Add ability for repeatable quests to reward skill points
Slightly increase rep gain from weekly quests
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@ -148,7 +148,9 @@
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"roubles": [15000, 40000, 75000, 100000, 140000, 170000, 210000],
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"items": [4, 4, 5, 5, 5, 6, 6],
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"reputation": [0.01, 0.01, 0.02, 0.02],
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"rewardSpread": 0.5
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"rewardSpread": 0.5,
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"skillRewardChance": [0, 0.01, 0.05, 0.1, 0.15, 0.2, 0.25],
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"skillPointReward": [10, 15, 20, 25, 30, 35, 40]
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},
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"locations": {
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"any": ["any"],
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@ -188,6 +190,7 @@
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"questConfig": {
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"Exploration": {
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"maxExtracts": 3,
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"specificExits": {
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"probability": 0.25,
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"passageRequirementWhitelist": [
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@ -201,6 +204,7 @@
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}
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},
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"Completion": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"minRequestedAmount": 1,
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"maxRequestedAmount": 5,
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"minRequestedBulletAmount": 20,
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@ -213,6 +217,7 @@
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"min": 1,
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"max": 15
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 1,
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@ -326,6 +331,7 @@
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"min": 16,
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"max": 40
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 9,
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@ -507,6 +513,7 @@
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"min": 41,
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"max": 100
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 9,
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@ -705,8 +712,10 @@
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"experience": [5000, 25000, 60000, 130000, 240000, 390000, 750000],
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"roubles": [50000, 150000, 300000, 425000, 550000, 675000, 850000],
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"items": [5, 5, 5, 6, 6, 7, 7],
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"reputation": [0.02, 0.02, 0.03, 0.03, 0.03, 0.03, 0.03],
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"rewardSpread": 0.5
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"reputation": [0.02, 0.02, 0.03, 0.03, 0.04, 0.05, 0.05],
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"rewardSpread": 0.5,
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"skillRewardChance": [0, 0.05, 0.1, 0.2, 0.3, 0.35, 0.4],
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"skillPointReward": [20, 35, 40, 45, 50, 55, 60]
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},
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"locations": {
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"any": ["any"],
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@ -745,6 +754,7 @@
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],
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"questConfig": {
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"Exploration": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"maxExtracts": 10,
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"specificExits": {
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"probability": 0.4,
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@ -759,6 +769,7 @@
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}
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},
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"Completion": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"minRequestedAmount": 2,
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"maxRequestedAmount": 10,
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"minRequestedBulletAmount": 20,
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@ -771,6 +782,7 @@
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"min": 1,
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"max": 15
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 15,
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@ -951,6 +963,7 @@
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"min": 16,
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"max": 40
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 7,
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@ -1131,6 +1144,7 @@
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"min": 41,
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"max": 100
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets": [{
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"key": "Savage",
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"relativeProbability": 7,
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@ -1331,7 +1345,9 @@
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"roubles": [6000, 10000, 100000, 250000],
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"items": [2, 3, 4, 4],
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"reputation": [0.01, 0.02, 0.05, 0.05],
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"rewardSpread": 0.5
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"rewardSpread": 0.5,
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"skillRewardChance": [0, 0, 0, 0, 0, 0, 0],
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"skillPointReward": [10, 15, 20, 25, 30, 35, 40]
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},
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"locations": {
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"any": ["any"],
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@ -1351,6 +1367,7 @@
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],
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"questConfig": {
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"Exploration": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"maxExtracts": 3,
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"specificExits": {
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"probability": 0.25,
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@ -1364,6 +1381,7 @@
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}
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},
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"Pickup": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"ItemTypeToFetchWithMaxCount": [{
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"itemType": "5b47574386f77428ca22b335",
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"minPickupCount": 2,
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@ -1410,6 +1428,7 @@
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"maxItemFetchCount": 3
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},
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"Completion": {
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"minRequestedAmount": 1,
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"maxRequestedAmount": 5,
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"minRequestedBulletAmount": 20,
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@ -1422,6 +1441,7 @@
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"min": 1,
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"max": 15
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets":
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[{
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"key": "AnyPmc",
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@ -1460,7 +1480,7 @@
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"minKills": 1,
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"maxBossKills": 1,
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"minBossKills": 1,
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"maxPmcKills": 2,
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"maxPmcKills": 2,
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"minPmcKills": 1,
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"weaponRequirementProb": 0,
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"weaponCategoryRequirementProb": 0.3,
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@ -1537,6 +1557,7 @@
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"min": 16,
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"max": 100
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},
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"possibleSkillRewards": ["Endurance", "Strength", "Vitality"],
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"targets":
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[{
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"key": "AnyPmc",
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@ -1575,7 +1596,7 @@
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"minKills": 3,
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"maxBossKills": 3,
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"minBossKills": 1,
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"maxPmcKills": 5,
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"maxPmcKills": 5,
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"minPmcKills": 2,
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"weaponRequirementProb": 0,
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"weaponCategoryRequirementProb": 0.3,
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@ -24,7 +24,7 @@ import { BaseClasses } from "@spt-aki/models/enums/BaseClasses";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { Money } from "@spt-aki/models/enums/Money";
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import { Traders } from "@spt-aki/models/enums/Traders";
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import { IBossInfo, IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
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import { IBaseQuestConfig, IBossInfo, IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
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import { IQuestTypePool } from "@spt-aki/models/spt/repeatable/IQuestTypePool";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
