Dev
e9af6e3868
Update JSON + add new properties
2024-02-12 15:06:51 +00:00
DrakiaXYZ
28b0a55732
Fix/add some trader services data for LK Services ( !221 )
...
- Fix data type for TraderServiceModel
- Add LK Service price/item data
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/221
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-12 09:21:48 +00:00
Dev
ff1e80e302
Add endpoint to configure trailtor scavs
2024-02-11 10:32:13 +00:00
Dev
973b74bd98
Add ability to control weapon/equipment current durability
...
Fixed non-armored rigs not showing
Blacklist mk-18
2024-02-10 09:57:44 +00:00
Dev
74ea69ffe6
Remoe unused enabled
properties from ragfair config chancePercent
is used instead
2024-02-09 12:46:23 +00:00
Dev
e915d17019
Reworked fence assort generation and partial refresh
...
Split item generation values up, separate value for item/equipment/weapon
Fixed more assorts being generated than were being deleted each partial refresh
Added assort item options to discount assort config
2024-02-09 12:39:58 +00:00
Dev
b7b08f99f2
Add functionality to apply a multipler to individual dynamic offers on flea
...
Use new functionaliy to apply a large multipler to `5.45x39mm BP gs ammo pack` items to match live data
2024-02-09 09:56:18 +00:00
Refringe
115f217c02
Refactor Insurance Processing for Gear Lost in Raids
...
Notable coding Changes:
- Added `getRootItemParentID` method in `InsuranceService` to standardize the determination of the root insurance container.
- Added `IInsuranceEquipmentPkg` model for structuring insurance packages, a type used to store insurance item data before it's saved in the profile.
- Added `HashUtil` in `InsuranceController` and `InsuranceService` for generating an ID for the root insurance container in the case that the root ID cannot be found.
- Updated and normalized item map generation and usage across `InsuranceService` and `InsuranceController`.
- Updated `ItemHelper` with new methods `adoptOrphanedItems` and `generateItemsMap`, facilitating better management of item relationships and efficient item look-ups.
- Updated `InsuranceController.findItemsToDelete` and related methods to use the new `rootItemParentID` parameter to ensure that all root level items share the same parent ID.
- Updated logic in `InsuranceService` for creating insurance packages and handling orphaned items.
Uh-huh, but what would you say you do here?
- Resolves an issue that arose when `lostondeath.json` equipment configuration options were set to `false`. On death, the equipment's children items would be sent back to the player through insurance, duplicating them.
- Resolves an issue that prevented items from appearing in an insurance return even though they passed an insurance roll.
- Improved debug logging.
Remaining Oopses:
- We do not have data on items that were dropped in a raid. This means we have to pull item data from the profile at the start of the raid to return to the player in insurance. Because of this, the item positioning may differ from the position the item was in when the player died. Apart from removing all positioning, this is the best we can do.
Resolves #425
2024-02-08 15:57:04 -05:00
Dev
2d27aaf545
Update assorts
2024-02-08 20:42:40 +00:00
Dev
c097914e45
Add system to ignore armor plate slots when removing plates not suitable for flea
2024-02-08 16:53:14 +00:00
Dev
810cd8abd6
Improve flea offer item durability randomisation
...
Expanded `condition` config system to separate out current and max durability
Added missing armor config settings
Rewrote weapon durability method `randomiseWeaponDurabilityValues()` to do work similar to `randomiseArmorDurabilityValues()`
Fixed various items being classified as ARMORED_EQUIPMENT and using the wrong category config values
Moved ARMORED_EQUIPMENT to bottom of config so its chosen last, fixes vests being flagged as wrong item
2024-02-08 14:52:09 +00:00
DrakiaXYZ
bc8e98dadc
Fix the server sell all price not matching the client displayed value ( !216 )
...
Resolved by having the client send the sell price instead of trying to calculate it on the server. Same route, just with an extra parameter passed in
Removed unnecessary value calculation code, and renamed method to match new behaviour
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/216
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-08 09:10:06 +00:00
Dev
7bc9fdbe95
Add system to override handbook price, add christmas gift items small/med/large
2024-02-06 12:16:26 +00:00
Dev
b7d74f1dec
Add system to flag weapon slot ids as required.
...
Applies to stocks/recievers for PMCs
recievers for exusec/raider
2024-02-05 22:02:03 +00:00
Dev
d36593ca57
Rework fence service to handle armor/weapons separately,
...
made config work with a weapon/equipment min/max value
Improve price filtering system to work with weapons/equipment
2024-02-05 19:52:46 +00:00
Dev
b6a57553de
Enhance profile template initial trader standing system to be per trader
2024-02-03 15:53:28 +00:00
Refringe
69a1723646
Fixes Linting Issues
...
- Reorders imports
- Removes unnecessary `else` control statements
- Simplifies some logic
- Converts key access to dot notation
- Converts Array.forEach loops to for...of loops
2024-02-02 15:00:21 -05:00
Refringe
90492f3aa2
Formatting
...
