Antoine
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f3ab1e4c4d
|
Removed STICKY property in SetTextureWrap
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2021-06-14 18:38:37 +02:00 |
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Antoine
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95d2d7e21c
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WavyTextVert.glsl + support des shaders dans UIElementText.java
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2021-06-14 17:03:10 +02:00 |
|
Antoine
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acf62519f4
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Cleanup uniformInjection
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2021-06-14 14:50:23 +02:00 |
|
Antoine
|
ae4a332eaf
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Framework pour utliser les shaders sur du texte
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2021-06-14 14:47:05 +02:00 |
|
Antoine
|
f93f801e0b
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HorizontalProgressBar.java now can be filled left to right or the other way
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2021-06-12 03:09:43 +02:00 |
|
Antoine
|
8b9d698acc
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ProgressBar.java added, can be used to represent healthbar ;o)
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2021-06-12 02:47:13 +02:00 |
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Antoine
|
6ac2db30ea
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Affiche le controleur utilisé par chaque joueur
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2021-06-11 16:03:51 +02:00 |
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Antoine
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e2586cbcd2
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Les manettes devraient maintenant être detectées dans main -> match.java
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2021-06-11 15:55:08 +02:00 |
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Antoine
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a7cc1f58ca
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Merge remote-tracking branch 'origin/master'
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2021-06-10 14:25:01 +02:00 |
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Antoine
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b363cbc9c7
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Meilleur gestion d'erreur dans Engine.init()
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2021-06-10 14:22:45 +02:00 |
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no
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10b3b60598
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- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
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2021-06-10 02:38:47 +02:00 |
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Antoine
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d152b2c0aa
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TestEngine
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2021-06-09 14:55:39 +02:00 |
|
Antoine
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7439137e4d
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Hitbox added
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2021-06-09 14:34:32 +02:00 |
|
Antoine
|
3e893cd07e
|
TrackingSF3ThirdStrick added, attention la crise d'epilepsie
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2021-06-08 02:58:53 +02:00 |
|
no
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5d59f41edc
|
Merge remote-tracking branch 'origin/master'
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2021-06-07 17:38:51 +02:00 |
|
Antoine
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1d8c9b7a1e
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TrackingTore fonctionne à peu près
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2021-06-07 16:59:19 +02:00 |
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no
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67d4c9be53
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Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay.
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2021-06-07 15:55:04 +02:00 |
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Antoine
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9ea45e793a
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Button peut maintenant prendre les inputs du clavier même s'il n'y a pas de manette branchée !
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2021-06-07 15:03:23 +02:00 |
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Léo
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33375d4680
|
corrected a little mistake in gamepadInput
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2021-06-07 13:57:05 +02:00 |
|
Antoine
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d7c426227d
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Doc pour Engine + Introduction Tracking Tore
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2021-06-06 16:32:58 +02:00 |
|
Antoine
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5c54cacae7
|
un peu de ménage
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2021-06-05 21:11:29 +02:00 |
|
Antoine
|
d11a1fa293
|
De la doc pour les classe dans UIElement, gestion du clavier dans la classe Button.
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2021-06-05 02:02:14 +02:00 |
|
Antoine
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9ebf04338e
|
UIDummy is now an abstract class
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2021-06-04 23:29:22 +02:00 |
|
Antoine
|
eaeb8ccee7
|
Added UIElementText
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2021-06-04 22:35:31 +02:00 |
|
Antoine
|
12b89079ce
|
UIElement scale with zoom level of the projection
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2021-06-04 20:14:10 +02:00 |
|
Antoine
|
db073106cd
|
Camera zoom + package gui
|
2021-06-04 17:29:17 +02:00 |
|
Antoine
|
ab6939466d
|
Last fix
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2021-06-04 01:05:05 +02:00 |
|
Antoine
|
0a8b5e7e7c
|
Improved UIElement and Text
|
2021-06-04 00:53:14 +02:00 |
|
Antoine
|
0dc5081bff
|
Premier jet pour les élements d'interface encore pas mal de truc à regler
|
2021-06-04 00:16:03 +02:00 |
|
Antoine
|
e59d6c22a5
|
Optimisation setNewText
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2021-06-03 22:48:54 +02:00 |
|
Antoine
|
a2fb0a4719
|
SetNewText dans Text.java
|
2021-06-03 22:07:52 +02:00 |
|
Antoine
|
516f18c99c
|
Cleanup GamepadInput.java
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2021-06-03 20:36:50 +02:00 |
|
Antoine
|
9cb1bcc12d
|
Added remove method in Text.java
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2021-06-03 20:19:58 +02:00 |
|
Antoine
|
a6f25bb75b
|
Gestion de toutes les lettres pour Text.java
|
2021-06-03 17:19:09 +02:00 |
|
Antoine
|
6a93931f68
|
Print text in OpenGl Context first implementation
|
2021-06-03 16:55:54 +02:00 |
|
Antoine
|
80e3a879ee
|
Added flipTextureWrapH
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2021-06-02 23:20:40 +02:00 |
|
Antoine
|
9a93fafd0d
|
Première implémentation du tracking d'un personnage
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2021-06-02 22:12:57 +02:00 |
|
Antoine
|
48c0a66f11
|
Added correctViewport
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2021-06-02 20:12:13 +02:00 |
|
Antoine
|
7b349c573b
|
Added coordinate tracking in ObjectGl
|
2021-06-02 20:07:34 +02:00 |
|
Antoine
|
b5319de940
|
Petite correction invoke in GLFWFramebufferSizeCallback
|
2021-06-02 17:30:43 +02:00 |
|
Antoine
|
80ab5fb99b
|
Implémentation de la conservation de l'aspect ratio quand on modifie la taille de la fenêtre
|
2021-06-02 16:46:29 +02:00 |
|
Antoine
|
fbf65f3a6f
|
Implémentation minimal match.java
|
2021-06-02 15:37:41 +02:00 |
|
Antoine
|
bce2220453
|
Exemple utilisation Input
|
2021-06-02 15:23:44 +02:00 |
|
Antoine
|
cf7a1ed85b
|
Oune poquito de docito
+ Rename de certaine classe pour qu'elles respectent les conventions
|
2021-06-01 22:33:11 +02:00 |
|
Antoine
|
62b888da92
|
getAxisDiscreet && getAxisContinuous added
|
2021-06-01 22:22:10 +02:00 |
|
Antoine
|
f4b7d5752d
|
GLFW_JOYSTICK_N envoyé depuis le constructeur
|
2021-06-01 19:54:05 +02:00 |
|
Antoine
|
51733a2e6a
|
Wildcard import
|
2021-06-01 19:51:01 +02:00 |
|
Léo
|
094fedc3a2
|
inputVariables
|
2021-06-01 19:47:47 +02:00 |
|
Léo
|
611894537a
|
constructor for gamepadInput
|
2021-06-01 19:23:33 +02:00 |
|
Antoine
|
b63ee09571
|
Classe Button.java
|
2021-06-01 18:04:33 +02:00 |
|