Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
This commit is contained in:
commit
d2736f4004
@ -146,9 +146,11 @@
|
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"levels": [1, 10, 20, 30, 40, 50, 60],
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"experience": [1000, 12000, 42000, 89000, 177000, 300000, 500000],
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"roubles": [15000, 40000, 75000, 100000, 140000, 170000, 210000],
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"items": [4, 4, 5, 5, 5, 6, 6],
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"reputation": [0.01, 0.01, 0.02, 0.02],
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"rewardSpread": 0.5
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"items": [3, 4, 5, 5, 5, 5, 5],
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"reputation": [0.01, 0.01, 0.02, 0.02, 0.03, 0.03, 0.03],
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"rewardSpread": 0.5,
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"skillRewardChance": [0, 0.01, 0.05, 0.1, 0.15, 0.2, 0.25],
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"skillPointReward": [10, 15, 20, 25, 30, 35, 40]
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},
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"locations": {
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"any": ["any"],
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@ -188,6 +190,7 @@
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"questConfig": {
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"Exploration": {
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"maxExtracts": 3,
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"specificExits": {
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"probability": 0.25,
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"passageRequirementWhitelist": [
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@ -201,6 +204,7 @@
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}
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},
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"Completion": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"minRequestedAmount": 1,
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"maxRequestedAmount": 5,
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"minRequestedBulletAmount": 20,
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@ -213,6 +217,7 @@
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"min": 1,
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"max": 15
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 1,
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@ -326,6 +331,7 @@
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"min": 16,
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"max": 40
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 9,
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@ -507,6 +513,7 @@
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"min": 41,
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"max": 100
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 9,
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@ -704,9 +711,11 @@
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"levels": [1, 10, 20, 30, 40, 50, 60],
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"experience": [5000, 25000, 60000, 130000, 240000, 390000, 750000],
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"roubles": [50000, 150000, 300000, 425000, 550000, 675000, 850000],
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"items": [5, 5, 5, 6, 6, 7, 7],
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"reputation": [0.02, 0.02, 0.03, 0.03, 0.03, 0.03, 0.03],
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"rewardSpread": 0.5
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"items": [4, 5, 5, 6, 6, 7, 7],
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"reputation": [0.02, 0.03, 0.04, 0.04, 0.05, 0.05, 0.05],
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"rewardSpread": 0.5,
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"skillRewardChance": [0, 0.05, 0.1, 0.2, 0.3, 0.35, 0.4],
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"skillPointReward": [25, 35, 45, 50, 55, 60, 65]
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},
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"locations": {
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"any": ["any"],
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@ -745,6 +754,7 @@
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],
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"questConfig": {
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"Exploration": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"maxExtracts": 10,
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"specificExits": {
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"probability": 0.4,
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@ -759,6 +769,7 @@
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}
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},
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"Completion": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"minRequestedAmount": 2,
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"maxRequestedAmount": 10,
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"minRequestedBulletAmount": 20,
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@ -771,6 +782,7 @@
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"min": 1,
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"max": 15
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 15,
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@ -951,6 +963,7 @@
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"min": 16,
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"max": 40
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 7,
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@ -1131,6 +1144,7 @@
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"min": 41,
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"max": 100
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 7,
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@ -1331,7 +1345,9 @@
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"roubles": [6000, 10000, 100000, 250000],
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"items": [2, 3, 4, 4],
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"reputation": [0.01, 0.02, 0.05, 0.05],
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"rewardSpread": 0.5
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"rewardSpread": 0.5,
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"skillRewardChance": [0, 0, 0, 0, 0, 0, 0],
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"skillPointReward": [10, 15, 20, 25, 30, 35, 40]
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},
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"locations": {
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"any": ["any"],
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@ -1351,6 +1367,7 @@
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],
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"questConfig": {
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"Exploration": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"maxExtracts": 3,
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"specificExits": {
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"probability": 0.25,
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@ -1364,6 +1381,7 @@
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}
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},
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"Pickup": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"ItemTypeToFetchWithMaxCount": [{
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"itemType": "5b47574386f77428ca22b335",
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"minPickupCount": 2,
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@ -1410,6 +1428,7 @@
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"maxItemFetchCount": 3
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},
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"Completion": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"minRequestedAmount": 1,
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"maxRequestedAmount": 5,
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"minRequestedBulletAmount": 20,
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@ -1422,6 +1441,7 @@
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"min": 1,
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"max": 15
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets":
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[{
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"key": "AnyPmc",
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@ -1460,7 +1480,7 @@
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"minKills": 1,
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"maxBossKills": 1,
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"minBossKills": 1,
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"maxPmcKills": 2,
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"maxPmcKills": 2,
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"minPmcKills": 1,
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"weaponRequirementProb": 0,
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"weaponCategoryRequirementProb": 0.3,
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@ -1537,6 +1557,7 @@
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"min": 16,
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"max": 100
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets":
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[{
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"key": "AnyPmc",
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@ -1575,7 +1596,7 @@
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"minKills": 3,
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"maxBossKills": 3,
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"minBossKills": 1,
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"maxPmcKills": 5,
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"maxPmcKills": 5,
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"minPmcKills": 2,
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"weaponRequirementProb": 0,
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"weaponCategoryRequirementProb": 0.3,
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|
@ -18,6 +18,7 @@ import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
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import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
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import { AccountTypes } from "@spt-aki/models/enums/AccountTypes";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
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import { Traders } from "@spt-aki/models/enums/Traders";
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import { ICoreConfig } from "@spt-aki/models/spt/config/ICoreConfig";
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import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
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@ -118,6 +119,8 @@ export class GameController
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this.adjustLooseLootSpawnProbabilities();
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this.checkTraderRepairValuesExist();
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// repeatableQuests are stored by in profile.Quests due to the responses of the client (e.g. Quests in offraidData)
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// Since we don't want to clutter the Quests list, we need to remove all completed (failed / successful) repeatable quests.