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
8d59ab7c77
Replace use of dialogueHelper.addDialogueMessage inside sendInsuredItems() with MailSendService.sendMessage()
2024-02-02 11:57:10 +00:00
Dev
6032573815
Comment improvements
2024-02-01 13:31:36 +00:00
Dev
1e4d07937b
Update getBTC()
to make use of new function
2024-02-01 09:58:04 +00:00
Dev
406c59789a
Add interface
2024-02-01 09:50:50 +00:00
Dev
4cc7813320
Replace skillType
bonus property with enum
2024-01-29 10:48:53 +00:00
Dev
e88a661e7e
Convert hideout area bonus property + Bonus type property into an enum and update code that uses altered property
2024-01-29 10:42:02 +00:00
Dev
215e8f1c4b
Create new SNOW
event separte from new years
2024-01-27 23:08:21 +00:00
Dev
ccb610dda6
Add config property forceOnlyArmoredRigWhenNoArmor
+ wire it up
2024-01-27 18:52:36 +00:00
Dev
734d821630
Improve mod item filtering code
2024-01-27 18:12:13 +00:00
Dev
ac78ce1b82
Make name consistent
2024-01-26 22:40:30 +00:00
Dev
26ebe6cfca
Add modUrl for mod data
2024-01-26 22:37:40 +00:00
Dev
59bc9cb3e0
Move bot hands/head/voice over to weighted lists
2024-01-26 17:57:13 +00:00
Dev
c116adc0b9
Clenaed up how PMC names are replaced during event
2024-01-25 22:17:18 +00:00
Dev
fd7050b0ac
Fix issue with weapon/equipment mod selection where it would ignore settings when mod slot was required
...
Fix JSON errors in bot.json
2024-01-25 13:45:42 +00:00
Dev
a6eac990aa
Add more missing props to ITempalteItem
2024-01-24 17:29:11 +00:00
Dev
008d431cf2
Add missing props to ITemplateItem
2024-01-24 17:20:42 +00:00
Terkoiz
d2254249e6
Fixed and expanded QTE type definitions ( !206 )
...
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/206
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-24 16:35:23 +00:00
Dev
e6c3271b23
JSON update
2024-01-24 13:48:02 +00:00
Dev
b68164b830
Add support for sub locales - initial support for PT and ZH
2024-01-23 20:49:06 +00:00
Dev
2e6574c917
Clean up imports
2024-01-23 16:49:00 +00:00
Dev
27bc7cfa6e
Fixed armors being listed with plates above the allowed level on flea
2024-01-23 11:42:47 +00:00
Dev
32eb8ae35c
Refactor handleRecipe()
to use addItemToStash()
2024-01-21 20:51:00 +00:00
CZPZ
1551a5e793
feature: add probability for extra rep gain on pmc kills as pscav ( !204 )
...
Feel free to rename everything.
We can also use the new function from randomutil and replace code block below on InsuranceController.ts
```
const maxRoll = 9999;
const conversionFactor = 100;
const returnChance = this.randomUtil.getInt(0, maxRoll) / conversionFactor;
const traderReturnChance = this.insuranceConfig.returnChancePercent[traderId];
const roll = returnChance >= traderReturnChance;
```
I killed 2 PMCs with 100% chance and gained 0.07 rep (rounding issue probably somewhere else)
![image](/attachments/00f00922-eb18-4fdc-8958-129b680af704)
Some JS problems :S
![image](/attachments/dcbeb1d1-2ee3-4809-890e-e19fe3190840)
Implements: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/150
Co-authored-by: alimoncul <alimoncul@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/204
Co-authored-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
Co-committed-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
2024-01-21 17:39:37 +00:00
DrakiaXYZ
e31c52e7ff
Add BTR config options ( !203 )
...
Also add the cover service entry
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/203
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-21 08:46:12 +00:00
Dev
399bbb2e3b
Add framework for BTR config
2024-01-20 18:47:57 +00:00
Dev
310762d66d
Refactor airdrop loot generation to account for armor plate changes
2024-01-18 23:25:08 +00:00
Dev
6eeb8c58d6
Improve iRagfairConfig comments
2024-01-18 20:30:13 +00:00
Dev
bb741f681d
Store and process secure container loot items for bots
...
Give gifter more items
2024-01-18 12:07:32 +00:00
Dev
04edb19f14
Allow dogtags to be added to custom bots
2024-01-17 22:17:12 +00:00
Dev
818bb7e37a
Refactored flea purchase code
2024-01-16 11:47:40 +00:00
Dev
2787b25c8d
Items json changes
2024-01-15 23:14:15 +00:00
Dev
825db77b1f
Move trader purchases over to new system
...
Fix callback errors not being propigated into client error message
FIx incorrect offer id being passed into `buyItem`
Update callbacks to accept a `buyCount` parameter - solves trader purchase limits being exeeded prematurely
Exit addItemToStash early if warning/error found in output
2024-01-15 14:25:17 +00:00
Dev
c2f390d4ac
Make all properties of ITrader
optional
2024-01-14 15:06:43 +00:00
Dev
8b03faca89
Fix ragfair offers not saving upd properties
...
