CWXDEV
091e4fa41b
added check to make sure same item isnt used, still has an edge case, if maxRequestedAmount is too high, and we cant offer enough items, dupes will appear, but this will fix normal use
2024-01-12 23:44:58 +00:00
CWXDEV
04564d7e76
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2024-01-12 22:00:02 +00:00
CWXDEV
f7bdded54d
remove orphaned quests to stop softlocking quest screen.
2024-01-12 21:59:38 +00:00
Dev
0440bdab70
Reworked flea armor listing code
...
Randomises plate durability
Randomises insert durability
2024-01-12 21:59:30 +00:00
Dev
eb961b3e11
Fix saveEquipmentBuild()
not correctly setting root id to first items _id
2024-01-12 17:18:10 +00:00
Dev
98241d894f
Rework how plates are filtered from bot equipment
...
Add `filterPlatesByLevel` to bot config
2024-01-12 17:00:22 +00:00
Dev
bf7dac25ae
Allow fence to strip items from listed weapons that're not raid-modadble, players can sell broken guns to him from menu
2024-01-12 13:33:11 +00:00
Dev
c5806aadb8
Allow fence to list items with missing required items
2024-01-12 13:30:22 +00:00
Dev
3a76757957
Add various missing type properties for new map
2024-01-12 13:00:48 +00:00
Dev
d92f30d281
Fix insurance return all child items of an item (ammo in mags/chamber)
2024-01-12 12:32:04 +00:00
Dev
cb18d251ba
Improve selection of items to add mods for:
...
quest rewards
bot loot gen
map loot gen
fence assort gen
Updated `removeRandomModsOfItem()` to also skip slots with a _required prop
2024-01-11 17:42:58 +00:00
Dev
6a8e261af1
Fix typo
2024-01-11 12:48:10 +00:00
Dev
3b255f3ce4
Fix createMagazineTemplate
failing when no userbuilds.magazineBuilds
array exists
2024-01-11 11:53:19 +00:00
DrakiaXYZ
fcbd39c6b0
Remove delivered items from player insured items ( !191 )
...
This stops players from duplicating insured items via the BTR delivery service
Note: This does un-insure the item, I don't have any proof one way or the other for whether live causes the items to no longer be insured, but this was the easier solution to implement.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/191
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-11 08:13:27 +00:00
Dev
3ef7e3218e
Update loot data
2024-01-10 23:07:06 +00:00
Dev
219086d9bb
Fix only one type of bot spawning
2024-01-10 21:08:00 +00:00
Dev
f66b2d04a9
Revert "This PR aims to resolves issue #280 ( !190 )"
...
This reverts commit e0e62d8e47
.
2024-01-10 17:43:39 +00:00
Dev
dc1e172df0
Handle generating a fence armor item and a default plate is not found
...
Add extra plates to pool
Centralise plate-related checks into itemhelper
2024-01-10 14:47:09 +00:00
Dev
7ee3be1e2b
Round completeTime property to integer to prevent client error
2024-01-10 14:10:03 +00:00
Dev
c918875a38
Fix view profile not showing correctly
2024-01-10 13:53:26 +00:00
Dev
9a4231d8b8
Rename function profileHelper.removeCompletedQuestConditionFromProfile() to removeQuestConditionFromProfile
2024-01-10 12:37:34 +00:00
Dev
297bc2786a
Improve armor quest rewards
...
Attempt to return the armor preset found in globals.json first as this has default plates, if that fails construct item outselves based on mods _requried properties
2024-01-10 10:04:09 +00:00
Dev
55eae60329
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2024-01-10 09:14:11 +00:00
Dev
2fd2c677b7
Reduce usage of magic string inside getUserBuilds()
2024-01-10 09:13:34 +00:00
Mihai
e0e62d8e47
This PR aims to resolves issue #280 ( !190 )
...
Updated itemDelivery method in InraidController to filter out insured items from the items array using the insuranceService.
Added logic to exclude insured items from being sent as part of the delivery message to the player.
Co-authored-by: mihaicm93 <45673304+mihaicm93@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/190
Co-authored-by: Mihai <mihai@noreply.dev.sp-tarkov.com>
Co-committed-by: Mihai <mihai@noreply.dev.sp-tarkov.com>
2024-01-10 08:44:03 +00:00
Dev
f59041121b
Fix plate filtering code not correctly handling when no plates of desired armor level are found
2024-01-09 23:46:57 +00:00
Dev
4078d7cc89
Fix plates not spawning on bots because of capitalisation
2024-01-09 20:16:49 +00:00
Dev
443d8da7f7
FIx server error when passing failed quest data to client
2024-01-09 18:46:44 +00:00
Dev
a9c36ec205
Fix issue with armors as quest rewards not being sent with soft inserts
...
Centralised a soft insert check into `ItemHelper`
Add extra base types to `generateGearPool()` in equipment bot pool service
2024-01-09 16:49:59 +00:00
Dev
154578dd44
Update randomisation config to specifiy its for weapon mods + add equipment mod adjustment system
...
Adjust PMCs to use more gear mods at higher levels
2024-01-09 16:15:31 +00:00
Dev
f3964639bd
Rename mods
to weaponMods
and add new object equipmentMods
...
regenerate bot jsons to include this new data (includes correct inclusion of equipment slot "TacticalVest" which was previously missing)
Fix issue with PMM ammo causes generation issues
2024-01-09 15:31:56 +00:00
Dev
a742beeae9
Comment and property name cleanup inside removeDanglingTaskConditionCounters()
2024-01-09 12:27:08 +00:00
Terkoiz
98b0a579b3
Fixed achievement counters getting mistakenly cleaned up as stale quest counters ( !189 )
...
Fixes #273
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/189
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-09 11:57:27 +00:00
Dev
01e63118c6
Rename function
2024-01-09 10:58:06 +00:00
Dev
bac86262d4
Improve handling of equipment mod generation
2024-01-09 10:30:00 +00:00
Dev
15d53a2d38
Fix armor in bot backpacks having no soft inserts
...
centralise code that adds mods to equipment into one location
2024-01-08 23:27:18 +00:00
Dev
5ffccddf94
Nullguard against missing properties
2024-01-08 21:17:23 +00:00
Dev
878284f108
Fix issue with insurance not returning soft inserts for armors
2024-01-08 21:16:53 +00:00
Dev
e18f75a60c
Cast trader property to number before use
2024-01-08 21:14:13 +00:00
Dev
0c7cecdacd
Add variable durability loss to armor plates sold by fence
2024-01-08 17:43:19 +00:00
Dev
0997c21ba3
Remove debug code
2024-01-08 17:39:28 +00:00
Dev
6dc4604a77
Update inventoryHelper.addItem()
to account for items with children that have a upd object
...
This whole function is in dire need of a rewrite, its awful
2024-01-08 12:41:52 +00:00
Dev
507e8eeaa7
Improve comments
2024-01-08 11:35:20 +00:00
Dev
96f75fd744
Correctly remove item + children from fence assorts when running removeFenceOffer()
2024-01-08 11:34:52 +00:00
Dev
30507acd1b
Add armor to randimisation list for PMCs
2024-01-08 10:22:24 +00:00
Dev
07b5ab432e
Check for empty pool when adding mods to equipment during loot generation
2024-01-08 09:40:18 +00:00
DrakiaXYZ
3401b4094e
Initial commit of trader services structure ( !187 )
...
