Input """cleanup"""

This commit is contained in:
Antoine 2021-05-28 18:34:49 +02:00
parent 68580ce40b
commit 0185a14b0b
2 changed files with 119 additions and 117 deletions

View File

@ -22,7 +22,7 @@ public class Engine {
private static long window;
private final List<ObjectGl> objectsGl;
private static boolean present = glfwJoystickPresent(GLFW_JOYSTICK_1);
private boolean running;
@ -39,7 +39,7 @@ public class Engine {
this.width = width;
this.height = height;
ObjectGl.projection = Matrix4f.orthographic(-1000, 1000, -1000 * aspectRatio, 1000 * aspectRatio, 0.1f, 100.0f);
ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f,0.0f,1.0f));
ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f, 0.0f, 1.0f));
}
/**
@ -62,8 +62,8 @@ public class Engine {
int height = this.height;
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
assert getWindow() != NULL;
System.out.println(present);
// On récupère les informations du moniteur principal
@ -71,7 +71,7 @@ public class Engine {
assert vidmode != null;
// On met la fenêtre au centre de l'écran principale
glfwSetWindowPos(getWindow(), (vidmode.width() - width)/2, (vidmode.height() - height)/2);
glfwSetWindowPos(getWindow(), (vidmode.width() - width) / 2, (vidmode.height() - height) / 2);
glfwSetKeyCallback(getWindow(), new Input());
glfwSetInputMode(getWindow(), GLFW_STICKY_KEYS, GLFW_TRUE);
@ -95,14 +95,14 @@ public class Engine {
/**
*
*/
public void update(){
public void update() {
glfwPollEvents();
}
/**
*
*/
public void render(){
public void render() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -119,25 +119,26 @@ public class Engine {
/**
* Add obj to the render queue
*
* @param obj ObjectGl to render
*/
public void add_objectGl(ObjectGl obj){
public void add_objectGl(ObjectGl obj) {
objectsGl.add(obj);
}
public void remove_objectGl(ObjectGl obj){
public void remove_objectGl(ObjectGl obj) {
objectsGl.remove(obj);
}
public boolean isRunning(){
public boolean isRunning() {
return running;
}
public void setRunning(boolean b){
public void setRunning(boolean b) {
running = b;
}
public boolean shouldClose(){
public boolean shouldClose() {
return glfwWindowShouldClose(getWindow());
}
@ -153,16 +154,16 @@ public class Engine {
* Est appelé àa chaque modification de la taille de la fenêtre, et modifie la taille de la zone de rendu
* pour quelle corresponde à la taille de la fenêtre
*/
private static final GLFWFramebufferSizeCallback resizeWindow = new GLFWFramebufferSizeCallback(){
private static final GLFWFramebufferSizeCallback resizeWindow = new GLFWFramebufferSizeCallback() {
@Override
public void invoke(long window, int width, int height){
glViewport(0,0,width,height);
public void invoke(long window, int width, int height) {
glViewport(0, 0, width, height);
}
};
public static void main(String[] args) {
Engine engine = new Engine(1280, 720, 9.0f/16.0f);
int speed = 10 ; //vitesse déplacement Object
Engine engine = new Engine(1280, 720, 9.0f / 16.0f);
int speed = 10; //vitesse déplacement Object
engine.init();
// Add objects to render
@ -170,32 +171,32 @@ public class Engine {
String path2 = "textures/awesomeface.png";
ObjectGl zangief = new ObjectGl(0f,60f,80f,10f, path, null);
zangief.setTextureWrap(58,0,62,84, ObjectGl.STICK_TOP);
ObjectGl zangief = new ObjectGl(0f, 60f, 80f, 10f, path, null);
zangief.setTextureWrap(58, 0, 62, 84, ObjectGl.STICK_TOP);
engine.add_objectGl(zangief);
zangief.translate(new Vector3f(-5000.0f,500.0f,10.0f));
zangief.translate(new Vector3f(-5000.0f, 500.0f, 10.0f));
zangief.setColor(new Vector3f(1.0f, 1.0f, 1.0f));
zangief.useTime = true;
