Add various missing type properties for new map

This commit is contained in:
Dev 2024-01-12 13:00:48 +00:00
parent d92f30d281
commit 3a76757957
5 changed files with 6 additions and 0 deletions

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@ -5,6 +5,7 @@ export enum ELocationName
BIGMAP = "bigmap",
WOODS = "Woods",
SHORELINE = "Shoreline",
SANDBOX = "Sandbox",
INTERCHANGE = "Interchange",
LIGHTHOUSE = "Lighthouse",
LABORATORY = "laboratory",

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@ -37,6 +37,7 @@ export interface AirdropChancePercent
interchange: number;
reserve: number;
tarkovStreets: number;
sandbox: number;
}
/** Loot inside crate */

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@ -9,6 +9,8 @@ export interface IInsuranceConfig extends IBaseConfig
returnChancePercent: Record<string, number>;
/** Item slots that should never be returned as insurance */
blacklistedEquipment: string[];
/** Some slots should always be removed, e.g. 'cartridges' */
slotIdsToAlwaysRemove: string[];
/** Override to control how quickly insurance is processed/returned in second */
returnTimeOverrideSeconds: number;
/** How often server should process insurance in seconds */

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@ -100,6 +100,7 @@ export interface LootMultiplier
tarkovstreets: number;
terminal: number;
town: number;
sandbox: number;
}
export interface IContainerRandomistionSettings

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@ -20,6 +20,7 @@ export interface ILocations
terminal?: ILocationData;
town?: ILocationData;
woods?: ILocationData;
sandbox?: ILocationData;
/** Holds a mapping of the linkages between locations on the UI */
base?: ILocationsBase;
}