Create replacement for `addItem()`, only used for ragfair purchases currently - goal is to fully remove `addItem()`
Dont show warning when generating armor without a default plate on fence
2024-01-14 10:09:43 +00:00
Dev
ae6bb7a43b
Small cleanup of preset handling code in addItem()
2024-01-13 15:00:31 +00:00
Dev
6cd82ce2a6
Add location property minFillLooseMagazinePercent
...
Make static/dynamic magazine loot have chance to not have cartridges
2024-01-13 12:30:15 +00:00
Dev
98241d894f
Rework how plates are filtered from bot equipment
...
Add `filterPlatesByLevel` to bot config
2024-01-12 17:00:22 +00:00
Dev
3a76757957
Add various missing type properties for new map
2024-01-12 13:00:48 +00:00
Dev
7ee3be1e2b
Round completeTime property to integer to prevent client error
2024-01-10 14:10:03 +00:00
Dev
154578dd44
Update randomisation config to specifiy its for weapon mods + add equipment mod adjustment system
...
Adjust PMCs to use more gear mods at higher levels
2024-01-09 16:15:31 +00:00
Dev
f3964639bd
Rename mods
to weaponMods
and add new object equipmentMods
...
regenerate bot jsons to include this new data (includes correct inclusion of equipment slot "TacticalVest" which was previously missing)
Fix issue with PMM ammo causes generation issues
2024-01-09 15:31:56 +00:00
Dev
30507acd1b
Add armor to randimisation list for PMCs
2024-01-08 10:22:24 +00:00
DrakiaXYZ
3401b4094e
Initial commit of trader services structure ( !187 )
...
- Only contains BTR taxi and delivery services
- Super basic implementation, client doesn't seem to need anything except the service type for these
- Includes handling of the BTR Item Delivery service
Basic implementation can be merged and expanded on later, doesn't break anything by existing (Hopefully)
I've opted to add the routes to the `InRaid` controller/Callbacks, because it is a route only accessed within the raid. Seemed like it would be the best place for it
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/187
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-08 08:51:46 +00:00
Dev
928e406b76
First draft of randomisd armors on fence
2024-01-07 22:11:05 +00:00
Dev
f0b9785d16
Add BTR_ITEMS_DELIVERY
to enum MessageType
2024-01-07 21:21:20 +00:00
Dev
92e600e906
Improve logic for choosing an exit inside generateExplorationQuest()
2024-01-07 20:49:33 +00:00
Dev
c6135802be
Refactor equipment mod parameters
2024-01-07 14:46:25 +00:00
Dev
749fc75a25
Add randomWeather/randomTime to inraidConfig
2024-01-07 12:56:57 +00:00
Dev
bd60cf51e2
Fix event system not working for events other than halloween and christmas
...
Allow events to overlap
Rename config property from `enableWinterEvent` to `forceWinterEvent`
2024-01-06 23:29:42 +00:00
Dev
52a5380c33
Add botRelativeLevelDeltaMin
to pmc.json to allow configuration of lowest level of pmc relative to player
2024-01-06 15:19:04 +00:00
Dev
009055ad24
Add missing aid
value to IUserDialogInfo
2024-01-06 13:49:48 +00:00
Dev
4e21239de3
Improve accuracy of view profile
2024-01-06 13:40:00 +00:00
Dev
8ef405e551
Correctly implemented:
...
`client/builds/delete`
`client/builds/equipment/save`
`client/builds/weapon/save`
Updated `defaultEquipmentPresets` json data
Removed old 0.13 preset implementation files
profile-breaking change
2024-01-06 11:11:04 +00:00
Dev
9dbd3d1acf
Updated server handling of quests/repeatable quests to match 0.14 changes - this will break profiles
2024-01-05 19:52:21 +00:00
Dev
3979e6ef61
Add handling for quest failing while player is at menu
2024-01-05 15:27:28 +00:00
Dev
6da2ce2f74
Update quest data + improve quest type accuracy
2024-01-05 14:35:29 +00:00
Dev
1249b309cf
Improve accuracy when handling client/achievement/statistic
2024-01-04 21:28:47 +00:00
Dev
90f82d0e03
Update map linkages
2024-01-02 19:12:11 +00:00
Dev
3437b70eaf
Remove unused interfaces
2023-12-30 22:09:55 +00:00
Dev
c39e331423
Replace conditionCounters
array with with TaskConditionCounters
dictionary
2023-12-30 21:59:51 +00:00
Dev
eca799d606
Use correct dictionary for storing data in profile TaskConditionCounters
instead of BackendCounters
2023-12-30 21:30:54 +00:00
Dev
a194569946
Basic implementation for viewing other profiles
2023-12-30 16:41:20 +00:00
Dev
d72fd3fa24
Add base BTR trader server code
2023-12-30 11:21:19 +00:00
Dev
78c53f36d8
Improve post raid type data accuracy
2023-12-30 10:45:37 +00:00
Dev
11e64eacab
Add achievement storage to profile on creation
2023-12-29 23:06:57 +00:00
Dev
ca7958afed
Implement Place of face
hideout area
...
