Ajout d'un canal texture dans le vertexArray

This commit is contained in:
Antoine
2021-05-14 20:46:17 +02:00
parent e1cbbb85eb
commit 5d93325b3d
6 changed files with 65 additions and 19 deletions

View File

@ -1,10 +1,12 @@
#version 330 core
out vec4 FragColor;
in vec3 Color;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
void main()
{
FragColor = vec4(Color, 1.0);
FragColor = texture(ourTexture, TexCoord) * vec4(ourColor, 1.0f);
}

View File

@ -1,12 +1,14 @@
#version 330 core
layout (location = 0) in vec3 aPos; // la variable aPos a l'attribut de position 0
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 Color;
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
Color = aColor;
ourColor = aColor;
TexCoord = aTexCoord;
}