Commit Graph

3547 Commits

Author SHA1 Message Date
Dev
5ca4f8531c Fixed typos
Added skier/peacemaker bots to pmc enemy list

Flagged scav as always an enemy of PMCs

Removed forced warning of assault from PMCs
2024-09-19 14:02:57 +01:00
Dev
c0671bb659 Fixed trader config typo 2024-09-19 12:28:43 +01:00
Dev
d35063ecb1 Fixed PMCs not being hostile to player scav until they're very close
Fixed incorrect capitalisation

Added `SavageEnemyChance` property to pmc config
2024-09-19 12:28:33 +01:00
Dev
5d5adb263c Added usec clothing 2024-09-19 10:33:13 +01:00
Dev
e8ca4a4738 Ensured coop reward pool uses Reward item Blacklist 2024-09-19 10:14:54 +01:00
Dev
961a05942c Replace map exits with scav exits from allExits array 2024-09-18 13:23:06 +01:00
Dev
788d001b8d Updated extract data for all maps 2024-09-18 13:05:11 +01:00
Dev
bf5b80b8f4 Fixed boss name typo 2024-09-18 12:09:04 +01:00
Dev
6db0cef381 Added support for SavagePlayerBehaviour 2024-09-18 11:39:32 +01:00
Dev
3952b34e29 Added config system to adjust raid hostility settings
Removed `enemyTypes` from pmcconfig
2024-09-18 11:36:45 +01:00
Dev
f52283f3b3 Removed server handling of PMC difficulty modification, is not handled natively
Inverted a few dependences
2024-09-18 10:41:03 +01:00
Dev
279bddd39c Removed clothing that caused bundle errors on map start 2024-09-17 23:49:35 +01:00
DenisZhmakin
a916425275 Fix the missing soft armor inserts. (!409)
Related to the error (https://dev.sp-tarkov.com/SPT/Issues/issues/820)

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/409
Co-authored-by: DenisZhmakin <den.zhmakin.00@gmail.com>
Co-committed-by: DenisZhmakin <den.zhmakin.00@gmail.com>
2024-09-17 15:41:47 +00:00
Dev
12a79488d8 Do not return insured items stored in secure/special slots on death 2024-09-17 16:24:23 +01:00
Dev
5cd4a207c7 Added missing bipods to PMC weapon mods
Added missing clothing to bear/usec

Added missing `mod_pistolgrip_000` chance %

reduced bipod chance to 80% from 100%
2024-09-17 11:19:15 +01:00
Dev
0f4a3e0470 Updated flea market prices 2024-09-16 16:02:42 +01:00
Dev
022737ef35 Fixed missing Unknown key from body on customs 2024-09-16 15:10:53 +01:00
Dev
e226bd3795 Slightly increased food/medical airdrop item count 2024-09-15 22:45:54 +01:00
Dev
4f393a5eec Fixed server error when buying ragman clothing with lega medals 2024-09-15 22:45:13 +01:00
Dev
e53cff5737 Added nickname checking when bot lacks a nickname 2024-09-15 19:14:34 +01:00
Dev
75e3514c09 Updated map data 2024-09-15 19:13:52 +01:00
Dev
4122d056de Added missing properties to bot base.json 2024-09-15 16:07:38 +01:00
Dev
09ba35b5fa Removed redundant PMC spawns from location config 2024-09-15 14:15:44 +01:00
Dev
e99948d6c8 Updated jsons 2024-09-15 12:42:34 +01:00
Dev
0c8d829317 Reverted majority of changes from 3a3a7b1026 as they didn't actually fix the issue and instead caused items to sell to traders for incorrect values 2024-09-15 12:11:36 +01:00
Dev
ea0c37b179 Renamed hideout config property isPveInsurance to simulateItemsBeingTaken and updated code accordingly 2024-09-15 10:50:57 +01:00
DenisZhamkin
3bf00a6f27 Added the ability to enable insurance behavior as in live eft (!408)
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/408
Co-authored-by: DenisZhamkin <den.zhmakin.00@gmail.com>
Co-committed-by: DenisZhamkin <den.zhmakin.00@gmail.com>
2024-09-15 09:45:37 +00:00
Dev
50d8aa477e Renamed variable to improve clarity 2024-09-15 09:59:21 +01:00
Dev
66702a627c Add 2 more PMC responses 2024-09-15 00:19:56 +01:00
Dev
2d51e5e11b Updated bot JSONs 2024-09-15 00:19:18 +01:00
Dev
cbdadb9647 Updated partizan and bully bot data 2024-09-14 21:16:00 +01:00
Dev
70ff066be4 Added reward item blacklist to fence assort generation 2024-09-14 15:05:17 +01:00
Dev
7bfa4f16e9 Added handling for bots without nicknames to setRandomisedGameVersionAndCategory() 2024-09-14 14:23:45 +01:00
Dev
64d4eb2cd6 Updated how map id is passed through to dynamic loot generation 2024-09-13 22:50:59 +01:00
Dev
6ffa9d1ba8 Fixed loot generation breaking due to map capitalisation 2024-09-13 22:39:22 +01:00
Dev
1d55075f99 Fixed location loot generator not creating unique IDs for weapons/armor child items 2024-09-13 20:51:22 +01:00
Dev
eef071724f Expanded direct reward mappings to better match live 2024-09-13 11:42:33 +01:00
Dev
a380db2995 Expanded direct rewards to have a custom craft time
Migrated direct reward stack count system to use items parent id instead of tpl
2024-09-13 11:27:42 +01:00
Dev
a578e01402 Moved cultist code into Cultist service 2024-09-13 10:42:13 +01:00
Dev
d18ef883da Add configurable craft time of cultist circle 2024-09-13 10:38:55 +01:00
Dev
a5679140aa Implemented getExplicitRewardStackSize() for getExplicitRewards() 2024-09-13 09:58:07 +01:00
Dev
94e990cedb Added currency handling system to cultist circle rewards 2024-09-13 09:43:39 +01:00
Dev
3f583630e5 Fixed cultist rewards not taking into account stack size in reward amount calculations 2024-09-13 09:40:29 +01:00
Dev
da09be1c58 Removed unnecessary properties from profile templates 2024-09-12 20:34:51 +01:00
Dev
3cd4532942 Added nullguard when adding hideout improvements to profile 2024-09-12 20:34:10 +01:00
Dev
0222ab24d7 Fixed various issues with REF items 2024-09-10 20:13:08 +01:00
Dev
44ed6b68b8 Removed cultist circle debug logging 2024-09-10 19:01:40 +01:00
Dev
4f65442fe7 Added additional nullguard protection to getSealedContainerWeaponModRewards() 2024-09-10 18:16:21 +01:00
Dev
e650271d3a Reset repeatable+failed quests to Fail instead of MarkedAsFailed after raid 2024-09-10 13:41:54 +01:00
Dev
f0f0627c69 Fixed NewYear2021 gift code 2024-09-09 12:08:30 +01:00
Dev
7dd9ecba4e Fixed HIDEOUTCAT gift code 2024-09-09 11:58:05 +01:00
Dev
514c86d733 Fixed gift causing client error due to its parentid not being a valid mongoid 2024-09-09 10:41:18 +01:00
Dev
348a200149 Added secure flash drive v2/v3 to reward blacklist 2024-09-09 10:24:34 +01:00
Dev
6e9a51ff7e Regenerated REF assort data using new ragfair dumps
issue: armor lacks soft inserts
2024-09-08 00:00:36 +01:00
Dev
eaa16259ae Added service to ensure bot names are unique to a raid 2024-09-07 12:08:37 +01:00
Dev
ebe9c0daac Added Dehydration to list of effects we ignore inside transferPostRaidLimbEffectsToProfile() 2024-09-06 23:37:29 +01:00
Dev
f9ca76be79 Added missing quest images 2024-09-06 16:12:37 +01:00
Dev
4b3712954f Fixed weapon rewards from quests as val/vss 2024-09-06 15:53:01 +01:00
Dev
b0cfa682c0 Fixed incorrect filtering of bad cultist circle rewards 2024-09-06 15:39:52 +01:00
Dev
3f05400c87 Updated assorts 2024-09-06 11:54:29 +01:00
Dev
8392537f5b Updated quest data 2024-09-06 11:39:10 +01:00
Dev
072c8b4e02 Merge branch '3.10.0-DEV' of https://dev.sp-tarkov.com/SPT/Server into 3.10.0-DEV 2024-09-06 11:26:57 +01:00
Dev
abcf9f9488 Updated JSONs 2024-09-06 11:26:39 +01:00
Kaeno
026ff4d929 Make scav regenerate later after death to not persist old data, causing stale kills to appear on death. 2024-09-04 23:01:33 +01:00
Dev
eac3c7e226 Removed 0.14 pocket id from followerbigpipe 2024-09-04 09:52:37 +01:00
Cj
4139e85f1f Clothing service fix (!407)
Server implementation of my `TraderServiceFix` mod.

