Correct projection width
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e9935403b6
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cf4f121069
@ -27,7 +27,8 @@ public class Engine {
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public Engine() {
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this.running = false;
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this.objectsGl = new ArrayList<>();
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ObjectGl.projection = Matrix4f.orthographic(-10.0f, 10.0f, -10.0f * 9.0f / 16.0f, 10.0f * 9.0f / 16.0f, 0.1f, 100.0f);
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float width = 1280.0f;
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ObjectGl.projection = Matrix4f.orthographic(-width, width, -width * 9.0f / 16.0f, width * 9.0f / 16.0f, 0.1f, 100.0f);
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ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f,0.0f,1.0f));
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}
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@ -68,7 +69,7 @@ public class Engine {
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glfwSetFramebufferSizeCallback(window, resizeWindow);
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glEnable(GL_DEPTH_TEST); // Z-Buffer plus z est petit plus l'objet est proche de la camera limite à 0.1f au dela l'objet disparait
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glEnable(GL_DEPTH_TEST); // Z-Buffer plus z est grand plus l'objet est proche de la camera limite à 100.0f au dela l'objet disparait
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glEnable(GL_BLEND); // Transparence
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -103,6 +104,7 @@ public class Engine {
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public void add_objectGl(ObjectGl obj){
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objectsGl.add(obj);
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// TODO trié en fonction de la distance z sinon bug d'affichage
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}
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public void remove_objectGl(ObjectGl obj){
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@ -140,20 +142,24 @@ public class Engine {
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List<String> path = new ArrayList<>();
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path.add("textures/awesomeface.png");
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ObjectGl smiley = new ObjectGlTex(-0.5f,0.5f,0.0f,1.0f,1.0f, path, Primitive.stdTexWrap);
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ObjectGl smiley = new ObjectGlTex(-0.5f,0.5f,0.0f,500.0f,500.0f, path, Primitive.stdTexWrap);
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engine.add_objectGl(smiley);
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smiley.translate(new Vector3f(-2.5f,0.0f,0.0f));
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ObjectGl smiley2 = new ObjectGlTex(-0.5f,0.5f,0.0f,1.0f,1.0f, path, Primitive.stdTexWrap);
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ObjectGl smiley2 = new ObjectGlTex(-0.5f,0.5f,0.0f,500.0f,500.0f, path, Primitive.stdTexWrap);
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engine.add_objectGl(smiley2);
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smiley2.translate(new Vector3f(0.5f,0.0f,10.0f));
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smiley2.translate(new Vector3f(0.0f,0.0f,10.0f));
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long timer = System.currentTimeMillis();
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int frame = 0;
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while(engine.isRunning()){
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// Game logic should fit here
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smiley.rotateY(1.0f);
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smiley2.rotateY(0.8f);
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double time = glfwGetTime();
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smiley.translate(new Vector3f( (float) Math.sin(time), (float) Math.cos(time), 0.0f));
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smiley2.rotateZ(0.8f);
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//essential part v
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engine.update();
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