl: string
|
||||
count: number
|
||||
onlyFunctional: boolean
|
||||
_tpl: string;
|
||||
count: number;
|
||||
onlyFunctional: boolean;
|
||||
}
|
||||
|
||||
export interface IRagfairOfferUser
|
||||
export interface IRagfairOfferUser
|
||||
{
|
||||
id: string
|
||||
nickname?: string
|
||||
rating?: number
|
||||
memberType: MemberCategory
|
||||
avatar?: string
|
||||
isRatingGrowing?: boolean
|
||||
id: string;
|
||||
nickname?: string;
|
||||
rating?: number;
|
||||
memberType: MemberCategory;
|
||||
avatar?: string;
|
||||
isRatingGrowing?: boolean;
|
||||
}
|
||||
|
||||
export interface SellResult
|
||||
{
|
||||
sellTime: number
|
||||
amount: number
|
||||
}
|
||||
sellTime: number;
|
||||
amount: number;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IRemoveOfferRequestData
|
||||
export interface IRemoveOfferRequestData
|
||||
{
|
||||
Action: string
|
||||
offerId: string
|
||||
}
|
||||
Action: string;
|
||||
offerId: string;
|
||||
}
|
||||
|
@ -2,37 +2,37 @@ import { RagfairSort } from "@spt-aki/models/enums/RagfairSort";
|
||||
|
||||
export interface ISearchRequestData
|
||||
{
|
||||
page: number
|
||||
limit: number
|
||||
sortType: RagfairSort
|
||||
sortDirection: number
|
||||
currency: number
|
||||
priceFrom: number
|
||||
priceTo: number
|
||||
quantityFrom: number
|
||||
quantityTo: number
|
||||
conditionFrom: number
|
||||
conditionTo: number
|
||||
oneHourExpiration: boolean
|
||||
removeBartering: boolean
|
||||
offerOwnerType: OfferOwnerType
|
||||
onlyFunctional: boolean
|
||||
updateOfferCount: boolean
|
||||
handbookId: string
|
||||
linkedSearchId: string
|
||||
neededSearchId: string
|
||||
buildItems: BuildItems
|
||||
buildCount: number
|
||||
tm: number
|
||||
reload: number
|
||||
page: number;
|
||||
limit: number;
|
||||
sortType: RagfairSort;
|
||||
sortDirection: number;
|
||||
currency: number;
|
||||
priceFrom: number;
|
||||
priceTo: number;
|
||||
quantityFrom: number;
|
||||
quantityTo: number;
|
||||
conditionFrom: number;
|
||||
conditionTo: number;
|
||||
oneHourExpiration: boolean;
|
||||
removeBartering: boolean;
|
||||
offerOwnerType: OfferOwnerType;
|
||||
onlyFunctional: boolean;
|
||||
updateOfferCount: boolean;
|
||||
handbookId: string;
|
||||
linkedSearchId: string;
|
||||
neededSearchId: string;
|
||||
buildItems: BuildItems;
|
||||
buildCount: number;
|
||||
tm: number;
|
||||
reload: number;
|
||||
}
|
||||
|
||||
export enum OfferOwnerType
|
||||
{
|
||||
{
|
||||
ANYOWNERTYPE = 0,
|
||||
TRADEROWNERTYPE = 1,
|
||||
PLAYEROWNERTYPE = 2
|
||||
PLAYEROWNERTYPE = 2,
|
||||
}
|
||||
|
||||
export interface BuildItems
|
||||
{}
|
||||
|
||||
export interface BuildItems
|
||||
{}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface ISendRagfairReportRequestData
|
||||
{
|
||||
offerId: number
|
||||
}
|
||||
offerId: number;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface IStorePlayerOfferTaxAmountRequestData
|
||||
{
|
||||
id: string
|
||||
tpl: string
|
||||
count: number
|
||||
fee: number
|
||||
}
|
||||
id: string;
|
||||
tpl: string;
|
||||
count: number;
|
||||
fee: number;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IBaseRepairActionDataRequest
|
||||
{
|
||||
Action: string
|
||||
}
|
||||
Action: string;
|
||||
}
|
||||
|
@ -2,13 +2,13 @@ import { IBaseRepairActionDataRequest } from "@spt-aki/models/eft/repair/IBaseRe
|
||||
|
||||
export interface IRepairActionDataRequest extends IBaseRepairActionDataRequest
|
||||
{
|
||||
Action: "Repair"
|
||||
repairKitsInfo: RepairKitsInfo[]
|
||||
target: string // item to repair
|
||||
Action: "Repair";
|
||||
repairKitsInfo: RepairKitsInfo[];
|
||||
target: string; // item to repair
|
||||
}
|
||||
|
||||
export interface RepairKitsInfo
|
||||
{
|
||||
_id: string // id of repair kit to use
|
||||
count: number // amout of units to reduce kit by
|
||||
}
|
||||
_id: string; // id of repair kit to use
|
||||
count: number; // amout of units to reduce kit by
|
||||
}
|
||||
|
@ -2,13 +2,13 @@ import { IBaseRepairActionDataRequest } from "@spt-aki/models/eft/repair/IBaseRe
|
||||
|
||||
export interface ITraderRepairActionDataRequest extends IBaseRepairActionDataRequest
|
||||
{
|
||||
Action: "TraderRepair"
|
||||
tid: string
|
||||
repairItems: RepairItem[]
|
||||
Action: "TraderRepair";
|
||||
tid: string;
|
||||
repairItems: RepairItem[];
|
||||
}
|
||||
|
||||
|
||||
export interface RepairItem
|
||||
{
|
||||
_id: string
|
||||
count: number
|
||||
}
|
||||
_id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IProcessBaseTradeRequestData
|
||||
export interface IProcessBaseTradeRequestData
|
||||
{
|
||||
Action: string
|
||||
type: string
|
||||
tid: string
|
||||
}
|
||||
Action: string;
|
||||
type: string;
|
||||
tid: string;
|
||||
}
|
||||
|
@ -1,20 +1,19 @@
|
||||
/* eslint-disable @typescript-eslint/naming-convention */
|
||||
import { IProcessBaseTradeRequestData } from "@spt-aki/models/eft/trade/IProcessBaseTradeRequestData";
|
||||
|
||||
export interface IProcessBuyTradeRequestData extends IProcessBaseTradeRequestData
|
||||
export interface IProcessBuyTradeRequestData extends IProcessBaseTradeRequestData
|
||||
{
|
||||
Action: "buy_from_trader" | "TradingConfirm" | "RestoreHealth" | ""
|
||||
type: string
|
||||
tid: string
|
||||
item_id: string
|
||||
count: number
|
||||
scheme_id: number
|
||||
scheme_items: SchemeItem[]
|
||||
Action: "buy_from_trader" | "TradingConfirm" | "RestoreHealth" | "";
|
||||
type: string;
|
||||
tid: string;
|
||||
item_id: string;
|
||||
count: number;
|
||||
scheme_id: number;
|
||||
scheme_items: SchemeItem[];
|
||||
}
|
||||
|
||||
export interface SchemeItem
|
||||
|
||||
export interface SchemeItem
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
export interface IProcessRagfairTradeRequestData
|
||||
export interface IProcessRagfairTradeRequestData
|
||||
{
|
||||
Action: string
|
||||
offers: Offer[]
|
||||
Action: string;
|
||||
offers: Offer[];
|
||||
}
|
||||
|
||||
export interface Offer
|
||||
export interface Offer
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
items: Item[]
|
||||
id: string;
|
||||
count: number;
|
||||
items: Item[];
|
||||
}
|
||||
|
||||
export interface Item
|
||||
export interface Item
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
}
|
||||
id: string;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
import { IProcessBaseTradeRequestData } from "@spt-aki/models/eft/trade/IProcessBaseTradeRequestData";
|
||||
|
||||
export interface IProcessSellTradeRequestData extends IProcessBaseTradeRequestData
|
||||
export interface IProcessSellTradeRequestData extends IProcessBaseTradeRequestData
|
||||
{
|
||||
Action: "sell_to_trader"
|
||||
type: string
|
||||
tid: string
|
||||
price: number
|
||||
items: Item[]
|
||||
Action: "sell_to_trader";
|
||||
type: string;
|
||||
tid: string;
|
||||
price: number;
|
||||
items: Item[];
|
||||
}
|
||||
|
||||
export interface Item
|
||||
export interface Item
|
||||
{
|
||||
id: string
|
||||
count: number
|
||||
id: string;
|
||||
count: number;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
scheme_id: number
|
||||
}
|
||||
scheme_id: number;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import { OwnerInfo } from "@spt-aki/models/eft/common/request/IBaseInteractionRe
|
||||
|
||||
export interface ISellScavItemsToFenceRequestData
|
||||
{
|
||||
Action: "SellAllFromSavage",
|
||||
fromOwner: OwnerInfo
|
||||
toOwner: OwnerInfo
|
||||
}
|
||||
Action: "SellAllFromSavage";
|
||||
fromOwner: OwnerInfo;
|
||||
toOwner: OwnerInfo;
|
||||
}
|
||||
|
@ -5,10 +5,10 @@ export interface IWeatherData
|
||||
acceleration: number;
|
||||
time: string;
|
||||
date: string;
|
||||
weather?: IWeather
|
||||
weather?: IWeather;
|
||||
}
|
||||
|
||||
export interface IWeather
|
||||
export interface IWeather
|
||||
{
|
||||
pressure: number;
|
||||
temp: number;
|
||||
@ -26,4 +26,4 @@ export interface IWeather
|
||||
time: string;
|
||||
date: string;
|
||||
timestamp: number;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
export interface IWishlistActionData
|
||||
export interface IWishlistActionData
|
||||
{
|
||||
Action: string
|
||||
templateId: string
|
||||
Action: string;
|
||||
templateId: string;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export enum AccountTypes
|
||||
{
|
||||
SPT_DEVELOPER = "spt developer"
|
||||
}
|
||||
{
|
||||
SPT_DEVELOPER = "spt developer",
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export enum AirdropTypeEnum
|
||||
{
|
||||
{
|
||||
MIXED = "mixed",
|
||||
WEAPONARMOR = "weaponarmor",
|
||||
FOODMEDICAL = "foodmedical",
|
||||
BARTER = "barter"
|
||||
}
|
||||
BARTER = "barter",
|
||||
}
|
||||
|
@ -1,74 +1,74 @@
|
||||
export enum Grenade
|
||||
{
|
||||
export enum Grenade
|
||||
{
|
||||
M386_HE_GRENADE = "5ede475b549eed7c6d5c18fb",
|
||||
M576_MP_APERS_GRENADE = "5ede475339ee016e8c534742",
|
||||
M433_HEDP_GRENADE = "5f0c892565703e5c461894e9",
|
||||
M406_HE_GRENADE = "5ede4739e0350d05467f73e8",
|
||||
M381_HE_GRENADE = "5ede474b0c226a66f5402622",
|
||||
M441_HE_GRENADE = "5ede47405b097655935d7d16"
|
||||
M441_HE_GRENADE = "5ede47405b097655935d7d16",
|
||||
}
|
||||
|
||||
export enum Ammo762x51
|
||||
{
|
||||
{
|
||||
M62_TRACER = "5a608bf24f39f98ffc77720e",
|
||||
M80 = "58dd3ad986f77403051cba8f",
|
||||
M61 = "5a6086ea4f39f99cd479502f",
|
||||
BCP_FMJ = "5e023e53d4353e3302577c4c",
|
||||
ULTRA_NOSLER = "5e023e88277cce2b522ff2b1",
|
||||
TCW_SP = "5e023e6e34d52a55c3304f71",
|
||||
M993 = "5efb0c1bd79ff02a1f5e68d9"
|
||||
M993 = "5efb0c1bd79ff02a1f5e68d9",
|
||||
}
|
||||
|
||||
export enum Ammo762x54
|
||||
{
|
||||
{
|
||||
SNB_GZH = "560d61e84bdc2da74d8b4571",
|
||||
LPS_GZH = "5887431f2459777e1612938f",
|
||||
PS_GZH = "59e77a2386f7742ee578960a",
|
||||
T46M_GZH = "5e023cf8186a883be655e54f",
|
||||
BT_GZH = "5e023d34e8a400319a28ed44",
|
||||
BS_GZH = "5e023d48186a883be655e551"
|
||||
BS_GZH = "5e023d48186a883be655e551",
|
||||
}
|
||||
|
||||
export enum Ammo86x70
|
||||
{
|
||||
{
|
||||
TAC_X = "5fc382b6d6fa9c00c571bbc3",
|
||||
UCW = "5fc382c1016cce60e8341b20",
|
||||
AP = "5fc382a9d724d907e2077dab",
|
||||
FMJ = "5fc275cf85fd526b824a571a"
|
||||
FMJ = "5fc275cf85fd526b824a571a",
|
||||
}
|
||||
|
||||
export enum Ammo46x30
|
||||
{
|
||||
{
|
||||
AP_SX = "5ba26835d4351e0035628ff5",
|
||||
ACTION_SX = "5ba26812d4351e003201fef1",
|
||||
FMJ_SX = "5ba2678ad4351e44f824b344",
|
||||
SUBSONIC_SX = "5ba26844d4351e00334c9475"
|
||||
SUBSONIC_SX = "5ba26844d4351e00334c9475",
|
||||
}
|
||||
|
||||
export enum Ammo57x28
|
||||
{
|
||||
{
|
||||
SS198LF = "5cc80f79e4a949033c7343b2",
|
||||
R37_F = "5cc86832d7f00c000d3a6e6c",
|
||||
SS190 = "5cc80f38e4a949001152b560",
|
||||
R37_X = "5cc86840d7f00c002412c56c",
|
||||
L191 = "5cc80f53e4a949000e1ea4f8",
|
||||
SS197SR = "5cc80f8fe4a949033b0224a2",
|
||||
SB193 = "5cc80f67e4a949035e43bbba"
|
||||
SB193 = "5cc80f67e4a949035e43bbba",
|
||||
}
|
||||
|
||||
export enum Ammo762x25
|
||||
{
|
||||
{
|
||||
FMJ43 = "5735ff5c245977640e39ba7e",
|
||||
LRN = "573601b42459776410737435",
|
||||
P_GL = "5736026a245977644601dc61",
|
||||
PST_GZH = "573603562459776430731618",
|
||||
LRNPC = "573602322459776445391df1",
|
||||
AKBS = "5735fdcd2459776445391d61",
|
||||
PT_GZH = "573603c924597764442bd9cb"
|
||||
PT_GZH = "573603c924597764442bd9cb",
|
||||
}
|
||||
|
||||
export enum Ammo9x18
|
||||
{
|
||||
{
|
||||
PM_SP8_GZH = "5737218f245977612125ba51",
|
||||
P_GZH = "573719762459775a626ccbc1",
|
||||
PSTM_GZH = "57371aab2459775a77142f22",
|
||||
@ -82,11 +82,11 @@ export enum Ammo9x18
|
||||
PS_GS_PPO = "57371f2b24597761224311f1",
|
||||
PRS_GS = "57371eb62459776125652ac1",
|
||||
PPT_GZH = "57371e4124597760ff7b25f1",
|
||||
PPE_GZH = "57371b192459775a9f58a5e0"
|
||||
PPE_GZH = "57371b192459775a9f58a5e0",
|
||||
}
|
||||
|
||||
export enum Ammo9x19
|
||||
{
|
||||
{
|
||||
PSO_GZH = "58864a4f2459770fcc257101",
|
||||
PST_GZH = "56d59d3ad2720bdb418b4577",
|
||||
GREEN_TRACER = "5c3df7d588a4501f290594e5",
|
||||
@ -94,36 +94,36 @@ export enum Ammo9x19
|
||||
AP_63 = "5c925fa22e221601da359b7b",
|
||||
LUGER_CCI = "5a3c16fe86f77452b62de32a",
|
||||
PBP_GZH = "5efb0da7a29a85116f6ea05f",
|
||||
QUAKEMAKER = "5efb0e16aeb21837e749c7ff"
|
||||
QUAKEMAKER = "5efb0e16aeb21837e749c7ff",
|
||||
}
|
||||
|
||||
export enum Ammo9x21
|
||||
{
|
||||
{
|
||||
P_GZH = "5a26abfac4a28232980eabff",
|
||||
PS_GZH = "5a269f97c4a282000b151807",
|
||||
PE_GZH = "5a26ac06c4a282000c5a90a8",
|
||||
BT_GZH = "5a26ac0ec4a28200741e1e18"
|
||||
BT_GZH = "5a26ac0ec4a28200741e1e18",
|
||||
}
|
||||
|
||||
export enum Ammo9x33R
|
||||
{
|
||||
{
|
||||
FMJ = "62330b3ed4dc74626d570b95",
|
||||
HOLLOW_POINT = "62330bfadc5883093563729b",
|
||||
SOFT_POINT = "62330c40bdd19b369e1e53d1",
|
||||
JACKET_HP = "62330c18744e5e31df12f516"
|
||||
JACKET_HP = "62330c18744e5e31df12f516",
|
||||
}
|
||||
|
||||
export enum Ammo1143x23ACP
|
||||
{
|
||||
{
|
||||
MATCH_FMJ = "5e81f423763d9f754677bf2e",
|
||||
HYDRA_SHOK = "5efb0fc6aeb21837e749c801",
|
||||
LASERMATCH_FMJ = "5efb0d4f4bc50b58e81710f3",
|
||||
AP = "5efb0cabfb3e451d70735af5",
|
||||
RIP = "5ea2a8e200685063ec28c05a"
|
||||
RIP = "5ea2a8e200685063ec28c05a",
|
||||
}
|
||||
|
||||
export enum Ammo545x39
|
||||
{
|
||||
{
|
||||
PS_GS = "56dff3afd2720bba668b4567",
|
||||
SP = "56dff421d2720b5f5a8b4567",
|
||||
PPBS_GS_IGOLNIK = "5c0d5e4486f77478390952fe",
|
||||
@ -136,11 +136,11 @@ export enum Ammo545x39
|
||||
BS_GS = "56dff026d2720bb8668b4567",
|
||||
T_GS = "56dff4a2d2720bbd668b456a",
|
||||
PP_GS = "56dff2ced2720bb4668b4567",
|
||||
FMJ = "56dff0bed2720bb0668b4567"
|
||||
FMJ = "56dff0bed2720bb0668b4567",
|
||||
}
|
||||
|
||||
export enum Ammo556x45
|
||||
{
|
||||
{
|
||||
M856 = "59e68f6f86f7746c9f75e846",
|
||||
MK255_MOD_0_RRLP = "59e6918f86f7746c9f75e849",
|
||||
M995 = "59e690b686f7746c9f75e848",
|
||||
@ -151,54 +151,54 @@ export enum Ammo556x45
|
||||
FMJ = "59e6920f86f77411d82aa167",
|
||||
WARMAGEDDON = "5c0d5ae286f7741e46554302",
|
||||
MK_318_MOD_0_SOST = "60194943740c5d77f6705eea",
|
||||
SSA_AP = "601949593ae8f707c4608daa"
|
||||
SSA_AP = "601949593ae8f707c4608daa",
|
||||
}
|
||||
|
||||
export enum Ammo762x35
|
||||
{
|
||||
{
|
||||
M62_TRACER = "619636be6db0f2477964e710",
|
||||
BCP_FMJ = "5fbe3ffdf8b6a877a729ea82",
|
||||
AP = "5fd20ff893a8961fc660a954",
|
||||
V_MAX = "6196364158ef8c428c287d9f",
|
||||
WHISPER = "6196365d58ef8c428c287da1"
|
||||
WHISPER = "6196365d58ef8c428c287da1",
|
||||
}
|
||||
|
||||
export enum Ammo762x39
|
||||
{
|
||||
{
|
||||
PS_GZH = "5656d7c34bdc2d9d198b4587",
|
||||
HP = "59e4d3d286f774176a36250a",
|
||||
US_GZH = "59e4d24686f7741776641ac7",
|
||||
T45M1_GZH = "59e4cf5286f7741778269d8a",
|
||||
BP_GZH = "59e0d99486f7744a32234762",
|
||||
MAI_AP = "601aa3d2b2bcb34913271e6d"
|
||||
MAI_AP = "601aa3d2b2bcb34913271e6d",
|
||||
}
|
||||
|
||||
export enum Ammo9x39
|
||||
{
|
||||
{
|
||||
SP5_GS = "57a0dfb82459774d3078b56c",
|
||||
BP_GS = "5c0d688c86f77413ae3407b2",
|
||||
SP6_GS = "57a0e5022459774d1673f889",
|
||||
SPP_GS = "5c0d668f86f7747ccb7f13b2",
|
||||
PAB9_GS = "61962d879bb3d20b0946d385"
|
||||
PAB9_GS = "61962d879bb3d20b0946d385",
|
||||
}
|
||||
|
||||
export enum Ammo366TKM
|
||||
{
|
||||
{
|
||||
FMJ = "59e6542b86f77411dc52a77a",
|
||||
GEKSA = "59e6658b86f77411d949b250",
|
||||
EKO = "59e655cb86f77411dc52a77b",
|
||||
APM = "5f0596629e22f464da6bbdd9"
|
||||
APM = "5f0596629e22f464da6bbdd9",
|
||||
}
|
||||
|
||||
export enum Ammo127x55
|
||||
{
|
||||
{
|
||||
PS12 = "5cadf6ddae9215051e1c23b2",
|
||||
PS12B = "5cadf6eeae921500134b2799",
|
||||
PS12A = "5cadf6e5ae921500113bb973"
|
||||
PS12A = "5cadf6e5ae921500113bb973",
|
||||
}
|
||||
|
||||
export enum Ammo12Gauge
|
||||
{
|
||||
{
|
||||
BUCKSHOT_7MM = "560d5e524bdc2d25448b4571",
|
||||
MAGNUM_85MM = "5d6e6806a4b936088465b17e",
|
||||
RIP = "5c0d591486f7744c505b416f",
|
||||
@ -214,11 +214,11 @@ export enum Ammo12Gauge
|
||||
GRIZZLY_40_SLUG = "5d6e6869a4b9361c140bcfde",
|
||||
SUPERFORMANCE_HP_SLUG = "5d6e68d1a4b93622fe60e845",
|
||||
COPPER_SABOT_PREMIER_HP_SLUG = "5d6e68b3a4b9361bca7e50b5",
|
||||
LEAD_SLUG = "58820d1224597753c90aeb13"
|
||||
LEAD_SLUG = "58820d1224597753c90aeb13",
|
||||
}
|
||||
|
||||
export enum Ammo20Gauge
|
||||
{
|
||||
{
|
||||
BUCKSHOT_75MM = "5a38ebd9c4a282000d722a5b",
|
||||
STAR_SLUG = "5d6e6a05a4b93618084f58d0",
|
||||
BUCKSHOT_73MM = "5d6e69c7a4b9360b6c0d54e4",
|
||||
@ -226,32 +226,32 @@ export enum Ammo20Gauge
|
||||
BUCKSHOT_56MM = "5d6e695fa4b936359b35d852",
|
||||
POLEVA_6U_SLUG = "5d6e6a42a4b9364f07165f52",
|
||||
POLEVA_3_SLUG = "5d6e6a53a4b9361bd473feec",
|
||||
BUCKSHOT_62MM = "5d6e69b9a4b9361bc8618958"
|
||||
BUCKSHOT_62MM = "5d6e69b9a4b9361bc8618958",
|
||||
}
|
||||
|
||||
export enum Ammo23x75
|
||||
{
|
||||
{
|
||||
SHRAPNEL10_BUCKSHOT = "5e85a9a6eacf8c039e4e2ac1",
|
||||
SHRAPNEL25_BUCKSHOT = "5f647f31b6238e5dd066e196",
|
||||
ZVEZDA_FLASHBANG = "5e85a9f4add9fe03027d9bf1",
|
||||
BARRIKADA_SLUG = "5e85aa1a988a8701445df1f5"
|
||||
BARRIKADA_SLUG = "5e85aa1a988a8701445df1f5",
|
||||
}
|
||||
|
||||
export enum Ammo30x29
|
||||
{
|
||||
VOG_30 = "5d70e500a4b9364de70d38ce"
|
||||
{
|
||||
VOG_30 = "5d70e500a4b9364de70d38ce",
|
||||
}
|
||||
|
||||
export enum Ammo127x108
|
||||
{
|
||||
{
|
||||
B32 = "5cde8864d7f00c0010373be1",
|
||||
BZT_44M = "5d2f2ab648f03550091993ca"
|
||||
BZT_44M = "5d2f2ab648f03550091993ca",
|
||||
}
|
||||
|
||||
export enum Ammo26x75
|
||||
{
|
||||
{
|
||||
GREEN_FLARE = "62389aaba63f32501b1b444f",
|
||||
RED_FLARE = "62389ba9a63f32501b1b4451",
|
||||
WHITE_FLARE = "62389bc9423ed1685422dc57",
|
||||
YELLOW_FLARE = "62389be94d5d474bf712e709"
|
||||
}
|
||||
YELLOW_FLARE = "62389be94d5d474bf712e709",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum BackendErrorCodes
|
||||
{
|
||||
{
|
||||
NONE = 0,
|
||||
UNKNOWN_ERROR = 200,
|
||||
NOT_AUTHORIZED = 201,
|
||||
@ -78,9 +78,9 @@ export enum BackendErrorCodes
|
||||
PLAYERFORBIDDENGROUPINVITES = 502011,
|
||||
LEADERALREADYREADY = 502012,
|
||||
GROUPSENDINVITEERROR = 502013,
|
||||
PLAYERISOFFLINE = 502014,
|
||||
PLAYERISOFFLINE = 502014,
|
||||
PLAYERISNOTSEARCHINGFORGROUP = 502018,
|
||||
PLAYERALREADYLOOKINGFORGAME = 503001,
|
||||
PLAYERINRAID = 503002,
|
||||
LIMITFORPRESETSREACHED = 504001
|
||||
}
|
||||
LIMITFORPRESETSREACHED = 504001,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum BaseClasses
|
||||
{
|
||||
{
|
||||
WEAPON = "5422acb9af1c889c16000029",
