2021-05-27 17:46:30 +02:00
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package gameplay.match;
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2021-05-27 00:37:04 +02:00
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2021-06-10 11:50:38 +02:00
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import engine.Engine;
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2021-06-16 14:20:04 +02:00
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import engine.gui.UIElement;
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2021-06-16 13:48:52 +02:00
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import engine.gui.UIElementText;
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2021-06-02 15:37:41 +02:00
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import engine.input.Button;
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import engine.input.GamepadInput;
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2021-06-10 11:50:38 +02:00
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import engine.math.Vector3f;
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2021-06-16 14:20:04 +02:00
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import engine.object.HorizontalProgressBar;
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2021-06-10 11:50:38 +02:00
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import engine.object.ObjectGl;
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2021-06-10 12:40:09 +02:00
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import engine.object.Sprite;
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2021-06-10 11:50:38 +02:00
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import gameplay.Characters.Blue.CharacterBlue;
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2021-06-07 17:38:35 +02:00
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import gameplay.actions.Attack;
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2021-06-09 02:14:51 +02:00
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import gameplay.actions.attackPart;
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2021-06-09 17:45:09 +02:00
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import gameplay.actions.Throw;
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import gameplay.actions.ThrowPart;
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2021-06-07 17:38:35 +02:00
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import gameplay.entities.Status;
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2021-06-09 13:14:17 +02:00
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import gameplay.frames.Frame;
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2021-06-09 02:14:51 +02:00
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import gameplay.hitboxes.Active_HitBox;
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import gameplay.hitboxes.Passive_HitBox;
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2021-06-09 17:45:09 +02:00
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import gameplay.hitboxes.Active_throw_Hitbox;
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import gameplay.hitboxes.Passive_throw_HitBox;
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2021-05-27 17:45:02 +02:00
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import gameplay.input.InputBuffer;
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import gameplay.entities.Character;
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2021-06-07 15:55:04 +02:00
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import gameplay.input.Inputs;
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import gameplay.input.ButtonIG;
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2021-06-02 15:37:41 +02:00
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2021-06-16 14:27:02 +02:00
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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2021-06-09 02:14:51 +02:00
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import java.util.ArrayList;
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2021-06-16 14:27:02 +02:00
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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2021-06-02 15:37:41 +02:00
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import static org.lwjgl.glfw.GLFW.*;
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2021-05-27 00:37:04 +02:00
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/**
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* Main class that describes the base structure of the match, with characters, timer and such
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* @author Victor Azra
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*
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*/
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public class match {
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2021-06-09 13:14:17 +02:00
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2021-05-27 00:37:04 +02:00
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/**
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* the number of inputs read for each character, a.k.a. for how many frames the inputs are saved in memory.
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2021-05-27 00:37:04 +02:00
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*/
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private static final int inputBufferSize = 120;
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/**
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* the level of the "ground", used to determine if a character is in the air or not.
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*/
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2021-06-14 18:38:37 +02:00
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private static final int groundLevel = 180;
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private static int timer;
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private static InputBuffer inputsP1, inputsP2;
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private static int roundsWonP1, roundsWonP2;
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private static Character p1, p2; //characters of player 1 and 2
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2021-06-03 03:03:25 +02:00
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private static long timeStamp1;
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private static long timeStamp2;
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private static int frameCount;
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private static int oldPosXp1;
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private static int oldPosXp2;
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private static int oldPosYp1;
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private static int oldPosYp2;
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private static GamepadInput gamepad1 = null;
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private static GamepadInput gamepad2 = null;
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2021-06-16 17:29:40 +02:00
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// GUI / HUD ?
