Commit Graph

370 Commits

Author SHA1 Message Date
Dev
8853159b55 Fix player offers being expired before checking if they were sold 2023-12-18 22:32:46 +00:00
Dev
6b82663ee1 Fix items with a condition property not being correctly classified by ragfair code 2023-12-18 11:18:13 +00:00
chomp
1cf8b1ec9b flea-sell-changes (!176)
Co-authored-by: Shibdib <shibdib@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/176
2023-12-17 10:36:54 +00:00
Dev
10b88b54b3 Add guard to fillMagazineWithCartridge() to prevent bad mod data breaking server 2023-12-16 22:23:50 +00:00
Dev
7950bef43e Make use of global values when sending player back unsold offer items + rep loss 2023-12-16 15:50:35 +00:00
Dev
b6e7679b03 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-12-15 14:43:30 +00:00
Dev
c394cd6c6c Ensure all classes are exported consistently 2023-12-15 14:43:05 +00:00
Dev
268a9b8abd Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/src/callbacks/BundleCallbacks.ts
#	project/src/controllers/RepeatableQuestController.ts
#	project/src/helpers/InRaidHelper.ts
#	project/src/loaders/PreAkiModLoader.ts
2023-12-15 14:16:15 +00:00
Dev
950d17ef1d Add special slots to getPlayerGear() 2023-12-15 10:38:32 +00:00
Dev
ba1bdc9c5f Clean up comments for items removed post-raid 2023-12-15 10:36:26 +00:00
Dev
fd14338f5a Exit isItemIncompatibleWithCurrentItems() function if item doesnt exist in db or has no _props field 2023-12-14 18:19:50 +00:00
Dev
88c4cf949c Add comments to various functions
Remove redundant function `isWeaponTemplate()`

log warning message when `reparentPresets()` reassigns root item tpl
2023-12-14 15:47:01 +00:00
Dev
4eebd5feef Change skill reward being 0 from an error to warning 2023-12-11 11:44:26 +00:00
Dev
25bfda0d56 Prevent increasing a skill to beyond the game limit of 5100 points 2023-12-11 11:43:30 +00:00
Dev
bdd9a4cd9b Improve handling of Lightkeeper quests
When LK gives a time-gated quest it was being saved into the profile with a status of `Locked`, meaning it would stay there forever.

Post raid:
Check post-raid for locked quests and update them to be `AvailableAfter` + assign the unlock time to `availableAfter`
Check for quests flagged as  `AvailableAfter` and have a  `availableAfter` timestamp before current time, change to `AvailableForStart`
2023-12-10 13:09:54 +00:00
Dev
77dba80fbd Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/assets/configs/core.json
#	project/assets/database/locales/global/ch.json
#	project/assets/database/locales/global/cz.json
#	project/assets/database/locales/global/en.json
#	project/assets/database/locales/global/es-mx.json
#	project/assets/database/locales/global/es.json
#	project/assets/database/locales/global/fr.json
#	project/assets/database/locales/global/ge.json
#	project/assets/database/locales/global/hu.json
#	project/assets/database/locales/global/it.json
#	project/assets/database/locales/global/jp.json
#	project/assets/database/locales/global/kr.json
#	project/assets/database/locales/global/pl.json
#	project/assets/database/locales/global/po.json
#	project/assets/database/locales/global/ru.json
#	project/assets/database/locales/global/sk.json
#	project/assets/database/locales/global/tu.json
#	project/src/controllers/TradeController.ts
#	project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
18dc76ec2c Improve handling of adding items to a bot container when the items type is incompatible with container 2023-12-08 16:27:34 +00:00
Dev
7f995de5d1 Reworked how the flea market categories are calculated, instead of trying to be smart and add/remove in a cache as offers are created, calculate the categories when needed
Categories:
Are now much more accurate
take into account when player is below flea unlock level
Any with a (1) and no offers have been fixed
Take into account when offers are barters + barters are filtered out

Skip items with a type of `node` during flea assort generation
2023-12-05 20:41:43 +00:00
Dev
fd40d47698 Handle when hideout crafts have null progress values, not just undefined 2023-12-03 14:50:01 +00:00
Dev
1db690afb3 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/src/controllers/HideoutController.ts
2023-12-03 11:13:22 +00:00
Dev
f5e5136603 Fix big that casued bots to spawn with only 1 magazine at most 2023-12-02 19:25:46 +00:00
Dev
12cb176a42 Potential fix for failed/repeatable quests keeping their subtask completed status 2023-12-02 00:10:25 +00:00
Dev
19f6bbaed4 improve weightedRandom() handling of bad data input
update allowed param types, should only be arrays
2023-12-01 17:22:24 +00:00
Dev
52b91cae87 Remove useless length check 2023-12-01 16:45:31 +00:00
Dev
e1790ff7a5 Prevent getWeightedValue() function from null error if items and weights do not match 2023-12-01 14:15:11 +00:00
Dev
2148eaafe5 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/src/context/ApplicationContext.ts
#	project/src/context/ContextVariableType.ts
#	project/src/controllers/QuestController.ts
#	project/src/di/Container.ts
#	project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
2023-11-30 10:20:37 +00:00
Dev
b52ea4f1fa Only set start time in resetQuestState() when new status is started 2023-11-30 10:13:45 +00:00
Dev
9ed5869fa6 Reduce calls to this.timeUtil.getTimestamp() inside getQuestReadyForProfile()
Set `startTime` property inside `resetQuestState()`
2023-11-30 10:09:23 +00:00
Dev
288b7cf654 Further cleanup of acceptQuest 2023-11-30 09:36:28 +00:00
Dev
a941a22305 Attempt to resolve issue where failed quests that are restarted retain their previous completed statuses until client restart
New function to purge completed condtions + remove status timers beyond what a newly started quest would have + add updated quest status object to `questsStatus` property on profile changes response object
2023-11-29 23:36:31 +00:00
Dev
a1d6596f8d Fix multiple typos 2023-11-29 11:36:20 +00:00
Dev
382cf4c785 Update getMessageItemContents() to handle when its items.data property is null 2023-11-27 18:24:02 +00:00
Dev
cc488477fb Logging improvements 2023-11-27 17:01:38 +00:00
Dev
14e917823c Nullguard getMessageItemContents() when checking count of reward items 2023-11-26 22:53:09 +00:00
Dev
0b57fe3a5b Stop addAmmoIntoEquipmentSlots() from adding ammo if item cannot find container to add item to 2023-11-25 10:04:17 +00:00
Dev
4057301953 Nullguard prior to saving quest data to scav profile 2023-11-24 19:18:29 +00:00
Dev
3c0e6a34f2 Improve addItemWithChildrenToEquipmentSlot(), Make it return different result when:
There are no containers to add item to
Unknown reason