Since 3.9 trader services were refactored by BSG. Resulting in them hard coding service ID's. This PR allows modders to push their trader ID to the `TraderConfig.moddedTraders.clothingService` array. It is then sent to the client where it adds it to the dictionary. I made this modular with its own interface in-case it needs expanded on in the future. So the this acts as both a fix and a groundwork for similar future fixes if need be as well.

Needs merged with https://dev.sp-tarkov.com/SPT/Modules/pulls/165

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/407
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-09-04 08:31:15 +00:00
Dev
0bd794e39d Renamed incorrectly named property 2024-09-03 21:09:07 +01:00
Dev
2768217d57 Fixed quest status not correctly mapping to integer 2024-09-03 19:12:23 +01:00
Dev
3878c01bac Updated locale data 2024-09-03 18:50:54 +01:00
Dev
f3f72f34db Cleaned up nullguard and comments 2024-09-03 18:42:26 +01:00
Dev
9d923a8b0e Fixed Exhaustion effect persisting after raid 2024-09-03 18:38:32 +01:00
Dev
f5dd69f43d Processed quests into original format post-raid - untested 2024-09-03 17:09:56 +01:00
Dev
8f75851748 Updated Labs/GZ_high base jsons 2024-09-03 16:44:45 +01:00
Dev
ee314099d9 Added more direct sacrifice mappings to cultist circle config 2024-09-03 15:44:41 +01:00
Dev
8b2b9f7651 Filtered out Christmas tree hideout area from reward pool calculation when Christmas is not active 2024-09-03 10:19:24 +01:00
Dev
6b4a69b023 Merge branch '3.10.0-DEV' of https://dev.sp-tarkov.com/SPT/Server into 3.10.0-DEV 2024-09-03 09:58:38 +01:00
Dev
c3bd6e05b6 Cultist circle expansion:
Added reward blacklist
Added itemrewardblacklist in cultist reward calculation
Added reward pool expansion
2024-09-03 09:58:13 +01:00
CWX
d3ab8d8826 Remove "refreshOffers" prop (!406)
Drakia found a commit adding this, this will bork it till a refresh happens, removing fixes the issue

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/406
Co-authored-by: CWX <cwxdev@outlook.com>
Co-committed-by: CWX <cwxdev@outlook.com>
2024-09-03 06:50:36 +00:00
DrakiaXYZ
c793b7e0b3 Fix repair prices for all traders being the same (Should also fix other loyalty related issues) (!405)
- The client doesn't expect to receive the player's loyalty level in their profile, so set it to 0 before sending the profile
- Slight refactor of `getCompleteProfile` to always clone, so we can modify the data sent to the client without changing it on the server