Implement adding/removing favorite items
2023-12-29 20:22:50 +00:00
Dev
d1b9cbbfc5
Enable snow for christmas/new years
2023-12-29 19:09:03 +00:00
Dev
8c546bd1a8
Add new base classes and update name of ARMORED_EQUIPMENT
2023-12-29 15:48:25 +00:00
Dev
8e2ad5697e
Add armorColliders
type
2023-12-28 21:39:46 +00:00
Dev
e27f52c505
Added system to randomise the mods on equipment found as loose/static loot
...
controlled via config
2023-12-28 21:31:31 +00:00
Dev
b4ca22a0d5
Typo fix
2023-12-28 12:22:06 +00:00
Dev
8dc322180f
Implement magazine template saving
2023-12-28 12:02:37 +00:00
Dev
fa01f1c2ae
Add armor plates to default profile
...
Implemented 2 achievement endpoints
2023-12-27 22:43:42 +00:00
Dev
db296499e9
Fix profile ids being prepended with pmc/scav killing game load
2023-12-27 22:01:30 +00:00
Dev
b6813141fd
Changes to get closer to main menu
2023-12-27 20:19:17 +00:00
Dev
c3bddbbad2
Add TaskConditionCounters to profile and favorite array
2023-12-27 19:52:35 +00:00
Dev
99eaeeb63b
Set winterEventEnabled
value on start
2023-12-27 18:55:58 +00:00
Dev
b76d5b142c
Add achievement files
2023-12-27 18:34:35 +00:00
Dev
9e55a52965
update quest objects and implement get achievemetns
2023-12-27 17:15:38 +00:00
Dev
87b177586e
Add new properties to IGlobals
2023-12-27 16:30:26 +00:00
Dev
5eaca29a50
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/bot.json
# project/assets/database/locations/shoreline/base.json
# project/assets/database/locations/tarkovstreets/base.json
# project/assets/database/templates/handbook.json
# project/assets/database/templates/items.json
2023-12-27 16:08:54 +00:00
Dev
89c4dfde35
Update JSONs
2023-12-27 15:59:43 +00:00
Dev
db70e8e4bc
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/src/controllers/DialogueController.ts
2023-12-27 11:24:49 +00:00
Alex
0ade8f4b9c
Added configs and simplification to ChatBot ( !180 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/180
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2023-12-25 08:38:42 +00:00
Alex
66f04f194a
Added config to compress profile (zero to none performance difference on high end CPUs) and debug time measurements for load/save times ( !178 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/178
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2023-12-22 09:27:15 +00:00
Dev
b993226296
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/MatchCallbacks.ts
# project/src/callbacks/NotifierCallbacks.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/MatchController.ts
# project/src/routers/static/RagfairStaticRouter.ts
2023-12-21 09:07:23 +00:00
Dev
6930267d8b
Add various missing types
2023-12-20 00:17:27 +00:00
Dev
cf782a8fcb
Add endpoint client/ragfair/offer/findbyid
2023-12-19 23:52:39 +00:00
Dev
90324ed343
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/package.json
# project/src/generators/RagfairOfferGenerator.ts
2023-12-19 17:31:19 +00:00
Dev
8a964aef29
improve IScavRaidTimeLocationSettings
comments
2023-12-19 13:23:27 +00:00
Blurr
0fb1c33edb
Added missing AmmoTypes ( !177 )
...
Had them to hand from a recent mod, so gathered might as well add them. All hashes were originally gathered from https://db.sp-tarkov.com/
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/177
Co-authored-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
Co-committed-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
2023-12-17 14:24:28 +00:00
chomp
1cf8b1ec9b
flea-sell-changes ( !176 )
...
Co-authored-by: Shibdib <shibdib@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/176
2023-12-17 10:36:54 +00:00
Dev
77dba80fbd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/assets/database/locales/global/ch.json
# project/assets/database/locales/global/cz.json
# project/assets/database/locales/global/en.json
# project/assets/database/locales/global/es-mx.json
# project/assets/database/locales/global/es.json
# project/assets/database/locales/global/fr.json
# project/assets/database/locales/global/ge.json
# project/assets/database/locales/global/hu.json
# project/assets/database/locales/global/it.json
# project/assets/database/locales/global/jp.json
# project/assets/database/locales/global/kr.json
# project/assets/database/locales/global/pl.json
# project/assets/database/locales/global/po.json
# project/assets/database/locales/global/ru.json
# project/assets/database/locales/global/sk.json
# project/assets/database/locales/global/tu.json
# project/src/controllers/TradeController.ts
# project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
18dc76ec2c
Improve handling of adding items to a bot container when the items type is incompatible with container
2023-12-08 16:27:34 +00:00
Dev
c015882eac
Improve handling of a mail profileChangeEvents
property
2023-12-07 20:16:04 +00:00
Dev
7f995de5d1
Reworked how the flea market categories are calculated, instead of trying to be smart and add/remove in a cache as offers are created, calculate the categories when needed
...
Categories:
Are now much more accurate
take into account when player is below flea unlock level
Any with a (1) and no offers have been fixed
Take into account when offers are barters + barters are filtered out
Skip items with a type of `node` during flea assort generation
2023-12-05 20:41:43 +00:00
Dev
1db690afb3
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HideoutController.ts
2023-12-03 11:13:22 +00:00
DanW
1fdd1967e9
Change name of trainArrivalDelaySeconds to clarify its meaning ( !171 )
...