|
||||
UBGL = "55818b014bdc2ddc698b456b",
|
||||
ARMOR = "5448e54d4bdc2dcc718b4568",
|
||||
@ -19,13 +19,13 @@ export enum BaseClasses
|
||||
INFO = "5448ecbe4bdc2d60728b4568",
|
||||
MEDKIT = "5448f39d4bdc2d0a728b4568",
|
||||
DRUGS = "5448f3a14bdc2d27728b4569",
|
||||
STIMULATOR= "5448f3a64bdc2d60728b456a",
|
||||
STIMULATOR = "5448f3a64bdc2d60728b456a",
|
||||
MEDICAL = "5448f3ac4bdc2dce718b4569",
|
||||
MEDICAL_SUPPLIES= "57864c8c245977548867e7f1",
|
||||
MEDICAL_SUPPLIES = "57864c8c245977548867e7f1",
|
||||
MOD = "5448fe124bdc2da5018b4567",
|
||||
FUNCTIONAL_MOD = "550aa4154bdc2dd8348b456b",
|
||||
FUEL = "5d650c3e815116009f6201d2",
|
||||
GEAR_MOD= "55802f3e4bdc2de7118b4584",
|
||||
GEAR_MOD = "55802f3e4bdc2de7118b4584",
|
||||
STOCK = "55818a594bdc2db9688b456a",
|
||||
FOREGRIP = "55818af64bdc2d5b648b4570",
|
||||
MASTER_MOD = "55802f4a4bdc2ddb688b4569",
|
||||
@ -51,7 +51,7 @@ export enum BaseClasses
|
||||
SHOTGUN = "5447b6094bdc2dc3278b4567",
|
||||
MARKSMAN_RIFLE = "5447b6194bdc2d67278b4567",
|
||||
SNIPER_RIFLE = "5447b6254bdc2dc3278b4568",
|
||||
MACHINE_GUN ="5447bed64bdc2d97278b4568",
|
||||
MACHINE_GUN = "5447bed64bdc2d97278b4568",
|
||||
GRENADE_LAUNCHER = "5447bedf4bdc2d87278b4568",
|
||||
SPECIAL_WEAPON = "5447bee84bdc2dc3278b4569",
|
||||
SPEC_ITEM = "5447e0e74bdc2d3c308b4567",
|
||||
@ -73,31 +73,31 @@ export enum BaseClasses
|
||||
DOG_TAG_BEAR = "59f32bb586f774757e1e8442",
|
||||
JEWELRY = "57864a3d24597754843f8721",
|
||||
ELECTRONICS = "57864a66245977548f04a81f",
|
||||
BUILDING_MATERIAL= "57864ada245977548638de91",
|
||||
TOOL= "57864bb7245977548b3b66c2",
|
||||
BUILDING_MATERIAL = "57864ada245977548638de91",
|
||||
TOOL = "57864bb7245977548b3b66c2",
|
||||
HOUSEHOLD_GOODS = "57864c322459775490116fbf",
|
||||
LUBRICANT = "57864e4c24597754843f8723",
|
||||
BATTERY= "57864ee62459775490116fc1",
|
||||
BATTERY = "57864ee62459775490116fc1",
|
||||
ASSAULT_SCOPE = "55818add4bdc2d5b648b456f",
|
||||
TACTICAL_COMBO = "55818b164bdc2ddc698b456c",
|
||||
FLASHLIGHT = "55818b084bdc2d5b648b4571",
|
||||
MAGAZINE= "5448bc234bdc2d3c308b4569",
|
||||
LIGHT_LASER_DESIGNATOR= "55818b0e4bdc2dde698b456e",
|
||||
FLASH_HIDER= "550aa4bf4bdc2dd6348b456b",
|
||||
COLLIMATOR= "55818ad54bdc2ddc698b4569",
|
||||
IRON_SIGHT= "55818ac54bdc2d5b648b456e",
|
||||
COMPACT_COLLIMATOR= "55818acf4bdc2dde698b456b",
|
||||
COMPENSATOR= "550aa4af4bdc2dd4348b456e",
|
||||
OPTIC_SCOPE= "55818ae44bdc2dde698b456c",
|
||||
SPECIAL_SCOPE= "55818aeb4bdc2ddc698b456a",
|
||||
OTHER= "590c745b86f7743cc433c5f2",
|
||||
SILENCER= "550aa4cd4bdc2dd8348b456c",
|
||||
PORTABLE_RANGE_FINDER= "61605ddea09d851a0a0c1bbc",
|
||||
ITEM= "54009119af1c881c07000029",
|
||||
CYLINDER_MAGAZINE= "610720f290b75a49ff2e5e25",
|
||||
MAGAZINE = "5448bc234bdc2d3c308b4569",
|
||||
LIGHT_LASER_DESIGNATOR = "55818b0e4bdc2dde698b456e",
|
||||
FLASH_HIDER = "550aa4bf4bdc2dd6348b456b",
|
||||
COLLIMATOR = "55818ad54bdc2ddc698b4569",
|
||||
IRON_SIGHT = "55818ac54bdc2d5b648b456e",
|
||||
COMPACT_COLLIMATOR = "55818acf4bdc2dde698b456b",
|
||||
COMPENSATOR = "550aa4af4bdc2dd4348b456e",
|
||||
OPTIC_SCOPE = "55818ae44bdc2dde698b456c",
|
||||
SPECIAL_SCOPE = "55818aeb4bdc2ddc698b456a",
|
||||
OTHER = "590c745b86f7743cc433c5f2",
|
||||
SILENCER = "550aa4cd4bdc2dd8348b456c",
|
||||
PORTABLE_RANGE_FINDER = "61605ddea09d851a0a0c1bbc",
|
||||
ITEM = "54009119af1c881c07000029",
|
||||
CYLINDER_MAGAZINE = "610720f290b75a49ff2e5e25",
|
||||
AUXILARY_MOD = "5a74651486f7744e73386dd1",
|
||||
BIPOD = "55818afb4bdc2dde698b456d",
|
||||
HEADPHONES = "5645bcb74bdc2ded0b8b4578",
|
||||
RANDOM_LOOT_CONTAINER = "62f109593b54472778797866",
|
||||
STACKABLE_ITEM = "5661632d4bdc2d903d8b456b"
|
||||
}
|
||||
STACKABLE_ITEM = "5661632d4bdc2d903d8b456b",
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export enum BotAmount
|
||||
{
|
||||
{
|
||||
AS_ONLINE = "AsOnline",
|
||||
LOW = "Low",
|
||||
MEDIUM = "Medium",
|
||||
HIGH = "High",
|
||||
HORDE = "Horde"
|
||||
}
|
||||
HORDE = "Horde",
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
export enum BotDifficulty
|
||||
{
|
||||
{
|
||||
AS_ONLINE = "AsOnline",
|
||||
EASY = "Easy",
|
||||
MEDIUM = "Medium",
|
||||
HARD = "Hard",
|
||||
IMPOSSIBLE = "Impossible",
|
||||
RANDOM = "Random"
|
||||
}
|
||||
RANDOM = "Random",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum ConfigTypes
|
||||
{
|
||||
{
|
||||
AIRDROP = "aki-airdrop",
|
||||
BOT = "aki-bot",
|
||||
PMC = "aki-pmc",
|
||||
@ -25,5 +25,5 @@ export enum ConfigTypes
|
||||
WEATHER = "aki-weather",
|
||||
SEASONAL_EVENT = "aki-seasonalevents",
|
||||
LOST_ON_DEATH = "aki-lostondeath",
|
||||
GIFTS = "aki-gifts"
|
||||
}
|
||||
GIFTS = "aki-gifts",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum CommonContainers
|
||||
{
|
||||
export enum CommonContainers
|
||||
{
|
||||
AMMO_CASE = "5aafbde786f774389d0cbc0f",
|
||||
DOCUMENTS_CASE = "590c60fc86f77412b13fddcf",
|
||||
DOGTAG_CASE = "5c093e3486f77430cb02e593",
|
||||
@ -19,14 +19,14 @@ export enum CommonContainers
|
||||
THICC_ITEM_CASE = "5c0a840b86f7742ffa4f2482",
|
||||
THICC_WEAPON_CASE = "5b6d9ce188a4501afc1b2b25",
|
||||
WEAPON_CASE = "59fb023c86f7746d0d4b423c",
|
||||
WZ_WALLET = "60b0f6c058e0b0481a09ad11"
|
||||
WZ_WALLET = "60b0f6c058e0b0481a09ad11",
|
||||
}
|
||||
|
||||
export enum SecuredContainers
|
||||
{
|
||||
{
|
||||
ALPHA = "544a11ac4bdc2d470e8b456a",
|
||||
BETA = "5857a8b324597729ab0a0e7d",
|
||||
EPSILON = "59db794186f77448bc595262",
|
||||
GAMMA = "5857a8bc2459772bad15db29",
|
||||
KAPPA = "5c093ca986f7740a1867ab12"
|
||||
}
|
||||
KAPPA = "5c093ca986f7740a1867ab12",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum ELocationName
|
||||
{
|
||||
export enum ELocationName
|
||||
{
|
||||
FACTORY_DAY = "factory4_day",
|
||||
FACTORY_NIGHT = "factory4_night",
|
||||
BIGMAP = "bigmap",
|
||||
@ -10,5 +10,5 @@ export enum ELocationName
|
||||
LABORATORY = "laboratory",
|
||||
RESERVE = "RezervBase",
|
||||
STREETS = "TarkovStreets",
|
||||
ANY = "any"
|
||||
}
|
||||
ANY = "any",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum EquipmentBuildType
|
||||
{
|
||||
{
|
||||
CUSTOM = 0,
|
||||
STANDARD = 1
|
||||
}
|
||||
STANDARD = 1,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum EquipmentSlots
|
||||
{
|
||||
{
|
||||
HEADWEAR = "Headwear",
|
||||
EARPIECE = "Earpiece",
|
||||
FACE_COVER = "FaceCover",
|
||||
@ -13,5 +13,5 @@ export enum EquipmentSlots
|
||||
FIRST_PRIMARY_WEAPON = "FirstPrimaryWeapon",
|
||||
SECOND_PRIMARY_WEAPON = "SecondPrimaryWeapon",
|
||||
HOLSTER = "Holster",
|
||||
SCABBARD = "Scabbard"
|
||||
}
|
||||
SCABBARD = "Scabbard",
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export enum ExitStatus
|
||||
{
|
||||
{
|
||||
SURVIVED = 0,
|
||||
KILLED = 1,
|
||||
LEFT = 2,
|
||||
RUNNER = 3,
|
||||
MISSINGINACTION = 4
|
||||
}
|
||||
MISSINGINACTION = 4,
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export enum GiftSenderType
|
||||
{
|
||||
{
|
||||
SYSTEM = "System",
|
||||
TRADER = "Trader",
|
||||
USER = "User"
|
||||
}
|
||||
USER = "User",
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export enum GiftSentResult
|
||||
{
|
||||
{
|
||||
FAILED_UNKNOWN = 1,
|
||||
FAILED_GIFT_ALREADY_RECEIVED = 2,
|
||||
FAILED_GIFT_DOESNT_EXIST = 3,
|
||||
SUCCESS = 4
|
||||
}
|
||||
SUCCESS = 4,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum HideoutAreas
|
||||
{
|
||||
export enum HideoutAreas
|
||||
{
|
||||
NOTSET = -1,
|
||||
VENTS = 0,
|
||||
SECURITY = 1,
|
||||
@ -26,5 +26,5 @@ export enum HideoutAreas
|
||||
EMERGENCY_WALL = 22,
|
||||
GYM = 23,
|
||||
WEAPON_STAND = 24,
|
||||
WEAPON_STAND_SECONDARY = 25
|
||||
}
|
||||
WEAPON_STAND_SECONDARY = 25,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum HideoutEventActions
|
||||
{
|
||||
{
|
||||
HIDEOUT_UPGRADE = "HideoutUpgrade",
|
||||
HIDEOUT_UPGRADE_COMPLETE = "HideoutUpgradeComplete",
|
||||
HIDEOUT_PUT_ITEMS_IN_AREA_SLOTS = "HideoutPutItemsInAreaSlots",
|
||||
@ -11,5 +11,5 @@ export enum HideoutEventActions
|
||||
HIDEOUT_TAKE_PRODUCTION = "HideoutTakeProduction",
|
||||
HIDEOUT_RECORD_SHOOTING_RANGE_POINTS = "RecordShootingRangePoints",
|
||||
HIDEOUT_IMPROVE_AREA = "HideoutImproveArea",
|
||||
HIDEOUT_CANCEL_PRODUCTION_COMMAND = "HideoutCancelProductionCommand"
|
||||
}
|
||||
HIDEOUT_CANCEL_PRODUCTION_COMMAND = "HideoutCancelProductionCommand",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum ItemAddedResult
|
||||
{
|
||||
{
|
||||
SUCCESS = 1,
|
||||
NO_SPACE = 2
|
||||
}
|
||||
NO_SPACE = 2,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum ItemEventActions
|
||||
{
|
||||
{
|
||||
MOVE = "Move",
|
||||
REMOVE = "Remove",
|
||||
SPLIT = "Split",
|
||||
@ -22,5 +22,5 @@ export enum ItemEventActions
|
||||
REMOVE_WEAPON_BUILD = "RemoveWeaponBuild",
|
||||
REMOVE_BUILD = "RemoveBuild",
|
||||
SAVE_EQUIPMENT_BUILD = "SaveEquipmentBuild",
|
||||
REMOVE_EQUIPMENT_BUILD = "RemoveEquipmentBuild"
|
||||
}
|
||||
REMOVE_EQUIPMENT_BUILD = "RemoveEquipmentBuild",
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
|
||||
export enum MemberCategory // player type
|
||||
{
|
||||
{
|
||||
DEFAULT = 0,
|
||||
DEVELOPER = 1,
|
||||
UNIQUE_ID = 2,
|
||||
@ -11,5 +10,5 @@ export enum MemberCategory // player type
|
||||
CHAT_MODERATOR_WITH_PERMANENT_BAN = 64,
|
||||
UNIT_TEST = 128,
|
||||
SHERPA = 256,
|
||||
EMISSARY = 512
|
||||
EMISSARY = 512,
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
|
||||
export enum MessageType
|
||||
{
|
||||
{
|
||||
// if this variables are supposed to be strings for the type
|
||||
// then the equals value should be the name that should be
|
||||
// required by the client instead of an int
|
||||
@ -18,5 +17,5 @@ export enum MessageType
|
||||
QUEST_FAIL = 11,
|
||||
QUEST_SUCCESS = 12,
|
||||
MESSAGE_WITH_ITEMS = 13,
|
||||
INITIAL_SUPPORT = 14
|
||||
}
|
||||
INITIAL_SUPPORT = 14,
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export enum Money
|
||||
{
|
||||
{
|
||||
ROUBLES = "5449016a4bdc2d6f028b456f",
|
||||
EUROS = "569668774bdc2da2298b4568",
|
||||
DOLLARS = "5696686a4bdc2da3298b456a"
|
||||
}
|
||||
DOLLARS = "5696686a4bdc2da3298b456a",
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export enum PlayerRaidEndState
|
||||
{
|
||||
{
|
||||
SURVIVED = "survived",
|
||||
LEFT = "left",
|
||||
RUNNER = "runner",
|
||||
MISSING_IN_ACTION = "missinginaction",
|
||||
KILLED = "killed"
|
||||
}
|
||||
KILLED = "killed",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum QuestRewardType
|
||||
{
|
||||
{
|
||||
SKILL = "Skill",
|
||||
EXPERIENCE = "Experience",
|
||||
TRADER_STANDING = "TraderStanding",
|
||||
@ -9,5 +9,5 @@ export enum QuestRewardType
|
||||
PRODUCTIONS_SCHEME = "ProductionScheme",
|
||||
TRADER_STANDING_RESET = "TraderStandingReset",
|
||||
TRADER_STANDING_RESTORE = "TraderStandingRestore",
|
||||
STASH_ROWS = "StashRows"
|
||||
}
|
||||
STASH_ROWS = "StashRows",
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
/* eslint-disable @typescript-eslint/naming-convention */
|
||||
export enum QuestStatus
|
||||
{
|
||||
{
|
||||
Locked = 0,
|
||||
AvailableForStart = 1,
|
||||
Started = 2,
|
||||
@ -10,5 +10,5 @@ export enum QuestStatus
|
||||
FailRestartable = 6,
|
||||
MarkedAsFailed = 7,
|
||||
Expired = 8,
|
||||
AvailableAfter = 9
|
||||
}
|
||||
AvailableAfter = 9,
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
|
||||
export enum QuestTypeEnum
|
||||
{
|
||||
export enum QuestTypeEnum
|
||||
{
|
||||
PICKUP = "PickUp",
|
||||
ELIMINATION = "Elimination",
|
||||
DISCOVER = "Discover",
|
||||
@ -13,5 +12,5 @@ export enum QuestTypeEnum
|
||||
MERCHANT = "Merchant",
|
||||
SKILL = "Skill",
|
||||
MULTI = "Multi",
|
||||
WEAPON_ASSEMBLY = "WeaponAssembly"
|
||||
WEAPON_ASSEMBLY = "WeaponAssembly",
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export enum RagfairSort
|
||||
{
|
||||
{
|
||||
ID = 0,
|
||||
RATING = 3,
|
||||
OFFER_TITLE = 4,
|
||||
PRICE = 5,
|
||||
EXPIRY = 6
|
||||
}
|
||||
EXPIRY = 6,
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export enum RaidMode
|
||||
{
|
||||
{
|
||||
ONLINE = "Online",
|
||||
LOCAL = "Local",
|
||||
COOP = "Coop"
|
||||
}
|
||||
COOP = "Coop",
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export enum SeasonalEventType
|
||||
{
|
||||
{
|
||||
NONE = "None",
|
||||
CHRISTMAS = "Christmas",
|
||||
HALLOWEEN = "Halloween",
|
||||
NEW_YEARS = "NewYears",
|
||||
PROMO = "Promo"
|
||||
}
|
||||
PROMO = "Promo",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum SkillTypes
|
||||
{
|
||||
{
|
||||
BOT_RELOAD = "BotReload",
|
||||
BOT_SOUND = "BotSound",
|
||||
HIDEOUT_MANAGEMENT = "HideoutManagement",
|
||||
@ -53,5 +53,5 @@ export enum SkillTypes
|
||||
USEC_DEEP_WEAPON_MOD = "UsecDeepweaponmodding_Settings",
|
||||
USEC_LONG_RANGE_OPTICS = "UsecLongrangeoptics_Settings",
|
||||
USEC_NEGOTIATIONS = "UsecNegotiations",
|
||||
USEC_TACTICS = "UsecTactics"
|
||||
}
|
||||
USEC_TACTICS = "UsecTactics",
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export enum Traders
|
||||
{
|
||||
PRAPOR = "54cb50c76803fa8b248b4571",
|
||||
{
|
||||
PRAPOR = "54cb50c76803fa8b248b4571",
|
||||
THERAPIST = "54cb57776803fa99248b456e",
|
||||
FENCE = "579dc571d53a0658a154fbec",
|
||||
SKIER = "58330581ace78e27b8b10cee",
|
||||
@ -8,5 +8,5 @@ export enum Traders
|
||||
MECHANIC = "5a7c2eca46aef81a7ca2145d",
|
||||
RAGMAN = "5ac3b934156ae10c4430e83c",
|
||||
JAEGER = "5c0647fdd443bc2504c2d371",
|
||||
LIGHTHOUSEKEEPER = "638f541a29ffd1183d187f57"
|
||||
}
|
||||
LIGHTHOUSEKEEPER = "638f541a29ffd1183d187f57",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum WeaponSkillTypes
|
||||
{
|
||||
{
|
||||
PISTOL = "Pistol",
|
||||
REVOLVER = "Revolver",
|
||||
SMG = "SMG",
|
||||
@ -11,5 +11,5 @@ export enum WeaponSkillTypes
|
||||
DMR = "DMR",
|
||||
LAUNCHER = "Launcher",
|
||||
ATTACHED_LAUNCHER = "AttachedLauncher",
|
||||
MELEE = "Melee"
|
||||
}
|
||||
MELEE = "Melee",
|
||||
}
|
||||
|
@ -1,31 +1,31 @@
|
||||
export enum Weapons127x55
|
||||
{
|
||||
ASH_12 = "5cadfbf7ae92152ac412eeef"
|
||||
{
|
||||
ASH_12 = "5cadfbf7ae92152ac412eeef",
|
||||
}
|
||||
|
||||
export enum Weapons86x70
|
||||
{
|
||||
{
|
||||
MK_18 = "5fc22d7c187fea44d52eda44",
|
||||
AXMC = "627e14b21713922ded6f2c15"
|
||||
AXMC = "627e14b21713922ded6f2c15",
|
||||
}
|
||||
|
||||
export enum Weapons9x39
|
||||
{
|
||||
{
|
||||
AS_VAL = "57c44b372459772d2b39b8ce",
|
||||
VSS_VINTOREZ = "57838ad32459774a17445cd2"
|
||||
VSS_VINTOREZ = "57838ad32459774a17445cd2",
|
||||
}
|
||||
|
||||
export enum Weapons762x54R
|
||||
{
|
||||
{
|
||||
SVDS = "5c46fbd72e2216398b5a8c9c",
|
||||
MP_18 = "61f7c9e189e6fb1a5e3ea78d",
|
||||
MOSIN_INFANTRY = "5bfd297f0db834001a669119",
|
||||
MOSIN_SNIPER = "5ae08f0a5acfc408fb1398a1",
|
||||
SV_98 = "55801eed4bdc2d89578b4588"
|
||||
SV_98 = "55801eed4bdc2d89578b4588",
|
||||
}
|
||||
|
||||
export enum Weapons762x51
|
||||
{
|
||||
{
|
||||
VPO_101 = "5c501a4d2e221602b412b540",
|
||||
DT_MDR_762 = "5dcbd56fdbd3d91b3e5468d5",
|
||||
SA_58 = "5b0bbe4e5acfc40dc528a72d",
|
||||
@ -38,17 +38,17 @@ export enum Weapons762x51
|
||||
SR_25 = "5df8ce05b11454561e39243b",
|
||||
DVL_10 = "588892092459774ac91d4b11",
|
||||
M700 = "5bfea6e90db834001b7347f3",
|
||||
T5000M = "5df24cf80dee1b22f862e9bc"
|
||||
T5000M = "5df24cf80dee1b22f862e9bc",
|
||||
}
|
||||
|
||||
export enum Weapons366TKM
|
||||
{
|
||||
{
|
||||
VPO_209 = "59e6687d86f77411d949b251",
|
||||
VPO_215 = "5de652c31b7e3716273428be"
|
||||
VPO_215 = "5de652c31b7e3716273428be",
|
||||
}
|
||||
|
||||
export enum Weapons762x39
|
||||
{
|
||||
{
|
||||
OP_SKS = "587e02ff24597743df3deaeb",
|
||||
SKS = "574d967124597745970e7c94",
|
||||
AK_103 = "5ac66d2e5acfc43b321d4b53",
|
||||
@ -59,16 +59,16 @@ export enum Weapons762x39
|
||||
AKMSN = "5abcbc27d8ce8700182eceeb",
|
||||
MK47_MUTANT = "606587252535c57a13424cfd",
|
||||
RD_704 = "628a60ae6b1d481ff772e9c8",
|
||||
VPO_136 = "59e6152586f77473dc057aa1"
|
||||
VPO_136 = "59e6152586f77473dc057aa1",
|
||||
}
|
||||
|
||||
export enum Weapons762x35
|
||||
{
|
||||
MCX = "5fbcc1d9016cce60e8341ab3"
|
||||
{
|
||||
MCX = "5fbcc1d9016cce60e8341ab3",
|
||||
}
|
||||
|
||||
export enum Weapons556x45
|
||||
{
|
||||
{
|
||||
ADAR_2_15 = "5c07c60e0db834002330051f",
|
||||
AK_101 = "5ac66cb05acfc40198510a10",
|
||||
AK_102 = "5ac66d015acfc400180ae6e4",
|
||||
@ -78,11 +78,11 @@ export enum Weapons556x45
|
||||
M4A1 = "5447a9cd4bdc2dbd208b4567",
|
||||
SCARL_BLACK = "6184055050224f204c1da540",
|
||||
SCARL_FDE = "618428466ef05c2ce828f218",
|
||||
TX15_DML = "5d43021ca4b9362eab4b5e25"
|
||||
TX15_DML = "5d43021ca4b9362eab4b5e25",
|
||||
}
|
||||
|
||||
export enum Weapons545x39
|
||||
{
|
||||
{
|
||||
AK_105 = "5ac66d9b5acfc4001633997a",
|
||||
AK_74 = "5bf3e03b0db834001d2c4a9c",
|
||||
AK_74M = "5ac4cd105acfc40016339859",
|
||||
@ -94,43 +94,43 @@ export enum Weapons545x39
|
||||
AKS_74UN = "583990e32459771419544dd2",
|
||||
SAG_AK = "628b5638ad252a16da6dd245",
|
||||
SAG_AK_SHORT = "628b9c37a733087d0d7fe84b",
|
||||
RPK_16 = "5beed0f50db834001c062b12"
|
||||
RPK_16 = "5beed0f50db834001c062b12",
|
||||
}
|
||||
|
||||
export enum Weapons57x28FN
|
||||
{
|
||||
{
|
||||
FN_57_BLACK = "5d3eb3b0a4b93615055e84d2",
|
||||
FN_57_FDE = "5d67abc1a4b93614ec50137f",
|
||||
FN_P90 = "5cc82d76e24e8d00134b4b83"
|
||||
FN_P90 = "5cc82d76e24e8d00134b4b83",
|
||||
}
|
||||
|
||||
export enum Weapons46x30HK
|
||||
{
|
||||
{
|
||||
MP7A1 = "5ba26383d4351e00334c93d9",
|
||||
MP7A2 = "5bd70322209c4d00d7167b8f"
|
||||
MP7A2 = "5bd70322209c4d00d7167b8f",
|
||||
}
|
||||
|
||||
export enum Weapons1143x23
|
||||
{
|
||||
{
|
||||
M1911A1 = "5e81c3cbac2bb513793cdc75",
|
||||
M45A1 = "5f36a0e5fbf956000b716b65",
|
||||
USP45 = "6193a720f8ee7e52e42109ed",
|
||||
UMP45 = "5fc3e272f8b6a877a729eac5",
|
||||
VECTOR45 = "5fb64bc92b1b027b1f50bcf2"
|
||||
VECTOR45 = "5fb64bc92b1b027b1f50bcf2",
|
||||
}
|
||||
|
||||
export enum Weapons9x33R
|
||||
{
|
||||
CR_50DS = "61a4c8884f95bc3b2c5dc96f"
|
||||
{
|
||||
CR_50DS = "61a4c8884f95bc3b2c5dc96f",
|
||||
}
|
||||
|
||||
export enum Weapons9x21
|
||||
{
|
||||
SR_1MP = "59f98b4986f7746f546d2cef"
|
||||
{
|
||||
SR_1MP = "59f98b4986f7746f546d2cef",
|
||||
}
|
||||
|
||||
export enum Weapons9x19
|
||||
{
|
||||
{
|
||||
GLOCK_17 = "5a7ae0c351dfba0017554310",
|
||||
GLOCK_18C = "5b1fa9b25acfc40018633c01",
|
||||
M9A3 = "5cadc190ae921500103bb3b6",
|
||||
@ -146,30 +146,30 @@ export enum Weapons9x19
|
||||