Improved handling of when container has no space for item

Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine

Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
2023-11-24 16:05:58 +00:00
Dev
8c7b5da9ff Rename variable for clarity 2023-11-24 15:38:37 +00:00
Dev
5a2f6b7581 Optimisation: addAmmoIntoEquipmentSlots(), if it fails because of lack of space, break out of loop and skip trying to add remaining ammo 2023-11-24 15:35:19 +00:00
Dev
a0016ae2fa Parse result inside getRandomizedMagazineCount() to number before returning 2023-11-24 15:31:16 +00:00
Dev
7342849f61 Resolve getRandomizedBulletCount returning extremely large ammo values for rotating grenade launchers 2023-11-24 15:24:46 +00:00
Dev
aa6f765a64 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/assets/configs/core.json
2023-11-22 14:28:30 +00:00
Dev
ddb9917c6b Rework of post-raid scav/pmc profile handling:
Moved logic out of `updateProfileBaseStats()` and into separate functions for pmc/scav, left profile-agnostic code alone
new functions `updatePmcProfileDataPostRaid` and `updateScavProfileDataPostRaid`

scav - Only copy active quest progress from client profile to server scav profile
scav - dont attempt to update trader standings, none exist on scav profile
scav - dont transfer psot-raid limb damage to server profile

Update quest status values similarly to PMC quests post raid to ensure they're consistent with existing quest data in profile
Simplifies `migrateScavQuestProgressToPmcProfile`