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/405
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-09-03 06:09:23 +00:00
Dev
7de0a112dc Added missing favoriteItems array to profile templates + extra optional param to body part object 2024-09-02 20:40:15 +01:00
Dev
8aafd0e9b1 Added extra items to STREAMERLOOT gift 2024-09-02 16:16:54 +01:00
Dev
e9aeb2d5bb Added STREAMERLOOT gift code 2024-09-02 16:07:31 +01:00
Dev
996052961c Added tiger stripe Deagle to PMCs 2024-09-02 11:36:40 +01:00
Dev
cd2b7b460f Fixed typo 2024-09-02 11:25:30 +01:00
Dev
73c75596e2 updated profile templates to use Improvements instead of improvement + added migration for 3.9 profile + Added logging to 3.9 migrations 2024-09-02 11:16:23 +01:00
Dev
34f335175d Added cultist circle level 1 to new unheard profiles 2024-09-02 09:46:07 +01:00
Dev
c9218fce7f Updated Karma value on new and migrated profiles to be 0.2 instead of 0 2024-09-02 09:37:31 +01:00
Dev
6d1315ec47 Moved rigs into correct slot on PMCs 2024-09-01 21:00:12 +01:00
Dev
3671f68e9d Added M60s to PMCs 2024-09-01 20:47:12 +01:00
Dev
04ad8dea36 Added uzi to PMCs 2024-09-01 20:38:18 +01:00
Dev
72d3f25fc4 Added uzi to PMCs 2024-09-01 20:37:55 +01:00
Dev
3d57eb2e4e Added sr3m to PMC weapon pool 2024-09-01 20:31:16 +01:00
Dev
5e3a749fcc Updated location data 2024-09-01 20:08:00 +01:00
Dev
62e122652e Updated headsets on PMCs
Fixed missing mods for 2x helmets
2024-09-01 19:28:17 +01:00
Dev
f203191fb6 Removed duplicate ragman assort 2024-09-01 18:39:33 +01:00
Dev
3dc32f5b70 Removed redundant removeLostInsuranceFromProfile function 2024-09-01 17:20:50 +01:00
Dev
ca23daa7b8 Do not overwrite insuredItems array this early, is required by insurance service to send items out, cleaned up later 2024-09-01 17:14:40 +01:00
Dev
bb0ffa6fbc Updated money bonus calculation to match live 2024-09-01 17:06:32 +01:00
Dev
b517fdfd0d Flagged gunsmith: special order and Import control as event quests 2024-09-01 16:57:43 +01:00
Dev
c359f41c63 Updated how money reward bonuses are calculated, slightly more accurate but still not identical to live 2024-09-01 16:53:48 +01:00
Dev
e6b05a6660 Added back accidentally removed code that adds missing bonuses to profiles 2024-09-01 16:45:31 +01:00
Dev
f657c28413 Added more recipes to cultist circle 2024-09-01 15:30:43 +01:00
Dev
3a3a7b1026 Fixed item sell prices not varying per trader - client/items/prices/TRADERID endpoint requires prices to be altered by the traders sell coef (which is based on player loyalty level with said trader) 2024-09-01 15:04:59 +01:00
Dev
88a430a724 Fixed Easy start profiles breaking server on creation 2024-09-01 13:28:10 +01:00
Dev
02b903e13e Renamed IHandbookBase interfaces 2024-09-01 13:18:30 +01:00
Dev
955416f5be Renamed ProfileTraderTemplate to IProfileTraderTemplate` 2024-09-01 13:00:20 +01:00
Dev
aabbdd040b Cleaned up trader interfaces
Updated trader base json values from live data dumps
2024-09-01 12:58:41 +01:00
Dev
65a117e7ac Refreshed flea prices 2024-09-01 11:34:58 +01:00
Dev
030efeae49 Fixed weapons/armor not counting towards the sacrifice reward budget/item count 2024-09-01 09:57:07 +01:00
Dev
b0cd48ac0c Added directRewards to cultist config, can now give explicit rewards when sacrificing specific items, currently used for 4 figurines (killa/tagilla/reshala/cultist) 2024-09-01 09:56:00 +01:00
Dev
919b41bb4b Fixed reward duplication when rewarded weapon/armor 2024-09-01 09:52:50 +01:00
Dev
c2402af09e Add small refactors to 2 functions 2024-08-31 20:48:32 +01:00
Dev
d518549711 Added early exit to adjustLooseLootSpawnProbabilities() 2024-08-31 20:35:39 +01:00
Alex McAuliffe
f362f4eddc Remove failing profile fixer tests (!404)
The code this was testing has been deleted so these tests were failing, don't see any point to keep the empty file after deleting the tests that are gone.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/404
Co-authored-by: Alex McAuliffe <alex@romanx.co.uk>
Co-committed-by: Alex McAuliffe <alex@romanx.co.uk>
2024-08-31 17:35:46 +00:00
Dev
38263e4dbb Updated english server locale 2024-08-31 18:31:38 +01:00
Dev
97bcce9819 Refactored getContainerMap() 2024-08-31 15:17:24 +01:00
Dev
184c81b912 Added hideout_management skill into cultist circle reward calculation 2024-08-31 14:14:23 +01:00
Dev
0b2e723fc3 32291 2024-08-30 14:16:53 +01:00
Dev
a7aa40aa07 Fixed various placeholder assorts 2024-08-29 22:08:50 +01:00
Dev
c30994ca18 Updated Trader assorts. 3 placeholder assorts remain 2024-08-29 21:46:03 +01:00
Dev
818c718b8e Updated quest data 2024-08-29 20:46:55 +01:00
Dev
27540f31f0 Updated profile migrations to partially support 3.9 2024-08-29 18:07:19 +01:00
Dev
aa942dbbcc Updated JSONs 2024-08-29 18:06:27 +01:00
Dev
d7ce092a4a Added code to clean up insured items data post-raid 2024-08-29 17:36:31 +01:00
Dev
60e82cf3f9 Updated Insured item data after a raid 2024-08-29 17:06:28 +01:00
Dev
655eece0f7 Updated bot difficulty values 2024-08-29 12:02:51 +01:00
Dev
041fcdc112 32280 2024-08-29 11:41:32 +01:00
Dev
6d9db36a78 Refreshed bot data values 2024-08-28 12:17:41 +01:00
crustyselenium
0342a0c39c 3.10.0-DEV WIP: Fixes #771 - Quest items not appearing on the case of dying after collecting them. Fixes an issue with gulp v5 corrupting pngs. (!403)
See #771 for discussion and bug report. Implementation deletes the specific task's completedCondition so as to allow the item to appear again.

