Dev
fd40d47698
Handle when hideout crafts have null progress values, not just undefined
2023-12-03 14:50:01 +00:00
Dev
48de3139ae
Fix bug where setting ragfairconfig.purchasesAreFoundInRaid to true would make trader purchases on flea Found in raid
2023-12-03 12:06:52 +00:00
DanW
1fdd1967e9
Change name of trainArrivalDelaySeconds to clarify its meaning ( !171 )
...
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.
`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 19:41:27 +00:00
Dev
f5e5136603
Fix big that casued bots to spawn with only 1 magazine at most
2023-12-02 19:25:46 +00:00
Dev
12cb176a42
Potential fix for failed/repeatable quests keeping their subtask completed status
2023-12-02 00:10:25 +00:00
Dev
19f6bbaed4
improve weightedRandom()
handling of bad data input
...
update allowed param types, should only be arrays
2023-12-01 17:22:24 +00:00
Dev
52b91cae87
Remove useless length check
2023-12-01 16:45:31 +00:00
Dev
e1790ff7a5
Prevent getWeightedValue()
function from null error if items and weights do not match
2023-12-01 14:15:11 +00:00
Dev
2a3839f6de
Move trainArrivalDelaySeconds
value into config
2023-12-01 09:03:14 +00:00
DanW
1994832281
Improved check for disabling train extracts in Scav raids ( !170 )
...
Made the following changes for determining if train extracts should be disabled in Scav raids:
* When determining at what time the train will leave, include the extraction time and the delay between the train extract activating and it becoming available to board
* Fixed the variable used for determining if the extract should be disabled
* Ensure `MinTime` and `MaxTime` for extracts are never negative
Also, trains are hard, and my brain hurts.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/170
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-01 08:37:52 +00:00
Dev
8ddad763be
Cleanup of handleScavCase()
2023-11-30 13:44:43 +00:00
Dev
3d01fe6211
Move TraderData
object into ItemEventRouterBase
where it will cause less confusion
2023-11-30 10:30:13 +00:00
Dev
b52ea4f1fa
Only set start time in resetQuestState()
when new status is started
2023-11-30 10:13:45 +00:00
Dev
9ed5869fa6
Reduce calls to this.timeUtil.getTimestamp()
inside getQuestReadyForProfile()
...
Set `startTime` property inside `resetQuestState()`
2023-11-30 10:09:23 +00:00
Dev
67f7eb59c5
Improve handling of profileChanges
, dont overwrite existing data when adding new objects
2023-11-30 10:02:00 +00:00
Dev
288b7cf654
Further cleanup of acceptQuest
2023-11-30 09:36:28 +00:00
Dev
a941a22305
Attempt to resolve issue where failed quests that are restarted retain their previous completed statuses until client restart
...
New function to purge completed condtions + remove status timers beyond what a newly started quest would have + add updated quest status object to `questsStatus` property on profile changes response object
2023-11-29 23:36:31 +00:00
Dev
bfee07d5fe
Fix item tag regex replacing non-english characters
2023-11-29 22:30:23 +00:00
Dev
000e48ca4c
Allow wave adjustment to be controlled via config param
...
Prevent bot wave min/max from falling below 0
2023-11-29 17:18:45 +00:00
Dev
dde5c7e8af
Move raid adjustment code into own service
...
Rename various parts of sytem to better match what it does
2023-11-29 16:52:13 +00:00
Dev
5d0d9e2cd9
Fix issue where OriginalSurvivalTimeSeconds
would be set to the raid time in minutes, not the survival time in seconds
2023-11-29 14:22:48 +00:00
Dev
3945de8b1f
Fix incorrect NewSurviveTimeSeconds
value being sent to client
...
