Convert sptDev profiles quest starter email function to use mail send service
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@ -28,6 +28,7 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { SaveServer } from "../servers/SaveServer";
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import { LocalisationService } from "../services/LocalisationService";
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import { MailSendService } from "../services/MailSendService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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import { HashUtil } from "../utils/HashUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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@ -44,6 +45,7 @@ export class ProfileController
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("ProfileFixerService") protected profileFixerService: ProfileFixerService,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("MailSendService") protected mailSendService: MailSendService,
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@inject("PlayerScavGenerator") protected playerScavGenerator: PlayerScavGenerator,
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@inject("EventOutputHolder") protected eventOutputHolder: EventOutputHolder,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@ -232,9 +234,15 @@ export class ProfileController
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// Get messageId of text to send to player as text message in game
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// Copy of code from QuestController.acceptQuest()
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const messageId = this.questHelper.getMessageIdForQuestStart(questFromDb.startedMessageText, questFromDb.description);
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const messageContent = this.dialogueHelper.createMessageContext(messageId, MessageType.QUEST_START, 99999);
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const itemRewards = this.questHelper.applyQuestReward(profileDetails.characters.pmc, quest.qid, QuestStatus.Started, sessionID, response);
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this.dialogueHelper.addDialogueMessage(questFromDb.traderId, messageContent, sessionID, itemRewards);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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this.traderHelper.getTraderById(questFromDb.traderId),
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MessageType.QUEST_START,
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messageId,
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itemRewards,
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this.timeUtil.getHoursAsSeconds(100));
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}
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}
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@ -275,10 +275,7 @@ export class QuestController
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const questFromDb = this.questHelper.getQuestFromDb(acceptedQuest.qid, pmcData);
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// Get messageId of text to send to player as text message in game
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const messageId = this.questHelper.getMessageIdForQuestStart(questFromDb.startedMessageText, questFromDb.description);
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//const messageContent = this.dialogueHelper.createMessageContext(messageId, MessageType.QUEST_START, this.questConfig.redeemTime);
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const startedQuestRewards = this.questHelper.applyQuestReward(pmcData, acceptedQuest.qid, QuestStatus.Started, sessionID, acceptQuestResponse);
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//this.dialogueHelper.addDialogueMessage(questFromDb.traderId, messageContent, sessionID, startedQuestRewards);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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@ -342,9 +339,6 @@ export class QuestController
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}
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const questRewards = this.questHelper.getQuestRewardItems(<IQuest><unknown>repeatableQuestProfile, state);
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//const messageContent = this.dialogueHelper.createMessageContext(questStartedMessageKey, MessageType.QUEST_START, this.questConfig.redeemTime);
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//this.dialogueHelper.addDialogueMessage(repeatableQuestProfile.traderId, messageContent, sessionID, questRewards);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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@ -519,9 +519,6 @@ export class QuestHelper
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// Create a dialog message for completing the quest.
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const quest = this.getQuestFromDb(failRequest.qid, pmcData);
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//const messageContent = this.dialogueHelper.createMessageContext(quest.failMessageText, MessageType.QUEST_FAIL, this.questConfig.redeemTime);
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//this.dialogueHelper.addDialogueMessage(quest.traderId, messageContent, sessionID, questRewards);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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this.traderHelper.getTraderById(quest.traderId),
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@ -147,12 +147,6 @@ export class RagfairServerHelper
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*/
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public returnItems(sessionID: string, returnedItems: Item[]): void
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{
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//const messageContent = this.dialogueHelper.createMessageContext(undefined, MessageType.MESSAGE_WITH_ITEMS, this.questConfig.redeemTime);
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//const locale = this.localeService.getLocaleDb();
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//messageContent.text = locale[RagfairServerHelper.goodsReturnedTemplate];
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//this.dialogueHelper.addDialogueMessage(Traders.RAGMAN, messageContent, sessionID, returnedItems);
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this.mailSendService.sendLocalisedNpcMessageToPlayer(
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sessionID,
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Traders.RAGMAN,
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