made various warnings debug instead
2023-11-20 16:33:04 +00:00
Dev
9929cf8c33 Clone handbook data before caching it 2023-11-20 13:47:47 +00:00
Dev
1abc7e3604 Handle failing a quest while raiding as scav 2023-11-20 11:19:11 +00:00
Refringe
6cd86e67b0
Merge branch 'master' into 3.8.0
# Conflicts:
#	project/.vscode/launch.json
#	project/assets/database/locations/bigmap/base.json
#	project/assets/database/locations/interchange/base.json
#	project/assets/database/locations/rezervbase/base.json
#	project/gulpfile.mjs
#	project/package.json
#	project/src/ErrorHandler.ts
#	project/src/Program.ts
#	project/src/callbacks/DataCallbacks.ts
#	project/src/callbacks/DialogueCallbacks.ts
#	project/src/callbacks/GameCallbacks.ts
#	project/src/callbacks/HandbookCallbacks.ts
#	project/src/callbacks/HealthCallbacks.ts
#	project/src/callbacks/HttpCallbacks.ts
#	project/src/callbacks/LauncherCallbacks.ts
#	project/src/callbacks/LocationCallbacks.ts
#	project/src/callbacks/MatchCallbacks.ts
#	project/src/callbacks/ModCallbacks.ts
#	project/src/callbacks/NotifierCallbacks.ts
#	project/src/callbacks/PresetCallbacks.ts
#	project/src/callbacks/ProfileCallbacks.ts
#	project/src/callbacks/RagfairCallbacks.ts
#	project/src/callbacks/TraderCallbacks.ts
#	project/src/context/ApplicationContext.ts
#	project/src/context/ContextVariableType.ts
#	project/src/controllers/BotController.ts
#	project/src/controllers/CustomizationController.ts
#	project/src/controllers/DialogueController.ts
#	project/src/controllers/GameController.ts
#	project/src/controllers/HealthController.ts
#	project/src/controllers/HideoutController.ts
#	project/src/controllers/InraidController.ts
#	project/src/controllers/InsuranceController.ts
#	project/src/controllers/InventoryController.ts
#	project/src/controllers/LauncherController.ts
#	project/src/controllers/LocationController.ts
#	project/src/controllers/MatchController.ts
#	project/src/controllers/QuestController.ts
#	project/src/controllers/RagfairController.ts
#	project/src/controllers/RepeatableQuestController.ts
#	project/src/controllers/TradeController.ts
#	project/src/di/Container.ts
#	project/src/di/Router.ts
#	project/src/generators/BotEquipmentModGenerator.ts
#	project/src/generators/BotLevelGenerator.ts
#	project/src/generators/BotWeaponGenerator.ts
#	project/src/generators/LocationGenerator.ts
#	project/src/generators/LootGenerator.ts
#	project/src/generators/RepeatableQuestGenerator.ts
#	project/src/generators/WeatherGenerator.ts
#	project/src/generators/weapongen/InventoryMagGen.ts
#	project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
#	project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
#	project/src/helpers/AssortHelper.ts
#	project/src/helpers/BotGeneratorHelper.ts
#	project/src/helpers/InRaidHelper.ts
#	project/src/helpers/ProfileHelper.ts
#	project/src/helpers/RagfairHelper.ts
#	project/src/helpers/RagfairOfferHelper.ts
#	project/src/helpers/TraderHelper.ts
#	project/src/loaders/ModLoadOrder.ts
#	project/src/loaders/PostDBModLoader.ts
#	project/src/loaders/PreAkiModLoader.ts
#	project/src/models/eft/common/IGlobals.ts
#	project/src/models/eft/common/ILocationBase.ts
#	project/src/models/eft/common/tables/IBotBase.ts
#	project/src/models/eft/common/tables/IProfileTemplate.ts
#	project/src/models/eft/common/tables/ITemplateItem.ts
#	project/src/models/eft/dialog/IAcceptFriendRequestData.ts
#	project/src/models/eft/dialog/IDeleteFriendRequest.ts
#	project/src/models/eft/game/IGameConfigResponse.ts
#	project/src/models/eft/game/IGameKeepAliveResponse.ts
#	project/src/models/eft/game/IGameStartResponse.ts
#	project/src/models/eft/match/IJoinMatchResult.ts
#	project/src/models/eft/notifier/INotifier.ts
#	project/src/models/eft/profile/GetProfileStatusResponseData.ts
#	project/src/models/eft/trade/IProcessBuyTradeRequestData.ts
#	project/src/models/eft/trade/IProcessSellTradeRequestData.ts
#	project/src/models/enums/WildSpawnTypeNumber.ts
#	project/src/models/spt/bots/BotGenerationDetails.ts
#	project/src/models/spt/config/IBotConfig.ts
#	project/src/models/spt/config/IBotDurability.ts
#	project/src/models/spt/config/IInRaidConfig.ts
#	project/src/models/spt/config/ILocationConfig.ts
#	project/src/models/spt/config/IQuestConfig.ts
#	project/src/models/spt/config/ISeasonalEventConfig.ts
#	project/src/models/spt/server/ILocations.ts
#	project/src/models/spt/utils/IUuidGenerator.ts
#	project/src/routers/dynamic/BotDynamicRouter.ts
#	project/src/routers/dynamic/BundleDynamicRouter.ts
#	project/src/routers/dynamic/CustomizationDynamicRouter.ts
#	project/src/routers/dynamic/DataDynamicRouter.ts
#	project/src/routers/dynamic/HttpDynamicRouter.ts
#	project/src/routers/dynamic/InraidDynamicRouter.ts
#	project/src/routers/dynamic/LocationDynamicRouter.ts
#	project/src/routers/dynamic/NotifierDynamicRouter.ts
#	project/src/routers/dynamic/TraderDynamicRouter.ts
#	project/src/routers/save_load/InsuranceSaveLoadRouter.ts
#	project/src/routers/save_load/ProfileSaveLoadRouter.ts
#	project/src/routers/serializers/NotifySerializer.ts
#	project/src/routers/static/BotStaticRouter.ts
#	project/src/routers/static/BundleStaticRouter.ts
#	project/src/routers/static/ClientLogStaticRouter.ts
#	project/src/routers/static/CustomizationStaticRouter.ts
#	project/src/routers/static/DataStaticRouter.ts
#	project/src/routers/static/DialogStaticRouter.ts
#	project/src/routers/static/GameStaticRouter.ts
#	project/src/routers/static/HealthStaticRouter.ts
#	project/src/routers/static/InraidStaticRouter.ts
#	project/src/routers/static/InsuranceStaticRouter.ts
#	project/src/routers/static/ItemEventStaticRouter.ts
#	project/src/routers/static/LauncherStaticRouter.ts
#	project/src/routers/static/LocationStaticRouter.ts
#	project/src/routers/static/MatchStaticRouter.ts
#	project/src/routers/static/NotifierStaticRouter.ts
#	project/src/routers/static/PresetStaticRouter.ts
#	project/src/routers/static/ProfileStaticRouter.ts
#	project/src/routers/static/QuestStaticRouter.ts
#	project/src/routers/static/RagfairStaticRouter.ts
#	project/src/routers/static/TraderStaticRouter.ts
#	project/src/routers/static/WeatherStaticRouter.ts
#	project/src/services/BotEquipmentFilterService.ts
#	project/src/services/BotGenerationCacheService.ts
#	project/src/services/BotWeaponModLimitService.ts
#	project/src/services/PaymentService.ts
#	project/src/services/ProfileFixerService.ts
#	project/src/services/RagfairOfferService.ts
#	project/src/services/RagfairTaxService.ts
#	project/src/services/RepairService.ts
#	project/src/services/SeasonalEventService.ts
#	project/src/utils/RagfairOfferHolder.ts
#	project/src/utils/TimeUtil.ts
#	project/src/utils/UUidGenerator.ts
#	project/src/utils/VFS.ts
#	project/src/utils/collections/queue/Queue.ts
#	project/src/utils/logging/AbstractWinstonLogger.ts
#	project/src/utils/logging/WinstonMainLogger.ts
#	project/src/utils/logging/WinstonRequestLogger.ts
#	project/tests/utils/TimeUtil.test.ts