Gulp v5 has a known issue that corrupts pngs when copying or moving them, this turns off encoding for the copying assets part of the build task.
Reference was [this stack post](https://stackoverflow.com/questions/78391263/copying-images-with-gulp-are-corrupted-damaged).

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/403
Co-authored-by: crustyselenium <crustyselenium@gmail.com>
Co-committed-by: crustyselenium <crustyselenium@gmail.com>
2024-08-27 22:15:08 +00:00
Dev
2dfee92a4d JSON updates 2024-08-26 22:41:22 +01:00
Dev
32066d0e3b Updated interface to match dumps 2024-08-26 21:32:20 +01:00
Kaeno
ae6f2e4417 Gear stand changes to match dump data. Will cause client to hang. 2024-08-26 21:31:31 +01:00
CWX
05c4bb1946 Update comments, refactor check 2024-08-26 20:47:09 +01:00
CWX
b3b36c37ee dont send upgrades back to client for gear area 2024-08-26 20:39:04 +01:00
Dev
7dd240b600 Updated returnPlayerOffer() to regenerate root items' parentId 2024-08-26 20:31:36 +01:00
Dev
0d611eae24 Add pocket item to mannequin on area upgrade 2024-08-26 18:54:10 +01:00
Dev
7dfa911213 Added comments to function 2024-08-26 14:23:23 +01:00
Dev
4f8b926ad5 Removed isFunctional limit on reward item filter 2024-08-26 13:55:42 +01:00
Dev
98b19ff1db Added cultistCircle config section to HideoutConfig and made use of values 2024-08-26 13:41:59 +01:00
Dev
63cf9ae132 Created new CircleOfCultist service and transplanted all code from Hideout controller into it 2024-08-26 11:46:38 +01:00
Dev
6803ee6241 Cultist circle:
Added support for weapon/armor rewards
Added support for variable stack sizes (only ammo for now)
Added support for breaking out of reward item while loop if no item is found (5 attempts max)
Added helper function `itemHelper.getRandomisedAmmoStackSize()`
2024-08-26 11:17:10 +01:00
Dev
d720f7fa3a Refactor of Circle of sacrifice code, added getRewardsWithinBudget() 2024-08-25 19:29:13 +01:00
Dev
768a275253 Logged error when nothing can be placed in reward grid 2024-08-25 15:13:50 +01:00
Dev
d3e7e1006b Increased multipler to 140%
Limited reward items to 5
2024-08-25 15:02:18 +01:00
Dev
94f3bd0d02 Removed debug/redundant code 2024-08-25 14:47:02 +01:00
Dev
c13d5c49a5 Added functionality to send player rewards based on cost of items sacrificed 2024-08-25 14:32:29 +01:00
TetrisGG
eee46aad30 Fix CircleOfCultists not finishing (!402)
Production resp should be null according to network dumps. Also instead of delete nulled out the recipe, so that it properly overwrites the id.

Co-authored-by: TetrisGG <tetrisggdev@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/402
Co-authored-by: TetrisGG <tetrisgg@noreply.dev.sp-tarkov.com>
Co-committed-by: TetrisGG <tetrisgg@noreply.dev.sp-tarkov.com>
2024-08-25 13:30:10 +00:00
Dev
244fe62617 Added code to create a pool of items the player needs to complete crafts/upgrade areas in their hideout for the cultist circle rewards 2024-08-25 13:46:47 +01:00
Dev
d2d5d950b3 Updated quest names 2024-08-25 11:39:16 +01:00
W1ngZ
eff5f14e5c Added feature to keep daily quest type when replacing. Refering issue #745 (!400)
## Added:
* Config to keep daily quest type

## Changed:
* changeRepeatableQuest to check if the daily quest type should be kept the same

Co-authored-by: W1ngZ <W1ngZ@NoRealMail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/400
Co-authored-by: W1ngZ <w1ngz@noreply.dev.sp-tarkov.com>
Co-committed-by: W1ngZ <w1ngz@noreply.dev.sp-tarkov.com>
2024-08-25 07:56:48 +00:00
Dev
c8e66de039 Refactored addUpdateInventoryItemToProfile()and added addMissingPresetStandItemsToProfile() 2024-08-24 22:34:53 +01:00
Dev
3ac4074434 Added handling of twitch 2024 gamble boxes
Improved random loot box system to support `rewardTypePool` instead of `rewardTplPool`
2024-08-24 20:32:18 +01:00
Dev
52d092d474 Adjusted PMC healing parameters + tripwire ignore chance 2024-08-24 18:41:28 +01:00
Dev
d3cb8e5f70 Updated data JSONs 2024-08-24 11:06:41 +01:00
Dev
e600b423f2 Updated default equipment preset data 2024-08-24 11:00:18 +01:00
Dev
4f0fb7d5bc Updated unheard profile templates 2024-08-24 10:56:33 +01:00
Kaeno
150ae6637e Merge branch '3.10.0-DEV' of https://dev.sp-tarkov.com/SPT/Server into 3.10.0-DEV 2024-08-23 23:51:03 +01:00
Kaeno
655c0d9f27 Add check to only replace items if equipment id matches. Preventing from profile breaking 2024-08-23 23:50:52 +01:00
Dev
557dc55a33 Implemented inclusion of standx items when updating/installing hideout equipment area
Set area to level 0 for USEC
Removed unnecessary mannequin pose array from dev profiles
2024-08-23 23:41:50 +01:00
Dev
9418095f03 hard code stand1 on dev profiles 2024-08-23 22:45:10 +01:00
Kaeno
ec3eba0991 Invert default state of toggle 2024-08-23 19:24:45 +01:00
Kaeno
171fdfd6dd Remove FiR status from items on run through. Added toggle to always keep FiR status on items regardless of end raid status 2024-08-23 19:20:44 +01:00
TetrisGG
386b93e7e6 Handle Softinsertslots when insuring armor (!401)
fixes SPT/Issues#765
Tested with Uptodate Bleedingedge

