Improve addItemWithChildrenToEquipmentSlot()
, Make it return different result when:
There are no containers to add item to Unknown reason Improved handling of when container has no space for item Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
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@ -352,13 +352,21 @@ export class BotLootGenerator
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itemsToAdd,
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inventoryToAddItemsTo,
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);
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if (itemAddedResult === ItemAddedResult.NO_SPACE)
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if (itemAddedResult !== ItemAddedResult.SUCCESS)
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{
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if (itemAddedResult === ItemAddedResult.NO_CONTAINERS)
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{
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// Bot has no container to put item in, exit
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this.logger.debug(`Unable to add ${totalItemCount} items to bot as it lacks a container to include them`);
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break;
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}
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fitItemIntoContainerAttempts++;
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if (fitItemIntoContainerAttempts >= 4)
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{
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this.logger.debug(
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`Failed to place item ${i} of ${totalItemCount} item into ${botRole} container: ${equipmentSlots}, ${fitItemIntoContainerAttempts} times. No space, skipping`,
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`Failed to place item ${i} of ${totalItemCount} item into ${botRole} container: ${equipmentSlots}, ${fitItemIntoContainerAttempts} times. ${ItemAddedResult[itemAddedResult]}, skipping`,
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);
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break;
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@ -436,7 +444,7 @@ export class BotLootGenerator
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if (result !== ItemAddedResult.SUCCESS)
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{
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this.logger.debug(`Failed to add additional weapon ${generatedWeapon.weapon[0]._id} to bot backpack, reason: ${result}`);
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this.logger.debug(`Failed to add additional weapon ${generatedWeapon.weapon[0]._id} to bot backpack, reason: ${ItemAddedResult[result]}`);
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}
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}
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}
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@ -12,6 +12,7 @@ import { IBotType } from "@spt-aki/models/eft/common/tables/IBotType";
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import { Item } from "@spt-aki/models/eft/common/tables/IItem";
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import { AccountTypes } from "@spt-aki/models/enums/AccountTypes";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { ItemAddedResult } from "@spt-aki/models/enums/ItemAddedResult";
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import { MemberCategory } from "@spt-aki/models/enums/MemberCategory";
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import { Traders } from "@spt-aki/models/enums/Traders";
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import { IPlayerScavConfig, KarmaLevel } from "@spt-aki/models/spt/config/IPlayerScavConfig";
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@ -125,13 +126,18 @@ export class PlayerScavGenerator
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_tpl: labsCard._id,
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...this.botGeneratorHelper.generateExtraPropertiesForItem(labsCard),
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}];
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this.botWeaponGeneratorHelper.addItemWithChildrenToEquipmentSlot(
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const result = this.botWeaponGeneratorHelper.addItemWithChildrenToEquipmentSlot(
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["TacticalVest", "Pockets", "Backpack"],
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itemsToAdd[0]._id,
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labsCard._id,
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itemsToAdd,
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scavData.Inventory,
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);
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if (result !== ItemAddedResult.SUCCESS)
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{
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this.logger.debug(`Unable to add keycard to bot. Reason: ${ItemAddedResult[result]}`);
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}
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}
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// Remove secure container
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@ -4,10 +4,12 @@ import { IInventoryMagGen } from "@spt-aki/generators/weapongen/IInventoryMagGen
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import { InventoryMagGen } from "@spt-aki/generators/weapongen/InventoryMagGen";
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import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
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import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
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import { EquipmentSlots } from "@spt-aki/models/enums/EquipmentSlots";
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import { ItemAddedResult } from "@spt-aki/models/enums/ItemAddedResult";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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@injectable()
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export class ExternalInventoryMagGen implements IInventoryMagGen
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@ -17,6 +19,7 @@ export class ExternalInventoryMagGen implements IInventoryMagGen
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("BotWeaponGeneratorHelper") protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper,
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@inject("RandomUtil") protected randomUtil: RandomUtil
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)
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{}
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@ -33,8 +36,15 @@ export class ExternalInventoryMagGen implements IInventoryMagGen
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process(inventoryMagGen: InventoryMagGen): void
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{
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// Cout of attempts to fit a magazine into bot inventory
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let fitAttempts = 0;
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// Magazine Db template
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let magTemplate = inventoryMagGen.getMagazineTemplate();
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let magazineTpl = magTemplate._id;
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const weapon = inventoryMagGen.getWeaponTemplate();
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const attemptedMagBlacklist: string[] = [];
