Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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commit
30b227d883
@ -28,6 +28,7 @@ public class Engine {
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private final int width;
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private final int height;
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private final boolean fullscreen;
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private float viewXPos;
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private float viewYPos;
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@ -45,7 +46,7 @@ public class Engine {
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* Initial projection is -1000;1000 in width and -1000*aspectRatio; 1000*aspectRatio
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* Initial Camera position is (0, 0, -1) //TODO vérifiez
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*/
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public Engine(int width, int height, Vector3f aspectRatio) {
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public Engine(int width, int height, boolean fullscreen, Vector3f aspectRatio) {
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this.running = false;
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this.objectsGl = new ArrayList<>();
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this.uiElements = new ArrayList<>();
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@ -57,6 +58,7 @@ public class Engine {
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ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f, 0.0f, 1.0f));
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this.transformationView = new Vector3f();
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this.tracking = null;
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this.fullscreen = fullscreen;
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}
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/**
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@ -79,7 +81,11 @@ public class Engine {
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int width = this.width;
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int height = this.height;
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this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
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if (fullscreen) {
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this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", glfwGetPrimaryMonitor(), NULL));
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} else {
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this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
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}
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assert getWindow() != NULL;
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// On récupère les informations du moniteur principal
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@ -36,7 +36,7 @@ public class TestEngine {
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/*
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Engine Init
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*/
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Engine engine = new Engine(1280, 720, new Vector3f(4.0f, 3.0f));
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Engine engine = new Engine(1280, 720, false, new Vector3f(4.0f, 3.0f));
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int speed = 10; //vitesse d<EFBFBD>placement Object
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engine.init();
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@ -1009,7 +1009,7 @@ public class BlueBaseFrames {
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}
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public static void main(String[] args) {
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Engine engine = new Engine(640, 480, new Vector3f(4.0f, 3.0f));
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Engine engine = new Engine(640, 480, false, new Vector3f(4.0f, 3.0f));
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engine.init();
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Vector3f BLUE = new Vector3f(0f,0f,1f); //passive_hit
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@ -94,8 +94,13 @@ public class match {
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private static Engine engine;
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private static Frame f;
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private static int acCode = 0;
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private static int height, width;
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private static boolean roundP1=false ;
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private static boolean roundP1=false;
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// Settings
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private static int height, width, rounds;
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private static String character1, character2, stage;
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private static boolean fullscreen;
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/**
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* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
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@ -154,6 +159,11 @@ public class match {
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height = Integer.parseInt((String) settings.get("height"));
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width = Integer.parseInt((String) settings.get("width"));
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fullscreen = Boolean.parseBoolean((String) settings.get("fullscreen"));
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rounds = Integer.parseInt((String) settings.get("rounds"));
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character1 = (String) settings.get("character1");
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character2 = (String) settings.get("character2");
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stage = (String) settings.get("stage");
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} catch (ParseException | IOException e) {
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e.printStackTrace();
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}
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@ -161,24 +171,53 @@ public class match {
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public static void main(String[] args) throws Exception {
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parse();
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engine = new Engine(width, height, new Vector3f(4.0f, 3.0f));
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engine = new Engine(width, height, fullscreen, new Vector3f(4.0f, 3.0f));
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engine.init();
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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String path = "textures/Sprite_sans_grille_9comp.png";
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String pathToBG = "textures/arena1.png";
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String pathToBG = "";
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switch (stage) {
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case "arena1":
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pathToBG = "textures/arena1.png";
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break;
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default:
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pathToBG = "textures/arena1.png";
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}
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ObjectGl background = new ObjectGl(0f,1f,1f,2.5f, pathToBG, null);
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background.setTextureWrap(0, 0, 1914f, 701f);
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background.translate(new Vector3f(-1350f, 1000f, 0f));
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engine.add_objectGl(background);
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p1 = CharacterBlue.generateCharBlue();
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p2 = CharacterBlue.generateCharBlue();
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objP1 = new Sprite(14f, 5f, path, null);
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objP2 = new Sprite(15f, 5f, path, new Vector3f(1.0f,0.0f,1.0f));
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String pathp1 = "";
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String pathp2 = "";
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switch (character1) {
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case "blue":
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p1 = CharacterBlue.generateCharBlue();
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pathp1 = "textures/Sprite_sans_grille_9comp.png";
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break;
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default:
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p1 = CharacterBlue.generateCharBlue();
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pathp1 = "textures/Sprite_sans_grille_9comp.png";
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break;
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}
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switch (character2) {
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case "blue":
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p2 = CharacterBlue.generateCharBlue();
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pathp2 = "textures/Sprite_sans_grille_9comp.png";
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break;
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default:
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p2 = CharacterBlue.generateCharBlue();
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pathp2 = "textures/Sprite_sans_grille_9comp.png";
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break;
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}
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objP1 = new Sprite(14f, 5f, pathp1, null);
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objP2 = new Sprite(15f, 5f, pathp2, new Vector3f(1.0f,0.0f,1.0f));
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engine.add_objectGl(objP1);
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engine.add_objectGl(objP2);
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