SoundBuffer, SoundListener, SoundManager, SoundSource, Correction d'un shader qui portait pas très bien son nom.
This commit is contained in:
26
shaders/StylishShaders/FlashFrag.glsl
Normal file
26
shaders/StylishShaders/FlashFrag.glsl
Normal file
@ -0,0 +1,26 @@
|
||||
#version 410
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec4 color;
|
||||
in vec2 fragCoord;
|
||||
in vec2 texCoord;
|
||||
|
||||
uniform sampler2D texture1;
|
||||
uniform float time;
|
||||
|
||||
void main(){
|
||||
|
||||
vec4 flash;
|
||||
|
||||
flash = sin(flash + time * 15);
|
||||
flash = mix(flash, color, 0.5f);
|
||||
|
||||
vec4 tex = texture(texture1, texCoord);
|
||||
if (tex.a == 0.0){
|
||||
FragColor = tex;
|
||||
} else{
|
||||
FragColor = mix(tex, flash, 0.5f);
|
||||
FragColor.a = 1.0f;
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
#version 410
|
||||
|
||||
// Source = https://www.shadertoy.com/view/MlsXDr
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec4 color;
|
||||
in vec2 fragCoord;
|
||||
in vec2 texCoord;
|
||||
|
||||
uniform sampler2D texture1;
|
||||
uniform float time;
|
||||
|
||||
void main()
|
||||
{ // Pas fini c'est moche
|
||||
|
||||
vec4 perlinNoise;
|
||||
vec2 fragCoordTemp = fragCoord;
|
||||
fragCoordTemp = 8. * fragCoordTemp / fragCoordTemp.y-vec2(7,4);
|
||||
|
||||
perlinNoise = sin(perlinNoise + time*15);
|
||||
perlinNoise = mix(perlinNoise,color,0.5f);
|
||||
|
||||
vec4 tex = texture(texture1, texCoord);
|
||||
if (tex.a == 0.0){
|
||||
FragColor = tex;
|
||||
} else{
|
||||
FragColor = mix(tex, perlinNoise, 0.5f);
|
||||
FragColor.a = 1.0f;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user