## Added: * Config to keep daily quest type ## Changed: * changeRepeatableQuest to check if the daily quest type should be kept the same Co-authored-by: W1ngZ <W1ngZ@NoRealMail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/400 Co-authored-by: W1ngZ <w1ngz@noreply.dev.sp-tarkov.com> Co-committed-by: W1ngZ <w1ngz@noreply.dev.sp-tarkov.com>
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@ -980,7 +980,8 @@
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"rewardBlacklist": ["627bce33f21bc425b06ab967", "59f32c3b86f77472a31742f0", "59f32bb586f774757e1e8442"],
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"rewardAmmoStackMinSize": 5,
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"freeChangesAvailable": 2,
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"freeChanges": 2
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"freeChanges": 2,
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"keepDailyQuestTypeOnReplacement": false
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},
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{
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"id": "618035d38012292db3081bf0",
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@ -513,6 +513,10 @@ export class RepeatableQuestController {
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(config) => config.name === repeatablesInProfile.name,
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);
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// If the configuration dictates to replace with the same quest type, adjust the available quest types
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if (repeatableConfig?.keepDailyQuestTypeOnReplacement) {
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repeatableConfig.types = [questToReplace.type];
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}
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// Generate meta-data for what type/levelrange of quests can be generated for player
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const allowedQuestTypes = this.generateQuestPool(repeatableConfig, pmcData.Info.Level);
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const newRepeatableQuest = this.attemptToGenerateRepeatableQuest(pmcData, allowedQuestTypes, repeatableConfig);
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@ -55,6 +55,7 @@ export interface IRepeatableQuestConfig {
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rewardAmmoStackMinSize: number;
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freeChangesAvailable: number;
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freeChanges: number;
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keepDailyQuestTypeOnReplacement: boolean;
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}
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export interface IRewardScaling {
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