- Only contains BTR taxi and delivery services
- Super basic implementation, client doesn't seem to need anything except the service type for these
- Includes handling of the BTR Item Delivery service
Basic implementation can be merged and expanded on later, doesn't break anything by existing (Hopefully)
I've opted to add the routes to the `InRaid` controller/Callbacks, because it is a route only accessed within the raid. Seemed like it would be the best place for it
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/187
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-08 08:51:46 +00:00
Dev
0b3ad5bbd8
Only send failed quest trader messages for non-repeatable quests
2024-01-07 23:51:28 +00:00
Dev
5eda074dbe
Add comments
2024-01-07 23:11:18 +00:00
Dev
928e406b76
First draft of randomisd armors on fence
2024-01-07 22:11:05 +00:00
Dev
f0b9785d16
Add BTR_ITEMS_DELIVERY
to enum MessageType
2024-01-07 21:21:20 +00:00
Dev
92e600e906
Improve logic for choosing an exit inside generateExplorationQuest()
2024-01-07 20:49:33 +00:00
Dev
628a3f71d8
Add comment
2024-01-07 20:20:25 +00:00
Dev
9cbf87b7c3
Remove redundant writeHead()
call inside sendZLibJson()
2024-01-07 20:20:10 +00:00
Dev
6231a56fea
Prevent duplicate items spawning in static containers
2024-01-07 20:17:07 +00:00
Dev
ed82e9ed2f
Halloween event fixes
2024-01-07 19:29:42 +00:00
Dev
db13df89d9
Add plate filtering system based on bot level
2024-01-07 15:34:59 +00:00
Dev
c6135802be
Refactor equipment mod parameters
2024-01-07 14:46:25 +00:00
Dev
749fc75a25
Add randomWeather/randomTime to inraidConfig
2024-01-07 12:56:57 +00:00
Mihai
3c32c8cc67
Addressed build failures by initializing an array properly as '[]' instead of 'undefined,' ( !185 )
...
Co-authored-by: Mihai <mihai@something.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/185
Co-authored-by: Mihai <mihai@noreply.dev.sp-tarkov.com>
Co-committed-by: Mihai <mihai@noreply.dev.sp-tarkov.com>
2024-01-07 07:40:16 +00:00
Dev
bd60cf51e2
Fix event system not working for events other than halloween and christmas
...
Allow events to overlap
Rename config property from `enableWinterEvent` to `forceWinterEvent`
2024-01-06 23:29:42 +00:00
Dev
9bc9d46e84
Improve function comments
2024-01-06 15:21:16 +00:00
Dev
52a5380c33
Add botRelativeLevelDeltaMin
to pmc.json to allow configuration of lowest level of pmc relative to player
2024-01-06 15:19:04 +00:00
Dev
009055ad24
Add missing aid
value to IUserDialogInfo
2024-01-06 13:49:48 +00:00
Dev
4e21239de3
Improve accuracy of view profile
2024-01-06 13:40:00 +00:00
Dev
8ef405e551
Correctly implemented:
...
`client/builds/delete`
`client/builds/equipment/save`
`client/builds/weapon/save`
Updated `defaultEquipmentPresets` json data
Removed old 0.13 preset implementation files
profile-breaking change
2024-01-06 11:11:04 +00:00
Dev
d3afe0b6f3
Fix issue with completing a quest
...
Altered `addTimeLockedQuestsToProfile()` to not fail when checked quest has no `target` property
Altered `getNewlyAccessibleQuestsWhenStartingQuest()` to check all statuses of quest, not just first
2024-01-06 09:11:04 +00:00
Dev
2de4164a93
Improve comments of getQuestsFailedByCompletingQuest()
2024-01-05 22:59:01 +00:00
Dev
9fb747f5f6
Only check and remove repeatable scav quests from scav profile
2024-01-05 22:55:19 +00:00
Dev
bd373a993d
FIx handing in quests failing
2024-01-05 22:52:11 +00:00
Dev
861987406e
Handle quest failures
2024-01-05 21:14:20 +00:00
Dev
9dbd3d1acf
Updated server handling of quests/repeatable quests to match 0.14 changes - this will break profiles
2024-01-05 19:52:21 +00:00
Dev
3979e6ef61
Add handling for quest failing while player is at menu
2024-01-05 15:27:28 +00:00
Dev
b5951a147b
Log request data when endpoint is missing
2024-01-05 14:50:27 +00:00
Dev
6da2ce2f74
Update quest data + improve quest type accuracy
2024-01-05 14:35:29 +00:00
Dev
1249b309cf
Improve accuracy when handling client/achievement/statistic
2024-01-04 21:28:47 +00:00
Dev
c5bb09cce5
Persist achievement data from client into server profile on raid end
2024-01-04 17:17:11 +00:00
Dev
9eee25a175
Prevent server error when loot generator tries to find non-existent loot
2024-01-02 19:46:21 +00:00
Dev
90f82d0e03
Update map linkages
2024-01-02 19:12:11 +00:00
Dev
628d817348
Show error when missing caliber data in drawAmmoTpl()
2024-01-02 15:01:27 +00:00
Dev
6080c992b9
Fix snow event not spawning
2024-01-02 13:41:52 +00:00
Dev
224f921ea5
use different base class check
2024-01-01 11:33:19 +00:00
Dev
3437b70eaf
Remove unused interfaces
2023-12-30 22:09:55 +00:00
Dev
c39e331423
Replace conditionCounters
array with with TaskConditionCounters
dictionary
2023-12-30 21:59:51 +00:00
Dev
eca799d606
Use correct dictionary for storing data in profile TaskConditionCounters
instead of BackendCounters
2023-12-30 21:30:54 +00:00
Dev
ffc3a28dc8
Fix fillMagazineWithCartridge()
failing to get a cartridge size when weapon is the rotating grenade launcher
2023-12-30 18:43:17 +00:00
Dev
bea2a5d30a
Correctly add armor inserts into statically spawned helmets
2023-12-30 17:38:06 +00:00
Dev
a194569946
Basic implementation for viewing other profiles
2023-12-30 16:41:20 +00:00
Dev
d72fd3fa24
Add base BTR trader server code
2023-12-30 11:21:19 +00:00
Dev
78c53f36d8
Improve post raid type data accuracy
2023-12-30 10:45:37 +00:00
Dev
81393fb629
Improve error logging in weapon gen
2023-12-30 10:45:12 +00:00
Dev
6a8d8258dd
Update getProfileStatus()
to make live
2023-12-29 23:24:23 +00:00
Dev
11e64eacab
Add achievement storage to profile on creation
2023-12-29 23:06:57 +00:00
Dev
22a4ba3643
make account id closer in style to live
2023-12-29 22:53:16 +00:00
Dev
ca7958afed
Implement Place of face
hideout area
...
Implement adding/removing favorite items
2023-12-29 20:22:50 +00:00
Dev
d1b9cbbfc5
Enable snow for christmas/new years
2023-12-29 19:09:03 +00:00
Dev
70dcafc6ba
Add new years 2023 gift
2023-12-29 17:18:28 +00:00
Dev
5a57895998
Fix server error when adding lootable armor to raid
2023-12-29 17:13:48 +00:00
Dev
6d4314c5d8
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/models/enums/BaseClasses.ts
2023-12-29 15:49:30 +00:00
Dev
8c546bd1a8
Add new base classes and update name of ARMORED_EQUIPMENT
2023-12-29 15:48:25 +00:00
CWXDEV
b1c3e5b310
Add builtInInserts to baseclasses and remove from flea offers
2023-12-29 15:33:43 +00:00
Dev
8e2ad5697e
Add armorColliders
type
2023-12-28 21:39:46 +00:00
Dev
e27f52c505
Added system to randomise the mods on equipment found as loose/static loot
...
controlled via config
2023-12-28 21:31:31 +00:00
Dev
ec263acb96
Add armor plates to various bots
...
Fix rigs mods not being generated for PMCs
2023-12-28 18:57:02 +00:00
Dev
17c4d6cec0
Rework on equipment generation to process mods on an item if the item supports them instead of if the bots mods array has mods
...