Thanks to DanW
2023-11-29 13:32:55 +00:00
Dev
a1d6596f8d
Fix multiple typos
2023-11-29 11:36:20 +00:00
Dev
c801dba0b7
Fix some weapons not having their chamber loaded with a cartridge during weapon generation
...
weapons:
weapon_izhmeh_mr43_sawed_off_12g
weapon_izhmash_mp18_multi
`addCartridgeToChamber` assumed the only id a chamber could have was `patron_in_weapon` this is wrong, it can also have `patron_in_weapon_000` and `patron_in_weapon_001`
it also assumed weapons only have one chamber
Some weapons can have multiple chambers
Some weapons can have 1 chamber but have the id `patron_in_weapon_000` not `patron_in_weapon`
2023-11-29 11:35:34 +00:00
Dev
9c2725e2fe
Add system that adjusts the loot multipliers for a scav raid based on the percentage of the raid time remaining
...
Controlled per location
Most maps are capped at 40/50% min
Added multiple config proeprties to configure how system works
Added ability to remove all AppContext values by key
During `getRaidTime()` loot % modifier values are stored in app context,
Then, during `generate()` those values are retreived and applied if found
After loot generation values are reset to their original value
2023-11-28 12:42:58 +00:00
Dev
f9cf3242c8
Add new core config entry fixProfileBreakingInventoryItemIssues
, defaults to off
...
Attempts to fix common issues that happen to profile inventory items:
Duplicate items with the same _id value
Item Tag names with non alphanumeric characters
StackObjectsCount null values
2023-11-28 11:06:08 +00:00
Dev
382cf4c785
Update getMessageItemContents()
to handle when its items.data property is null
2023-11-27 18:24:02 +00:00
Dev
cc488477fb
Logging improvements
2023-11-27 17:01:38 +00:00
Dev
58e6cc8cd7
Remove message sending code from acceptRepeatableQuest()
dailies in live do not send messages upon accepting them
2023-11-27 16:35:44 +00:00
Dev
7a798d2b60
Reworked singleplayer/settings/getRaidTime
endpoint
...
Handles adjustments to train extract appearance times
Handles time needed to be alive in a raid to get a Success raid status
Added extra reduction percent weight: 30%
2023-11-27 15:02:35 +00:00
Dev
14e917823c
Nullguard getMessageItemContents()
when checking count of reward items
2023-11-26 22:53:09 +00:00
Dev
130f120fda
Comment change
2023-11-26 22:35:26 +00:00
Dev
8d32cf2d03
Store player scav brain data in config and pass to client when requested
2023-11-26 21:33:47 +00:00
Dev
ac459335c0
Add new endpoint to calcualte a reduced raid time for scavs and send the maps base.EscapeTimeLimit
value to client for PMC raids
2023-11-26 21:11:03 +00:00
Dev
1350fdb78b
Find quest in player quest array using .find
instead of .filter
2023-11-25 13:28:52 +00:00
Dev
64722bac17
Add quit exit for gameStart when resetting profile
2023-11-25 13:26:11 +00:00
Dev
eb22acc785
Handle when checking for gun wall level and linked inventory item does not exist
2023-11-25 13:25:43 +00:00
Dev
0b57fe3a5b
Stop addAmmoIntoEquipmentSlots()
from adding ammo if item cannot find container to add item to
2023-11-25 10:04:17 +00:00
Dev
4057301953
Nullguard prior to saving quest data to scav profile
2023-11-24 19:18:29 +00:00
Dev
3c0e6a34f2
Improve addItemWithChildrenToEquipmentSlot()
, Make it return different result when:
...
