Implemented getExplicitRewardStackSize()
for getExplicitRewards()
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@ -32,6 +32,9 @@
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"5e2aedd986f7746d404f3aa4"
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]
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},
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"directRewardStackSize": {
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"exampleTpl": {"min": 1000, "max": 50000}
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},
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"rewardItemBlacklist": [],
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"additionalRewardItemPool": [],
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"currencyRewards": {
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@ -22,6 +22,7 @@ export interface ICultistCircleSettings {
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rewardPriceMultiplerMinMax: MinMax;
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/** Specific reward pool when player sacrificed one specific item */
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directRewards: Record<string, string[]>;
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directRewardStackSize: Record<string, MinMax>;
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/** Item tpls to exclude from the reward pool */
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rewardItemBlacklist: string[];
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/** Item tpls to include in the reward pool */
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@ -295,7 +295,7 @@ export class CircleOfCultistService {
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}
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// Some items can have variable stack size, e.g. ammo
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const stackSize = this.getRewardStackSize(rewardTpl, 20000);
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const stackSize = this.getExplicitRewardStackSize(rewardTpl);
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// Not a weapon/armor, standard single item
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const rewardItem: Item = {
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@ -315,6 +315,15 @@ export class CircleOfCultistService {
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return rewards;
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}
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protected getExplicitRewardStackSize(rewardTpl: string) {
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const settings = this.hideoutConfig.cultistCircle.directRewardStackSize[rewardTpl];
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if (!settings) {
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return 1;
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}
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return this.randomUtil.getInt(settings.min, settings.max);
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}
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/**
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* Get the size of a reward items stack
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* 1 for everything except ammo, ammo can be between min stack and max stack
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