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const defaultMagazineTpl = this.botWeaponGeneratorHelper.getWeaponsDefaultMagazineTpl(weapon);
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const randomizedMagazineCount = Number(
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this.botWeaponGeneratorHelper.getRandomizedMagazineCount(inventoryMagGen.getMagCount()),
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);
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@ -46,7 +56,7 @@ export class ExternalInventoryMagGen implements IInventoryMagGen
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magTemplate,
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);
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const ableToFitMagazinesIntoBotInventory = this.botWeaponGeneratorHelper.addItemWithChildrenToEquipmentSlot(
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const fitsIntoInventory = this.botWeaponGeneratorHelper.addItemWithChildrenToEquipmentSlot(
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[EquipmentSlots.TACTICAL_VEST, EquipmentSlots.POCKETS],
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magazineWithAmmo[0]._id,
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magazineTpl,
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@ -54,43 +64,104 @@ export class ExternalInventoryMagGen implements IInventoryMagGen
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inventoryMagGen.getPmcInventory(),
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);
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if (ableToFitMagazinesIntoBotInventory === ItemAddedResult.NO_SPACE && i < randomizedMagazineCount)
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if (fitsIntoInventory === ItemAddedResult.NO_CONTAINERS)
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{
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// No containers to fit magazines, stop trying
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break;
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}
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// No space for magazine and we haven't reached desired magazine count
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else if (fitsIntoInventory === ItemAddedResult.NO_SPACE && i < randomizedMagazineCount)
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{
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// Prevent infinite loop by only allowing 5 attempts at fitting a magazine into inventory
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if (fitAttempts > 5)
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{
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this.logger.debug(`Failed ${fitAttempts} times to add magazine ${magazineTpl} to bot inventory, stopping`);
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break;
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}
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/* We were unable to fit at least the minimum amount of magazines,
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* so we fallback to default magazine and try again.
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* Temporary workaround to Killa spawning with no extras if he spawns with a drum mag */
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* Temporary workaround to Killa spawning with no extra mags if he spawns with a drum mag */
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if (
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magazineTpl
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=== this.botWeaponGeneratorHelper.getWeaponsDefaultMagazineTpl(
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inventoryMagGen.getWeaponTemplate(),
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)
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)
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if (magazineTpl === defaultMagazineTpl)
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{
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// We were already on default - stop here to prevent infinite looping
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break;
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}
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// Get default magazine tpl, reset loop counter by 1 and try again
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magazineTpl = this.botWeaponGeneratorHelper.getWeaponsDefaultMagazineTpl(
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inventoryMagGen.getWeaponTemplate(),
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);
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// Add failed magazine tpl to blacklist
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attemptedMagBlacklist.push(magazineTpl);
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// Set chosen magazine tpl to the weapons default magazine tpl and try to fit into inventory next loop
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magazineTpl = defaultMagazineTpl;
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magTemplate = this.itemHelper.getItem(magazineTpl)[1];
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if (!magTemplate)
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{
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this.logger.error(
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this.localisationService.getText("bot-unable_to_find_default_magazine_item", magazineTpl),
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);
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break;
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}
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// Edge case - some weapons (SKS) have an internal magazine as default, choose random non-internal magazine to add to bot instead
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if (magTemplate._props.ReloadMagType === "InternalMagazine")
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{
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break;
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const result = this.getRandomExternalMagazineForInternalMagazineGun(inventoryMagGen.getWeaponTemplate()._id, attemptedMagBlacklist);
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if (!result?._id)
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{
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this.logger.debug(`Unable to add additional magazine into bot inventory for weapon: ${weapon._name}, attempted: ${fitAttempts} times`);
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break;
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}
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magazineTpl = result._id;
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magTemplate = result;
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fitAttempts++;
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}
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// Reduce loop counter by 1 to ensure we get full cout of desired magazines
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i--;
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}
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if (fitsIntoInventory === ItemAddedResult.SUCCESS)
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{
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// Reset fit counter now it succeeded
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fitAttempts = 0;
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}
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}
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}
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/**
