Hit Handling. Unfinished.

This commit is contained in:
no 2021-06-09 02:14:51 +02:00
parent ced29d97b8
commit 1ec5cddf3d
6 changed files with 142 additions and 19 deletions

View File

@ -29,6 +29,7 @@ public class attackPart {
this.knockbackOnHit = knockbackOnHit;
this.knockbackOnHit = knockbackOnBlock;
this.frames = frames;
if(this.frames.length >= 1) {this.frames[this.frames.length-1].setLastFrameOfHit(true);}
this.hasHit = false;
}
@ -46,6 +47,7 @@ public class attackPart {
this.knockbackOnHit = 0.0;
this.knockbackOnBlock = 0.0;
this.hasHit = false;
if(this.frames.length >= 1) {this.frames[this.frames.length -1].setLastFrameOfHit(true);}
}
public boolean hasHit() {
@ -111,4 +113,15 @@ public class attackPart {
public void setKnockbackOnBlock(double knockbackOnBlock) {
this.knockbackOnBlock = knockbackOnBlock;
}
public void clone(attackPart aP) {
this.hasHit = aP.hasHit();
this.blockstun = aP.getBlockstun();
this.hitstun = aP.getHitstun();
this.chipDamage = aP.getChipDamage();
this.frames = aP.getFrames();
this.knockbackOnHit = aP.getKnockbackOnHit();
this.knockbackOnBlock = aP.getKnockbackOnBlock();
this.damage = aP.getDamage();
}
}

View File

@ -4,6 +4,8 @@ import gameplay.actions.*;
import gameplay.frames.Frame;
import gameplay.frames.nextFrameBuffer;
import java.util.ArrayList;
/**
* Character class, which is a sub-class of an entity
* @author Victor
@ -11,6 +13,7 @@ import gameplay.frames.nextFrameBuffer;
*/
public class Character extends Entity {
private static int maxHP;
private static int currentHP;
/**
* All of the attacks, both special and normal, of the character
@ -35,6 +38,8 @@ public class Character extends Entity {
private static Frame[] defaultCrouchingFrames;
private static Frame[] forwardWalkFrames;
private static Frame[] backWalkFrames;
private ArrayList<attackPart> nextAttackParts;
/**
* Main constructor for a character. By default its max health is 1000 if not specified
@ -42,14 +47,17 @@ public class Character extends Entity {
public Character() {
super();
this.maxHP = 1000;
this.status = Status.STANDING;
this.currentHP = this.maxHP;
this.status = Status.NORMAL;
}
public Character(int posx, int posy, Frame f, int maxHP) {
super(posx, posy, f);
this.maxHP = maxHP;
this.status = Status.STANDING;
this.status = Status.NORMAL;
this.currentHP = this.maxHP;
}
public void setMaxHP(int HP) {
this.maxHP = HP;
@ -152,4 +160,34 @@ public class Character extends Entity {
public static void setBackWalkFrames(Frame[] backWalkFrames) {
Character.backWalkFrames = backWalkFrames;
}
public ArrayList<attackPart> getNextAttackParts() {
return nextAttackParts;
}
public void setNextAttackParts(ArrayList<attackPart> nextAttackParts) {
this.nextAttackParts = new ArrayList<attackPart>(nextAttackParts);
}
public void setAttackPartsArray(attackPart[] parts) {
this.nextAttackParts = new ArrayList<attackPart>();
for(int i = 0; i < parts.length; i++) {
this.nextAttackParts.add(parts[i]);
}
}
public static int getCurrentHP() {
return currentHP;
}
public void setCurrentHP(int currentHP) {
this.currentHP = currentHP;
}
/**
* puts the character's current hp back to its max value
*/
public void resetCurrentHP() {
this.currentHP = this.maxHP;
}
}

View File

@ -1,5 +1,5 @@
package gameplay.entities;
public enum Status {
STANDING, JUMPING, KNOCKEDDOWN, BLOCKING
NORMAL, JUMPING, KNOCKEDDOWN, BLOCKING, FALLING, HITINAIR
}

View File

@ -23,7 +23,7 @@ public class Frame {
private boolean jumpCancellable;
private boolean moveCancellable;
private boolean isDashCancellable;
private boolean firstFrameOfHit;
private boolean lastFrameOfHit;
public Frame() {
this.setMove_y(0.0);
@ -38,7 +38,7 @@ public class Frame {
this.jumpCancellable = true;
this.moveCancellable = true;
this.isDashCancellable = true;
this.firstFrameOfHit = false;
this.lastFrameOfHit = false;
}
public Frame(Double move_y, Double move_x, ArrayList<Passive_HitBox> passHitBox, ArrayList<Active_HitBox> actHitBox,
@ -57,7 +57,7 @@ public class Frame {
this.jumpCancellable = jumpCancellable;
this.moveCancellable = moveCancellable;
this.isDashCancellable = isDashCancellable;
this.firstFrameOfHit = false;
this.lastFrameOfHit = false;
}
/*
@ -149,11 +149,13 @@ public class Frame {
this.pushHitBox = pushHitBox;
}
public boolean isFirstFrameOfHit() {
return firstFrameOfHit;
public boolean islastFrameOfHit() {
return lastFrameOfHit;
}
public void setFirstFrameOfHit(boolean firstFrameOfHit) {
this.firstFrameOfHit = firstFrameOfHit;
public void setLastFrameOfHit(boolean lastFrameOfHit) {
this.lastFrameOfHit = lastFrameOfHit;
}
}

