49 Commits

Author SHA1 Message Date
Azra Victor
9c07f8c60a Corrected sprites and added hitboxes for blue stand C 2021-06-23 21:48:35 +02:00
Azra Victor
23bc9aabcd Fix of jump arcs hopefully 2021-06-23 19:35:18 +02:00
no
2d54c76bc6 Merge remote-tracking branch 'origin/master' 2021-06-23 19:21:47 +02:00
keizaal
30b227d883 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 17:07:41 +02:00
Rémi Rativel
375230466d Implemented functions for knockedDown in BlueBaseFrames 2021-06-23 17:07:33 +02:00
François Autin
058ee337ca Added fullscreen support to Engine 2021-06-23 16:26:17 +02:00
keizaal
a9ef37eeaf corrected a small error in jumpCFrame3 2021-06-23 16:25:10 +02:00
Rémi Rativel
91b9930ecb switched all public function by protected 2021-06-23 16:22:48 +02:00
no
2edf441b95 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/gameplay/Characters/Blue/BlueNormals.java
2021-06-23 15:54:57 +02:00
Rémi Rativel
8076bc5fd7 Implemented all Jump Normal in BlueNormals and their calling in
CharacterBlue
2021-06-23 15:39:06 +02:00
no
5145e3cef0 added stand D hitboxes 2021-06-23 12:32:49 +02:00
keizaal
ee48cc78ff Implemented functions for the other Crouch and Stand Attack in
BlueNormals and added the calling in CharacterBlue
2021-06-22 16:27:05 +02:00
keizaal
818bd35357 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-21 22:06:13 +02:00
no
ebf4c198ad Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/gameplay/Characters/Blue/BlueNormals.java
2021-06-20 17:57:35 +02:00
no
eeece5fcd1 added blue stand and crouch block frames 2021-06-20 17:45:25 +02:00
Azra Victor
efe2d9330e added blue stand and crouch fit frames 2021-06-20 17:25:06 +02:00
Antoine
11639912ad correction hitbox qui clignote 2021-06-20 17:00:35 +02:00
no
caf2499774 finished adding hitboxes for stand A 2021-06-20 16:57:40 +02:00
Azra Victor
847378cbf7 finished adding hitboxes for crouch A&C 2021-06-20 16:38:04 +02:00
no
15024bd497 Corrected a bug that often made the wrong frame display. 2021-06-20 16:25:49 +02:00
Azra Victor
f7a3af368b adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4 2021-06-20 15:47:55 +02:00
Antoine
03851448f4 bDash 2021-06-20 01:24:45 +02:00
Antoine
b4d8ce858a fDash + variable global pour contrôler la vitesse du jeu 2021-06-20 01:20:37 +02:00
Antoine
1bf7218257 Slowed standFrame 2021-06-20 01:06:19 +02:00
Antoine
5a41482469 Jump fixed 2021-06-20 01:04:01 +02:00
keizaal
331cd4fd64 Implemented functions for crouchshort and added in CharacterBlue atks 2021-06-19 20:08:11 +02:00
no
adfcf068e6 Corrected small backjump glitch.
added Forward Rounhouse move to Blue's attack list.
2021-06-17 18:59:46 +02:00
no
cd1aa79277 Added (hit/push/throw)boxes to all basic frames for character Blue. 2021-06-17 16:39:10 +02:00
keizaal
22a73fd98f Implemented functions for ForwardD in BlueNormals and added the attack
in CharacterBlue
2021-06-17 17:28:27 +02:00
Antoine
7392978c9e fix div par 0 2021-06-17 16:31:25 +02:00
keizaal
4fa23e83fd Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-17 15:43:03 +02:00
Rémi Rativel
bd51756717 Changed some fonction in Blueormals and added functions for crouche C
Fierce
Added the new attack in CharacterBlue
2021-06-17 15:42:50 +02:00
Azra Victor
3d4eae9911 Added a comment in blueBaseFrames to copy-past for easier Frame method generation. 2021-06-17 14:43:50 +02:00
Azra Victor
5d95e2223f changed data for blue bas frames. Changed main function in that for better testing of correct hitboxes placement. 2021-06-17 14:26:38 +02:00
Azra Victor
1945e7bd4a changed dash input to prevent characters constantly dashing instead of walking. 2021-06-16 12:12:47 +02:00
Azra Victor
78014315ab added blue forward and back dash 2021-06-16 12:02:39 +02:00
no
3707324146 Merge remote-tracking branch 'origin/master' 2021-06-16 11:34:44 +02:00
Léo
4c12669013 correction of a little bug 2021-06-16 12:12:46 +02:00
Azra Victor
5a32d5d1fb Made input recognition more accurate.
Adjusted light rising punch movement.
2021-06-16 11:34:35 +02:00
Azra Victor
6863b399da Added blue light rising punch special. 2021-06-16 11:04:20 +02:00
Azra Victor
d0a842c481 added blue stand jab and heavy kick moves 2021-06-16 10:40:46 +02:00
Azra Victor
ddaf700b55 corrected the jumps so they would rise correctly, as well as an issue with the position update in match. 2021-06-16 00:38:59 +02:00
no
0da23a58db trying to avoid a stack overflow in nextFrameBuffer 2021-06-15 23:21:37 +02:00
no
b95fb758b6 Created class for Blue Normals.
removed the static option in Entity.java, which should correct some bugs.
2021-06-15 22:30:35 +02:00
Antoine
f3ab1e4c4d Removed STICKY property in SetTextureWrap 2021-06-14 18:38:37 +02:00
Azra Victor
0939c047ad small changes in match 2021-06-10 13:28:58 +02:00
no
93f5727569 Built a basic movement test, can't test because it doesn't recognize my gamepads. 2021-06-10 11:50:38 +02:00
no
f56c84ef8e Added some more frames for Blue.
Updated Action constructors.
2021-06-10 10:06:44 +02:00
no
10b3b60598 - added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
2021-06-10 02:38:47 +02:00