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.
`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 19:41:27 +00:00
Dev
2a3839f6de
Move trainArrivalDelaySeconds
value into config
2023-12-01 09:03:14 +00:00
Dev
3d01fe6211
Move TraderData
object into ItemEventRouterBase
where it will cause less confusion
2023-11-30 10:30:13 +00:00
Dev
2148eaafe5
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/QuestController.ts
# project/src/di/Container.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
2023-11-30 10:20:37 +00:00
Dev
000e48ca4c
Allow wave adjustment to be controlled via config param
...
Prevent bot wave min/max from falling below 0
2023-11-29 17:18:45 +00:00
Dev
dde5c7e8af
Move raid adjustment code into own service
...
Rename various parts of sytem to better match what it does
2023-11-29 16:52:13 +00:00
Dev
9c2725e2fe
Add system that adjusts the loot multipliers for a scav raid based on the percentage of the raid time remaining
...
Controlled per location
Most maps are capped at 40/50% min
Added multiple config proeprties to configure how system works
Added ability to remove all AppContext values by key
During `getRaidTime()` loot % modifier values are stored in app context,
Then, during `generate()` those values are retreived and applied if found
After loot generation values are reset to their original value
2023-11-28 12:42:58 +00:00
Dev
f9cf3242c8
Add new core config entry fixProfileBreakingInventoryItemIssues
, defaults to off
...
Attempts to fix common issues that happen to profile inventory items:
Duplicate items with the same _id value
Item Tag names with non alphanumeric characters
StackObjectsCount null values
2023-11-28 11:06:08 +00:00
Dev
7a798d2b60
Reworked singleplayer/settings/getRaidTime
endpoint
...
Handles adjustments to train extract appearance times
Handles time needed to be alive in a raid to get a Success raid status
Added extra reduction percent weight: 30%
2023-11-27 15:02:35 +00:00
Dev
8d32cf2d03
Store player scav brain data in config and pass to client when requested
2023-11-26 21:33:47 +00:00
Dev
ac459335c0
Add new endpoint to calcualte a reduced raid time for scavs and send the maps base.EscapeTimeLimit
value to client for PMC raids
2023-11-26 21:11:03 +00:00
Dev
3c0e6a34f2
Improve addItemWithChildrenToEquipmentSlot()
, Make it return different result when:
...
There are no containers to add item to
Unknown reason
Improved handling of when container has no space for item
Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine
Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
2023-11-24 16:05:58 +00:00
Dev
0c658745eb
Add missing base class
2023-11-24 15:26:56 +00:00
Dev
aa6f765a64
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-22 14:28:30 +00:00
Dev
2132ea7adb
Fix issue with hideout crafts being collectable twice
2023-11-20 10:14:21 +00:00
Dev
396b56d08d
Expose uniqueItemCount
config value for use in choosing total items to return in Completion
quests
...
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
1def90e9d6
Improve handling of how reward items have their stack count randomised
...
Separated out how weapons are chosen as rewards
Lowered chance of skill reward
Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
546ae76976
Add missing request object
2023-11-18 15:03:33 +00:00
Dev
0d205ed50c
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HealthController.ts
2023-11-18 14:13:08 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
2f122df9f6
Update SPTUSEC and SPTBEAR values
2023-11-17 09:18:30 +00:00
Refringe
6cd86e67b0
Merge branch 'master' into 3.8.0
...
# Conflicts:
# project/.vscode/launch.json
# project/assets/database/locations/bigmap/base.json
# project/assets/database/locations/interchange/base.json
# project/assets/database/locations/rezervbase/base.json
# project/gulpfile.mjs
# project/package.json
# project/src/ErrorHandler.ts
# project/src/Program.ts
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/LocationCallbacks.ts
# project/src/callbacks/MatchCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/NotifierCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/ProfileCallbacks.ts
# project/src/callbacks/RagfairCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HealthController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/MatchController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotLevelGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/ProfileHelper.ts
# project/src/helpers/RagfairHelper.ts
# project/src/helpers/RagfairOfferHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/ModLoadOrder.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/IGlobals.ts
# project/src/models/eft/common/ILocationBase.ts
# project/src/models/eft/common/tables/IBotBase.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessBuyTradeRequestData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/enums/WildSpawnTypeNumber.ts
# project/src/models/spt/bots/BotGenerationDetails.ts
# project/src/models/spt/config/IBotConfig.ts
# project/src/models/spt/config/IBotDurability.ts
# project/src/models/spt/config/IInRaidConfig.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/config/IQuestConfig.ts
# project/src/models/spt/config/ISeasonalEventConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/models/spt/utils/IUuidGenerator.ts
# project/src/routers/dynamic/BotDynamicRouter.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/CustomizationDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/InraidDynamicRouter.ts
# project/src/routers/dynamic/LocationDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/dynamic/TraderDynamicRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/serializers/NotifySerializer.ts
# project/src/routers/static/BotStaticRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/CustomizationStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/InsuranceStaticRouter.ts
# project/src/routers/static/ItemEventStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/NotifierStaticRouter.ts
# project/src/routers/static/PresetStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/TraderStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotEquipmentFilterService.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotWeaponModLimitService.ts
# project/src/services/PaymentService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/services/SeasonalEventService.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/TimeUtil.ts
# project/src/utils/UUidGenerator.ts
# project/src/utils/VFS.ts
# project/src/utils/collections/queue/Queue.ts
# project/src/utils/logging/AbstractWinstonLogger.ts
# project/src/utils/logging/WinstonMainLogger.ts
# project/src/utils/logging/WinstonRequestLogger.ts
# project/tests/utils/TimeUtil.test.ts
Manually resolved by Refringe.
