corrected a little mistake in gamepadInput

This commit is contained in:
Léo 2021-06-07 13:57:05 +02:00
parent d7c426227d
commit 33375d4680

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@ -56,7 +56,7 @@ public class GamepadInput {
}
public boolean checkPressed(int keyCode){
this.gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
this.gamepadButton = glfwGetJoystickButtons(this.gamepadNum);
assert gamepadButton != null;