Add new bots to bot.json
2023-12-28 18:36:37 +00:00
Dev
7b13f69f18
Handle when no data exists for a map without killing server
2023-12-28 15:13:29 +00:00
CWXDEV
d5d15d64a7
fix order
2023-12-28 13:15:43 +00:00
CWXDEV
5b2b8dc2fb
add achievement images
2023-12-28 12:36:27 +00:00
Dev
b4ca22a0d5
Typo fix
2023-12-28 12:22:06 +00:00
Dev
c1f8cee19f
Fix issues with mag tempalte saving
2023-12-28 12:19:52 +00:00
Dev
8dc322180f
Implement magazine template saving
2023-12-28 12:02:37 +00:00
CWXDEV
d49a9da751
check for null on conditionCounters
2023-12-28 11:30:36 +00:00
Dev
f3fee2bc39
Update bot difficulties + fix various mod errors
2023-12-28 10:58:29 +00:00
Dev
422a817360
Remove unused code
2023-12-28 08:48:40 +00:00
Dev
31198120a1
Add missing param
2023-12-28 00:07:41 +00:00
Dev
06c60b9fd9
Log bot role on error
2023-12-28 00:06:45 +00:00
Dev
369a8a6cca
Begin work on updating equpiment code to handle required mods
2023-12-27 23:29:37 +00:00
Dev
fa01f1c2ae
Add armor plates to default profile
...
Implemented 2 achievement endpoints
2023-12-27 22:43:42 +00:00
Dev
db296499e9
Fix profile ids being prepended with pmc/scav killing game load
2023-12-27 22:01:30 +00:00
Dev
8bd4a31c1e
Remove more code
2023-12-27 20:32:22 +00:00
CWXDEV
488bc9dbf3
fix buildscallbacks
2023-12-27 20:22:53 +00:00
Dev
b6813141fd
Changes to get closer to main menu
2023-12-27 20:19:17 +00:00
Dev
01127d651e
Fix app context
2023-12-27 20:08:57 +00:00
Dev
c3bddbbad2
Add TaskConditionCounters to profile and favorite array
2023-12-27 19:52:35 +00:00
Dev
dccb356f62
Add missing property
2023-12-27 19:12:42 +00:00
Dev
99eaeeb63b
Set winterEventEnabled
value on start
2023-12-27 18:55:58 +00:00
Dev
b76d5b142c
Add achievement files
2023-12-27 18:34:35 +00:00
Dev
9e55a52965
update quest objects and implement get achievemetns
2023-12-27 17:15:38 +00:00
Dev
87b177586e
Add new properties to IGlobals
2023-12-27 16:30:26 +00:00
Dev
5eaca29a50
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/bot.json
# project/assets/database/locations/shoreline/base.json
# project/assets/database/locations/tarkovstreets/base.json
# project/assets/database/templates/handbook.json
# project/assets/database/templates/items.json
2023-12-27 16:08:54 +00:00
Dev
89c4dfde35
Update JSONs
2023-12-27 15:59:43 +00:00
Dev
b70ef6df39
Stub out various endpoints
2023-12-27 15:05:07 +00:00
Dev
db70e8e4bc
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/src/controllers/DialogueController.ts
2023-12-27 11:24:49 +00:00
Dev
f9a1d117ea
prevent client/quest/list
handler from showing quests from traders who no longer exist
2023-12-26 16:26:15 +00:00
Dev
538a5f2807
Fix Czech locale not being picked up correctly
2023-12-26 15:55:50 +00:00
Dev
6caf97d7ee
Flag items given as FiR
...
Fix weapon preset reqeust not returning more than 1 item
2023-12-25 13:22:31 +00:00
Alex
0ade8f4b9c
Added configs and simplification to ChatBot ( !180 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/180
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2023-12-25 08:38:42 +00:00
Alex
26a6553eaa
Add customizable chat bots and chat commands ( !179 )
...
* Use ICommandoCommand interface to register a new command for Commando! Our new and shiny chat bot that takes care of all your commanding needs
* Use IDialogueChatBot to register you new chatty friend bot!
* If you are feeling lazy, you can also use the ISptCommand and register a command that will use "spt" prefix
* spt give command has been added! Feeling like cheating today? hehe use "spt give tplId quantity" and get a new shiny item on your inbox!
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/179
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2023-12-24 19:54:27 +00:00
Dev
ea2257c2fb
Add function to allow addition of custom weapons to PMCs
2023-12-24 16:06:18 +00:00
Alex
66f04f194a
Added config to compress profile (zero to none performance difference on high end CPUs) and debug time measurements for load/save times ( !178 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/178
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2023-12-22 09:27:15 +00:00
TheSparta
4f8670c657
Reworked LinkedList and Queue
...
- Reworked LinkedList and Queue
- Written tests for LinkedList and Queue
2023-12-21 22:27:19 +00:00
Dev
c7572fdaf2
Improve accuracy of total game time
2023-12-21 22:12:55 +00:00
Dev
8b287267d5
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-12-21 10:21:08 +00:00
Dev
f451920fb7
Show error when item not found in player inventory when handing over items for quest
2023-12-21 10:15:57 +00:00
Dev
956397864c
Fix items disappearing after repair
2023-12-21 09:31:07 +00:00
Dev
72e4d91185
fix server start error
2023-12-21 09:12:15 +00:00
Dev
b993226296
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/MatchCallbacks.ts
# project/src/callbacks/NotifierCallbacks.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/MatchController.ts
# project/src/routers/static/RagfairStaticRouter.ts
2023-12-21 09:07:23 +00:00
Dev
0de6f201fe
Fix exploit where FiR status was preserved when merging non FiR items into a FiR stack
2023-12-20 19:48:26 +00:00
Dev
b5a3f2fe32
Additional tye improvements
2023-12-20 00:27:27 +00:00
Dev
6930267d8b
Add various missing types
2023-12-20 00:17:27 +00:00
Dev
cf782a8fcb
Add endpoint client/ragfair/offer/findbyid
2023-12-19 23:52:39 +00:00
Dev
90324ed343
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/package.json
# project/src/generators/RagfairOfferGenerator.ts
2023-12-19 17:31:19 +00:00
Dev
c2cd9ff895
Fix code error in clearValues()
2023-12-19 17:21:22 +00:00
Dev
8a964aef29
improve IScavRaidTimeLocationSettings
comments
2023-12-19 13:23:27 +00:00
Dev
2f3202b921
Skip insured items in special slots being returned on death
2023-12-18 23:08:27 +00:00
Dev
8853159b55
Fix player offers being expired before checking if they were sold
2023-12-18 22:32:46 +00:00
Dev
6b82663ee1
Fix items with a condition property not being correctly classified by ragfair code
2023-12-18 11:18:13 +00:00
Dev
799690d2a6
Clone the preset data prior to pushing into reward away - prevents preset being later modified
2023-12-17 22:42:26 +00:00
Dev
9e95e1bbac
prevent random ammo stacks going above 60
2023-12-17 22:36:47 +00:00
Blurr
0fb1c33edb
Added missing AmmoTypes ( !177 )
...
Had them to hand from a recent mod, so gathered might as well add them. All hashes were originally gathered from https://db.sp-tarkov.com/
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/177
Co-authored-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
Co-committed-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
2023-12-17 14:24:28 +00:00
chomp
1cf8b1ec9b
flea-sell-changes ( !176 )
...
Co-authored-by: Shibdib <shibdib@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/176
2023-12-17 10:36:54 +00:00
Dev
10b88b54b3
Add guard to fillMagazineWithCartridge()
to prevent bad mod data breaking server
2023-12-16 22:23:50 +00:00
Dev
66630a5fc6
Improve comments
2023-12-16 21:59:30 +00:00
Dev
cc916ff419
Refactor of ammo reward calculaton for daily quests
...
