Adjusted PMC healing parameters + tripwire ignore chance
This commit is contained in:
parent
d3cb8e5f70
commit
52d092d474
@ -483,7 +483,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 3,
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@ -497,7 +497,7 @@
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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@ -989,7 +989,7 @@
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_IGNORE_TRIPWIRE": 25,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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@ -1001,7 +1001,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 2,
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@ -1009,16 +1009,18 @@
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"ENEMY_BOT_TYPES": [],
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"ENEMY_LOOK_AT_ME_ANG": 45,
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"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
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"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
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"FRIENDLY_BOT_TYPES": [],
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"FRIEND_AGR_KILL": 0.2,
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
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"HOW_WORK_OVER_DEAD_BODY": 2,
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"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
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"LAST_ENEMY_LOOK_TO": 40,
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"MAX_AGGRO_BOT_DIST": 100,
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@ -1503,7 +1505,7 @@
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_IGNORE_TRIPWIRE": 25,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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@ -1515,7 +1517,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 2,
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@ -1523,16 +1525,18 @@
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"ENEMY_BOT_TYPES": [],
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"ENEMY_LOOK_AT_ME_ANG": 45,
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"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
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"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
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"FRIENDLY_BOT_TYPES": [],
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"FRIEND_AGR_KILL": 0.2,
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
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"HOW_WORK_OVER_DEAD_BODY": 2,
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"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
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"LAST_ENEMY_LOOK_TO": 40,
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"MAX_AGGRO_BOT_DIST": 100,
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@ -2017,7 +2021,7 @@
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_IGNORE_TRIPWIRE": 25,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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@ -2029,7 +2033,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 2,
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@ -2037,16 +2041,18 @@
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"ENEMY_BOT_TYPES": [],
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"ENEMY_LOOK_AT_ME_ANG": 45,
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"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
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"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
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"FRIENDLY_BOT_TYPES": [],
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"FRIEND_AGR_KILL": 0.2,
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
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"HOW_WORK_OVER_DEAD_BODY": 2,
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"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
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"LAST_ENEMY_LOOK_TO": 40,
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"MAX_AGGRO_BOT_DIST": 100,
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@ -468,7 +468,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 3,
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@ -482,7 +482,7 @@
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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@ -974,7 +974,7 @@
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_IGNORE_TRIPWIRE": 25,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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@ -986,7 +986,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 2,
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@ -994,16 +994,18 @@
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"ENEMY_BOT_TYPES": [],
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"ENEMY_LOOK_AT_ME_ANG": 45,
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"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
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"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
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"FRIENDLY_BOT_TYPES": [],
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"FRIEND_AGR_KILL": 0.2,
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
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"HOW_WORK_OVER_DEAD_BODY": 2,
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"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
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"LAST_ENEMY_LOOK_TO": 40,
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"MAX_AGGRO_BOT_DIST": 100,
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@ -1488,7 +1490,7 @@
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_IGNORE_TRIPWIRE": 25,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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@ -1500,7 +1502,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 2,
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@ -1508,16 +1510,18 @@
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"ENEMY_BOT_TYPES": [],
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"ENEMY_LOOK_AT_ME_ANG": 45,
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"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
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"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
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"FRIENDLY_BOT_TYPES": [],
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"FRIEND_AGR_KILL": 0.2,
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
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"HOW_WORK_OVER_DEAD_BODY": 2,
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"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
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"LAST_ENEMY_LOOK_TO": 40,
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"MAX_AGGRO_BOT_DIST": 100,
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@ -2002,7 +2006,7 @@
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"CAN_USE_MEDS": true,
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"CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
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"CHANCE_SHOOT_WHEN_WARN_PLAYER_100": 100,
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"CHANCE_TO_IGNORE_TRIPWIRE": 0,
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"CHANCE_TO_IGNORE_TRIPWIRE": 25,
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"CHANCE_TO_RUN_CAUSE_DAMAGE_0_100": 10,
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"CHANCE_TO_STAY_WHEN_WARN_PLAYER_100": 100,
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"COVER_DIST_COEF": 1.5,
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@ -2014,7 +2018,7 @@
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"DEFAULT_SAVAGE_BEHAVIOUR": "AlwaysEnemies",
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"DEFAULT_USEC_BEHAVIOUR": "AlwaysEnemies",
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"DIST_TO_ENEMY_SPOTTED_ON_HIT": 10,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 50,
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"DIST_TO_ENEMY_YO_CAN_HEAL": 60,
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"DIST_TO_FOUND_SQRT": 400,
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"DIST_TO_STOP_RUN_ENEMY": 15,
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"DOG_FIGHT_IN": 2,
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@ -2022,16 +2026,18 @@
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"ENEMY_BOT_TYPES": [],
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"ENEMY_LOOK_AT_ME_ANG": 45,
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"FIND_COVER_TO_GET_POSITION_WITH_SHOOT": 2,
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"FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY": true,
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"FRIENDLY_BOT_TYPES": [],
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"FRIEND_AGR_KILL": 0.2,
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"FRIEND_DEAD_AGR_LOW": -0.2,
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"GROUP_ANY_PHRASE_DELAY": 45,
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"GROUP_EXACTLY_PHRASE_DELAY": 60,
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"HEAL_DELAY_SEC": 5,
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"HEAL_DELAY_SEC": 1,
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"HIT_DELAY_WHEN_HAVE_SMT": -1,
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"HIT_DELAY_WHEN_PEACE": -1,
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"HIT_POINT_DETECTION": 4,
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"HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN": 8.5,
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"HOW_WORK_OVER_DEAD_BODY": 2,
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"LASTSEEN_POINT_CHOOSE_COEF": 0.2,
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"LAST_ENEMY_LOOK_TO": 40,
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"MAX_AGGRO_BOT_DIST": 100,
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