796 lines
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Java
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package gameplay.match;
import engine.Engine;
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import engine.gui.UIElement;
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import engine.gui.UIElementText;
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import engine.gui.UIInputList;
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import engine.input.Button;
import engine.input.GamepadInput;
import engine.math.Vector3f;
import engine.object.Hitbox;
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import engine.object.HorizontalProgressBar;
import engine.object.ObjectGl;
import engine.object.Sprite;
import gameplay.Characters.Blue.CharacterBlue;
import gameplay.actions.Attack;
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import gameplay.actions.attackPart;
import gameplay.actions.Throw;
import gameplay.actions.ThrowPart;
import gameplay.entities.Status;
import gameplay.frames.Frame;
import gameplay.frames.nextFrameBuffer;
import gameplay.hitboxes.*;
import gameplay.input.InputBuffer;
import gameplay.entities.Character;
import gameplay.input.Inputs;
import gameplay.input.ButtonIG;
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import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
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import java.sql.SQLOutput;
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import java.util.ArrayList;
import java.util.List;
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import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import org.json.simple.parser.ParseException;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.system.CallbackI;
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import static org.lwjgl.glfw.GLFW.*;
/**
* Main class that describes the base structure of the match, with characters, timer and such
* @author Victor Azra
*
*/
public class match {
/**
* the number of inputs read for each character, a.k.a. for how many frames the inputs are saved in memory.
*/
private static final int inputBufferSize = 120;
/**
* the level of the "ground", used to determine if a character is in the air or not.
*/
private static final int groundLevel = 180;
private static int timer;
private static InputBuffer inputsP1, inputsP2;
private static int roundsWonP1=0, roundsWonP2=0;
private static Character p1, p2; //characters of player 1 and 2
private static long timeStamp1;
private static long timeStamp2;
private static int frameCount;
private static int oldPosXp1;
private static int oldPosXp2;
private static int oldPosYp1;
private static int oldPosYp2;
private static GamepadInput gamepad1 = null;
private static GamepadInput gamepad2 = null;
// GUI / HUD ?
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private static UIElementText coordP1;
private static UIElementText coordP2;
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private static UIElement healthBarP1;
private static UIElement healthBarP2;
private static HorizontalProgressBar healthBarP1Obj;
private static HorizontalProgressBar healthBarP2Obj;
private static UIElementText timerUI;
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private static UIElementText fpsCounter;
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private static UIInputList inputListP1;
private static UIElementText roundWon;
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// Debug
public static boolean showP1Hitbox = false; // TODO modifier pour le rendre activable
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public static boolean showP2Hitbox = false;
private static List<Hitbox> listHitboxObj = new ArrayList<>();
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private static float slowFactor = 1f;
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private static long timeStampFpsCounter;
private static int frameCounter;
private static Sprite objP1,objP2;
private static Engine engine;
private static Frame f;
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private static int acCode = 0;
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private static boolean roundP1=false;
// Settings
private static int height, width, rounds;
private static String character1, character2, stage;
private static boolean fullscreen;
/**
* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
*/
private static void startNewRound() {
timer = 99;
inputsP1 = new InputBuffer(inputBufferSize);
inputsP2 = new InputBuffer(inputBufferSize);
p1.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
p1.setCurrentHP(p1.getMaxHP());
p2.setCurrentHP(p2.getMaxHP());
objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
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objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
// TODO meilleur implémentation possible
objP1.getShadow().translate(new Vector3f(0f,p1.getPosY(),0));
objP2.getShadow().translate(new Vector3f(0f,p2.getPosY(),0));
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// Crée l'InputList
inputListP1 = new UIInputList(inputsP1, 10f, 0f, 0.85f, 110f, engine);
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engine.add_uiElement(inputListP1);
inputListP1.init();
}
/**
* Ends the round.
* Used for playing animations and such.