PP_19_01 = "59984ab886f7743e98271174",
|
||||
SAIGA_9 = "59f9cabd86f7743a10721f46",
|
||||
STM_9 = "60339954d62c9b14ed777c06",
|
||||
VECTOR_9MM = "5fc3f2d5900b1d5091531e57"
|
||||
VECTOR_9MM = "5fc3f2d5900b1d5091531e57",
|
||||
}
|
||||
|
||||
export enum Weapons9x18
|
||||
{
|
||||
{
|
||||
APB = "5abccb7dd8ce87001773e277",
|
||||
APS = "5a17f98cfcdbcb0980087290",
|
||||
APS = "5a17f98cfcdbcb0980087290",
|
||||
PB_SILENCED = "56e0598dd2720bb5668b45a6",
|
||||
PM = "5448bd6b4bdc2dfc2f8b4569",
|
||||
PM_T = "579204f224597773d619e051",
|
||||
PP9_KLIN = "57f4c844245977379d5c14d1",
|
||||
PP91_KEDR = "57d14d2524597714373db789",
|
||||
PP91_KEDRB = "57f3c6bd24597738e730fa2f"
|
||||
PP91_KEDRB = "57f3c6bd24597738e730fa2f",
|
||||
}
|
||||
|
||||
export enum Weapons762x25
|
||||
{
|
||||
{
|
||||
TT = "571a12c42459771f627b58a0",
|
||||
TT_GOLD = "5b3b713c5acfc4330140bd8d",
|
||||
PPSH_41 = "5ea03f7400685063ec28bfa8"
|
||||
PPSH_41 = "5ea03f7400685063ec28bfa8",
|
||||
}
|
||||
|
||||
export enum Weapons12Gauge
|
||||
{
|
||||
{
|
||||
M3_SUPER90 = "6259b864ebedf17603599e88",
|
||||
M590A1 = "5e870397991fd70db46995c8",
|
||||
M870 = "5a7828548dc32e5a9c28b516",
|
||||
@ -178,15 +178,15 @@ export enum Weapons12Gauge
|
||||
MP_155 = "606dae0ab0e443224b421bb7",
|
||||
MP_43_1C = "5580223e4bdc2d1c128b457f",
|
||||
MTS_255_12 = "60db29ce99594040e04c4a27",
|
||||
SAIGA_12GA = "576165642459773c7a400233"
|
||||
SAIGA_12GA = "576165642459773c7a400233",
|
||||
}
|
||||
|
||||
export enum Weapons20Gauge
|
||||
{
|
||||
TOZ_106 = "5a38e6bac4a2826c6e06d79b"
|
||||
{
|
||||
TOZ_106 = "5a38e6bac4a2826c6e06d79b",
|
||||
}
|
||||
|
||||
export enum Weapons23x75
|
||||
{
|
||||
KS_23M = "5e848cc2988a8701445df1e8"
|
||||
{
|
||||
KS_23M = "5e848cc2988a8701445df1e8",
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum WeatherType
|
||||
{
|
||||
{
|
||||
CLEAR_DAY = 0,
|
||||
CLEAR_WIND = 1,
|
||||
CLEAR_NIGHT = 2,
|
||||
@ -16,5 +16,5 @@ export enum WeatherType
|
||||
CLOUD_WIND_RAIN = 13,
|
||||
FULL_CLOUD = 14,
|
||||
THUNDER_CLOUD = 15,
|
||||
NONE = 16
|
||||
}
|
||||
NONE = 16,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum WildSpawnTypeNumber
|
||||
{
|
||||
{
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
BOSSTEST = 2,
|
||||
@ -41,5 +41,5 @@ export enum WildSpawnTypeNumber
|
||||
SECTACTPRIESTEVENT = 39,
|
||||
RAVANGEZRYACHIYEVENT = 40,
|
||||
SPTUSEC = 41,
|
||||
SPTBEAR = 42
|
||||
}
|
||||
SPTBEAR = 42,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum WindDirection
|
||||
{
|
||||
{
|
||||
EAST = 1,
|
||||
NORTH = 2,
|
||||
WEST = 3,
|
||||
@ -7,5 +7,5 @@ export enum WindDirection
|
||||
SE = 5,
|
||||
SW = 6,
|
||||
NW = 7,
|
||||
NE = 8
|
||||
}
|
||||
NE = 8,
|
||||
}
|
||||
|
44
project/src/models/external/HttpFramework.ts
vendored
44
project/src/models/external/HttpFramework.ts
vendored
@ -13,7 +13,7 @@ export type HandleFn = (_: string, req: IncomingMessage, resp: ServerResponse) =
|
||||
*/
|
||||
export const Listen = (basePath: string) =>
|
||||
{
|
||||
return <T extends { new(...args: any[]): any }>(Base: T): T =>
|
||||
return <T extends {new(...args: any[]): any;}>(Base: T): T =>
|
||||
{
|
||||
// Used for the base class to be able to use DI
|
||||
injectable()(Base);
|
||||
@ -29,16 +29,25 @@ export const Listen = (basePath: string) =>
|
||||
|
||||
// Retrieve all handlers
|
||||
const handlersArray = Base.prototype["handlers"];
|
||||
if (!handlersArray) return;
|
||||
if (!handlersArray)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Add each flagged handler to the Record
|
||||
for (const { handlerName, path, httpMethod } of handlersArray)
|
||||
for (const {handlerName, path, httpMethod} of handlersArray)
|
||||
{
|
||||
if (!this.handlers[httpMethod]) this.handlers[httpMethod] = {};
|
||||
if (!this.handlers[httpMethod])
|
||||
{
|
||||
this.handlers[httpMethod] = {};
|
||||
}
|
||||
|
||||
if (this[handlerName] !== undefined && typeof this[handlerName] === "function")
|
||||
{
|
||||
if (!path || path === "") this.handlers[httpMethod][`/${basePath}`] = this[handlerName];
|
||||
if (!path || path === "")
|
||||
{
|
||||
this.handlers[httpMethod][`/${basePath}`] = this[handlerName];
|
||||
}
|
||||
this.handlers[httpMethod][`/${basePath}/${path}`] = this[handlerName];
|
||||
}
|
||||
}
|
||||
@ -53,14 +62,17 @@ export const Listen = (basePath: string) =>
|
||||
{
|
||||
const routesHandles = this.handlers[req.method];
|
||||
|
||||
return Object.keys(this.handlers).some(meth => meth === req.method) &&
|
||||
Object.keys(routesHandles).some(route => (new RegExp(route)).test(req.url));
|
||||
return Object.keys(this.handlers).some((meth) => meth === req.method) &&
|
||||
Object.keys(routesHandles).some((route) => (new RegExp(route)).test(req.url));
|
||||
};
|
||||
|
||||
// The actual handle method dispatches the request to the registered handlers
|
||||
handle = (sessionID: string, req: IncomingMessage, resp: ServerResponse): void =>
|
||||
{
|
||||
if (Object.keys(this.handlers).length === 0) return;
|
||||
if (Object.keys(this.handlers).length === 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get all routes for the HTTP method and sort them so that
|
||||
// The more precise is selected (eg. "/test/A" is selected over "/test")
|
||||
@ -70,8 +82,11 @@ export const Listen = (basePath: string) =>
|
||||
routes.sort((routeA, routeB) => routeB.length - routeA.length);
|
||||
|
||||
// Filter to select valid routes but only use the first element since it's the most precise
|
||||
const validRoutes = routes.filter(handlerKey => (new RegExp(handlerKey)).test(route));
|
||||
if (validRoutes.length > 0) routesHandles[validRoutes[0]](sessionID, req, resp);
|
||||
const validRoutes = routes.filter((handlerKey) => (new RegExp(handlerKey)).test(route));
|
||||
if (validRoutes.length > 0)
|
||||
{
|
||||
routesHandles[validRoutes[0]](sessionID, req, resp);
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -90,13 +105,16 @@ const createHttpDecorator = (httpMethod: HttpMethods) =>
|
||||
return (target: any, propertyKey: string) =>
|
||||
{
|
||||
// If the handlers array has not been initialized yet
|
||||
if (!target["handlers"]) target["handlers"] = [];
|
||||
if (!target["handlers"])
|
||||
{
|
||||
target["handlers"] = [];
|
||||
}
|
||||
|
||||
// Flag the method as a HTTP handler
|
||||
target["handlers"].push({
|
||||
handlerName: propertyKey,
|
||||
path,
|
||||
httpMethod
|
||||
httpMethod,
|
||||
});
|
||||
};
|
||||
};
|
||||
@ -130,4 +148,4 @@ export const Post = createHttpDecorator(HttpMethods.POST);
|
||||
/**
|
||||
* HTTP PUT decorator
|
||||
*/
|
||||
export const Put = createHttpDecorator(HttpMethods.PUT);
|
||||
export const Put = createHttpDecorator(HttpMethods.PUT);
|
||||
|
@ -3,4 +3,4 @@ import type { DependencyContainer } from "tsyringe";
|
||||
export interface IPostAkiLoadMod
|
||||
{
|
||||
postAkiLoad(container: DependencyContainer): void;
|
||||
}
|
||||
}
|
||||
|
@ -3,4 +3,4 @@ import type { DependencyContainer } from "tsyringe";
|
||||
export interface IPostAkiLoadModAsync
|
||||
{
|
||||
postAkiLoadAsync(container: DependencyContainer): Promise<void>;
|
||||
}
|
||||
}
|
||||
|
@ -3,4 +3,4 @@ import type { DependencyContainer } from "tsyringe";
|
||||
export interface IPostDBLoadMod
|
||||
{
|
||||
postDBLoad(container: DependencyContainer): void;
|
||||
}
|
||||
}
|
||||
|
@ -3,4 +3,4 @@ import type { DependencyContainer } from "tsyringe";
|
||||
export interface IPostDBLoadModAsync
|
||||
{
|
||||
postDBLoadAsync(container: DependencyContainer): Promise<void>;
|
||||
}
|
||||
}
|
||||
|
@ -3,4 +3,4 @@ import type { DependencyContainer } from "tsyringe";
|
||||
export interface IPreAkiLoadMod
|
||||
{
|
||||
preAkiLoad(container: DependencyContainer): void;
|
||||
}
|
||||
}
|
||||
|
@ -3,4 +3,4 @@ import type { DependencyContainer } from "tsyringe";
|
||||
export interface IPreAkiLoadModAsync
|
||||
{
|
||||
preAkiLoadAsync(container: DependencyContainer): Promise<void>;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IRoute
|
||||
{
|
||||
aki: any
|
||||
}
|
||||
aki: any;
|
||||
}
|
||||
|
@ -1,20 +1,20 @@
|
||||
export interface BotGenerationDetails
|
||||
{
|
||||
/** Should the bot be generated as a PMC */
|
||||
isPmc: boolean
|
||||
isPmc: boolean;
|
||||
/** assault/pmcBot etc */
|
||||
role: string
|
||||
role: string;
|
||||
/** Side of bot */
|
||||
side: string
|
||||
side: string;
|
||||
/** Active players current level */
|
||||
playerLevel: number
|
||||
playerLevel: number;
|
||||
/** Delta of highest level of bot */
|
||||
botRelativeLevelDeltaMax: number
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** How many to create and store */
|
||||
botCountToGenerate: number
|
||||
botCountToGenerate: number;
|
||||
/** Desired difficulty of the bot */
|
||||
botDifficulty: string
|
||||
botDifficulty: string;
|
||||
/** Will the generated bot be a player scav */
|
||||
isPlayerScav: boolean
|
||||
eventRole?: string
|
||||
}
|
||||
isPlayerScav: boolean;
|
||||
eventRole?: string;
|
||||
}
|
||||
|
@ -9,4 +9,4 @@ export class GenerateWeaponResult
|
||||
chosenUbglAmmoTpl: string;
|
||||
weaponMods: Mods;
|
||||
weaponTemplate: ITemplateItem;
|
||||
}
|
||||
}
|
||||
|
@ -2,20 +2,20 @@ import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
|
||||
|
||||
export interface IBotLootCache
|
||||
{
|
||||
backpackLoot: ITemplateItem[]
|
||||
pocketLoot: ITemplateItem[]
|
||||
vestLoot: ITemplateItem[]
|
||||
combinedPoolLoot: ITemplateItem[]
|
||||
backpackLoot: ITemplateItem[];
|
||||
pocketLoot: ITemplateItem[];
|
||||
vestLoot: ITemplateItem[];
|
||||
combinedPoolLoot: ITemplateItem[];
|
||||
|
||||
specialItems: ITemplateItem[]
|
||||
healingItems: ITemplateItem[]
|
||||
drugItems: ITemplateItem[]
|
||||
stimItems: ITemplateItem[]
|
||||
grenadeItems: ITemplateItem[]
|
||||
specialItems: ITemplateItem[];
|
||||
healingItems: ITemplateItem[];
|
||||
drugItems: ITemplateItem[];
|
||||
stimItems: ITemplateItem[];
|
||||
grenadeItems: ITemplateItem[];
|
||||
}
|
||||
|
||||
export enum LootCacheType
|
||||
{
|
||||
{
|
||||
SPECIAL = "Special",
|
||||
BACKPACK = "Backpack",
|
||||
POCKET = "Pocket",
|
||||
@ -24,6 +24,5 @@ export enum LootCacheType
|
||||
HEALING_ITEMS = "HealingItems",
|
||||
DRUG_ITEMS = "DrugItems",
|
||||
STIM_ITEMS = "StimItems",
|
||||
GRENADE_ITEMS = "GrenadeItems"
|
||||
|
||||
}
|
||||
GRENADE_ITEMS = "GrenadeItems",
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IBundleCallbacks
|
||||
{
|
||||
sendBundle(sessionID: string, req: any, resp: any, body: any): any
|
||||
getBundles(url: string, info: any, sessionID: string): string
|
||||
getBundle(url: string, info: any, sessionID: string): string
|
||||
sendBundle(sessionID: string, req: any, resp: any, body: any): any;
|
||||
getBundles(url: string, info: any, sessionID: string): string;
|
||||
getBundle(url: string, info: any, sessionID: string): string;
|
||||
}
|
||||
|
@ -11,4 +11,4 @@ export interface ICustomizationCallbacks
|
||||
getTraderSuits(url: string, info: any, sessionID: string): IGetBodyResponseData<ISuit[]>;
|
||||
wearClothing(pmcData: IPmcData, body: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
buyClothing(pmcData: IPmcData, body: IBuyClothingRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,27 @@ export interface IDataCallbacks
|
||||
getTemplateHandbook(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getTemplateSuits(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getTemplateCharacter(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string[]>;
|
||||
getHideoutSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutSettingsBase>;
|
||||
getHideoutSettings(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IHideoutSettingsBase>;
|
||||
getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
|
||||
gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
|
||||
getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
|
||||
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
|
||||
gethideoutProduction(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IHideoutProduction[]>;
|
||||
getHideoutScavcase(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IHideoutScavCase[]>;
|
||||
getLocalesLanguages(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<Record<string, string>>;
|
||||
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
|
||||
}
|
||||
|
@ -18,16 +18,32 @@ import { DialogueInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
|
||||
export interface IDialogueCallbacks
|
||||
{
|
||||
getFriendList(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetFriendListDataResponse>;
|
||||
getFriendList(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IGetFriendListDataResponse>;
|
||||
getChatServerList(url: string, info: IGetChatServerListRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
getMailDialogList(url: string, info: IGetMailDialogListRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo[]>;
|
||||
getMailDialogView(url: string, info: IGetMailDialogViewRequestData, sessionID: string): IGetBodyResponseData<IGetMailDialogViewResponseData>;
|
||||
getMailDialogList(
|
||||
url: string,
|
||||
info: IGetMailDialogListRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<DialogueInfo[]>;
|
||||
getMailDialogView(
|
||||
url: string,
|
||||
info: IGetMailDialogViewRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IGetMailDialogViewResponseData>;
|
||||
getMailDialogInfo(url: string, info: IGetMailDialogInfoRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
removeDialog(url: string, info: IRemoveDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
pinDialog(url: string, info: IPinDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
unpinDialog(url: string, info: IPinDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
setRead(url: string, info: ISetDialogReadRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
getAllAttachments(url: string, info: IGetAllAttachmentsRequestData, sessionID: string): IGetBodyResponseData<IGetAllAttachmentsResponse>;
|
||||
getAllAttachments(
|
||||
url: string,
|
||||
info: IGetAllAttachmentsRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IGetAllAttachmentsResponse>;
|
||||
listOutbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
listInbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
sendFriendRequest(url: string, request: IFriendRequestData, sessionID: string): INullResponseData;
|
||||
|
@ -10,7 +10,11 @@ export interface IGameCallbacks
|
||||
versionValidate(url: string, info: IVersionValidateRequestData, sessionID: string): INullResponseData;
|
||||
gameStart(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
gameLogout(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
|
||||
getGameConfig(
|
||||
url: string,
|
||||
info: IGameEmptyCrcRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IGameConfigResponse>;
|
||||
getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
gameKeepalive(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
|
@ -13,13 +13,41 @@ import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEve
|
||||
export interface IHideoutCallbacks
|
||||
{
|
||||
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
upgradeComplete(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutUpgradeCompleteRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
putItemsInAreaSlots(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutPutItemInRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
takeItemsFromAreaSlots(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutTakeItemOutRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
singleProductionStart(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutSingleProductionStartRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
scavCaseProductionStart(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutScavCaseStartRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
continuousProductionStart(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutContinuousProductionStartRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
takeProduction(
|
||||
pmcData: IPmcData,
|
||||
body: IHideoutTakeProductionRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
update(timeSinceLastRun: number): boolean;
|
||||
}
|
||||
}
|
||||
|
@ -30,9 +30,25 @@ export interface IInventoryCallbacks
|
||||
tagItem(pmcData: IPmcData, body: IInventoryTagRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
bindItem(pmcData: IPmcData, body: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
examineItem(pmcData: IPmcData, body: IInventoryExamineRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
readEncyclopedia(
|
||||
pmcData: IPmcData,
|
||||
body: IInventoryReadEncyclopediaRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
createMapMarker(
|
||||
pmcData: IPmcData,
|
||||
body: IInventoryCreateMarkerRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
deleteMapMarker(
|
||||
pmcData: IPmcData,
|
||||
body: IInventoryDeleteMarkerRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
editMapMarker(
|
||||
pmcData: IPmcData,
|
||||
body: IInventoryEditMarkerRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -4,5 +4,9 @@ import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEve
|
||||
|
||||
export interface IItemEventCallbacks
|
||||
{
|
||||
handleEvents(url: string, info: IItemEventRouterRequest, sessionID: string): IGetBodyResponseData<IItemEventRouterResponse>;
|
||||
handleEvents(
|
||||
url: string,
|
||||
info: IItemEventRouterRequest,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IItemEventRouterResponse>;
|
||||
}
|
||||
|
@ -13,7 +13,11 @@ export interface INotifierCallbacks
|
||||
*/
|
||||
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
|
||||
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
|
||||
createNotifierChannel(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<INotifierChannel>;
|
||||
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
notify(url: string, info: any, sessionID: string): string;
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,24 @@ import { IWeaponBuild } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
export interface IPresetBuildCallbacks
|
||||
{
|
||||
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<IWeaponBuild[]>;
|
||||
saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
saveWeaponBuild(
|
||||
pmcData: IPmcData,
|
||||
