Rework getWeightedCompatibleAmmo()
to loop over cartridges until it finds one compatible instead of giving up after the first failure
This commit is contained in:
parent
eb77589606
commit
aed65ce1cb
@ -593,7 +593,7 @@ export class BotWeaponGenerator
|
||||
{
|
||||
const desiredCaliber = this.getWeaponCaliber(weaponTemplate);
|
||||
|
||||
const compatibleCartridges = ammo[desiredCaliber];
|
||||
const compatibleCartridges = this.jsonUtil.clone(ammo[desiredCaliber]);
|
||||
if (!compatibleCartridges || compatibleCartridges?.length === 0)
|
||||
{
|
||||
this.logger.debug(
|
||||
@ -608,23 +608,42 @@ export class BotWeaponGenerator
|
||||
return weaponTemplate._props.defAmmo;
|
||||
}
|
||||
|
||||
const chosenAmmoTpl = this.weightedRandomHelper.getWeightedValue<string>(compatibleCartridges);
|
||||
if (
|
||||
weaponTemplate._props.Chambers[0]
|
||||
&& !weaponTemplate._props.Chambers[0]._props.filters[0].Filter.includes(chosenAmmoTpl)
|
||||
)
|
||||
let chosenAmmoTpl: string;
|
||||
while (!chosenAmmoTpl)
|
||||
{
|
||||
this.logger.debug(
|
||||
this.localisationService.getText("bot-incompatible_ammo_for_weapon_falling_back_to_default", {
|
||||
chosenAmmo: chosenAmmoTpl,
|
||||
weaponId: weaponTemplate._id,
|
||||
weaponName: weaponTemplate._name,
|
||||
defaultAmmo: weaponTemplate._props.defAmmo,
|
||||
}),
|
||||
);
|
||||
const possibleAmmo = this.weightedRandomHelper.getWeightedValue<string>(compatibleCartridges);
|
||||
|
||||
// Check compatibility
|
||||
if (weaponTemplate._props.Chambers[0]
|
||||
&& !weaponTemplate._props.Chambers[0]._props.filters[0].Filter.includes(possibleAmmo)
|
||||
)
|
||||
{
|
||||
// Ran out of possible choices, use default ammo
|
||||
if (Object.keys(compatibleCartridges).length === 0)
|
||||
{
|
||||
this.logger.debug(
|
||||
this.localisationService.getText("bot-incompatible_ammo_for_weapon_falling_back_to_default", {
|
||||
chosenAmmo: chosenAmmoTpl,
|
||||
weaponId: weaponTemplate._id,
|
||||
weaponName: weaponTemplate._name,
|
||||
defaultAmmo: weaponTemplate._props.defAmmo,
|
||||
}),
|
||||
);
|
||||
|
||||
// Incompatible ammo found, return default (can happen with .366 and 7.62x39 weapons)
|
||||
return weaponTemplate._props.defAmmo;
|
||||
// Set ammo to default and exit
|
||||
chosenAmmoTpl = weaponTemplate._props.defAmmo;
|
||||
break;
|
||||
}
|
||||
|
||||
// Not compatible, remove item from possible list and try again
|
||||
delete compatibleCartridges[possibleAmmo];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Compatible ammo found
|
||||
chosenAmmoTpl = possibleAmmo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return chosenAmmoTpl;
|
||||
|
Loading…
Reference in New Issue
Block a user