*/
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private static void endRound() {
String victoryTxt = roundP1 ? "Player1 won the round" : "Player2 won the round";
System.out.println(victoryTxt);
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roundWon = new UIElementText(victoryTxt, 5f, 0.25f, 0.5f, 200f, engine);
roundWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true);
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engine.add_uiElement(roundWon);
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timeStamp1 = System.currentTimeMillis();
while(System.currentTimeMillis() - timeStamp1 < 2500){
engine.update();
engine.render();
}
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engine.remove_uiElement(roundWon);
//replacement des sprites
objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY()));
objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0));
objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0));
}
/**
* Ends the match.
* Used for playing animations and such.
* TODO : Implement this once we know what to do.
*/
private static void endMatch() {
if (roundsWonP1 > roundsWonP2 ) {System.out.println("P1 won the match");}
else {System.out.println("P1 won the match");}
GLFW.glfwSetWindowShouldClose(Engine.getWindow(), true);
}
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public static void parse() throws FileNotFoundException {
JSONParser jsonP = new JSONParser();
try {
JSONObject jsonO = (JSONObject) jsonP.parse(new FileReader("game.set"));
JSONArray game = (JSONArray) jsonO.get("game");
JSONObject settings = (JSONObject) game.get(0);
height = Integer.parseInt((String) settings.get("height"));
width = Integer.parseInt((String) settings.get("width"));
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fullscreen = Boolean.parseBoolean((String) settings.get("fullscreen"));
rounds = Integer.parseInt((String) settings.get("rounds"));
character1 = (String) settings.get("character1");
character2 = (String) settings.get("character2");
stage = (String) settings.get("stage");
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} catch (ParseException | IOException e) {
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e.printStackTrace();
}
}
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public static void main(String[] args) throws Exception {
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parse();
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engine = new Engine(width, height, fullscreen, new Vector3f(4.0f, 3.0f));
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engine.init();
boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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String pathToBG = "";
switch (stage) {
case "arena1":
pathToBG = "textures/arena1.png";
break;
default:
pathToBG = "textures/arena1.png";
}
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ObjectGl background = new ObjectGl(0f,1f,1f,2.5f, pathToBG, null);
background.setTextureWrap(0, 0, 1914f, 701f);
background.translate(new Vector3f(-1350f, 1000f, 0f));
engine.add_objectGl(background);
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String pathp1 = "";
String pathp2 = "";
switch (character1) {
case "blue":
p1 = CharacterBlue.generateCharBlue();
pathp1 = "textures/Sprite_sans_grille_9comp.png";
break;
default:
p1 = CharacterBlue.generateCharBlue();
pathp1 = "textures/Sprite_sans_grille_9comp.png";
break;
}
switch (character2) {
case "blue":
p2 = CharacterBlue.generateCharBlue();
pathp2 = "textures/Sprite_sans_grille_9comp.png";
break;
default:
p2 = CharacterBlue.generateCharBlue();
pathp2 = "textures/Sprite_sans_grille_9comp.png";
break;
}
objP1 = new Sprite(14f, 5f, pathp1, null);
objP2 = new Sprite(15f, 5f, pathp2, new Vector3f(1.0f,0.0f,1.0f));
engine.add_objectGl(objP1);
engine.add_objectGl(objP2);
f = p1.getCurrentframe();
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
f = p2.getCurrentframe();