body: IPresetBuildActionRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
removeWeaponBuild(
|
||||
pmcData: IPmcData,
|
||||
body: IPresetBuildActionRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
saveEquipmentBuild(
|
||||
pmcData: IPmcData,
|
||||
body: IPresetBuildActionRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
removeEquipmentBuild(
|
||||
pmcData: IPmcData,
|
||||
body: IPresetBuildActionRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -19,5 +19,9 @@ export interface IProfileCallbacks
|
||||
validateNickname(url: string, info: IValidateNicknameRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getReservedNickname(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
|
||||
getProfileStatus(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
searchFriend(url: string, info: ISearchFriendRequestData, sessionID: string): IGetBodyResponseData<ISearchFriendResponse>;
|
||||
searchFriend(
|
||||
url: string,
|
||||
info: ISearchFriendRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<ISearchFriendResponse>;
|
||||
}
|
||||
|
@ -12,10 +12,18 @@ import { IRepeatableQuestChangeRequest } from "@spt-aki/models/eft/quests/IRepea
|
||||
|
||||
export interface IQuestCallbacks
|
||||
{
|
||||
changeRepeatableQuest(pmcData: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
|
||||
changeRepeatableQuest(
|
||||
pmcData: IPmcData,
|
||||
body: IRepeatableQuestChangeRequest,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
acceptQuest(pmcData: IPmcData, body: IAcceptQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
completeQuest(pmcData: IPmcData, body: ICompleteQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
handoverQuest(pmcData: IPmcData, body: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
listQuests(url: string, info: IListQuestsRequestData, sessionID: string): IGetBodyResponseData<IQuest[]>;
|
||||
activityPeriods(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcDataRepeatableQuest[]>;
|
||||
activityPeriods(
|
||||
url: string,
|
||||
info: IEmptyRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IPmcDataRepeatableQuest[]>;
|
||||
}
|
||||
|
@ -9,11 +9,15 @@ import { IGetMarketPriceRequestData } from "@spt-aki/models/eft/ragfair/IGetMark
|
||||
import { IRemoveOfferRequestData } from "@spt-aki/models/eft/ragfair/IRemoveOfferRequestData";
|
||||
import { ISearchRequestData } from "@spt-aki/models/eft/ragfair/ISearchRequestData";
|
||||
|
||||
export interface IRagfairCallbacks
|
||||
export interface IRagfairCallbacks
|
||||
{
|
||||
load(): void;
|
||||
search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
|
||||
getMarketPrice(
|
||||
url: string,
|
||||
info: IGetMarketPriceRequestData,
|
||||
sessionID: string,
|
||||
): IGetBodyResponseData<IGetItemPriceResult>;
|
||||
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
|
@ -6,5 +6,9 @@ import { IProcessRagfairTradeRequestData } from "@spt-aki/models/eft/trade/IProc
|
||||
export interface ITradeCallbacks
|
||||
{
|
||||
processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
processRagfairTrade(
|
||||
pmcData: IPmcData,
|
||||
body: IProcessRagfairTradeRequestData,
|
||||
sessionID: string,
|
||||
): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -1,17 +1,16 @@
|
||||
/*
|
||||
* File generated by Interface generator (dotup.dotup-vscode-interface-generator)
|
||||
* Date: 2022-04-28 14:22:44
|
||||
*/
|
||||
* Date: 2022-04-28 14:22:44
|
||||
*/
|
||||
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
|
||||
import { ITraderAssort, ITraderBase } from "@spt-aki/models/eft/common/tables/ITrader";
|
||||
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
|
||||
|
||||
export interface ITraderCallbacks
|
||||
{
|
||||
load(): void
|
||||
getTraderSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase[]>
|
||||
getTrader(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase>
|
||||
getAssort(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderAssort>
|
||||
update(): boolean
|
||||
|
||||
load(): void;
|
||||
getTraderSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase[]>;
|
||||
getTrader(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase>;
|
||||
getAssort(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderAssort>;
|
||||
update(): boolean;
|
||||
}
|
||||
|
@ -4,61 +4,60 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IAirdropConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-airdrop"
|
||||
airdropChancePercent: AirdropChancePercent
|
||||
airdropTypeWeightings: Record<AirdropTypeEnum, number>
|
||||
kind: "aki-airdrop";
|
||||
airdropChancePercent: AirdropChancePercent;
|
||||
airdropTypeWeightings: Record<AirdropTypeEnum, number>;
|
||||
/** Lowest point plane will fly at */
|
||||
planeMinFlyHeight: number
|
||||
planeMinFlyHeight: number;
|
||||
/** Highest point plane will fly at */
|
||||
planeMaxFlyHeight: number
|
||||
planeMaxFlyHeight: number;
|
||||
/** Loudness of plane engine */
|
||||
planeVolume: number
|
||||
planeVolume: number;
|
||||
/** Speed plane flies overhead */
|
||||
planeSpeed: number
|
||||
planeSpeed: number;
|
||||
/** Speed loot crate falls after being dropped */
|
||||
crateFallSpeed: number
|
||||
crateFallSpeed: number;
|
||||
/** Container tpls to use when spawning crate - affects container size, keyed by drop type e.g. mixed/weaponArmor/foodMedical/barter */
|
||||
containerIds: Record<string, string>
|
||||
containerIds: Record<string, string>;
|
||||
/** Earliest time aircraft will spawn in raid */
|
||||
airdropMinStartTimeSeconds: number
|
||||
airdropMinStartTimeSeconds: number;
|
||||
/** Latest time aircraft will spawn in raid */
|
||||
airdropMaxStartTimeSeconds: number
|
||||
airdropMaxStartTimeSeconds: number;
|
||||
/** What rewards will the loot crate contain, keyed by drop type e.g. mixed/weaponArmor/foodMedical/barter */
|
||||
loot: Record<string, AirdropLoot>
|
||||
loot: Record<string, AirdropLoot>;
|
||||
}
|
||||
|
||||
/** Chance map will have an airdrop occur out of 100 - locations not included count as 0% */
|
||||
export interface AirdropChancePercent
|
||||
{
|
||||
bigmap: number
|
||||
woods: number
|
||||
lighthouse: number
|
||||
shoreline: number
|
||||
interchange: number
|
||||
reserve: number
|
||||
tarkovStreets: number
|
||||
bigmap: number;
|
||||
woods: number;
|
||||
lighthouse: number;
|
||||
shoreline: number;
|
||||
interchange: number;
|
||||
reserve: number;
|
||||
tarkovStreets: number;
|
||||
}
|
||||
|
||||
/** Loot inside crate */
|
||||
export interface AirdropLoot
|
||||
{
|
||||
/** Min/max of weapons inside crate */
|
||||
presetCount?: MinMax
|
||||
presetCount?: MinMax;
|
||||
/** Min/max of items inside crate */
|
||||
itemCount: MinMax
|
||||
itemCount: MinMax;
|
||||
/** Min/max of sealed weapon boxes inside crate */
|
||||
weaponCrateCount: MinMax
|
||||
weaponCrateCount: MinMax;
|
||||
/** Items to never allow - tpls */
|
||||
itemBlacklist: string[]
|
||||
itemBlacklist: string[];
|
||||
/** Item type (parentId) to allow inside crate */
|
||||
itemTypeWhitelist: string[]
|
||||
itemTypeWhitelist: string[];
|
||||
/** Item type/ item tpls to limit count of inside crate - key: item base type: value: max count */
|
||||
itemLimits: Record<string, number>
|
||||
itemLimits: Record<string, number>;
|
||||
/** Items to limit stack size of key: item tpl value: min/max stack size */
|
||||
itemStackLimits: Record<string, MinMax>
|
||||
itemStackLimits: Record<string, MinMax>;
|
||||
/** Armor levels to allow inside crate e.g. [4,5,6] */
|
||||
armorLevelWhitelist?: number[]
|
||||
armorLevelWhitelist?: number[];
|
||||
/** Should boss items be added to airdrop crate */
|
||||
allowBossItems: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface IBaseConfig
|
||||
{
|
||||
kind: string
|
||||
}
|
||||
kind: string;
|
||||
}
|
||||
|
@ -5,91 +5,91 @@ import { IBotDurability } from "@spt-aki/models/spt/config/IBotDurability";
|
||||
|
||||
export interface IBotConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-bot"
|
||||
kind: "aki-bot";
|
||||
/** How many variants of each bot should be generated on raid start */
|
||||
presetBatch: PresetBatch
|
||||
presetBatch: PresetBatch;
|
||||
/** Bot roles that should not have PMC types (sptBear/sptUsec) added as enemies to */
|
||||
botsToNotAddPMCsAsEnemiesTo: string[]
|
||||
botsToNotAddPMCsAsEnemiesTo: string[];
|
||||
/** What bot types should be classified as bosses */
|
||||
bosses: string[]
|
||||
bosses: string[];
|
||||
/** Control weapon/armor durability min/max values for each bot type */
|
||||
durability: IBotDurability
|
||||
durability: IBotDurability;
|
||||
/** Controls the percentage values of randomization item resources */
|
||||
lootItemResourceRandomization: Record<string, IRandomisedResourceDetails>
|
||||
lootItemResourceRandomization: Record<string, IRandomisedResourceDetails>;
|
||||
/** Control the weighting of how expensive an average loot item is on a PMC or Scav */
|
||||
lootNValue: LootNvalue
|
||||
lootNValue: LootNvalue;
|
||||
/** Control what bots are added to a bots revenge list key: bottype, value: bottypes to revenge on seeing their death */
|
||||
revenge: Record<string, string[]>
|
||||
revenge: Record<string, string[]>;
|
||||
/** Control how many items are allowed to spawn on a bot
|
||||
* key: bottype, value: <key: itemTpl: value: max item count> */
|
||||
itemSpawnLimits: Record<string, Record<string, number>>
|
||||
itemSpawnLimits: Record<string, Record<string, number>>;
|
||||
/** Blacklist/whitelist items on a bot */
|
||||
equipment: Record<string, EquipmentFilters>
|
||||
equipment: Record<string, EquipmentFilters>;
|
||||
/** Show a bots botType value after their name */
|
||||
showTypeInNickname: boolean
|
||||
showTypeInNickname: boolean;
|
||||
/** What ai brain should a normal scav use per map */
|
||||
assaultBrainType: Record<string, Record<string, number>>
|
||||
assaultBrainType: Record<string, Record<string, number>>;
|
||||
/** Max number of bots that can be spawned in a raid at any one time */
|
||||
maxBotCap: Record<string, number>
|
||||
maxBotCap: Record<string, number>;
|
||||
/** Chance scav has fake pscav name e.g. Scav name (player name) */
|
||||
chanceAssaultScavHasPlayerScavName: number;
|
||||
/** How many stacks of secret ammo should a bot have in its bot secure container */
|
||||
secureContainerAmmoStackCount: number
|
||||
secureContainerAmmoStackCount: number;
|
||||
}
|
||||
|
||||
/** Number of bots to generate and store in cache on raid start per bot type */
|
||||
export interface PresetBatch
|
||||
export interface PresetBatch
|
||||
{
|
||||
assault: number
|
||||
bossBully: number
|
||||
bossGluhar: number
|
||||
bossKilla: number
|
||||
bossKojaniy: number
|
||||
bossSanitar: number
|
||||
bossTagilla: number
|
||||
bossKnight: number
|
||||
bossTest: number
|
||||
cursedAssault: number
|
||||
followerBully: number
|
||||
followerGluharAssault: number
|
||||
followerGluharScout: number
|
||||
followerGluharSecurity: number
|
||||
followerGluharSnipe: number
|
||||
followerKojaniy: number
|
||||
followerSanitar: number
|
||||
followerTagilla: number
|
||||
followerBirdEye: number
|
||||
followerBigPipe: number
|
||||
followerTest: number,
|
||||
followerBoar: number
|
||||
marksman: number
|
||||
pmcBot: number
|
||||
sectantPriest: number
|
||||
sectantWarrior: number
|
||||
gifter: number
|
||||
test: number
|
||||
exUsec: number,
|
||||
arenaFighterEvent: number,
|
||||
arenaFighter: number,
|
||||
crazyAssaultEvent: number,
|
||||
bossBoar: number,
|
||||
bossBoarSniper: number,
|
||||
sptUsec: number,
|
||||
sptBear: number
|
||||
assault: number;
|
||||
bossBully: number;
|
||||
bossGluhar: number;
|
||||
bossKilla: number;
|
||||
bossKojaniy: number;
|
||||
bossSanitar: number;
|
||||
bossTagilla: number;
|
||||
bossKnight: number;
|
||||
bossTest: number;
|
||||
cursedAssault: number;
|
||||
followerBully: number;
|
||||
followerGluharAssault: number;
|
||||
followerGluharScout: number;
|
||||
followerGluharSecurity: number;
|
||||
followerGluharSnipe: number;
|
||||
followerKojaniy: number;
|
||||
followerSanitar: number;
|
||||
followerTagilla: number;
|
||||
followerBirdEye: number;
|
||||
followerBigPipe: number;
|
||||
followerTest: number;
|
||||
followerBoar: number;
|
||||
marksman: number;
|
||||
pmcBot: number;
|
||||
sectantPriest: number;
|
||||
sectantWarrior: number;
|
||||
gifter: number;
|
||||
test: number;
|
||||
exUsec: number;
|
||||
arenaFighterEvent: number;
|
||||
arenaFighter: number;
|
||||
crazyAssaultEvent: number;
|
||||
bossBoar: number;
|
||||
bossBoarSniper: number;
|
||||
sptUsec: number;
|
||||
sptBear: number;
|
||||
}
|
||||
|
||||
export interface LootNvalue
|
||||
export interface LootNvalue
|
||||
{
|
||||
scav: number
|
||||
pmc: number
|
||||
scav: number;
|
||||
pmc: number;
|
||||
}
|
||||
|
||||
export interface EquipmentFilters
|
||||
{
|
||||
/** Limits for mod types per weapon .e.g. scopes */
|
||||
weaponModLimits: ModLimits
|
||||
weaponModLimits: ModLimits;
|
||||
/** Whitelist for weapon sight types allowed per gun */
|
||||
weaponSightWhitelist: Record<string, string[]>
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
/** Chance face shield is down/active */
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
/** Chance gun flashlight is active during the day */
|
||||
@ -103,79 +103,79 @@ export interface EquipmentFilters
|
||||
/** Chance NODS are down/active during the night */
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
/** Adjust weighting/chances of items on bot by level of bot */
|
||||
randomisation: RandomisationDetails[]
|
||||
randomisation: RandomisationDetails[];
|
||||
/** Blacklist equipment by level of bot */
|
||||
blacklist: EquipmentFilterDetails[]
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
/** Whitelist equipment by level of bot */
|
||||
whitelist: EquipmentFilterDetails[]
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
/** Adjust equipment/ammo */
|
||||
weightingAdjustmentsByBotLevel: WeightingAdjustmentDetails[]
|
||||
weightingAdjustmentsByBotLevel: WeightingAdjustmentDetails[];
|
||||
/** Same as weightingAdjustments but based on player level instead of bot level */
|
||||
weightingAdjustmentsByPlayerLevel?: WeightingAdjustmentDetails[]
|
||||
weightingAdjustmentsByPlayerLevel?: WeightingAdjustmentDetails[];
|
||||
/** Should the stock mod be forced to spawn on bot */
|
||||
forceStock: boolean
|
||||
forceStock: boolean;
|
||||
}
|
||||
|
||||
export interface ModLimits
|
||||
{
|
||||
/** How many scopes are allowed on a weapon - hard coded to work with OPTIC_SCOPE, ASSAULT_SCOPE, COLLIMATOR, COMPACT_COLLIMATOR */
|
||||
scopeLimit?: number
|
||||
scopeLimit?: number;
|
||||
/** How many lasers or lights are allowed on a weapon - hard coded to work with TACTICAL_COMBO, and FLASHLIGHT */
|
||||
lightLaserLimit?: number
|
||||
lightLaserLimit?: number;
|
||||
}
|
||||
|
||||
export interface RandomisationDetails
|
||||
{
|
||||
/** Between what levels do these randomisation setting apply to */
|
||||
levelRange: MinMax
|
||||
generation?: Record<string, GenerationData>
|
||||
levelRange: MinMax;
|
||||
generation?: Record<string, GenerationData>;
|
||||
/** Mod slots that should be fully randomisate -ignores mods from bottype.json */
|
||||
randomisedWeaponModSlots?: string[]
|
||||
randomisedWeaponModSlots?: string[];
|
||||
/** Armor slots that should be randomised e.g. 'Headwear, Armband' */
|
||||
randomisedArmorSlots?: string[]
|
||||
randomisedArmorSlots?: string[];
|
||||
/** Equipment chances */
|
||||
equipment?: Record<string, number>
|
||||
equipment?: Record<string, number>;
|
||||
/** Mod chances */
|
||||
mods?: Record<string, number>
|
||||
mods?: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface EquipmentFilterDetails
|
||||
{
|
||||
/** Between what levels do these equipment filter setting apply to */
|
||||
levelRange: MinMax
|
||||
levelRange: MinMax;
|
||||
/** Key: mod slot name e.g. mod_magazine, value: item tpls */
|
||||
equipment: Record<string, string[]>
|
||||
equipment: Record<string, string[]>;
|
||||
/** Key: cartridge type e.g. Caliber23x75, value: item tpls */
|
||||
cartridge: Record<string, string[]>
|
||||
cartridge: Record<string, string[]>;
|
||||
}
|
||||
|
||||
export interface WeightingAdjustmentDetails
|
||||
{
|
||||
/** Between what levels do these weight settings apply to */
|
||||
levelRange: MinMax
|
||||
levelRange: MinMax;
|
||||
/** Key: ammo type e.g. Caliber556x45NATO, value: item tpl + weight */
|
||||
ammo?: AdjustmentDetails
|
||||
ammo?: AdjustmentDetails;
|
||||
/** Key: equipment slot e.g. TacticalVest, value: item tpl + weight */
|
||||
equipment?: AdjustmentDetails
|
||||
equipment?: AdjustmentDetails;
|
||||
/** Key: clothing slot e.g. feet, value: item tpl + weight */
|
||||
clothing?: AdjustmentDetails
|
||||
clothing?: AdjustmentDetails;
|
||||
}
|
||||
|
||||
export interface AdjustmentDetails
|
||||
{
|
||||
add: Record<string, Record<string, number>>
|
||||
edit: Record<string, Record<string, number>>
|
||||
add: Record<string, Record<string, number>>;
|
||||
edit: Record<string, Record<string, number>>;
|
||||
}
|
||||
|
||||
export interface IRandomisedResourceDetails
|
||||
{
|
||||
food: IRandomisedResourceValues
|
||||
meds: IRandomisedResourceValues
|
||||
food: IRandomisedResourceValues;
|
||||
meds: IRandomisedResourceValues;
|
||||
}
|
||||
export interface IRandomisedResourceValues
|
||||
{
|
||||
/** Minimum percent of item to randomized between min and max resource*/
|
||||
resourcePercent: number
|
||||
resourcePercent: number;
|
||||
/** Chance for randomization to not occur */
|
||||
chanceMaxResourcePercent: number
|
||||
chanceMaxResourcePercent: number;
|
||||
}
|
||||
|
@ -1,61 +1,61 @@
|
||||
export interface IBotDurability
|
||||
export interface IBotDurability
|
||||
{
|
||||
default: DefaultDurability
|
||||
pmc: PmcDurability
|
||||
boss: BotDurability
|
||||
follower: BotDurability
|
||||
assault: BotDurability
|
||||
cursedassault: BotDurability
|
||||
marksman: BotDurability
|
||||
pmcbot: BotDurability
|
||||
arenafighterevent: BotDurability
|
||||
arenafighter: BotDurability
|
||||
crazyassaultevent: BotDurability
|
||||
exusec: BotDurability
|
||||
gifter: BotDurability
|
||||
sectantpriest: BotDurability
|
||||
sectantwarrior: BotDurability
|
||||
default: DefaultDurability;