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// We also have to remove the Counters from the repeatableQuests
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@ -227,6 +230,30 @@ export class GameController
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}
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}
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/**
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* Out of date/incorrectly made trader mods forget this data
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*/
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protected checkTraderRepairValuesExist(): void
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{
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for (const traderKey in this.databaseServer.getTables().traders)
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{
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const trader = this.databaseServer.getTables().traders[traderKey];
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if (!trader?.base?.repair)
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{
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this.logger.warning(`Trader ${trader.base._id} ${trader.base.name} is missing a repair object, adding in default values`);
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trader.base.repair = this.jsonUtil.clone(this.databaseServer.getTables().traders.ragfair.base.repair);
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return;
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}
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if (trader?.base?.repair?.quality)
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{
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this.logger.warning(`Trader ${trader.base._id} ${trader.base.name} is missing a repair quality value, adding in default value`);
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trader.base.repair.quality = this.jsonUtil.clone(this.databaseServer.getTables().traders.ragfair.base.repair.quality);
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}
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}
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}
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protected addCustomLooseLootPositions(): void
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{
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const looseLootPositionsToAdd = this.lootConfig.looseLoot;
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@ -472,7 +499,7 @@ export class GameController
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void
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{
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const botReloadSkill = pmcProfile.Skills.Common.find(x => x.Id === "BotReload");
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const botReloadSkill = this.profileHelper.getSkillFromProfile(pmcProfile, SkillTypes.BOT_RELOAD);
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if (botReloadSkill?.Progress > 0)
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{
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this.logger.warning(this.localisationService.getText("server_start_player_active_botreload_skill"));
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|
@ -200,7 +200,7 @@ export class HideoutController
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}
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// Add Skill Points Per Area Upgrade
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this.playerService.incrementSkillLevel(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, db.globals.config.SkillsSettings.HideoutManagement.SkillPointsPerAreaUpgrade);
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, db.globals.config.SkillsSettings.HideoutManagement.SkillPointsPerAreaUpgrade);
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return output;
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}
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@ -723,12 +723,12 @@ export class HideoutController
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// manager Hideout skill
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// ? use a configuration variable for the value?
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const globals = this.databaseServer.getTables().globals;
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this.playerService.incrementSkillLevel(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, globals.config.SkillsSettings.HideoutManagement.SkillPointsPerCraft, true);
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, globals.config.SkillsSettings.HideoutManagement.SkillPointsPerCraft, true);
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//manager Crafting skill
|
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if (craftingExpAmount > 0)
|
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{
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this.playerService.incrementSkillLevel(pmcData, SkillTypes.CRAFTING, craftingExpAmount);
|
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this.playerService.incrementSkillLevel(pmcData, SkillTypes.INTELLECT, 0.5 * (Math.round(craftingExpAmount / 15)));
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.CRAFTING, craftingExpAmount);
|
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this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.INTELLECT, 0.5 * (Math.round(craftingExpAmount / 15)));