Manually resolved by Refringe.
2023-11-16 23:35:11 -05:00
Refringe
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Refringe
00be492d5e
Resolves ESLint Naming Convention Issues 2023-11-16 10:09:01 -05:00
Refringe
0ac9e147cb
Resolved post-conflict syntax errors. Sorry! 2023-11-16 10:07:46 -05:00
Refringe
8066eb942e
Merge branch 'fix/linting-errors' into 3.8.0
# Conflicts:
#	project/src/callbacks/DataCallbacks.ts
#	project/src/callbacks/DialogueCallbacks.ts
#	project/src/callbacks/GameCallbacks.ts
#	project/src/callbacks/HandbookCallbacks.ts
#	project/src/callbacks/HealthCallbacks.ts
#	project/src/callbacks/HttpCallbacks.ts
#	project/src/callbacks/InventoryCallbacks.ts
#	project/src/callbacks/LauncherCallbacks.ts
#	project/src/callbacks/ModCallbacks.ts
#	project/src/callbacks/PresetCallbacks.ts
#	project/src/callbacks/TraderCallbacks.ts
#	project/src/context/ApplicationContext.ts
#	project/src/context/ContextVariableType.ts
#	project/src/controllers/BotController.ts
#	project/src/controllers/CustomizationController.ts
#	project/src/controllers/DialogueController.ts
#	project/src/controllers/GameController.ts
#	project/src/controllers/HideoutController.ts
#	project/src/controllers/InraidController.ts
#	project/src/controllers/InsuranceController.ts
#	project/src/controllers/InventoryController.ts
#	project/src/controllers/LauncherController.ts
#	project/src/controllers/LocationController.ts
#	project/src/controllers/QuestController.ts
#	project/src/controllers/RagfairController.ts
#	project/src/controllers/RepeatableQuestController.ts
#	project/src/controllers/TradeController.ts
#	project/src/di/Container.ts
#	project/src/di/Router.ts
#	project/src/generators/BotEquipmentModGenerator.ts
#	project/src/generators/BotGenerator.ts
#	project/src/generators/BotWeaponGenerator.ts
#	project/src/generators/LocationGenerator.ts
#	project/src/generators/LootGenerator.ts
#	project/src/generators/RepeatableQuestGenerator.ts
#	project/src/generators/WeatherGenerator.ts
#	project/src/generators/weapongen/InventoryMagGen.ts
#	project/src/generators/weapongen/implementations/BarrelInventoryMagGen.ts
#	project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
#	project/src/helpers/AssortHelper.ts
#	project/src/helpers/BotGeneratorHelper.ts
#	project/src/helpers/HttpServerHelper.ts
#	project/src/helpers/InRaidHelper.ts
#	project/src/helpers/TradeHelper.ts
#	project/src/helpers/TraderHelper.ts
#	project/src/loaders/PostDBModLoader.ts
#	project/src/loaders/PreAkiModLoader.ts
#	project/src/models/eft/common/tables/IProfileTemplate.ts
#	project/src/models/eft/common/tables/ITemplateItem.ts
#	project/src/models/eft/dialog/IAcceptFriendRequestData.ts
#	project/src/models/eft/dialog/IDeleteFriendRequest.ts
#	project/src/models/eft/game/IGameConfigResponse.ts
#	project/src/models/eft/game/IGameKeepAliveResponse.ts
#	project/src/models/eft/game/IGameStartResponse.ts
#	project/src/models/eft/match/IJoinMatchResult.ts
#	project/src/models/eft/notifier/INotifier.ts
#	project/src/models/eft/profile/GetProfileStatusResponseData.ts
#	project/src/models/eft/trade/IProcessSellTradeRequestData.ts
#	project/src/models/external/HttpFramework.ts
#	project/src/models/external/tsyringe.ts
#	project/src/models/spt/config/ILocationConfig.ts
#	project/src/models/spt/server/ILocations.ts
#	project/src/routers/dynamic/BundleDynamicRouter.ts
#	project/src/routers/dynamic/DataDynamicRouter.ts
#	project/src/routers/dynamic/HttpDynamicRouter.ts
#	project/src/routers/dynamic/NotifierDynamicRouter.ts
#	project/src/routers/save_load/HealthSaveLoadRouter.ts
#	project/src/routers/save_load/InraidSaveLoadRouter.ts
#	project/src/routers/save_load/InsuranceSaveLoadRouter.ts
#	project/src/routers/save_load/ProfileSaveLoadRouter.ts
#	project/src/routers/static/BundleStaticRouter.ts
#	project/src/routers/static/ClientLogStaticRouter.ts
#	project/src/routers/static/DataStaticRouter.ts
#	project/src/routers/static/DialogStaticRouter.ts
#	project/src/routers/static/GameStaticRouter.ts
#	project/src/routers/static/HealthStaticRouter.ts
#	project/src/routers/static/InraidStaticRouter.ts
#	project/src/routers/static/LauncherStaticRouter.ts
#	project/src/routers/static/LocationStaticRouter.ts
#	project/src/routers/static/MatchStaticRouter.ts
#	project/src/routers/static/ProfileStaticRouter.ts
#	project/src/routers/static/QuestStaticRouter.ts
#	project/src/routers/static/RagfairStaticRouter.ts
#	project/src/routers/static/WeatherStaticRouter.ts
#	project/src/services/BotGenerationCacheService.ts
#	project/src/services/BotLootCacheService.ts
#	project/src/services/LocalisationService.ts
#	project/src/services/ProfileFixerService.ts
#	project/src/services/RagfairOfferService.ts
#	project/src/services/RagfairTaxService.ts
#	project/src/services/RepairService.ts
#	project/src/utils/App.ts
#	project/src/utils/DatabaseImporter.ts
#	project/src/utils/RagfairOfferHolder.ts
#	project/src/utils/collections/queue/Queue.ts
#	project/tests/__factories__/ProfileInsurance.factory.ts
#	project/tests/controllers/InsuranceController.test.ts

