Fixed Exhaustion
effect persisting after raid
This commit is contained in:
parent
f5dd69f43d
commit
9d923a8b0e
@ -148,6 +148,16 @@ export class HealthHelper {
|
||||
// Already exists on server profile, skip
|
||||
const profileBodyPartEffects = profileData.Health.BodyParts[bodyPartId].Effects;
|
||||
if (profileBodyPartEffects[effect]) {
|
||||
if (effect === "Exhaustion") {
|
||||
// Get rid of existing Exhaustion effect
|
||||
profileBodyPartEffects[effect] = undefined;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (effect === "Exhaustion") {
|
||||
// Do not pass exhaustion to out of raid profile
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -505,6 +505,7 @@ export class LocationLifecycleService {
|
||||
|
||||
/**
|
||||
* Convert post-raid quests into correct format
|
||||
* Quest status comes back as a string version of the enum `Success`, not the expected value of 1
|
||||
* @param questsToProcess
|
||||
* @returns IQuestStatus
|
||||
*/
|
||||
|
Loading…
x
Reference in New Issue
Block a user