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}
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area.lastRecipe = request.recipeId;
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counterHoursCrafting.value = hoursCrafting;
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||||
|
@ -10,10 +10,11 @@ import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGet
|
||||
import { IGetInsuranceCostResponseData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostResponseData";
|
||||
import { IInsureRequestData } from "@spt-aki/models/eft/insurance/IInsureRequestData";
|
||||
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { Insurance, ISystemData } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
import { ISystemData, Insurance } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
import { IProcessBuyTradeRequestData } from "@spt-aki/models/eft/trade/IProcessBuyTradeRequestData";
|
||||
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
|
||||
import { MessageType } from "@spt-aki/models/enums/MessageType";
|
||||
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
|
||||
import { IInsuranceConfig } from "@spt-aki/models/spt/config/IInsuranceConfig";
|
||||
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
|
||||
@ -552,6 +553,7 @@ export class InsuranceController
|
||||
public insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse
|
||||
{
|
||||
let output = this.eventOutputHolder.getOutput(sessionID);
|
||||
const itemsToInsureCount = body.items.length;
|
||||
const itemsToPay = [];
|
||||
const inventoryItemsHash = {};
|
||||
|
||||
@ -598,6 +600,8 @@ export class InsuranceController
|
||||
});
|
||||
}
|
||||
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.CHARISMA, itemsToInsureCount * 0.01);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
@ -599,7 +599,7 @@ export class InventoryController
|
||||
pmcData.Encyclopedia[itemId] = true;
|
||||
|
||||
// TODO: update this with correct calculation using values from globals json
|
||||
this.questHelper.rewardSkillPoints(sessionID, pmcData, SkillTypes.INTELLECT, 0.5);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.INTELLECT, 0.5);
|
||||
}
|
||||
|
||||
return this.eventOutputHolder.getOutput(sessionID);
|
||||
|
@ -14,11 +14,13 @@ import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
|
||||
import { ELocationName } from "@spt-aki/models/enums/ELocationName";
|
||||
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
|
||||
import { QuestStatus } from "@spt-aki/models/enums/QuestStatus";
|
||||
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
|
||||
import { IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
|
||||
import { IQuestTypePool } from "@spt-aki/models/spt/repeatable/IQuestTypePool";
|
||||
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
|
||||
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
|
||||
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
|
||||
import { PaymentService } from "@spt-aki/services/PaymentService";
|
||||
import { ProfileFixerService } from "@spt-aki/services/ProfileFixerService";
|
||||
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
|
||||
@ -33,8 +35,9 @@ export class RepeatableQuestController
|
||||
protected questConfig: IQuestConfig;
|
||||
|
||||
constructor(
|
||||
@inject("TimeUtil") protected timeUtil: TimeUtil,
|
||||
@inject("WinstonLogger") protected logger: ILogger,
|
||||
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
|
||||
@inject("TimeUtil") protected timeUtil: TimeUtil,
|
||||
@inject("RandomUtil") protected randomUtil: RandomUtil,
|
||||
@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
|
||||
@inject("JsonUtil") protected jsonUtil: JsonUtil,
|
||||
@ -131,7 +134,7 @@ export class RepeatableQuestController
|
||||
const questTypePool = this.generateQuestPool(repeatableConfig, pmcData.Info.Level);
|
||||
|
||||
// Add daily quests
|
||||
for (let i = 0; i < repeatableConfig.numQuests; i++)
|
||||
for (let i = 0; i < this.getQuestCount(repeatableConfig, pmcData); i++)
|
||||
{
|
||||
let quest = null;
|
||||
let lifeline = 0;
|
||||
@ -188,6 +191,23 @@ export class RepeatableQuestController
|
||||
return returnData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of quests to generate - takes into account charisma state of player
|
||||
* @param repeatableConfig Config
|
||||
* @param pmcData Player profile
|
||||
* @returns Quest count
|
||||
*/
|
||||
protected getQuestCount(repeatableConfig: IRepeatableQuestConfig, pmcData: IPmcData): number
|
||||
{
|
||||
if (repeatableConfig.name.toLowerCase() === "daily" && this.profileHelper.hasEliteSkillLevel(SkillTypes.CHARISMA, pmcData))
|
||||
{
|
||||
// Elite charisma skill gives extra daily quest(s)
|
||||
return repeatableConfig.numQuests + this.databaseServer.getTables().globals.config.SkillsSettings.Charisma.BonusSettings.EliteBonusSettings.RepeatableQuestExtraCount;
|
||||
}
|
||||
|
||||
return repeatableConfig.numQuests;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get repeatable quest data from profile from name (daily/weekly), creates base repeatable quest object if none exists
|
||||
* @param repeatableConfig daily/weekly config
|
||||
|
@ -24,7 +24,7 @@ import { BaseClasses } from "@spt-aki/models/enums/BaseClasses";
|
||||
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
|
||||
import { Money } from "@spt-aki/models/enums/Money";
|
||||
import { Traders } from "@spt-aki/models/enums/Traders";
|
||||
import { IBossInfo, IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
|
||||