Manually resolved by Refringe
2023-11-15 22:28:43 -05:00
Refringe
622949cd83
Auto-formatting Sweep 2023-11-15 21:12:40 -05:00
Dev
909d79f415 Remove unnecessary removeMapAccessKey() method, now handled in client 2023-11-14 17:34:44 +00:00
Refringe
0793df60c2
Formatting Change - Space is now given around object properties. 2023-11-13 12:38:16 -05:00
Refringe
32b47bdc18
Formatting Change - When a statement can be moved into a single line and still be under the maximum line length, it is. 2023-11-13 12:31:52 -05:00
Refringe
7533d33358
Formatting Change - Operator positions are now at the start of the next line (for multi-line statements). 2023-11-13 12:29:16 -05:00
Dev
206f0d672d Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/assets/configs/core.json
2023-11-13 17:06:19 +00:00
Refringe
ce45862e75
Favours dot object notation whenever possible. 2023-11-13 11:51:02 -05:00
Refringe
8586447d21
Formatting for helper classes. 2023-11-13 11:10:22 -05:00
Dev
5f774bf3c8 Exit loop after deleting hideout craft 2023-11-11 20:15:46 +00:00
Dev
d2f4327871 Update updateProductionTimers() to handle Progress value being undefined 2023-11-10 19:18:58 +00:00
Dev
171d39d5cf Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-09 14:49:41 +00:00
TheSparta
98a793229c fixed lint/complexity/noUselessSwitchCase 2023-11-08 19:53:00 +00:00
TheSparta
d13bcc2eba fixed lint/style/noInferrableTypes 2023-11-08 19:52:59 +00:00
TheSparta
133c0f760d fixed lint/suspicious/noGlobalIsNan 2023-11-08 19:52:57 +00:00
TheSparta
5b46e956c4 fixed lint/complexity/useLiteralKeys 2023-11-08 19:52:56 +00:00
TheSparta
3eee163aae fixed lint/complexity/noForEach 2023-11-08 19:51:52 +00:00
Dev
4580c1cea8 FIx hideout crafts flaged as needFuelForAllProductionTime not progressing 2023-11-08 16:17:14 +00:00
Refringe
0ad85b45e1
Small ItemHelper.getRandomCompatibleCaliberTemplateId() Improvements
- Updated to safely access a deeply nested property.
- Updated to safely access the item `_id` and `_name` properties in the warning log.
- Updated to use the `RandomUtil.getArrayValue()` method to select a random ammo item template ID.
- Finished up some tests.
2023-11-07 22:59:04 -05:00
Dev
80afa0262c Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-07 21:22:06 +00:00
Dev
dfd1bcc589 getTemplatePrice(), when an item cannot be found in the handbook, add it with the price of 0 instead of 1 2023-11-07 21:21:34 +00:00
Dev
7941675102 getItemPrice() if static price is 0 and dynamic price is missing, return 0 instead of undefined 2023-11-07 21:13:41 +00:00
Dev
d2736f4004 Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux 2023-11-07 20:59:14 +00:00
Dev
123df5c595 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-07 20:58:56 +00:00
Dev
203ef0c011 Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile() 2023-11-07 15:17:38 +00:00
Dev
847586f073 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-07 14:44:26 +00:00
Dev
5a60e4dcf0 Consolodate multiple functions (incrementSkillLevel, rewardSkillpoints) that do the same task into one addSkillpointsToPlayer, make them use enum for skill type instead of string 2023-11-07 11:20:25 +00:00
Dev
206509359e Add Charisma points when insuring items, points to reward is a total guess until data can be obtained 2023-11-07 10:40:14 +00:00
Dev
1510237b01 take into accout Charisma skill at elite level when calculating daily quest count 2023-11-07 09:58:58 +00:00
Dev
1cccb0445a Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux 2023-11-06 13:19:15 +00:00
Dev
6de32bad6a Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-06 13:18:56 +00:00
Dev
6ba0cfa459 Fix inverted check 2023-11-06 09:24:13 +00:00
Dev
32b356d3f1 Fix isbotPmc isBotBoss and isBotFollower failing when undefined values are passed in 2023-11-05 20:29:10 +00:00
Dev
5656384c8f Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux 2023-11-05 20:25:15 +00:00
Dev
d3b7e5ef7a Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-05 20:24:28 +00:00
Dev
df6a08367b Remove reduandant else from getRepairableItemQualityValue() 2023-11-05 13:19:10 +00:00
Dev
c527824d60 Change getRepairableItemQualityValue() to handle max durability being lower than durability 2023-11-05 13:16:59 +00:00
Dev
7e409735d1 Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into testing-redux 2023-11-05 12:39:38 +00:00
Dev
c7dfc5b9cf Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-05 12:39:20 +00:00
Dev
8f70b03284 Fix hasBuyRestrictions erroring on bad input data
Fix isItemTplStackable erroring on bad input data
2023-11-05 12:37:17 +00:00
Refringe
98a35f4b47
Merge branch '3.8.0' into testing-redux 2023-11-04 21:12:49 -04:00
Dev
86c519b117 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-04 10:50:13 +00:00
Dev
75958ee7d2 Replace hard coded blacklist in isValidItem() with more appropriate call to ItemFilterService.isValidItem() 2023-11-04 10:49:52 +00:00
Dev
24894643de Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-04 10:43:06 +00:00
Dev
ab01e42271 Call getDynamicItemPrice() correctly inside getItemPrice() 2023-11-04 10:28:33 +00:00
Dev
0a85f6f319 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2023-11-02 09:00:14 +00:00
DrakiaXYZ
ebeda336db Implement live-like calculation of Weapon Maintenance XP (!164)
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit

This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out

Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing

Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)

One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.

However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Refringe
946552199e
Merge branch '3.8.0' into testing-redux
# Conflicts:
#	project/package.json

Manually resolved by Refringe
2023-11-02 01:56:18 -04:00
Refringe
85a227e7d5
Updates 🚀
- Created profileInsurance test fixture.
- Created ProfileInsurance test factory class.
- Improved many of the InsuranceController method tests by utilizing the factory and fixture. Still some left to do here.
- Adds the `date-fns` package as a development dependancy for easy date manipulation.
- Cleaned up some comments.