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/401
Co-authored-by: TetrisGG <dmiller2606@gmail.com>
Co-committed-by: TetrisGG <dmiller2606@gmail.com>
2024-08-23 16:35:17 +00:00
Dev
8d9a396914 Added back missing singleplayer/settings/raid/menu endpoint 2024-08-23 17:08:14 +01:00
Dev
7a1b15e193 Updated to 32197 2024-08-23 16:05:40 +01:00
Dev
8fc2428239 Added helper function handleInsuredItemLostEvent() 2024-08-23 10:35:41 +01:00
Dev
3d1aa5e4fc Removed unused singleplayer/settings/raid/endstate endpoint 2024-08-23 10:19:23 +01:00
Dev
b988977894 Updated loot data JSONs - only using fresh 0.15 data 2024-08-22 20:46:34 +01:00
Dev
24cd94abd3 Expanded pmcConfig.maxBackpackLootTotalRub to work per PMC level
non-PMC backpack loot is no longer limited to 150,000 roubles
2024-08-22 20:42:47 +01:00
Dev
9df2c90285 Further adjustments to PMC difficulty values 2024-08-22 20:39:43 +01:00
Dev
0d152b6988 Updated PMC jsons to better match BSGs data 2024-08-22 19:13:50 +01:00
Dev
607189926a Removed chanceSameSideIsHostilePercent config property and code that uses it, now implemented inside every maps base.json 2024-08-22 19:08:40 +01:00
Dev
6d7c4d95b6 Added further progress on cultist circle - now rewards items upon completion
Now handles `HideoutDeleteProductionCommand` event, Deletes sacrificed items on craft start
Set craft time to 30 secs for debugging
2024-08-22 17:48:39 +01:00
Dev
eccf4ee969 Further improvements to cultist circle 2024-08-22 16:32:27 +01:00
Dev
c5793f1724 Fixed incorrect VALID_REASONS_TO_ADD_ENEMY inside shooterBTR bot 2024-08-22 15:00:52 +01:00
Dev
38d2f88e0c Fixed circle craft not registering correctly 2024-08-22 12:43:30 +01:00
Dev
c6877f998b Updated StartTimestamp to be stored as a string 2024-08-22 12:34:54 +01:00
Dev
d9b8825b14 Updated trader assort and base data 2024-08-22 12:19:04 +01:00
Dev
472c258187 Fix cultist circle craft not progressing due to lack of recipe 2024-08-22 11:05:32 +01:00
Dev
47fcff1338 Added further work to circle of sacrifice area 2024-08-22 10:32:35 +01:00
Dev
f24318603f Fixed flea market not showing items 2024-08-21 21:34:50 +01:00
Dev
846960d8bb Updated map location paths 2024-08-21 20:47:53 +01:00
Dev
dc43574cad Updated static containers 2024-08-21 20:39:21 +01:00
Dev
3d8d09cc18 Expanded implementation of circleOfCultistProductionStart 2024-08-21 19:56:29 +01:00
Dev
f15992b532 Updated to 32160 2024-08-21 19:11:08 +01:00
Dev
4a10dfc397 Updated GZ high statics data 2024-08-21 18:02:54 +01:00
Dev
409d146fa9 Added new properties to profile templates + updated some interfaces to match live 2024-08-21 17:50:12 +01:00
Dev
7316e6377d Added equipment preset area to addUpdateinventoryItemToProfile blacklist 2024-08-21 17:05:38 +01:00
Dev
88e682de9c Fixed Incorrect difficulty values 2024-08-21 17:05:04 +01:00
Dev
a68dc0e1f4 Added more difficulty fixes 2024-08-21 15:56:53 +01:00
Dev
4cba53b744 Updated JSONs 2024-08-21 15:40:48 +01:00
Dev
1aa8233b4c Updated itemtpl enum 2024-08-21 15:34:55 +01:00
Dev
64c007199c Updated broken JSON 2024-08-21 15:26:12 +01:00
Dev
121ad8270b Updated bot JSONs 2024-08-21 15:22:49 +01:00
Dev
471c606e12 Updated production recipe interface to match live 2024-08-21 14:43:19 +01:00
Dev
b209c0728c Updated quests JSON 2024-08-21 13:56:31 +01:00
Dev
f4d1ac9097 Added TODO inside circleOfCultistProductionStart 2024-08-21 13:45:03 +01:00
Dev
0a7394c2e3 Added timestamp to IHideoutCircleOfCultistProductionStartRequestData 2024-08-21 13:39:14 +01:00
Dev
726e4f4b2c Stubbed out HIDEOUT_CIRCLE_OF_CULTIST_PRODUCTION_START event 2024-08-21 13:36:51 +01:00
Dev
858026b5b9 Handled edge case handling for adding an item to a hideout area 2024-08-21 13:28:30 +01:00
Kaeno
87ac190b37 Update Wildspawntypenumber to add new boss 2024-08-21 13:26:55 +01:00
Kaeno
d4cc41d3fc Fix Dev profiles not having access to Weapon wall and Cultist stash 2024-08-21 13:26:10 +01:00
Dev
0839f34b9b Updated addContainerImprovementToProfile to better handle cultist circle 2024-08-21 13:05:59 +01:00
Dev
391273e7fb Fixed incorrect value assignment 2024-08-21 12:32:32 +01:00
Dev
b67c1be6f1 Updated bot jsons 2024-08-21 12:31:25 +01:00
Dev
06ab0fd07b Updated PMC json difficulty values 2024-08-21 12:26:52 +01:00
Dev
0e054c0af7 Updated bot JSONs 2024-08-21 12:20:11 +01:00
Dev
605a868c86 Added missing quest images 2024-08-21 11:29:27 +01:00
Dev
6a2ba8e3d8 Fixed various botgen errors + added hear to PMCs 2024-08-20 23:53:02 +01:00
Dev
502fdb918f Added M60E4 to PMCs 2024-08-20 23:26:14 +01:00
Dev
02ec4fe143 Added Desert eagle to PMCs 2024-08-20 23:17:08 +01:00
Dev
dd9e293ee5 Updated various other map base jsons 2024-08-20 22:56:52 +01:00
Dev
c6e6b52baa Updated some map base jsons 2024-08-20 22:46:38 +01:00
Dev
68945c901d Added bossPartisan json 2024-08-20 22:45:33 +01:00
Dev
23875045c9 Updated factory base json + interfaces 2024-08-20 22:20:16 +01:00
Dev
75feed2c24 Added bossPartisan to bot config jsons 2024-08-20 22:02:54 +01:00
Dev
60c844cfd6 Updated quest json + added new images 2024-08-20 21:57:34 +01:00
Dev
dee8abda36 Updated dev profiles 2024-08-20 21:32:24 +01:00
Dev
ce06efdaf5 Added new areas to profile templates 2024-08-20 21:26:55 +01:00
Dev
c45f4c5f4b Added s to Improvement
Updated hideout area enum
2024-08-20 21:19:00 +01:00
Dev
8e4c4e4a0f Updated various JSON files + interfaces 2024-08-20 20:58:46 +01:00
Dev
95609f4eef Updated version value to: 32128 2024-08-20 16:13:50 +01:00
Dev
10dfb89787 Fixed incorrect IRestrictionsInRaid interface 2024-08-19 18:35:06 +01:00
Dev
531ffc7fad Fixed 2 quest reward scopes not having the correct parentid
(cherry picked from commit ef8c3d30cf)
2024-08-19 17:17:54 +01:00
DrakiaXYZ
bd5d4bfb66 Fix fuel ticks returning fuel to the player instead of removing it (!397)
Resolves the issue of incorrect fuel usage by using relative percentages for both the profile bonus and hideout management bonus
Add a sanity check to make sure we never return fuel to the player (No negative fuel consumption)
2024-08-19 16:58:45 +01:00
Alex McAuliffe
79f0949610 Updated bot tests 2024-08-19 16:55:11 +01:00
Alex McAuliffe
9e9baf49b3 Add types for variables on global scope. (!398)
Adds a type definition for the variables added to the global scope.

