inputVariables
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@ -25,10 +25,6 @@ public class Engine {
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private final List<ObjectGl> objectsGl;
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private final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7,
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L_JoystickClick = 8, R_JoystickClick =9, Up = 10, right = 11, down = 12, left = 13,
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leftJoyX_Axe = 0, leftJoyY_Axe = 1, rightJoyX_Axe = 2, rightJoyY_Axe = 3, LT = 4, RT = 5;
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private boolean running;
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private final int width;
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@ -221,9 +217,7 @@ public class Engine {
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if (present) { //sprite //bindings
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GamepadInput gamepad1 = new GamepadInput(false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false);
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gamepad1.inputRefresh(buttonA, buttonB, buttonX, buttonY, LB, RB , select , start ,
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L_JoystickClick , R_JoystickClick , Up , right , down , left,
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leftJoyX_Axe, leftJoyY_Axe, rightJoyX_Axe, rightJoyY_Axe, LT, RT);
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gamepad1.inputRefresh();
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System.out.println( " \n left :" + gamepad1.leftJoyLeft +
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" \n right :" + gamepad1.leftJoyRight +
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@ -3,6 +3,8 @@ package engine.input;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import engine.Engine;
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import static org.lwjgl.glfw.GLFW.*;
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/* Buttons
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0 : Croix / A
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@ -95,9 +97,7 @@ public class GamepadInput {
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this.RT_pressed =RT_pressed;
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}
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public void inputRefresh(int ButtonA, int ButtonB, int ButtonX, int ButtonY, int LB, int RB ,
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int select , int start , int L_JoyClick , int R_JoyClick , int up , int right , int down , int left,
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int leftJoyX_Axe, int leftJoyY_Axe, int rightJoyX_Axe, int rightJoyY_Axe, int LT, int RT) { //to update for more controlBinding
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public void inputRefresh() {
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ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
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FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
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@ -106,50 +106,50 @@ public class GamepadInput {
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// A B X Y
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buttonA_pressed = gamepadButton.get(ButtonA) == 1;
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buttonB_pressed = gamepadButton.get(ButtonB) == 1;
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buttonY_pressed = gamepadButton.get(ButtonY) == 1;
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buttonX_pressed = gamepadButton.get(ButtonX) == 1;
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buttonA_pressed = gamepadButton.get(inputVariables.buttonA) == 1;
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buttonB_pressed = gamepadButton.get(inputVariables.buttonB) == 1;
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buttonY_pressed = gamepadButton.get(inputVariables.buttonY) == 1;
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buttonX_pressed = gamepadButton.get(inputVariables.buttonX) == 1;
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// LB RB
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LB_pressed = gamepadButton.get(LB) == 1;
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RB_pressed = gamepadButton.get(RB) == 1;
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LB_pressed = gamepadButton.get(inputVariables.LB) == 1;
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RB_pressed = gamepadButton.get(inputVariables.RB) == 1;
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//start select
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start_pressed = gamepadButton.get(start) == 1;
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select_pressed = gamepadButton.get(select) == 1;
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start_pressed = gamepadButton.get(inputVariables.start) == 1;
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select_pressed = gamepadButton.get(inputVariables.select) == 1;
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//R & L JoystickClick
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R_JoyClick_pressed = gamepadButton.get(R_JoyClick) == 1;
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L_JoyClick_pressed = gamepadButton.get(L_JoyClick) == 1;
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R_JoyClick_pressed = gamepadButton.get(inputVariables.R_JoystickClick) == 1;
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L_JoyClick_pressed = gamepadButton.get(inputVariables.L_JoystickClick) == 1;
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//up, down, left, right
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up_pressed = gamepadButton.get(up) == 1;
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down_pressed = gamepadButton.get(down) == 1;
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left_pressed = gamepadButton.get(left) == 1;
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right_pressed = gamepadButton.get(right) == 1;
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up_pressed = gamepadButton.get(inputVariables.up) == 1;
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down_pressed = gamepadButton.get(inputVariables.down) == 1;
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left_pressed = gamepadButton.get(inputVariables.left) == 1;
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right_pressed = gamepadButton.get(inputVariables.right) == 1;
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//Left Joystick
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leftJoyRight = gamepadAxes.get(leftJoyX_Axe) > 0.1;
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leftJoyLeft = gamepadAxes.get(leftJoyX_Axe) < -0.1;
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leftJoyDown = gamepadAxes.get(leftJoyY_Axe) > 0.1;
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leftJoyUp = gamepadAxes.get(leftJoyY_Axe) < -0.1;
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leftJoyRight = gamepadAxes.get(inputVariables.leftJoyX_Axe) > 0.1;
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leftJoyLeft = gamepadAxes.get(inputVariables.leftJoyX_Axe) < -0.1;
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leftJoyDown = gamepadAxes.get(inputVariables.leftJoyY_Axe) > 0.1;
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leftJoyUp = gamepadAxes.get(inputVariables.leftJoyY_Axe) < -0.1;
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//Right Joystick
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rightJoyRight = gamepadAxes.get(rightJoyX_Axe) > 0.1;
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rightJoyLeft = gamepadAxes.get(rightJoyX_Axe) < -0.1;
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rightJoyDown = gamepadAxes.get(rightJoyY_Axe) > 0.1;
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rightJoyUp = gamepadAxes.get(rightJoyY_Axe) < -0.1;
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rightJoyRight = gamepadAxes.get(inputVariables.rightJoyX_Axe) > 0.1;
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rightJoyLeft = gamepadAxes.get(inputVariables.rightJoyX_Axe) < -0.1;
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rightJoyDown = gamepadAxes.get(inputVariables.rightJoyY_Axe) > 0.1;
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rightJoyUp = gamepadAxes.get(inputVariables.rightJoyY_Axe) < -0.1;
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//LT RT
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LT_pressed = gamepadButton.get(LT) == 1;
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RT_pressed = gamepadButton.get(RT) == 1;
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LT_pressed = gamepadButton.get(inputVariables.LT) == 1;
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RT_pressed = gamepadButton.get(inputVariables.RT) == 1;
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}
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public boolean checkPressed(int keyCode){
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7
src/engine/input/inputVariables.java
Normal file
7
src/engine/input/inputVariables.java
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@ -0,0 +1,7 @@
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package engine.input;
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public class inputVariables {
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public final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7,
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L_JoystickClick = 8, R_JoystickClick =9, up = 10, right = 11, down = 12, left = 13,
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leftJoyX_Axe = 0, leftJoyY_Axe = 1, rightJoyX_Axe = 2, rightJoyY_Axe = 3, LT = 4, RT = 5;
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}
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