2023-11-16 23:35:11 -05:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
fce724b380
Fix water collector craft not resetting after completion of craft
2023-11-16 12:55:57 +00:00
Dev
925d9b3f07
Add fence rep gain on taking COOP extract
...
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
Refringe
8066eb942e
Merge branch 'fix/linting-errors' into 3.8.0
...
# Conflicts:
# project/src/callbacks/DataCallbacks.ts
# project/src/callbacks/DialogueCallbacks.ts
# project/src/callbacks/GameCallbacks.ts
# project/src/callbacks/HandbookCallbacks.ts
# project/src/callbacks/HealthCallbacks.ts
# project/src/callbacks/HttpCallbacks.ts
# project/src/callbacks/InventoryCallbacks.ts
# project/src/callbacks/LauncherCallbacks.ts
# project/src/callbacks/ModCallbacks.ts
# project/src/callbacks/PresetCallbacks.ts
# project/src/callbacks/TraderCallbacks.ts
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/BotController.ts
# project/src/controllers/CustomizationController.ts
# project/src/controllers/DialogueController.ts
# project/src/controllers/GameController.ts
# project/src/controllers/HideoutController.ts
# project/src/controllers/InraidController.ts
# project/src/controllers/InsuranceController.ts
# project/src/controllers/InventoryController.ts
# project/src/controllers/LauncherController.ts
# project/src/controllers/LocationController.ts
# project/src/controllers/QuestController.ts
# project/src/controllers/RagfairController.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/controllers/TradeController.ts
# project/src/di/Container.ts
# project/src/di/Router.ts
# project/src/generators/BotEquipmentModGenerator.ts
# project/src/generators/BotGenerator.ts
# project/src/generators/BotWeaponGenerator.ts
# project/src/generators/LocationGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/generators/RepeatableQuestGenerator.ts
# project/src/generators/WeatherGenerator.ts
# project/src/generators/weapongen/InventoryMagGen.ts
# project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
# project/src/helpers/AssortHelper.ts
# project/src/helpers/BotGeneratorHelper.ts
# project/src/helpers/HttpServerHelper.ts
# project/src/helpers/InRaidHelper.ts
# project/src/helpers/TradeHelper.ts
# project/src/helpers/TraderHelper.ts
# project/src/loaders/PostDBModLoader.ts
# project/src/loaders/PreAkiModLoader.ts
# project/src/models/eft/common/tables/IProfileTemplate.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/dialog/IAcceptFriendRequestData.ts
# project/src/models/eft/dialog/IDeleteFriendRequest.ts
# project/src/models/eft/game/IGameConfigResponse.ts
# project/src/models/eft/game/IGameKeepAliveResponse.ts
# project/src/models/eft/game/IGameStartResponse.ts
# project/src/models/eft/match/IJoinMatchResult.ts
# project/src/models/eft/notifier/INotifier.ts
# project/src/models/eft/profile/GetProfileStatusResponseData.ts
# project/src/models/eft/trade/IProcessSellTradeRequestData.ts
# project/src/models/external/HttpFramework.ts
# project/src/models/external/tsyringe.ts
# project/src/models/spt/config/ILocationConfig.ts
# project/src/models/spt/server/ILocations.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
# project/src/routers/dynamic/DataDynamicRouter.ts
# project/src/routers/dynamic/HttpDynamicRouter.ts
# project/src/routers/dynamic/NotifierDynamicRouter.ts
# project/src/routers/save_load/HealthSaveLoadRouter.ts
# project/src/routers/save_load/InraidSaveLoadRouter.ts
# project/src/routers/save_load/InsuranceSaveLoadRouter.ts
# project/src/routers/save_load/ProfileSaveLoadRouter.ts
# project/src/routers/static/BundleStaticRouter.ts
# project/src/routers/static/ClientLogStaticRouter.ts
# project/src/routers/static/DataStaticRouter.ts
# project/src/routers/static/DialogStaticRouter.ts
# project/src/routers/static/GameStaticRouter.ts
# project/src/routers/static/HealthStaticRouter.ts
# project/src/routers/static/InraidStaticRouter.ts
# project/src/routers/static/LauncherStaticRouter.ts
# project/src/routers/static/LocationStaticRouter.ts
# project/src/routers/static/MatchStaticRouter.ts
# project/src/routers/static/ProfileStaticRouter.ts
# project/src/routers/static/QuestStaticRouter.ts
# project/src/routers/static/RagfairStaticRouter.ts
# project/src/routers/static/WeatherStaticRouter.ts
# project/src/services/BotGenerationCacheService.ts
# project/src/services/BotLootCacheService.ts
# project/src/services/LocalisationService.ts
# project/src/services/ProfileFixerService.ts
# project/src/services/RagfairOfferService.ts
# project/src/services/RagfairTaxService.ts
# project/src/services/RepairService.ts
# project/src/utils/App.ts
# project/src/utils/DatabaseImporter.ts
# project/src/utils/RagfairOfferHolder.ts
# project/src/utils/collections/queue/Queue.ts
# project/tests/__factories__/ProfileInsurance.factory.ts
# project/tests/controllers/InsuranceController.test.ts
Manually resolved by Refringe
2023-11-15 22:28:43 -05:00
Refringe
622949cd83
Auto-formatting Sweep
2023-11-15 21:12:40 -05:00
Dev
467c87b026
Fix trader repair not costing any money
2023-11-15 20:17:24 +00:00
Dev
3b053b741b
Allow custom profiles to use localied descriptions
...