Personally i'd probably stick them in an object off the route and drop the G_prefix but didn't want to make any major changes with no reason.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/398
Co-authored-by: Alex McAuliffe <alex@romanx.co.uk>
Co-committed-by: Alex McAuliffe <alex@romanx.co.uk>
(cherry picked from commit 18d39224a9)
2024-08-19 16:54:06 +01:00
Dev
68e24fc8fd Updated locales
(cherry picked from commit a0c79ac6bc)
2024-08-19 16:53:51 +01:00
Dev
63ab9f2c79 Updated locales
(cherry picked from commit 27f6d1ee4b)
2024-08-19 16:52:42 +01:00
Dev
5ffedfa91a Attempted to fix issue with calculateItemWorth() failing on child items without a upd object
Clone children when returned to prevent modification + add missing upd object to child before calculating price
2024-08-18 09:52:13 +01:00
Dev
1b9a3c46f9 Temp fixed birdeye sometimes generating bad M4s 2024-08-16 23:20:49 +01:00
Dev
c0cd8d699f Added additional gas blocks to PMCs 2024-08-16 23:20:04 +01:00
Dev
52d9fbaeb6 Improved weapon mod selection when a default mod is desired but is incompatible with weapon
Introduced a `Set` into request object that holds conflicting items instead of constantly recalculating them when needed
2024-08-16 23:19:07 +01:00
Dev
931c567fc2 Further repeatable quest adjustments
(cherry picked from commit 5cad2639db)
2024-08-15 20:39:38 +01:00
Dev
2e8e91385e Fixed bad variable use
(cherry picked from commit daf70ea67f)
2024-08-15 20:17:18 +01:00
Dev
37fb49bffa Fixed issue that would cause repeatable completion quests to get stuck in an infinite loop
Improved performance of completion quests picking items to return

(cherry picked from commit f04382c9bb)
2024-08-15 20:17:10 +01:00
Dev
093afe002c #747 Fixed items added to ragfair configs custom blacklist still be sellable on flea by player
Moved confusing `isValidItem()` check out of `isItemOnCustomFleaBlacklist()` and into main function
Removed redundant blacklist check from flea item generation as its already covered in `isValidItem()`

(cherry picked from commit f46694a169)
2024-08-15 20:16:35 +01:00
Archangel
a4a3c8c89a Skip items that are listed in the custom blacklist from being set as sellable (!396)
Fixes issue #747

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/396
Co-authored-by: Archangel <jesse@archangel.wtf>
Co-committed-by: Archangel <jesse@archangel.wtf>
(cherry picked from commit 5017b01938)
2024-08-15 20:16:09 +01:00
Dev
9c2333c351 Adjusted repeatable quest type choice values based on feedback and playtesting
(cherry picked from commit d736ad43ff)
2024-08-14 23:27:03 +01:00
Dev
4582bb6fe2 Improved handling of bot stock generation.
Moved code into own function
Expanded force stock check to look for any child items instead of ones for slot `mod_stock`
Expanded check to include additional slot names
2024-08-12 17:43:42 +01:00
Dev
08d66d9e42 Fixed PK Zenit PT-2 "Klassika" stock having incorrect pistolgrip mods
(cherry picked from commit ead2741513)
2024-08-12 17:11:19 +01:00
Dev
85d29c5869 Fixed missing SKS rear sights
Fixed recursive issue with `FAST MT Super High Cut helmet (Urban Tan)` being inside its own nvg slot
2024-08-12 17:06:01 +01:00
Dev
ef950058bd Fixed calculateItemWorth() not handling child items lacking a upd object
(cherry picked from commit ebe1bc021f)
2024-08-11 18:34:28 +01:00
Dev
77c98a4cd4 Fixed invalid check inside getBonusValueFromProfile() 2024-08-09 22:05:07 +01:00
Dev
8d0dfc1cf8 Added various event quests
Updated JSONs
2024-08-09 19:24:26 +01:00
Dev
8014bdd06f Updated water filtering system to correctly check the craft progress against the ProductionTime value stored in the profile instead of the base ProductionTime value in the hideout json.
This is because the base value doesn't take into account any craft bonuses the profile has

