endRound finished

This commit is contained in:
Léo 2021-06-23 20:22:22 +02:00
parent a8e7a84b7a
commit 0f430e5980

View File

@ -138,12 +138,13 @@ public class match {
System.out.println("P1 won the round");
roundWon = new UIElementText("Player1 won the round", 5f, 0.25f, 0.5f, 100f, engine);
roundWon.setBackground(new Vector3f(0f,0f,0f));
roundWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true);
engine.add_uiElement(roundWon);
engine.update();
engine.render();
Thread.sleep(1000);
engine.remove_uiElement(roundWon);
//replacement des sprites
objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY()));
objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
@ -155,6 +156,7 @@ public class match {
System.out.println("P2 won the round");
roundWon = new UIElementText("Player2 won the round", 5f, 0.25f, 0.5f, 100f, engine);
roundWon.setBackground(new Vector3f(0f,0f,0f));
roundWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true);
engine.add_uiElement(roundWon);
engine.update();
engine.render();