zangief.setShader("shaders/StylishShaders/BasicVert.glsl","shaders/StylishShaders/PerlinNoise.glsl");
zangief.setShader("shaders/StylishShaders/BasicVert.glsl", "shaders/StylishShaders/PerlinNoise.glsl");
ObjectGl smiley2 = new ObjectGl(0.0f,500.0f,500.0f, 1f, path2, null);
ObjectGl smiley2 = new ObjectGl(0.0f, 500.0f, 500.0f, 1f, path2, null);
engine.add_objectGl(smiley2);
smiley2.translate(new Vector3f(0.0f,0.0f,5.0f));
smiley2.translate(new Vector3f(0.0f, 0.0f, 5.0f));
long timer = System.currentTimeMillis();
long lastFrame;
int frame = 0;
boolean nextFrame = false;
while(engine.isRunning()){
while (engine.isRunning()) {
lastFrame = System.currentTimeMillis();
// Game logic should fit here
if (present) {
gamepadInput(zangief, speed);
}
keyboardInput(zangief, speed);
Input.gamepadInput(zangief, speed);
}
Input.keyboardInput(zangief, speed);
// input(smiley2, speed);
/*
@ -214,96 +215,12 @@ public class Engine {
frame = 0;
}
while(!nextFrame){
while (!nextFrame) {
nextFrame = System.currentTimeMillis() - lastFrame >= 16.66f;
}
nextFrame = false;
if(engine.shouldClose()) engine.setRunning(false);
if (engine.shouldClose()) engine.setRunning(false);
}
}
private static void gamepadInput(ObjectGl token, int speed) {
ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
assert gamepadAxes != null;
assert gamepadButton != null;
String name = GLFW.glfwGetJoystickName(GLFW_JOYSTICK_1);
System.out.println("GamePad Name :" + name);
// for (int i =0 ; i < gamepadAxes.capacity(); i++) {
// System.out.println(i + " :" + gamepadAxes.get(i));
// }
if (gamepadButton.get(0) ==1 ) { // appuie sur croix(PlayStation) A (Xbox)
token.translate(new Vector3f ( 0.0f, speed * 5.0f, 0.0f));
}
if ( (gamepadAxes.get(2) < -0.1 || gamepadAxes.get(2) > 0.1) ) { // de droite à gauche //joystick gauche
token.translate(new Vector3f (5*speed * gamepadAxes.get(2), 0.0f, 0.0f));
if ( gamepadAxes.get(2) < -0.1 ){
token.setTextureWrap(121,0,57,80, ObjectGl.DEFAULT);
}else if (gamepadAxes.get(2) > 0.1) {
token.setTextureWrap(178,0,62,82, ObjectGl.DEFAULT);
}
}
if ( (gamepadAxes.get(3) < -0.1 || gamepadAxes.get(3) > 0.1) ) { // de haut en bas //joystick gauche
token.translate(new Vector3f (0.0f, -5* speed * gamepadAxes.get(3), 0.0f));
}
/* Buttons
0 : Croix / A
1: rond /B
2: carré / X
3: triangle / Y
4: L1 / LB
5: R1 / RB
6:select
7:start
8:L3
9:R3
10: haut
11: droite
12: bas
13: gauche
*/
/* Axes
0 : left X axe ( right : 1 left -1)
1: left Y axe ( down : 1 , Up -1)
2: right X axe ( right : 1 left -1)
3: right Y axe ( down : 1 , Up -1)
4:L2 / LT : 1 active, -1 unactive
5: R2 /RT : 1 active, -1 unactive
*/
}
public static void keyboardInput(ObjectGl token, int speed) {
boolean keyPressed = false;
if (Input.isKeyDown(GLFW.GLFW_KEY_S)) {
token.setTextureWrap(161,260,56,59, ObjectGl.STICK_BOTTOM);
keyPressed = true;
} else if (Input.isKeyDown(GLFW.GLFW_KEY_W)) {
// token.translate(new Vector3f (0.0f, speed * 5.0f, 0.0f));
keyPressed = true;
}
if (Input.isKeyDown(GLFW.GLFW_KEY_A)) {
token.translate(new Vector3f (speed *-5.0f, 0.0f, 0.0f));
// token.setTextureWrap(121,0,57,80, ObjectGl.STICK_TOP);
token.setTextureWrap(121,0,57,82, ObjectGl.STICK_TOP);
keyPressed = true;
}
else if (Input.isKeyDown(GLFW.GLFW_KEY_D)) {
token.translate(new Vector3f (speed * 5.0f, 0.0f, 0.0f));
// token.setTextureWrap(178,0,62,82, ObjectGl.STICK_TOP);
token.setTextureWrap(178,0,62,82, ObjectGl.STICK_TOP);
keyPressed = true;
}
// if (!keyPressed) token.setTextureWrap(58,0,62,84, ObjectGl.STICK_TOP);
if (!keyPressed) token.setTextureWrap(58,0,62,82, ObjectGl.STICK_TOP);
}
}