After collecting a product from a continious craft, `ProductionTime` in the profiles craft data will be refreshed, this resolves issues with adjusting the `production.json` craft times not applying to continuous crafts
2024-08-09 16:04:43 +01:00
TetrisGG
7b835f1501 Fix Bonuses in various Services using Find and not filter. 2024-08-09 15:03:50 +01:00
Dev
2a52af1275 Improved logic of getBonusValueFromProfile() 2024-08-08 22:36:32 +01:00
Dev
1066a138ac Added function getBonusValueFromProfile to profileHelper
(cherry picked from commit d97e717f76)
2024-08-08 18:31:04 +01:00
Cj
967dc15564 ProfileFixerService Refactor (!391)
Refactor to remove legacy code that bloats the `ProfileFixerService` class. Most of which is old profile porting code, some being old profile fixes. Organizes code in the class so that public members are at the top (as they should be). Finally break out some code into their own methods so they're not in the primary method for the class `checkForAndFixPmcProfileIssues`.

I have tested this with a developer profile, an EOD profile and a Standard profile. I've encountered no issues in my own testing.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/391
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-08-08 17:09:52 +00:00
Dev
2fbcee22bd Fixed container errors due to biome 2024-08-07 22:09:46 +01:00
Dev
23af7e1d9b Updated trader assorts 2024-08-04 16:33:36 +01:00
Dev
bd7e6fecb5 Updated PMC names
(cherry picked from commit e4ba92b4a6)
2024-08-04 09:39:32 +01:00
Dev
fc8769ba30 Basic implementation of pocket tpl quest reward handling 2024-08-03 23:10:54 +01:00
Dev
19d2527e37 Added quests:
Thirsty - Hounds
Circulate
Thirsty - Hounds
Friend among strangers
What's your evidence?
Immunity
Special Offer
Quality Standard
Airmail
The Good Times - Part 2
Minute of Fame
Viewer
Serious Allegations
Camera Action
Proper Comeback
2024-08-03 22:51:43 +01:00
Dev
aa03e5e805 Added quests:
Thirsty - Hounds
Circulate
Thirsty - Hounds
Friend among strangers
What's your evidence?
Immunity
Special Offer
Quality Standard
Airmail
The Good Times - Part 2
Minute of Fame
Viewer
Serious Allegations
Camera Action
Proper Comeback
2024-08-03 22:51:29 +01:00
Dev
6d5f58c9db Added 2 additional flags to compiler options 2024-08-03 22:24:32 +01:00
Dev
e15bf4245b Added quest Test Drive - Part 4
Updated `Counteraction` dogtag requirement

(cherry picked from commit f0b302a119)
2024-08-03 22:24:02 +01:00
Dev
18158bb4dc Fixed FiR status persisting after death for items inside secure container 2024-08-02 15:54:39 +01:00
Dev
f94985f3f2 Updated seasonDates to fix gaps in coverage - extended summer 2 months 2024-08-02 09:55:02 +01:00
Dev
532491bc91 Updated packages 2024-08-01 09:17:24 +01:00
Dev
8b293b29d8 Added fuel to dev profile inventory 2024-08-01 09:01:00 +01:00
Dev
6c4b53f95e Fixed broken tests 2024-08-01 08:45:37 +01:00
静穏靄
45b29731dc Bump server version (!392)
Got confused when I generated types, this fixes NPM reporting 3.9.0.
Before and after:

![image](/attachments/056fdd66-c98f-4be3-bcb2-c3b4cfc5bd01)

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/392
Co-authored-by: 静穏靄 <seionmoya@noreply.dev.sp-tarkov.com>
Co-committed-by: 静穏靄 <seionmoya@noreply.dev.sp-tarkov.com>
2024-08-01 07:12:28 +00:00
Dev
5473f73e2a Reduced mp7/mp9 spawn chances on PMCs + reduced all AK chances 2024-07-31 20:30:02 +01:00
witek
59308604fa Fix logs paths (!390)
When compiled natively to linux, logfiles are saved in main SPT folder instead of default location. It's caused by file paths being hardcoded as text.
This patch fixes logs location on linux build.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/390
Co-authored-by: witek <falls-toluene.0q@icloud.com>
Co-committed-by: witek <falls-toluene.0q@icloud.com>
(cherry picked from commit 3edf0f2ff9)
2024-07-31 20:14:20 +01:00
MadByte
a52c81e270 Changed mod path for loading bundles from the server to be relative (!389)
**Before merging: Please test on a real Windows installation if possible!**

I tested this on Linux as well as inside a Windows VM hosted on Linux, but wasn't able to test it on a real Windows installation.

This commit fixes an issue with loading bundles from a native Linux server:

When compiling the server natively for Linux & installing some mods, everything works except for mods trying to load bundles from the server. Reason is a malformed path to the bundle:

```ts
2024-07-30 23:48:16.968 +02:00|0.14.9.1.30626|Error|Default|
EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\home\USER\Games\escape-from-tarkov\drive_c\SPTarkov\user\mods\Bloody-Bullet-Wounds\bundles\assets\systems\effects\particlesystems\effects.bundle".
```

`process.cwd()` returns the linux-agnostic path of course, but for some reason it also returns `C:`.
Changing the line to `modpath.slice(0, -1).replace(/\\/g, "/");` seems to work and the bundles seem to get loaded without issues (did a quick test raid), even without passing the absolute path to the  mod.

I tried to check why that is, and I think node is able to [get the cwd and resolve the relative path](4d1d88118b/src/path.cc (L101)) by itself..