|
||||
pmc: PmcDurability;
|
||||
boss: BotDurability;
|
||||
follower: BotDurability;
|
||||
assault: BotDurability;
|
||||
cursedassault: BotDurability;
|
||||
marksman: BotDurability;
|
||||
pmcbot: BotDurability;
|
||||
arenafighterevent: BotDurability;
|
||||
arenafighter: BotDurability;
|
||||
crazyassaultevent: BotDurability;
|
||||
exusec: BotDurability;
|
||||
gifter: BotDurability;
|
||||
sectantpriest: BotDurability;
|
||||
sectantwarrior: BotDurability;
|
||||
}
|
||||
|
||||
/** Durability values to be used when a more specific bot type cant be found */
|
||||
export interface DefaultDurability
|
||||
export interface DefaultDurability
|
||||
{
|
||||
armor: ArmorDurability
|
||||
weapon: WeaponDurability
|
||||
armor: ArmorDurability;
|
||||
weapon: WeaponDurability;
|
||||
}
|
||||
|
||||
export interface PmcDurability
|
||||
export interface PmcDurability
|
||||
{
|
||||
armor: PmcDurabilityArmor
|
||||
weapon: WeaponDurability
|
||||
armor: PmcDurabilityArmor;
|
||||
weapon: WeaponDurability;
|
||||
}
|
||||
|
||||
export interface PmcDurabilityArmor
|
||||
export interface PmcDurabilityArmor
|
||||
{
|
||||
lowestMaxPercent: number
|
||||
highestMaxPercent: number
|
||||
maxDelta: number
|
||||
minDelta: number
|
||||
lowestMaxPercent: number;
|
||||
highestMaxPercent: number;
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
}
|
||||
|
||||
export interface BotDurability
|
||||
export interface BotDurability
|
||||
{
|
||||
armor: ArmorDurability
|
||||
weapon: WeaponDurability
|
||||
armor: ArmorDurability;
|
||||
weapon: WeaponDurability;
|
||||
}
|
||||
|
||||
export interface ArmorDurability
|
||||
export interface ArmorDurability
|
||||
{
|
||||
maxDelta: number
|
||||
minDelta: number
|
||||
minLimitPercent: number
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
minLimitPercent: number;
|
||||
}
|
||||
|
||||
export interface WeaponDurability
|
||||
export interface WeaponDurability
|
||||
{
|
||||
lowestMax: number
|
||||
highestMax: number
|
||||
maxDelta: number
|
||||
minDelta: number
|
||||
minLimitPercent: number
|
||||
}
|
||||
lowestMax: number;
|
||||
highestMax: number;
|
||||
maxDelta: number;
|
||||
minDelta: number;
|
||||
minLimitPercent: number;
|
||||
}
|
||||
|
@ -25,8 +25,8 @@ export interface IGameFixes
|
||||
removeModItemsFromProfile: boolean;
|
||||
}
|
||||
|
||||
export interface IServerFeatures
|
||||
export interface IServerFeatures
|
||||
{
|
||||
/* Controls whether or not the server attempts to download mod dependencies not included in the server's executable */
|
||||
autoInstallModDependencies: boolean;
|
||||
}
|
||||
}
|
||||
|
@ -7,26 +7,26 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IGiftsConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-gifts"
|
||||
gifts: Record<string, Gift>
|
||||
kind: "aki-gifts";
|
||||
gifts: Record<string, Gift>;
|
||||
}
|
||||
|
||||
export interface Gift
|
||||
{
|
||||
/** Items to send to player */
|
||||
items: Item[]
|
||||
items: Item[];
|
||||
/** Who is sending the gift to player */
|
||||
sender: GiftSenderType
|
||||
sender: GiftSenderType;
|
||||
/** Optinal - supply a users id to send from, not necessary when sending from SYSTEM or TRADER */
|
||||
senderId?: string
|
||||
senderDetails: IUserDialogInfo,
|
||||
senderId?: string;
|
||||
senderDetails: IUserDialogInfo;
|
||||
/** Optional - supply a trader type to send from, not necessary when sending from SYSTEM or USER */
|
||||
trader?: Traders
|
||||
messageText: string
|
||||
trader?: Traders;
|
||||
messageText: string;
|
||||
/** Optional - if sending text from the client locale file */
|
||||
localeTextId?: string
|
||||
localeTextId?: string;
|
||||
/** Optional - Used by Seasonal events to send on specific day */
|
||||
timestampToSend?: number
|
||||
associatedEvent: SeasonalEventType
|
||||
collectionTimeHours: number
|
||||
}
|
||||
timestampToSend?: number;
|
||||
associatedEvent: SeasonalEventType;
|
||||
collectionTimeHours: number;
|
||||
}
|
||||
|
@ -2,19 +2,19 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IHealthConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-health"
|
||||
healthMultipliers: HealthMultipliers
|
||||
save: Save
|
||||
kind: "aki-health";
|
||||
healthMultipliers: HealthMultipliers;
|
||||
save: Save;
|
||||
}
|
||||
|
||||
export interface HealthMultipliers
|
||||
export interface HealthMultipliers
|
||||
{
|
||||
death: number
|
||||
blacked: number
|
||||
death: number;
|
||||
blacked: number;
|
||||
}
|
||||
|
||||
export interface Save
|
||||
export interface Save
|
||||
{
|
||||
health: boolean
|
||||
effects: boolean
|
||||
}
|
||||
health: boolean;
|
||||
effects: boolean;
|
||||
}
|
||||
|
@ -2,8 +2,8 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IHideoutConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-hideout"
|
||||
runIntervalSeconds: number
|
||||
hoursForSkillCrafting: number
|
||||
kind: "aki-hideout";
|
||||
runIntervalSeconds: number;
|
||||
hoursForSkillCrafting: number;
|
||||
expCraftAmount: number;
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,11 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IHttpConfig extends IBaseConfig
|
||||
{
|
||||
webSocketPingDelayMs: number
|
||||
kind: "aki-http"
|
||||
ip: string
|
||||
port: number
|
||||
logRequests: boolean
|
||||
webSocketPingDelayMs: number;
|
||||
kind: "aki-http";
|
||||
ip: string;
|
||||
port: number;
|
||||
logRequests: boolean;
|
||||
/** e.g. "Aki_Data/Server/images/traders/579dc571d53a0658a154fbec.png": "Aki_Data/Server/images/traders/NewTraderImage.png" */
|
||||
serverImagePathOverride: Record<string, string>
|
||||
}
|
||||
serverImagePathOverride: Record<string, string>;
|
||||
}
|
||||
|
@ -2,37 +2,37 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IInRaidConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-inraid"
|
||||
MIAOnRaidEnd: boolean
|
||||
kind: "aki-inraid";
|
||||
MIAOnRaidEnd: boolean;
|
||||
/** Overrides to apply to the pre-raid settings screen */
|
||||
raidMenuSettings: RaidMenuSettings
|
||||
raidMenuSettings: RaidMenuSettings;
|
||||
/** What effects should be saved post-raid */
|
||||
save: Save
|
||||
save: Save;
|
||||
/** Names of car extracts */
|
||||
carExtracts: string[]
|
||||
carExtracts: string[];
|
||||
/** Names of coop extracts */
|
||||
coopExtracts: string[]
|
||||
coopExtracts: string[];
|
||||
/** Fene rep gain from a single car extract */
|
||||
carExtractBaseStandingGain: number
|
||||
carExtractBaseStandingGain: number;
|
||||
/** Fence rep gain when successfully extracting as pscav */
|
||||
scavExtractGain: number
|
||||
scavExtractGain: number;
|
||||
/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
|
||||
keepFiRSecureContainerOnDeath: boolean
|
||||
keepFiRSecureContainerOnDeath: boolean;
|
||||
}
|
||||
|
||||
export interface RaidMenuSettings
|
||||
export interface RaidMenuSettings
|
||||
{
|
||||
aiAmount: string
|
||||
aiDifficulty: string
|
||||
bossEnabled: boolean
|
||||
scavWars: boolean
|
||||
taggedAndCursed: boolean
|
||||
enablePve: boolean
|
||||
aiAmount: string;
|
||||
aiDifficulty: string;
|
||||
bossEnabled: boolean;
|
||||
scavWars: boolean;
|
||||
taggedAndCursed: boolean;
|
||||
enablePve: boolean;
|
||||
}
|
||||
|
||||
export interface Save
|
||||
export interface Save
|
||||
{
|
||||
/** Should loot gained from raid be saved */
|
||||
loot: boolean
|
||||
durability: boolean
|
||||
}
|
||||
loot: boolean;
|
||||
durability: boolean;
|
||||
}
|
||||
|
@ -2,15 +2,15 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IInsuranceConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-insurance"
|
||||
kind: "aki-insurance";
|
||||
/** Insurance price multiplier */
|
||||
insuranceMultiplier: Record<string, number>
|
||||
insuranceMultiplier: Record<string, number>;
|
||||
/** Chance item is returned as insurance, keyed by trader id */
|
||||
returnChancePercent: Record<string, number>
|
||||
returnChancePercent: Record<string, number>;
|
||||
/** Item slots that should never be returned as insurance */
|
||||
blacklistedEquipment: string[]
|
||||
blacklistedEquipment: string[];
|
||||
/** Override to control how quickly insurance is processed/returned in second */
|
||||
returnTimeOverrideSeconds: number
|
||||
returnTimeOverrideSeconds: number;
|
||||
/** How often server should process insurance in seconds */
|
||||
runIntervalSeconds: number
|
||||
runIntervalSeconds: number;
|
||||
}
|
||||
|
@ -3,31 +3,31 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IInventoryConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-inventory"
|
||||
kind: "aki-inventory";
|
||||
/** Should new items purchased by flagged as found in raid */
|
||||
newItemsMarkedFound: boolean
|
||||
randomLootContainers: Record<string, RewardDetails>
|
||||
sealedAirdropContainer: ISealedAirdropContainerSettings
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
sealedAirdropContainer: ISealedAirdropContainerSettings;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[]
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
|
||||
export interface RewardDetails
|
||||
{
|
||||
rewardCount: number
|
||||
foundInRaid: boolean
|
||||
rewardTplPool?: Record<string, number>
|
||||
rewardTypePool?: Record<string, number>
|
||||
rewardCount: number;
|
||||
foundInRaid: boolean;
|
||||
rewardTplPool?: Record<string, number>;
|
||||
rewardTypePool?: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface ISealedAirdropContainerSettings
|
||||
{
|
||||
weaponRewardWeight: Record<string, number>
|
||||
defaultPresetsOnly: boolean
|
||||
weaponRewardWeight: Record<string, number>;
|
||||
defaultPresetsOnly: boolean;
|
||||
/** Should contents be flagged as found in raid when opened */
|
||||
foundInRaid: boolean;
|
||||
weaponModRewardLimits: Record<string, MinMax>
|
||||
rewardTypeLimits: Record<string, MinMax>
|
||||
ammoBoxWhitelist: string[]
|
||||
allowBossItems: boolean
|
||||
}
|
||||
weaponModRewardLimits: Record<string, MinMax>;
|
||||
rewardTypeLimits: Record<string, MinMax>;
|
||||
ammoBoxWhitelist: string[];
|
||||
allowBossItems: boolean;
|
||||
}
|
||||
|
@ -2,9 +2,9 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IItemConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-item"
|
||||
kind: "aki-item";
|
||||
/** Items that should be globally blacklisted */
|
||||
blacklist: string[],
|
||||
blacklist: string[];
|
||||
/** Items that can only be found on bosses */
|
||||
bossItems: string[]
|
||||
}
|
||||
bossItems: string[];
|
||||
}
|
||||
|
@ -2,11 +2,11 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface ILocaleConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-locale"
|
||||
kind: "aki-locale";
|
||||
/** e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting */
|
||||
gameLocale: string
|
||||
gameLocale: string;
|
||||
/** e.g. ru/en/cn/fr etc, or 'system', will take computer locale setting */
|
||||
serverLocale: string
|
||||
serverLocale: string;
|
||||
/** Languages server can be translated into */
|
||||
serverSupportedLocales: string[]
|
||||
serverSupportedLocales: string[];
|
||||
}
|
||||
|
@ -4,103 +4,103 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface ILocationConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-location"
|
||||
kind: "aki-location";
|
||||
/** Waves with a min/max of the same value don't spawn any bots, bsg only spawn the difference between min and max */
|
||||
fixEmptyBotWavesSettings: IFixEmptyBotWavesSettings;
|
||||
/** Rogues are classified as bosses and spawn immediatly, this can result in no scavs spawning, delay rogues spawning to allow scavs to spawn first */
|
||||
rogueLighthouseSpawnTimeSettings: IRogueLighthouseSpawnTimeSettings
|
||||
rogueLighthouseSpawnTimeSettings: IRogueLighthouseSpawnTimeSettings;
|
||||
/** When a map has hit max alive bots, any wave that should spawn will be reduced to 1 bot in size and placed in a spawn queue, this splits waves into smaller sizes to reduce the impact of this behaviour */
|
||||
splitWaveIntoSingleSpawnsSettings: ISplitWaveSettings
|
||||
looseLootMultiplier: LootMultiplier
|
||||
staticLootMultiplier: LootMultiplier
|
||||
splitWaveIntoSingleSpawnsSettings: ISplitWaveSettings;
|
||||
looseLootMultiplier: LootMultiplier;
|
||||
staticLootMultiplier: LootMultiplier;
|
||||
/** Custom bot waves to add to a locations base json on game start if addCustomBotWavesToMaps is true */
|
||||
customWaves: CustomWaves
|
||||
customWaves: CustomWaves;
|
||||
/** Open zones to add to map */
|
||||
openZones: Record<string, string[]>
|
||||
openZones: Record<string, string[]>;
|
||||
/** Key = map id, value = item tpls that should only have one forced loot spawn position */
|
||||
forcedLootSingleSpawnById: Record<string, string[]>
|
||||
forcedLootSingleSpawnById: Record<string, string[]>;
|
||||
/** How many attempts should be taken to fit an item into a container before giving up */
|
||||
fitLootIntoContainerAttempts: number;
|
||||
/** Add all possible zones to each maps `OpenZones` property */
|
||||
addOpenZonesToAllMaps: boolean
|
||||
addOpenZonesToAllMaps: boolean;
|
||||
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
|
||||
addCustomBotWavesToMaps: boolean
|
||||
addCustomBotWavesToMaps: boolean;
|
||||
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
|
||||
enableBotTypeLimits: boolean
|
||||
enableBotTypeLimits: boolean;
|
||||
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
|
||||
botTypeLimits: Record<string, IBotTypeLimit[]>
|
||||
botTypeLimits: Record<string, IBotTypeLimit[]>;
|
||||
/** container randomisation settings */
|
||||
containerRandomisationSettings: IContainerRandomistionSettings;
|
||||
/** How full must a random loose magazine be %*/
|
||||
minFillLooseMagazinePercent: number
|
||||
minFillLooseMagazinePercent: number;
|
||||
/** How full must a random static magazine be %*/
|
||||
minFillStaticMagazinePercent: number
|
||||
allowDuplicateItemsInStaticContainers: boolean
|
||||
minFillStaticMagazinePercent: number;
|
||||
allowDuplicateItemsInStaticContainers: boolean;
|
||||
/** Key: map, value: loose loot ids to ignore */
|
||||
looseLootBlacklist: Record<string, string[]>
|
||||
looseLootBlacklist: Record<string, string[]>;
|
||||
}
|
||||
|
||||
export interface IContainerRandomistionSettings
|
||||
{
|
||||
enabled: boolean
|
||||
enabled: boolean;
|
||||
/** What maps can use the container randomisation feature */
|
||||
maps: Record<string, boolean>
|
||||
maps: Record<string, boolean>;
|
||||
/** Some container types don't work when randomised */
|
||||
containerTypesToNotRandomise: string[]
|
||||
containerGroupMinSizeMultiplier: number
|
||||
containerGroupMaxSizeMultiplier: number
|
||||
containerTypesToNotRandomise: string[];
|
||||
containerGroupMinSizeMultiplier: number;
|
||||
containerGroupMaxSizeMultiplier: number;
|
||||
}
|
||||
|
||||
export interface IFixEmptyBotWavesSettings
|
||||
{
|
||||
enabled: boolean,
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
}
|
||||
|
||||
export interface IRogueLighthouseSpawnTimeSettings
|
||||
{
|
||||
enabled: boolean
|
||||
waitTimeSeconds: number
|
||||
enabled: boolean;
|
||||
waitTimeSeconds: number;
|
||||
}
|
||||
|
||||
export interface ISplitWaveSettings
|
||||
{
|
||||
enabled: boolean
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
waveSizeThreshold: number
|
||||
waveSizeThreshold: number;
|
||||
}
|
||||
|
||||
export interface CustomWaves
|
||||
{
|
||||
/** Bosses spawn on raid start */
|
||||
boss: Record<string, BossLocationSpawn[]>
|
||||
normal: Record<string, Wave[]>
|
||||
boss: Record<string, BossLocationSpawn[]>;
|
||||
normal: Record<string, Wave[]>;
|
||||
}
|
||||
|
||||
export interface IBotTypeLimit extends MinMax
|
||||
{
|
||||
type: string
|
||||
type: string;
|
||||
}
|
||||
|
||||
/** Multiplier to apply to the loot count for a given map */
|
||||
export interface LootMultiplier
|
||||
export interface LootMultiplier
|
||||
{
|
||||
bigmap: number
|
||||
develop: number
|
||||
bigmap: number;
|
||||
develop: number;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
factory4_day: number
|
||||
factory4_day: number;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
factory4_night: number
|
||||
interchange: number
|
||||
laboratory: number
|
||||
rezervbase: number
|
||||
shoreline: number
|
||||
woods: number
|
||||
hideout: number
|
||||
lighthouse: number
|
||||
privatearea: number
|
||||
suburbs: number
|
||||
tarkovstreets: number
|
||||
terminal: number
|
||||
town: number
|
||||
factory4_night: number;
|
||||
interchange: number;
|
||||
laboratory: number;
|
||||
rezervbase: number;
|
||||
shoreline: number;
|
||||
woods: number;
|
||||
hideout: number;
|
||||
lighthouse: number;
|
||||
privatearea: number;
|
||||
suburbs: number;
|
||||
tarkovstreets: number;
|
||||
terminal: number;
|
||||
town: number;
|
||||
}
|
||||
|
@ -3,9 +3,9 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface ILootConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-loot"
|
||||
kind: "aki-loot";
|
||||
/** Spawn positions to add into a map, key=mapid */
|
||||
looseLoot: Record<string, Spawnpoint[]>
|
||||
looseLoot: Record<string, Spawnpoint[]>;
|
||||
/** Loose loot probability adjustments to apply on game start */
|
||||
looseLootSpawnPointAdjustments: Record<string, Record<string, number>>;
|
||||
}
|
||||
}
|
||||
|
@ -2,27 +2,27 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface ILostOnDeathConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-lostondeath"
|
||||
kind: "aki-lostondeath";
|
||||
/** What equipment in each slot should be lost on death */
|
||||
equipment: Equipment
|
||||
equipment: Equipment;
|
||||
/** Should special slot items be removed from quest inventory on death e.g. wifi camera/markers */
|
||||
specialSlotItems: boolean;
|
||||
/** Should quest items be removed from quest inventory on death */
|
||||
questItems: boolean
|
||||
questItems: boolean;
|
||||
}
|
||||
|
||||
export interface Equipment
|
||||
{
|
||||
ArmBand: boolean
|
||||
Headwear: boolean
|
||||
Earpiece: boolean
|
||||
FaceCover: boolean
|
||||
ArmorVest: boolean
|
||||
Eyewear: boolean
|
||||
TacticalVest: boolean
|
||||
Backpack: boolean
|
||||
Holster: boolean
|
||||
FirstPrimaryWeapon: boolean
|
||||
SecondPrimaryWeapon: boolean
|
||||
Scabbard: boolean
|
||||
}
|
||||
ArmBand: boolean;
|
||||
Headwear: boolean;
|