View File

@ -1,8 +1,13 @@
package engine;
import engine.math.Vector3f;
import engine.object.ObjectGl;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWKeyCallback;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
@ -19,8 +24,88 @@ public class Input extends GLFWKeyCallback {
if (glGetInteger(GL_POLYGON_MODE) == GL_FILL) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
public static boolean isKeyDown(int keyCode) {
return glfwGetKey(Engine.getWindow(), keyCode) == 1;
}
}
public static void gamepadInput(ObjectGl token, int speed) {
ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
assert gamepadAxes != null;
assert gamepadButton != null;
String name = GLFW.glfwGetJoystickName(GLFW_JOYSTICK_1);
System.out.println("GamePad Name :" + name);
// for (int i =0 ; i < gamepadAxes.capacity(); i++) {
// System.out.println(i + " :" + gamepadAxes.get(i));
// }
if (gamepadButton.get(0) ==1 ) { // appuie sur croix(PlayStation) A (Xbox)
token.translate(new Vector3f( 0.0f, speed * 5.0f, 0.0f));
}
if ( (gamepadAxes.get(2) < -0.1 || gamepadAxes.get(2) > 0.1) ) { // de droite à gauche //joystick gauche
token.translate(new Vector3f (5 * speed * gamepadAxes.get(2), 0.0f, 0.0f));
if ( gamepadAxes.get(2) < -0.1 ){
token.setTextureWrap(121,0,57,80, ObjectGl.DEFAULT);
}else if (gamepadAxes.get(2) > 0.1) {
token.setTextureWrap(178,0,62,82, ObjectGl.DEFAULT);
}
}
if ( (gamepadAxes.get(3) < -0.1 || gamepadAxes.get(3) > 0.1) ) { // de haut en bas //joystick gauche
token.translate(new Vector3f (0.0f, -5 * speed * gamepadAxes.get(3), 0.0f));
}
/* Buttons
0 : Croix / A
1: rond /B
2: carré / X
3: triangle / Y
4: L1 / LB
5: R1 / RB
6:select
7:start
8:L3
9:R3
10: haut
11: droite
12: bas
13: gauche
*/
/* Axes
0 : left X axe ( right : 1 left -1)
1: left Y axe ( down : 1 , Up -1)
2: right X axe ( right : 1 left -1)
3: right Y axe ( down : 1 , Up -1)
4:L2 / LT : 1 active, -1 unactive
5: R2 /RT : 1 active, -1 unactive
*/
}
public static void keyboardInput(ObjectGl token, int speed) {
boolean keyPressed = false;
if (Input.isKeyDown(GLFW.GLFW_KEY_S)) {
token.setTextureWrap(161,260,56,59, ObjectGl.STICK_BOTTOM);
keyPressed = true;
} else if (Input.isKeyDown(GLFW.GLFW_KEY_W)) {
keyPressed = true;
}
if (Input.isKeyDown(GLFW.GLFW_KEY_A)) {
token.translate(new Vector3f (speed * -5.0f, 0.0f, 0.0f));
token.setTextureWrap(121,0,57,82, ObjectGl.STICK_TOP);
keyPressed = true;
}
else if (Input.isKeyDown(GLFW.GLFW_KEY_D)) {
token.translate(new Vector3f (speed * 5.0f, 0.0f, 0.0f));
token.setTextureWrap(178,0,62,82, ObjectGl.STICK_TOP);
keyPressed = true;
}
if (!keyPressed) token.setTextureWrap(58,0,62,82, ObjectGl.STICK_TOP);
}
}