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private static UIElementText coordP1;
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private static UIElementText coordP2;
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private static UIElement healthBarP1;
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private static UIElement healthBarP2;
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private static HorizontalProgressBar healthBarP1Obj;
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private static HorizontalProgressBar healthBarP2Obj;
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private static UIElementText timerUI;
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private static Sprite objP1,objP2;
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private static Engine engine;
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private static Frame f;
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private static int acCode = 0;
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private static int height, width;
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2021-06-01 21:02:11 +02:00
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2021-06-03 03:03:25 +02:00
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/**
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* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
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*/
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2021-06-10 11:50:38 +02:00
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private static void startNewRound() {
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timer = 99;
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inputsP1 = new InputBuffer(inputBufferSize);
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inputsP2 = new InputBuffer(inputBufferSize);
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p1.setPos(-750, groundLevel); //TODO : change to better values if needed
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2021-06-10 15:20:20 +02:00
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
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objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
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objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
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2021-06-16 17:29:40 +02:00
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// TODO meilleur implémentation possible
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objP1.getShadow().translate(new Vector3f(0f,p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,p2.getPosY(),0));
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2021-06-03 03:03:25 +02:00
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}
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/**
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* Ends the round.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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*/
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private static void endRound() {
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}
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/**
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* Ends the match.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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*/
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2021-06-10 11:50:38 +02:00
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private static void endMatch() {
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}
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public static void parse() throws FileNotFoundException {
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JSONParser jsonP = new JSONParser();
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try {
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JSONObject jsonO = (JSONObject) jsonP.parse(new FileReader("game.set"));
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JSONArray game = (JSONArray) jsonO.get("game");
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JSONObject settings = (JSONObject) game.get(0);
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height = Integer.parseInt((String) settings.get("height"));
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width = Integer.parseInt((String) settings.get("width"));
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} catch (ParseException | IOException e) {
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e.printStackTrace();
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}
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}
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2021-06-02 15:37:41 +02:00
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public static void main(String[] args) throws Exception {