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@ -326,7 +326,7 @@ export class RepeatableQuestGenerator
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availableForFinishCondition._props.id = this.objectId.generate();
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quest.location = this.getQuestLocationByMapId(locationKey);
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quest.rewards = this.generateReward(pmcLevel, Math.min(difficulty, 1), traderId, repeatableConfig);
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quest.rewards = this.generateReward(pmcLevel, Math.min(difficulty, 1), traderId, repeatableConfig, eliminationConfig);
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return quest;
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}
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@ -544,7 +544,7 @@ export class RepeatableQuestGenerator
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}
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}
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quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig);
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quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig, completionConfig);
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return quest;
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}
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@ -673,7 +673,7 @@ export class RepeatableQuestGenerator
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// Difficulty for exploration goes from 1 extract to maxExtracts
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// Difficulty for reward goes from 0.2...1 -> map
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const difficulty = this.mathUtil.mapToRange(numExtracts, 1, explorationConfig.maxExtracts, 0.2, 1);
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quest.rewards = this.generateReward(pmcLevel, difficulty, traderId, repeatableConfig);
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quest.rewards = this.generateReward(pmcLevel, difficulty, traderId, repeatableConfig, explorationConfig);
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return quest;
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}
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@ -707,7 +707,7 @@ export class RepeatableQuestGenerator
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(equipmentCondition._props as IEquipmentConditionProps).equipmentInclusive = [[itemTypeToFetchWithCount.itemType]];
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// Add rewards
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quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig);
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quest.rewards = this.generateReward(pmcLevel, 1, traderId, repeatableConfig, pickupConfig);
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return quest;
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}
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@ -765,7 +765,8 @@ export class RepeatableQuestGenerator
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pmcLevel: number,
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difficulty: number,
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traderId: string,
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repeatableConfig: IRepeatableQuestConfig
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repeatableConfig: IRepeatableQuestConfig,
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questConfig: IBaseQuestConfig
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): IRewards
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{
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// difficulty could go from 0.2 ... -> for lowest diffuculty receive 0.2*nominal reward
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@ -774,6 +775,8 @@ export class RepeatableQuestGenerator
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const xpConfig = repeatableConfig.rewardScaling.experience;
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const itemsConfig = repeatableConfig.rewardScaling.items;
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const rewardSpreadConfig = repeatableConfig.rewardScaling.rewardSpread;
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const skillRewardChanceConfig = repeatableConfig.rewardScaling.skillRewardChance;
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const skillPointRewardConfig = repeatableConfig.rewardScaling.skillPointReward;
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const reputationConfig = repeatableConfig.rewardScaling.reputation;
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if (Number.isNaN(difficulty))
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@ -788,6 +791,8 @@ export class RepeatableQuestGenerator
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const rewardNumItems = this.randomUtil.randInt(1, Math.round(this.mathUtil.interp1(pmcLevel, levelsConfig, itemsConfig)) + 1);
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const rewardReputation = Math.round(100 * difficulty * this.mathUtil.interp1(pmcLevel, levelsConfig, reputationConfig)
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* this.randomUtil.getFloat(1 - rewardSpreadConfig, 1 + rewardSpreadConfig)) / 100;
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const skillRewardChance = this.mathUtil.interp1(pmcLevel, levelsConfig, skillRewardChanceConfig);
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const skillPointReward = this.mathUtil.interp1(pmcLevel, levelsConfig, skillPointRewardConfig);
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// Possible improvement -> draw trader-specific items e.g. with this.itemHelper.isOfBaseclass(val._id, ItemHelper.BASECLASS.FoodDrink)
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let roublesBudget = rewardRoubles;
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@ -879,6 +884,18 @@ export class RepeatableQuestGenerator
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rewards.Success.push(reward);
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}
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if (this.randomUtil.getChance100(skillRewardChance * 100))
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{
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index++;
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const reward: IReward = {
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target: this.randomUtil.getArrayValue(questConfig.possibleSkillRewards),
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value: skillPointReward,
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type: "Skill",
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index: index
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};
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rewards.Success.push(reward);
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}
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return rewards;
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}
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@ -68,6 +68,8 @@ export interface IRewardScaling
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items: number[]
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reputation: number[]
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rewardSpread: number
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skillRewardChance: number[]
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skillPointReward: number[]
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}
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export interface ITraderWhitelist
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@ -84,7 +86,7 @@ export interface IRepeatableQuestTypesConfig
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Elimination: IEliminationConfig[]
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}
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export interface IExploration
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export interface IExploration extends IBaseQuestConfig
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{
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maxExtracts: number
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specificExits: ISpecificExits
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@ -96,7 +98,7 @@ export interface ISpecificExits
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passageRequirementWhitelist: string[]
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}
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export interface ICompletion
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export interface ICompletion extends IBaseQuestConfig
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{
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minRequestedAmount: number
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maxRequestedAmount: number
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@ -106,7 +108,7 @@ export interface ICompletion
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useBlacklist: boolean
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}
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export interface IPickup
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export interface IPickup extends IBaseQuestConfig
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{
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ItemTypeToFetchWithMaxCount: IPickupTypeWithMaxCount[]
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}
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@ -118,7 +120,7 @@ export interface IPickupTypeWithMaxCount
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minPickupCount: number
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}
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export interface IEliminationConfig
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export interface IEliminationConfig extends IBaseQuestConfig
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{
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levelRange: MinMax
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targets: ITarget[]
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@ -141,6 +143,11 @@ export interface IEliminationConfig
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weaponRequirements: IWeaponRequirement[]
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}
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export interface IBaseQuestConfig
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{
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possibleSkillRewards: string[]
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}
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export interface ITarget extends IProbabilityObject
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{
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data: IBossInfo
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