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
objP2.flipTextureWrapH();
//Création des ombres
objP1.setShadow();
engine.add_objectGl(objP1.getShadow());
objP2.setShadow();
engine.add_objectGl(objP2.getShadow());
if(Joystick1Present) {
gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
gamepad1.inputRefresh();
System.out.println("P1 Controller: " + gamepad1.getGamepadName());
}
if(Joystick2Present) {
gamepad2 = new GamepadInput(GLFW_JOYSTICK_2);
gamepad2.inputRefresh();
System.out.println("P2 Controller: " + gamepad2.getGamepadName());
}
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/*
GUI Setup
*/
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.15f, 70f, engine);
coordP1.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP1);
coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine);
coordP2.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP2);
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// Barre de vie
healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
healthBarP1Obj.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
healthBarP1Obj.setUseHeight(true);
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healthBarP1Obj.useTime = true;
healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
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healthBarP2Obj.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
healthBarP2Obj.setUseHeight(true);
healthBarP2Obj.useTime = true;
healthBarP2 = new UIElement(healthBarP2Obj, 0.563f, 0.980f, engine);
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engine.add_uiElement(healthBarP1);
engine.add_uiElement(healthBarP2);
// Habillage barre de vie
ObjectGl healthBarP1Hab = new ObjectGl(81f, 1f, 1f, 1f, "textures/health_bar.png", null);
healthBarP1Hab.setTextureWrap(0,0, 883, 158);
UIElement healthBarP1HabUI = new UIElement(healthBarP1Hab, 0.005f, 0.995f, engine);
engine.add_uiElement(healthBarP1HabUI);
ObjectGl healthBarP2Hab = new ObjectGl(81f, 1f, 1f, 1f, "textures/health_bar.png", null);
healthBarP2Hab.setTextureWrap(0,0, 883, 158);
healthBarP2Hab.flipTextureWrapH();
UIElement healthBarP2HabUI = new UIElement(healthBarP2Hab, 0.555f, 0.995f, engine);
engine.add_uiElement(healthBarP2HabUI);
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// Timer
timerUI = new UIElementText(timer + "", 10f, 0.453f, 0.995f, 85f, engine);
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engine.add_uiElement(timerUI);
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// FPS counter
fpsCounter = new UIElementText("Boulevard Combattant", 5f, 0f, 0.04f, 100f, engine);
fpsCounter.setBackground(new Vector3f(0f,0f,0f));
engine.add_uiElement(fpsCounter);
timeStampFpsCounter = System.currentTimeMillis();
//SetTracking
engine.setCameraTrackingSF3ThirdStrike(objP1, objP2);
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while(frameCount < 5940 && engine.getRunning()) {
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ac(acCode);
if(engine.shouldClose()) engine.setRunning(false);
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}
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engine.setRunning(false);
}
private static void ac(int i) throws InterruptedException {
// System.out.println(i);
switch (i) {
//initiate a round
case 0 :
startNewRound();
timeStamp1 = System.currentTimeMillis();
frameCount = 0;
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acCode = 10;
break;
//checks if one or both of the chars are out of health
case 10:
oldPosXp1 = p1.getPosX();
oldPosXp2 = p2.getPosX();
oldPosYp1 = p1.getPosY();
oldPosYp2 = p2.getPosY();
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if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { acCode = 11;}
else if(p1.getCurrentHP() <= 0) { acCode = 12;}
else if(p2.getCurrentHP() <= 0) { acCode = 13;}
else { acCode = 20;}
break;
//end round
case 11:
endRound();
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if(roundsWonP1 >= 2 || roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more