Bug Fixes 🐞
- Resolved an issue where `ItemHelper.getAttachmentMainParent()` was not returning null when it should have.
- Resolved an issue where `InsuranceController.populateParentAttachmentsMap()` would continue to process when the parent could not be found.
2023-11-02 01:47:28 -04:00
Dev
fc606ee540 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/assets/database/bots/types/assault.json
#	project/assets/database/bots/types/bossknight.json
#	project/assets/database/bots/types/bosszryachiy.json
#	project/assets/database/bots/types/followerzryachiy.json
2023-10-31 19:10:23 +00:00
Dev
6f62d0b400 Rename variable for clarity
Remove redundant `BlocksX` check
2023-10-29 20:44:41 +00:00
Dev
cc86ecce2b Send correct data to client to inform it craft has been cancelled 2023-10-28 17:48:37 +01:00
Dev
ce50c88b87 Improve error message text 2023-10-28 16:16:39 +01:00
Dev
48913e8707 Update getDefaultCounters() to return data found from live profile 2023-10-28 12:40:21 +01:00
Dev
1f90ae0bb0 Add undefined check to updateProfileBaseStats() 2023-10-25 18:13:33 +01:00
Dev
0e3d25df03 Improve getTrader()
Error when no profile found
Reduce returns to 1
fold two checks into one
Remove magic string reliance on TradersInfo exist check
More comments
2023-10-25 12:18:27 +01:00
Dev
a5dbfef7d0 Localise some error text 2023-10-24 16:40:34 +01:00
TheSparta
7aee78eb49 Fixes Insured items on secured containers (!158)
This PR fixes both https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/174 and https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/175.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/158
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-23 16:45:40 +00:00
Dev
de2f70fb79 Remove replaced repeatable quest from PMC and scav profile 2023-10-21 17:39:44 +01:00
TheSparta
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
Dev
1adeed29ef Transfer ConditionCounter and quest status changes incurred during scav raid into pmc profile
Only add quests to scav profile when its a pickup/exploration/elimination quest
2023-10-17 22:04:19 +01:00
Refringe
7948e3473c Refactor of InsuranceController & New ItemHelper Methods (!151)
This commit is my second go-around at refactoring the `InsuranceController`, attempting to improving the code's modularity, maintainability, and efficiency while squashing a few bugs along the way.

1. **InsuranceController.ts**
    - Removed `ITemplateItem` import, as it is no longer used.
    - Introduced the `adoptOrphanedItems` method to manage orphaned items in the insurance list.
        - Since "normal" items are individually rolled for deletion, and can be nested within one another, there are situations where a parent item is deleted, leaving its children orphaned. This method moves those orphaned children from their missing parent into the root of the insurance container.
    - Overhauled `findItemsToDelete` method to improve its efficiency and readability:
        - Divided the original monolithic method into smaller, specialized methods like `populateItemsMap`, `populateParentAttachmentsMap`, `processRegularItems`, and `processAttachments`.
        - Changed the return type to `Set<string>` for better performance.
        - Introduced `EnrichedItem` interface (a simple extension of the `Item` interface) to add additional item data, like `name` and `maxPrice` to `Item` objects as they're processed throughout the class. This is done in place of repeatedly querying for this data, or complicating return types.
        - Enhanced logging capabilities to debug the item deletion process. Due to the *current* lack of testing available I've stepped up the amount of debug logging that is done. This will hopefully help us find issues in the future.
    - Modified the `rollForItemDelete` method, now renamed to `rollForDelete`, to include more detailed logging, return a boolean directly, and changed the `insuredItem` parameter to be optional.
    - Added new methods for dealing with some of the particulars that arise from item adoption and creating item maps.
    - Improved inline comments and documentation for better code maintainability.

2. **ItemHelper.ts**
    - Added the `isRaidModdable` method to check if an item is *actually* modifiable in-raid, which takes into account not just the item, but the item that it's attached to.
    - Added the `getAttachmentMainParent` method to fetch the main parent item of a given attachment, useful for item hierarchy traversal. For example, if you pass it an item ID of a suppressor, it will traverse up the muzzle brake, barrel, upper receiver, and return the gun that the suppressor is ultimately attached to, even if that gun is located within other multiple containers.
    - Added the `isAttachmentAttached` method to check if an item is an attachment that is currently attached to its parent.

**Fixes:**
 - Resolved an issue that caused item attachments from being property grouped together for deletion rolls. This issue prevented valuable attachments from being taken first.
 - Resolved an issue that caused child items being orphaned when their parent was removed due to an insurance roll. Probable cause of the bug that made the client spaz out and send repeated insurance packages to the profile---Though I'm still unable to reproduce.
 - Probably more...

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/151
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-committed-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
2023-10-14 09:05:49 +00:00
Dev
968911e3de Refactored repeatable quest system
Moved quest generation code into its own class
Moved shared methods used by controller and generator into helper class
2023-10-11 17:43:57 +01:00
Dev
c2a6ca678e Add support for daily quests to request specific weapon kill requirements on elimination quests 2023-10-11 17:04:18 +01:00
Dev
2f2e7c2e32 Variable rename to aid in readability 2023-10-11 10:47:54 +01:00
Dev
68a8d34489 Protect against a missing upd object inside changeItemStack() 2023-10-10 22:37:38 +01:00
Dev
76d8b944d5 Store `AvailableAfter value in statusTimer of timelocked quest
Send locked quest to client when requested
Delete `availableAfter` property when accepting a quest
2023-10-10 16:18:55 +01:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
91ec0144ed Esxpose two endpoints for launcher to get mod-related data 2023-08-10 14:29:09 +01:00
Dev
b3f5ea8287 FIx null excpetion when a weapon reward is picked that has no presets
We only want the default preset, so use that function instead
2023-08-09 11:52:20 +01:00
chomp
c1a4c544bc Add JSONC support to server configs + use by modders (!112)
Replaced calls (where possible) to JSON.parse/stringify with use of `jsonUtil` functions
`VFS.ts` was tricky, it can't be updated as it'd create a circular dependency

Also add json5 to package.json for modders to have access to

Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/112
2023-08-09 10:49:45 +00:00
Dev
dd26a94ede Nullguard against missing data from client 2023-08-07 19:42:23 +01:00
Dev
92c30dbe5d Add code to check BackendCounter values pre vs post-raid 2023-08-07 11:13:17 +01:00
Dev
b2530a6083 log not implemented message for stash row reward 2023-08-06 16:54:31 +01:00
Dev
2a98b0a1b9 Move trader enum checking logic into traderHelper 2023-08-04 11:19:27 +01:00
Dev
cbcd431f09 Fixed new profiles failing to start game during christmas/new years event
Add new function in dialog helper for getting dialogs frm profile - creates empty object if none found