import { IBaseQuestConfig, IBossInfo, IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
|
||||
import { IQuestTypePool } from "@spt-aki/models/spt/repeatable/IQuestTypePool";
|
||||
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
|
||||
@ -326,7 +326,7 @@ export class RepeatableQuestGenerator
|
||||
availableForFinishCondition._props.id = this.objectId.generate();
|
||||
quest.location = this.getQuestLocationByMapId(locationKey);
|
||||
|
||||
quest.rewards = this.generateReward(pmcLevel, Math.min(difficulty, 1), traderId, repeatableConfig);
|
||||
quest.rewards = this.generateReward(pmcLevel, Math.min(difficulty, 1), traderId, repeatableConfig, eliminationConfig);
|
||||
|
||||
return quest;
|
||||
}
|
||||
@ -544,7 +544,7 @@ export class RepeatableQuestGenerator
|
||||
}
|
||||
}
|
||||
|
||||
quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig);
|
||||
quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig, completionConfig);
|
||||
|
||||
return quest;
|
||||
}
|
||||
@ -673,7 +673,7 @@ export class RepeatableQuestGenerator
|
||||
// Difficulty for exploration goes from 1 extract to maxExtracts
|
||||
// Difficulty for reward goes from 0.2...1 -> map
|
||||
const difficulty = this.mathUtil.mapToRange(numExtracts, 1, explorationConfig.maxExtracts, 0.2, 1);
|
||||
quest.rewards = this.generateReward(pmcLevel, difficulty, traderId, repeatableConfig);
|
||||
quest.rewards = this.generateReward(pmcLevel, difficulty, traderId, repeatableConfig, explorationConfig);
|
||||
|
||||
return quest;
|
||||
}
|
||||
@ -707,7 +707,7 @@ export class RepeatableQuestGenerator
|
||||
(equipmentCondition._props as IEquipmentConditionProps).equipmentInclusive = [[itemTypeToFetchWithCount.itemType]];
|
||||
|
||||
// Add rewards
|
||||
quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig);
|
||||
quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig, pickupConfig);
|
||||
|
||||
return quest;
|
||||
}
|
||||
@ -765,7 +765,8 @@ export class RepeatableQuestGenerator
|
||||
pmcLevel: number,
|
||||
difficulty: number,
|
||||
traderId: string,
|
||||
repeatableConfig: IRepeatableQuestConfig
|
||||
repeatableConfig: IRepeatableQuestConfig,
|
||||
questConfig: IBaseQuestConfig
|
||||
): IRewards
|
||||
{
|
||||
// difficulty could go from 0.2 ... -> for lowest diffuculty receive 0.2*nominal reward
|
||||
@ -774,6 +775,8 @@ export class RepeatableQuestGenerator
|
||||
const xpConfig = repeatableConfig.rewardScaling.experience;
|
||||
const itemsConfig = repeatableConfig.rewardScaling.items;
|
||||
const rewardSpreadConfig = repeatableConfig.rewardScaling.rewardSpread;
|
||||
const skillRewardChanceConfig = repeatableConfig.rewardScaling.skillRewardChance;
|
||||
const skillPointRewardConfig = repeatableConfig.rewardScaling.skillPointReward;
|
||||
const reputationConfig = repeatableConfig.rewardScaling.reputation;
|
||||
|
||||
if (Number.isNaN(difficulty))
|
||||
@ -788,6 +791,8 @@ export class RepeatableQuestGenerator
|
||||
const rewardNumItems = this.randomUtil.randInt(1, Math.round(this.mathUtil.interp1(pmcLevel, levelsConfig, itemsConfig)) + 1);
|
||||
const rewardReputation = Math.round(100 * difficulty * this.mathUtil.interp1(pmcLevel, levelsConfig, reputationConfig)
|
||||
* this.randomUtil.getFloat(1 - rewardSpreadConfig, 1 + rewardSpreadConfig)) / 100;
|
||||
const skillRewardChance = this.mathUtil.interp1(pmcLevel, levelsConfig, skillRewardChanceConfig);
|
||||
const skillPointReward = this.mathUtil.interp1(pmcLevel, levelsConfig, skillPointRewardConfig);
|
||||
|
||||
// Possible improvement -> draw trader-specific items e.g. with this.itemHelper.isOfBaseclass(val._id, ItemHelper.BASECLASS.FoodDrink)
|
||||
let roublesBudget = rewardRoubles;
|
||||
@ -879,6 +884,18 @@ export class RepeatableQuestGenerator
|
||||
rewards.Success.push(reward);
|
||||
}
|
||||
|
||||
if (this.randomUtil.getChance100(skillRewardChance * 100))
|
||||
{
|
||||
index++;
|
||||
const reward: IReward = {
|
||||
target: this.randomUtil.getArrayValue(questConfig.possibleSkillRewards),
|
||||
value: skillPointReward,
|
||||
type: "Skill",
|
||||
index: index
|
||||
};
|
||||
rewards.Success.push(reward);
|
||||
}
|
||||
|
||||
return rewards;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { inject, injectable } from "tsyringe";
|
||||
import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
|
||||
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
|
||||
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
|
||||
import { Common, HideoutArea, IHideoutImprovement, Production, Productive } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
import { HideoutArea, IHideoutImprovement, Production, Productive } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
import { Upd } from "@spt-aki/models/eft/common/tables/IItem";
|
||||
import { StageBonus } from "@spt-aki/models/eft/hideout/IHideoutArea";
|
||||
import { IHideoutContinuousProductionStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutContinuousProductionStartRequestData";
|
||||
@ -403,7 +403,7 @@ export class HideoutHelper
|
||||
//check unit consumed for increment skill point
|
||||
if (pmcData && Math.floor(pointsConsumed / 10) >= 1)
|
||||
{
|
||||
this.playerService.incrementSkillLevel(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, 1);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, 1);
|
||||
pointsConsumed -= 10;
|
||||
}
|
||||
|
||||
@ -511,7 +511,7 @@ export class HideoutHelper
|
||||
// Check amount of units consumed for possible increment of hideout mgmt skill point
|
||||
if (pmcData && Math.floor(pointsConsumed / 10) >= 1)
|
||||
{
|