View File

@ -96,5 +96,28 @@ public class HitBox {
return horiz && ver;
}
public Double getPosX() {
return position_x;
}
public Double getPosY() {
return position_y;
}
public Double getSize_x() {
return size_x;
}
public void setSize_x(Double size_x) {
this.size_x = size_x;
}
public Double getSize_y() {
return size_y;
}
public void setSize_y(Double size_y) {
this.size_y = size_y;
}
}

View File

@ -3,12 +3,17 @@ package gameplay.match;
import engine.input.Button;
import engine.input.GamepadInput;
import gameplay.actions.Attack;
import gameplay.actions.attackPart;
import gameplay.entities.Status;
import gameplay.hitboxes.Active_HitBox;
import gameplay.hitboxes.Passive_HitBox;
import gameplay.input.InputBuffer;
import gameplay.entities.Character;
import gameplay.input.Inputs;
import gameplay.input.ButtonIG;
import java.util.ArrayList;
import static org.lwjgl.glfw.GLFW.*;
/**
@ -25,7 +30,6 @@ public class match {
private int timer;
private InputBuffer inputsP1, inputsP2;
private int hpP1, hpP2;
private int roundsWonP1, roundsWonP2;
private Character p1, p2; //characters of player 1 and 2
@ -45,8 +49,6 @@ public class match {
this.inputsP2 = new InputBuffer(inputBufferSize);
this.p1 = p1;
this.p2 = p2;
this.hpP1 = p1.getMaxHP();
this.hpP2 = p2.getMaxHP();
this.roundsWonP1 = 0;
this.roundsWonP2 = 0;
}
@ -58,8 +60,6 @@ public class match {
this.timer = 99;
this.inputsP1 = new InputBuffer(inputBufferSize);
this.inputsP2 = new InputBuffer(inputBufferSize);
this.hpP1 = p1.getMaxHP();
this.hpP2 = p2.getMaxHP();
this.p1.setPos(-500, 250); //TODO : change to better values if needed
this.p2.setPos(500, 250); //TODO : change to better values if needed
}
@ -174,9 +174,9 @@ public class match {
//checks if one or both of the chars are out of health
case 10:
if(this.hpP1 <= 0 && hpP2 <= 0) { ac(11);}
else if(this.hpP1 <= 0) { ac(12);}
else if(this.hpP2 <= 0) { ac(13);}
if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { ac(11);}
else if(p1.getCurrentHP() <= 0) { ac(12);}
else if(p2.getCurrentHP() <= 0) { ac(13);}
else { ac(20);}
break;
@ -207,6 +207,14 @@ public class match {
inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
handleInputs(p1, inputsP1);
handleInputs(p2, inputsP2);
ac(21);
break;
//start of the handling of hitboxes
case 21:
handleThrows();
handleHits(p1,p2,inputsP2);
}
}
@ -235,6 +243,7 @@ public class match {
if(attackIsPossible) {
c.clearNextFrames();
c.addNextFramesList(atk.getFrame());
c.setAttackPartsArray(atk.getParts());
actionSet = true;
}
atkCount++;
@ -285,4 +294,42 @@ public class match {
}
private static void handleThrows() {
}
/**
* handles the if the first character hits the second one
* @param p1 the character whose hits to handle
* @param p2 the character who is or isn't hit
* @param inputsP2 the inputs of the player 2, used to see if they're guarding
*/
private static void handleHits(Character p1, Character p2, InputBuffer inputsP2) {
ArrayList<Active_HitBox> activeP1 = new ArrayList<Active_HitBox>(p1.getCurrentframe().getActHitBox());
ArrayList<Passive_HitBox> passiveP2 = new ArrayList<Passive_HitBox>(p2.getCurrentframe().getPassHitBox());
ArrayList<attackPart> aP = new ArrayList<attackPart>(p1.getNextAttackParts());
attackPart hit = new attackPart(aP.get(0).getFrames());
hit.clone(aP.get(0));
for(Active_HitBox aH : activeP1) {
for(Passive_HitBox pH : passiveP2) {
if(!hit.hasHit()){
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
&& (aH.getPosX() < pH.getPosX()))
|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
&& (aH.getPosX() > pH.getPosX()));
boolean touchV = (aH.getPosY() - aH.getSize_y() < pH.getPosY()) && (aH.getPosY() > pH.getPosY() - pH.getSize_y());
if(touchH && touchV) {
if(p2.)
hit.setHasHit(true);
aP.set(0,hit);
}
}
}
}
}
}