Fix issue where OriginalSurvivalTimeSeconds
would be set to the raid time in minutes, not the survival time in seconds
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@ -575,7 +575,7 @@ export class GameController
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RaidTimeMinutes: baseEscapeTimeMinutes,
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ExitChanges: [],
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NewSurviveTimeSeconds: null,
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OriginalSurvivalTimeSeconds: baseEscapeTimeMinutes
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OriginalSurvivalTimeSeconds: db.globals.config.exp.match_end.survived_seconds_requirement
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}
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// Pmc raid, send default
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@ -622,11 +622,8 @@ export class GameController
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this.logger.debug(`Reduced: ${request.Location} raid time by: ${chosenRaidReductionPercent}% to ${newRaidTimeMinutes} minutes`)
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const originalSurvivalTimeSeconds = db.globals.config.exp.match_end.survived_seconds_requirement;
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result.OriginalSurvivalTimeSeconds = originalSurvivalTimeSeconds;
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// Calculate how long player needs to be in raid to get a `survived` extract status
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result.NewSurviveTimeSeconds = Math.max(originalSurvivalTimeSeconds - ((baseEscapeTimeMinutes - newRaidTimeMinutes) * 60), 0);
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result.NewSurviveTimeSeconds = Math.max(result.OriginalSurvivalTimeSeconds - ((baseEscapeTimeMinutes - newRaidTimeMinutes) * 60), 0);
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const exitAdjustments = this.getExitAdjustments(mapBase, newRaidTimeMinutes);
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if (exitAdjustments)
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