Antoine
35bc639712
Correction shader, detection des float
2021-06-23 21:26:14 +02:00
Antoine
0c24eea79f
bonne planche de sprite
2021-06-17 20:42:16 +02:00
Antoine
ec45df9c5e
Nouveau shader pour les barres de progression qui donne un aspect "tube"
2021-06-17 14:34:52 +02:00
Antoine
cbec6fba9d
Montre les coordonnées
2021-06-16 13:48:52 +02:00
Antoine
f3ab1e4c4d
Removed STICKY property in SetTextureWrap
2021-06-14 18:38:37 +02:00
Antoine
95d2d7e21c
WavyTextVert.glsl + support des shaders dans UIElementText.java
2021-06-14 17:03:10 +02:00
Antoine
ae4a332eaf
Framework pour utliser les shaders sur du texte
2021-06-14 14:47:05 +02:00
Antoine
f93f801e0b
HorizontalProgressBar.java now can be filled left to right or the other way
2021-06-12 03:09:43 +02:00
Antoine
8b9d698acc
ProgressBar.java added, can be used to represent healthbar ;o)
2021-06-12 02:47:13 +02:00
Antoine
7439137e4d
Hitbox added
2021-06-09 14:34:32 +02:00
Antoine
df57374117
Correction TextFrag.glsl
2021-06-03 17:04:55 +02:00
Antoine
6a93931f68
Print text in OpenGl Context first implementation
2021-06-03 16:55:54 +02:00
Antoine
17ca8eedb7
SoundBuffer, SoundListener, SoundManager, SoundSource, Correction d'un shader qui portait pas très bien son nom.
2021-05-29 00:36:33 +02:00
Antoine
9612db9b49
Modification du constructeur d'Engine ajout de la largeur et la hauteur de la fenêtre ainsi que l'aspect ratio
2021-05-28 13:02:48 +02:00
Antoine
809c9e5be7
1d simple perlin noise
2021-05-27 19:02:46 +02:00
Antoine
dc2b696f7e
Shaders modif
2021-05-27 00:14:28 +02:00
Antoine
db4e2d0e86
Shaders modif
2021-05-26 17:23:13 +02:00
Antoine
574e31e02d
Correct frag shader when using texture + color
2021-05-21 19:51:29 +02:00
Antoine
29685f8e40
swapTexWrap from pixels coordinates of the source image
2021-05-20 20:04:16 +02:00
Antoine
4fc87e7b08
swapTexWrap added
2021-05-20 19:02:28 +02:00
Antoine
8506065de0
drawing sprite back to front
2021-05-20 15:52:20 +02:00
Antoine
e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
2021-05-19 17:59:05 +02:00
Antoine
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
2021-05-19 15:00:12 +02:00
Antoine
7f491ad597
added ObjectGlTexColor, tweaked shaders
2021-05-19 05:37:45 +02:00
Antoine
58e94314cc
cleanup Engine.java
2021-05-19 03:35:23 +02:00
Antoine
e78b680389
new engine
2021-05-19 02:52:15 +02:00
Antoine
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
2021-05-18 21:18:26 +02:00
Antoine
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
Antoine
2570553b93
transform added
2021-05-17 14:53:16 +02:00
Antoine
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
Antoine
5d93325b3d
Ajout d'un canal texture dans le vertexArray
2021-05-14 20:46:17 +02:00
Antoine
e1cbbb85eb
Ajout d'un canal couleur dans le vertexArray
2021-05-14 18:47:05 +02:00
Antoine
049e735e1a
setUniform4f in Shader
2021-05-14 15:34:08 +02:00
Antoine
b02119dca7
Ajout de la classe:
...
Scene, VertexArray, Shader, ShaderUtils, BufferUtils, FileUtils, Matrix4f, Vector3f
Ajout des shaders de test:
vert.vert et frag.frag dans le dossier shaders
2021-05-13 20:40:21 +02:00
Antoine
4e88d1d1a4
Stock
2021-05-13 16:34:19 +02:00