Fixed an inconsistently named locale key
Added logger to LauncherController
2023-11-15 11:16:56 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
1021a945cb
Fix insurance costing 0 roubles
2023-11-14 11:46:51 +00:00
Refringe
0793df60c2
Formatting Change - Space is now given around object properties.
2023-11-13 12:38:16 -05:00
Refringe
32b47bdc18
Formatting Change - When a statement can be moved into a single line and still be under the maximum line length, it is.
2023-11-13 12:31:52 -05:00
Refringe
7533d33358
Formatting Change - Operator positions are now at the start of the next line (for multi-line statements).
2023-11-13 12:29:16 -05:00
Dev
206f0d672d
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
2023-11-13 17:06:19 +00:00
Refringe
ce45862e75
Favours dot object notation whenever possible.
2023-11-13 11:51:02 -05:00
Refringe
d62ccce3ca
Formatting for models.
2023-11-13 11:11:36 -05:00
Dev
0666aad779
Implement Unbind
event handler
...
Occurs when player moves item from quick access panel to inventory
Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
TheSparta
f48e704bf1
import DependencyContainer type directly from tsyringe
...
- Redundant re-export of DependencyContainer from tsyringe, caused madge to think it was a circular dependency due to the file name also being tsyringe, deleted the file and importing directly from tsyringe instead.
2023-11-08 19:53:03 +00:00
TheSparta
f2ef3efdac
fixed suppressions/unused
2023-11-08 19:53:00 +00:00
TheSparta
ed1557d26b
fixed suppressions/deprecatedSuppressionComment
2023-11-08 19:52:58 +00:00
TheSparta
5b46e956c4
fixed lint/complexity/useLiteralKeys
2023-11-08 19:52:56 +00:00
TheSparta
3eee163aae
fixed lint/complexity/noForEach
2023-11-08 19:51:52 +00:00
Refringe
a190311612
Removes IUUidGenerator Class
...
Removes the `IUUidGenerator` class in favour of the built-in `crypto.randomUUID()` method.
2023-11-07 23:27:52 -05:00
Dev
123df5c595
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 20:58:56 +00:00
Dev
203ef0c011
Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile()
2023-11-07 15:17:38 +00:00
Dev
d10c226db0
Add Melee skill to enum
2023-11-07 15:05:59 +00:00
Dev
847586f073
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-07 14:44:26 +00:00
Dev
7defca2ae4
Add ability for repeatable quests to reward skill points
...
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
2040835566
Set halloween event as disabled by default + enable for halloween
2023-11-06 13:18:38 +00:00
Dev
24894643de
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-04 10:43:06 +00:00
Dev
93209e4a76
Add config option to force stock to spawn on a bot during weapon generation
...
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
Dev
a5a0bf82d7
Changes after feedback from Drakia
2023-11-02 21:16:31 +00:00
Dev
981da646b0
Add 2023 haloween event system
...
Event bots are generated from their base type, then their role is updated before being sent to the client e.g. peacefullZryachiyEvent becomes bossZryachiy for generation, then back to peacefullZryachiyEvent
2023-11-02 15:02:18 +00:00
Dev
0a85f6f319
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-11-02 09:00:14 +00:00
DrakiaXYZ
ebeda336db
Implement live-like calculation of Weapon Maintenance XP ( !164 )
...
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit
This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out
Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing
Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)
One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.
However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Dev
fc606ee540
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
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# Conflicts:
# project/assets/database/bots/types/assault.json
# project/assets/database/bots/types/bossknight.json
# project/assets/database/bots/types/bosszryachiy.json
# project/assets/database/bots/types/followerzryachiy.json
2023-10-31 19:10:23 +00:00
Dev
0316278b15
First pass at handling the cancellation of a hideout craft.