acCode = 0;
break;
//if p1 is at 0 health
case 12:
roundsWonP2++;
roundP1 =false;
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acCode = 11;
break;
//if p2 is at 0 health
case 13:
roundsWonP1++;
roundP1=true;
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acCode = 11;
break;
//read both players inputs
case 20:
if (glfwJoystickPresent(GLFW_JOYSTICK_1)) {
gamepad1.inputRefresh();
inputsP1.recordInputsFromGamepad(gamepad1, p1.getPosX() < p2.getPosX());
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handleInputs(p1, inputsP1);
}
if (glfwJoystickPresent(GLFW_JOYSTICK_2)) {
gamepad2.inputRefresh();
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inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
handleInputs(p2, inputsP2);
}
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//
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acCode = 21;
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break;
//start of the handling of hitboxes
case 21:
try {
handleThrows(p1, p2);
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handleThrows(p2,p1);
} catch (IndexOutOfBoundsException e) {}
try {
handleHits(p1, p2, inputsP2);
handleHits(p2, p1, inputsP1);
}catch (IndexOutOfBoundsException e) {};
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acCode = 22;
break;
//Update of the current frame of each character
case 22:
if(p1.getCurrentframe().islastFrameOfHit()) {
p1.removeFirstAttackPart();
}
if(p2.getCurrentframe().islastFrameOfHit()) {
p2.removeFirstAttackPart();
}
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nextFrame(p1,inputsP1);
nextFrame(p2,inputsP2);
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
updatePos(p1,p1LooksRight);
updatePos(p2,!p1LooksRight);
if(p1LooksRight) {
f = p1.getCurrentframe();
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
f = p2.getCurrentframe();
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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objP2.translate(new Vector3f(p2.getPosX() - oldPosXp2,p2.getPosY()-oldPosYp2,0));
Frame nf = new Frame();
nf.clone(p2.getCurrentframe());
nf.invertHitBoxes();
p2.setCurrentFrame(nf);
objP2.flipTextureWrapH();
} else {
Frame p1f = p1.getCurrentframe();
objP1.setTextureWrap(p1f.getSprite()[0], p1f.getSprite()[1], p1f.getSprite()[2], p1f.getSprite()[3]);
objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
Frame p2f = p2.getCurrentframe();
objP2.setTextureWrap(p2f.getSprite()[0], p2f.getSprite()[1], p2f.getSprite()[2], p2f.getSprite()[3]);
objP2.translate(new Vector3f(p2.getPosX()-oldPosXp2,p2.getPosY()-oldPosYp2,0));
Frame nf = new Frame();
nf.clone(p1.getCurrentframe());
nf.invertHitBoxes();
p1.setCurrentFrame(nf);
objP1.flipTextureWrapH();
}
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// Debug Hitbox Management
removeHitboxEngine();
if (showP1Hitbox){
addHitbox(p1);
} if (showP2Hitbox) {
addHitbox(p2);
}
addHitboxEngine();
engine.update();
engine.render();
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acCode = 23;
break;
//Waits the end of 1/60th of a second since start of frame then loops back to start
case 23:
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// GUI update here
coordP1.setText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY());
coordP2.setText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() +":" + p2.getPosY());
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healthBarP1Obj.setCurrent(p1.getCurrentHP()); healthBarP1Obj.setMax(p1.getMaxHP());
healthBarP2Obj.setCurrent(p2.getCurrentHP()); healthBarP2Obj.setMax(p2.getMaxHP());
timerUI.setText(timer + "");
// Tracking update
engine.cameraTracking();
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timer = 99 - frameCount/60;
timeStamp2 = System.currentTimeMillis();
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while(timeStamp2-timeStamp1<(1000/(60 * slowFactor))) {
timeStamp2 = System.currentTimeMillis();
