Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
460a3f68f8
@ -15,7 +15,7 @@ void main()
|
||||
vec4 colorTemp = color;
|
||||
float ouverture = 0.8f;
|
||||
// Effet "tube"
|
||||
float lum = -pow(fragCoord.y + height/2f, 2f) * 5f /height + ouverture;
|
||||
float lum = -pow(fragCoord.y + height/2.0f, 2.0f) * 5.0f /height + ouverture;
|
||||
colorTemp.xyz *= lum;
|
||||
|
||||
// Effet flash sur la surface
|
||||
@ -27,14 +27,14 @@ void main()
|
||||
FragColor = colorTemp;
|
||||
}
|
||||
else {
|
||||
FragColor = vec4(0f);
|
||||
FragColor = vec4(0.0f);
|
||||
}
|
||||
} else {
|
||||
if (fill < fragCoord.x){
|
||||
FragColor = colorTemp;
|
||||
}
|
||||
else {
|
||||
FragColor = vec4(0f);
|
||||
FragColor = vec4(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,8 +107,8 @@ public class GamepadInput {
|
||||
return new Vector3f(x,y);
|
||||
}
|
||||
|
||||
public int getGamepadName(){
|
||||
return this.gamepadNum;
|
||||
public String getGamepadName(){
|
||||
return glfwGetGamepadName(this.gamepadNum);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user