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* Get a random compatible external magazine for a weapon, excluses internal magazines from possible pool
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* @param weaponTpl Weapon to get mag for
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* @returns tpl of magazine
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*/
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protected getRandomExternalMagazineForInternalMagazineGun(weaponTpl: string, magazineBlacklist: string[]): ITemplateItem
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{
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// The mag Slot data for the weapon
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const magSlot = this.itemHelper.getItem(weaponTpl)[1]._props.Slots.find(x => x._name === "mod_magazine");
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if (!magSlot)
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{
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return null;
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}
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// All possible mags that fit into the weapon excluding blacklisted
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const magazinePool = magSlot._props.filters[0].Filter.filter(x => !magazineBlacklist.includes(x)).map((x) => this.itemHelper.getItem(x)[1]);
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if (!magazinePool)
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{
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return null;
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}
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// Non-internal magazines that fit into the weapon
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const externalMagazineOnlyPool = magazinePool.filter(x => x._props.ReloadMagType !== "InternalMagazine");
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if (!externalMagazineOnlyPool || externalMagazineOnlyPool?.length === 0)
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{
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return null;
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}
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// Randomly chosen external magazine
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return this.randomUtil.getArrayValue(externalMagazineOnlyPool);
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}
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}
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@ -134,7 +134,7 @@ export class BotWeaponGeneratorHelper
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if (result !== ItemAddedResult.SUCCESS)
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{
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this.logger.debug(`Unable to add ammo: ${ammoItem._tpl} to bot equipment, ${ItemAddedResult[result]}`);
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this.logger.debug(`Unable to add ammo: ${ammoItem._tpl} to bot inventory, ${ItemAddedResult[result]}`);
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if (result === ItemAddedResult.NO_SPACE)
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{
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@ -173,6 +173,7 @@ export class BotWeaponGeneratorHelper
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inventory: Inventory,
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): ItemAddedResult
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{
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let missingContainerCount = 0;
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for (const slot of equipmentSlots)
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{
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// Get container to put item into
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@ -183,8 +184,15 @@ export class BotWeaponGeneratorHelper
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this.logger.debug(
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`Unable to add item: ${
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itemWithChildren[0]._tpl
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} to: ${slot}, slot missing/bot generated without equipment`,
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} to: ${slot}, slot missing/bot generated without item in slot`,
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);
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missingContainerCount++;
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if (missingContainerCount === equipmentSlots.length)
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{
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return ItemAddedResult.NO_CONTAINERS
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}
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continue;
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}
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@ -205,6 +213,9 @@ export class BotWeaponGeneratorHelper
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// Get x/y grid size of item
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const itemSize = this.inventoryHelper.getItemSize(parentTpl, parentId, itemWithChildren);
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// Iterate over each grid in the container and look for a big enough space for the item to be placed in
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let currentGridCount = 1;
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const slotGridCount = containerTemplate[1]._props.Grids.length;
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for (const slotGrid of containerTemplate[1]._props.Grids)
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{
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// Grid is empty, skip
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@ -267,11 +278,18 @@ export class BotWeaponGeneratorHelper
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return ItemAddedResult.SUCCESS;
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}
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// If we've checked all grids in container and reached this point, there's no space for item
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if (slotGridCount >= currentGridCount)
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{
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return ItemAddedResult.NO_SPACE;
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}
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currentGridCount++;
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// Start loop again in next grid of container
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}
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}
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return ItemAddedResult.NO_SPACE;
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return ItemAddedResult.UNKNOWN;
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}
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/**
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export enum ItemAddedResult
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{
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export enum ItemAddedResult {
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UNKNOWN = -1,
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SUCCESS = 1,
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NO_SPACE = 2,
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NO_CONTAINERS = 3
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}
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