}
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frameCounter++;
if (System.currentTimeMillis() - timeStampFpsCounter >= 1000){
fpsCounter.setText("FPS: " + frameCounter);
frameCounter = 0;
timeStampFpsCounter = System.currentTimeMillis();
}
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frameCount++;
timeStamp1 = System.currentTimeMillis();
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acCode=10;
break;
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}
}
/**
* Will handle the inputs recorder and have the character do a corresponding action if possible
* Order of priority is Throw > Special > Normal > Jump > Dash > Crouch > Move > do nothing
* @param c
* @param input
*/
private static void handleInputs(Character c, InputBuffer input) {
Inputs latestIn = input.getLatestInputs();
boolean actionSet = false;
if(latestIn.containsButtonTab(c.getNormalthrow().getCommand()[0]) && c.getCurrentframe().isNormalCancellable()) {
c.clearNextFrames();
c.addNextFramesList(c.getNormalthrow().getFrame());
actionSet = true;
} else {
int atkCount = 0;
//do an attack if possible
while(atkCount < c.getAttacks().length && !actionSet) {
Attack atk = c.getAttacks()[atkCount];
boolean attackIsPossible = input.commandRecognized(atk.getCommand())
&& atk.getRequiredStatus().equals(c.getStatus())
&& ((atk.isSpecial() && c.getCurrentframe().isSpecialCancellable())
|| (!atk.isSpecial() && c.getCurrentframe().isNormalCancellable()));
if(attackIsPossible) {
if(c.getStatus() == Status.JUMPING) {
nextFrameBuffer nJumpFb = new nextFrameBuffer();
nJumpFb.clone(c.getFrames());
nJumpFb.changeFramesExceptForMove(atk.getFrame());
c.setFrames(nJumpFb);
}
c.clearNextFrames();
c.addNextFramesList(atk.getFrame());
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c.setAttackPartsArray(atk.getParts());
actionSet = true;
}
atkCount++;
}
if(c.getCurrentframe().isJumpCancellable() && !actionSet) {
if (input.commandRecognized(c.getForwardJump().getCommand())) {
c.clearNextFrames();
c.addNextFramesList(c.getForwardJump().getFrame());
actionSet = true;
c.setStatus(Status.JUMPING);
} else if (input.commandRecognized(c.getBackJump().getCommand())) {
c.clearNextFrames();
c.addNextFramesList(c.getBackJump().getFrame());
actionSet = true;
c.setStatus(Status.JUMPING);
} else if (input.commandRecognized(c.getNeutralJump().getCommand())) {
c.clearNextFrames();
c.addNextFramesList(c.getNeutralJump().getFrame());
actionSet = true;
c.setStatus(Status.JUMPING);
}
}
if(c.getCurrentframe().isDashCancellable() && !actionSet) {
if (input.commandRecognized(c.getForwardDash().getCommand())) {
c.clearNextFrames();
c.addNextFramesList(c.getForwardDash().getFrame());
actionSet = true;
} else if (input.commandRecognized(c.getBackDash().getCommand())) {
c.clearNextFrames();
c.addNextFramesList(c.getBackDash().getFrame());
actionSet = true;
}
}
if(c.getCurrentframe().isMoveCancellable() && !actionSet) {
if(input.getLatestInputs().containsInput(ButtonIG.DOWN)) {
c.clearNextFrames();
c.addNextFrames(c.getDefaultCrouchingFrames());
} else if(input.getLatestInputs().containsInput(ButtonIG.BACK)) {
c.clearNextFrames();
c.addNextFrames(c.getBackWalkFrames());
} if(input.getLatestInputs().containsInput(ButtonIG.FORWARD)) {
c.clearNextFrames();
c.addNextFrames(c.getForwardWalkFrames());
}
}
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}
}
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private static void handleThrows(Character p1, Character p2) {
ArrayList<Active_throw_Hitbox> activeP1 = new ArrayList<>(p1.getCurrentframe().getActThrowHitBox());
ArrayList<Passive_throw_HitBox> passiveP2 = new ArrayList<>(p2.getCurrentframe().getPassThrowHitBox());
ArrayList<ThrowPart> tP = new ArrayList<>(p1.getNextThrowParts());
ThrowPart hit = new ThrowPart(tP.get(0).getFrames());
hit.clone(tP.get(0));
for(Active_throw_Hitbox atH : activeP1) {
for(Passive_throw_HitBox ptH : passiveP2) {
if(!hit.hasHit()){
