Added scaling operation in Matrix4f

This commit is contained in:
Antoine
2021-05-18 19:01:18 +02:00
parent 2aa23512be
commit 4abc87597d
6 changed files with 98 additions and 7 deletions

10
shaders/frag.glsl Normal file
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#version 330 core
out vec4 FragColor;
in vec4 position;
in vec4 Color;
void main()
{
FragColor = Color;
}

12
shaders/vert.glsl Normal file
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec4 position;
out vec4 Color;
void main()
{
gl_Position = vec4(aPos, 1.0);
Color = vec4(aColor, 1.0f);
}