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parse();
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engine = new Engine(width, height, new Vector3f(4.0f, 3.0f));
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engine.init();
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2021-06-01 21:02:11 +02:00
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2021-06-02 16:00:20 +02:00
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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String path = "textures/Sprite.png";
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2021-06-16 16:12:15 +02:00
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String pathToBG = "textures/arena1.png";
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2021-06-16 16:12:15 +02:00
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ObjectGl background = new ObjectGl(0f,1f,1f,2.5f, pathToBG, null);
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background.setTextureWrap(0, 0, 1914f, 701f);
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background.translate(new Vector3f(-1350f, 1000f, 0f));
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engine.add_objectGl(background);
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p1 = CharacterBlue.generateCharBlue();
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p2 = CharacterBlue.generateCharBlue();
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objP1 = new Sprite(14f, 5f, path, null);
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objP2 = new Sprite(15f, 5f, path, new Vector3f(1.0f,0.0f,1.0f));
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engine.add_objectGl(objP1);
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engine.add_objectGl(objP2);
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f = p1.getCurrentframe();
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2021-06-14 18:38:37 +02:00
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objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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f = p2.getCurrentframe();
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objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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2021-06-10 11:50:38 +02:00
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objP2.flipTextureWrapH();
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2021-06-02 16:00:20 +02:00
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2021-06-16 17:29:40 +02:00
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//Création des ombres
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objP1.setShadow();
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engine.add_objectGl(objP1.getShadow());
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objP2.setShadow();
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engine.add_objectGl(objP2.getShadow());
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2021-06-11 16:03:51 +02:00
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if(Joystick1Present) {
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2021-06-02 16:00:20 +02:00
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gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
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gamepad1.inputRefresh();
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2021-06-11 16:03:51 +02:00
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System.out.println("P1 Controller: " + gamepad1.getGamepadName());
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2021-06-02 16:00:20 +02:00
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}
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2021-06-07 15:55:04 +02:00
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if(Joystick2Present) {
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gamepad2 = new GamepadInput(GLFW_JOYSTICK_2);
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gamepad2.inputRefresh();
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2021-06-11 16:03:51 +02:00
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System.out.println("P2 Controller: " + gamepad2.getGamepadName());
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2021-06-07 15:55:04 +02:00
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}
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2021-06-10 14:54:51 +02:00
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2021-06-17 01:11:35 +02:00
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/*
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GUI Setup
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*/
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2021-06-16 23:45:52 +02:00
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.2f, 70f, engine);
