Basic implementation of pocket tpl quest reward handling
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@ -518,4 +518,22 @@ export class ProfileHelper {
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public hasAccessToRepeatableFreeRefreshSystem(pmcProfile: IPmcData): boolean {
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return [GameEditions.EDGE_OF_DARKNESS, GameEditions.UNHEARD].includes(<any>pmcProfile.Info?.GameVersion);
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}
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/**
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* Find a profiles "Pockets" item and replace its tpl with passed in value
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* @param pmcProfile Player profile
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* @param newPocketTpl New tpl to set profiles Pockets to
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*/
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public replaceProfilePocketTpl(pmcProfile: IPmcData, newPocketTpl: string): void {
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const pockets = pmcProfile.Inventory.items.find((item) => item.slotId === "Pockets");
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if (!pockets) {
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this.logger.error(
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`unable to replace profile: ${pmcProfile._id} pocket tpl with: ${newPocketTpl} as Pocket item could not be found.`,
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);
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return;
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}
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pockets._tpl = newPocketTpl;
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}
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}
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@ -919,7 +919,7 @@ export class QuestHelper {
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this.profileHelper.addAchievementToProfile(pmcProfile, reward.target);
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break;
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case QuestRewardType.STASH_ROWS:
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this.profileHelper.addStashRowsBonusToProfile(sessionId, Number.parseInt(<string>reward.value)); // add specified stash rows from quest reward - requires client restart
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this.profileHelper.addStashRowsBonusToProfile(sessionId, Number.parseInt(<string>reward.value)); // Add specified stash rows from quest reward - requires client restart
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break;
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case QuestRewardType.PRODUCTIONS_SCHEME:
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this.findAndAddHideoutProductionIdToProfile(
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@ -930,6 +930,9 @@ export class QuestHelper {
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questResponse,
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);
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break;
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case QuestRewardType.POCKETS:
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this.profileHelper.replaceProfilePocketTpl(pmcProfile, reward.target);
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break;
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default:
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this.logger.error(
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this.localisationService.getText("quest-reward_type_not_handled", {
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@ -10,4 +10,5 @@ export enum QuestRewardType {
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TRADER_STANDING_RESTORE = "TraderStandingRestore",
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STASH_ROWS = "StashRows",
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ACHIEVEMENT = "Achievement",
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POCKETS = "Pockets",
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}
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