Set gift collection time to 48 hours if none supplied
2023-08-03 12:25:09 +01:00
Dev
0c37a76ff6 Improve processFailedQuests() handling of null parameter 2023-08-03 08:38:36 +01:00
Dev
172722a915 Cleanup code and also check if standing is 0 2023-08-02 16:15:33 +01:00
Dev
3fefe90b56 Set lightkeeper rep to 0,01 on account creation, prevents showing 2023-08-02 16:02:44 +01:00
Dev
f5eb96ed48 Refactor of hideout skill gains from area completion 2023-08-02 15:55:33 +01:00
Dev
946512ca6d FIx server error with not being able to find singular hiddeout craft now there are two DSP crafts 2023-08-02 12:57:08 +01:00
Dev
cda89084d3 Show error when trader id can't be found in Traders enum
Exit early when sending messages from trader if no trader supplied
2023-08-02 08:29:23 +01:00
Dev
11acbbc0f2 Add Production object if none exists prior to adding a production to it + Move functions around for consistency 2023-07-31 19:18:29 +01:00
Dev
6b8fadef40 Save trader standing changes post-raid 2023-07-30 11:30:31 +01:00
Dev
8a26d3f807 Rework items added to container code, now stops after 4 failed attempts
Don't increment cost of loot container total value if item was not placed in container
2023-07-27 13:14:09 +01:00
Dev
2d57bdb0ef Add option to force healing items into PMCs secure
Make bots heal to a 90% instead of 65%

Log when item cannot fit into container when genning bots
2023-07-27 12:15:06 +01:00
Dev
69f08d9f87 Improve comments 2023-07-25 21:14:18 +01:00
Dev
6e33a9c37e Add functionality to fail quests on server after failing them in-raid, fixes failing colleagues part 3 by completing sadist 2023-07-25 20:37:45 +01:00
Dev
9e056cf8f3 Handle failing quests post-raid if they are now failed and were not pre-raid 2023-07-25 19:50:46 +01:00
Dev
1a80d3fab8 Prevent exception in gift existence check doesnt find a profile 2023-07-25 10:35:12 +01:00
Dev
7e60ea9d79 Remove dupe items from seasonal gear 2023-07-24 18:47:26 +01:00
Dev
ad576a937a Comment improvements 2023-07-24 15:52:55 +01:00
Dev
5c6aafea51 Add enum for notification type 2023-07-24 15:19:31 +01:00
Dev
40149edeb2 axmc bot weapon generation improvements
Slight weapon variety improvement for PMCs

Only generate backpack loot if bot has backpack - reduces warnings during botgen
Move warning mesage to debug

Add sanitar medkit to pmc blacklist

Pass ur to warning message when endpoint body fails json validation

Pass sessionId into `locationController.generateAll()` to help modders when overriding function

Test - Added grizzly x5 to PMC secure containers to see if they heal more when damaged
2023-07-24 13:20:17 +01:00
Dev
c5332986eb Fixed issues with moving items to sorting table after opening sealed container
Also allow money from sold flea offers to enter sorting table

Remove unused addItem() from InventoryController

Add optional param to inventoryHelper.addItem() to allow use of sorting table, default = off
2023-07-23 12:29:00 +01:00
Dev
e84781be5f Handle moving items into sorting table when stash has no space 2023-07-23 11:51:04 +01:00
Dev
e4b9be3bea Fix for ragfair failed offers killing profile 2023-07-23 10:47:38 +01:00
Dev
c3a4caa38a Convert sptDev profiles quest starter email function to use mail send service 2023-07-22 14:02:13 +01:00
Dev
00a2fbde22 typo 2023-07-22 13:37:40 +01:00
Dev
429d357e89 Correctly parse hours into second for quest code 2023-07-22 13:35:49 +01:00
Dev
25ea9afae4 Typo 2023-07-22 13:14:40 +01:00
Dev
f2caff3c70 Migrate ragfair returnItems() to use new mail send service
Some renames + comments
2023-07-22 13:13:01 +01:00
Dev
3526b2764a Migrate quest fail to new MailSendService 2023-07-22 13:02:42 +01:00
chomp
a7b4ebe316 Rework message sending to support gift system (!106)
Co-authored-by: Kaeno <e>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/106
2023-07-21 17:08:32 +00:00
Dev
a9e6d5d0fe Stub out more of gift service + allow adjustment of sender for dialogs 2023-07-20 21:29:27 +01:00
Dev
c3232ac979 Refactor of InsuranceService
Add two methods to item helper, `getStaticItemPrice()` + `getFleaItemPrice()`

Changed how getItemPrice() works to return handbook price if its 1 rouble, not if its over 1
2023-07-20 16:04:26 +01:00
Dev
d1d3674332 Localise warning messages 2023-07-19 13:16:45 +01:00
Dev
129fe0dc97 Localise server errors 2023-07-19 11:00:34 +01:00
Dev
3768742bc8 Improvements to varous types throughout the codebase
Added quest type as enum for IQuest
Added missing values to QuestReward enum
2023-07-18 16:53:15 +01:00
Dev
942c079284 Rename all globals.ts interfaces to improve naming consistency 2023-07-18 15:44:14 +01:00
Dev
02d43d491c Save time spent in raid to profile 2023-07-17 09:36:10 +01:00
Dev
965e3efbc7 Handle additional events: ignore/set and ignore/remove
Pass full request object generateDialogueView instead of just id

Handle case when getting dialogue from profile that does not exist

Improve `getMessagePreview()`  nullguard properties that may be missing
2023-07-15 15:01:23 +01:00
Dev
7a1140c229 Extract coder into function from updateProfileBaseState + log nickname on game start 2023-07-15 11:03:54 +01:00
Dev
5d20b6b781 Further comment improvements 2023-07-15 11:00:35 +01:00
Dev
0b68fb53e0 Add return type to comment 2023-07-13 17:32:50 +01:00
Dev
5ecf16f78c Return correct type instead of any[] 2023-07-13 14:20:31 +01:00
Dev
7a16c7e998 Improvements to skill points given after performing actions:
Item crafting:
HideoutManagement skillpoints give
Intellect skillpoints given

