gamepadInput updated
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@ -24,7 +24,7 @@ public class Engine {
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private final List<ObjectGl> objectsGl;
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private final static int buttonA=0, buttonB=1, buttonX=3, buttonY=4;
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private final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7, L_JoystickClick = 8, R_JoystickClick =9, Up = 10, right = 11, down = 12, left = 13;
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private boolean running;
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@ -218,6 +218,11 @@ public class Engine {
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if (present) { //sprite //bindings
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gamepadInput.gamepadInput(zangief, speed, buttonA, buttonB, buttonX, buttonY);
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System.out.println( " \n A :" + gamepadInput.buttonA_pressed +
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" \n B :" + gamepadInput.buttonB_pressed +
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" \n Y :" + gamepadInput.buttonY_pressed +
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" \n X :" + gamepadInput.buttonX_pressed);
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}
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Input.keyboardInput(zangief, speed);
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@ -37,40 +37,41 @@ import static org.lwjgl.opengl.GL11.*;
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*/
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public class gamepadInput{
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public static boolean buttonA_pressed = false;
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public static boolean buttonB_pressed = false;
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public static boolean buttonY_pressed = false;
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public static boolean buttonX_pressed = false;
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//à définir //à définir
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public static void gamepadInput(ObjectGl token, int speed,int jump, int attack, int act3, int act4) { //to update for more controlBinding
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public static void gamepadInput(ObjectGl token, int speed,int ButtonA, int ButtonB, int ButtonX, int ButtonY) { //to update for more controlBinding
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ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
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FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
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assert gamepadAxes != null;
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assert gamepadButton != null;
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if (gamepadButton.get(jump)==1 ) { // appuie sur croix(PlayStation) A (Xbox)
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jump( token,speed);
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}
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if (gamepadButton.get(ButtonA)==1 ) { // appuie sur croix(PlayStation) A (Xbox)
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buttonA_pressed = true;
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}else buttonA_pressed = false;
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if (gamepadButton.get(ButtonB)==1 ) { // appuie sur rond(PlayStation) B (Xbox)
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buttonB_pressed = true;
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}else buttonB_pressed = false;
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if (gamepadButton.get(ButtonY)==1 ) { // appuie sur rond(PlayStation) B (Xbox)
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buttonY_pressed = true;
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}else buttonY_pressed = false;
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if (gamepadButton.get(ButtonX)==1 ) { // appuie sur rond(PlayStation) B (Xbox)
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buttonX_pressed = true;
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}else buttonX_pressed = false;
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if (gamepadButton.get(attack)==1 ) { // appuie sur rond(PlayStation) B (Xbox)
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attack( token,speed);
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}
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if (gamepadAxes.get(3) > 0.1) {
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crouch(token,speed);
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}
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}
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public static void jump(ObjectGl token,int speed) {
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token.translate(new Vector3f( 0.0f, speed * 20.0f, 0.0f));
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}
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public static void attack(ObjectGl token,int speed) {
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}
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public static void crouch(ObjectGl token,int speed) {
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token.setTextureWrap(161,260,56,59, ObjectGl.STICK_BOTTOM);
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}
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}
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