No longer give random value between config min and stack max size (mods that adjust max stack size were causing very broken behaviour)
Ammo stack size is now chosen based on rouble budget for reward, capped at a count of 100
Adjust config min stack size to be 5, this still achieves goal of preventing single stack ammos like grenades but allows inclusion of ammos like patron_12x70_buckshot
2023-12-16 21:49:16 +00:00
Dev
7950bef43e
Make use of global values when sending player back unsold offer items + rep loss
2023-12-16 15:50:35 +00:00
Dev
d2f6a16312
Fix issue spotted by Shibdib
where player flea offers aren't taking into account globals time listing value
2023-12-16 15:11:11 +00:00
Dev
64334339b3
Fix flea not showing correct categories until unlock level + 1
2023-12-15 23:45:04 +00:00
Dev
5b886038e9
Change warning logging into debug inside adjustWeighting()
2023-12-15 19:45:40 +00:00
Dev
f815839ed8
make getUpdateableTraders()
public
2023-12-15 15:26:23 +00:00
Dev
b6e7679b03
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-12-15 14:43:30 +00:00
Dev
c394cd6c6c
Ensure all classes are exported consistently
2023-12-15 14:43:05 +00:00
Dev
268a9b8abd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/callbacks/BundleCallbacks.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/helpers/InRaidHelper.ts
# project/src/loaders/PreAkiModLoader.ts
2023-12-15 14:16:15 +00:00
TheSparta
d1dc04cbec
Fixed missed method rename
...
- getAllSeasonalEventItems got renamed getInactiveSeasonalEventItems
2023-12-15 14:10:33 +00:00
Dev
950d17ef1d
Add special slots to getPlayerGear()
2023-12-15 10:38:32 +00:00
Dev
ba1bdc9c5f
Clean up comments for items removed post-raid
2023-12-15 10:36:26 +00:00
Dev
fd14338f5a
Exit isItemIncompatibleWithCurrentItems()
function if item doesnt exist in db or has no _props field
2023-12-14 18:19:50 +00:00
Dev
88c4cf949c
Add comments to various functions
...
Remove redundant function `isWeaponTemplate()`
log warning message when `reparentPresets()` reassigns root item tpl
2023-12-14 15:47:01 +00:00
Dev
bda6d66e92
Log names of files being serialsied
2023-12-13 22:16:21 +00:00
Dev
9e6c12a9b2
Log file being deserialized
2023-12-13 20:02:44 +00:00
XDenizX
d356070688
Added the display of the nickname of the connected player during logging. ( !173 )
...
Co-authored-by: XDenizX <denizik1@mail.ru>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/173
Co-authored-by: XDenizX <xdenizx@noreply.dev.sp-tarkov.com>
Co-committed-by: XDenizX <xdenizx@noreply.dev.sp-tarkov.com>
2023-12-12 09:49:35 +00:00
Dev
786b9013fd
Log to console when seasonal event is active
2023-12-11 14:42:17 +00:00
Dev
14e94dbb8e
Fix issue where scav raids would generate MORE loot the shorter the raid was
2023-12-11 14:42:04 +00:00
Dev
b15c8e196e
Log total count of static items being spawned
2023-12-11 14:41:30 +00:00
Dev
2cebf5f2ee
Prevent giving player 0 intellet as reward after repairing item
2023-12-11 11:46:54 +00:00
Dev
73cfc16699
Prevent giving player 0 intellect skill points when crafting in hideout
2023-12-11 11:45:23 +00:00
Dev
4eebd5feef
Change skill reward being 0 from an error to warning
2023-12-11 11:44:26 +00:00
Dev
25bfda0d56
Prevent increasing a skill to beyond the game limit of 5100 points
2023-12-11 11:43:30 +00:00
Dev
3acd07c034
Update cleanUpCompleteCraftsInProfile()
to handle when a hideout craft is cancelled by player
...
value in kvp will be null
2023-12-10 22:31:55 +00:00
Dev
12cda6acb8
getWeaponRepairSkillPoints()
has a chance to return 0 due to the possibility of a critical failure, only run addSkillPointsToPlayer()
if value is above 0
2023-12-10 13:18:14 +00:00
Dev
bdd9a4cd9b
Improve handling of Lightkeeper quests
...
When LK gives a time-gated quest it was being saved into the profile with a status of `Locked`, meaning it would stay there forever.
Post raid:
Check post-raid for locked quests and update them to be `AvailableAfter` + assign the unlock time to `availableAfter`
Check for quests flagged as `AvailableAfter` and have a `availableAfter` timestamp before current time, change to `AvailableForStart`
2023-12-10 13:09:54 +00:00
Dev
77dba80fbd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/assets/database/locales/global/ch.json
# project/assets/database/locales/global/cz.json
# project/assets/database/locales/global/en.json
# project/assets/database/locales/global/es-mx.json
# project/assets/database/locales/global/es.json
# project/assets/database/locales/global/fr.json
# project/assets/database/locales/global/ge.json
# project/assets/database/locales/global/hu.json
# project/assets/database/locales/global/it.json
# project/assets/database/locales/global/jp.json
# project/assets/database/locales/global/kr.json
# project/assets/database/locales/global/pl.json
# project/assets/database/locales/global/po.json
# project/assets/database/locales/global/ru.json
# project/assets/database/locales/global/sk.json
# project/assets/database/locales/global/tu.json
# project/src/controllers/TradeController.ts
# project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
18dc76ec2c
Improve handling of adding items to a bot container when the items type is incompatible with container
2023-12-08 16:27:34 +00:00
Dev
8a78e074a4
From testing, inspecting an item sets value to false, not true
2023-12-07 20:37:56 +00:00
Dev
c015882eac
Improve handling of a mail profileChangeEvents
property
2023-12-07 20:16:04 +00:00
Dev
7c2d93e87b
Handle edge case when an item is missing a min/max stack size value
2023-12-07 20:07:46 +00:00
Dev
3f46cffcfe
Rewrote getCategoriesFromOffers()
to make use of filter.reduce instaed of a giant loop
2023-12-07 11:57:28 +00:00
Dev
ef9ecfd51d
Change warning to debug message
2023-12-06 19:18:25 +00:00
Dev
7f995de5d1
Reworked how the flea market categories are calculated, instead of trying to be smart and add/remove in a cache as offers are created, calculate the categories when needed
...
Categories:
Are now much more accurate
take into account when player is below flea unlock level
Any with a (1) and no offers have been fixed
Take into account when offers are barters + barters are filtered out
Skip items with a type of `node` during flea assort generation
2023-12-05 20:41:43 +00:00
Dev
56366068e0
Remove redundant quest item check from fence assort generation as its already handled by itemHelper.isValidItem()
2023-12-05 15:00:23 +00:00
Dev
ef769cf0d7
Cleanup of var names and comments inside addForcedLoot()
...
Prevent duplicate loot locations with same Id being added to client response
2023-12-04 16:00:44 +00:00
Dev
221cd98316
Allow fixProfileBreakingInventoryItemIssues()
to also fix clothing issues
...
Move `fixProfileBreakingInventoryItemIssues` into `ProfileFixerService`
2023-12-03 20:37:35 +00:00
Dev
fd40d47698
Handle when hideout crafts have null progress values, not just undefined
2023-12-03 14:50:01 +00:00
Dev
48de3139ae
Fix bug where setting ragfairconfig.purchasesAreFoundInRaid to true would make trader purchases on flea Found in raid
2023-12-03 12:06:52 +00:00
Dev
3d28574969
Remove unused ref to uuid generator
2023-12-03 11:43:56 +00:00
Dev
1db690afb3
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HideoutController.ts
2023-12-03 11:13:22 +00:00
DanW
1fdd1967e9
Change name of trainArrivalDelaySeconds to clarify its meaning ( !171 )
...
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.