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
boolean touchH = (p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() > ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
&& (atH.getPosX() < ptH.getPosX()))
|| (!p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() < ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
&& (atH.getPosX() > ptH.getPosX()));
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boolean touchV = (atH.getPosY()+p1.getPosY() - atH.getSize_y() < ptH.getPosY()+p2.getPosY()) && (atH.getPosY()+p1.getPosY() > ptH.getPosY()+p2.getPosY() - ptH.getSize_y());
if(touchH && touchV) {
hit.setHasHit(true);
tP.set(0,hit);
}
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}
}
}
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}
/**
* handles the if the first character hits the second one
* @param p1 the character whose hits to handle
* @param p2 the character who is or isn't hit
* @param inputsP2 the inputs of the player 2, used to see if they're guarding
*/
private static void handleHits(Character p1, Character p2, InputBuffer inputsP2) {
ArrayList<Active_HitBox> activeP1 = new ArrayList<>(p1.getCurrentframe().getActHitBox());
ArrayList<Passive_HitBox> passiveP2 = new ArrayList<>(p2.getCurrentframe().getPassHitBox());
ArrayList<attackPart> aP = new ArrayList<>(p1.getNextAttackParts());
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attackPart hit = new attackPart(aP.get(0).getFrames());
hit.clone(aP.get(0));
for(Active_HitBox aH : activeP1) {
for(Passive_HitBox pH : passiveP2) {
if(!hit.hasHit()){
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
&& (aH.getPosX() < pH.getPosX()))
|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
&& (aH.getPosX() > pH.getPosX()));
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boolean touchV = (aH.getPosY()+p1.getPosY() - aH.getSize_y() < pH.getPosY()+p2.getPosY()) && (aH.getPosY()+p1.getPosY() > pH.getPosY()+p2.getPosY() - pH.getSize_y());
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if(touchH && touchV) {
getHit(p2,hit,inputsP2.getLatestInputs());
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hit.setHasHit(true);
aP.set(0,hit);
}
}
}
}
}
/**
* Handles a character getting hit by an attack part.
* @param c the character that's getting hit
* @param aP the attackPart hitting the character
* @param inputs the current inputs of c
*/
private static void getHit(Character c, attackPart aP, Inputs inputs) {
boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR) || (c.getStatus() == Status.FALLING)
|| !inputs.containsInput(ButtonIG.BACK)
|| (aP.isLow() && !inputs.containsInput(ButtonIG.DOWN))
|| (aP.isOverHead() && inputs.containsInput(ButtonIG.DOWN));
Frame[] nextFrames;
c.clearNextFrames();
if(getsHit) {
switch (c.getStatus()) {
case JUMPING: case HITINAIR: case FALLING :
nextFrames = new Frame[20];
for(int i = 0; i < nextFrames.length; i++) {
nextFrames[i] = c.getHitInAirFrame();
}
c.addNextFrames(nextFrames);
c.reduceHP(aP.getDamage());
c.setStatus(Status.HITINAIR);
break;
default :
c.clearNextFrames();
if(!aP.knocksDown()) {
nextFrames = new Frame[aP.getHitstun()];
if (inputs.containsInput(ButtonIG.DOWN)) {
for (int i = 0; i < nextFrames.length; i++) {
nextFrames[i] = c.getCrouchHitFrame();
}
} else {
for (int i = 0; i < nextFrames.length; i++) {
nextFrames[i] = c.getStandHitFrame();
}
}
} else {
nextFrames = new Frame[c.getKnockedDownFrames().length];
for (int i = 0; i < nextFrames.length; i++) {
nextFrames[i] = c.getKnockedDownFrames()[i];
}
}
c.addNextFrames(nextFrames);
c.reduceHP(aP.getDamage());
break;
}
} else {
nextFrames = new Frame[aP.getBlockstun()];
if(inputs.containsInput(ButtonIG.DOWN)) {
for(int i = 0; i < nextFrames.length; i++) {
nextFrames[i] = c.getCrouchGuardFrame();
}
} else {
for(int i = 0; i < nextFrames.length; i++) {
nextFrames[i] = c.getStandGuardFrame();
}
}
c.reduceHP(aP.getChipDamage());
c.addNextFrames(nextFrames);
}
}
/**
* Sets the character to its next logical frame