||||
this.playerService.incrementSkillLevel(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, 1);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, 1);
|
||||
pointsConsumed -= 10;
|
||||
}
|
||||
|
||||
@ -637,7 +637,7 @@ export class HideoutHelper
|
||||
//check unit consumed for increment skill point
|
||||
if (pmcData && Math.floor(pointsConsumed / 10) >= 1)
|
||||
{
|
||||
this.playerService.incrementSkillLevel(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, 1);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.HIDEOUT_MANAGEMENT, 1);
|
||||
pointsConsumed -= 10;
|
||||
}
|
||||
|
||||
@ -794,22 +794,12 @@ export class HideoutHelper
|
||||
{
|
||||
const bitcoinProduction = this.databaseServer.getTables().hideout.production.find(p => p._id === HideoutHelper.bitcoinFarm);
|
||||
const productionSlots = bitcoinProduction?.productionLimitCount || 3;
|
||||
const hasManagementSkillSlots = this.hasEliteHideoutManagementSkill(pmcData);
|
||||
const hasManagementSkillSlots = this.profileHelper.hasEliteSkillLevel(SkillTypes.HIDEOUT_MANAGEMENT, pmcData);
|
||||
const managementSlotsCount = this.getBitcoinMinerContainerSlotSize() || 2;
|
||||
|
||||
return productionSlots + (hasManagementSkillSlots ? managementSlotsCount : 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does profile have elite hideout management skill
|
||||
* @param pmcData Profile to look at
|
||||
* @returns True if profile has skill
|
||||
*/
|
||||
protected hasEliteHideoutManagementSkill(pmcData: IPmcData): boolean
|
||||
{
|
||||
return this.getHideoutManagementSkill(pmcData)?.Progress >= 5100; // level 51+
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a count of bitcoins player miner can hold
|
||||
*/
|
||||
@ -818,16 +808,6 @@ export class HideoutHelper
|
||||
return this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.BitcoinFarm.Container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the hideout management skill from player profile
|
||||
* @param pmcData Profile to look at
|
||||
* @returns Hideout management skill object
|
||||
*/
|
||||
protected getHideoutManagementSkill(pmcData: IPmcData): Common
|
||||
{
|
||||
return pmcData.Skills.Common.find(x => x.Id === SkillTypes.HIDEOUT_MANAGEMENT);
|
||||
}
|
||||
|
||||
/**
|
||||
* HideoutManagement skill gives a consumption bonus the higher the level
|
||||
* 0.5% per level per 1-51, (25.5% at max)
|
||||
@ -836,7 +816,7 @@ export class HideoutHelper
|
||||
*/
|
||||
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number
|
||||
{
|
||||
const hideoutManagementSkill = this.getHideoutManagementSkill(pmcData);
|
||||
const hideoutManagementSkill = this.profileHelper.getSkillFromProfile(pmcData, SkillTypes.HIDEOUT_MANAGEMENT);
|
||||
if (!hideoutManagementSkill)
|
||||
{
|
||||
return 0;
|
||||
|
@ -2,12 +2,14 @@ import { inject, injectable } from "tsyringe";
|
||||
|
||||
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
|
||||
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
|
||||
import { CounterKeyValue, Stats } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
import { Common, CounterKeyValue, Stats } from "@spt-aki/models/eft/common/tables/IBotBase";
|
||||
import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
|
||||
import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
|
||||
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
|
||||
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
|
||||
import { SaveServer } from "@spt-aki/servers/SaveServer";
|
||||
import { LocalisationService } from "@spt-aki/services/LocalisationService";
|
||||
import { ProfileSnapshotService } from "@spt-aki/services/ProfileSnapshotService";
|
||||
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
|
||||
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
|
||||
@ -24,7 +26,8 @@ export class ProfileHelper
|
||||
@inject("SaveServer") protected saveServer: SaveServer,
|
||||
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
|
||||
@inject("ItemHelper") protected itemHelper: ItemHelper,
|
||||
@inject("ProfileSnapshotService") protected profileSnapshotService: ProfileSnapshotService
|
||||
@inject("ProfileSnapshotService") protected profileSnapshotService: ProfileSnapshotService,
|
||||
@inject("LocalisationService") protected localisationService: LocalisationService
|
||||
)
|
||||
{ }
|
||||
|
||||
@ -353,4 +356,83 @@ export class ProfileHelper
|
||||
stat.Value++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if player has a skill at elite level
|
||||
* @param skillType Skill to check
|
||||
* @param pmcProfile Profile to find skill in
|
||||
* @returns True if player has skill at elite level
|
||||
*/
|
||||
public hasEliteSkillLevel(skillType: SkillTypes, pmcProfile: IPmcData): boolean
|
||||
{
|
||||
const profileSkills = pmcProfile?.Skills?.Common;
|
||||
if (!profileSkills)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const profileSkill = profileSkills.find(x => x.Id === skillType);
|
||||
if (!profileSkill)
|
||||
{
|
||||
this.logger.warning(`Unable to check for elite skill ${skillType}, not found in profile`);
|
||||
|
||||
return false;
|
||||
}
|
||||
return profileSkill.Progress >= 5100; // level 51
|
||||
}
|
||||
|
||||
/**
|
||||
* Add points to a specific skill in player profile
|
||||
* @param skill Skill to add points to
|
||||
* @param pointsToAdd Points to add
|
||||
* @param pmcProfile Player profile with skill
|
||||
* @param useSkillProgressRateMultipler Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code
|
||||
* @returns
|
||||
*/
|
||||