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2021-06-16 16:05:06 +02:00
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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2021-06-16 13:48:52 +02:00
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engine.add_uiElement(coordP1);
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2021-06-16 23:45:52 +02:00
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coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine);
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2021-06-16 16:05:06 +02:00
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coordP2.setBackground(new Vector3f(0f,0f,0f));
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2021-06-16 13:48:52 +02:00
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engine.add_uiElement(coordP2);
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2021-06-16 14:20:04 +02:00
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// Barre de vie
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2021-06-16 23:45:52 +02:00
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healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
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2021-06-17 01:46:36 +02:00
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healthBarP1Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));
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2021-06-17 01:11:35 +02:00
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healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
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2021-06-16 23:45:52 +02:00
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healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
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2021-06-17 01:46:36 +02:00
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healthBarP2Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));
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2021-06-17 01:11:35 +02:00
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healthBarP2 = new UIElement(healthBarP2Obj, 0.563f, 0.980f, engine);
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2021-06-16 14:20:04 +02:00
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engine.add_uiElement(healthBarP1);
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engine.add_uiElement(healthBarP2);
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2021-06-17 01:11:35 +02:00
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// Habillage barre de vie
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ObjectGl healthBarP1Hab = new ObjectGl(81f, 1f, 1f, 1f, "textures/health_bar.png", null);
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healthBarP1Hab.setTextureWrap(0,0, 883, 158);
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UIElement healthBarP1HabUI = new UIElement(healthBarP1Hab, 0.005f, 0.995f, engine);
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engine.add_uiElement(healthBarP1HabUI);
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ObjectGl healthBarP2Hab = new ObjectGl(81f, 1f, 1f, 1f, "textures/health_bar.png", null);
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healthBarP2Hab.setTextureWrap(0,0, 883, 158);
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healthBarP2Hab.flipTextureWrapH();
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UIElement healthBarP2HabUI = new UIElement(healthBarP2Hab, 0.555f, 0.995f, engine);
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engine.add_uiElement(healthBarP2HabUI);
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2021-06-16 14:20:04 +02:00
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// Timer
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2021-06-17 01:11:35 +02:00
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timerUI = new UIElementText(timer + "", 10f, 0.453f, 0.995f, 85f, engine);
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2021-06-16 14:20:04 +02:00
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engine.add_uiElement(timerUI);
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2021-06-17 01:11:35 +02:00
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//SetTracking
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engine.setCameraTrackingSF3ThirdStrike(objP1, objP2);
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2021-06-16 13:48:52 +02:00
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2021-06-10 16:04:18 +02:00
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while(frameCount < 5940 && engine.getRunning()) {
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2021-06-10 14:54:51 +02:00
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ac(acCode);
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2021-06-10 16:04:18 +02:00
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if(engine.shouldClose()) engine.setRunning(false);