`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 19:41:27 +00:00
Dev
f5e5136603
Fix big that casued bots to spawn with only 1 magazine at most
2023-12-02 19:25:46 +00:00
Dev
12cb176a42
Potential fix for failed/repeatable quests keeping their subtask completed status
2023-12-02 00:10:25 +00:00
Dev
19f6bbaed4
improve weightedRandom()
handling of bad data input
...
update allowed param types, should only be arrays
2023-12-01 17:22:24 +00:00
Dev
52b91cae87
Remove useless length check
2023-12-01 16:45:31 +00:00
Dev
e1790ff7a5
Prevent getWeightedValue()
function from null error if items and weights do not match
2023-12-01 14:15:11 +00:00
Dev
2a3839f6de
Move trainArrivalDelaySeconds
value into config
2023-12-01 09:03:14 +00:00
DanW
1994832281
Improved check for disabling train extracts in Scav raids ( !170 )
...
Made the following changes for determining if train extracts should be disabled in Scav raids:
* When determining at what time the train will leave, include the extraction time and the delay between the train extract activating and it becoming available to board
* Fixed the variable used for determining if the extract should be disabled
* Ensure `MinTime` and `MaxTime` for extracts are never negative
Also, trains are hard, and my brain hurts.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/170
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-01 08:37:52 +00:00
Dev
8ddad763be
Cleanup of handleScavCase()
2023-11-30 13:44:43 +00:00
Dev
3d01fe6211
Move TraderData
object into ItemEventRouterBase
where it will cause less confusion
2023-11-30 10:30:13 +00:00
Dev
2148eaafe5
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/QuestController.ts
# project/src/di/Container.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
2023-11-30 10:20:37 +00:00
Dev
b52ea4f1fa
Only set start time in resetQuestState()
when new status is started
2023-11-30 10:13:45 +00:00
Dev
9ed5869fa6
Reduce calls to this.timeUtil.getTimestamp()
inside getQuestReadyForProfile()
...
Set `startTime` property inside `resetQuestState()`
2023-11-30 10:09:23 +00:00
Dev
67f7eb59c5
Improve handling of profileChanges
, dont overwrite existing data when adding new objects
2023-11-30 10:02:00 +00:00
Dev
288b7cf654
Further cleanup of acceptQuest
2023-11-30 09:36:28 +00:00
Dev
a941a22305
Attempt to resolve issue where failed quests that are restarted retain their previous completed statuses until client restart
...
New function to purge completed condtions + remove status timers beyond what a newly started quest would have + add updated quest status object to `questsStatus` property on profile changes response object
2023-11-29 23:36:31 +00:00
Dev
bfee07d5fe
Fix item tag regex replacing non-english characters
2023-11-29 22:30:23 +00:00
Dev
000e48ca4c
Allow wave adjustment to be controlled via config param
...
Prevent bot wave min/max from falling below 0
2023-11-29 17:18:45 +00:00
Dev
dde5c7e8af
Move raid adjustment code into own service
...
Rename various parts of sytem to better match what it does
2023-11-29 16:52:13 +00:00
Dev
5d0d9e2cd9
Fix issue where OriginalSurvivalTimeSeconds
would be set to the raid time in minutes, not the survival time in seconds
2023-11-29 14:22:48 +00:00
Dev
3945de8b1f
Fix incorrect NewSurviveTimeSeconds
value being sent to client
...
Thanks to DanW
2023-11-29 13:32:55 +00:00
Dev
a1d6596f8d
Fix multiple typos
2023-11-29 11:36:20 +00:00
Dev
c801dba0b7
Fix some weapons not having their chamber loaded with a cartridge during weapon generation
...
weapons:
weapon_izhmeh_mr43_sawed_off_12g
weapon_izhmash_mp18_multi
`addCartridgeToChamber` assumed the only id a chamber could have was `patron_in_weapon` this is wrong, it can also have `patron_in_weapon_000` and `patron_in_weapon_001`
it also assumed weapons only have one chamber
Some weapons can have multiple chambers
Some weapons can have 1 chamber but have the id `patron_in_weapon_000` not `patron_in_weapon`
2023-11-29 11:35:34 +00:00
Dev
9c2725e2fe
Add system that adjusts the loot multipliers for a scav raid based on the percentage of the raid time remaining
...
Controlled per location
Most maps are capped at 40/50% min
Added multiple config proeprties to configure how system works
Added ability to remove all AppContext values by key
During `getRaidTime()` loot % modifier values are stored in app context,
Then, during `generate()` those values are retreived and applied if found
After loot generation values are reset to their original value
2023-11-28 12:42:58 +00:00
Dev
f9cf3242c8
Add new core config entry fixProfileBreakingInventoryItemIssues
, defaults to off
...
Attempts to fix common issues that happen to profile inventory items:
Duplicate items with the same _id value
Item Tag names with non alphanumeric characters
StackObjectsCount null values
2023-11-28 11:06:08 +00:00
Dev
382cf4c785
Update getMessageItemContents()
to handle when its items.data property is null
2023-11-27 18:24:02 +00:00
Dev
cc488477fb
Logging improvements
2023-11-27 17:01:38 +00:00
Dev
58e6cc8cd7
Remove message sending code from acceptRepeatableQuest()
dailies in live do not send messages upon accepting them
2023-11-27 16:35:44 +00:00
Dev
7a798d2b60
Reworked singleplayer/settings/getRaidTime
endpoint
...
Handles adjustments to train extract appearance times
Handles time needed to be alive in a raid to get a Success raid status
Added extra reduction percent weight: 30%
2023-11-27 15:02:35 +00:00
Dev
14e917823c
Nullguard getMessageItemContents()
when checking count of reward items
2023-11-26 22:53:09 +00:00
Dev
130f120fda
Comment change
2023-11-26 22:35:26 +00:00
Dev
8d32cf2d03
Store player scav brain data in config and pass to client when requested
2023-11-26 21:33:47 +00:00
Dev
ac459335c0
Add new endpoint to calcualte a reduced raid time for scavs and send the maps base.EscapeTimeLimit
value to client for PMC raids
2023-11-26 21:11:03 +00:00
Dev
1350fdb78b
Find quest in player quest array using .find
instead of .filter
2023-11-25 13:28:52 +00:00
Dev
64722bac17
Add quit exit for gameStart when resetting profile
2023-11-25 13:26:11 +00:00
Dev
eb22acc785
Handle when checking for gun wall level and linked inventory item does not exist
2023-11-25 13:25:43 +00:00
Dev
0b57fe3a5b
Stop addAmmoIntoEquipmentSlots()
from adding ammo if item cannot find container to add item to
2023-11-25 10:04:17 +00:00
Dev
4057301953
Nullguard prior to saving quest data to scav profile
2023-11-24 19:18:29 +00:00
Dev
3c0e6a34f2
Improve addItemWithChildrenToEquipmentSlot()
, Make it return different result when:
...
There are no containers to add item to
Unknown reason
Improved handling of when container has no space for item
Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine
Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
2023-11-24 16:05:58 +00:00
Dev
8c7b5da9ff
Rename variable for clarity
2023-11-24 15:38:37 +00:00
Dev
5a2f6b7581
Optimisation: addAmmoIntoEquipmentSlots()
, if it fails because of lack of space, break out of loop and skip trying to add remaining ammo
2023-11-24 15:35:19 +00:00
Dev
a0016ae2fa
Parse result inside getRandomizedMagazineCount()
to number before returning
2023-11-24 15:31:16 +00:00
Dev
0c658745eb
Add missing base class
2023-11-24 15:26:56 +00:00
Dev
27e16e09d7
log when addLooseWeaponsToInventorySlot()
fails to add weapon to bot inventory
2023-11-24 15:26:41 +00:00
Dev
7342849f61
Resolve getRandomizedBulletCount
returning extremely large ammo values for rotating grenade launchers
2023-11-24 15:24:46 +00:00
Dev
dcb579116c
Fix regression in fixIncorrectAidValue
if check
2023-11-23 20:21:02 +00:00
Dev
aa6f765a64
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-22 14:28:30 +00:00
Dev
ddb9917c6b
Rework of post-raid scav/pmc profile handling:
...