public addSkillPointsToPlayer(pmcProfile: IPmcData, skill: SkillTypes, pointsToAdd: number, useSkillProgressRateMultipler = false): void
|
||||
{
|
||||
if (!pointsToAdd || pointsToAdd < 0)
|
||||
{
|
||||
this.logger.error(this.localisationService.getText("player-attempt_to_increment_skill_with_negative_value", skill));
|
||||
return;
|
||||
}
|
||||
|
||||
const profileSkills = pmcProfile?.Skills?.Common;
|
||||
if (!profileSkills)
|
||||
{
|
||||
this.logger.warning(`Unable to add ${pointsToAdd} points to ${skill}, profile has no skills`);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const profileSkill = profileSkills.find(x => x.Id === skill);
|
||||
if (!profileSkill)
|
||||
{
|
||||
this.logger.error(this.localisationService.getText("quest-no_skill_found", skill));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (useSkillProgressRateMultipler)
|
||||
{
|
||||
const globals = this.databaseServer.getTables().globals;
|
||||
const skillProgressRate = globals.config.SkillsSettings.SkillProgressRate;
|
||||
pointsToAdd = skillProgressRate * pointsToAdd;
|
||||
}
|
||||
|
||||
profileSkill.Progress += pointsToAdd;
|
||||
profileSkill.LastAccess = this.timeUtil.getTimestamp();
|
||||
}
|
||||
|
||||
public getSkillFromProfile(pmcData: IPmcData, skill: SkillTypes): Common
|
||||
{
|
||||
const skillToReturn = pmcData.Skills.Common.find(x => x.Id === skill);
|
||||
if (!skillToReturn)
|
||||
{
|
||||
this.logger.warning(`Profile ${pmcData.sessionId} does not have a skill named: ${skill}`);
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return skillToReturn;
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
|
||||
import { MessageType } from "@spt-aki/models/enums/MessageType";
|
||||
import { QuestRewardType } from "@spt-aki/models/enums/QuestRewardType";
|
||||
import { QuestStatus } from "@spt-aki/models/enums/QuestStatus";
|
||||
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
|
||||
import { IQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
|
||||
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
|
||||
@ -127,42 +128,6 @@ export class QuestHelper
|
||||
return after;
|
||||
}
|
||||
|
||||
/**
|
||||
* Increase skill points of a skill on player profile
|
||||
* Dupe of PlayerService.incrementSkillLevel()
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Player profile
|
||||
* @param skillName Name of skill to increase skill points of
|
||||
* @param progressAmount Amount of skill points to add to skill
|
||||
*/
|
||||
public rewardSkillPoints(sessionID: string, pmcData: IPmcData, skillName: string, progressAmount: number, scaleToSkillLevel: boolean = false): void
|
||||
{
|
||||
const indexOfSkillToUpdate = pmcData.Skills.Common.findIndex(s => s.Id === skillName);
|
||||
if (indexOfSkillToUpdate === -1)
|
||||
{
|
||||
this.logger.error(this.localisationService.getText("quest-no_skill_found", skillName));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const profileSkill = pmcData.Skills.Common[indexOfSkillToUpdate];
|
||||
if (!profileSkill)
|
||||
{
|
||||
this.logger.error(this.localisationService.getText("quest-no_skill_found", skillName));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Tarkov has special handling of skills under level 9 to scale them to the lower XP requirement
|
||||
if (scaleToSkillLevel)
|
||||
{
|
||||
progressAmount = this.adjustSkillExpForLowLevels(profileSkill, progressAmount);
|
||||
}
|
||||
|
||||
profileSkill.Progress += progressAmount;
|
||||
profileSkill.LastAccess = this.timeUtil.getTimestamp();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjust skill experience for low skill levels, mimicing the official client
|
||||
* @param profileSkill the skill experience is being added to
|
||||
@ -771,7 +736,7 @@ export class QuestHelper
|
||||
switch (reward.type)
|
||||
{
|
||||
case QuestRewardType.SKILL:
|
||||
this.rewardSkillPoints(sessionId, pmcData, reward.target, Number(reward.value));
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, reward.target as SkillTypes, Number(reward.value));
|
||||
break;
|
||||
case QuestRewardType.EXPERIENCE:
|
||||
this.profileHelper.addExperienceToPmc(sessionId, parseInt(<string>reward.value)); // this must occur first as the output object needs to take the modified profile exp value
|
||||
@ -853,7 +818,7 @@ export class QuestHelper
|
||||
let moneyRewardBonus = moneyRewardBonuses.reduce((acc, cur) => acc + cur.value, 0);
|
||||
|
||||
// Apply hideout management bonus to money reward (up to 51% bonus)
|
||||
const hideoutManagementSkill = pmcData.Skills.Common.find(x => x.Id === "HideoutManagement");
|
||||
const hideoutManagementSkill = this.profileHelper.getSkillFromProfile(pmcData, SkillTypes.HIDEOUT_MANAGEMENT);
|
||||
if (hideoutManagementSkill)
|
||||
{
|
||||
moneyRewardBonus *= (1 + (hideoutManagementSkill.Progress / 10000)); // 5100 becomes 0.51, add 1 to it, 1.51, multiply the moneyreward bonus by it (e.g. 15 x 51)
|
||||
|
@ -1,5 +1,7 @@
|
||||
export enum SkillTypes
|
||||
{
|
||||
BOT_RELOAD = "BotReload",
|
||||
BOT_SOUND = "BotSound",
|
||||
HIDEOUT_MANAGEMENT = "HideoutManagement",
|
||||
CRAFTING = "Crafting",
|
||||
METABOLISM = "Metabolism",
|
||||
@ -20,6 +22,7 @@ export enum SkillTypes
|
||||
ATTENTION = "Attention",
|
||||
CHARISMA = "Charisma",
|
||||
MEMORY = "Memory",
|
||||
MELEE = "Melee",
|
||||
SURGERY = "Surgery",
|
||||
AIM_DRILLS = "AimDrills",
|
||||
TROUBLESHOOTING = "TroubleShooting",
|
||||
@ -32,6 +35,7 @@ export enum SkillTypes
|
||||
NIGHT_OPS = "NightOps",
|
||||
SILENT_OPS = "SilentOps",
|
||||
LOCKPICKING = "Lockpicking",
