trying to avoid a stack overflow in nextFrameBuffer
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b95fb758b6
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@ -21,7 +21,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(0,0,112,120);
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blueStandframe1.setSpriteWrap(0,0,102,120);
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return blueStandframe1;
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}
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@ -35,7 +35,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(0,0,112,120);
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blueStandframe1.setSpriteWrap(0,0,102,120);
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return blueStandframe1;
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}
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@ -54,7 +54,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(112,120,112,120);
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blueStandframe1.setSpriteWrap(102,120,102,120);
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return blueStandframe1;
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}
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@ -73,7 +73,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(-10.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,false,false,false,false,false);
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blueStandframe1.setSpriteWrap(830,0,112,120);
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blueStandframe1.setSpriteWrap(816,0,102,120);
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return blueStandframe1;
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}
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@ -87,7 +87,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(10.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,false,false,false,false,false);
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blueStandframe1.setSpriteWrap(830,0,112,120);
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blueStandframe1.setSpriteWrap(816,0,102,120);
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return blueStandframe1;
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}
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@ -112,7 +112,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(-10.0,10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,false,false,false,false,false);
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blueStandframe1.setSpriteWrap(750,0,112,120);
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blueStandframe1.setSpriteWrap(816,0,102,120);
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return blueStandframe1;
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}
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@ -126,7 +126,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(10.0,10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,false,false,false,false,false);
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blueStandframe1.setSpriteWrap(750,0,112,120);
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blueStandframe1.setSpriteWrap(816,0,102,120);
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return blueStandframe1;
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}
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@ -151,7 +151,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(-10.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,false,false,false,false,false);
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blueStandframe1.setSpriteWrap(750,0,112,120);
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blueStandframe1.setSpriteWrap(816,0,102,120);
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return blueStandframe1;
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}
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@ -176,7 +176,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(10.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,false,false,false,false,false);
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blueStandframe1.setSpriteWrap(750,0,112,120);
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blueStandframe1.setSpriteWrap(816,0,102,120);
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return blueStandframe1;
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}
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@ -190,7 +190,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(220,0,112,120);
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blueStandframe1.setSpriteWrap(204,0,102,120);
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return blueStandframe1;
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}
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@ -204,7 +204,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(330,0,112,120);
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blueStandframe1.setSpriteWrap(306,0,102,120);
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return blueStandframe1;
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}
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@ -218,7 +218,7 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(420,0,112,120);
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blueStandframe1.setSpriteWrap(408,0,102,120);
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return blueStandframe1;
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}
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@ -232,16 +232,25 @@ public class BlueBaseFrames {
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(500,0,112,120);
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blueStandframe1.setSpriteWrap(510,0,102,120);
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return blueStandframe1;
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}
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protected static Frame[] blueFWalk() {
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Frame[] f = new Frame[4];
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Frame[] f = new Frame[12];
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f[0] = walkForwardFrame1();
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f[1] = walkForwardFrame2();
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f[2] = walkForwardFrame3();
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f[3] = walkForwardFrame4();
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f[1] = walkForwardFrame1();
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f[2] = walkForwardFrame1();
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f[3] = walkForwardFrame2();
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f[4] = walkForwardFrame2();
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f[5] = walkForwardFrame2();
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f[6] = walkForwardFrame3();
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f[7] = walkForwardFrame3();
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f[8] = walkForwardFrame3();
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f[9] = walkForwardFrame4();
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f[10] = walkForwardFrame4();
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f[11] = walkForwardFrame4();
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return f;
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}
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@ -4,10 +4,94 @@ import engine.Engine;
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import engine.math.Vector3f;
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import engine.object.Hitbox;
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import engine.object.ObjectGl;
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import gameplay.actions.Attack;
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import gameplay.actions.attackPart;
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import gameplay.entities.Status;
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import gameplay.frames.Frame;
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import gameplay.hitboxes.*;
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import gameplay.input.ButtonIG;
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import java.util.ArrayList;
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import static gameplay.input.ButtonIG.A;
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import static gameplay.input.ButtonIG.DOWN;
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public class BlueNormals {
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private static Frame crouchAFrame1(){
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Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
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Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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phb.add(bStandPHB1);
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(102,120,102,120);
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return blueStandframe1;
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}
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private static Frame crouchAFrame2(){
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Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
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Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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phb.add(bStandPHB1);
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(816,120,102,120);
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return blueStandframe1;
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}
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private static Frame crouchAFrame3(){
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Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
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Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
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Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
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ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
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ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
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phb.add(bStandPHB1);
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pthb.add(bStandPTHB1);
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Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
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bStandPB1,true,true,true,true,true);
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blueStandframe1.setSpriteWrap(102,120,102,120);
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return blueStandframe1;
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}
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private static attackPart blueCrouchAstartup() {
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Frame[] f = new Frame[4];
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f[0] = crouchAFrame1();
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f[1] = crouchAFrame1();
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f[2] = crouchAFrame1();
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f[3] = crouchAFrame1();
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return(new attackPart(f));
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}
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private static attackPart blueCrouchArecovery() {
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Frame[] f = new Frame[5];
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f[0] = crouchAFrame3();
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f[1] = crouchAFrame3();
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f[2] = crouchAFrame3();
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f[3] = crouchAFrame3();
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f[4] = crouchAFrame3();
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return(new attackPart(f));
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}
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private static attackPart blueCrouchAactive() {
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Frame[] f = new Frame[3];
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f[0] = crouchAFrame3();
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f[1] = crouchAFrame2();
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f[2] = crouchAFrame2();
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return(new attackPart(15,0,4,4,8,3,f,false,false,false));
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}
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public static Attack blueCrouchJab() {
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ButtonIG[][] cmd = {{DOWN,A}};
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boolean isSpecial = false;
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Status rS = Status.NORMAL;
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attackPart[] parts = {blueCrouchAstartup(),blueCrouchAactive(),blueCrouchAstartup()};
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return new Attack(isSpecial,rS,cmd,parts);
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}
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}
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@ -29,6 +29,8 @@ public class CharacterBlue {
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Jump nJ = new Jump(njcmd,nJumpF);
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Jump bJ = new Jump(bjcmd,bJumpF);
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Attack[] atks = {BlueNormals.blueCrouchJab()};
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/*
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* Temporary values to change later
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*/
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@ -49,7 +51,7 @@ public class CharacterBlue {
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Frame f = new Frame();
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Attack[] atks = new Attack[0];
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Character c = new Character(0,0,standF[0],1000,atks,fJ,nJ,bJ,fDash,bDash,th,standF,crouchF,fWalkF,bWalkF,f,f,fallingFs,f,f,f,f);
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