Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
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@ -18,6 +18,7 @@ import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
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import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
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import { AccountTypes } from "@spt-aki/models/enums/AccountTypes";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
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import { Traders } from "@spt-aki/models/enums/Traders";
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import { ICoreConfig } from "@spt-aki/models/spt/config/ICoreConfig";
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import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
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@ -472,7 +473,7 @@ export class GameController
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void
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{
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const botReloadSkill = pmcProfile.Skills.Common.find(x => x.Id === "BotReload");
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const botReloadSkill = this.profileHelper.getSkillFromProfile(pmcProfile, SkillTypes.BOT_RELOAD);
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if (botReloadSkill?.Progress > 0)
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{
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this.logger.warning(this.localisationService.getText("server_start_player_active_botreload_skill"));
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@ -3,7 +3,7 @@ import { inject, injectable } from "tsyringe";
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import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { Common, HideoutArea, IHideoutImprovement, Production, Productive } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { HideoutArea, IHideoutImprovement, Production, Productive } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { Upd } from "@spt-aki/models/eft/common/tables/IItem";
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import { StageBonus } from "@spt-aki/models/eft/hideout/IHideoutArea";
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import { IHideoutContinuousProductionStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutContinuousProductionStartRequestData";
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@ -800,16 +800,6 @@ export class HideoutHelper
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return productionSlots + (hasManagementSkillSlots ? managementSlotsCount : 0);
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}
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/**
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* Does profile have elite hideout management skill
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* @param pmcData Profile to look at
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* @returns True if profile has skill
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*/
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protected hasEliteHideoutManagementSkill(pmcData: IPmcData): boolean
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{
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return this.getHideoutManagementSkill(pmcData)?.Progress >= 5100; // level 51+
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}
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/**
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* Get a count of bitcoins player miner can hold
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*/
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@ -818,16 +808,6 @@ export class HideoutHelper
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return this.databaseServer.getTables().globals.config.SkillsSettings.HideoutManagement.EliteSlots.BitcoinFarm.Container;
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}
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/**
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* Get the hideout management skill from player profile
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* @param pmcData Profile to look at
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* @returns Hideout management skill object
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*/
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protected getHideoutManagementSkill(pmcData: IPmcData): Common
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{
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return pmcData.Skills.Common.find(x => x.Id === SkillTypes.HIDEOUT_MANAGEMENT);
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}
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/**
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* HideoutManagement skill gives a consumption bonus the higher the level
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* 0.5% per level per 1-51, (25.5% at max)
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@ -836,7 +816,7 @@ export class HideoutHelper
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*/
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protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number
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{
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const hideoutManagementSkill = this.getHideoutManagementSkill(pmcData);
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const hideoutManagementSkill = this.profileHelper.getSkillFromProfile(pmcData, SkillTypes.HIDEOUT_MANAGEMENT);
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if (!hideoutManagementSkill)
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{
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return 0;
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@ -2,7 +2,7 @@ import { inject, injectable } from "tsyringe";
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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
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import { CounterKeyValue, Stats } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { Common, CounterKeyValue, Stats } from "@spt-aki/models/eft/common/tables/IBotBase";
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import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
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import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
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import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
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@ -411,4 +411,16 @@ export class ProfileHelper
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profileSkill.Progress += pointsToAdd;
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profileSkill.LastAccess = this.timeUtil.getTimestamp();
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}
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public getSkillFromProfile(pmcData: IPmcData, skill: SkillTypes): Common
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{
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const skillToReturn = pmcData.Skills.Common.find(x => x.Id === skill);
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if (!skillToReturn)
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{
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this.logger.warning(`Profile ${pmcData.sessionId} does not have a skill named: ${skill}`);