|
||||
/** Also called Weapon Maintenance*/
|
||||
WEAPON_TREATMENT = "WeaponTreatment",
|
||||
MAG_DRILLS = "MagDrills",
|
||||
FREE_TRADING = "Freetrading",
|
||||
|
@ -68,6 +68,8 @@ export interface IRewardScaling
|
||||
items: number[]
|
||||
reputation: number[]
|
||||
rewardSpread: number
|
||||
skillRewardChance: number[]
|
||||
skillPointReward: number[]
|
||||
}
|
||||
|
||||
export interface ITraderWhitelist
|
||||
@ -84,7 +86,7 @@ export interface IRepeatableQuestTypesConfig
|
||||
Elimination: IEliminationConfig[]
|
||||
}
|
||||
|
||||
export interface IExploration
|
||||
export interface IExploration extends IBaseQuestConfig
|
||||
{
|
||||
maxExtracts: number
|
||||
specificExits: ISpecificExits
|
||||
@ -96,7 +98,7 @@ export interface ISpecificExits
|
||||
passageRequirementWhitelist: string[]
|
||||
}
|
||||
|
||||
export interface ICompletion
|
||||
export interface ICompletion extends IBaseQuestConfig
|
||||
{
|
||||
minRequestedAmount: number
|
||||
maxRequestedAmount: number
|
||||
@ -106,7 +108,7 @@ export interface ICompletion
|
||||
useBlacklist: boolean
|
||||
}
|
||||
|
||||
export interface IPickup
|
||||
export interface IPickup extends IBaseQuestConfig
|
||||
{
|
||||
ItemTypeToFetchWithMaxCount: IPickupTypeWithMaxCount[]
|
||||
}
|
||||
@ -118,7 +120,7 @@ export interface IPickupTypeWithMaxCount
|
||||
minPickupCount: number
|
||||
}
|
||||
|
||||
export interface IEliminationConfig
|
||||
export interface IEliminationConfig extends IBaseQuestConfig
|
||||
{
|
||||
levelRange: MinMax
|
||||
targets: ITarget[]
|
||||
@ -141,6 +143,11 @@ export interface IEliminationConfig
|
||||
weaponRequirements: IWeaponRequirement[]
|
||||
}
|
||||
|
||||
export interface IBaseQuestConfig
|
||||
{
|
||||
possibleSkillRewards: string[]
|
||||
}
|
||||
|
||||
export interface ITarget extends IProbabilityObject
|
||||
{
|
||||
data: IBossInfo
|
||||
|
@ -18,41 +18,6 @@ export class PlayerService
|
||||
)
|
||||
{ }
|
||||
|
||||
/**
|
||||
* Dupe of QuestHelper.rewardsSkillPoints()
|
||||
* Add xp to a player skill
|
||||
* @param pmcData Player profile
|
||||
* @param skillName Name of skill to increment
|
||||
* @param amount Amount of skill points to add to skill
|
||||
* @param useSkillProgressRateMultipler Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code
|
||||
*/
|
||||
public incrementSkillLevel(pmcData: IPmcData, skillName: string, amount: number, useSkillProgressRateMultipler = false): void
|
||||
{
|
||||
if (!amount || amount < 0)
|
||||
{
|
||||
this.logger.error(this.localisationService.getText("player-attempt_to_increment_skill_with_negative_value", skillName));
|
||||
return;
|
||||
}
|
||||
|
||||
const profileSkill = pmcData.Skills.Common.find(skill => skill.Id === skillName);
|
||||
if (!profileSkill)
|
||||
{
|
||||
this.logger.error(this.localisationService.getText("quest-no_skill_found", skillName));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (useSkillProgressRateMultipler)
|
||||
{
|
||||
const globals = this.databaseServer.getTables().globals;
|
||||
const skillProgressRate = globals.config.SkillsSettings.SkillProgressRate;
|
||||
amount = skillProgressRate * amount;
|
||||
}
|
||||
|
||||
profileSkill.Progress += amount;
|
||||
profileSkill.LastAccess = this.timeUtil.getTimestamp();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get level of player
|
||||
* @param pmcData Player profile
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { inject, injectable } from "tsyringe";
|
||||
|
||||
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
|
||||
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
|
||||
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
|
||||
import { RepairHelper } from "@spt-aki/helpers/RepairHelper";
|
||||
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
|
||||
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
|
||||
@ -31,7 +31,7 @@ export class RepairService
|
||||
constructor(
|
||||
@inject("WinstonLogger") protected logger: ILogger,
|
||||
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
|
||||
@inject("QuestHelper") protected questHelper: QuestHelper,
|
||||
@inject("ProfileHelper") protected profileHelper: ProfileHelper,
|
||||
@inject("RandomUtil") protected randomUtil: RandomUtil,
|
||||
@inject("ItemHelper") protected itemHelper: ItemHelper,
|
||||
@inject("TraderHelper") protected traderHelper: TraderHelper,
|
||||
@ -151,7 +151,7 @@ export class RepairService
|
||||
{
|
||||
const skillPoints = this.getWeaponRepairSkillPoints(repairDetails);
|
||||
|
||||
this.questHelper.rewardSkillPoints(sessionId, pmcData, "WeaponTreatment", skillPoints, true);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.WEAPON_TREATMENT, skillPoints, true);
|
||||
}
|
||||
|
||||
// Handle kit repairs of armor
|
||||
@ -167,10 +167,12 @@ export class RepairService
|
||||
}
|
||||
|
||||
const isHeavyArmor = itemDetails[1]._props.ArmorType === "Heavy";
|
||||
const vestSkillToLevel = (isHeavyArmor) ? "HeavyVests" : "LightVests";
|
||||
const vestSkillToLevel = (isHeavyArmor)
|
||||
? SkillTypes.HEAVY_VESTS
|
||||
: SkillTypes.LIGHT_VESTS;
|
||||
const pointsToAddToVestSkill = repairDetails.repairPoints * this.repairConfig.armorKitSkillPointGainPerRepairPointMultiplier;
|
||||
|
||||
this.questHelper.rewardSkillPoints(sessionId, pmcData, vestSkillToLevel, pointsToAddToVestSkill);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, vestSkillToLevel, pointsToAddToVestSkill);
|
||||
}
|
||||
|
||||
// Handle giving INT to player - differs if using kit/trader and weapon vs armor
|
||||
