Randomise standing loss for dailies
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@ -169,7 +169,7 @@ export class RepeatableQuestController
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{
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currentRepeatableQuestType.changeRequirement[quest._id] = {
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changeCost: quest.changeCost,
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changeStandingCost: quest.changeStandingCost
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changeStandingCost: this.randomUtil.getArrayValue([0, 0.01])
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};
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}
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@ -371,7 +371,7 @@ export class RepeatableQuestController
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currentRepeatablePool.activeQuests.push(newRepeatableQuest);
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currentRepeatablePool.changeRequirement[newRepeatableQuest._id] = {
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changeCost: newRepeatableQuest.changeCost,
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changeStandingCost: newRepeatableQuest.changeStandingCost
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changeStandingCost: this.randomUtil.getArrayValue([0, 0.01])
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};
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}
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