Correction shader, detection des float

This commit is contained in:
Antoine 2021-06-23 21:26:14 +02:00
parent b94db90379
commit 35bc639712

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@ -15,7 +15,7 @@ void main()
vec4 colorTemp = color;
float ouverture = 0.8f;
// Effet "tube"
float lum = -pow(fragCoord.y + height/2f, 2f) * 5f /height + ouverture;
float lum = -pow(fragCoord.y + height/2.0f, 2.0f) * 5.0f /height + ouverture;
colorTemp.xyz *= lum;
// Effet flash sur la surface
@ -27,14 +27,14 @@ void main()
FragColor = colorTemp;
}
else {
FragColor = vec4(0f);
FragColor = vec4(0.0f);
}
} else {
if (fill < fragCoord.x){
FragColor = colorTemp;
}
else {
FragColor = vec4(0f);
FragColor = vec4(0.0f);
}
}