@ -190,7 +192,7 @@ export class RepairService
|
||||
intellectGainedFromRepair = Math.min(repairDetails.repairAmount / 10, this.repairConfig.maxIntellectGainPerRepair.trader);
|
||||
}
|
||||
|
||||
this.questHelper.rewardSkillPoints(sessionId, pmcData, SkillTypes.INTELLECT, intellectGainedFromRepair);
|
||||
this.profileHelper.addSkillPointsToPlayer(pmcData, SkillTypes.INTELLECT, intellectGainedFromRepair);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -257,6 +259,7 @@ export class RepairService
|
||||
const itemToRepairDetails = itemsDb[itemToRepair._tpl];
|
||||
const repairItemIsArmor = (!!itemToRepairDetails._props.ArmorMaterial);
|
||||
const repairAmount = repairKits[0].count / this.getKitDivisor(itemToRepairDetails, repairItemIsArmor, pmcData);
|
||||
const shouldApplyDurabilityLoss = this.shouldRepairKitApplyDurabilityLoss(pmcData, this.repairConfig.applyRandomizeDurabilityLoss);
|
||||
|
||||
this.repairHelper.updateItemDurability(
|
||||
itemToRepair,
|
||||
@ -265,7 +268,7 @@ export class RepairService
|
||||
repairAmount,
|
||||
true,
|
||||
1,
|
||||
this.repairConfig.applyRandomizeDurabilityLoss);
|
||||
shouldApplyDurabilityLoss);
|
||||
|
||||
// Find and use repair kit defined in body
|
||||
for (const repairKit of repairKits)
|
||||
@ -304,7 +307,7 @@ export class RepairService
|
||||
const globalRepairSettings = globals.config.RepairSettings;
|
||||
|
||||
const intellectRepairPointsPerLevel = globals.config.SkillsSettings.Intellect.RepairPointsCostReduction;
|
||||
const profileIntellectLevel = pmcData.Skills?.Common?.find(s => s.Id === SkillTypes.INTELLECT)?.Progress ?? 0;
|
||||
const profileIntellectLevel = this.profileHelper.getSkillFromProfile(pmcData, SkillTypes.INTELLECT)?.Progress ?? 0;
|
||||
const intellectPointReduction = intellectRepairPointsPerLevel * Math.trunc(profileIntellectLevel / 100);
|
||||
|
||||
if (isArmor)
|
||||
@ -350,6 +353,29 @@ export class RepairService
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Should a repair kit apply total durability loss on repair
|
||||
* @param pmcData Player profile
|
||||
* @param applyRandomizeDurabilityLoss Value from repair config
|
||||
* @returns True if loss should be applied
|
||||
*/
|
||||
protected shouldRepairKitApplyDurabilityLoss(pmcData: IPmcData, applyRandomizeDurabilityLoss: boolean): boolean
|
||||
{
|
||||
let shouldApplyDurabilityLoss = applyRandomizeDurabilityLoss;
|
||||
if (shouldApplyDurabilityLoss)
|
||||
{
|
||||
// Random loss not disabled via config, perform charisma check
|
||||
const hasEliteCharisma = this.profileHelper.hasEliteSkillLevel(SkillTypes.CHARISMA, pmcData);
|
||||
if (hasEliteCharisma)
|
||||
{
|
||||
// 50/50 chance of loss being ignored at elite level
|
||||
shouldApplyDurabilityLoss = this.randomUtil.getChance100(50);
|
||||
}
|
||||
}
|
||||
|
||||
return shouldApplyDurabilityLoss;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update repair kits Resource object if it doesn't exist
|
||||
* @param repairKitDetails Repair kit details from db
|
||||
@ -446,13 +472,15 @@ export class RepairService
|
||||
|
||||
const itemSkillType = this.getItemSkillType(template);
|
||||
if (!itemSkillType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const commonBuffMinChanceValue = globals.config.SkillsSettings[itemSkillType].BuffSettings.CommonBuffMinChanceValue;
|
||||
const commonBuffChanceLevelBonus = globals.config.SkillsSettings[itemSkillType].BuffSettings.CommonBuffChanceLevelBonus;
|
||||
const receivedDurabilityMaxPercent = globals.config.SkillsSettings[itemSkillType].BuffSettings.ReceivedDurabilityMaxPercent;
|
||||
const commonBuffMinChanceValue = globals.config.SkillsSettings[itemSkillType as string].BuffSettings.CommonBuffMinChanceValue;
|
||||
const commonBuffChanceLevelBonus = globals.config.SkillsSettings[itemSkillType as string].BuffSettings.CommonBuffChanceLevelBonus;
|
||||
const receivedDurabilityMaxPercent = globals.config.SkillsSettings[itemSkillType as string].BuffSettings.ReceivedDurabilityMaxPercent;
|
||||
|
||||
const skillLevel = Math.trunc((pmcData?.Skills?.Common?.find(s => s.Id === itemSkillType)?.Progress ?? 0) / 100);
|
||||
const skillLevel = Math.trunc((this.profileHelper.getSkillFromProfile(pmcData, itemSkillType)?.Progress ?? 0) / 100);
|
||||
|
||||
const durabilityToRestorePercent = repairDetails.repairPoints / template._props.MaxDurability;
|
||||
const durabilityMultiplier = this.getDurabilityMultiplier(receivedDurabilityMaxPercent, durabilityToRestorePercent);
|
||||
@ -472,26 +500,26 @@ export class RepairService
|
||||
* @param itemTemplate Item to check for skill
|
||||
* @returns Skill name
|
||||
*/
|
||||
protected getItemSkillType(itemTemplate: ITemplateItem): string
|
||||
protected getItemSkillType(itemTemplate: ITemplateItem): SkillTypes
|
||||
{
|
||||
if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.ARMOR))
|
||||
{
|
||||
if (itemTemplate._props.ArmorType === "Light")
|
||||
{
|
||||
return "LightVests";
|
||||
return SkillTypes.LIGHT_VESTS;
|
||||
}
|
||||
else if (itemTemplate._props.ArmorType === "Heavy")
|
||||
{
|
||||
return "HeavyVests";
|
||||
return SkillTypes.HEAVY_VESTS;
|
||||
}
|
||||
}
|
||||
else if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.WEAPON))
|
||||
{
|
||||
return "WeaponTreatment";
|
||||
return SkillTypes.WEAPON_TREATMENT;
|
||||
}
|
||||
else if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.KNIFE))
|
||||
{
|
||||
return "Melee";
|
||||
return SkillTypes.MELEE;
|
||||
}
|
||||
|
||||
return undefined;
|
||||
|
Loading…
Reference in New Issue
Block a user