Premier fix
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6028c8e965
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@ -41,7 +41,7 @@ public class match {
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/**
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* the level of the "ground", used to determine if a character is in the air or not.
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*/
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private static final int groundLevel = 1700;
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private static final int groundLevel = -400;
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private static int timer;
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private static InputBuffer inputsP1, inputsP2;
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@ -70,9 +70,9 @@ public class match {
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inputsP1 = new InputBuffer(inputBufferSize);
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inputsP2 = new InputBuffer(inputBufferSize);
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p1.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
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objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
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objP1.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
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objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
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}
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/**
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