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return undefined;
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}
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return skillToReturn;
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}
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}
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@ -818,7 +818,7 @@ export class QuestHelper
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let moneyRewardBonus = moneyRewardBonuses.reduce((acc, cur) => acc + cur.value, 0);
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// Apply hideout management bonus to money reward (up to 51% bonus)
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const hideoutManagementSkill = pmcData.Skills.Common.find(x => x.Id === SkillTypes.HIDEOUT_MANAGEMENT);
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const hideoutManagementSkill = this.profileHelper.getSkillFromProfile(pmcData, SkillTypes.HIDEOUT_MANAGEMENT);
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if (hideoutManagementSkill)
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{
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moneyRewardBonus *= (1 + (hideoutManagementSkill.Progress / 10000)); // 5100 becomes 0.51, add 1 to it, 1.51, multiply the moneyreward bonus by it (e.g. 15 x 51)
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@ -1,5 +1,7 @@
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export enum SkillTypes
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{
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BOT_RELOAD = "BotReload",
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BOT_SOUND = "BotSound",
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HIDEOUT_MANAGEMENT = "HideoutManagement",
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CRAFTING = "Crafting",
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METABOLISM = "Metabolism",
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@ -306,7 +306,7 @@ export class RepairService
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const globalRepairSettings = globals.config.RepairSettings;
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const intellectRepairPointsPerLevel = globals.config.SkillsSettings.Intellect.RepairPointsCostReduction;
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const profileIntellectLevel = pmcData.Skills?.Common?.find(s => s.Id === SkillTypes.INTELLECT)?.Progress ?? 0;
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const profileIntellectLevel = this.profileHelper.getSkillFromProfile(pmcData, SkillTypes.INTELLECT)?.Progress ?? 0;
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const intellectPointReduction = intellectRepairPointsPerLevel * Math.trunc(profileIntellectLevel / 100);
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if (isArmor)
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@ -448,13 +448,15 @@ export class RepairService
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const itemSkillType = this.getItemSkillType(template);
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if (!itemSkillType)
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{
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return false;
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}
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const commonBuffMinChanceValue = globals.config.SkillsSettings[itemSkillType].BuffSettings.CommonBuffMinChanceValue;
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const commonBuffChanceLevelBonus = globals.config.SkillsSettings[itemSkillType].BuffSettings.CommonBuffChanceLevelBonus;
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const receivedDurabilityMaxPercent = globals.config.SkillsSettings[itemSkillType].BuffSettings.ReceivedDurabilityMaxPercent;
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const commonBuffMinChanceValue = globals.config.SkillsSettings[itemSkillType as string].BuffSettings.CommonBuffMinChanceValue;
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const commonBuffChanceLevelBonus = globals.config.SkillsSettings[itemSkillType as string].BuffSettings.CommonBuffChanceLevelBonus;
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const receivedDurabilityMaxPercent = globals.config.SkillsSettings[itemSkillType as string].BuffSettings.ReceivedDurabilityMaxPercent;
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const skillLevel = Math.trunc((pmcData?.Skills?.Common?.find(s => s.Id === itemSkillType)?.Progress ?? 0) / 100);
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const skillLevel = Math.trunc((this.profileHelper.getSkillFromProfile(pmcData, itemSkillType)?.Progress ?? 0) / 100);
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const durabilityToRestorePercent = repairDetails.repairPoints / template._props.MaxDurability;
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const durabilityMultiplier = this.getDurabilityMultiplier(receivedDurabilityMaxPercent, durabilityToRestorePercent);
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@ -474,26 +476,26 @@ export class RepairService
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* @param itemTemplate Item to check for skill
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* @returns Skill name
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*/
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protected getItemSkillType(itemTemplate: ITemplateItem): string
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protected getItemSkillType(itemTemplate: ITemplateItem): SkillTypes
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{
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if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.ARMOR))
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{
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if (itemTemplate._props.ArmorType === "Light")
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{
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return "LightVests";
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return SkillTypes.LIGHT_VESTS;
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}
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else if (itemTemplate._props.ArmorType === "Heavy")
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{
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return "HeavyVests";
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return SkillTypes.HEAVY_VESTS;
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}
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}
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else if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.WEAPON))
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{
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return "WeaponTreatment";
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return SkillTypes.WEAPON_TREATMENT;
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}
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else if (this.itemHelper.isOfBaseclass(itemTemplate._id, BaseClasses.KNIFE))
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{
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return "Melee";
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return SkillTypes.MELEE;
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}
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return undefined;
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