||||
Earpiece: boolean;
|
||||
FaceCover: boolean;
|
||||
ArmorVest: boolean;
|
||||
Eyewear: boolean;
|
||||
TacticalVest: boolean;
|
||||
Backpack: boolean;
|
||||
Holster: boolean;
|
||||
FirstPrimaryWeapon: boolean;
|
||||
SecondPrimaryWeapon: boolean;
|
||||
Scabbard: boolean;
|
||||
}
|
||||
|
@ -2,6 +2,6 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IMatchConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-match"
|
||||
enabled: boolean
|
||||
}
|
||||
kind: "aki-match";
|
||||
enabled: boolean;
|
||||
}
|
||||
|
@ -3,31 +3,31 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IPlayerScavConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-playerscav"
|
||||
karmaLevel: Record<string, KarmaLevel>
|
||||
kind: "aki-playerscav";
|
||||
karmaLevel: Record<string, KarmaLevel>;
|
||||
}
|
||||
|
||||
export interface KarmaLevel
|
||||
{
|
||||
botTypeForLoot: string
|
||||
modifiers: Modifiers
|
||||
itemLimits: ItemLimits
|
||||
equipmentBlacklist: Record<string, string[]>
|
||||
labsAccessCardChancePercent: number
|
||||
botTypeForLoot: string;
|
||||
modifiers: Modifiers;
|
||||
itemLimits: ItemLimits;
|
||||
equipmentBlacklist: Record<string, string[]>;
|
||||
labsAccessCardChancePercent: number;
|
||||
}
|
||||
|
||||
export interface Modifiers
|
||||
{
|
||||
equipment: Record<string, number>
|
||||
mod: Record<string, number>
|
||||
equipment: Record<string, number>;
|
||||
mod: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface ItemLimits
|
||||
{
|
||||
healing: GenerationData
|
||||
drugs: GenerationData
|
||||
stims: GenerationData
|
||||
looseLoot: GenerationData
|
||||
magazines: GenerationData
|
||||
grenades: GenerationData
|
||||
healing: GenerationData;
|
||||
drugs: GenerationData;
|
||||
stims: GenerationData;
|
||||
looseLoot: GenerationData;
|
||||
magazines: GenerationData;
|
||||
grenades: GenerationData;
|
||||
}
|
||||
|
@ -2,16 +2,16 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IPmcChatResponse extends IBaseConfig
|
||||
{
|
||||
kind: "aki-pmcchatresponse"
|
||||
victim: IResponseSettings
|
||||
killer: IResponseSettings
|
||||
kind: "aki-pmcchatresponse";
|
||||
victim: IResponseSettings;
|
||||
killer: IResponseSettings;
|
||||
}
|
||||
|
||||
export interface IResponseSettings
|
||||
{
|
||||
responseChancePercent: number
|
||||
responseTypeWeights: Record<string, number>
|
||||
stripCapitalisationChancePercent: number
|
||||
responseChancePercent: number;
|
||||
responseTypeWeights: Record<string, number>;
|
||||
stripCapitalisationChancePercent: number;
|
||||
allCapsChancePercent: number;
|
||||
appendBroToMessageEndChancePercent: number;
|
||||
}
|
||||
}
|
||||
|
@ -4,66 +4,66 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IPmcConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-pmc"
|
||||
kind: "aki-pmc";
|
||||
/** What game version should the PMC have */
|
||||
gameVersionWeight: Record<string, number>
|
||||
gameVersionWeight: Record<string, number>;
|
||||
/** What account type should the PMC have */
|
||||
accountTypeWeight: Record<MemberCategory, number>
|
||||
accountTypeWeight: Record<MemberCategory, number>;
|
||||
/** Global whitelist/blacklist of vest loot for PMCs */
|
||||
vestLoot: SlotLootSettings
|
||||
vestLoot: SlotLootSettings;
|
||||
/** Global whitelist/blacklist of pocket loot for PMCs */
|
||||
pocketLoot: SlotLootSettings
|
||||
pocketLoot: SlotLootSettings;
|
||||
/** Global whitelist/blacklist of backpack loot for PMCs */
|
||||
backpackLoot: SlotLootSettings
|
||||
dynamicLoot: DynamicLoot
|
||||
backpackLoot: SlotLootSettings;
|
||||
dynamicLoot: DynamicLoot;
|
||||
/** Use difficulty defined in config/bot.json/difficulty instead of chosen difficulty dropdown value */
|
||||
useDifficultyOverride: boolean
|
||||
useDifficultyOverride: boolean;
|
||||
/** Difficulty override e.g. "AsOnline/Hard" */
|
||||
difficulty: string
|
||||
difficulty: string;
|
||||
/** Chance out of 100 to have a complete gun in backpack */
|
||||
looseWeaponInBackpackChancePercent: number
|
||||
looseWeaponInBackpackChancePercent: number;
|
||||
/** Chance out of 100 to have an enhancement applied to PMC weapon */
|
||||
weaponHasEnhancementChancePercent: number
|
||||
weaponHasEnhancementChancePercent: number;
|
||||
/** MinMax count of weapons to have in backpack */
|
||||
looseWeaponInBackpackLootMinMax: MinMax
|
||||
looseWeaponInBackpackLootMinMax: MinMax;
|
||||
/** Percentage chance PMC will be USEC */
|
||||
isUsec: number
|
||||
isUsec: number;
|
||||
/** WildSpawnType enum value USEC PMCs use */
|
||||
usecType: string
|
||||
usecType: string;
|
||||
/** WildSpawnType enum value BEAR PMCs use */
|
||||
bearType: string
|
||||
chanceSameSideIsHostilePercent: number
|
||||
bearType: string;
|
||||
chanceSameSideIsHostilePercent: number;
|
||||
/** What 'brain' does a PMC use, keyed by map and side (USEC/BEAR) key: map location, value: type for usec/bear */
|
||||
pmcType: Record<string, Record<string, Record<string, number>>>
|
||||
maxBackpackLootTotalRub: number
|
||||
maxPocketLootTotalRub: number
|
||||
maxVestLootTotalRub: number
|
||||
pmcType: Record<string, Record<string, Record<string, number>>>;
|
||||
maxBackpackLootTotalRub: number;
|
||||
maxPocketLootTotalRub: number;
|
||||
maxVestLootTotalRub: number;
|
||||
/** Percentage chance a bot from a wave is converted into a PMC, key = bot wildspawn tpye (assault/exusec), value: min+max chance to be converted */
|
||||
convertIntoPmcChance: Record<string, MinMax>
|
||||
convertIntoPmcChance: Record<string, MinMax>;
|
||||
/** WildSpawnType bots PMCs should see as hostile */
|
||||
enemyTypes: string[]
|
||||
enemyTypes: string[];
|
||||
/** How many levels above player level can a PMC be */
|
||||
botRelativeLevelDeltaMax: number
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean
|
||||
addPrefixToSameNamePMCAsPlayerChance: number
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
|
||||
export interface PmcTypes
|
||||
{
|
||||
usec: string
|
||||
bear: string
|
||||
usec: string;
|
||||
bear: string;
|
||||
}
|
||||
|
||||
export interface SlotLootSettings
|
||||
export interface SlotLootSettings
|
||||
{
|
||||
whitelist: string[]
|
||||
blacklist: string[]
|
||||
moneyStackLimits: Record<string, number>
|
||||
whitelist: string[];
|
||||
blacklist: string[];
|
||||
moneyStackLimits: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface DynamicLoot
|
||||
export interface DynamicLoot
|
||||
{
|
||||
moneyStackLimits: Record<string, number>
|
||||
}
|
||||
moneyStackLimits: Record<string, number>;
|
||||
}
|
||||
|
@ -5,173 +5,173 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IQuestConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-quest"
|
||||
kind: "aki-quest";
|
||||
// Hours to get/redeem items from quest mail
|
||||
redeemTime: number
|
||||
questTemplateIds: IPlayerTypeQuestIds
|
||||
redeemTime: number;
|
||||
questTemplateIds: IPlayerTypeQuestIds;
|
||||
/** Show non-seasonal quests be shown to player */
|
||||
showNonSeasonalEventQuests: boolean
|
||||
eventQuests: Record<string, IEventQuestData>
|
||||
repeatableQuests: IRepeatableQuestConfig[]
|
||||
locationIdMap: Record<string, string>
|
||||
bearOnlyQuests: string[]
|
||||
usecOnlyQuests: string[]
|
||||
showNonSeasonalEventQuests: boolean;
|
||||
eventQuests: Record<string, IEventQuestData>;
|
||||
repeatableQuests: IRepeatableQuestConfig[];
|
||||
locationIdMap: Record<string, string>;
|
||||
bearOnlyQuests: string[];
|
||||
usecOnlyQuests: string[];
|
||||
}
|
||||
|
||||
export interface IPlayerTypeQuestIds
|
||||
{
|
||||
pmc: IQuestTypeIds
|
||||
scav: IQuestTypeIds
|
||||
pmc: IQuestTypeIds;
|
||||
scav: IQuestTypeIds;
|
||||
}
|
||||
|
||||
export interface IQuestTypeIds
|
||||
{
|
||||
Elimination: string
|
||||
Completion: string
|
||||
Exploration: string
|
||||
Elimination: string;
|
||||
Completion: string;
|
||||
Exploration: string;
|
||||
}
|
||||
|
||||
export interface IEventQuestData
|
||||
{
|
||||
name: string
|
||||
season: SeasonalEventType
|
||||
startTimestamp: number
|
||||
endTimestamp: number
|
||||
yearly: boolean
|
||||
name: string;
|
||||
season: SeasonalEventType;
|
||||
startTimestamp: number;
|
||||
endTimestamp: number;
|
||||
yearly: boolean;
|
||||
}
|
||||
|
||||
export interface IRepeatableQuestConfig
|
||||
|
||||
export interface IRepeatableQuestConfig
|
||||
{
|
||||
id: string;
|
||||
name: string
|
||||
side: string
|
||||
types: string[]
|
||||
resetTime: number
|
||||
numQuests: number
|
||||
minPlayerLevel: number
|
||||
rewardScaling: IRewardScaling
|
||||
locations: Record<ELocationName, string[]>
|
||||
traderWhitelist: ITraderWhitelist[]
|
||||
questConfig: IRepeatableQuestTypesConfig
|
||||
name: string;
|
||||
side: string;
|
||||
types: string[];
|
||||
resetTime: number;
|
||||
numQuests: number;
|
||||
minPlayerLevel: number;
|
||||
rewardScaling: IRewardScaling;
|
||||
locations: Record<ELocationName, string[]>;
|
||||
traderWhitelist: ITraderWhitelist[];
|
||||
questConfig: IRepeatableQuestTypesConfig;
|
||||
/** Item base types to block when generating rewards */
|
||||
rewardBaseTypeBlacklist: string[]
|
||||
rewardBaseTypeBlacklist: string[];
|
||||
/** Item tplIds to ignore when generating rewards */
|
||||
rewardBlacklist: string[]
|
||||
rewardBlacklist: string[];
|
||||
rewardAmmoStackMinSize: number;
|
||||
}
|
||||
|
||||
export interface IRewardScaling
|
||||
|
||||
export interface IRewardScaling
|
||||
{
|
||||
levels: number[]
|
||||
experience: number[]
|
||||
roubles: number[]
|
||||
items: number[]
|
||||
reputation: number[]
|
||||
rewardSpread: number
|
||||
skillRewardChance: number[]
|
||||
skillPointReward: number[]
|
||||
levels: number[];
|
||||
experience: number[];
|
||||
roubles: number[];
|
||||
items: number[];
|
||||
reputation: number[];
|
||||
rewardSpread: number;
|
||||
skillRewardChance: number[];
|
||||
skillPointReward: number[];
|
||||
}
|
||||
|
||||
export interface ITraderWhitelist
|
||||
|
||||
export interface ITraderWhitelist
|
||||
{
|
||||
traderId: string
|
||||
questTypes: string[]
|
||||
traderId: string;
|
||||
questTypes: string[];
|
||||
}
|
||||
|
||||
export interface IRepeatableQuestTypesConfig
|
||||
|
||||
export interface IRepeatableQuestTypesConfig
|
||||
{
|
||||
Exploration: IExploration
|
||||
Completion: ICompletion
|
||||
Exploration: IExploration;
|
||||
Completion: ICompletion;
|
||||
Pickup: IPickup;
|
||||
Elimination: IEliminationConfig[]
|
||||
Elimination: IEliminationConfig[];
|
||||
}
|
||||
|
||||
|
||||
export interface IExploration extends IBaseQuestConfig
|
||||
{
|
||||
maxExtracts: number
|
||||
specificExits: ISpecificExits
|
||||
maxExtracts: number;
|
||||
specificExits: ISpecificExits;
|
||||
}
|
||||
|
||||
export interface ISpecificExits
|
||||
|
||||
export interface ISpecificExits
|
||||
{
|
||||
probability: number
|
||||
passageRequirementWhitelist: string[]
|
||||
probability: number;
|
||||
passageRequirementWhitelist: string[];
|
||||
}
|
||||
|
||||
|
||||
export interface ICompletion extends IBaseQuestConfig
|
||||
{
|
||||
minRequestedAmount: number
|
||||
maxRequestedAmount: number
|
||||
minRequestedBulletAmount: number
|
||||
maxRequestedBulletAmount: number
|
||||
useWhitelist: boolean
|
||||
useBlacklist: boolean
|
||||
minRequestedAmount: number;
|
||||
maxRequestedAmount: number;
|
||||
minRequestedBulletAmount: number;
|
||||
maxRequestedBulletAmount: number;
|
||||
useWhitelist: boolean;
|
||||
useBlacklist: boolean;
|
||||
}
|
||||
|
||||
export interface IPickup extends IBaseQuestConfig
|
||||
{
|
||||
ItemTypeToFetchWithMaxCount: IPickupTypeWithMaxCount[]
|
||||
ItemTypeToFetchWithMaxCount: IPickupTypeWithMaxCount[];
|
||||
}
|
||||
|
||||
export interface IPickupTypeWithMaxCount
|
||||
{
|
||||
itemType: string
|
||||
maxPickupCount: number
|
||||
minPickupCount: number
|
||||
itemType: string;
|
||||
maxPickupCount: number;
|
||||
minPickupCount: number;
|
||||
}
|
||||
|
||||
|
||||
export interface IEliminationConfig extends IBaseQuestConfig
|
||||
{
|
||||
levelRange: MinMax
|
||||
targets: ITarget[]
|
||||
bodyPartProb: number
|
||||
bodyParts: IBodyPart[]
|
||||
specificLocationProb: number
|
||||
distLocationBlacklist: string[]
|
||||
distProb: number
|
||||
maxDist: number
|
||||
minDist: number
|
||||
maxKills: number
|
||||
minKills: number
|
||||
minBossKills: number
|
||||
maxBossKills: number
|
||||
minPmcKills: number
|
||||
maxPmcKills: number
|
||||
weaponCategoryRequirementProb: number
|
||||
weaponCategoryRequirements: IWeaponRequirement[]
|
||||
weaponRequirementProb: number
|
||||
weaponRequirements: IWeaponRequirement[]
|
||||
levelRange: MinMax;
|
||||
targets: ITarget[];
|
||||
bodyPartProb: number;
|
||||
bodyParts: IBodyPart[];
|
||||
specificLocationProb: number;
|
||||
distLocationBlacklist: string[];
|
||||
distProb: number;
|
||||
maxDist: number;
|
||||
minDist: number;
|
||||
maxKills: number;
|
||||
minKills: number;
|
||||
minBossKills: number;
|
||||
maxBossKills: number;
|
||||
minPmcKills: number;
|
||||
maxPmcKills: number;
|
||||
weaponCategoryRequirementProb: number;
|
||||
weaponCategoryRequirements: IWeaponRequirement[];
|
||||
weaponRequirementProb: number;
|
||||
weaponRequirements: IWeaponRequirement[];
|
||||
}
|
||||
|
||||
export interface IBaseQuestConfig
|
||||
{
|
||||
possibleSkillRewards: string[]
|
||||
possibleSkillRewards: string[];
|
||||
}
|
||||
|
||||
export interface ITarget extends IProbabilityObject
|
||||
{
|
||||
data: IBossInfo
|
||||
data: IBossInfo;
|
||||
}
|
||||
|
||||
export interface IBossInfo
|
||||
export interface IBossInfo
|
||||
{
|
||||
isBoss: boolean
|
||||
isPmc: boolean
|
||||
isBoss: boolean;
|
||||
isPmc: boolean;
|
||||
}
|
||||
|
||||
export interface IBodyPart extends IProbabilityObject
|
||||
export interface IBodyPart extends IProbabilityObject
|
||||
{
|
||||
data: string[]
|
||||
data: string[];
|
||||
}
|
||||
|
||||
export interface IWeaponRequirement extends IProbabilityObject
|
||||
export interface IWeaponRequirement extends IProbabilityObject
|
||||
{
|
||||
data: string[]
|
||||
data: string[];
|
||||
}
|
||||
|
||||
export interface IProbabilityObject
|
||||
export interface IProbabilityObject
|
||||
{
|
||||
key: string
|
||||
relativeProbability: number
|
||||
data?: any
|
||||
}
|
||||
key: string;
|
||||
relativeProbability: number;
|
||||
data?: any;
|
||||
}
|
||||
|
@ -3,128 +3,127 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IRagfairConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-ragfair"
|
||||
kind: "aki-ragfair";
|
||||
/** How many seconds should pass before expired offers and procesed + player offers checked if sold */
|
||||
runIntervalSeconds: number
|
||||
runIntervalSeconds: number;
|
||||
/** Player listing settings */
|
||||
sell: Sell
|
||||
sell: Sell;
|
||||
/** Trader ids + should their assorts be listed on flea*/
|
||||
traders: Record<string,boolean>
|
||||
dynamic: Dynamic
|
||||
traders: Record<string, boolean>;
|
||||
dynamic: Dynamic;
|
||||
}
|
||||
|
||||
export interface Sell
|
||||
|
||||
export interface Sell
|
||||
{
|
||||
/** Should a fee be deducted from player when liting an item for sale */
|
||||
fees: boolean
|
||||
fees: boolean;
|
||||
/** Settings to control chances of offer being sold */
|
||||
chance: Chance
|
||||
chance: Chance;
|
||||
/** Settings to control how long it takes for a player offer to sell */
|
||||
time: Time
|
||||
time: Time;
|
||||
/** Player offer reputation gain/loss settings */
|
||||
reputation: Reputation
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number
|
||||
expireSeconds: number;
|
||||
}
|
||||
|
||||
export interface Chance
|
||||
|
||||
export interface Chance
|
||||
{
|
||||
base: number
|
||||
overpriced: number
|
||||
underpriced: number
|
||||
base: number;
|
||||
overpriced: number;
|
||||
underpriced: number;
|
||||
}
|
||||
|
||||
|
||||
export interface Time extends MinMax
|
||||
{
|
||||
base: number
|
||||
base: number;
|
||||
}
|
||||
|
||||
export interface Reputation
|
||||
|
||||
export interface Reputation
|
||||
{
|
||||
gain: number
|
||||
loss: number
|
||||
gain: number;
|
||||
loss: number;
|
||||
}
|
||||
|
||||
|
||||
export interface Dynamic
|
||||
export interface Dynamic
|
||||
{
|
||||
// Should a purchased dynamic offers items be flagged as found in raid
|
||||
purchasesAreFoundInRaid: boolean
|
||||
purchasesAreFoundInRaid: boolean;
|
||||
/** Use the highest trader price for an offer if its greater than the price in templates/prices.json */
|
||||
useTraderPriceForOffersIfHigher: boolean;
|
||||
/** Barter offer specific settings */
|
||||
barter: IBarterDetails
|
||||
pack: IPackDetails
|
||||
barter: IBarterDetails;
|
||||
pack: IPackDetails;
|
||||
/** Dynamic offer price below handbook adjustment values */
|
||||
offerAdjustment: OfferAdjustment
|
||||
offerAdjustment: OfferAdjustment;
|
||||
/** How many offers should expire before an offer regeneration occurs */
|
||||
expiredOfferThreshold: number
|
||||
expiredOfferThreshold: number;
|
||||
/** How many offers should be listed */
|
||||
offerItemCount: MinMax
|
||||
offerItemCount: MinMax;
|
||||
/** How much should the price of an offer vary by (percent 0.8 = 80%, 1.2 = 120%) */
|
||||
priceRanges: IPriceRanges
|
||||
priceRanges: IPriceRanges;
|
||||
/** Should default presets to listed only or should non-standard presets found in globals.json be listed too */
|
||||
showDefaultPresetsOnly: boolean
|
||||
endTimeSeconds: MinMax
|
||||
showDefaultPresetsOnly: boolean;
|
||||
endTimeSeconds: MinMax;
|
||||
/** Settings to control the durability range of item items listed on flea */
|
||||
condition: Condition
|
||||
condition: Condition;
|
||||
/** Size stackable items should be listed for in percent of max stack size */
|
||||
stackablePercent: MinMax
|
||||
stackablePercent: MinMax;
|
||||
/** Items that cannot be stacked can have multiples sold in one offer, what range of values can be listed */
|
||||
nonStackableCount: MinMax
|
||||
nonStackableCount: MinMax;
|
||||
/** Range of rating offers for items being listed */
|
||||
rating: MinMax
|
||||
rating: MinMax;
|
||||
/** Percentages to sell offers in each currency */
|
||||
currencies: Record<string, number>
|
||||
currencies: Record<string, number>;
|
||||
/** Item tpls that should be forced to sell as a single item */
|
||||
showAsSingleStack: string[]