Moved logic out of `updateProfileBaseStats()` and into separate functions for pmc/scav, left profile-agnostic code alone
new functions `updatePmcProfileDataPostRaid` and `updateScavProfileDataPostRaid`
scav - Only copy active quest progress from client profile to server scav profile
scav - dont attempt to update trader standings, none exist on scav profile
scav - dont transfer psot-raid limb damage to server profile
Update quest status values similarly to PMC quests post raid to ensure they're consistent with existing quest data in profile
Simplifies `migrateScavQuestProgressToPmcProfile`
made various warnings debug instead
2023-11-20 16:33:04 +00:00
Dev
d2209114c9
Rename parameter as it can be scav or pmc profile
2023-11-20 15:07:59 +00:00
Dev
525e5cd21b
Fix length comparison not working as its an object, not an array
2023-11-20 15:05:35 +00:00
Dev
9929cf8c33
Clone handbook data before caching it
2023-11-20 13:47:47 +00:00
Dev
1abc7e3604
Handle failing a quest while raiding as scav
2023-11-20 11:19:11 +00:00
Dev
ccc017c976
Fix issue with scav case rewards being collectable twice
2023-11-20 10:22:03 +00:00
Dev
2132ea7adb
Fix issue with hideout crafts being collectable twice
2023-11-20 10:14:21 +00:00
Dev
f727b13215
prevent collection quests requesting more than 1 ammo per repeatable quest
2023-11-19 20:29:41 +00:00
Dev
aeea8f6e49
Guard against empty RepeatableQuests
array in profile
2023-11-19 16:12:20 +00:00
Dev
396b56d08d
Expose uniqueItemCount
config value for use in choosing total items to return in Completion
quests
...
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
1def90e9d6
Improve handling of how reward items have their stack count randomised
...
Separated out how weapons are chosen as rewards
Lowered chance of skill reward
Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
8cb4833001
Fix reward creatio code giving 1 extra reward compared to what was specified
2023-11-19 10:54:06 +00:00
Dev
ee3096328e
Exit reward finding loop when reward pool is empty
2023-11-19 10:52:50 +00:00
Dev
8fe9fb9391
Adjust getWeaponRepairSkillPoints()
to never return a value below 0
2023-11-18 21:59:48 +00:00
Dev
aed65ce1cb
Rework getWeightedCompatibleAmmo()
to loop over cartridges until it finds one compatible instead of giving up after the first failure
2023-11-18 18:46:03 +00:00
Dev
546ae76976
Add missing request object
2023-11-18 15:03:33 +00:00
Dev
0d205ed50c
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HealthController.ts
2023-11-18 14:13:08 +00:00
Dev
b0afad72dd
Randomise min durabiltiy value for weapon/armor collection quests to be 60 or 80%
...
rename param for clarity
2023-11-18 12:33:00 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
fa1e15897a
Only heal bodypart if player chose hp healing in post-raid therapist healing screen
2023-11-18 11:33:06 +00:00
Dev
5e919f4793
Only add xp reward to repeatable quests when value is > 0
2023-11-18 11:13:36 +00:00
Dev
0abcd8b3b7
Further adjustments to daily/weekly reward xp/roubles/skill reward chance
...
Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
2023-11-17 18:39:08 +00:00
Dev
c2aaf9c6fb
Add workaround for stm-9 generating with an impossible configuration and being reset to default
2023-11-17 12:40:23 +00:00
Dev
ba2666f801
Set production
property to null when no updates are to be sent to the client
2023-11-17 11:13:14 +00:00
Dev
2f122df9f6
Update SPTUSEC and SPTBEAR values
2023-11-17 09:18:30 +00:00
Refringe
6cd86e67b0
Merge branch 'master' into 3.8.0
...
# Conflicts:
# project/.vscode/launch.json
# project/assets/database/locations/bigmap/base.json
# project/assets/database/locations/interchange/base.json
# project/assets/database/locations/rezervbase/base.json
# project/gulpfile.mjs
# project/package.json
# project/src/ErrorHandler.ts
# project/src/Program.ts
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/LocationCallbacks.ts
# project/src/callbacks/MatchCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/NotifierCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/ProfileCallbacks.ts
# project/src/callbacks/RagfairCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HealthController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/MatchController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotLevelGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/ProfileHelper.ts
# project/src/helpers/RagfairHelper.ts
# project/src/helpers/RagfairOfferHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/ModLoadOrder.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/IGlobals.ts
# project/src/models/eft/common/ILocationBase.ts
# project/src/models/eft/common/tables/IBotBase.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessBuyTradeRequestData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/enums/WildSpawnTypeNumber.ts
# project/src/models/spt/bots/BotGenerationDetails.ts
# project/src/models/spt/config/IBotConfig.ts
# project/src/models/spt/config/IBotDurability.ts
# project/src/models/spt/config/IInRaidConfig.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/config/IQuestConfig.ts
# project/src/models/spt/config/ISeasonalEventConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/models/spt/utils/IUuidGenerator.ts
# project/src/routers/dynamic/BotDynamicRouter.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/CustomizationDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/InraidDynamicRouter.ts
# project/src/routers/dynamic/LocationDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/dynamic/TraderDynamicRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/serializers/NotifySerializer.ts
# project/src/routers/static/BotStaticRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/CustomizationStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/InsuranceStaticRouter.ts
# project/src/routers/static/ItemEventStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/NotifierStaticRouter.ts
# project/src/routers/static/PresetStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/TraderStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotEquipmentFilterService.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotWeaponModLimitService.ts
# project/src/services/PaymentService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/services/SeasonalEventService.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/TimeUtil.ts
# project/src/utils/UUidGenerator.ts
# project/src/utils/VFS.ts
# project/src/utils/collections/queue/Queue.ts
# project/src/utils/logging/AbstractWinstonLogger.ts
# project/src/utils/logging/WinstonMainLogger.ts
# project/src/utils/logging/WinstonRequestLogger.ts
# project/tests/utils/TimeUtil.test.ts
Manually resolved by Refringe.
2023-11-16 23:35:11 -05:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
ba443ca9a9
Fix bot generation error when crazyAssaultEvent
spawns
2023-11-16 18:43:22 +00:00
Refringe
50f8a84f5c
Rewrites a number of filter().reduce() calls to use more straight-forward for...of loop.
2023-11-16 10:18:11 -05:00
Refringe
f6ba864ea8
Removes unnecessary constructor.
2023-11-16 10:16:20 -05:00
Refringe
a4d2013ff6
Converts forEach loop to for...of loop
2023-11-16 10:15:52 -05:00
Refringe
be841a3de3
Resolves Type Issue in ProfileFixerService
...
When attempting to access a property/type that *shouldn't* exist (on purpose) it has to be cast to the type manually, else annoying type error.
2023-11-16 10:11:31 -05:00
Refringe
00be492d5e
Resolves ESLint Naming Convention Issues
2023-11-16 10:09:01 -05:00
Refringe
0ac9e147cb
Resolved post-conflict syntax errors. Sorry!
2023-11-16 10:07:46 -05:00
Dev
b70474133b
Fix multiple locations in code where an array for hideout areas is incorrectly accessed like a dictionary
2023-11-16 14:33:39 +00:00
Dev
15082afde2
Fix reorderHideoutAreasWithResouceInputs()
off by one error because it was checking the index instead of finding the area type
2023-11-16 14:30:08 +00:00
Dev
fce724b380
Fix water collector craft not resetting after completion of craft
2023-11-16 12:55:57 +00:00
Dev
925d9b3f07
Add fence rep gain on taking COOP extract
...
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
Refringe
8066eb942e
Merge branch 'fix/linting-errors' into 3.8.0
...