Examining item:
Intellect given

Repairing weapon/armor
Intellect given

Cleanup of hideouthelper + reordering of functions

Flagged rewardSkillPoints() as dupe of PlayerService.incrementSkillLevel()
Flagged incrementSkillLevel() as dupe of QuestHelper.rewardsSkillPoints()
Need to decide which one wins

Added nullguards to incrementSkillLevel() + added optional multiplication by global skillprogression rate
Made it update last access timestamp
2023-07-13 10:26:47 +01:00
Dev
4b83046793 Update package versions where possible
Fix multi-type issue on ragfair tax calss
2023-07-09 19:40:05 +01:00
Dev
cad5dcd679 Add missing quest assort unlocks to questassort.json
Add function to write to console what quest assort unlocks are missing
2023-07-09 11:33:43 +01:00
Dev
0c0f48b93a Improve comments 2023-07-09 10:00:00 +01:00
Dev
d6fed1aa0f Cleanup of generateContainerLoot() to improve readability 2023-07-02 15:05:32 +01:00
Dev
d28d1a485d Add additional check to prevent trader item preset exploiting 2023-06-30 19:30:49 +01:00
Dev
343be66806 Add property to ragfair blacklist to toggle removal of damaged ammo packs 2023-06-30 14:00:08 +01:00
Dev
0c31719013 Feature: Add code to handle sealed weapon containers when opened in menu
Add handbook price for sealed containers (default of 100rub)
2023-06-20 16:07:05 +01:00
Dev
488b9f5f1a prevent null ConflictingItems from causing isItemIncompatibleWithCurrentItems() to error 2023-06-18 15:39:20 +01:00
Dev
b478a1cdad Add nan check to ragfair rating incrementor code 2023-06-13 19:33:42 +01:00
Dev
6e5f4fbce3 Refactor of rollForSale()
Adjusted function to allow for parts of an offer to succeed or fail instead of a binary sell/fail outcome
optimisation: Only calculate selltime if item will be sold
Added additional debug logging
2023-06-04 16:30:54 +01:00
Dev
48ba66f470 Improve separation of concerns by moving hideout property gathering code out of updateAreasWithResources() and into own function getHideoutProperties()
Refactored how we get bitcoin count
2023-06-02 13:54:03 +01:00
Dev
cfbe2739f9 Fix issue with insurance message being incorrect
Moved `sendLostInsuranceMessage()` to `insuranceService` + make it read correct id from locale file
2023-06-01 21:24:23 +01:00
Dev
9bf533a1b1 Add additional comments and formatting fixes 2023-06-01 10:46:16 +01:00
Dev
375cfa2495 Improve comments inside RagfairOfferHelper 2023-05-29 16:32:06 +01:00
Dev
0cd28865eb Null guard when sold item locale key not found 2023-05-29 16:20:41 +01:00
Dev
88a854c5ca Refactor processOffersOnProfile() 2023-05-29 16:12:27 +01:00
Dev
98e2af2ad4 Update sold/returned template guid, fixes #40 2023-05-29 16:05:19 +01:00
Dev
26eb1287cc Refactor sellitem() to use .find() instead of for loop
Add additional checks when sold item is not found
Replaced whitespace repalcement code with `replace()`
2023-05-24 15:51:05 +01:00
Dev
eb445b2820 Refactor doesPlayerLevelFulfilCondition() to handle more than just > 2023-05-22 16:00:09 +01:00
Dev
87c1c80a78 Handle getting quest status when player profile lacks a Quests array 2023-05-22 15:50:10 +01:00
Dev
08f2bdb27e Refactor ScavCaseRewardGenerator.getScavCaseRewardCountsAndPrices() 2023-05-19 17:40:06 +01:00
Dev
f3b28d532c Refactor convertBotDifficultyDropdownToBotDifficulty() ot use switch statement 2023-05-18 17:23:28 +01:00
Dev
eb6905967f Refactor of hideouthelper 2023-04-26 22:29:08 +01:00
Dev
cbf06fcece Refactor removeSecureContainer() 2023-04-24 12:47:29 +01:00
Dev
08be8654e4 Refactor isNicknameTaken() 2023-04-24 12:47:19 +01:00
Dev
1f5359bde4 Fix typo 2023-04-23 23:47:16 +01:00
Dev
60a11b28f2 Refactor updateWaterFilters() 2023-04-23 21:23:44 +01:00
Dev
833f17ecdb Refactor updateProductionProgress() 2023-04-23 19:47:39 +01:00
Dev
b1605b20fe Centralise time elapsed code in hideouthelper into one function 2023-04-23 19:40:42 +01:00
Dev
f52c42e8b7 Fixed bug when enabling generator for long-running generator-off crafts gaining a burst of progress as if generator was on the whole time
Refactor updateProductionProgress() to get seconds between `sptUpdateLastRunTimestamp` and now instead of crafts `StartTimestamp` and now

Store hideout craft progress as decimal for better accuracy when crafting without generator

Added code to EventOutputHolder to ensure we continue to return progress as an int
2023-04-23 19:24:00 +01:00
Dev
d411f5ce1d Refactor updateWaterFilters() 2023-04-23 14:02:46 +01:00
Dev
9ddfeb629e Fix incorrect reference to Set data structure 2023-04-23 11:13:53 +01:00
chomp
7974e4531b Refactor functions (!90)
(cherry picked from commit f6fc6e41c0)

Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/90
2023-04-22 22:41:04 +00:00
Dev
2bc582d65c Refactor handbookhelper to use a set instead of record for handbook price values 2023-04-22 19:33:47 +01:00