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2021-06-10 14:54:51 +02:00
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}
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2021-06-02 16:00:20 +02:00
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2021-06-03 03:03:25 +02:00
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}
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2021-06-10 11:50:38 +02:00
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private static void ac(int i) {
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2021-06-10 16:04:18 +02:00
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// System.out.println(i);
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2021-06-03 03:03:25 +02:00
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switch (i) {
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//initiate a round
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case 0 :
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startNewRound();
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timeStamp1 = System.currentTimeMillis();
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frameCount = 0;
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2021-06-10 14:54:51 +02:00
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acCode = 10;
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2021-06-03 03:03:25 +02:00
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break;
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//checks if one or both of the chars are out of health
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case 10:
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2021-06-10 11:50:38 +02:00
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oldPosXp1 = p1.getPosX();
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oldPosXp2 = p2.getPosX();
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oldPosYp1 = p1.getPosY();
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oldPosYp2 = p2.getPosY();
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2021-06-10 14:54:51 +02:00
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if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { acCode = 11;}
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else if(p1.getCurrentHP() <= 0) { acCode = 12;}
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else if(p2.getCurrentHP() <= 0) { acCode = 13;}
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else { acCode = 20;}
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2021-06-03 03:03:25 +02:00
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break;
|
|
|
|
|
|
|
|
//end round
|
|
|
|
case 11:
|
|
|
|
endRound();
|
|
|
|
if(roundsWonP1 >= 2||roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more
|
2021-06-10 14:54:51 +02:00
|
|
|
else{acCode = 0;}
|
2021-06-03 03:03:25 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
//if p1 is at 0 health
|
|
|
|
case 12:
|
|
|
|
roundsWonP2++;
|
2021-06-10 14:54:51 +02:00
|
|
|
acCode = 11;
|
2021-06-03 03:03:25 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
//if p2 is at 0 health
|
|
|
|
case 13:
|
2021-06-07 15:55:04 +02:00
|
|
|
roundsWonP1++;
|
2021-06-10 14:54:51 +02:00
|
|
|
acCode = 11;
|
2021-06-03 03:03:25 +02:00
|
|
|
break;
|
2021-06-07 15:55:04 +02:00
|
|
|
|
|
|
|
//read both players inputs
|
|
|
|
case 20:
|
2021-06-11 16:11:19 +02:00
|
|
|
if (glfwJoystickPresent(GLFW_JOYSTICK_1)) {
|
2021-06-10 12:40:09 +02:00
|
|
|
gamepad1.inputRefresh();
|
|
|
|
inputsP1.recordInputsFromGamepad(gamepad1, p1.getPosX() < p2.getPosX());
|
2021-06-16 12:05:18 +02:00
|
|
|
handleInputs(p1, inputsP1);
|
2021-06-11 16:11:19 +02:00
|
|
|
}
|
|
|
|
if (glfwJoystickPresent(GLFW_JOYSTICK_2)) {
|
2021-06-10 12:40:09 +02:00
|
|
|
gamepad2.inputRefresh();
|
2021-06-16 12:05:18 +02:00
|
|
|
inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
|
|
|
|
handleInputs(p2, inputsP2);
|
2021-06-10 12:40:09 +02:00
|
|
|
}
|
2021-06-16 12:05:18 +02:00
|
|
|
|
|
|
|
//
|
2021-06-10 14:54:51 +02:00
|
|
|
acCode = 21;
|
2021-06-09 02:14:51 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
//start of the handling of hitboxes
|
|
|
|
case 21:
|
2021-06-10 12:40:09 +02:00
|
|
|
try {
|
|
|
|
handleThrows(p1, p2);
|
|
|
|
} catch (IndexOutOfBoundsException e) {}
|
|
|
|
try {
|
|
|
|
handleHits(p1, p2, inputsP2);
|
|
|
|
handleHits(p2, p1, inputsP1);
|
|
|
|
}catch (IndexOutOfBoundsException e) {};
|
2021-06-10 14:54:51 +02:00
|
|
|
acCode = 22;
|
2021-06-09 13:14:17 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
//Update of the current frame of each character
|
|
|
|
case 22:
|
|
|
|
if(p1.getCurrentframe().islastFrameOfHit()) {
|
|
|
|
p1.removeFirstAttackPart();
|
|
|
|
}
|
|
|
|
if(p2.getCurrentframe().islastFrameOfHit()) {
|
|
|
|
p2.removeFirstAttackPart();
|
|
|
|
}
|
|
|
|
nextFrame(p1,inputsP1);
|
|
|
|
nextFrame(p2,inputsP2);
