Implemented functions for ForwardD in BlueNormals and added the attack
in CharacterBlue
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1eaa149d69
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@ -191,7 +191,7 @@ public class BlueNormals {
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for(int i = 0; i < f.length; i++) {
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f[i] = crouchCFrame3();
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}
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return(new attackPart(23,0,13,29,12,5,f,false,false,false));
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return(new attackPart(90,0,13,29,12,5,f,false,false,false));
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}
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public static Attack blueCrouchFierce() {
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@ -324,7 +324,7 @@ public class BlueNormals {
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f[0] = standAFrame2();
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f[1] = standAFrame2();
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f[2] = standAFrame2();
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return(new attackPart(20,0,4,4,8,3,f,false,false,false));
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return(new attackPart(80,0,4,4,8,3,f,false,false,false));
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}
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public static Attack blueStandJab() {
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@ -501,5 +501,220 @@ public class BlueNormals {
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attackPart[] parts = {blueStandDstartup(),blueStandDactive(),blueStandDrecovery()};
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return new Attack(isSpecial,rS,cmd,parts);
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}
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private static Frame ForwardDFrame0() {
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//movement data
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double moveX = 3.0;
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double moveY = 0.0;
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//cancelData
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boolean normalC = false;
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boolean specialC = false;
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boolean jumpC = false;
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boolean moveC = false;
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boolean dashC = false;
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//hitbox lists
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ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
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ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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//generate hitboxes here and then use ArrayList add method to add them to the correct list
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
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//set sprite data on sheet
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f.setSpriteWrap((138*5),(138*4),138,138);
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return f;
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}
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private static Frame ForwardDFrame1(){
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//movement data
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double moveX = 0.0;
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double moveY = 0.0;
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//cancelData
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boolean normalC = false;
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boolean specialC = false;
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boolean jumpC = false;
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boolean moveC = false;
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boolean dashC = false;
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//hitbox lists
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ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
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ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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//generate hitboxes here and then use ArrayList add method to add them to the correct list
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
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//set sprite data on sheet
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f.setSpriteWrap((138*5),(138*4),138,138);
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return f;
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}
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private static Frame ForwardDFrame2(){
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//movement data
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double moveX = 0.0;
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double moveY = 0.0;
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//cancelData
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boolean normalC = false;
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boolean specialC = false;
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boolean jumpC = false;
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boolean moveC = false;
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boolean dashC = false;
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//hitbox lists
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ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
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ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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//generate hitboxes here and then use ArrayList add method to add them to the correct list
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
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//set sprite data on sheet
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f.setSpriteWrap((138*10),138,138,138);
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return f;
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}
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private static Frame ForwardDFrame3(){
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//movement data
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double moveX = 0.0;
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double moveY = 0.0;
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//cancelData
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boolean normalC = false;
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boolean specialC = false;
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boolean jumpC = false;
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boolean moveC = false;
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boolean dashC = false;
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//hitbox lists
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ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
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ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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//generate hitboxes here and then use ArrayList add method to add them to the correct list
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
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//set sprite data on sheet
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f.setSpriteWrap((138*11),138,138,138);
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return f;
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}
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private static Frame ForwardDFrame4(){
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//movement data
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double moveX = 0.0;
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double moveY = 0.0;
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//cancelData
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boolean normalC = false;
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boolean specialC = false;
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boolean jumpC = false;
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boolean moveC = false;
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boolean dashC = false;
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//hitbox lists
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ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
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ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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//generate hitboxes here and then use ArrayList add method to add them to the correct list
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
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//set sprite data on sheet
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f.setSpriteWrap((138*12),138,138,138);
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return f;
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}
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private static Frame ForwardDFrame5(){
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//movement data
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double moveX = 0.0;
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double moveY = 0.0;
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//cancelData
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boolean normalC = false;
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boolean specialC = false;
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boolean jumpC = false;
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boolean moveC = false;
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boolean dashC = false;
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//hitbox lists
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ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
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ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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//generate hitboxes here and then use ArrayList add method to add them to the correct list
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
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//set sprite data on sheet
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f.setSpriteWrap((138*5),(138*4),138,138);
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return f;
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}
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private static attackPart blueForwardDstartup() {
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Frame[] f = new Frame[18];
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for (int i = 0; i < 3 ; i++) {
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f[i] = ForwardDFrame0();
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}
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for (int i = 3; i < 10; i++) {
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f[i] = ForwardDFrame1();
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}
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for (int i = 10; i < f.length; i++) {
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f[i] = ForwardDFrame2();
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}
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return (new attackPart(f));
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}
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private static attackPart blueForwardDrecovery() {
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Frame[] f = new Frame[8];
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for (int i = 0; i < 3; i++) {
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f[i] = ForwardDFrame4();
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}
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for (int i = 3; i < f.length; i++) {
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f[i] = ForwardDFrame5();
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}
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return (new attackPart(f));
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}
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private static attackPart blueForwardDactive() {
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Frame[] f = new Frame[4];
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for (int i = 0; i < f.length; i++) {
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f[i] = ForwardDFrame3();
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}
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return(new attackPart(30,0,5,5,0,0,f,false,true,false));
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}
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private static attackPart blueForwardDactive2() {
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Frame[] f = new Frame[3];
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for (int i = 0; i < f.length; i++) {
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f[i] = ForwardDFrame4();
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}
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return(new attackPart(70,0,11,3,8.0,4.0,f,false,true,false));
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}
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public static Attack blueFordwardRoundHouse() {
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ButtonIG[][] cmd = {{FORWARD,D}};
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boolean isSpecial = false;
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Status rS = Status.NORMAL;
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attackPart[] parts = {blueForwardDstartup(),blueForwardDactive(),blueForwardDactive2(),blueForwardDrecovery()};
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return new Attack(isSpecial,rS,cmd,parts);
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}
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}
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@ -31,7 +31,7 @@ public class CharacterBlue {
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Jump nJ = new Jump(njcmd,nJumpF);
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Jump bJ = new Jump(bjcmd,bJumpF);
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Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab()};
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Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
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/*
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* Temporary values to change later
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