Implemented functions for crouchshort and added in CharacterBlue atks

This commit is contained in:
keizaal 2021-06-19 20:08:11 +02:00
parent ec37cab5ef
commit 331cd4fd64
2 changed files with 120 additions and 1 deletions

View File

@ -202,6 +202,125 @@ public class BlueNormals {
return new Attack(isSpecial,rS,cmd,parts);
}
private static Frame crouchBFrame1() {
//movement data
double moveX = 0.0;
double moveY = 0.0;
//cancelData
boolean normalC = false;
boolean specialC = false;
boolean jumpC = false;
boolean moveC = false;
boolean dashC = false;
//hitbox lists
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
//generate hitboxes here and then use ArrayList add method to add them to the correct list
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
//set sprite data on sheet
f.setSpriteWrap((138*2),0,138,138);
return f;
}
private static Frame crouchBFrame2() {
//movement data
double moveX = 8.0;
double moveY = 0.0;
//cancelData
boolean normalC = false;
boolean specialC = false;
boolean jumpC = false;
boolean moveC = false;
boolean dashC = false;
//hitbox lists
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
//generate hitboxes here and then use ArrayList add method to add them to the correct list
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
//set sprite data on sheet
f.setSpriteWrap((138*4),(138*14),138,138);
return f;
}
private static Frame crouchBFrame3() {
//movement data
double moveX = 8.0;
double moveY = 0.0;
//cancelData
boolean normalC = false;
boolean specialC = false;
boolean jumpC = false;
boolean moveC = false;
boolean dashC = false;
//hitbox lists
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
//generate hitboxes here and then use ArrayList add method to add them to the correct list
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
//set sprite data on sheet
f.setSpriteWrap((138*2),0,138,138);
return f;
}
private static attackPart blueCrouchBstartup() {
Frame[] f = new Frame[3];
f[0] = crouchBFrame1();
f[1] = crouchBFrame1();
f[2] = crouchBFrame1();
return(new attackPart(f));
}
private static attackPart blueCrouchBrecovery() {
Frame[] f = new Frame[4];
f[0] = crouchBFrame3();
f[1] = crouchBFrame3();
f[2] = crouchBFrame3();
f[3] = crouchBFrame3();
return(new attackPart(f));
}
private static attackPart blueCrouchBactive() {
Frame[] f = new Frame[4];
f[0] = crouchBFrame2();
f[1] = crouchBFrame2();
f[2] = crouchBFrame2();
f[3] = crouchBFrame2();
return(new attackPart(15,0,9,8,10,5,f,false,false,false));
}
public static Attack blueCrouchShort() {
ButtonIG[][] cmd = {{DOWN,B}};
boolean isSpecial = false;
Status rS = Status.NORMAL;
attackPart[] parts = {blueCrouchBstartup(),blueCrouchBactive(),blueCrouchBrecovery()};
return new Attack(isSpecial,rS,cmd,parts);
}
private static Frame standAFrame1(){
/*

View File

@ -31,7 +31,7 @@ public class CharacterBlue {
Jump nJ = new Jump(njcmd,nJumpF);
Jump bJ = new Jump(bjcmd,bJumpF);
Attack[] atks = {blueLDP(),blueFordwardRoundHouse(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueCrouchShort(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
/*
* Temporary values to change later