inputVariables

This commit is contained in:
Léo 2021-06-01 19:47:47 +02:00
parent 611894537a
commit 094fedc3a2
3 changed files with 35 additions and 34 deletions

View File

@ -25,10 +25,6 @@ public class Engine {
private final List<ObjectGl> objectsGl;
private final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7,
L_JoystickClick = 8, R_JoystickClick =9, Up = 10, right = 11, down = 12, left = 13,
leftJoyX_Axe = 0, leftJoyY_Axe = 1, rightJoyX_Axe = 2, rightJoyY_Axe = 3, LT = 4, RT = 5;
private boolean running;
private final int width;
@ -221,9 +217,7 @@ public class Engine {
if (present) { //sprite //bindings
GamepadInput gamepad1 = new GamepadInput(false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false);
gamepad1.inputRefresh(buttonA, buttonB, buttonX, buttonY, LB, RB , select , start ,
L_JoystickClick , R_JoystickClick , Up , right , down , left,
leftJoyX_Axe, leftJoyY_Axe, rightJoyX_Axe, rightJoyY_Axe, LT, RT);
gamepad1.inputRefresh();
System.out.println( " \n left :" + gamepad1.leftJoyLeft +
" \n right :" + gamepad1.leftJoyRight +

View File

@ -3,6 +3,8 @@ package engine.input;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import engine.Engine;
import static org.lwjgl.glfw.GLFW.*;
/* Buttons
0 : Croix / A
@ -95,9 +97,7 @@ public class GamepadInput {
this.RT_pressed =RT_pressed;
}
public void inputRefresh(int ButtonA, int ButtonB, int ButtonX, int ButtonY, int LB, int RB ,
int select , int start , int L_JoyClick , int R_JoyClick , int up , int right , int down , int left,
int leftJoyX_Axe, int leftJoyY_Axe, int rightJoyX_Axe, int rightJoyY_Axe, int LT, int RT) { //to update for more controlBinding
public void inputRefresh() {
ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
@ -106,50 +106,50 @@ public class GamepadInput {
// A B X Y
buttonA_pressed = gamepadButton.get(ButtonA) == 1;
buttonB_pressed = gamepadButton.get(ButtonB) == 1;
buttonY_pressed = gamepadButton.get(ButtonY) == 1;
buttonX_pressed = gamepadButton.get(ButtonX) == 1;
buttonA_pressed = gamepadButton.get(inputVariables.buttonA) == 1;
buttonB_pressed = gamepadButton.get(inputVariables.buttonB) == 1;
buttonY_pressed = gamepadButton.get(inputVariables.buttonY) == 1;
buttonX_pressed = gamepadButton.get(inputVariables.buttonX) == 1;
// LB RB
LB_pressed = gamepadButton.get(LB) == 1;
RB_pressed = gamepadButton.get(RB) == 1;
LB_pressed = gamepadButton.get(inputVariables.LB) == 1;
RB_pressed = gamepadButton.get(inputVariables.RB) == 1;
//start select
start_pressed = gamepadButton.get(start) == 1;
select_pressed = gamepadButton.get(select) == 1;
start_pressed = gamepadButton.get(inputVariables.start) == 1;
select_pressed = gamepadButton.get(inputVariables.select) == 1;
//R & L JoystickClick
R_JoyClick_pressed = gamepadButton.get(R_JoyClick) == 1;
L_JoyClick_pressed = gamepadButton.get(L_JoyClick) == 1;
R_JoyClick_pressed = gamepadButton.get(inputVariables.R_JoystickClick) == 1;
L_JoyClick_pressed = gamepadButton.get(inputVariables.L_JoystickClick) == 1;
//up, down, left, right
up_pressed = gamepadButton.get(up) == 1;
down_pressed = gamepadButton.get(down) == 1;
left_pressed = gamepadButton.get(left) == 1;
right_pressed = gamepadButton.get(right) == 1;
up_pressed = gamepadButton.get(inputVariables.up) == 1;
down_pressed = gamepadButton.get(inputVariables.down) == 1;
left_pressed = gamepadButton.get(inputVariables.left) == 1;
right_pressed = gamepadButton.get(inputVariables.right) == 1;
//Left Joystick
leftJoyRight = gamepadAxes.get(leftJoyX_Axe) > 0.1;
leftJoyLeft = gamepadAxes.get(leftJoyX_Axe) < -0.1;
leftJoyDown = gamepadAxes.get(leftJoyY_Axe) > 0.1;
leftJoyUp = gamepadAxes.get(leftJoyY_Axe) < -0.1;
leftJoyRight = gamepadAxes.get(inputVariables.leftJoyX_Axe) > 0.1;
leftJoyLeft = gamepadAxes.get(inputVariables.leftJoyX_Axe) < -0.1;
leftJoyDown = gamepadAxes.get(inputVariables.leftJoyY_Axe) > 0.1;
leftJoyUp = gamepadAxes.get(inputVariables.leftJoyY_Axe) < -0.1;
//Right Joystick
rightJoyRight = gamepadAxes.get(rightJoyX_Axe) > 0.1;
rightJoyLeft = gamepadAxes.get(rightJoyX_Axe) < -0.1;
rightJoyDown = gamepadAxes.get(rightJoyY_Axe) > 0.1;
rightJoyUp = gamepadAxes.get(rightJoyY_Axe) < -0.1;
rightJoyRight = gamepadAxes.get(inputVariables.rightJoyX_Axe) > 0.1;
rightJoyLeft = gamepadAxes.get(inputVariables.rightJoyX_Axe) < -0.1;
rightJoyDown = gamepadAxes.get(inputVariables.rightJoyY_Axe) > 0.1;
rightJoyUp = gamepadAxes.get(inputVariables.rightJoyY_Axe) < -0.1;
//LT RT
LT_pressed = gamepadButton.get(LT) == 1;
RT_pressed = gamepadButton.get(RT) == 1;
LT_pressed = gamepadButton.get(inputVariables.LT) == 1;
RT_pressed = gamepadButton.get(inputVariables.RT) == 1;
}
public boolean checkPressed(int keyCode){

View File

@ -0,0 +1,7 @@
package engine.input;
public class inputVariables {
public final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7,
L_JoystickClick = 8, R_JoystickClick =9, up = 10, right = 11, down = 12, left = 13,
leftJoyX_Axe = 0, leftJoyY_Axe = 1, rightJoyX_Axe = 2, rightJoyY_Axe = 3, LT = 4, RT = 5;
}