|
2021-06-10 11:50:38 +02:00
|
|
|
|
2021-06-09 13:14:17 +02:00
|
|
|
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
|
2021-06-16 00:53:58 +02:00
|
|
|
updatePos(p1,p1LooksRight);
|
|
|
|
updatePos(p2,!p1LooksRight);
|
|
|
|
|
|
|
|
|
2021-06-09 13:14:17 +02:00
|
|
|
if(p1LooksRight) {
|
2021-06-16 00:38:59 +02:00
|
|
|
|
|
|
|
f = p1.getCurrentframe();
|
|
|
|
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
|
|
|
|
objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
|
|
|
|
|
|
|
|
f = p2.getCurrentframe();
|
|
|
|
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
|
2021-06-16 17:29:40 +02:00
|
|
|
objP2.translate(new Vector3f(-(p2.getPosX() - oldPosXp2),p2.getPosY()-oldPosYp2,0));
|
2021-06-16 00:38:59 +02:00
|
|
|
|
2021-06-10 11:50:38 +02:00
|
|
|
Frame nf = new Frame();
|
|
|
|
nf.clone(p2.getCurrentframe());
|
|
|
|
nf.invertHitBoxes();
|
|
|
|
p2.setCurrentFrame(nf);
|
|
|
|
objP2.flipTextureWrapH();
|
2021-06-16 00:38:59 +02:00
|
|
|
|
|
|
|
|
2021-06-09 13:14:17 +02:00
|
|
|
} else {
|
2021-06-16 00:38:59 +02:00
|
|
|
|
|
|
|
Frame p1f = p1.getCurrentframe();
|
|
|
|
objP1.setTextureWrap(p1f.getSprite()[0], p1f.getSprite()[1], p1f.getSprite()[2], p1f.getSprite()[3]);
|
|
|
|
objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
|
|
|
|
|
|
|
|
Frame p2f = p2.getCurrentframe();
|
|
|
|
objP2.setTextureWrap(p2f.getSprite()[0], p2f.getSprite()[1], p2f.getSprite()[2], p2f.getSprite()[3]);
|
|
|
|
objP2.translate(new Vector3f(p2.getPosX()-oldPosXp2,p2.getPosY()-oldPosYp2,0));
|
|
|
|
|
2021-06-10 11:50:38 +02:00
|
|
|
Frame nf = new Frame();
|
|
|
|
nf.clone(p1.getCurrentframe());
|
|
|
|
nf.invertHitBoxes();
|
|
|
|
p1.setCurrentFrame(nf);
|
|
|
|
objP1.flipTextureWrapH();
|
2021-06-09 13:14:17 +02:00
|
|
|
}
|
2021-06-10 11:50:38 +02:00
|
|
|
engine.update();
|
|
|
|
engine.render();
|
2021-06-10 14:54:51 +02:00
|
|
|
acCode = 23;
|
2021-06-09 13:14:17 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
//Waits the end of 1/60th of a second since start of frame then loops back to start
|
|
|
|
case 23:
|
2021-06-16 13:48:52 +02:00
|
|
|
// GUI update here
|
|
|
|
coordP1.setText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY());
|
|
|
|
coordP2.setText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() +":" + p2.getPosY());
|
2021-06-16 14:20:04 +02:00
|
|
|
healthBarP1Obj.setCurrent(p1.getCurrentHP()); healthBarP1Obj.setMax(p1.getMaxHP());
|
|
|
|
healthBarP2Obj.setCurrent(p2.getCurrentHP()); healthBarP2Obj.setMax(p2.getMaxHP());
|
|
|
|
timerUI.setText(timer + "");
|
2021-06-17 01:11:35 +02:00
|
|
|
// Tracking update
|
|
|
|
engine.cameraTracking();
|
2021-06-16 14:20:04 +02:00
|
|
|
|
2021-06-17 01:20:04 +02:00
|
|
|
timer = 99 - frameCount/60;
|
|
|
|
|
2021-06-09 13:14:17 +02:00
|
|
|
timeStamp2 = System.currentTimeMillis();
|
|
|
|
while(timeStamp2-timeStamp1<(1000/60)) {
|
|
|
|
timeStamp2 = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
frameCount++;
|
|
|
|
timeStamp1 = System.currentTimeMillis();
|
2021-06-10 14:54:51 +02:00
|
|
|
acCode=10;
|
2021-06-09 13:14:17 +02:00
|
|
|
break;
|
2021-06-09 02:14:51 +02:00
|
|
|
|
2021-06-07 15:55:04 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Will handle the inputs recorder and have the character do a corresponding action if possible
|
|
|
|
* Order of priority is Throw > Special > Normal > Jump > Dash > Crouch > Move > do nothing
|
|
|
|
* @param c
|
|
|
|
* @param input
|
|
|
|
*/
|
|
|
|
private static void handleInputs(Character c, InputBuffer input) {
|
|
|
|
Inputs latestIn = input.getLatestInputs();
|
2021-06-07 17:38:35 +02:00
|
|
|
boolean actionSet = false;
|
|
|
|
if(latestIn.containsButtonTab(c.getNormalthrow().getCommand()[0]) && c.getCurrentframe().isNormalCancellable()) {
|
2021-06-07 15:55:04 +02:00
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFramesList(c.getNormalthrow().getFrame());
|
2021-06-07 17:38:35 +02:00
|
|
|
actionSet = true;
|
|
|
|
} else {
|
|
|
|
int atkCount = 0;
|
|
|
|
//do an attack if possible
|
|
|
|
while(atkCount < c.getAttacks().length && !actionSet) {
|
|
|
|
Attack atk = c.getAttacks()[atkCount];
|
|
|
|
Boolean attackIsPossible = input.commandRecognized(atk.getCommand())
|
|
|
|
&& atk.getRequiredStatus().equals(c.getStatus())
|
|
|
|
&& ((atk.isSpecial() && c.getCurrentframe().isSpecialCancellable())
|
|
|
|
|| (!atk.isSpecial() && c.getCurrentframe().isNormalCancellable()));
|
|
|
|
if(attackIsPossible) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFramesList(atk.getFrame());
|
2021-06-09 02:14:51 +02:00
|
|
|
c.setAttackPartsArray(atk.getParts());
|
2021-06-07 17:38:35 +02:00
|
|
|
actionSet = true;
|
|
|
|
}
|
|
|
|
atkCount++;
|
|
|
|
}
|
|
|
|
if(c.getCurrentframe().isJumpCancellable() && !actionSet) {
|
|
|
|
if (input.commandRecognized(c.getForwardJump().getCommand())) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFramesList(c.getForwardJump().getFrame());
|
|