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/389
Co-authored-by: MadByte <madbyte@noreply.dev.sp-tarkov.com>
Co-committed-by: MadByte <madbyte@noreply.dev.sp-tarkov.com>
(cherry picked from commit 6f010acfca)
2024-07-31 20:14:12 +01:00
Dev
a3935d13a6 Lowered PMC spawn chance of following weapons:
ADAR, MP7,MP9, P226

(cherry picked from commit 52a0373deb)
2024-07-31 20:13:56 +01:00
Dev
a1fe93cab6 Updated PMC max level to match player max 2024-07-30 15:25:08 +01:00
Dev
8f67f75930 Improved how generateMultipleBotsAndCache() and returnSingleBotFromCache() handles missing raid settings from AppContext 2024-07-30 12:09:28 +01:00
Dev
5697bd8783 updated globals json 2024-07-30 11:39:03 +01:00
DrakiaXYZ
e295cda571 Fix issue in BotLevelGenerator when high level (!388)
Previously `highestValue` could be lower than `lowestValue`, resulting in an exception. These values are now generated in the same method and clamped

Add a catch to the botgen promise await so we get more useful errors if botgen fails

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/388
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
(cherry picked from commit ee1eb7d690)
2024-07-30 08:29:04 +01:00
RomanxTheLast
f12c650774 Add async to the handleRequest chain in HttpServer (!387)
The httpListeners are promise based but they aren't awaited when handling the request.

I found this while implementing another version of HttpServer in a mod but couldn't actually find where this would cause an issue so feel free to close this if you think it's not worth it.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/387
Co-authored-by: RomanxTheLast <alex@romanx.co.uk>
Co-committed-by: RomanxTheLast <alex@romanx.co.uk>
(cherry picked from commit 398bf43444)
2024-07-28 14:45:25 +01:00
Dev
c114d4285f Removed redundant function 2024-07-28 13:19:52 +01:00
Dev
852157aabf Fixed an issue where revolvers/rpd/ppsh would not properly filter out cartridges during ammo selection 2024-07-28 13:19:34 +01:00
Dev
2f412641b2 Further improvements to weapon mod generation 2024-07-28 11:42:45 +01:00
Dev
af33625a5c Improved pickWeaponModTplForSlotFromPool(), now pre-sorts mod pool prior to adding it to exhaustableModPool and processing 2024-07-28 00:12:04 +01:00
Dev
0c42a38306 Add null protection to playerHasRecievedMaxNumberOfGift() 2024-07-25 23:18:28 +01:00
Dev
0cb179f8e1 Make use of SideType.SAVAGE enum 2024-07-25 19:12:26 +01:00
Dev
42451c69a4 Adjusted ragfair pack chance and max size values 2024-07-25 13:47:31 +01:00
Dev
4a1a5d924c Added item reward pools for Unlocked supply create (x)
Added item reward pools for `Unlocked equipment create (x)`
Added support for weapon/armor presets inside `getRandomLootContainerLoot()`
Expanded pool for `Unlocked valuables crate (x)",` by 8 items
2024-07-25 12:17:40 +01:00
Dev
797d75fd4f Added a weighting bias to the level chosen for bots, favors the higher value 2024-07-25 10:34:54 +01:00
Dev
adcd0194bf Improved bot generation comments
(cherry picked from commit e7f56edf0c)
2024-07-25 09:38:59 +01:00
Dev
d522e7d5a8 Further changes to locale text
(cherry picked from commit 6cde96a710)
2024-07-24 17:39:44 +01:00
Dev
6569aca2c3 Fixed incorrect english locale text
(cherry picked from commit eb3ba0ef80)
2024-07-24 17:38:07 +01:00
Dev
de53abf002 Rounded flea offers requirementsCost to nearest int 2024-07-24 09:26:08 +01:00
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
7c76342ee2
Merge remote-tracking branch 'origin/310-dev' 2024-07-23 11:03:32 -04:00
Dev
8e31cd9950 Added locations formatted to ignore 2024-07-23 14:32:56 +01:00
Dev
951655e846 Removed redundant rating check now it has been moved to ProfileFixerService 2024-07-23 13:16:54 +01:00
Dev
6d1bde60ca Adjusted EDITPROFILE gift to have 50 uses 2024-07-23 09:57:27 +01:00
Dev
3820b97531 Added null protected to playerLevelFulfillsQuestRequirement()
(cherry picked from commit c90b8670f2)
2024-07-23 09:07:26 +01:00
Dev
8c23a32755 Merge branch '310-dev'
# Conflicts:
#	project/.eslintrc.json
#	project/assets/configs/core.json
#	project/assets/configs/ragfair.json
#	project/assets/database/locations/bigmap/base.json
#	project/assets/database/locations/factory4_day/base.json
#	project/assets/database/locations/interchange/base.json
#	project/assets/database/locations/lighthouse/base.json
#	project/assets/database/locations/sandbox/base.json
#	project/assets/database/locations/sandbox_high/base.json
#	project/assets/database/locations/shoreline/base.json
#	project/assets/database/locations/tarkovstreets/base.json
#	project/assets/database/locations/woods/base.json
#	project/package.json
#	project/src/controllers/BotController.ts
#	project/src/controllers/GameController.ts
#	project/src/routers/static/InraidStaticRouter.ts
2024-07-22 23:14:47 +01:00
Dev
8895e2e82f Added DB to biome ignore list 2024-07-22 22:42:09 +01:00
Refringe
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Dev
4c1de3682c Blacklisted Mark of The Unheard from reward items pool
(cherry picked from commit 5771f1f567)
2024-07-22 15:09:35 +01:00
Dev
5771f1f567 Blacklisted Mark of The Unheard from reward items pool 2024-07-22 15:08:21 +01:00
Dev
817d339104 Updated PMC names
(cherry picked from commit 416780d9f9)
2024-07-22 13:34:04 +01:00
Dev
416780d9f9 Updated PMC names 2024-07-22 13:33:51 +01:00