Antoine
|
e2ac89a375
|
refactor endRound
|
2021-06-24 01:27:41 +02:00 |
|
Azra Victor
|
20788b59c7
|
corrected guarding check. Guard should now be working correctly.
|
2021-06-24 00:19:22 +02:00 |
|
no
|
3f9beb1198
|
Merge remote-tracking branch 'origin/master'
|
2021-06-24 00:15:39 +02:00 |
|
Léo
|
e74903508d
|
old version of clone method in nextframebuffer
|
2021-06-24 00:22:54 +02:00 |
|
no
|
9ca70a99c5
|
added hitboxes for blue jump D
|
2021-06-24 00:15:34 +02:00 |
|
Azra Victor
|
00ff2fb63d
|
added hitboxes for blue jump B
|
2021-06-24 00:02:58 +02:00 |
|
François Autin
|
62fb41a3a2
|
Merge branch 'master' of
https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
Conflicts:
src/gameplay/Characters/Blue/BlueBaseFrames.java
|
2021-06-24 00:02:29 +02:00 |
|
François Autin
|
0ebc582e40
|
Fixed merge conflict?
|
2021-06-24 00:01:12 +02:00 |
|
no
|
0b4b7e8ece
|
added hitboxes for blue jump C
|
2021-06-23 23:47:32 +02:00 |
|
no
|
02bb004cb1
|
added hitboxes for blue jump A
|
2021-06-23 23:39:56 +02:00 |
|
Azra Victor
|
1bf4270129
|
adjusted pushbox for the knocked down frames of blue somewhat
|
2021-06-23 23:23:37 +02:00 |
|
no
|
460a3f68f8
|
Merge remote-tracking branch 'origin/master'
|
2021-06-23 22:38:44 +02:00 |
|
no
|
1b669442c0
|
Corrected sprites and addedhitboxes for blue cruch D
|
2021-06-23 22:37:48 +02:00 |
|
Azra Victor
|
0001f0d7df
|
Corrected sprites and addedhitboxes for blue crouch B
|
2021-06-23 22:20:59 +02:00 |
|
Azra Victor
|
6a3c6a6a2f
|
Corrected sprites and added hitboxes for blue forward D
|
2021-06-23 22:12:00 +02:00 |
|
Antoine
|
262fef9b6c
|
glfwGetGamepadName
|
2021-06-23 21:57:58 +02:00 |
|
Azra Victor
|
9c07f8c60a
|
Corrected sprites and added hitboxes for blue stand C
|
2021-06-23 21:48:35 +02:00 |
|
Antoine
|
0bd14bbd5d
|
Merge remote-tracking branch 'origin/master'
|
2021-06-23 21:26:19 +02:00 |
|
Antoine
|
35bc639712
|
Correction shader, detection des float
|
2021-06-23 21:26:14 +02:00 |
|
no
|
74bad4b80b
|
Merge remote-tracking branch 'origin/master'
|
2021-06-23 20:05:54 +02:00 |
|
Léo
|
ae41d2131b
|
shader removed on the endRound message
|
2021-06-23 20:47:37 +02:00 |
|
Azra Victor
|
f1eb93c647
|
changed nextframebuffer.clone() so it hopefully won't crash
|
2021-06-23 20:05:39 +02:00 |
|
no
|
6c9c87b50e
|
Merge remote-tracking branch 'origin/master'
|
2021-06-23 19:47:33 +02:00 |
|
Léo
|
56fca86614
|
connection test
|
2021-06-23 20:44:13 +02:00 |
|
Léo
|
3170c713bd
|
endRound finished
|
2021-06-23 20:30:14 +02:00 |
|
Léo
|
e0b0850af5
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 20:25:10 +02:00 |
|
Léo
|
0f430e5980
|
endRound finished
|
2021-06-23 20:22:22 +02:00 |
|
Azra Victor
|
23bc9aabcd
|
Fix of jump arcs hopefully
|
2021-06-23 19:35:18 +02:00 |
|
no
|
2d54c76bc6
|
Merge remote-tracking branch 'origin/master'
|
2021-06-23 19:21:47 +02:00 |
|
Azra Victor
|
7dd455740f
|
Added handling of jump arc during jump attacks.
|
2021-06-23 19:21:40 +02:00 |
|
Léo
|
a8e7a84b7a
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 18:38:54 +02:00 |
|
Léo
|
a0a5b015f1
|
little text when a player win a round
+ at the begining of the second round players are in the right places
|
2021-06-23 18:38:14 +02:00 |
|
Antoine
|
b94db90379
|
fix, peut-être utile
|
2021-06-23 18:11:40 +02:00 |
|
Antoine
|
ff7aafc94b
|
fix*2
|
2021-06-23 18:09:28 +02:00 |
|
Antoine
|
bfae9d3138
|
fix
|
2021-06-23 18:06:23 +02:00 |
|
Antoine
|
6b6cb0beda
|
delete in UIElement added
|
2021-06-23 17:57:44 +02:00 |
|
François Autin
|
c5ac0e9297
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 17:15:17 +02:00 |
|
François Autin
|
e36955d948
|
partially improved launcher functionnality
|
2021-06-23 17:14:57 +02:00 |
|
keizaal
|
30b227d883
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 17:07:41 +02:00 |
|
Rémi Rativel
|
375230466d
|
Implemented functions for knockedDown in BlueBaseFrames
|
2021-06-23 17:07:33 +02:00 |
|
François Autin
|
e645f66dc8
|
Added stage selection capabilities
|
2021-06-23 16:52:00 +02:00 |
|
François Autin
|
058ee337ca
|
Added fullscreen support to Engine
|
2021-06-23 16:26:17 +02:00 |
|
keizaal
|
a9ef37eeaf
|
corrected a small error in jumpCFrame3
|
2021-06-23 16:25:10 +02:00 |
|
keizaal
|
3eaebb27a4
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 16:22:55 +02:00 |
|
Rémi Rativel
|
91b9930ecb
|
switched all public function by protected
|
2021-06-23 16:22:48 +02:00 |
|
François Autin
|
2a310cfe1f
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 16:12:29 +02:00 |
|
François Autin
|
9757634881
|
Updated launcher to allow for character selection
|
2021-06-23 16:12:09 +02:00 |
|
no
|
2edf441b95
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/Characters/Blue/BlueNormals.java
|
2021-06-23 15:54:57 +02:00 |
|
keizaal
|
4d9d3e861f
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 15:39:18 +02:00 |
|
Rémi Rativel
|
8076bc5fd7
|
Implemented all Jump Normal in BlueNormals and their calling in
CharacterBlue
|
2021-06-23 15:39:06 +02:00 |
|