|
||||
showAsSingleStack: string[];
|
||||
/** Should christmas/halloween items be removed from flea when not within the seasonal bounds */
|
||||
removeSeasonalItemsWhenNotInEvent: boolean
|
||||
removeSeasonalItemsWhenNotInEvent: boolean;
|
||||
/** Flea blacklist settings */
|
||||
blacklist: Blacklist
|
||||
blacklist: Blacklist;
|
||||
/** Dict of price limits keyed by item type */
|
||||
unreasonableModPrices: Record<string, IUnreasonableModPrices>
|
||||
unreasonableModPrices: Record<string, IUnreasonableModPrices>;
|
||||
}
|
||||
|
||||
export interface IPriceRanges
|
||||
{
|
||||
default: MinMax
|
||||
preset: MinMax
|
||||
pack: MinMax
|
||||
default: MinMax;
|
||||
preset: MinMax;
|
||||
pack: MinMax;
|
||||
}
|
||||
|
||||
export interface IBarterDetails
|
||||
{
|
||||
/** Should barter offers be generated */
|
||||
enable: boolean
|
||||
enable: boolean;
|
||||
/** Percentage change an offer is listed as a barter */
|
||||
chancePercent: number
|
||||
chancePercent: number;
|
||||
/** Min number of required items for a barter requirement */
|
||||
itemCountMin: number
|
||||
itemCountMin: number;
|
||||
/** Max number of required items for a barter requirement */
|
||||
itemCountMax: number
|
||||
itemCountMax: number;
|
||||
/** How much can the total price of requested items vary from the item offered */
|
||||
priceRangeVariancePercent: number
|
||||
priceRangeVariancePercent: number;
|
||||
/** Min rouble price for an offer to be considered for turning into a barter */
|
||||
minRoubleCostToBecomeBarter: number
|
||||
minRoubleCostToBecomeBarter: number;
|
||||
/** Item Tpls to never be turned into a barter */
|
||||
itemTypeBlacklist: string[]
|
||||
itemTypeBlacklist: string[];
|
||||
}
|
||||
|
||||
export interface IPackDetails
|
||||
{
|
||||
/** Should pack offers be generated */
|
||||
enable: boolean
|
||||
enable: boolean;
|
||||
/** Percentage change an offer is listed as a pack */
|
||||
chancePercent: number
|
||||
chancePercent: number;
|
||||
/** Min number of required items for a pack */
|
||||
itemCountMin: number
|
||||
itemCountMin: number;
|
||||
/** Max number of required items for a pack */
|
||||
itemCountMax: number
|
||||
itemCountMax: number;
|
||||
/** item types to allow being a pack */
|
||||
itemTypeWhitelist: string[]
|
||||
itemTypeWhitelist: string[];
|
||||
}
|
||||
|
||||
export interface OfferAdjustment
|
||||
@ -132,37 +131,36 @@ export interface OfferAdjustment
|
||||
/** Shuld offer price be adjusted when below handbook price */
|
||||
adjustPriceWhenBelowHandbookPrice: boolean;
|
||||
/** How big a percentage difference does price need to vary from handbook to be considered for adjustment */
|
||||
maxPriceDifferenceBelowHandbookPercent: number
|
||||
maxPriceDifferenceBelowHandbookPercent: number;
|
||||
/** How much to multiply the handbook price to get the new price */
|
||||
handbookPriceMultipier: number
|
||||
handbookPriceMultipier: number;
|
||||
/** What is the minimum rouble price to consider adjusting price of item */
|
||||
priceThreshholdRub: number
|
||||
priceThreshholdRub: number;
|
||||
}
|
||||
|
||||
|
||||
export interface Condition extends MinMax
|
||||
{
|
||||
/** Percentage change durability is altered */
|
||||
conditionChance: number
|
||||
conditionChance: number;
|
||||
}
|
||||
|
||||
export interface Blacklist
|
||||
|
||||
export interface Blacklist
|
||||
{
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[]
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
enableBsgList: boolean
|
||||
enableBsgList: boolean;
|
||||
/** Should quest items be blacklisted from flea */
|
||||
enableQuestList: boolean
|
||||
enableQuestList: boolean;
|
||||
/** Should trader items that are blacklisted by bsg */
|
||||
traderItems: boolean
|
||||
traderItems: boolean;
|
||||
}
|
||||
|
||||
export interface IUnreasonableModPrices
|
||||
{
|
||||
enabled: boolean
|
||||
handbookPriceOverMultiplier: number
|
||||
newPriceHandbookMultiplier: number
|
||||
enabled: boolean;
|
||||
handbookPriceOverMultiplier: number;
|
||||
newPriceHandbookMultiplier: number;
|
||||
}
|
||||
|
@ -3,60 +3,60 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IRepairConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-repair"
|
||||
priceMultiplier: number
|
||||
applyRandomizeDurabilityLoss: boolean
|
||||
weaponSkillRepairGain: number
|
||||
armorKitSkillPointGainPerRepairPointMultiplier: number
|
||||
kind: "aki-repair";
|
||||
priceMultiplier: number;
|
||||
applyRandomizeDurabilityLoss: boolean;
|
||||
weaponSkillRepairGain: number;
|
||||
armorKitSkillPointGainPerRepairPointMultiplier: number;
|
||||
/** INT gain multiplier per repaired item type */
|
||||
repairKitIntellectGainMultiplier: IIntellectGainValues
|
||||
//** How much INT can be given to player per repair action */
|
||||
repairKitIntellectGainMultiplier: IIntellectGainValues;
|
||||
// ** How much INT can be given to player per repair action */
|
||||
maxIntellectGainPerRepair: IMaxIntellectGainValues;
|
||||
weaponTreatment: IWeaponTreatmentRepairValues;
|
||||
repairKit: RepairKit
|
||||
repairKit: RepairKit;
|
||||
}
|
||||
|
||||
export interface IIntellectGainValues
|
||||
{
|
||||
weapon: number
|
||||
armor: number
|
||||
weapon: number;
|
||||
armor: number;
|
||||
}
|
||||
|
||||
export interface IMaxIntellectGainValues
|
||||
{
|
||||
kit: number
|
||||
trader: number
|
||||
kit: number;
|
||||
trader: number;
|
||||
}
|
||||
|
||||
export interface IWeaponTreatmentRepairValues
|
||||
{
|
||||
/** The chance to gain more weapon maintenance skill */
|
||||
critSuccessChance: number
|
||||
critSuccessAmount: number
|
||||
critSuccessChance: number;
|
||||
critSuccessAmount: number;
|
||||
/** The chance to gain less weapon maintenance skill */
|
||||
critFailureChance: number
|
||||
critFailureAmount: number
|
||||
critFailureChance: number;
|
||||
critFailureAmount: number;
|
||||
/** The multiplier used for calculating weapon maintenance XP */
|
||||
pointGainMultiplier: number
|
||||
pointGainMultiplier: number;
|
||||
}
|
||||
|
||||
export interface RepairKit
|
||||
{
|
||||
armor: BonusSettings
|
||||
weapon: BonusSettings
|
||||
armor: BonusSettings;
|
||||
weapon: BonusSettings;
|
||||
}
|
||||
|
||||
export interface BonusSettings
|
||||
{
|
||||
rarityWeight: Record<string, number>
|
||||
bonusTypeWeight: Record<string, number>
|
||||
common: Record<string, BonusValues>
|
||||
rare: Record<string, BonusValues>
|
||||
rarityWeight: Record<string, number>;
|
||||
bonusTypeWeight: Record<string, number>;
|
||||
common: Record<string, BonusValues>;
|
||||
rare: Record<string, BonusValues>;
|
||||
}
|
||||
|
||||
export interface BonusValues
|
||||
{
|
||||
valuesMinMax: MinMax
|
||||
valuesMinMax: MinMax;
|
||||
/** What dura is buff active between (min max of current max) */
|
||||
activeDurabilityPercentMinMax: MinMax
|
||||
}
|
||||
activeDurabilityPercentMinMax: MinMax;
|
||||
}
|
||||
|
@ -3,36 +3,36 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IScavCaseConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-scavcase"
|
||||
rewardItemValueRangeRub: Record<string, MinMax>
|
||||
moneyRewards: MoneyRewards
|
||||
ammoRewards: AmmoRewards
|
||||
rewardItemParentBlacklist: string[]
|
||||
rewardItemBlacklist: string[]
|
||||
allowMultipleMoneyRewardsPerRarity: boolean
|
||||
allowMultipleAmmoRewardsPerRarity: boolean
|
||||
allowBossItemsAsRewards: boolean
|
||||
kind: "aki-scavcase";
|
||||
rewardItemValueRangeRub: Record<string, MinMax>;
|
||||
moneyRewards: MoneyRewards;
|
||||
ammoRewards: AmmoRewards;
|
||||
rewardItemParentBlacklist: string[];
|
||||
rewardItemBlacklist: string[];
|
||||
allowMultipleMoneyRewardsPerRarity: boolean;
|
||||
allowMultipleAmmoRewardsPerRarity: boolean;
|
||||
allowBossItemsAsRewards: boolean;
|
||||
}
|
||||
|
||||
export interface MoneyRewards
|
||||
export interface MoneyRewards
|
||||
{
|
||||
moneyRewardChancePercent: number
|
||||
rubCount: MoneyLevels
|
||||
usdCount: MoneyLevels
|
||||
eurCount: MoneyLevels
|
||||
moneyRewardChancePercent: number;
|
||||
rubCount: MoneyLevels;
|
||||
usdCount: MoneyLevels;
|
||||
eurCount: MoneyLevels;
|
||||
}
|
||||
|
||||
export interface MoneyLevels
|
||||
{
|
||||
common: MinMax
|
||||
rare: MinMax
|
||||
superrare: MinMax
|
||||
common: MinMax;
|
||||
rare: MinMax;
|
||||
superrare: MinMax;
|
||||
}
|
||||
|
||||
export interface AmmoRewards
|
||||
export interface AmmoRewards
|
||||
{
|
||||
ammoRewardChancePercent: number
|
||||
ammoRewardBlacklist: Record<string, string[]>
|
||||
ammoRewardValueRangeRub: Record<string, MinMax>
|
||||
minStackSize: number
|
||||
}
|
||||
ammoRewardChancePercent: number;
|
||||
ammoRewardBlacklist: Record<string, string[]>;
|
||||
ammoRewardValueRangeRub: Record<string, MinMax>;
|
||||
minStackSize: number;
|
||||
}
|
||||
|
@ -4,29 +4,29 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface ISeasonalEventConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-seasonalevents"
|
||||
enableSeasonalEventDetection: boolean
|
||||
kind: "aki-seasonalevents";
|
||||
enableSeasonalEventDetection: boolean;
|
||||
/** event / botType / equipSlot / itemid */
|
||||
eventGear: Record<string, Record<string, Record<string, Record<string, number>>>>
|
||||
events: ISeasonalEvent[]
|
||||
eventGear: Record<string, Record<string, Record<string, Record<string, number>>>>;
|
||||
events: ISeasonalEvent[];
|
||||
eventBotMapping: Record<string, string>;
|
||||
eventBossSpawns: Record<string, Record<string, BossLocationSpawn[]>>
|
||||
gifterSettings: GifterSetting[]
|
||||
eventBossSpawns: Record<string, Record<string, BossLocationSpawn[]>>;
|
||||
gifterSettings: GifterSetting[];
|
||||
}
|
||||
|
||||
export interface ISeasonalEvent
|
||||
{
|
||||
name: string
|
||||
type: SeasonalEventType
|
||||
startDay: number
|
||||
startMonth: number
|
||||
endDay: number
|
||||
endMonth: number
|
||||
name: string;
|
||||
type: SeasonalEventType;
|
||||
startDay: number;
|
||||
startMonth: number;
|
||||
endDay: number;
|
||||
endMonth: number;
|
||||
}
|
||||
|
||||
export interface GifterSetting
|
||||
{
|
||||
map: string
|
||||
zones: string
|
||||
spawnChance: number
|
||||
}
|
||||
map: string;
|
||||
zones: string;
|
||||
spawnChance: number;
|
||||
}
|
||||
|
@ -4,57 +4,57 @@ import { LootRequest } from "@spt-aki/models/spt/services/LootRequest";
|
||||
|
||||
export interface ITraderConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-trader"
|
||||
updateTime: UpdateTime[]
|
||||
kind: "aki-trader";
|
||||
updateTime: UpdateTime[];
|
||||
purchasesAreFoundInRaid: boolean;
|
||||
updateTimeDefault: number
|
||||
traderPriceMultipler: number
|
||||
updateTimeDefault: number;
|
||||
traderPriceMultipler: number;
|
||||
/** Keep track of purchased trader-limited items beyond server restarts to prevent server-restart item scumming */
|
||||
persistPurchaseDataInProfile: boolean
|
||||
fence: FenceConfig
|
||||
persistPurchaseDataInProfile: boolean;
|
||||
fence: FenceConfig;
|
||||
}
|
||||
|
||||
export interface UpdateTime
|
||||
export interface UpdateTime
|
||||
{
|
||||
traderId: string
|
||||
seconds: number
|
||||
traderId: string;
|
||||
seconds: number;
|
||||
}
|
||||
|
||||
export interface FenceConfig
|
||||
{
|
||||
discountOptions: DiscountOptions
|
||||
partialRefreshTimeSeconds: number
|
||||
partialRefreshChangePercent: number
|
||||
assortSize: number
|
||||
maxPresetsPercent: number
|
||||
itemPriceMult: number
|
||||
presetPriceMult: number
|
||||
armorMaxDurabilityPercentMinMax: MinMax
|
||||
presetMaxDurabilityPercentMinMax: MinMax
|
||||
discountOptions: DiscountOptions;
|
||||
partialRefreshTimeSeconds: number;
|
||||
partialRefreshChangePercent: number;
|
||||
assortSize: number;
|
||||
maxPresetsPercent: number;
|
||||
itemPriceMult: number;
|
||||
presetPriceMult: number;
|
||||
armorMaxDurabilityPercentMinMax: MinMax;
|
||||
presetMaxDurabilityPercentMinMax: MinMax;
|
||||
/** Key: item tpl */
|
||||
itemStackSizeOverrideMinMax: Record<string, MinMax>
|
||||
itemTypeLimits: Record<string, number>
|
||||
regenerateAssortsOnRefresh: boolean
|
||||
itemStackSizeOverrideMinMax: Record<string, MinMax>;
|
||||
itemTypeLimits: Record<string, number>;
|
||||
regenerateAssortsOnRefresh: boolean;
|
||||
/** Max rouble price before item is not listed on flea */
|
||||
itemCategoryRoublePriceLimit: Record<string, number>
|
||||
itemCategoryRoublePriceLimit: Record<string, number>;
|
||||
/** Each slotid with % to be removed prior to listing on fence */
|
||||
presetSlotsToRemoveChancePercent: Record<string, number>
|
||||
presetSlotsToRemoveChancePercent: Record<string, number>;
|
||||
/** Block seasonal items from appearing when season is inactive */
|
||||
blacklistSeasonalItems: boolean;
|
||||
blacklist: string[],
|
||||
coopExtractGift: CoopExtractReward
|
||||
blacklist: string[];
|
||||
coopExtractGift: CoopExtractReward;
|
||||
}
|
||||
|
||||
export interface CoopExtractReward extends LootRequest
|
||||
{
|
||||
sendGift: boolean
|
||||
messageLocaleIds: string[]
|
||||
giftExpiryHours: number
|
||||
sendGift: boolean;
|
||||
messageLocaleIds: string[];
|
||||
giftExpiryHours: number;
|
||||
}
|
||||
|
||||
export interface DiscountOptions
|
||||
{
|
||||
assortSize: number
|
||||
itemPriceMult: number
|
||||
presetPriceMult: number
|
||||
}
|
||||
assortSize: number;
|
||||
itemPriceMult: number;
|
||||
presetPriceMult: number;
|
||||
}
|
||||
|
@ -4,26 +4,26 @@ import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
|
||||
|
||||
export interface IWeatherConfig extends IBaseConfig
|
||||
{
|
||||
kind: "aki-weather"
|
||||
acceleration: number
|
||||
weather: Weather
|
||||
kind: "aki-weather";
|
||||
acceleration: number;
|
||||
weather: Weather;
|
||||
}
|
||||
|
||||
export interface Weather
|
||||
|
||||
export interface Weather
|
||||
{
|
||||
clouds: WeatherSettings<string>
|
||||
windSpeed: WeatherSettings<number>
|
||||
windDirection: WeatherSettings<WindDirection>
|
||||
windGustiness: MinMax
|
||||
rain: WeatherSettings<number>
|
||||
rainIntensity: MinMax
|
||||
fog: WeatherSettings<string>
|
||||
temp: MinMax
|
||||
pressure: MinMax
|
||||
clouds: WeatherSettings<string>;
|
||||
windSpeed: WeatherSettings<number>;
|
||||
windDirection: WeatherSettings<WindDirection>;
|
||||
windGustiness: MinMax;
|
||||
rain: WeatherSettings<number>;
|
||||
rainIntensity: MinMax;
|
||||
fog: WeatherSettings<string>;
|
||||
temp: MinMax;
|
||||
pressure: MinMax;
|
||||
}
|
||||
|
||||
export interface WeatherSettings<T>
|
||||
{
|
||||
values: T[]
|
||||
weights: number[]
|
||||
values: T[];
|
||||
weights: number[];
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ import { IBotBase } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
import { IBotCore } from "@spt-aki/models/eft/common/tables/IBotCore";
|
||||
import { Difficulty } from "@spt-aki/models/eft/common/tables/IBotType";
|
||||
|
||||
export interface IBotController
|
||||
export interface IBotController
|
||||
{
|
||||
getBotLimit(type: string): number;
|
||||
getBotDifficulty(type: string, difficulty: string): IBotCore | Difficulty;
|
||||
|
@ -3,30 +3,30 @@ import { ISystemData, IUserDialogInfo, MessageContentRagfair } from "@spt-aki/mo
|
||||
import { MessageType } from "@spt-aki/models/enums/MessageType";
|
||||
import { Traders } from "@spt-aki/models/enums/Traders";
|
||||
|
||||
export interface ISendMessageDetails
|
||||
export interface ISendMessageDetails
|
||||
{
|
||||
/** Player id */
|
||||
recipientId: string
|
||||
recipientId: string;
|
||||
/** Who is sending this message */
|
||||
sender: MessageType
|
||||
sender: MessageType;
|
||||
/** Optional - leave blank to use sender value */
|
||||
dialogType?: MessageType
|
||||
dialogType?: MessageType;
|
||||
/** Optional - if sender is USER these details are used */
|
||||
senderDetails?: IUserDialogInfo
|
||||
senderDetails?: IUserDialogInfo;
|
||||
/** Optional - the trader sending the message */
|
||||
trader?: Traders
|
||||
trader?: Traders;
|
||||
/** Optional - used in player/system messages, otherwise templateId is used */
|
||||
messageText?: string
|
||||
messageText?: string;
|
||||
/** Optinal - Items to send to player */
|
||||
items?: Item[];
|
||||
/** Optional - How long items will be stored in mail before expiry */
|
||||
itemsMaxStorageLifetimeSeconds?: number
|
||||
itemsMaxStorageLifetimeSeconds?: number;
|
||||
/** Optional - Used when sending messages from traders who send text from locale json */
|
||||
templateId?: string
|
||||
templateId?: string;
|
||||
/** Optional - ragfair related */
|
||||
systemData?: ISystemData
|
||||
systemData?: ISystemData;
|
||||
/** Optional - Used by ragfair messages */
|
||||
ragfairDetails?: MessageContentRagfair
|
||||
ragfairDetails?: MessageContentRagfair;
|
||||
/** Optional - Usage not known, unsure of purpose, even dumps dont have it */
|
||||
profileChangeEvents?: any[]
|
||||
profileChangeEvents?: any[];
|
||||
}
|
||||
|
@ -3,7 +3,13 @@ import { Chances, Generation, Inventory } from "@spt-aki/models/eft/common/table
|
||||
|
||||
export interface IBotGenerator
|
||||
{
|
||||
generateInventory(templateInventory: Inventory, equipmentChances: Chances, generation: Generation, botRole: string, isPmc: boolean): PmcInventory;
|
||||
generateInventory(
|
||||
templateInventory: Inventory,
|
||||
equipmentChances: Chances,
|
||||
generation: Generation,
|
||||
botRole: string,
|
||||
isPmc: boolean,
|
||||
): PmcInventory;
|
||||
}
|
||||
|
||||
export interface IExhaustableArray<T>
|
||||
|
@ -1,8 +1,23 @@
|
||||
import { ILooseLoot, SpawnpointTemplate } from "@spt-aki/models/eft/common/ILooseLoot";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "@spt-aki/models/eft/common/tables/ILootBase";
|
||||
import {
|
||||
IStaticAmmoDetails,
|
||||
IStaticContainerProps,
|
||||
IStaticForcedProps,
|
||||
IStaticLootDetails,
|
||||
} from "@spt-aki/models/eft/common/tables/ILootBase";
|
||||
|
||||
export interface ILocationGenerator
|
||||
{
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||
generateContainerLoot(
|
||||
containerIn: IStaticContainerProps,
|
||||
staticForced: IStaticForcedProps[],
|
||||
staticLootDist: Record<string, IStaticLootDetails>,
|
||||
staticAmmoDist: Record<string, IStaticAmmoDetails[]>,
|
||||
locationName: string,
|
||||
): IStaticContainerProps;
|
||||
generateDynamicLoot(