# Conflicts:
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/InventoryCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/HttpServerHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/TradeHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/external/HttpFramework.ts
# project/src/models/external/tsyringe.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/save_load/HealthSaveLoadRouter.ts
# project/src/routers/save_load/InraidSaveLoadRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotLootCacheService.ts
# project/src/services/LocalisationService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/utils/App.ts
# project/src/utils/DatabaseImporter.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/collections/queue/Queue.ts
# project/tests/__factories__/ProfileInsurance.factory.ts
# project/tests/controllers/InsuranceController.test.ts
Manually resolved by Refringe
2023-11-15 22:28:43 -05:00
Refringe
622949cd83
Auto-formatting Sweep
2023-11-15 21:12:40 -05:00
Dev
467c87b026
Fix trader repair not costing any money
2023-11-15 20:17:24 +00:00
Dev
6dddeed6a8
Add 25% chance to double daily reward stack (item should be stackable and not weapon)
2023-11-15 19:43:35 +00:00
Dev
3b053b741b
Allow custom profiles to use localied descriptions
...
Fixed an inconsistently named locale key
Added logger to LauncherController
2023-11-15 11:16:56 +00:00
Dev
8cda48cac7
Get a more accurate price for weapon preset rewards
2023-11-14 23:12:50 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
cd36e3993d
When rewarding a weapon for a repeatable quest, choose a random default preset if the chosen weapon has no defaults
2023-11-14 21:43:37 +00:00
Dev
909d79f415
Remove unnecessary removeMapAccessKey()
method, now handled in client
2023-11-14 17:34:44 +00:00
Dev
bb8677bc65
Rework payMoney()
to handle taking money from post-raid therapist healing
2023-11-14 17:06:11 +00:00
Dev
844cb12cc1
If offer to remove is not found, don't reduce rep loss
2023-11-14 16:09:45 +00:00
Dev
1021a945cb
Fix insurance costing 0 roubles
2023-11-14 11:46:51 +00:00
Refringe
0793df60c2
Formatting Change - Space is now given around object properties.
2023-11-13 12:38:16 -05:00
Refringe
32b47bdc18
Formatting Change - When a statement can be moved into a single line and still be under the maximum line length, it is.
2023-11-13 12:31:52 -05:00
Refringe
7533d33358
Formatting Change - Operator positions are now at the start of the next line (for multi-line statements).
2023-11-13 12:29:16 -05:00
Dev
206f0d672d
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-13 17:06:19 +00:00
Refringe
2b826f8b1e
Conditional Code Adjustments Re:Biome
...
When multiple falsey conditions are being checked Biome recommends to check for all the truthy conditions negated. Logic remains untouched, while only using one negation. Apparently easier to comprehend.
2023-11-13 12:00:49 -05:00
Refringe
ce45862e75
Favours dot object notation whenever possible.
2023-11-13 11:51:02 -05:00
Refringe
e709b6c111
Reformatted imports with (only) Biome.
2023-11-13 11:43:37 -05:00
Refringe
4479f68388
Formatting for utils.
2023-11-13 11:14:58 -05:00
Refringe
8576929404
Formatting for services.
2023-11-13 11:13:25 -05:00
Refringe
ca9ab9bcc8
Formatting for servers.
2023-11-13 11:12:51 -05:00
Refringe
b90fb8c8b9
Formatting for routers.
2023-11-13 11:12:17 -05:00
Refringe
d62ccce3ca
Formatting for models.
2023-11-13 11:11:36 -05:00
Refringe
3f2d36a2fc
Formatting for loader classes.
2023-11-13 11:10:44 -05:00
Refringe
8586447d21
Formatting for helper classes.
2023-11-13 11:10:22 -05:00
Refringe
d3e5418fc8
Formatting for generator classes.
2023-11-13 11:05:05 -05:00
Dev
6cf91ad923
Skip null production objects inside handleRecipe()
2023-11-13 12:01:48 +00:00
Dev
0666aad779
Implement Unbind
event handler
...
Occurs when player moves item from quick access panel to inventory
Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
Dev
5f774bf3c8
Exit loop after deleting hideout craft
2023-11-11 20:15:46 +00:00
Refringe
3ef51e771b
Formatting of DI classes.
2023-11-10 16:58:55 -05:00
Refringe
87bb07cfd9
Formatting for controller classes.
2023-11-10 16:49:29 -05:00
Refringe
5fa8803f8c
Auto-formatting for context classes.
2023-11-10 15:23:51 -05:00
Refringe
ab7f41b924
Auto-formatting for callback classes.
2023-11-10 15:19:56 -05:00
Refringe
90cdd6eea1
Auto-formatting of root-level files.
2023-11-10 15:17:43 -05:00
Dev
8fda5395e6
FIx getFleaPriceForItem()
handing items with a price of 0 incorrectly.
...
Only show error when price returned is undefined
2023-11-10 20:11:36 +00:00
Dev
d2f4327871
Update updateProductionTimers()
to handle Progress
value being undefined
2023-11-10 19:18:58 +00:00
Dev
37029791da
Nullguard removeQuestFromScavProfile()
accessing a null scav quest array
2023-11-10 19:13:14 +00:00
Dev
7849a730f2
Fix nullguard firing for all traders
2023-11-10 19:00:04 +00:00
Dev
ade4875362
Change warning in checkTraderRepairValuesExist()
to use nickname
2023-11-10 10:37:26 +00:00
Dev
c4c923f8dc
Update checkTraderRepairValuesExist() to not use .clone
2023-11-10 10:31:22 +00:00
Dev
21dd62269e
Log server values on start
2023-11-09 22:27:20 +00:00
Dev
171d39d5cf
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-09 14:49:41 +00:00
TheSparta
f48e704bf1
import DependencyContainer type directly from tsyringe
...
- Redundant re-export of DependencyContainer from tsyringe, caused madge to think it was a circular dependency due to the file name also being tsyringe, deleted the file and importing directly from tsyringe instead.
2023-11-08 19:53:03 +00:00
TheSparta
09a64b801a
fixed lint/style/noNonNullAssertion
2023-11-08 19:53:01 +00:00
TheSparta
98a793229c
fixed lint/complexity/noUselessSwitchCase
2023-11-08 19:53:00 +00:00
TheSparta
f2ef3efdac
fixed suppressions/unused
2023-11-08 19:53:00 +00:00
TheSparta
d13bcc2eba
fixed lint/style/noInferrableTypes
2023-11-08 19:52:59 +00:00
TheSparta
ed1557d26b
fixed suppressions/deprecatedSuppressionComment
2023-11-08 19:52:58 +00:00
TheSparta
e3c833a085
fixed lint/style/useExponentiationOperator
2023-11-08 19:52:58 +00:00
TheSparta
133c0f760d
fixed lint/suspicious/noGlobalIsNan
2023-11-08 19:52:57 +00:00
TheSparta
5b46e956c4
fixed lint/complexity/useLiteralKeys
2023-11-08 19:52:56 +00:00
TheSparta
3eee163aae
fixed lint/complexity/noForEach
2023-11-08 19:51:52 +00:00
TheSparta
40a9ed4102
fixed lint/complexity/noUselessConstructor
2023-11-08 19:51:52 +00:00
TheSparta
0308ae4bf7
fixed lint/style/useEnumInitializers
2023-11-08 19:51:51 +00:00
Dev
4580c1cea8
FIx hideout crafts flaged as needFuelForAllProductionTime
not progressing
2023-11-08 16:17:14 +00:00
Dev
98ab19c6fa
Update countAllInsuranceItems()
to make use of MathUtil.arraySum()
2023-11-08 09:51:15 +00:00
Dev
4f7715825a
Make timeutil.pad()
protected so it appears in mod types data
2023-11-08 09:06:22 +00:00
Refringe
eaa4c3cf0b
Removes trailing spaces.
