Ajout d'un canal couleur dans le vertexArray

This commit is contained in:
Antoine
2021-05-14 18:47:05 +02:00
parent 049e735e1a
commit e1cbbb85eb
8 changed files with 133 additions and 14 deletions

View File

@ -1,10 +1,10 @@
#version 330 core
uniform float time;
out vec4 FragColor;
in vec3 Color;
void main()
{
FragColor = vec4(sin(time), sin(time/2), sin(time/4), 1.0f);
FragColor = vec4(Color, 1.0);
}

View File

@ -1,10 +1,12 @@
#version 330 core
uniform float time;
layout (location = 0) in vec3 aPos; // la variable aPos a l'attribut de position 0
layout (location = 1) in vec3 aColor;
layout (location = 0) in vec3 aPos;
out vec3 Color;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
gl_Position = vec4(aPos, 1.0);
Color = aColor;
}