* @param c the character
* @param in the input buffer corresponding to the character
*/
private static void nextFrame(Character c, InputBuffer in) {
try {
//if(!c.getFrames().getNextframe().equals(null)){
c.goToNextFrames();
} catch (NullPointerException e) {
switch(c.getStatus()) {
case FALLING:case HITINAIR:
if(c.getPosY() > groundLevel){
c.setStatus(Status.FALLING);
c.setCurrentFrame(c.getFallingframe());
} else {
c.setPos(c.getPosX(),groundLevel);
c.setStatus(Status.KNOCKEDDOWN);
c.addNextFrames(c.getKnockedDownFrames());
}
break;
default:
c.setStatus(Status.NORMAL);
if(in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
c.addNextFrames(c.getDefaultCrouchingFrames());
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}
else {
c.addNextFrames(c.getDefaultStandingFrames());
}
break;
}
}
}
private static void updatePos(Character c, boolean looksRight) {
if(looksRight) {c.setPos((int)(c.getPosX()+c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
else {c.setPos((int)(c.getPosX()-c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
}
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/*
HITBOX DEBUG METHOD
*/
private static void addHitboxEngine(){
for (ObjectGl obj : listHitboxObj){
engine.add_objectGl(obj);
}
}
private static void removeHitboxEngine(){
for (ObjectGl obj : listHitboxObj){ // Il faut le cast en ObjectGl
engine.remove_objectGl(obj);
}
listHitboxObj = new ArrayList<>();
}
private static void addHitbox(Character c){
Frame f = c.getCurrentframe();
Vector3f posC = new Vector3f(c.getPosX(), c.getPosY(), 100f);
Vector3f darkBlue = new Vector3f(8f/255f, 29f/255f, 153f/255f);
Vector3f green = new Vector3f(33f/255f, 135f/255f, 12f/255f);
Vector3f red = new Vector3f(120f/255f, 19f/255f, 12f/255f);
Vector3f lightBlue = new Vector3f(32f/255f, 103f/255f, 201f/255f);
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Vector3f purple = new Vector3f(116f/255f, 52f/255f, 235f/255f);
float offset = 0;
Push_HitBox pushHitBox = f.getPushHitBox();
if (pushHitBox != null){
Hitbox hb = new Hitbox(100f + offset, pushHitBox.getSize_x(), pushHitBox.getSize_y(), 1f, purple);
hb.translate(new Vector3f(pushHitBox.getPosX() + posC.x, pushHitBox.getPosY() + posC.y));
listHitboxObj.add(hb);
offset+=0.1f;
}
for (Passive_HitBox passive_hitBox : f.getPassHitBox()){
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Hitbox hb = new Hitbox(100f + offset, passive_hitBox.getSize_x(), passive_hitBox.getSize_y(), 1f, darkBlue);
hb.translate(new Vector3f(passive_hitBox.getPosX() + posC.x, passive_hitBox.getPosY() + posC.y));
listHitboxObj.add(hb);
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offset+=0.1f;
}
for (Passive_throw_HitBox passive_throw_hitBox : f.getPassThrowHitBox()){
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Hitbox hb = new Hitbox(100f + offset, passive_throw_hitBox.getSize_x(), passive_throw_hitBox.getSize_y(), 1f, green);
hb.translate(new Vector3f(passive_throw_hitBox.getPosX() + posC.x, passive_throw_hitBox.getPosY() + posC.y));
listHitboxObj.add(hb);
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offset+=0.1f;
}
for (Active_HitBox active_hitBox : f.getActHitBox()){
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Hitbox hb = new Hitbox(100f + offset, active_hitBox.getSize_x(), active_hitBox.getSize_y(), 1f, red);
hb.translate(new Vector3f(active_hitBox.getPosX() + posC.x, active_hitBox.getPosY() + posC.y));
listHitboxObj.add(hb);
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offset+=0.1f;
}
for (Active_throw_Hitbox active_throw_hitbox : f.getActThrowHitBox()){
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Hitbox hb = new Hitbox(100f + offset, active_throw_hitbox.getSize_x(), active_throw_hitbox.getSize_y(), 1f, lightBlue);
hb.translate(new Vector3f(active_throw_hitbox.getPosX() + posC.x, active_throw_hitbox.getPosY() + posC.y));
listHitboxObj.add(hb);
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offset+=1;
}
}
}