2023-11-07 23:29:25 -05:00
Refringe
a190311612
Removes IUUidGenerator Class
...
Removes the `IUUidGenerator` class in favour of the built-in `crypto.randomUUID()` method.
2023-11-07 23:27:52 -05:00
Refringe
0ad85b45e1
Small ItemHelper.getRandomCompatibleCaliberTemplateId()
Improvements
...
- Updated to safely access a deeply nested property.
- Updated to safely access the item `_id` and `_name` properties in the warning log.
- Updated to use the `RandomUtil.getArrayValue()` method to select a random ammo item template ID.
- Finished up some tests.
2023-11-07 22:59:04 -05:00
Refringe
3ba9e48a3e
Updates TimeUtil Class
...
- Adds the `date-fns-tz` module to dep.
- Moves the `date-fns` module from development dependancies to dependancies.
- Removes the depreciated `substr` method usage.
- Adds the `pad` method to handle padding time digits.
- Dates and times are now standardized UTC.
- Adds basic tests for all methods.
2023-11-07 21:32:57 -05:00
Dev
80afa0262c
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 21:22:06 +00:00
Dev
dfd1bcc589
getTemplatePrice(), when an item cannot be found in the handbook, add it with the price of 0 instead of 1
2023-11-07 21:21:34 +00:00
Dev
7941675102
getItemPrice()
if static price is 0 and dynamic price is missing, return 0 instead of undefined
2023-11-07 21:13:41 +00:00
Dev
d2736f4004
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-07 20:59:14 +00:00
Dev
123df5c595
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 20:58:56 +00:00
Dev
1f622a0760
Add Trader Repair Value on game start
2023-11-07 20:00:02 +00:00
Dev
8fb8b66afb
Add Charisma bonus when using repair kit (50% chane of no toall durability loss on kit use)
2023-11-07 17:01:24 +00:00
Dev
203ef0c011
Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
2023-11-07 15:17:38 +00:00
Dev
d10c226db0
Add Melee skill to enum
2023-11-07 15:05:59 +00:00
Dev
847586f073
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 14:44:26 +00:00
Dev
7defca2ae4
Add ability for repeatable quests to reward skill points
...
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
5a60e4dcf0
Consolodate multiple functions (incrementSkillLevel
, rewardSkillpoints
) that do the same task into one addSkillpointsToPlayer
, make them use enum for skill type instead of string
2023-11-07 11:20:25 +00:00
Dev
206509359e
Add Charisma points when insuring items
, points to reward is a total guess until data can be obtained
2023-11-07 10:40:14 +00:00
Dev
938e439c81
Use daily quest count value from globals instead of hard coding it
2023-11-07 10:20:59 +00:00
Dev
1510237b01
take into accout Charisma skill at elite level when calculating daily quest count
2023-11-07 09:58:58 +00:00
Dev
214e81ba83
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-06 14:54:34 +00:00
Dev
0abfe0699e
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-06 14:52:14 +00:00
TheSparta
a244e89abe
Skip mods that are duplicated ( !165 )
...
- Instead of loading duplicated mods, it now skips all of them.
- Changed a few localisation strings, deleted the ones that became outdated.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/165
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-11-06 14:51:31 +00:00
Dev
1cccb0445a
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-06 13:19:15 +00:00
Dev
6de32bad6a
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-06 13:18:56 +00:00
Dev
2040835566
Set halloween event as disabled by default + enable for halloween
2023-11-06 13:18:38 +00:00
Dev
4bce4b49f4
Change server logging to be grouped by day instead of per hour
2023-11-06 12:44:59 +00:00
Dev
6ba0cfa459
Fix inverted check
2023-11-06 09:24:13 +00:00
Dev
32b356d3f1
Fix isbotPmc
isBotBoss
and isBotFollower
failing when undefined values are passed in
2023-11-05 20:29:10 +00:00
Dev
5656384c8f
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-05 20:25:15 +00:00
Dev
d3b7e5ef7a
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-05 20:24:28 +00:00
Dev
df6a08367b
Remove reduandant else from getRepairableItemQualityValue()
2023-11-05 13:19:10 +00:00
Dev
c527824d60
Change getRepairableItemQualityValue()
to handle max durability being lower than durability
2023-11-05 13:16:59 +00:00
Dev
7e409735d1
Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux
2023-11-05 12:39:38 +00:00
Dev
c7dfc5b9cf
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-05 12:39:20 +00:00
Dev
8f70b03284
Fix hasBuyRestrictions erroring on bad input data
...
Fix isItemTplStackable erroring on bad input data
2023-11-05 12:37:17 +00:00
Refringe
98a35f4b47
Merge branch '3.8.0' into testing-redux
2023-11-04 21:12:49 -04:00
Dev
8ee176b9d8
Handle when fillCamora()
cannot find camora slots in weapons modPool
2023-11-04 20:11:09 +00:00
TheSparta
9638288381
Fix level calcualtion function
2023-11-04 17:01:24 +00:00
TheSparta
45dad54e3e
Fixed PlayerService.calculateLevel
2023-11-04 14:53:08 +00:00
Dev
86c519b117
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-04 10:50:13 +00:00
Dev
75958ee7d2
Replace hard coded blacklist in isValidItem()
with more appropriate call to ItemFilterService.isValidItem()
2023-11-04 10:49:52 +00:00
Dev
24894643de
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-04 10:43:06 +00:00
Dev
ab01e42271
Call getDynamicItemPrice()
correctly inside getItemPrice()
2023-11-04 10:28:33 +00:00
Dev
432f778512
Make randomiseAmmoStackSize()
and randomiseMoneyStackSize()
not purge the entire upd object
...
Always randomise the ammo stack size, not only if it doesnt have one
2023-11-04 09:08:33 +00:00
Refringe
047884e9c7
Additional InsuranceController
Tests
...
- Adds tests for the remaining methods in the `InsuranceController`.
- Adds a `countAllInsuranceItems()` method to the `InsuranceController`.
- Adds the Vitest UI and coverage packages.
- Updates the `profileInsuranceFactory` to use second-epoch dates instead of millisecond-epoch dates.
- Updates the `InsuranceController.fetchHideoutItemParent()` method to log a warning when an item with a slotId of 'hideout' cannot be found.
TODO:
- The Vitest coverage options are not working.
2023-11-03 17:39:33 -04:00
Dev
93209e4a76
Add config option to force stock to spawn on a bot during weapon generation
...
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
Dev
a5a0bf82d7
Changes after feedback from Drakia
2023-11-02 21:16:31 +00:00
Dev
981da646b0
Add 2023 haloween event system
...
Event bots are generated from their base type, then their role is updated before being sent to the client e.g. peacefullZryachiyEvent becomes bossZryachiy for generation, then back to peacefullZryachiyEvent
2023-11-02 15:02:18 +00:00
Dev
0a85f6f319
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-02 09:00:14 +00:00
DrakiaXYZ
ebeda336db
Implement live-like calculation of Weapon Maintenance XP ( !164 )
...
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit
This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out
Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing
Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)
One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.
However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Refringe
946552199e
Merge branch '3.8.0' into testing-redux
...
# Conflicts:
# project/package.json
Manually resolved by Refringe
2023-11-02 01:56:18 -04:00
Refringe
85a227e7d5
Updates 🚀
...
- Created profileInsurance test fixture.
- Created ProfileInsurance test factory class.
- Improved many of the InsuranceController method tests by utilizing the factory and fixture. Still some left to do here.
- Adds the `date-fns` package as a development dependancy for easy date manipulation.
- Cleaned up some comments.
Bug Fixes 🐞
- Resolved an issue where `ItemHelper.getAttachmentMainParent()` was not returning null when it should have.
- Resolved an issue where `InsuranceController.populateParentAttachmentsMap()` would continue to process when the parent could not be found.
2023-11-02 01:47:28 -04:00