|
|
actionSet = true;
|
|
|
|
c.setStatus(Status.JUMPING);
|
|
|
|
} else if (input.commandRecognized(c.getBackJump().getCommand())) {
|
|
|
|
c.clearNextFrames();
|
2021-06-16 10:40:46 +02:00
|
|
|
c.addNextFramesList(c.getBackJump().getFrame());
|
2021-06-07 17:38:35 +02:00
|
|
|
actionSet = true;
|
|
|
|
c.setStatus(Status.JUMPING);
|
|
|
|
} else if (input.commandRecognized(c.getNeutralJump().getCommand())) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFramesList(c.getNeutralJump().getFrame());
|
|
|
|
actionSet = true;
|
|
|
|
c.setStatus(Status.JUMPING);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(c.getCurrentframe().isDashCancellable() && !actionSet) {
|
|
|
|
if (input.commandRecognized(c.getForwardDash().getCommand())) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFramesList(c.getForwardDash().getFrame());
|
|
|
|
actionSet = true;
|
|
|
|
} else if (input.commandRecognized(c.getBackDash().getCommand())) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFramesList(c.getBackDash().getFrame());
|
|
|
|
actionSet = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(c.getCurrentframe().isMoveCancellable() && !actionSet) {
|
|
|
|
if(input.getLatestInputs().containsInput(ButtonIG.DOWN)) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFrames(c.getDefaultCrouchingFrames());
|
|
|
|
} else if(input.getLatestInputs().containsInput(ButtonIG.BACK)) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFrames(c.getBackWalkFrames());
|
|
|
|
} if(input.getLatestInputs().containsInput(ButtonIG.FORWARD)) {
|
|
|
|
c.clearNextFrames();
|
|
|
|
c.addNextFrames(c.getForwardWalkFrames());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-06-02 15:37:41 +02:00
|
|
|
}
|
2021-06-07 17:38:35 +02:00
|
|
|
|
|
|
|
|
2021-06-01 21:02:11 +02:00
|
|
|
}
|
2021-06-09 02:14:51 +02:00
|
|
|
|
2021-06-09 17:45:09 +02:00
|
|
|
private static void handleThrows(Character p1, Character p2) {
|
|
|
|
ArrayList<Active_throw_Hitbox> activeP1 = new ArrayList<Active_throw_Hitbox>(p1.getCurrentframe().getActThrowHitBox());
|
|
|
|
ArrayList<Passive_throw_HitBox> passiveP2 = new ArrayList<Passive_throw_HitBox>(p2.getCurrentframe().getPassThrowHitBox());
|
|
|
|
ArrayList<ThrowPart> tP = new ArrayList<ThrowPart>(p1.getNextThrowParts());
|
|
|
|
ThrowPart hit = new ThrowPart(tP.get(0).getFrames());
|
|
|
|
hit.clone(tP.get(0));
|
|
|
|
for(Active_throw_Hitbox atH : activeP1) {
|
|
|
|
for(Passive_throw_HitBox ptH : passiveP2) {
|
|
|
|
if(!hit.hasHit()){
|
|
|
|
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
|
|
|
|
boolean touchH = (p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() > ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
|
|
|
|
&& (atH.getPosX() < ptH.getPosX()))
|
|
|
|
|| (!p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() < ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
|
|
|
|
&& (atH.getPosX() > ptH.getPosX()));
|
|
|
|
|
|
|
|
boolean touchV = (atH.getPosY() - atH.getSize_y() < ptH.getPosY()) && (atH.getPosY() > ptH.getPosY() - ptH.getSize_y());
|
|
|
|
if(touchH && touchV) {
|
|
|
|
hit.setHasHit(true);
|
|
|
|
tP.set(0,hit);
|
|
|
|
}
|
2021-06-09 02:14:51 +02:00
|
|
|
|
2021-06-09 17:45:09 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-06-09 02:14:51 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* handles the if the first character hits the second one
|
|
|
|
* @param p1 the character whose hits to handle
|
|
|
|
* @param p2 the character who is or isn't hit
|
|
|
|
* @param inputsP2 the inputs of the player 2, used to see if they're guarding
|
|
|
|
*/
|
|
|
|
private static void handleHits(Character p1, Character p2, InputBuffer inputsP2) {
|
|
|
|
ArrayList<Active_HitBox> activeP1 = new ArrayList<Active_HitBox>(p1.getCurrentframe().getActHitBox());
|
|
|
|
ArrayList<Passive_HitBox> passiveP2 = new ArrayList<Passive_HitBox>(p2.getCurrentframe().getPassHitBox());
|
|
|
|
ArrayList<attackPart> aP = new ArrayList<attackPart>(p1.getNextAttackParts());
|
|
|
|
attackPart hit = new attackPart(aP.get(0).getFrames());
|
|
|
|
hit.clone(aP.get(0));
|
|
|
|
for(Active_HitBox aH : activeP1) {
|
|
|
|
for(Passive_HitBox pH : passiveP2) {
|
|
|
|
if(!hit.hasHit()){
|
|
|
|
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
|
|
|
|
boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
|
|
|
|
&& (aH.getPosX() < pH.getPosX()))
|
|
|
|
|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
|
|
|
|
&& (aH.getPosX() > pH.getPosX()));
|
|
|
|
|
|
|
|
boolean touchV = (aH.getPosY() - aH.getSize_y() < pH.getPosY()) && (aH.getPosY() > pH.getPosY() - pH.getSize_y());
|
|
|
|
if(touchH && touchV) {
|
2021-06-09 13:14:17 +02:00
|
|
|
getHit(p2,hit,inputsP2.getLatestInputs());
|
2021-06-09 02:14:51 +02:00
|
|
|
hit.setHasHit(true);
|
|
|
|
aP.set(0,hit);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-06-09 13:14:17 +02:00
|
|
|
/**
|
|
|
|
* Handles a character getting hit by an attack part.