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Doesnt explode server with unhandled exception error
Does remove craft from profile
Doesnt remove it from client screen until client refresh
2023-10-28 15:53:13 +01:00
Dev
73be87bee4
Update IBotDurability
with additional bot types
2023-10-28 12:44:44 +01:00
Dev
6e5d35dbd1
Update JSONs
2023-10-28 12:20:48 +01:00
chomp
ea518adb32
Add new WildSpawnTypes for 26835 ( !161 )
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Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/161
2023-10-28 09:39:49 +00:00
Dev
f4fce0612e
Force handguards that take a sub-handguard to set handguard spawn chance to 100% - fixes split handguards appearing without the lower part
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Only adds lower when weapon has no launcher attached
Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
2023-10-26 20:31:05 +01:00
DrakiaXYZ
170a185928
Add a new /singleplayer/log route ( !160 )
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Add a new /singleplayer/log route for logging data to the server console from the client
Supports:
- All server log levels
- `Custom` log level with text/background color
- Specifying the source of the log line (ex. Plugin name)
Example output:
![Example](https://i.imgur.com/c0XBYLm.png )
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/160
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-10-26 09:44:17 +00:00
Dev
1cf63ad1ad
Split pmc kill requirement for elimination into separate min/max counts from other bot types
2023-10-24 15:01:31 +01:00
Dev
83590dcc25
Get id if not found in profile
2023-10-19 21:44:10 +01:00
Dev
20b9a39cda
Add missing IDs to json and pass throughout code
2023-10-19 21:36:17 +01:00
Dev
489189bd81
Add missing properties to templates
2023-10-19 20:51:16 +01:00
Dev
79dc3cca1b
Correct mistake in sending repeatable data to client on quest accept
2023-10-19 20:43:42 +01:00
TheSparta
418d9f2a8f
Import path alias on the whole project ( !157 )
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- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
TheSparta
6231d73109
Implemented loadBefore and loadAfter ( !156 )
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This PR adds the ability to set `loadBefore` and `loadAfter` on a mod's package.json, this allows for modders to define an array of mods their current mod needs to load before or after.
Examples:
if we have <u>__MOD1__</u> that has `loadAfter` = `[ "MOD2" ]` the loading order would be:
1 - MOD2
2 - MOD1
if we have <u>__MOD2__</u> that has `loadBefore` = `[ "MOD1" ]` the loading order would also be:
1 - MOD2
2 - MOD1
Begone zzzzzz, name your mods the way you want to.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/156
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-18 14:44:29 +00:00
Dev
650a3173c8
Implement Pickup
quests for scav
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It seems like these are scav-only
2023-10-17 16:28:48 +01:00
TheSparta
723f8db572
Updated dependencies + A few other things ( !150 )
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Initially this was going to be an update to dependencies but it seems i got a little carried away!
Anyways this PR removes 2 unused dependencies (`jshint` and `utf-8-validate`), and 2 other, `del` and `fs-extra` that were replaced by the built-in `fs/promises`.
It also renames all `tsconfig` and `Dockerfile` files, in a way that when viewed in a file tree sorted alphabetically they will be next to each other.
It also updates the typescript target to `ES2022`, and changes moduleResolution from `Node` to `Node10` (this isn't an update, they are the same thing but `Node` is now deprecated).
It also adds the `node:` discriminator to every import from built-in modules.
It also has major changes to the build script, `del` and `fs-extra` were only being used in the build script, it's now using `fs/promises` instead, cleaned up the code from some functions, adds better documentation to a few functions, and renames some gulp tasks and npm scripts to better represent what they actually do.
And finally it updates dependencies, except for `atomically` which can't be updated unless the project switches to ESM.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/150
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-14 09:01:41 +00:00
Dev
87e2948806
Remove scripts content from imported mods package data
2023-10-14 09:48:24 +01:00
Dev
3c3fd56e65
Send gift to player after taking coop extract
2023-10-12 20:04:50 +01:00
Dev
db619a30b3
Add boss item blacklist and wire into:
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airdrops
scav cases
sealed weapon containers
daily quests
Default boss item filter to on
2023-10-12 11:00:04 +01:00
Dev
968911e3de
Refactored repeatable quest system
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Moved quest generation code into its own class
Moved shared methods used by controller and generator into helper class
2023-10-11 17:43:57 +01:00
Dev
0986bd0932
Make separate bossKill min/max properties + adjust various difficulty values
2023-10-11 17:05:06 +01:00
Dev
c2a6ca678e
Add support for daily quests to request specific weapon kill requirements on elimination quests
2023-10-11 17:04:18 +01:00
chomp
0b67a9a0e9
0.13.5.0 ( !147 )
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Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
1b387f706d
Revert "Update JSONs + add new params to interfaces"
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This reverts commit 3bf644c0e4
.
2023-08-10 16:02:33 +01:00
Dev
3bf644c0e4
Update JSONs + add new params to interfaces
2023-08-10 16:00:49 +01:00
Dev
96de45e580
Expose SPT friend nickname in core config
2023-08-09 16:01:51 +01:00
chomp
6a864bffa9
Rework high flea listing price adjuster to be configurable, more item types can be added ( !111 )
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Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/111
2023-08-06 11:36:07 +00:00
chomp
a962823192
Persist durability changes + faceshield hit values incurred during a raid ( !110 )
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Fixes insured items comin back full durability
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/110
2023-08-05 17:26:16 +00:00
Dev
9dd2d3cd04
Improve nullguard code inside findAndAddRandomPresetToLoot()
2023-08-05 14:50:05 +01:00