Léo
db05036c01
detection of all gamepad buttons (except RT LT)
2021-05-31 19:09:07 +02:00
Antoine
bd587a5587
SoundManager, SoundBuffer Fixed, BufferUtils.java rename to BufferUtilsEngine.java to avoid conflict with org.lwjgl.BufferUtils
...
Le son fonctionne yay
2021-05-31 18:45:38 +02:00
Léo
00a19177c7
gamepadInput updated
2021-05-31 16:54:02 +02:00
Léo
888e5825ba
added gamepadInputClass
2021-05-31 15:36:40 +02:00
Léo
09562c4216
added input package
...
test for control binding
2021-05-30 19:06:15 +02:00
Antoine
4f8a32d5a4
SoundManager update
2021-05-29 02:49:33 +02:00
Antoine
efbef95aa0
SoundManager import
2021-05-29 00:46:50 +02:00
Antoine
17ca8eedb7
SoundBuffer, SoundListener, SoundManager, SoundSource, Correction d'un shader qui portait pas très bien son nom.
2021-05-29 00:36:33 +02:00
Antoine
0185a14b0b
Input """cleanup"""
2021-05-28 18:34:49 +02:00
Antoine
68580ce40b
Correct camera:
...
l'espace de jeu est compris entre les coordonnées -1000:1000 et -1000*aspectRatio:1000*aspectRatio
Peut-être fixé l'aspect ratio du jeu pour ne pas avoir certains problèmes
2021-05-28 13:37:03 +02:00
Antoine
9612db9b49
Modification du constructeur d'Engine ajout de la largeur et la hauteur de la fenêtre ainsi que l'aspect ratio
2021-05-28 13:02:48 +02:00
Antoine
809c9e5be7
1d simple perlin noise
2021-05-27 19:02:46 +02:00
Antoine
dc2b696f7e
Shaders modif
2021-05-27 00:14:28 +02:00
Antoine
db4e2d0e86
Shaders modif
2021-05-26 17:23:13 +02:00
Antoine
72c0098f9a
Pos zangief
2021-05-24 19:26:36 +02:00
Léo
6262dd42d7
we don't call inputGamepad if there is no gamepad
2021-05-24 19:24:57 +02:00
Antoine
5c48a88be4
système pour contrôler le rendu de sprite de taille differente
...
# Pour l'instant toutes les sprites d'un même état doivent être de la même taille
2021-05-23 00:57:29 +02:00
Antoine
ee8473e344
Doc d'ObjectGl dans un Anglais approximatif
2021-05-21 21:01:42 +02:00
Antoine
574e31e02d
Correct frag shader when using texture + color
2021-05-21 19:51:29 +02:00
Antoine
770d134722
J'ai viré les classes useless
2021-05-21 19:15:48 +02:00
Antoine
ecbe08fdc3
Zangief idle wrap correction
2021-05-21 18:20:49 +02:00
Léo
3e12e98010
left joystick control ( textures update)
2021-05-21 17:26:35 +02:00
Léo
7bcbad5792
added Rightjoystick controls for zangief
2021-05-21 16:43:45 +02:00
Léo
3cf4372912
test gamepad Inputs
2021-05-21 15:08:02 +02:00
Antoine
e3623072ff
dynamic scaling vertexArray with textureWrap (no more stretching)
2021-05-20 23:28:45 +02:00
Antoine
bdc2144145
test with Zangief
2021-05-20 20:55:51 +02:00
Antoine
29685f8e40
swapTexWrap from pixels coordinates of the source image
2021-05-20 20:04:16 +02:00
Antoine
4fc87e7b08
swapTexWrap added
2021-05-20 19:02:28 +02:00
Antoine
859344b131
setTexture added
2021-05-20 18:02:24 +02:00
Léo
282a8b0283
added isKeyDown Class for keyboard input
2021-05-20 16:26:13 +02:00
Léo
69cfdadf85
Merge branch 'engineWIP' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into engineWIP
2021-05-20 16:13:32 +02:00
Léo
59d822015a
Keyboard input added In Engine.java
2021-05-20 15:54:54 +02:00
Antoine
8506065de0
drawing sprite back to front
2021-05-20 15:52:20 +02:00
Antoine
7a79c19c98
added framerate control
2021-05-19 19:08:09 +02:00
Antoine
cf4f121069
Correct projection width
2021-05-19 18:41:28 +02:00
Antoine
e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
2021-05-19 17:59:05 +02:00
Antoine
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
2021-05-19 15:00:12 +02:00
Antoine
7f491ad597
added ObjectGlTexColor, tweaked shaders
2021-05-19 05:37:45 +02:00
Antoine
58e94314cc
cleanup Engine.java
2021-05-19 03:35:23 +02:00
Antoine
e78b680389
new engine
2021-05-19 02:52:15 +02:00
Antoine
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
2021-05-18 21:18:26 +02:00
Antoine
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
Antoine
2aa23512be
z-buffer
2021-05-17 19:05:45 +02:00
Antoine
5f4b2aa56e
Problem where the angle given in the rotation function was not converted to a radian
2021-05-17 18:29:58 +02:00
Antoine
2570553b93
transform added
2021-05-17 14:53:16 +02:00
Antoine
e241c7c9b1
Added rotation on the z axis
2021-05-17 05:56:37 +02:00
Antoine
4c7e32f44b
Added rotation on the x and y axis
2021-05-17 05:52:22 +02:00
Antoine
565bc5edfe
Presentation Matrix4f
2021-05-17 05:45:55 +02:00
Antoine
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
Antoine
5d93325b3d
Ajout d'un canal texture dans le vertexArray
2021-05-14 20:46:17 +02:00