|
|
|
|
* @param c the character that's getting hit
|
|
|
|
* @param aP the attackPart hitting the character
|
|
|
|
* @param inputs the current inputs of c
|
|
|
|
*/
|
|
|
|
private static void getHit(Character c, attackPart aP, Inputs inputs) {
|
|
|
|
boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR) || (c.getStatus() == Status.FALLING)
|
|
|
|
|| inputs.containsInput(ButtonIG.BACK)
|
|
|
|
|| (aP.isLow() && !inputs.containsInput(ButtonIG.DOWN))
|
|
|
|
|| (aP.isOverHead() && inputs.containsInput(ButtonIG.DOWN));
|
|
|
|
Frame[] nextFrames;
|
|
|
|
c.clearNextFrames();
|
|
|
|
if(getsHit) {
|
|
|
|
switch (c.getStatus()) {
|
|
|
|
case JUMPING: case HITINAIR: case FALLING :
|
|
|
|
|
|
|
|
nextFrames = new Frame[20];
|
|
|
|
for(int i = 0; i < nextFrames.length; i++) {
|
|
|
|
nextFrames[i] = c.getHitInAirFrame();
|
|
|
|
}
|
|
|
|
c.addNextFrames(nextFrames);
|
|
|
|
c.reduceHP(aP.getDamage());
|
|
|
|
c.setStatus(Status.HITINAIR);
|
|
|
|
break;
|
|
|
|
default :
|
|
|
|
c.clearNextFrames();
|
|
|
|
if(!aP.knocksDown()) {
|
|
|
|
nextFrames = new Frame[aP.getHitstun()];
|
|
|
|
if (inputs.containsInput(ButtonIG.DOWN)) {
|
|
|
|
for (int i = 0; i < nextFrames.length; i++) {
|
|
|
|
nextFrames[i] = c.getCrouchHitFrame();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (int i = 0; i < nextFrames.length; i++) {
|
|
|
|
nextFrames[i] = c.getStandHitFrame();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
nextFrames = new Frame[c.getKnockedDownFrames().length];
|
|
|
|
for (int i = 0; i < nextFrames.length; i++) {
|
|
|
|
nextFrames[i] = c.getKnockedDownFrames()[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
c.addNextFrames(nextFrames);
|
|
|
|
c.reduceHP(aP.getDamage());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
nextFrames = new Frame[aP.getBlockstun()];
|
|
|
|
if(inputs.containsInput(ButtonIG.DOWN)) {
|
|
|
|
for(int i = 0; i < nextFrames.length; i++) {
|
|
|
|
nextFrames[i] = c.getCrouchGuardFrame();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int i = 0; i < nextFrames.length; i++) {
|
|
|
|
nextFrames[i] = c.getStandGuardFrame();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
c.reduceHP(aP.getChipDamage());
|
|
|
|
c.addNextFrames(nextFrames);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the character to its next logical frame
|
|
|
|
* @param c the character
|
|
|
|
* @param in the input buffer corresponding to the character
|
|
|
|
*/
|
2021-06-10 11:50:38 +02:00
|
|
|
private static void nextFrame(Character c, InputBuffer in) {
|
2021-06-10 12:40:09 +02:00
|
|
|
try {
|
|
|
|
//if(!c.getFrames().getNextframe().equals(null)){
|
2021-06-09 13:14:17 +02:00
|
|
|
c.goToNextFrames();
|
2021-06-10 12:40:09 +02:00
|
|
|
} catch (NullPointerException e) {
|
2021-06-09 13:14:17 +02:00
|
|
|
switch(c.getStatus()) {
|
|
|
|
case FALLING:case HITINAIR:
|
|
|
|
if(c.getPosY() > groundLevel){
|
|
|
|
c.setStatus(Status.FALLING);
|
|
|
|
c.setCurrentFrame(c.getFallingframe());
|
|
|
|
} else {
|
|
|
|
c.setPos(c.getPosX(),groundLevel);
|
|
|
|
c.setStatus(Status.KNOCKEDDOWN);
|
|
|
|
c.addNextFrames(c.getKnockedDownFrames());
|
|
|
|
}
|
2021-06-15 23:54:12 +02:00
|
|
|
break;
|
2021-06-09 13:14:17 +02:00
|
|
|
default:
|
|
|
|
c.setStatus(Status.NORMAL);
|
|
|
|
if(in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
|
|
|
|
c.addNextFrames(c.getDefaultCrouchingFrames());
|
|
|
|
} else {c.addNextFrames(c.getDefaultStandingFrames());}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-06-16 00:38:59 +02:00
|
|
|
private static void updatePos(Character c, boolean looksRight) {
|
|
|
|
if(looksRight) {c.setPos((int)(c.getPosX()+c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
|
|
|
|
else {c.setPos((int)(c.getPosX()-c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
|
2021-06-09 13:14:17 +02:00
|
|
|
}
|
|
|
|
|
2021-05-27 00:37:04 +02:00
|
|
|
}
|