|
||||
dynamicLootDist: ILooseLoot,
|
||||
staticAmmoDist: Record<string, IStaticAmmoDetails[]>,
|
||||
locationName: string,
|
||||
): SpawnpointTemplate[];
|
||||
}
|
||||
|
@ -4,5 +4,13 @@ import { IRagfairOffer } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
|
||||
|
||||
export interface IRagfairOfferGenerator
|
||||
{
|
||||
createOffer(userID: string, time: number, items: Item[], barterScheme: IBarterScheme[], loyalLevel: number, price: number, sellInOnePiece: boolean): IRagfairOffer;
|
||||
createOffer(
|
||||
userID: string,
|
||||
time: number,
|
||||
items: Item[],
|
||||
barterScheme: IBarterScheme[],
|
||||
loyalLevel: number,
|
||||
price: number,
|
||||
sellInOnePiece: boolean,
|
||||
): IRagfairOffer;
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
export interface ScavCaseRewardCountsAndPrices
|
||||
{
|
||||
Common: RewardCountAndPriceDetails,
|
||||
Rare: RewardCountAndPriceDetails,
|
||||
Superrare: RewardCountAndPriceDetails
|
||||
Common: RewardCountAndPriceDetails;
|
||||
Rare: RewardCountAndPriceDetails;
|
||||
Superrare: RewardCountAndPriceDetails;
|
||||
}
|
||||
|
||||
export interface RewardCountAndPriceDetails
|
||||
{
|
||||
minCount: number,
|
||||
maxCount: number,
|
||||
minPriceRub: number,
|
||||
maxPriceRub: number
|
||||
}
|
||||
minCount: number;
|
||||
maxCount: number;
|
||||
minPriceRub: number;
|
||||
maxPriceRub: number;
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { LogLevel } from "@spt-aki/models/spt/logging/LogLevel";
|
||||
|
||||
export interface IClientLogRequest
|
||||
export interface IClientLogRequest
|
||||
{
|
||||
Source: string
|
||||
Level: LogLevel | string
|
||||
Message: string
|
||||
Color?: string
|
||||
BackgroundColor?: string
|
||||
}
|
||||
Source: string;
|
||||
Level: LogLevel | string;
|
||||
Message: string;
|
||||
Color?: string;
|
||||
BackgroundColor?: string;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum LogBackgroundColor
|
||||
{
|
||||
{
|
||||
DEFAULT = "",
|
||||
BLACK = "blackBG",
|
||||
RED = "redBG",
|
||||
@ -8,5 +8,5 @@ export enum LogBackgroundColor
|
||||
BLUE = "blueBG",
|
||||
MAGENTA = "magentaBG",
|
||||
CYAN = "cyanBG",
|
||||
WHITE = "whiteBG"
|
||||
}
|
||||
WHITE = "whiteBG",
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
export enum LogLevel
|
||||
{
|
||||
export enum LogLevel
|
||||
{
|
||||
ERROR = 0,
|
||||
WARN = 1,
|
||||
SUCCESS = 2,
|
||||
INFO = 3,
|
||||
CUSTOM = 4,
|
||||
DEBUG = 5
|
||||
}
|
||||
DEBUG = 5,
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export enum LogTextColor
|
||||
{
|
||||
{
|
||||
BLACK = "black",
|
||||
RED = "red",
|
||||
GREEN = "green",
|
||||
@ -8,5 +8,5 @@ export enum LogTextColor
|
||||
MAGENTA = "magenta",
|
||||
CYAN = "cyan",
|
||||
WHITE = "white",
|
||||
GRAY = ""
|
||||
}
|
||||
GRAY = "",
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
export interface SptLogger
|
||||
{
|
||||
error: (msg: string | Record<string, unknown>) => void
|
||||
warn: (msg: string | Record<string, unknown>) => void
|
||||
succ?: (msg: string | Record<string, unknown>) => void
|
||||
info: (msg: string | Record<string, unknown>) => void
|
||||
debug: (msg: string | Record<string, unknown>) => void
|
||||
}
|
||||
error: (msg: string | Record<string, unknown>) => void;
|
||||
warn: (msg: string | Record<string, unknown>) => void;
|
||||
succ?: (msg: string | Record<string, unknown>) => void;
|
||||
info: (msg: string | Record<string, unknown>) => void;
|
||||
debug: (msg: string | Record<string, unknown>) => void;
|
||||
}
|
||||
|
@ -5,4 +5,4 @@ export interface IModLoader
|
||||
load(container: DependencyContainer): void;
|
||||
|
||||
getModPath(mod: string): string;
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ export abstract class NewItemDetailsBase
|
||||
handbookPriceRoubles: number;
|
||||
|
||||
/** Handbook ParentId for the new item */
|
||||
handbookParentId : string;
|
||||
handbookParentId: string;
|
||||
|
||||
/**
|
||||
* A dictionary for locale settings, key = langauge (e.g. en,cn,es-mx,jp,fr)
|
||||
@ -29,7 +29,7 @@ export class NewItemFromCloneDetails extends NewItemDetailsBase
|
||||
/** ParentId for the new item (item type) */
|
||||
parentId: string;
|
||||
|
||||
/**
|
||||
/**
|
||||
* the id the new item should have, leave blank to have one generated for you
|
||||
* This is often known as the TplId, or TemplateId
|
||||
*/
|
||||
@ -58,4 +58,4 @@ export class CreateItemResult
|
||||
success: boolean;
|
||||
itemId: string;
|
||||
errors: string[];
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IRagfairServerPrices
|
||||
export interface IRagfairServerPrices
|
||||
{
|
||||
static: Record<string, number>
|
||||
dynamic: Record<string, number>
|
||||
}
|
||||
static: Record<string, number>;
|
||||
dynamic: Record<string, number>;
|
||||
}
|
||||
|
@ -2,43 +2,43 @@ import { ELocationName } from "@spt-aki/models/enums/ELocationName";
|
||||
|
||||
export interface IQuestTypePool
|
||||
{
|
||||
types: string[],
|
||||
pool: IQuestPool
|
||||
types: string[];
|
||||
pool: IQuestPool;
|
||||
}
|
||||
|
||||
export interface IQuestPool
|
||||
{
|
||||
Exploration: IExplorationPool
|
||||
Elimination: IEliminationPool
|
||||
Pickup: IExplorationPool
|
||||
Exploration: IExplorationPool;
|
||||
Elimination: IEliminationPool;
|
||||
Pickup: IExplorationPool;
|
||||
}
|
||||
|
||||
export interface IExplorationPool
|
||||
{
|
||||
locations: Partial<Record<ELocationName, string[]>>
|
||||
locations: Partial<Record<ELocationName, string[]>>;
|
||||
}
|
||||
|
||||
export interface IEliminationPool
|
||||
{
|
||||
targets: IEliminationTargetPool
|
||||
targets: IEliminationTargetPool;
|
||||
}
|
||||
|
||||
export interface IEliminationTargetPool
|
||||
{
|
||||
Savage?: ITargetLocation
|
||||
AnyPmc?: ITargetLocation
|
||||
bossBully?: ITargetLocation
|
||||
bossGluhar?: ITargetLocation
|
||||
bossKilla?: ITargetLocation
|
||||
bossSanitar?: ITargetLocation
|
||||
bossTagilla?: ITargetLocation
|
||||
bossKnight?: ITargetLocation
|
||||
bossZryachiy?: ITargetLocation
|
||||
bossBoar?: ITargetLocation
|
||||
bossBoarSniper?: ITargetLocation
|
||||
Savage?: ITargetLocation;
|
||||
AnyPmc?: ITargetLocation;
|
||||
bossBully?: ITargetLocation;
|
||||
bossGluhar?: ITargetLocation;
|
||||
bossKilla?: ITargetLocation;
|
||||
bossSanitar?: ITargetLocation;
|
||||
bossTagilla?: ITargetLocation;
|
||||
bossKnight?: ITargetLocation;
|
||||
bossZryachiy?: ITargetLocation;
|
||||
bossBoar?: ITargetLocation;
|
||||
bossBoarSniper?: ITargetLocation;
|
||||
}
|
||||
|
||||
export interface ITargetLocation
|
||||
{
|
||||
locations: string[]
|
||||
}
|
||||
locations: string[];
|
||||
}
|
||||
|
@ -22,44 +22,44 @@ import { ILocations } from "@spt-aki/models/spt/server/ILocations";
|
||||
import { IServerBase } from "@spt-aki/models/spt/server/IServerBase";
|
||||
import { ISettingsBase } from "@spt-aki/models/spt/server/ISettingsBase";
|
||||
|
||||
export interface IDatabaseTables
|
||||
export interface IDatabaseTables
|
||||
{
|
||||
bots?: {
|
||||
types: Record<string, IBotType>
|
||||
base: IBotBase
|
||||
core: IBotCore
|
||||
}
|
||||
types: Record<string, IBotType>;
|
||||
base: IBotBase;
|
||||
core: IBotCore;
|
||||
};
|
||||
hideout?: {
|
||||
areas: IHideoutArea[]
|
||||
production: IHideoutProduction[]
|
||||
scavcase: IHideoutScavCase[]
|
||||
settings: IHideoutSettingsBase
|
||||
qte: IQteData[]
|
||||
}
|
||||
locales?: ILocaleBase
|
||||
locations?: ILocations
|
||||
loot?: ILootBase
|
||||
match?: IMatch
|
||||
areas: IHideoutArea[];
|
||||
production: IHideoutProduction[];
|
||||
scavcase: IHideoutScavCase[];
|
||||
settings: IHideoutSettingsBase;
|
||||
qte: IQteData[];
|
||||
};
|
||||
locales?: ILocaleBase;
|
||||
locations?: ILocations;
|
||||
loot?: ILootBase;
|
||||
match?: IMatch;
|
||||
templates?: {
|
||||
character: string[]
|
||||
items: Record<string, ITemplateItem>
|
||||
quests: Record<string, IQuest>
|
||||
repeatableQuests: IRepeatableQuestDatabase
|
||||
handbook: IHandbookBase
|
||||
customization: Record<string, ICustomizationItem>
|
||||
character: string[];
|
||||
items: Record<string, ITemplateItem>;
|
||||
quests: Record<string, IQuest>;
|
||||
repeatableQuests: IRepeatableQuestDatabase;
|
||||
handbook: IHandbookBase;
|
||||
customization: Record<string, ICustomizationItem>;
|
||||
|
||||
/** The profile templates listed in the launcher on profile creation, split by account type (e.g. Standard) then side (e.g. bear/usec) */
|
||||
profiles: IProfileTemplates
|
||||
profiles: IProfileTemplates;
|
||||
|
||||
/** Flea prices of items - gathered from online flea market dump */
|
||||
prices: Record<string, number>
|
||||
prices: Record<string, number>;
|
||||
|
||||
/** Default equipment loadouts that show on main inventory screen */
|
||||
defaultEquipmentPresets: IEquipmentBuild[]
|
||||
}
|
||||
traders?: Record<string, ITrader>
|
||||
defaultEquipmentPresets: IEquipmentBuild[];
|
||||
};
|
||||
traders?: Record<string, ITrader>;
|
||||
|
||||
globals?: IGlobals
|
||||
server?: IServerBase
|
||||
settings?: ISettingsBase
|
||||
}
|
||||
globals?: IGlobals;
|
||||
server?: IServerBase;
|
||||
settings?: ISettingsBase;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
export interface ILocaleBase
|
||||
export interface ILocaleBase
|
||||
{
|
||||
global: Record<string, Record<string, string>>
|
||||
menu: Record<string, string>
|
||||
languages: Record<string, string>
|
||||
server: Record<string, Record<string, string>>
|
||||
}
|
||||
global: Record<string, Record<string, string>>;
|
||||
menu: Record<string, string>;
|
||||
languages: Record<string, string>;
|
||||
server: Record<string, Record<string, string>>;
|
||||
}
|
||||
|
@ -2,31 +2,31 @@ import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
|
||||
import { ILooseLoot } from "@spt-aki/models/eft/common/ILooseLoot";
|
||||
import { ILocationsBase } from "@spt-aki/models/eft/common/tables/ILocationsBase";
|
||||
|
||||
export interface ILocations
|
||||
export interface ILocations
|
||||
{
|
||||
bigmap?: ILocationData
|
||||
develop?: ILocationData
|
||||
bigmap?: ILocationData;
|
||||
develop?: ILocationData;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
factory4_day?: ILocationData
|
||||
factory4_day?: ILocationData;
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
factory4_night?: ILocationData
|
||||
hideout?: ILocationData
|
||||
interchange?: ILocationData
|
||||
laboratory?: ILocationData
|
||||
lighthouse?: ILocationData
|
||||
privatearea?: ILocationData
|
||||
rezervbase?: ILocationData
|
||||
shoreline?: ILocationData
|
||||
suburbs?: ILocationData
|
||||
tarkovstreets?: ILocationData
|
||||
terminal?: ILocationData
|
||||
town?: ILocationData
|
||||
woods?: ILocationData
|
||||
base?: ILocationsBase
|
||||
factory4_night?: ILocationData;
|
||||
hideout?: ILocationData;
|
||||
interchange?: ILocationData;
|
||||
laboratory?: ILocationData;
|
||||
lighthouse?: ILocationData;
|
||||
privatearea?: ILocationData;
|
||||
rezervbase?: ILocationData;
|
||||
shoreline?: ILocationData;
|
||||
suburbs?: ILocationData;
|
||||
tarkovstreets?: ILocationData;
|
||||
terminal?: ILocationData;
|
||||
town?: ILocationData;
|
||||
woods?: ILocationData;
|
||||
base?: ILocationsBase;
|
||||
}
|
||||
|
||||
export interface ILocationData
|
||||
{
|
||||
base: ILocationBase
|
||||
looseLoot?: ILooseLoot
|
||||
}
|
||||
base: ILocationBase;
|
||||
looseLoot?: ILooseLoot;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface IServerBase
|
||||
export interface IServerBase
|
||||
{
|
||||
ip: string
|
||||
port: number
|
||||
}
|
||||
ip: string;
|
||||
port: number;
|
||||
}
|
||||
|
@ -1,64 +1,64 @@
|
||||
export interface ISettingsBase
|
||||
{
|
||||
config: Config
|
||||
config: Config;
|
||||
}
|
||||
|
||||
export interface Config
|
||||
{
|
||||
AFKTimeoutSeconds: number
|
||||
AdditionalRandomDelaySeconds: number
|
||||
ClientSendRateLimit: number
|
||||
CriticalRetriesCount: number
|
||||
DefaultRetriesCount: number
|
||||
FirstCycleDelaySeconds: number
|
||||
FramerateLimit: FramerateLimit
|
||||
GroupStatusInterval: number
|
||||
GroupStatusButtonInterval: number
|
||||
KeepAliveInterval: number
|
||||
LobbyKeepAliveInterval: number
|
||||
Mark502and504AsNonImportant: boolean
|
||||
MemoryManagementSettings: MemoryManagementSettings
|
||||
NVidiaHighlights: boolean
|
||||
NextCycleDelaySeconds: number
|
||||
PingServerResultSendInterval: number
|
||||
PingServersInterval: number
|
||||
ReleaseProfiler: ReleaseProfiler
|
||||
RequestConfirmationTimeouts: number[]
|
||||
RequestsMadeThroughLobby: string[]
|
||||
SecondCycleDelaySeconds: number
|
||||
ShouldEstablishLobbyConnection: boolean
|
||||
TurnOffLogging: boolean
|
||||
WeaponOverlapDistanceCulling: number
|
||||
WebDiagnosticsEnabled: boolean
|
||||
NetworkStateView: INetworkStateView
|
||||
AFKTimeoutSeconds: number;
|
||||
AdditionalRandomDelaySeconds: number;
|
||||
ClientSendRateLimit: number;
|
||||
CriticalRetriesCount: number;
|
||||
DefaultRetriesCount: number;
|
||||
FirstCycleDelaySeconds: number;
|
||||
FramerateLimit: FramerateLimit;
|
||||
GroupStatusInterval: number;
|
||||
GroupStatusButtonInterval: number;
|
||||
KeepAliveInterval: number;
|
||||
LobbyKeepAliveInterval: number;
|
||||
Mark502and504AsNonImportant: boolean;
|
||||
MemoryManagementSettings: MemoryManagementSettings;
|
||||
NVidiaHighlights: boolean;
|
||||
NextCycleDelaySeconds: number;
|
||||
PingServerResultSendInterval: number;
|
||||
PingServersInterval: number;
|
||||
ReleaseProfiler: ReleaseProfiler;
|
||||
RequestConfirmationTimeouts: number[];
|
||||
RequestsMadeThroughLobby: string[];
|
||||
SecondCycleDelaySeconds: number;
|
||||
ShouldEstablishLobbyConnection: boolean;
|
||||
TurnOffLogging: boolean;
|
||||
WeaponOverlapDistanceCulling: number;
|
||||
WebDiagnosticsEnabled: boolean;
|
||||
NetworkStateView: INetworkStateView;
|
||||
}
|
||||
|
||||
export interface FramerateLimit
|
||||
{
|
||||
MaxFramerateGameLimit: number
|
||||
MaxFramerateLobbyLimit: number
|
||||
MinFramerateLimit: number
|
||||
MaxFramerateGameLimit: number;
|
||||
MaxFramerateLobbyLimit: number;
|
||||
MinFramerateLimit: number;
|
||||
}
|
||||
|
||||
export interface MemoryManagementSettings
|
||||
{
|
||||
AggressiveGC: boolean
|
||||
GigabytesRequiredToDisableGCDuringRaid: number
|
||||
HeapPreAllocationEnabled: boolean
|
||||
HeapPreAllocationMB: number
|
||||
OverrideRamCleanerSettings: boolean
|
||||
RamCleanerEnabled: boolean
|
||||
AggressiveGC: boolean;
|
||||
GigabytesRequiredToDisableGCDuringRaid: number;
|
||||
HeapPreAllocationEnabled: boolean;
|
||||
HeapPreAllocationMB: number;
|
||||
OverrideRamCleanerSettings: boolean;
|
||||
RamCleanerEnabled: boolean;
|
||||
}
|
||||
|
||||
export interface ReleaseProfiler
|
||||
{
|
||||
Enabled: boolean
|
||||
MaxRecords: number
|
||||
RecordTriggerValue: number
|
||||
Enabled: boolean;
|
||||
MaxRecords: number;
|
||||
RecordTriggerValue: number;
|
||||
}
|
||||
|
||||
export interface INetworkStateView
|
||||
{
|
||||
LossThreshold: number
|
||||
RttThreshold: number
|
||||
}
|
||||
LossThreshold: number;
|
||||
RttThreshold: number;
|
||||
}
|
||||
|
@ -2,6 +2,6 @@ import { IPreset } from "@spt-aki/models/eft/common/IGlobals";
|
||||
|
||||
export interface CustomPreset
|
||||
{
|
||||
key: string,
|
||||
preset: IPreset
|
||||
}
|
||||
key: string;
|
||||
preset: IPreset;
|
||||
}
|
||||
|
@ -3,6 +3,6 @@ import { Traders } from "@spt-aki/models/enums/Traders";
|
||||
|
||||
export interface CustomTraderAssortData
|
||||
{
|
||||
traderId: Traders,
|
||||
assorts: ITraderAssort
|
||||
}
|
||||
traderId: Traders;
|
||||
assorts: ITraderAssort;
|
||||
}
|
||||
|
@ -4,4 +4,4 @@ export class LootItem
|
||||
tpl: string;
|
||||
isPreset: boolean;
|
||||
stackCount: number;
|
||||
}
|
||||
}
|
||||
|
@ -2,14 +2,14 @@ import { MinMax } from "@spt-aki/models/common/MinMax";
|
||||
|
||||
export interface LootRequest
|
||||
{
|
||||
presetCount: MinMax
|
||||
itemCount: MinMax
|
||||
weaponCrateCount: MinMax
|
||||
itemBlacklist: string[]
|
||||
itemTypeWhitelist: string[]
|
||||
presetCount: MinMax;
|
||||
itemCount: MinMax;
|
||||
weaponCrateCount: MinMax;
|
||||
itemBlacklist: string[];
|
||||
itemTypeWhitelist: string[];
|
||||
/** key: item base type: value: max count */
|
||||
itemLimits: Record<string, number>
|
||||
itemStackLimits: Record<string, MinMax>
|
||||
armorLevelWhitelist: number[]
|
||||
allowBossItems: boolean
|
||||
}
|
||||
itemLimits: Record<string, number>;
|
||||
itemStackLimits: Record<string, MinMax>;
|
||||
armorLevelWhitelist: number[];
|
||||
allowBossItems: boolean;
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ICommand } from "@spt-aki/models/spt/utils/ICommand";
|
||||
|
||||
export interface IAsyncQueue
|
||||
export interface IAsyncQueue
|
||||
{
|
||||
waitFor(command: ICommand): Promise<any>
|
||||
}
|
||||
waitFor(command: ICommand): Promise<any>;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export interface ICommand
|
||||
export interface ICommand
|
||||
{
|
||||
uuid: string
|
||||
cmd: () => Promise<any>
|
||||
}
|
||||
uuid: string;
|
||||
cmd: () => Promise<any>;
|
||||
}
|
||||
|
@ -2,11 +2,15 @@ import { Daum } from "@spt-aki/models/eft/itemEvent/IItemEventRouterRequest";
|
||||
import { LogBackgroundColor } from "@spt-aki/models/spt/logging/LogBackgroundColor";
|
||||
import { LogTextColor } from "@spt-aki/models/spt/logging/LogTextColor";
|
||||
|
||||
export interface ILogger
|
||||
export interface ILogger
|
||||
{
|
||||
writeToLogFile(data: string | Daum): void;
|
||||
log(data: string | Record<string, unknown> | Error, color: string, backgroundColor?: string): void;
|
||||
logWithColor(data: string | Record<string, unknown>, textColor: LogTextColor, backgroundColor?: LogBackgroundColor): void;
|
||||
logWithColor(
|
||||
data: string | Record<string, unknown>,
|
||||
textColor: LogTextColor,
|
||||
backgroundColor?: LogBackgroundColor,
|
||||
): void;
|
||||
|
||||
error(data: string): void;
|
||||
|
||||
@ -14,5 +18,5 @@ export interface ILogger
|
||||
success(data: string): void;
|
||||
|
||||
info(data: string): void;
|
||||
debug(data: string| Record<string, unknown>, onlyShowInConsole?: boolean): void;
|
||||
debug(data: string | Record<string, unknown>, onlyShowInConsole?: boolean): void;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user