Implemented functions for crouchshort and added in CharacterBlue atks
This commit is contained in:
parent
ec37cab5ef
commit
331cd4fd64
@ -202,6 +202,125 @@ public class BlueNormals {
|
||||
return new Attack(isSpecial,rS,cmd,parts);
|
||||
}
|
||||
|
||||
private static Frame crouchBFrame1() {
|
||||
//movement data
|
||||
double moveX = 0.0;
|
||||
double moveY = 0.0;
|
||||
|
||||
//cancelData
|
||||
boolean normalC = false;
|
||||
boolean specialC = false;
|
||||
boolean jumpC = false;
|
||||
boolean moveC = false;
|
||||
boolean dashC = false;
|
||||
|
||||
//hitbox lists
|
||||
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||
|
||||
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||
|
||||
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||
|
||||
//set sprite data on sheet
|
||||
f.setSpriteWrap((138*2),0,138,138);
|
||||
return f;
|
||||
}
|
||||
|
||||
private static Frame crouchBFrame2() {
|
||||
//movement data
|
||||
double moveX = 8.0;
|
||||
double moveY = 0.0;
|
||||
|
||||
//cancelData
|
||||
boolean normalC = false;
|
||||
boolean specialC = false;
|
||||
boolean jumpC = false;
|
||||
boolean moveC = false;
|
||||
boolean dashC = false;
|
||||
|
||||
//hitbox lists
|
||||
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||
|
||||
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||
|
||||
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||
|
||||
//set sprite data on sheet
|
||||
f.setSpriteWrap((138*4),(138*14),138,138);
|
||||
return f;
|
||||
}
|
||||
|
||||
private static Frame crouchBFrame3() {
|
||||
//movement data
|
||||
double moveX = 8.0;
|
||||
double moveY = 0.0;
|
||||
|
||||
//cancelData
|
||||
boolean normalC = false;
|
||||
boolean specialC = false;
|
||||
boolean jumpC = false;
|
||||
boolean moveC = false;
|
||||
boolean dashC = false;
|
||||
|
||||
//hitbox lists
|
||||
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||
|
||||
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||
|
||||
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||
|
||||
//set sprite data on sheet
|
||||
f.setSpriteWrap((138*2),0,138,138);
|
||||
return f;
|
||||
}
|
||||
|
||||
private static attackPart blueCrouchBstartup() {
|
||||
Frame[] f = new Frame[3];
|
||||
f[0] = crouchBFrame1();
|
||||
f[1] = crouchBFrame1();
|
||||
f[2] = crouchBFrame1();
|
||||
return(new attackPart(f));
|
||||
}
|
||||
|
||||
private static attackPart blueCrouchBrecovery() {
|
||||
Frame[] f = new Frame[4];
|
||||
f[0] = crouchBFrame3();
|
||||
f[1] = crouchBFrame3();
|
||||
f[2] = crouchBFrame3();
|
||||
f[3] = crouchBFrame3();
|
||||
return(new attackPart(f));
|
||||
}
|
||||
|
||||
private static attackPart blueCrouchBactive() {
|
||||
Frame[] f = new Frame[4];
|
||||
f[0] = crouchBFrame2();
|
||||
f[1] = crouchBFrame2();
|
||||
f[2] = crouchBFrame2();
|
||||
f[3] = crouchBFrame2();
|
||||
return(new attackPart(15,0,9,8,10,5,f,false,false,false));
|
||||
}
|
||||
|
||||
public static Attack blueCrouchShort() {
|
||||
ButtonIG[][] cmd = {{DOWN,B}};
|
||||
boolean isSpecial = false;
|
||||
Status rS = Status.NORMAL;
|
||||
attackPart[] parts = {blueCrouchBstartup(),blueCrouchBactive(),blueCrouchBrecovery()};
|
||||
return new Attack(isSpecial,rS,cmd,parts);
|
||||
}
|
||||
|
||||
|
||||
private static Frame standAFrame1(){
|
||||
|
||||
/*
|
||||
|
@ -31,7 +31,7 @@ public class CharacterBlue {
|
||||
Jump nJ = new Jump(njcmd,nJumpF);
|
||||
Jump bJ = new Jump(bjcmd,bJumpF);
|
||||
|
||||
Attack[] atks = {blueLDP(),blueFordwardRoundHouse(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
|
||||
Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueCrouchShort(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
|
||||
|
||||
/*
|
||||
* Temporary values to change later
|
||||
|
Loading…
x
Reference in New Issue
Block a user