correction hitbox qui clignote

This commit is contained in:
Antoine 2021-06-20 17:00:35 +02:00
parent 03851448f4
commit 11639912ad
4 changed files with 18 additions and 2 deletions

View File

@ -251,12 +251,14 @@ public class BlueNormals {
Passive_HitBox phb1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox pthb1 = new Passive_throw_HitBox(70,400,150,100);
Push_HitBox pushB = new Push_HitBox(70,70,150,500);
// Active_HitBox act1 = new Active_HitBox(70,70,150,500);
/*
adding hitboxes to lists
*/
phb.add(phb1);
pthb.add(pthb1);
// ahb.add(act1);
/*
frame creation
@ -711,7 +713,7 @@ public class BlueNormals {
public static Attack blueFordwardRoundHouse() {
ButtonIG[][] cmd = {{FORWARD,D}};
boolean isSpecial = false;
boolean isSpecial = false;
Status rS = Status.NORMAL;
attackPart[] parts = {blueForwardDstartup(),blueForwardDactive(),blueForwardDactive2(),blueForwardDrecovery()};
return new Attack(isSpecial,rS,cmd,parts);

View File

@ -252,5 +252,4 @@ public class BlueSpecials {
return new Attack(isSpecial,rS,cmd,parts);
}
}

View File

@ -25,6 +25,7 @@ public class Frame {
private boolean moveCancellable;
private boolean isDashCancellable;
private boolean lastFrameOfHit;
private boolean isInverted;
/**
* an int of 4 that determines the texture wrap for the frame
*/
@ -164,6 +165,10 @@ public class Frame {
this.lastFrameOfHit = lastFrameOfHit;
}
public boolean getIsInverted(){
return this.isInverted;
}
//Inverts all hitboxes of the frame horizontally. Used if the character looks to the left instead of the right
public void invertHitBoxes() {
for(Passive_HitBox p: this.passHitBox) {p.reverseHorizontally();}
@ -171,6 +176,7 @@ public class Frame {
for(Passive_throw_HitBox p: this.passThrowHitBox) {p.reverseHorizontally();}
for(Active_throw_Hitbox p: this.actThrowHitBox) {p.reverseHorizontally();}
this.pushHitBox.reverseHorizontally();
isInverted = true;
}
public void clone(Frame f) {

View File

@ -318,6 +318,14 @@ public class match {
if(p2.getCurrentframe().islastFrameOfHit()) {
p2.removeFirstAttackPart();
}
//Si la frame d'avant est inversé il faut la "nettoyer" pour le prochaine utilisation
if (p1.getCurrentframe().getIsInverted()){
p1.getCurrentframe().invertHitBoxes();
} if (p2.getCurrentframe().getIsInverted()){
p2.getCurrentframe().invertHitBoxes();
}
nextFrame(p1,inputsP1);
nextFrame(p2,inputsP2);
@ -358,6 +366,7 @@ public class match {
objP1.flipTextureWrapH();
}
// Debug Hitbox Management
removeHitboxEngine();
if (showP1Hitbox){