There are no containers to add item to
Unknown reason
Improved handling of when container has no space for item
Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine
Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
2023-11-24 16:05:58 +00:00
Dev
8c7b5da9ff
Rename variable for clarity
2023-11-24 15:38:37 +00:00
Dev
5a2f6b7581
Optimisation: addAmmoIntoEquipmentSlots()
, if it fails because of lack of space, break out of loop and skip trying to add remaining ammo
2023-11-24 15:35:19 +00:00
Dev
a0016ae2fa
Parse result inside getRandomizedMagazineCount()
to number before returning
2023-11-24 15:31:16 +00:00
Dev
0c658745eb
Add missing base class
2023-11-24 15:26:56 +00:00
Dev
27e16e09d7
log when addLooseWeaponsToInventorySlot()
fails to add weapon to bot inventory
2023-11-24 15:26:41 +00:00
Dev
7342849f61
Resolve getRandomizedBulletCount
returning extremely large ammo values for rotating grenade launchers
2023-11-24 15:24:46 +00:00
Dev
dcb579116c
Fix regression in fixIncorrectAidValue
if check
2023-11-23 20:21:02 +00:00
Dev
ddb9917c6b
Rework of post-raid scav/pmc profile handling:
...
Moved logic out of `updateProfileBaseStats()` and into separate functions for pmc/scav, left profile-agnostic code alone
new functions `updatePmcProfileDataPostRaid` and `updateScavProfileDataPostRaid`
scav - Only copy active quest progress from client profile to server scav profile
scav - dont attempt to update trader standings, none exist on scav profile
scav - dont transfer psot-raid limb damage to server profile
Update quest status values similarly to PMC quests post raid to ensure they're consistent with existing quest data in profile
Simplifies `migrateScavQuestProgressToPmcProfile`
made various warnings debug instead
2023-11-20 16:33:04 +00:00
Dev
d2209114c9
Rename parameter as it can be scav or pmc profile
2023-11-20 15:07:59 +00:00
Dev
525e5cd21b
Fix length comparison not working as its an object, not an array
2023-11-20 15:05:35 +00:00
Dev
9929cf8c33
Clone handbook data before caching it
2023-11-20 13:47:47 +00:00
Dev
1abc7e3604
Handle failing a quest while raiding as scav
2023-11-20 11:19:11 +00:00
Dev
ccc017c976
Fix issue with scav case rewards being collectable twice
2023-11-20 10:22:03 +00:00
Dev
2132ea7adb
Fix issue with hideout crafts being collectable twice
2023-11-20 10:14:21 +00:00
Dev
f727b13215
prevent collection quests requesting more than 1 ammo per repeatable quest
2023-11-19 20:29:41 +00:00
Dev
aeea8f6e49
Guard against empty RepeatableQuests
array in profile
2023-11-19 16:12:20 +00:00
Dev
396b56d08d
Expose uniqueItemCount
config value for use in choosing total items to return in Completion
quests
...
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
1def90e9d6
Improve handling of how reward items have their stack count randomised
...
Separated out how weapons are chosen as rewards
Lowered chance of skill reward
Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
8cb4833001
Fix reward creatio code giving 1 extra reward compared to what was specified
2023-11-19 10:54:06 +00:00
Dev
ee3096328e
Exit reward finding loop when reward pool is empty
2023-11-19 10:52:50 +00:00
Dev
8fe9fb9391
Adjust getWeaponRepairSkillPoints()
to never return a value below 0
2023-11-18 21:59:48 +00:00
Dev
aed65ce1cb
Rework getWeightedCompatibleAmmo()
to loop over cartridges until it finds one compatible instead of giving up after the first failure
2023-11-18 18:46:03 +00:00
Dev
b0afad72dd
Randomise min durabiltiy value for weapon/armor collection quests to be 60 or 80%
...
rename param for clarity
2023-11-18 12:33:00 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
fa1e15897a
Only heal bodypart if player chose hp healing in post-raid therapist healing screen
2023-11-18 11:33:06 +00:00
Dev
5e919f4793
Only add xp reward to repeatable quests when value is > 0
2023-11-18 11:13:36 +00:00
Dev
0abcd8b3b7
Further adjustments to daily/weekly reward xp/roubles/skill reward chance
...
Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
2023-11-17 18:39:08 +00:00
Dev
c2aaf9c6fb
Add workaround for stm-9 generating with an impossible configuration and being reset to default
2023-11-17 12:40:23 +00:00
Dev
ba2666f801
Set production
property to null when no updates are to be sent to the client
2023-11-17 11:13:14 +00:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
b70474133b
Fix multiple locations in code where an array for hideout areas is incorrectly accessed like a dictionary
2023-11-16 14:33:39 +00:00
Dev
15082afde2
Fix reorderHideoutAreasWithResouceInputs()
off by one error because it was checking the index instead of finding the area type
2023-11-16 14:30:08 +00:00
Dev
fce724b380
Fix water collector craft not resetting after completion of craft
2023-11-16 12:55:57 +00:00
Dev
925d9b3f07
Add fence rep gain on taking COOP extract
...
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
Dev
467c87b026
Fix trader repair not costing any money
2023-11-15 20:17:24 +00:00
Dev
6dddeed6a8
Add 25% chance to double daily reward stack (item should be stackable and not weapon)
2023-11-15 19:43:35 +00:00
Dev
3b053b741b
Allow custom profiles to use localied descriptions
...
Fixed an inconsistently named locale key
Added logger to LauncherController
2023-11-15 11:16:56 +00:00
Dev
8cda48cac7
Get a more accurate price for weapon preset rewards
2023-11-14 23:12:50 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
cd36e3993d
When rewarding a weapon for a repeatable quest, choose a random default preset if the chosen weapon has no defaults
2023-11-14 21:43:37 +00:00
Dev
909d79f415
Remove unnecessary removeMapAccessKey()
method, now handled in client
2023-11-14 17:34:44 +00:00
Dev
bb8677bc65
Rework payMoney()
to handle taking money from post-raid therapist healing
2023-11-14 17:06:11 +00:00
Dev
844cb12cc1
If offer to remove is not found, don't reduce rep loss
2023-11-14 16:09:45 +00:00
Dev
1021a945cb
Fix insurance costing 0 roubles
2023-11-14 11:46:51 +00:00
Dev
6cf91ad923
Skip null production objects inside handleRecipe()
2023-11-13 12:01:48 +00:00
Dev
0666aad779
Implement Unbind
event handler
...
Occurs when player moves item from quick access panel to inventory
Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
Dev
5f774bf3c8
Exit loop after deleting hideout craft
2023-11-11 20:15:46 +00:00
Dev
8fda5395e6
FIx getFleaPriceForItem()
handing items with a price of 0 incorrectly.
...
Only show error when price returned is undefined
2023-11-10 20:11:36 +00:00
Dev
d2f4327871
Update updateProductionTimers()
to handle Progress
value being undefined
2023-11-10 19:18:58 +00:00
Dev
37029791da
Nullguard removeQuestFromScavProfile()
accessing a null scav quest array
2023-11-10 19:13:14 +00:00
Dev
7849a730f2
Fix nullguard firing for all traders
2023-11-10 19:00:04 +00:00
Dev
ade4875362
Change warning in checkTraderRepairValuesExist()
to use nickname
2023-11-10 10:37:26 +00:00
Dev
c4c923f8dc
Update checkTraderRepairValuesExist() to not use .clone
2023-11-10 10:31:22 +00:00
Dev
21dd62269e
Log server values on start
2023-11-09 22:27:20 +00:00
Dev
4580c1cea8
FIx hideout crafts flaged as needFuelForAllProductionTime
not progressing
2023-11-08 16:17:14 +00:00
Dev
dfd1bcc589
getTemplatePrice(), when an item cannot be found in the handbook, add it with the price of 0 instead of 1
2023-11-07 21:21:34 +00:00
Dev
7941675102
getItemPrice()
if static price is 0 and dynamic price is missing, return 0 instead of undefined
2023-11-07 21:13:41 +00:00
Dev
1f622a0760
Add Trader Repair Value on game start
2023-11-07 20:00:02 +00:00
Dev
8fb8b66afb
Add Charisma bonus when using repair kit (50% chane of no toall durability loss on kit use)
2023-11-07 17:01:24 +00:00
Dev
203ef0c011
Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
2023-11-07 15:17:38 +00:00